seal - second environment, advanced learning
DESCRIPTION
A presentation for the Eduserv Foundation Symposium 2007, May 10 2007, London.TRANSCRIPT
SEAL: Second Environment: Advanced LearningProf Gilly Salmon & team
About Beyond Distance
www.le.ac.uk/beyonddistance/mediazoo
Today’s students are no longer the people our education systems were designed to teach
Marc Prensky
They live their lives in a different space and timeProf David Rhind, VC City University
“ tomorrow's pedagogy is typically a theme explored through speculation, clouded by doubt, guided by prejudice and spun by marketing”
Heppell 2004
We should not design for an unknown future
Extend &defend
core business
Buildemergingbusiness
Create viable options
Adapted from Social Innovation: Young Foundation 2006 p. 23
SEALs from Leicester
Professor Gilly Salmon
Principal Investigator:
overall direction& research
Dr Alejandro Armellini
JaideepMukherjee
Project management.
E-facilitation
‘Jaideep Janus’’
‘Ale Choche’
‘GenevieveSimons’
ArchivistDisseminator
Roger Dence ‘Moulins Huet’
Matthew MobbsWeb Development
Learning Technology‘Maticus Merlin’
Collaborators
LeadUniversity of
Leicester
Research
FuturesCenter for FutureStudies, Hawaii;
Future Creation Ltd.
Kings CollegeUniversity of London
Stuart Candy;Dr Susan Clayton
Dr StevenWarburton & team
Beyond DistanceResearch Alliance
CISCOTechnology Jonathan Taylor
SEAL project aims
• Surface learners’ voices about desired learning futures by their immersion in events
• Build communities of learners, teachers, technologists and creative practitioners, ‘freeing up’ existing mindsets
• Construct possible, probable and preferred models of learning
• Ensure that changes made in education are acceptable, engaging and beneficial for student learning
Models, frameworks and guidelines for
educational events in SL
Visioning for the futurefor learning
Models andframeworksfrom research in pedagogyof learningtechnologies
Addressing new questions arising from multi-user graphical environments
Literature
ActionResearch
Research approach
Seeking research outcomes that are: Indicative of SL’s academic potential Illustrative of the nature of events in SL Illuminative of the challenges involved Informative in shaping SL pedagogy and
praxis
SEAL research methodology: Cognitive Mapping
www.banxia.com/demain.html
map and analysethe process and outcomes
Run SL events
data capture
Cognitive mapping
Exploration of meaningCross referencing
Strong theoretical baseProcess orientated towards change:
Capturing views of future
Basis of SL events
Using successful models andframeworks
from other online applicationsor f:f group work
Engaging with creative practitioners
and futurists to developnew ways and approaches
Output
• Series of shareable models of possible and preferred futures for learning
• Frameworks for practice in SL
Change & development
Scholarship of Learning& Teaching
Futures - Quality
University mission
SEAL: Second Environment: Advanced Learning
SEAL from KCL
Dr Steven Warburton is • e-learning manager at King's College London, Fellow of the Centre for Distance
Education & chairs research strategy group at University of LondonRelevant other projects:• studies of social software in DE settings; • virtual library space using social referencing software• JISC-EMERGE UK wide community of practice in user innovation and
development in the area of Web 2.0 and emerging technologies. • building test educational learning spaces for DEResearch Focus• Social presence in online worlds – analysing the augmentation of virtual
presence through avatars and the role of communication and discourse• Social capital – how can we describe movements in social capital within these
complex virtual worlds• Identity – the disruptive nature of virtual worlds in terms of identity play and
their emotional affects; virtual world sub-cultures• Educational affordances of 3D environments, communication and collaboration.
Specific technical issues related to the Second Life client and increasing the porosity between 2D social software tools such as blogs and the 3D environment for increasing student or learner participation
• Ethics – issues relating to immersion and addiction Return to partners page
Technology Partner: CISCO’s Unified Learning Proposition
"what is possible with today's technology and what makes sense for the educational environment & market".
• Developing cross platform & systems links
• Opening up many different types of technologies for students deployment (e.g. 3D rendering within any given LMS).
• Join up all the jigsaw pieces between the many different systems and provide an avenue for the unknown and future ideas for teaching.
• Meeting government and institutional standards as more systems become linked, particularly social networks - Second Life to name one; the "Unified Learning Proposition" identifies this and brings expertise from Giunti Labs (http://www.giuntilabs.com/).
Return to partners page
Futures page 1
http://futuryst.blogspot.com/
http://www.futurecreation.co.uk/
Return to partners page
Futures page 2
• http://www.futurecreation.co.uk/
Return to partners page