sea dracula test

Upload: tedehara22

Post on 30-May-2018

226 views

Category:

Documents


0 download

TRANSCRIPT

  • 8/9/2019 Sea Dracula Test

    1/11

    Sea Dracula

    a strange game

    by Jake Richmond

    and

    Nick Smith

  • 8/9/2019 Sea Dracula Test

    2/11

    Animal City is a magical town full of hardworking

    talking animals with crazy names and silly opinions.

    The city is famous for its nonsensical legal system,

    where the lawyers are responsible not just for

    prosecuting cases but also for fighting monsters and

    investigating crime scenes. This was the legendary

    legal system pioneered by that great giraffe lawyer,

    Sea Dracula. The proud traditions of the Animal

    City legal system have been handed down from

    generation to generation, slowly losing their

    meaning and becoming strange and obscure. Dont

    mistake the ways of this legal system for those of

    your own! The lawyers of Animal City strive only to

    win! All other considerations, even the welfare of

    their clients and the sanctity of the law, are

    secondary. They dance the dance of the animal

    lawyers, and mere mortals such as ourselves can

    only stand back and watch in awe and terror!

    Character Creation

    Choose a character card. Each character card

    features an illustration of a strange animal and a

    Lawyer Stat box. The animal you choose will be the

    lawyer you play during this game.

    Color your character card. Each section of your

    animal character is numbered like a color by

    number kit. Sections of the character are numbered

    1, 2, 3 and 4. Each Lawyer Stat is represented byone of the color crayons included with the game.

    Blue represents Dancin

    Red represents Fightin

    Yellow represents Investigatin

    Green represents Partyin

    Color your character. Youll choose your Lawyer

    Stats by coloring the numbered sections of your

    animal lawyer . If you want Dancin to be your bestLawyer Stat, color all the 4 areas Blue. If you

    want Partyin to be your worst lawyer stat, color all

    the 1 areas Green. Make sure that all areas are

    colored in, and that each number are is colored a

    different color. Dont color your 3 area and your

    4 area the same color! That would be stupid.

    Next to the picture of your animal is a stat box that

    lists your characters 4 Lawyer Stats. Next to

    Dancin write the blue number

    Next to Fightin write the red number

    Next to Investigatin write the yellow number

    Next to Partyin write the green number.

    These are your Lawyer Stats.

    Name your Animal Lawyer. Choose a crazy name

    for your Animal Lawyer. Dont choose a normal

    name! This is important! Choose a CRAZY NAME

    Also, if your animal is a horse or a beaver orwhatever dont call it something horse or

    something beaver. Thats just stupid.

    Here are some examples of awesome names: Sea

    Dracula, Zebra Tiger, Rocket Walrus, Jason

    Morningstar, Wheat Beaver, Abacus Rex,

    Impressive Snake, Jockstrap Hedgehog, Cactus

    Rabbit, Yard Ass, Bat Sandler, Mystery G

    Write your animal lawyers name down at the top of

    your character card.

    Lawyer Stats. Each animal lawyer has access to 4

    awesome Lawyer Stats!

    Dancin is used for dancing! When two animal

    lawyers disagree they have a dance off! Draw a

    number of dance cards equal to your Dancin stat

    and choose the one your opponent must perform!

    Discard the rest.

    Fightin is used for fighting Bosses that attack

    Animal City! Draw a number of dance cards equal

    to your Fightin stat. Choose the one you will

    perform and discard the rest! Remember, dance

    cards used during a Boss Fight have special

    requirements.

    Investigatin is used to build a case! Draw a

    number of Clue and Witness cards equal to your

    Investagatin stat and play them during the

    Investigation scene.

    Partyin is used for getting down and funky! Draw

    a number of dance cards equal to your Partyin stat.

    Choose the one you will perform and discard the

    rest! Remember, dance cards used during a Party

    have special requirements.

    Playing Sea DraculaSea Dracula is divided into 3 parts, an Investigation

    scene, a Courtroom scene and an After party.

  • 8/9/2019 Sea Dracula Test

    3/11

    Investigation scene

    A crime has been committed, and its up to the

    brave lawyers of Animal City to investigate the

    crime scene! The player who owns the game gets to

    set the scene, describing the location of the crime

    scene and the nature of the crime itself. Murder,

    treason and robberies are good crimes to describe.

    Parking violations suck. Dont waste your time withthat. That would be stupid.

    Once the scene is set the animal lawyers arrive and

    begin their investigation. Each player draws a

    number of Clue and Witness* cards equal to their

    Investigatin stat. Players take turns introducing

    these cards into the scene by discovering them. Play

    a card and describe how it fits in the scene. Did you

    find your clue under the bed? Did you find your

    witness in the apartment next door? If you find a

    witness make sure to invent a name for them andwrite it on the top of the witness card. Here are

    some examples:

    Playing a Witness card I enter the crime scene

    with my pistol drawn. I hear a sound from the

    bathroom, and I hurry to do some investigatin!

    Tearing open the shower curtain, I find Abacus Rex

    whimpering and trying to cover his tender bits. I

    play the Abacus Rex card as a witness.

    Playing a Clue cardWhile investigatin the

    kitchen I spotted a half eaten order of egg fooyung

    from the Chinese place on 5 th street. The victim

    hated Chinese food, so it must belong to the perp.

    Ill play the Chinese Takeout card as a clue.

    Make sure to put some spice into your descriptions!

    Try to role play a bit, for gods sake! Once each

    player has had a chance to introduce all their cards

    the investigation scene is over.

    * Witness cards are simply unused character cards.

    Shuffle the unused character cards and Clue cards

    together and draw from this pile during the

    Investigation scene.

    Court scene

    The court scene is where all the cool stuff happens!

    As animal lawyers its your duty to prosecute the

    law to the best of your ability.

    Opening Arguments. The players take turns giving

    their opening arguments, stating who they are and

    whom they represent. The player who set the

    Investigation scene goes first. Players can represent

    the city, the defendant, or anything else they want.*

    Its not uncommon for animal lawyers to represent

    other countries, abstract concepts, religions or

    shapes and colors. It doesnt matter who or what

    your animal lawyer represents, all that matters is

    that they have a theory about the crime that the wish

    to prove in court. Or just a theory in general. Its not

    uncommon for a murder investigation in Animal

    City to be derailed by a lawyer that wants to prove

    that ham is delicious.

    Important things to say during the Opening

    Arguments:

    Tell the court who you are!Tell the court who (or what) you represent!

    Tell the court about the theory you wish to prove

    true (this does not have to actually be related to the

    crime).

    *Multiple animal lawyers can represent the same

    party. These lawyers dont work together. Instead,

    they argue different theories of the crime. In Animal

    City its not uncommon for 5 lawyers to represent

    the defendant with no one representing the city!

    Guilt and innocence are relative. All that matters iswhich lawyer wins!

    Calling Witnesses, Introducing Clues and

    Requesting a Recess. Examining Witnesses and

    Clues is the best part of the Court scene! Spread out

    your Witness and Clue cards face up in front of you

    so everyone can see them!

    Animal Lawyers take turns doing stuff during the

    Court scene:

    Calling a Witness. Push forward a Witness card

    from in front of you. Point to another player (it

    doesnt matter who) and say I call you

    ____________! The player you point to will play

    the witness.*Ask the witness whatever questions

    you want. The witness can make up whatever

    answer they want, but they must answer the

    question. Continue until you feel you have proven

    your point, then say I have proven my point and

  • 8/9/2019 Sea Dracula Test

    4/11

    have no further questions. If no one objects then

    you will receive a Lawyer Point.

    If another Animal Lawyer objects then he can draw

    a number of cards equal to his Dancin stat and

    choose one that you must perform. If you dont (or

    cant), then your witnesss testimony sucked and

    you do not receive a Lawyer Point!

    Instead of pushing forward a Witness from your

    own pile you can choose to cross-examine a witness

    that has been called by another animal lawyer. Each

    animal lawyer can only call the same witness once.

    *The Sea Dracula Oath. Each witness must recite

    the Sea Dracula Oath while placing their hand on

    the game box before they can testify. If the witness

    refuses then that players animal lawyer loses a

    Lawyer Point. The Sea Dracula Oath must berecited solemnly and in a loud voice, exactly as

    written below:

    I, your name here, solemnly swear to stop

    collaborate and listen

    Ice is back with my brand new invention

    Something grabs a hold of me tightly

    Flow like a harpoon daily and nightly

    Will it ever stop yo I dont know

    Turn off the lights and Ill glow

    To the extreme I rock a mic like a vandalLight up a stage and wax a chump like a candle.

    Amen

    Introducing Clues. Push forward a Clue card from

    in front of you. Give a detailed summary of why the

    clue is important and why it helps prove your

    theory. Once you complete your statement you will

    get a Lawyer Point. Once a Clue is used it

    disappears and cannot be introduced by another

    lawyer.

    If another Animal Lawyer objects then he can draw

    a number of cards equal to his Dancin stat and

    choose one that you must perform. If you dont (or

    cant), then your clue sucked and you do not receive

    a Lawyer Point.

    Objecting. An animal lawyer can object if another

    lawyer is about to receive a Lawyer Point or is

    requesting a recess. To object an animal lawyer

    must loudly say I object on these grounds (insert grounds

    here) and discard a Witness or Clue card. If the animal

    lawyer has no cards to discard then they cannot object!

    Requesting a Recess. On your turn you can request a

    recess. If another animal lawyer objects then he can draw

    a number of cards equal to his Dancin stat and choose one

    that you must perform. If you dont (or cant), then your

    request for recess is ignored.

    If your request for recess is successful then you can

    choose one of three options; Boss Fight, Party or Break.

    Boss Fight. A Boss Monster has attacked Animal City!

    Only you can defend the city! Describe the Boss Monster

    that is attacking the city. Draw a number of dance cards

    equal to your Fightin stat. Choose the one you will

    perform and discard the rest!

    Each dance card has a special requirement listed on it that

    must be completed during the Boss Fight! You will not

    win the Boss Fight without completing this requirement!

    If your dance is successful and the Boss Fight requirement

    is met you receive a new Clue card to add to your pile! If

    you fail then you lose a Lawyer Point.

    Party. Sometimes a case just isnt going well and an

    animal lawyer must bribe a witness. Animal lawyers throw

    lavish parties where they try to convince witnesses totestify for them. Describe the Party. Draw a number of

    dance cards equal to your Partyin stat. Choose the one

    you will perform and discard the rest!

    Each dance card has a special requirement listed on it that

    must be completed during the Party! You wont be able to

    bribe your witness without completing this requirement!

    If your dance is successful and the Party requirement is

    met you receive a new Witness card to add to your pile! If

    you fail then you lose a Lawyer Point.

    Break. Sometimes youll need to take a break during the

    game. You may want to use the toilet, get a snack, make a

    phone call or rush a friend to the hospital. The Court scene

    cannot stop unless an animal lawyer successfully requests

    a Break Recess. The break lasts until all players are ready

    to resume play.

  • 8/9/2019 Sea Dracula Test

    5/11

    Resting your case. At the beginning of any turn an

    animal lawyer can say I rest my case. That animal

    lawyers turn ends, and each other lawyer gets to

    take their last turn. Each animal lawyer then gives a

    Closing Argument, for which they receive one free

    Lawyer Point, which cannot be objected.

    The Jury. Despite the long, drawn out courtprocess, the Animal City Jury is pretty random.

    Each animal lawyer counts their lawyer points. All

    Sea Dracula cards have numbers between one and

    five printed in their upper corners. The animal

    lawyers will each choose one of these numbers and

    put a number of cards into the Jury Pile equal to

    their Lawyer Points.

    The Jury Pile is shuffled. Draw a number of cards

    from the pile equal to the number of players. The

    player whose number comes up the most wins thecase! Justice is served!

    After PartyNo one cares who wins the case. That would be

    stupid. After the case the winner throws a huge after

    party! Everyone in Animal City is invited! But of

    course, where there is an after party there is a

    crime!

    The player who wins the case and throws the afterparty gets to set the Investigation Scene for the next

    game!

    Extra Rules

    Lawyer Points. Lawyer Points are fun to collect,

    but theres no point in getting too greedy. An animal

    lawyer can never have more then 10 Lawyer Points

    at any one time.

    Dance Partner. If you can get someone to dance

    with you, you will always receive an extra Lawyer

    Point. The person who dances with you does not

    have to be playing in the game, but they cant be an

    animal or a baby. Or a baby animal.

    Tie Breaker Dance Fff. If anything in the game

    ever results in a tie, all animal lawyers involved

    with the tie will draw a number of cards equal to

    their Dancin stat and choose one to perform. If one

    animal lawyer cant (or wont) perform the dance

    then the other wins. If both are able to perform the

    dance then the other players will vote to determine

    the winner. If no other players are available the

    dancing should be witnessed and judgedby impartial

    strangers (preferably in a public setting).

  • 8/9/2019 Sea Dracula Test

    6/11

  • 8/9/2019 Sea Dracula Test

    7/11

  • 8/9/2019 Sea Dracula Test

    8/11

  • 8/9/2019 Sea Dracula Test

    9/11

  • 8/9/2019 Sea Dracula Test

    10/11

  • 8/9/2019 Sea Dracula Test

    11/11