second life & education
DESCRIPTION
This is a presentation for faculty on the use of Second Life in educationTRANSCRIPT
Simulations in Virtual Worlds:Teaching & Learning in Second
Lifeby
Geoffrey B. Cain, M.S.John Miller, M.S.N.
Tacoma Community College
A Brief History…Networks (Gopher Space, FidoNet) Bulletin Boards (BBS) MUDs, MOOs, MUSHs2-d Graphics Based Chat (The
Palace)InternetLearning Management Systems3-d Multi-User Virtual Environments
Early Virtual Environments
What is Second Life?Social NetworkRole-PlayingBusinessMarketingResearch & DevelopmentTeaching
How is it being used?Harvard: Business LawBradley University: Field ResearchBall State University: English 104Ohio University: Learning KiosksUC Davis: Virtual Hallucination SimTacoma Community College: ER Sim
N.B. - All of the above contain links to further information.
Virtual ClassroomsInteractive
Teacher-studentStudent-student
InvestedLearning Space
Examples of Classrooms
Group WorkField tripsStudent-student interactionProjectsCommunication
IMNotecardsBlogging
ModelsInternational Space Flight Muse
umThe ExploratoriumComputer History MuseumSvarga: Artificial Life
Examples of Models
SimulationsHeart Murmer Virtual HallucinationsTCC ER
Examples of Simulations
Role-PlayingRenaissance IslandDickens’ LondonEmergency Management
Role-Playing Examples
The Pedagogy of the Virtual
ParticipationEngagementInvestmentOwnership
Instructional Design
The goal is to use MUVEs to increase interactivity in your course.Virtual Class
Field Trip
Models
Role-Playing
Simulations
Group Work
Getting StartedInstructor ResearchStudent OrientationTechnology Infrastructure
ResourcesSecond LifeSecond Life Educators
SubscribeSecond Life TutorialsA Guide to SL for LibrariansBest Practices in Education