second life: a new world for educating students · ©michelle aebersold. our project goals • to...
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Second Life: A New World for Educating Students
Michelle Aebersold PhD, RNDana Tschannen PhD, RN
University of Michigan
What is Simulation?
• A ‘technique’ not a technology
• Artificial replication of a real-world domain to achieve a stated goal
• Training of individual and/or teams
• Evaluation of skills/competencies ©Michelle Aebersold
Simulation in Education
Discipline-specific knowledge– Processes– Organizations– Interactions with others
Educational Goals•Transfer of knowledge•Skill development•Application of both knowledge and skills
What is Second Life?
A World of Avatars and Virtual Landscapes
Open Source3 DMulti-User Virtual World (MUVE)
A Place to Learn
A Place to Play
Why Second Life?
Cost effective - students can log in from home – allows for immersive experience – adjunct to mannequin based sim
Wall Street Journal
Education Theories
Swan & Ice (2010)
Deliberate Practice
Ericsson (2008)
Current Use of Virtual Reality
• Play2Train• Duke University-School of Nursing• University of Kansas Medical Center
Background-UMSON
• Clinical Learning Center– Simulation program developed in 2008– Embedded in entire undergraduate program
throughout all clinical courses– Includes mannequin based and role play
simulations – Staff run all simulations
©Michelle Aebersold
Our Project Goals
• To create an 8-bed virtual hospital unit in Second Life that supports innovative teaching modalities and strategies.
• To design virtual case scenarios within the virtual hospital unit focused on simulating activities of the interdisciplinary healthcare team (i.e. ethics, patient safety, delegation, conflict management).
Our Project Goals
• To implement simulation experiences using a virtual hospital unit created in Second Life to advance undergraduate student learning in two nursing senior-level courses.
• To examine the relationship between student learning and use of simulated clinical experiences.
Study Design
• Quasi Experimental• Intervention group/control group• Intervention – two virtual simulations in
Second Life• Final simulation evaluation
Sample
• Undergraduate Senior Nursing Students• Leadership and Management • Transition to Professional Practice• 122 total students (61 in each group)
Second Life-Virtual Hospital
• Wolverine Island• Hospital Building
• 8 Beds• Medical equipment
Training• Introduced Second Life during lecture• Powerpoint created to teach basics• Overview at beginning of each simulation• Sims done in a computer lab/classroom
Virtual Sims
• Nurse Physician Communication and Conflict Management
– Baccalaureate Essentials-II, IV, VIII– QSEN Areas- Teamwork/Collaboration &
Safety
Virtual Sims
• Priority Setting and Team Conflict– Baccalaureate Essentials-I,II, IV,V, VI,VII,
VIII, IX– QSEN Areas- Teamwork/Collaboration &
Safety/Patient Centered Care
Virtual Sims
• Medication Error and Patient Safety– Baccalaureate Essentials-II, III,IV,V, VI,VIII,
IX– QSEN Areas- Teamwork/Collaboration &
Safety/Informatics
Evaluation• Emergency Medicine
Crisis Resource Management – Based on work of
Youngblood and colleagues
– Evaluates performance in ED teams in a virtual environment
– Adapted to use in SL
Show video
Future Work
• Evaluation of skills transfer to practice• Updating the SL environment• Expanding to other clinical courses• Use Voice Chat
Questions??
Contact
• Michelle Aebersold
• Dana Tschannen