screen game

Upload: bobby-moore

Post on 04-Apr-2018

220 views

Category:

Documents


0 download

TRANSCRIPT

  • 7/29/2019 Screen Game

    1/35

    Fort Osage

    FootballTwo Platoon Philosophy

    Ryan Schartz

    [email protected]

    816-650-7044

    mailto:[email protected]:[email protected]
  • 7/29/2019 Screen Game

    2/35

    Two Platoon Philosophy

    Positives of Platoon1. Higher Participation.

    2. Coaches only coach one side of the ball.

    3. Athletes become better because of the # of reps at their

    position.4. More time for film break downs/meetings.

    5. Turn Special Teams into all-star team.

    6. Shorten practice time.

    7. Everyone practices #1s vs. #2s daily.

    8. Game night adjustments on sideline.

    9. Better conditioned in 2nd half.

  • 7/29/2019 Screen Game

    3/35

    Two Platoon Philosophy

    Negatives of Platoon1. Dont always have your most talented athletes on

    the field.

    2. Change in J.V. philosophy.1.Working with 3s and 4s instead of 2s.

    2.Emphasis on development not wins and losses.

  • 7/29/2019 Screen Game

    4/35

    What do you need to implement the

    2 Platoon? Need is at least 6 varsity coaches.

    Offensive backs

    Offensive Line

    Offensive Receivers

    Defensive backs Defensive Linebackers

    Defensive Line

    Need enough numbers to justify going one way.

    Need facilities to support large practice space.

    Need consensus among coaches.

  • 7/29/2019 Screen Game

    5/35

    Increase participation

    39

    65 73

    85

    0

    20

    40

    60

    80

    100

    2004-

    2005

    2005-

    2006

    2006-

    2007

    2007-

    2008

    Participation

    Number ofplayers

  • 7/29/2019 Screen Game

    6/35

    Coaches coach one side of the ball

    Develops a special bond with his players.

    Double the number of reps.

    Increase sophistication of offense or defense.

    Become a specialist at your position group. Players develop a sense of pride in the positionthey play.

    Players only have to learn one playbook.

  • 7/29/2019 Screen Game

    7/35

    Camp implementation

    Teach all players an offensive and

    defensive position.

    Coaches evaluate

    Draft

    Sometime flip kids during season based

    on performance. Make sure that there is equal number of

    players on both sides.

  • 7/29/2019 Screen Game

    8/35

    Increase number of reps

    40 minutes of special teams

    20 minutes of individual

    10 minutes of group

    30 minutes of 7 on 7/inside run

    5 minute water

    10 minute Job Fair

    10 minute team screen

    25 minutes of team

    Offensive practice schedule

  • 7/29/2019 Screen Game

    9/35

    Increase number of reps

    40 minutes of special teams

    10 minutes of pursuit

    10 minutes of circuit tackling. 15 minutes of individual

    10 minute inside

    15 minutes of 7 on 7 10 minute Job Fair

    45 minutes of team

    5 minute water

    Defensive practice schedule

  • 7/29/2019 Screen Game

    10/35

    Film Study/Scouting Report

    Watch film by offensive or defensive group

    2 film rooms with 2 projectors

    Game Plan helps to find tendencies

    15 minutes daily film before practice

    Film study after practice Scout O watches w/ #1 Defense

    Scout D watches w/ #1 Offense

    More time to explain what we are seeing on film.

    Assistant coaches will also watch film to help coachscouts that week.

  • 7/29/2019 Screen Game

    11/35

    All-Star Special Teams

    Each special team gets Carte Blanche.

    The Best Players!

    2 platoon helps us to win the special

    teams

    Increase the amount of time we spend

    coaching special teams.

    Focusing on fundamentals and technique.

  • 7/29/2019 Screen Game

    12/35

    Shorten Practice

    Practice ends at 5:40!

    Kids still have their legs at the end of the

    regular season.

    Extra time to watch film.

    Extra time to do homework.

    Coaches are home earlier to be withfamilies.

  • 7/29/2019 Screen Game

    13/35

    #1s vs #2s daily

    Scout teams really learn the opponents

    offense and defense.

    #1s get a great look every week.

    We go #1s vs #1s from time to time to

    increase intensity in practice.

    All kids are involved in practice.

  • 7/29/2019 Screen Game

    14/35

    Game night adjustments

    During a change of possession the

    coaches can talk to the entire unit to

    identify weaknesses.

    Coaches have more time to discuss

    schemes between series.

  • 7/29/2019 Screen Game

    15/35

    Not as fatigued in 2nd half

    We have come back a number of times from half

    time deficits.

    Kids believe they are in better shape.

    Kids never give up, they always think they canwear the opponent out.

    As a result we have outscored our opponents in

    the 4th

    quarter over the last 3 years.

  • 7/29/2019 Screen Game

    16/35

    Scoring By Quarter 05-07

    203221

    246264

    238

    182 170 182

    0

    50

    100

    150

    200

    250

    300

    QuartersFort Osage Opponents

  • 7/29/2019 Screen Game

    17/35

    Utilizing Job Fair Period

    10 minute period on Mondays and

    Tuesdays.

    Share players off/def.

    Short yardage/goal-line offense

    Nickel package on defense.

    Use less than 10% in a game.

  • 7/29/2019 Screen Game

    18/35

    Increase in wins

    2005-2006 1 win 9 losses

    2006-2007 8 wins 2 losses

    2007-2008 10 wins 2 losses

  • 7/29/2019 Screen Game

    19/35

    KC Based teams that utilize the 2

    Platoon

    Ray-Pec Three 5A state titles

    Harrisonville Four Class 3A state titles.

    Lees Summit West 2007 4A statechampionship.

    Kearney 07 district champs.

  • 7/29/2019 Screen Game

    20/35

    Implementing Screen Game

    Make sure screens match your passing gameand running game.

    Work Screens in summer and 7 on 7.

    Must practice everyday.

    Must be willing to devote at least 10 minutes a day onone type of screen or execution will be poor.

    Utilize half lines to increase repetitions.

    Must have high tempo to create accurate timing

    of play.

  • 7/29/2019 Screen Game

    21/35

    Flow Screen

    Illustrations/Examples (All Versions)

    Base RouteIntroduction/Philosophy

    Instructional

    You Draw It

    Video 1

    Video 2

    Mainmenu

    Summary

    Table

    http://d/2006%20CD%20Playbook/Play-041%2082%20(video).avihttp://d/2006%20CD%20Playbook/Play-015%2083%20(video).avihttp://d/2006%20CD%20Playbook/Play-015%2083%20(video).avihttp://d/2006%20CD%20Playbook/Play-041%2082%20(video).avi
  • 7/29/2019 Screen Game

    22/35

    Flow Screen

    The flow screen is designed to take advantage of defenses that fast flow with our roll outgame.

    Usually thrown to the tb, it can be thrown to multiple receivers out of different formations

    by tagging the play with a name (ie. F, Y , Z.)

    We also use it as a play-action pass.

    This play is great vs. a variety of overages.

    We have a 74% 3rd down conversion rate using this play.

    We have a 64% completion rate over 3 years running the play.

    We average 9.2 yards per attempt and 15.8 yard per completion.

    Keys to a successful play

    1. QB must sell the roll out with his feet and his eyes!

    2. Important to protect the frontside so that QB has a launchingpoint!

    3. Receiver must take a path to avoid trash and stay behind LOS!

    Tags and Variations

    Fred

    play-action

  • 7/29/2019 Screen Game

    23/35

    Flow

    F

    Y

    T

    Q

    X

    Z

    C

    C

    T TE E

    BB

    B

    B

    F

    BST- Block head up, sell 60-70 for 5 counts, no penetration, release inside your man and try to pick off a LB or Safety.

    BSG-Block head up sell 60-70 for 5 counts, possible ambush block by game plan.

    C- Pass set for 2 counts, get a piece of the A gap defender (wall), release to #3.

    PSG- Pass set for 2 counts, avoid man on you to the easiest shade, release to #1 get a piece and maintain block.

    PST- Invite your end up field to open the window. If he crosses your face, crush him down.

    FB- Run dummy route, unless tagged to you.

    QB- 5 step angle pop, look off any defenders, gain more depth and throw the ball through window to RB behind LOS.

    TB- Release like blocking 60-70, then shuffle opposite the play call, stay low, get head around to receive pass 4 yards deepand 4 yards outside the tackle.

    BS Middle- Dummy Route.

    PS OutsideLevels crack down on #2 or first force.

    #1#2 #3

    83 Shown

    BS OutsideDummy Route.

  • 7/29/2019 Screen Game

    24/35

    Slip Screen

    Illustrations/Examples (All Versions)

    Base RouteIntroduction/Philosophy

    Instructional

    You Draw It

    Video 1

    Video 2

    Mainmenu

    Summary

    Table

    up VariationInstructional

    Video 1

    1Philosoph

    y

    http://d/2006%20CD%20Playbook/Play-028%2029-86%20(video).avihttp://d/2006%20CD%20Playbook/Play-103%2029-86%20(Video).avihttp://d/2006%20CD%20Playbook/Play-103%2029-86%20(Video).avihttp://d/2006%20CD%20Playbook/Play-028%2029-86%20(video).avi
  • 7/29/2019 Screen Game

    25/35

    Slip

    KEYS to a successful play:

    QB get on toes to deliver a chin high ball to receiver in the funnel.

    C and PSG must set the edge by running full speed at proper

    angle.

    PST must create a window to throw the football.

    TAGS/VARIATIONS

    Up

    43-86-42-87 Play Action

    The Slip is an effective way to take advantage of soft corners. It is a great

    way to keep support players out of the box. It is a route that we will beable to execute against multiple defensive looks and coverage. It is a greatway to get some of your best athletes the ball in space.

    This route can be thrown quickly to avoid Heat or blitz. This play thrownsuccessfully will widen run support and help our running game.

    Within this route there is also chances for the Playside guards to get gamealtering blocks on smaller players.

    It is a great man beater. Often times blocking 2 defenders with one player

    We complete 70% of our Slip screen passes.

    We average 6.2 yards per attempt and 9.1 yards per completion.

  • 7/29/2019 Screen Game

    26/35

    Slip

    F

    Y

    T

    Q

    X

    Z

    CC

    T TE E

    B B

    B

    B

    F

    Block

    first

    man

    outside.

    # 2#3

    TUNNEL

    BST- Cut off B gap, if no threat kick back to cut of edge rush.

    BSG- Protect your inside gap to head up. Execute a One count Ambush. After one count you will roll to the PS and

    pick up anyone who sniffs the screen from your PSG/PST defenders.

    C- #3 from the sideline. Technique is the same as PSG except you will seal the man inside.

    PSG- #2 from the sideline. You have 1 count to get a clean release. Take a flat path that will allow you to kick the

    man out. If you miss him, make him go under you.

    PST- Create a window, invite DE up field.FB- Cut off block..TB- Mesh with QB fake zone read .

    PS Inside- Block first short defender outside of your alignment.

    PS Outside - Release with 1 big step with pads forward. Lose depth to be behind L.O.S. moving at 85% speed. Catch the ball

    and get into the funnel created by the kick blocks and seal block. Versus hard corner (press)- Release with

    quick steps and widen to get the man to turn his shoulders. The tighter the corner the wider your release should

    be. Lose depth to be behind the L.O.S. moving at 85% speed. Catch/get in funnel.QB- Straight drop w/small steps if no play action is called. Flash fake of called play if needed. Look BS initially, then up

    on toes for the throw to the screen man. Hit the receiver on the downfield shoulder side. The throw should take

    him into the Tunnel.

    86 Shown

  • 7/29/2019 Screen Game

    27/35

    Up

    FO

    T

    Q

    X

    I

    CC

    TT

    E

    E

    B B

    B

    B

    F

    TUNNEL

    BST- Slide Pass Pro Playside

    BSG- Slide Pass Pro Playside

    C- Slide Pass Pro Playside

    PSG- Slide Pass Pro Playside

    PST- Slide Pass Pro PlaysideFB- Hitch

    TB- Mesh with QB and protect of backside edge.PS Inside- Fake the block and continue up the field. Catch TD pass!

    PS Outside - Release with 1 big step with pads forward. Lose depth to be behind L.O.S. moving at 85% speed. Exaggerate

    the movement to get DBs to freeze.

    QB- Pump fake the slip, then fire catchable ball to the inside receiver

    86 Shown

  • 7/29/2019 Screen Game

    28/35

    SCREEN KEYS

    QB GET ON HIS TOES, HELPS SCREENER BY THROWING HIM

    A CHIN-HIGH BALL INTO THE FUNNEL.

    SCREENER AND INSIDE BLOCKERS ALIGN WITH CORRECT

    SPACING.

    INSIDE BLOCKER CHARTS HIS COURSE WITH PRE-READ ANDEYES, TIMES HIS BLOCK WITH THE CATCH, AND MAKES HIS

    MAN RUN UNDER HIM.

    SCREENER USES CORRECT LOS FOOTWORK, CATCHES BALL

    AT JUNCTION AT 85% SPEED, GETS INTO FUNNEL AND CUTS

    OFF OF C BLOCK. PST MUST CREATE WINDOW WITH GOOD SET.

    C & PSG MUST SET EDGE OF FUNNEL BY RUNNING FULL

    SPEED AND LEADING WITH THEIR EYES.

    BSG CLEANS UP ANY TRASH WITH AMBUSH.

  • 7/29/2019 Screen Game

    29/35

    88-89 Bubble Screen

    Illustrations/Examples (All Versions)

    Base RouteIntroduction/Philosophy

    Instructional

    You Draw It

    Video 1

    Video 2

    Mainmenu

    Summary

    Table

    UP

    UP Variation

    1Philosoph

    y

    http://d/2006%20CD%20Playbook/Play-146%2088%20(video).avihttp://d/2006%20CD%20Playbook/Play-146%2088%20(video).avi
  • 7/29/2019 Screen Game

    30/35

    88-89

    Bubble

    KEYS to a successful play:

    Proper angle release of inside receiver!

    Outside receiver must identify 1st threat!

    QB must use good fakes to freeze support players!

    TAGS/VARIATIONS

    Up

    43-88-42-89 Play Action

    The bubble is an effective way to get a horizontal stretch. It is a great wayto keep support players out of the box. It is a route that we will be able toexecute against multiple defensive looks and coverage. It is a great way toget some of your best athletes the ball in space.

    This route can be thrown quickly to avoid Heat or blitz. This play thrownsuccessfully with play action to widen run support and help our running

    game.Within this route there is also chances for the receivers to get gamealtering crack blocks from pursuing defenders.

    We complete the bubble screen 69% of the time.

    We average 4.6 yards per attempt and 8.7 yards per completion.

  • 7/29/2019 Screen Game

    31/35

    PLAYSIDE OUTS: Block 1st threat. If support /alley player is playing apex block head up. If support/alley player is head upon inside receiver crack down. In all 3x1 sets block head up.

    88-89: Bubble

    PLAYSIDE INSIDE: BUBBLE. Try to get to the sideline as fast as possible. The ball should be thrown slightly in front so youare running down hill. Secure the catch and make a defender miss.

    QB:

    Secure the snap, dont find laces (practice this) throw catchable ball to the front shoulder of reciever so anincomplete pass is not ruled a lateral.

    I

    O O

    R

    C

    PLAYSIDE MIDDLE: CRACK. Always block the support inside of you. Very rarely will there be a defender outside of you. If so,block head up.

    S

    88 Shown

    ##

    M

    Q

    RB: Fake mesh opposite the playside to hold support/alley player. Carry out fake to the side line.

    A A

    C

    Linemen: Cut to playside to get DL hands down.

  • 7/29/2019 Screen Game

    32/35

    PLAYSIDE OUTS: Stalk and go. Sell the block by dropping your hips and then bursting into the go route.

    88-89: Bubble up

    PLAYSIDE INSIDE: BUBBLE. Fake bubble route.

    QB:

    Secure the snap, one pump fake to bubble, kick and throw the stalk and go.

    I

    O O

    R

    C

    PLAYSIDE MIDDLE: Interference seam. Make it look like you are blocking for bubble then release to the seam.

    S

    88up Shown

    ##

    M

    Q

    RB: Fake mesh opposite the playside to hold support/alley player block any edge threat.

    C

    Linemen: Slide protection needs to be longer block.

  • 7/29/2019 Screen Game

    33/35

    Middle Screen

    Illustrations/Examples (All Versions)

    Base RouteIntroduction/Philosophy

    Instructional

    You Draw It

    Video 1

    Video 2

    Mainmenu

    Summary

    Table

  • 7/29/2019 Screen Game

    34/35

    Middle Screen

    KEYS to a successful play:

    QB must sell 5 step drop and gradually lose depth.

    OL must be patient not to release before a 4 count.

    Receiver must find a lane to receive the football.

    TAGS/VARIATIONS

    Tags

    F-T-X-Y-Z

    The Middle screen is an effective way to take advantage aggressive passrushers. Especially teams that like to blitz their interior LBs.

    This route can be thrown quickly to avoid Heat or blitz. If thrownsuccessfully will slow down your opponents pass rush.

    This is a great play in the middle or plus side of the field.

    Can tag multiple players to deliver them the ball.

  • 7/29/2019 Screen Game

    35/35

    Middle Screen

    F

    Y

    T

    Q

    X

    Z

    C

    C

    T TE E

    B B

    B

    B

    F

    BST- Pass set for 4 counts (one-one thousand, two-one thousand, three-one thousand, four-one thousand) andrelease to nearest LB.

    BSG- Same as above.

    C- Same as above

    PSG- Same as abovePST- Same as above

    FB- Dummy block for 4 counts, then release behind the LOS catching the ball in the A gap and turning vertical.

    QB- Take 5 step drop, pump the flare, take 3 more steps to draw the rush, and dump to FB in the A gap.

    TB- Flare Opposite the call.

    PS Inside- Dummy route ie. Flat

    PS Outside Dummy route ie. Go

    81 F Shown