screen game
TRANSCRIPT
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Fort Osage
FootballTwo Platoon Philosophy
Ryan Schartz
816-650-7044
mailto:[email protected]:[email protected] -
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Two Platoon Philosophy
Positives of Platoon1. Higher Participation.
2. Coaches only coach one side of the ball.
3. Athletes become better because of the # of reps at their
position.4. More time for film break downs/meetings.
5. Turn Special Teams into all-star team.
6. Shorten practice time.
7. Everyone practices #1s vs. #2s daily.
8. Game night adjustments on sideline.
9. Better conditioned in 2nd half.
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Two Platoon Philosophy
Negatives of Platoon1. Dont always have your most talented athletes on
the field.
2. Change in J.V. philosophy.1.Working with 3s and 4s instead of 2s.
2.Emphasis on development not wins and losses.
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What do you need to implement the
2 Platoon? Need is at least 6 varsity coaches.
Offensive backs
Offensive Line
Offensive Receivers
Defensive backs Defensive Linebackers
Defensive Line
Need enough numbers to justify going one way.
Need facilities to support large practice space.
Need consensus among coaches.
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Increase participation
39
65 73
85
0
20
40
60
80
100
2004-
2005
2005-
2006
2006-
2007
2007-
2008
Participation
Number ofplayers
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Coaches coach one side of the ball
Develops a special bond with his players.
Double the number of reps.
Increase sophistication of offense or defense.
Become a specialist at your position group. Players develop a sense of pride in the positionthey play.
Players only have to learn one playbook.
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Camp implementation
Teach all players an offensive and
defensive position.
Coaches evaluate
Draft
Sometime flip kids during season based
on performance. Make sure that there is equal number of
players on both sides.
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Increase number of reps
40 minutes of special teams
20 minutes of individual
10 minutes of group
30 minutes of 7 on 7/inside run
5 minute water
10 minute Job Fair
10 minute team screen
25 minutes of team
Offensive practice schedule
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Increase number of reps
40 minutes of special teams
10 minutes of pursuit
10 minutes of circuit tackling. 15 minutes of individual
10 minute inside
15 minutes of 7 on 7 10 minute Job Fair
45 minutes of team
5 minute water
Defensive practice schedule
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Film Study/Scouting Report
Watch film by offensive or defensive group
2 film rooms with 2 projectors
Game Plan helps to find tendencies
15 minutes daily film before practice
Film study after practice Scout O watches w/ #1 Defense
Scout D watches w/ #1 Offense
More time to explain what we are seeing on film.
Assistant coaches will also watch film to help coachscouts that week.
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All-Star Special Teams
Each special team gets Carte Blanche.
The Best Players!
2 platoon helps us to win the special
teams
Increase the amount of time we spend
coaching special teams.
Focusing on fundamentals and technique.
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Shorten Practice
Practice ends at 5:40!
Kids still have their legs at the end of the
regular season.
Extra time to watch film.
Extra time to do homework.
Coaches are home earlier to be withfamilies.
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#1s vs #2s daily
Scout teams really learn the opponents
offense and defense.
#1s get a great look every week.
We go #1s vs #1s from time to time to
increase intensity in practice.
All kids are involved in practice.
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Game night adjustments
During a change of possession the
coaches can talk to the entire unit to
identify weaknesses.
Coaches have more time to discuss
schemes between series.
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Not as fatigued in 2nd half
We have come back a number of times from half
time deficits.
Kids believe they are in better shape.
Kids never give up, they always think they canwear the opponent out.
As a result we have outscored our opponents in
the 4th
quarter over the last 3 years.
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Scoring By Quarter 05-07
203221
246264
238
182 170 182
0
50
100
150
200
250
300
QuartersFort Osage Opponents
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Utilizing Job Fair Period
10 minute period on Mondays and
Tuesdays.
Share players off/def.
Short yardage/goal-line offense
Nickel package on defense.
Use less than 10% in a game.
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Increase in wins
2005-2006 1 win 9 losses
2006-2007 8 wins 2 losses
2007-2008 10 wins 2 losses
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KC Based teams that utilize the 2
Platoon
Ray-Pec Three 5A state titles
Harrisonville Four Class 3A state titles.
Lees Summit West 2007 4A statechampionship.
Kearney 07 district champs.
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Implementing Screen Game
Make sure screens match your passing gameand running game.
Work Screens in summer and 7 on 7.
Must practice everyday.
Must be willing to devote at least 10 minutes a day onone type of screen or execution will be poor.
Utilize half lines to increase repetitions.
Must have high tempo to create accurate timing
of play.
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Flow Screen
Illustrations/Examples (All Versions)
Base RouteIntroduction/Philosophy
Instructional
You Draw It
Video 1
Video 2
Mainmenu
Summary
Table
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Flow Screen
The flow screen is designed to take advantage of defenses that fast flow with our roll outgame.
Usually thrown to the tb, it can be thrown to multiple receivers out of different formations
by tagging the play with a name (ie. F, Y , Z.)
We also use it as a play-action pass.
This play is great vs. a variety of overages.
We have a 74% 3rd down conversion rate using this play.
We have a 64% completion rate over 3 years running the play.
We average 9.2 yards per attempt and 15.8 yard per completion.
Keys to a successful play
1. QB must sell the roll out with his feet and his eyes!
2. Important to protect the frontside so that QB has a launchingpoint!
3. Receiver must take a path to avoid trash and stay behind LOS!
Tags and Variations
Fred
play-action
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Flow
F
Y
T
Q
X
Z
C
C
T TE E
BB
B
B
F
BST- Block head up, sell 60-70 for 5 counts, no penetration, release inside your man and try to pick off a LB or Safety.
BSG-Block head up sell 60-70 for 5 counts, possible ambush block by game plan.
C- Pass set for 2 counts, get a piece of the A gap defender (wall), release to #3.
PSG- Pass set for 2 counts, avoid man on you to the easiest shade, release to #1 get a piece and maintain block.
PST- Invite your end up field to open the window. If he crosses your face, crush him down.
FB- Run dummy route, unless tagged to you.
QB- 5 step angle pop, look off any defenders, gain more depth and throw the ball through window to RB behind LOS.
TB- Release like blocking 60-70, then shuffle opposite the play call, stay low, get head around to receive pass 4 yards deepand 4 yards outside the tackle.
BS Middle- Dummy Route.
PS OutsideLevels crack down on #2 or first force.
#1#2 #3
83 Shown
BS OutsideDummy Route.
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Slip Screen
Illustrations/Examples (All Versions)
Base RouteIntroduction/Philosophy
Instructional
You Draw It
Video 1
Video 2
Mainmenu
Summary
Table
up VariationInstructional
Video 1
1Philosoph
y
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Slip
KEYS to a successful play:
QB get on toes to deliver a chin high ball to receiver in the funnel.
C and PSG must set the edge by running full speed at proper
angle.
PST must create a window to throw the football.
TAGS/VARIATIONS
Up
43-86-42-87 Play Action
The Slip is an effective way to take advantage of soft corners. It is a great
way to keep support players out of the box. It is a route that we will beable to execute against multiple defensive looks and coverage. It is a greatway to get some of your best athletes the ball in space.
This route can be thrown quickly to avoid Heat or blitz. This play thrownsuccessfully will widen run support and help our running game.
Within this route there is also chances for the Playside guards to get gamealtering blocks on smaller players.
It is a great man beater. Often times blocking 2 defenders with one player
We complete 70% of our Slip screen passes.
We average 6.2 yards per attempt and 9.1 yards per completion.
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Slip
F
Y
T
Q
X
Z
CC
T TE E
B B
B
B
F
Block
first
man
outside.
# 2#3
TUNNEL
BST- Cut off B gap, if no threat kick back to cut of edge rush.
BSG- Protect your inside gap to head up. Execute a One count Ambush. After one count you will roll to the PS and
pick up anyone who sniffs the screen from your PSG/PST defenders.
C- #3 from the sideline. Technique is the same as PSG except you will seal the man inside.
PSG- #2 from the sideline. You have 1 count to get a clean release. Take a flat path that will allow you to kick the
man out. If you miss him, make him go under you.
PST- Create a window, invite DE up field.FB- Cut off block..TB- Mesh with QB fake zone read .
PS Inside- Block first short defender outside of your alignment.
PS Outside - Release with 1 big step with pads forward. Lose depth to be behind L.O.S. moving at 85% speed. Catch the ball
and get into the funnel created by the kick blocks and seal block. Versus hard corner (press)- Release with
quick steps and widen to get the man to turn his shoulders. The tighter the corner the wider your release should
be. Lose depth to be behind the L.O.S. moving at 85% speed. Catch/get in funnel.QB- Straight drop w/small steps if no play action is called. Flash fake of called play if needed. Look BS initially, then up
on toes for the throw to the screen man. Hit the receiver on the downfield shoulder side. The throw should take
him into the Tunnel.
86 Shown
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Up
FO
T
Q
X
I
CC
TT
E
E
B B
B
B
F
TUNNEL
BST- Slide Pass Pro Playside
BSG- Slide Pass Pro Playside
C- Slide Pass Pro Playside
PSG- Slide Pass Pro Playside
PST- Slide Pass Pro PlaysideFB- Hitch
TB- Mesh with QB and protect of backside edge.PS Inside- Fake the block and continue up the field. Catch TD pass!
PS Outside - Release with 1 big step with pads forward. Lose depth to be behind L.O.S. moving at 85% speed. Exaggerate
the movement to get DBs to freeze.
QB- Pump fake the slip, then fire catchable ball to the inside receiver
86 Shown
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SCREEN KEYS
QB GET ON HIS TOES, HELPS SCREENER BY THROWING HIM
A CHIN-HIGH BALL INTO THE FUNNEL.
SCREENER AND INSIDE BLOCKERS ALIGN WITH CORRECT
SPACING.
INSIDE BLOCKER CHARTS HIS COURSE WITH PRE-READ ANDEYES, TIMES HIS BLOCK WITH THE CATCH, AND MAKES HIS
MAN RUN UNDER HIM.
SCREENER USES CORRECT LOS FOOTWORK, CATCHES BALL
AT JUNCTION AT 85% SPEED, GETS INTO FUNNEL AND CUTS
OFF OF C BLOCK. PST MUST CREATE WINDOW WITH GOOD SET.
C & PSG MUST SET EDGE OF FUNNEL BY RUNNING FULL
SPEED AND LEADING WITH THEIR EYES.
BSG CLEANS UP ANY TRASH WITH AMBUSH.
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88-89 Bubble Screen
Illustrations/Examples (All Versions)
Base RouteIntroduction/Philosophy
Instructional
You Draw It
Video 1
Video 2
Mainmenu
Summary
Table
UP
UP Variation
1Philosoph
y
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88-89
Bubble
KEYS to a successful play:
Proper angle release of inside receiver!
Outside receiver must identify 1st threat!
QB must use good fakes to freeze support players!
TAGS/VARIATIONS
Up
43-88-42-89 Play Action
The bubble is an effective way to get a horizontal stretch. It is a great wayto keep support players out of the box. It is a route that we will be able toexecute against multiple defensive looks and coverage. It is a great way toget some of your best athletes the ball in space.
This route can be thrown quickly to avoid Heat or blitz. This play thrownsuccessfully with play action to widen run support and help our running
game.Within this route there is also chances for the receivers to get gamealtering crack blocks from pursuing defenders.
We complete the bubble screen 69% of the time.
We average 4.6 yards per attempt and 8.7 yards per completion.
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PLAYSIDE OUTS: Block 1st threat. If support /alley player is playing apex block head up. If support/alley player is head upon inside receiver crack down. In all 3x1 sets block head up.
88-89: Bubble
PLAYSIDE INSIDE: BUBBLE. Try to get to the sideline as fast as possible. The ball should be thrown slightly in front so youare running down hill. Secure the catch and make a defender miss.
QB:
Secure the snap, dont find laces (practice this) throw catchable ball to the front shoulder of reciever so anincomplete pass is not ruled a lateral.
I
O O
R
C
PLAYSIDE MIDDLE: CRACK. Always block the support inside of you. Very rarely will there be a defender outside of you. If so,block head up.
S
88 Shown
##
M
Q
RB: Fake mesh opposite the playside to hold support/alley player. Carry out fake to the side line.
A A
C
Linemen: Cut to playside to get DL hands down.
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PLAYSIDE OUTS: Stalk and go. Sell the block by dropping your hips and then bursting into the go route.
88-89: Bubble up
PLAYSIDE INSIDE: BUBBLE. Fake bubble route.
QB:
Secure the snap, one pump fake to bubble, kick and throw the stalk and go.
I
O O
R
C
PLAYSIDE MIDDLE: Interference seam. Make it look like you are blocking for bubble then release to the seam.
S
88up Shown
##
M
Q
RB: Fake mesh opposite the playside to hold support/alley player block any edge threat.
C
Linemen: Slide protection needs to be longer block.
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Middle Screen
Illustrations/Examples (All Versions)
Base RouteIntroduction/Philosophy
Instructional
You Draw It
Video 1
Video 2
Mainmenu
Summary
Table
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Middle Screen
KEYS to a successful play:
QB must sell 5 step drop and gradually lose depth.
OL must be patient not to release before a 4 count.
Receiver must find a lane to receive the football.
TAGS/VARIATIONS
Tags
F-T-X-Y-Z
The Middle screen is an effective way to take advantage aggressive passrushers. Especially teams that like to blitz their interior LBs.
This route can be thrown quickly to avoid Heat or blitz. If thrownsuccessfully will slow down your opponents pass rush.
This is a great play in the middle or plus side of the field.
Can tag multiple players to deliver them the ball.
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Middle Screen
F
Y
T
Q
X
Z
C
C
T TE E
B B
B
B
F
BST- Pass set for 4 counts (one-one thousand, two-one thousand, three-one thousand, four-one thousand) andrelease to nearest LB.
BSG- Same as above.
C- Same as above
PSG- Same as abovePST- Same as above
FB- Dummy block for 4 counts, then release behind the LOS catching the ball in the A gap and turning vertical.
QB- Take 5 step drop, pump the flare, take 3 more steps to draw the rush, and dump to FB in the A gap.
TB- Flare Opposite the call.
PS Inside- Dummy route ie. Flat
PS Outside Dummy route ie. Go
81 F Shown