scratch and other games programming at the powerhouse museum
DESCRIPTION
This was presented by Peter Mahony at the Games and public libraries seminar at the State Library of NSW 12 June 2012TRANSCRIPT
think creatively reason systematically work collaboratively
http://scratch.mit.edu/About_Scratch
Wide walls. Low floor. High ceiling.
http://web.media.mit.edu/~mres/papers/Scratch-CACM-final.pdf
Performance before competence: learn by doing, then read.
James Paul GeeGee, James Paul. Video Games: What they can teach us about audience engagement. Nieman Reports. Summer, 2010.
L E A R N I N G A M P L I F I E D
School groupsChildren & familyPeople with a disabilityProfessional learningCorporateVenue hire
Children & family
School holidaysSpecial events eg SBSAfter school
School holidays
50 min & full dayMinecraftScratchATYPArduino
3rd spaces
OldenburgPutnamHeumann-Gurian
http://k12.wiki.nmc.org/file/view/2012-Horizon.K12-Preview.pdf
Time-to-Adoption Horizon: One Year or Less
Mobiles and AppsTablet Computing
http://k12.wiki.nmc.org/file/view/2012-Horizon.K12-Preview.pdf
Time-to-Adoption Horizon: Two to Three Years
Game-Based LearningPersonal Learning Environments
http://k12.wiki.nmc.org/file/view/2012-Horizon.K12-Preview.pdf
Time-to-Adoption Horizon: Four to Five Years
Augmented RealityNatural User Interfaces
http://k12.wiki.nmc.org/file/view/2012-Horizon.K12-Preview.pdf
Key trends
work, learn, and study whenever and wherever they want to.4/6
http://k12.wiki.nmc.org/file/view/2012-Horizon.K12-Preview.pdf
Significant Challenges
Learning takes place outsidethe walls of the classroom.6/6
Pros
FreeWorks on any machineOpen sourceCommunityLinks to any theme, title, author, etcWide walls, low floor, high ceiling
Cons
Computer scienceNeeds programmingComments need monitoring