second life, accessibility, and universal design

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Second Life, Accessibility, and Universal Design: Appearances and Function

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Post on 06-May-2015

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This is from a panel discussion done 2/28/08 on Healthinfo Island.

TRANSCRIPT

Page 1: Second Life, Accessibility, And Universal Design

Second Life, Accessibility, and Universal Design:

Appearances and Function

Page 2: Second Life, Accessibility, And Universal Design

Principles of Universal Design

• Equitable use

• Flexibility in use

• Simple and intuitive

• Perceptible information

• Tolerance for error

• Low physical effort

• Size and space for approach and use

Page 3: Second Life, Accessibility, And Universal Design

Second Life Considerations

• Individual’s perception of their disability

• Individual’s perception of their Second Life experience

• Individual’s need for adaptations, technological or otherwise, to use the Second Life interface

• Activities and places in Second Life and how individual is able to interact.