sega genesis game genie

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Page 1: Sega Genesis Game Genie

www.GameSquire.Net

Page 2: Sega Genesis Game Genie

NOTE: THERE ARE TWO VERSIONS OF SOME OF THESE GAMES . IF THE "A" CODES DO NOT WORK ON YOUR COPY OF THE GA ME, THEN TRY THE "B" CODES

688 Attack Sub 1. AALT-CNE2 + AALT-CNGR 6 torpedoes--Torpex '89 mission 2. AALT-CNE8 + A2LT-CAGY 6 torpedoes--Shake 'Em mission 3. A2LT-CAG4 6 torpedoes--Sub Op s mission 4. AALT-CNFE 6 torpedoes--Mumar Cadaver mission 5. AALT-CNFL + A2LT-CAHA 6 torpedoes--Escape mission 6. AALT-CNFT 6 torpedoes--Goulas h mission 7. AALT-CNF0 + A2LT-CAHG 6 torpedoes--Cat Wa lk mission 8. AALT-CNF6 + A2LT-CAHN 6 torpedoes--Surpri se Party mission 9. AALT-CNGC + A2LT-CAHW 6 torpedoes--Homeco ming mission 10. AALT-CNGJ 6 torpedoes--Hit an d Run mission 11. AALT-CAN2 + AALT-CARR 32 torpedoes--Torpe x '89 mission 12. AALT-CAN8 + EALT-CAGY 32 torpedoes--Shake 'Em mission 13. EALT-CAG4 32 torpedoes--Sub O ps mission 14. AALT-CAPE 32 torpedoes--Mumar Cadaver mission 15. AALT-CAPL + EALT-CAHA 32 torpedoes--Escap e mission 16. AALT-CAPT 32 torpedoes--Goula sh mission 17. AALT-CAP0 + EALT-CAHG 32 torpedoes--Cat W alk mission 18. AALT-CAP6 + EALT-CAHN 32 torpedoes--Surpr ise Party mission 19. AALT-CARC + EALT-CAHW 32 torpedoes--Homec oming mission 20. AALT-CARJ 32 torpedoes--Hit a nd Run mission 21. A2LT-DAE6 + A2LT-DAGW 16 missiles--Torpex '89 mission 22. A2LT-DAFC 16 missiles--Shake 'Em mission 23. A2LT-DAFJ 16 missiles--Mumar Cadaver mission 24. A2LT-DAFR 16 missiles--Escape mission 25. A2LT-DAFY 16 missiles--Goulas h mission 26. A2LT-DAF4 16 missiles--Cat Wa lk mission 27. A2LT-DAGA 16 missiles--Surpri se Party mission 28. A2LT-DAGG 16 missiles--Homeco ming mission 29. CALT-CAGL 16 missiles--Hit an d Run mission 30. AALT-CAE2 + AALT-CAE6 + REHT-A6ZY All su bs carry 0 torpedoes 31. AYLT-CLE2 + AALT-CAE6 + REHT-A6ZY All su bs carry 5 torpedoes 32. AYLT-CLE2 + AYLT-CLE6 + REHT-A6ZY All sub s carry 5 torpedoes, 5 missil es and 5 noisemakers 33. BJLT-CYE2 + AALT-CAE6 + REHT-A6ZY All subs carry 10 torpedoes, 0 missil es and 0 noisemakers 34. BJLT-CYE2 + BJLT-CYE6 + REHT-A6ZY All subs carry 10 torpedoes, 10 missi les and 10 noisemak ers 35. B6LT-C8E2 + B6LT-C8E6 + REHT-A6ZY All subs carry 15 torpedoes, 15 missi les and 15 noisemak ers 36. DELT-DWE2 + DELT-DWE6 + REHT-A6ZY All subs carry 25 torpedoes, 25 missi les and 25 noisemak ers 37. AJHA-BT8L + HF9T-AJGL + AF9T-AAGN + 2THT-BG A4 Emergency Surface manuever can be performed 2x instead of only 1x

Page 3: Sega Genesis Game Genie

38. ATHA-BT8L + HF9T-AJGL + AF9T-AAGN + 2THT-BG A4 Emergency Surface manuever can be performed 4x 39. BAHA-BT8L + HF9T-AJGL + AF9T-AAGN + 2THT-BG A4 Emergency Surface manuever can be performed 8x 40. A39T-AA8L Emergency Surface manuever can be performed infinite times 41. HEHT-AET4 Emergency Surface manuever cannot be performed at all 42. ACAA-AAE8 Towed Array may be redeploy ed after it has been cut 43. 9THT-BGKA + AAHT-B73C + SAHT-A6VG Towed Arr ay already cut (unavaila ble) at start of mission

AAAHH!! Real Monsters 1. AD5T-AAAE Start with 1 life 2. AX5T-AAAE Start with 5 lives 3. BH5T-AAAE Start with 10 lives 4. ACFA-AACC Infinite lives 5. AGFA-AACG Start with very little ener gy after 1st life 6. AWFA-AACG Start with 1/2 energy after 1st life 7. A8FA-AACG Start with 3/4 energy after 1st life 8. AF5T-AAAA Start with very little ener gy on 1st life 9. AV5T-AAAA Start with 1/2 energy on 1s t life 10. A75T-AAAA Start with 3/4 energy on 1s t life 11. AAVT-AAGT Infinite Special Screams 12. ACWA-CAEG Books worth nothing 13. AAVA-AACA Infinite garbage 14. ACMT-CAGA Garbage worth nothing 15. CWMT-CAGA Garbage worth 20 16. GLMT-CAGA Garbage worth 50 17. NRMT-CAGA Garbage worth 99 18. AANA-CAA0 Bugs aren't worth anything 19. ADBA-AADJ Infinite energy

The Addams Family 1 RH0A-R6VA Infinite lives FOR CODES 2 THRU 5, START THE GAME BEFORE THE DEMO ENDS 2 AGET-RAFY Start with 1 life in a new game instead of 5 3 CCET-RAFY Start with 10 lives--new ga me 4 LCET-RAFY Start with 50 lives--new ga me 5 XGET-RAFY Start with 99 lives--new ga me 6 AFET-TAA2 Start with 1 life after usi ng a continue instead of 5 7 CBET-TAA2 Start with 10 lives after u sing a continue 8 LBET-TAA2 Start with 50 lives after u sing a continue 9 XFET-TAA2 Start with 99 lives after u sing a continue 10 AHTA-RAA2 Extra life every 10,000 pts . instead of 50,000 11 CDTA-RAA2 Extra life every 100,000 pt s. 12 E1TA-RAA2 Extra life every 250,000 pt s.

Page 4: Sega Genesis Game Genie

13 AD4A-RACC Finding a 1-UP gives you 0 more lives 14 A14A-RACC Finding a 1-UP gives you 5 more lives FOR CODES 15 THRU 17, ONLY 2 HEARTS SHOW ON SCREEN 15 AGFA-RABA Start with 1 heart for the first life instead of 2 16 ARFA-RABA Start with 3 hearts--1st li fe 17 A0FA-RABA Start with 5 hearts--1st li fe 18 AGFA-RAA2 Start with max hearts at 1 instead of 2 19 ARFA-RAA2 Start with max hearts at 3 20 A0FA-RAA2 Start with max hearts at 5 21 A5ZT-RA6T Invincible! 22 A13T-RAD4 Heart replenished every 5 d ollars instead of 25 23 LD3T-RAD4 Heart replenished every 50 dollars 24 XH3T-RAD4 Heart replenished every 99 dollars 25 CX4A-RAHA Shields last 1/3x normal 26 D54A-RAHA Shields last 1/2x normal 27 SD4A-RAHA Shields last 2x normal 28 0X4A-RAHA Shields last 3x normal 29 AXYT-RA48 Shields last forever 30 A47T-RA42 Don't lose Fezi-copter when you die or change rooms

The Adventures of Batman and Robin 1 ACSA-AADL Start with 1 life 2 BGSA-AADL Start with 10 lives 3 AGSA-AADT Start with 1 credit 4 BGSA-AADT Start with 9 credits 5 C2CA-CA5C Infinite life points 6 AJCA-CA6W Infinite lives 7 AJFA-CA8C Weapon does not discharge 8 A28T-DE2N Weapon gets full power on f irst power up 9 A4SA-AAD6 Start with weapon at level 6 firepower 10 AGSA-AAD0 Start with Shuriken instead of Batarang 11 ALSA-AAD0 Start with Bolo instead of Batarang

Aero the Acrobat 1 WNEA-BE4Y Start with 1 life 2 WJEA-BE4Y Start with 2 lives 3 WAEA-BE4Y Start with 4 lives 4 WTEA-BE4Y Start with 8 lives 5 TNEA-BE4Y Start with 11 lives 6 RE4A-A6VJ Infinite lives 7 RG2A-A61W Never lose health (spikes, fire, etc. will still kill you) 8 AB6A-EADL Start with 0 continues 9 AF6A-EADL Start with 1 continue 10 AZ6A-EADL Start with 5 continues 11 BK6A-EADL Start with 10 continues 12 AVVA-EA3Y Infinite continues 13 AYEA-AADR + AY6A-AAD0 Get extra lives mor e easily 14 RE6A-A6W6 No extra life for 20,000 po ints 15 ABTA-CAHJ Each star found worth 0 sta rs 16 AKTA-CAHJ Each star found worth 2 sta rs

Page 5: Sega Genesis Game Genie

17 AZTA-CAHJ Each star found worth 5 sta rs 18 BKTA-CAHJ Each star found worth 10 st ars 19 RHDA-A6YN Infinite stars if you have some 20 AXDA-AA6J Infinite stars even if you have none 21 RE8A-A6Z2 Timer doesn't run 22 ABSA-DA62 Finding a clock adds 0 minu tes to timer 23 AKSA-DA62 Finding a clock adds 2 minu tes to timer 24 AVSA-DA62 Finding a clock adds 4 minu tes to timer 25 BBSA-DA62 Finding a clock adds 8 minu tes to timer 26 9YLA-D976 Jump lower than normal whil e standing still 27 9ALA-D976 Jump a little higher than n ormal while standing still 28 8TLA-D976 Jump higher than normal whi le standing still 29 8ALA-D976 Jump much higher than norma l while standing still 30 9YKA-D93Y Jump lower than normal whil e running 31 9AKA-D93Y Jump a little higher than n ormal while running 32 8TKA-D93Y Jump higher than normal whi le running 33 8AKA-D93Y Jump much higher than norma l while running

After Burner 2 1 AKYT-AAHT Start on stage 2 2 APYT-AAHT Start on stage 3 3 AVYT-AAHT Start on stage 4 4 AZYT-AAHT Start on stage 5 5 A3YT-AAHT Start on stage 6 6 A7YT-AAHT Start on stage 7 7 BBYT-AAHT Start on stage 8 8 BFYT-AAHT Start on stage 9 9 BKYT-AAHT Start on stage 10 10 BPYT-AAHT Start on stage 11 11 BVYT-AAHT Start on stage 12 12 BZYT-AAHT Start on stage 13 13 B3YT-AAHT Start on stage 14 14 B7YT-AAHT Start on stage 15 15 CBYT-AAHT Start on stage 16 16 CFYT-AAHT Start on stage 17 17 CKYT-AAHT Start on stage 18 18 CPYT-AAHT Start on stage 19 19 CVYT-AAHT Start on stage 20 20 CZYT-AAHT Start on stage 21 21 C3YT-AAHT Start on stage 22 22 C7YT-AAHT Start on stage 23 23 AANA-AABL Start with 1 plane instead of 3 24 AENA-AABL Start with 2 planes 25 ANNA-AABL Start with 4 planes 26 ATNA-AABL Start with 5 planes 27 AE2A-AAD6 Continue with 1 plane inste ad of 3 28 AJ2A-AAD6 Continue with 2 planes 29 AT2A-AAD6 Continue with 4 planes 30 AY2A-AAD6 Continue with 5 planes 31 AT0T-AA4T Almost infinite planes 32 AANA-AABW + AANA-AAB4 Start with 0 missil es instead of 50 33 BJNA-AABW + BJNA-AAB4 Start with 10 missi les 34 DENA-AABW + DENA-AAB4 Start with 25 missi les

Page 6: Sega Genesis Game Genie

35 KNNA-AABW + KNNA-AAB4 Start with 75 missi les 36 NTNA-AABW + NTNA-AAB4 Start with 100 miss iles 37 AA2A-AAET Continue with no extra miss iles 38 BJ2A-AAET Continue with 10 extra miss iles 39 DE2A-AAET Continue with 25 extra miss iles 40 KN2A-AAET Continue with 75 extra miss iles 41 NT2A-AAET Continue with 100 extra mis siles 42 BJ6A-AA26 Infinite missiles 43 AAZA-AAEE 0 continues instead of 3 44 AEZA-AAEE 1 continue 45 AYZA-AAEE 5 continues 46 BEZA-AAEE 9 continues 47 AT2A-AA6C Infinite continues

Air Buster 1 ACST-AAFT Infinite stock for player 1 2 ACYT-AAE0 Infinite stock for player 2 3 ACTA-AACJ Infinite credits for player 1 4 ACZA-AABR Infinite credits for player 2 5 AJGT-AACJ Start on phase 2--player 1 6 ANGT-AACJ Start on phase 3--player 1 7 ATGT-AACJ Start on phase 4--player 1 8 AYGT-AACJ Start on phase 5--player 1 9 A2GT-AACJ Start on phase 6--player 1 10 AJGT-AAHW Start on phase 2--player 2 11 ANGT-AAHW Start on phase 3--player 2 12 ATGT-AAHW Start on phase 4--player 2 13 AYGT-AAHW Start on phase 5--player 2 14 A2GT-AAHW Start on phase 6--player 2 15 AJHA-AAFR Start on phase 2--twin setu p 16 ANHA-AAFR Start on phase 3--twin setu p 17 ATHA-AAFR Start on phase 4--twin setu p 18 AYHA-AAFR Start on phase 5--twin setu p 19 A2HA-AAFR Start on phase 6--twin setu p 20 HHVT-B2Y4 Each normal shot power-up ( P) worth half max power--playe r 1 21 HHVT-BAY4 Each normal shot power-up ( P) worth almost max power--pla yer 1 22 HHVT-B2ZT Each normal shot power-up ( P) worth half max power--playe r 2 23 HHVT-BAZT Each normal shot power--up (P) worth almost max power--pla yer 2 24 ALKT-AA66 + R0SA-A6Y6 Don't lose shot pow er when shot down-- player 1 25 ALVA-AA5C + R0SA-A6Y6 Don't lose shot pow er when shot down— player 2 26 A4KT-AA7A + R0SA-A6Y6 Don't lose battle g ear when shot down— player 1 27 A4VA-AA5G + R0SA-A6Y6 Don't lose battle g ear when shot down— player 2 28 BLKT-AA66 + R0SA-A6Y6 Don't lose battle g ear or shot power when shot down--pla yer 1 29 BLVA-AA5C + R0SA-A6Y6 Don't lose battle g ear or shot power when shot down--pla yer 2

Aladdin

Page 7: Sega Genesis Game Genie

1 GEAB-0AC0 Start with 1 life 2 G6AB-0AC0 Start with 7 lives 3 HEAB-0AC0 Start with 9 lives 4 RGJB-Y6Z8 Infinite lives 5 ATFB-0A26 Infinite continues 6 ATCB-0A24 Invincible 7 AGXB-YAE2 Start with 1 health unit in stead of 8 8 ALXB-YAE2 Start with 2 health units i nstead of 8 9 AWXB-YAE2 Start with 4 health units i nstead of 8 10 BWXB-YAE2 Start with 12 health units instead of 8 11 CCXB-YAE2 Start with 16 health units instead of 8 12 ECXB-YAE2 Start with 32 health units instead of 8 13 D51V-YA32 Genie hearts do not increas e health 14 CM1V-YA32 Genie hearts restore health to maximum 15 ATBV-0A5L Infinite apples 16 GCXB-ZAM8 Start with 0 apples 17 G0XB-ZAM8 Start with 5 apples 18 GCXB-ZEM8 Start with 20 apples 19 GCXB-ZLM8 Start with 50 apples 20 HGXB-ZWM8 Start with 99 apples 21 ATBV-0A4A Each apple found worth 0 ap ples 22 6ABV-094E Each apple found worth 10 a pples 23 9TBV-1GMA + RYBV-06XJ Throwing an apple u ses all apples 24 BMYV-YA6G The apple thief won't steal your apples 25 G0XB-ZAMG Start with 5 gems 26 GCXB-ZCMG Start with 10 gems 27 GCXB-ZEMG Start with 20 gems 28 GCXB-ZLMG Start with 50 gems 29 HGXB-ZWMG Start with 99 gems 30 ATBV-0A68 Each gem found worth 0 gems 31 6JBV-097C Each gem found worth 10 gem s 32 GD9B-ZALJ + CM9B-YA5E Tries are free at p eddler's stall 33 GH9B-ZALJ + B59B-YA5E Tries are 1 gem at peddler's stall 34 GS9B-ZALJ + A59B-YA5E Tries are 3 gems at peddler's stall 35 GD9B-ZAPC + E59B-YA7W Wishes are free at peddler's stall 36 GH9B-ZAPC + EM9B-YA7W Wishes are 1 gem at peddler's stall 37 GS9B-ZAPC + DM9B-YA7W Wishes are 3 gems a t peddler's stall 38 G19B-ZAPC + CM9B-YA7W Wishes are 5 gems a t peddler's stall 39 G99B-ZAPC + BM9B-YA7W Wishes are 7 gems a t peddler's stall 40 AX4B-YA82 Each genie token found worth 0 genie tokens 41 HH4B-ZJ02 Each genie token found worth 2 genie tokens 42 HH4B-ZT02 Each genie token found worth 4 genie tokens 43 HH4B-ZA02 Each genie token found worth 8 genie tokens 44 ATNV-0A68 Genie tokens never decrease in genie bonus round 45 ATPB-0A6W 'Lose!' does not count in ge nie bonus round 46 AWWB-YACN + W4WB-YAWE Start at Sultan's D ungeon 47 A0WB-YACN + XLWB-YAWE Start at Cave of Wo nders 48 A4WB-YACN + X4WB-YAWE Start at Abu in the Cave 49 A8WB-YACN + YLWB-YAWE Start at The Escape 50 BCWB-YACN + Y4WB-YAWE Start at Rug Ride 51 BGWB-YACN + ZLWB-YAWE Start at Inside the Lamp 52 BLWB-YACN + Z4WB-YAWE Start at Sultan's P alace 53 BWWB-YACN + 0LWB-YAWE Start at Jafar's Qu arters 54 BRWB-YACN + 04WB-YAWE Start at Jafar's Pa lace

Page 8: Sega Genesis Game Genie

Alex Kidd in the Enchanted Castle 1 AFBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 2 2 AKBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 3 3 APBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 4 4 AVBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 5 5 AZBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 6 6 A3BT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 7 7 A7BT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 8 8 BBBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 9 9 BFBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 10 10 BKBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 11 11 DKBA-BC1A Start with 1 life 12 DVBA-BC1A Start with 2 lives 13 D3BA-BC1A Start with 3 lives 14 H3BA-AG9A Start with 4 lives 15 N3BA-A8SA Start with 6 lives 16 NVBA-A8SA Start with 8 lives 17 NKBA-A8SA Start with 10 lives 18 A3ST-B64Y 100 Baums needed to continue i nstead of 1000 19 BBST-B64Y 500 Baums needed to continue g ame 20 GBST-B64Y 3000 Baums needed to continue game 21 ABST-B64Y Game can always be continued 22 CKST-B64Y Game can never be continued 23 AWNA-B68E Gold coin worth 50 Baums inste ad of 10 24 A4NA-B68E Gold coin worth 100 Baums 25 B4NA-B68E Gold coin worth 1000 Baums 26 ACNA-B68E Gold coin worth nothing 27 ALPT-B662 Bag of gold worth 10 Baums ins tead of 100 28 BCPT-B662 Bag of gold worth 500 Baums 29 B4PT-B662 Bag of gold worth 1000 Baums 30 ACPT-B662 Bag of gold worth nothing 31 HCRA-BJXA Doll prize worth 2 extra lives instead of 1 32 HCRA-BNXA Doll prize worth 3 extra lives 33 ALRA-AA5A Doll prize worth nothing 34 AKGA-B64A + AMBA-B68L + RFGA-A6V8 All Janken g ames cost 10 Baums 35 AVGA-B64A + AXBA-B68L + RFGA-A6V8 All Janken g ames cost 50 Baums 36 A3GA-B64A + A5BA-B68L + RFGA-A6V8 All Janken g ames cost 100 Baums 37 BBGA-B64A + BDBA-B68L + RFGA-A6V8 All Janken g ames cost 500 Baums 38 B3GA-B64A + B5BA-B68L + RFGA-A6V8 All Janken g ames cost 1000 Baums 39 ABGA-B64A + ADBA-B68L + RFGA-A6V8 All Janken g ames are free 40 RG4A-A610 + HC4T-BAAN + WC4T-AD2R + AR4T-AAAY Alex always wins at Janken 41 9NDA-B93Y Alex jumps higher 42 9EDA-B93Y Alex jumps much higher

Page 9: Sega Genesis Game Genie

Alien 3 All Difficulty Modes: 1 D2CT-CADY Game clock runs faster 2 SACT-CADY Game clock runs slower 3 8ACT-CADY Game clock runs much slower 4 AACT-CA6J Game clock frozen (no time limit) 5 AJBT-AAEY Start at stage 2 instead of stage 1 6 ANBT-AAEY Start at stage 3 7 ATBT-AAEY Start at guardian level after sta ge 3 8 AYBT-AAEY Start at stage 4 9 A2BT-AAEY Start at stage 5 10 A6BT-AAEY Start at stage 6 11 BABT-AAEY Start at guardian level after sta ge 6 12 BEBT-AAEY Start at stage 7 13 BJBT-AAEY Start at stage 8 14 BNBT-AAEY Start at stage 9 15 BTBT-AAEY Start at guardian level after sta ge 9 16 BYBT-AAEY Start at stage 10 17 B2BT-AAEY Start at stage 11 18 B6BT-AAEY Start at stage 12 19 CABT-AAEY Start at guardian level after sta ge 12 20 CEBT-AAEY Start at stage 13 21 CJBT-AAEY Start at stage 14 22 CNBT-AAEY Start at stage 15 23 CTBT-AAEY Start at guardian level after sta ge 15 24 AJNA-EA3R Infinite ammo for machine gun 25 AJMA-EA7C Infinite fuel for flame-thrower 26 AJJT-EA2J Infinite ammo for grenade launche r 27 AJKA-EA88 Infinite hand grenades 28 M42A-CAG0 Machine gun recharge pick-up relo ads to capacity 29 NC2A-CAHY Flame-thrower recharge pick-up re loads to capacity 30 NL2T-CAAW Grenade launcher recharge pick-up reloads to capacity 31 NW2T-CABT Hand grenade recharge pick-up rel oads to capacity 32 RG2T-C6W4 First-aid pick-up restores energy gauge to capacity 33 AMDA-CA4J Long falls do not reduce ene rgy 34 ADEA-CAGJ Falls into turbine fans do n ot reduce energy 35 AJFT-AA66 Never lose radar 36 A2EA-AA8R Infinite lives 37 5DXA-D93N Ripley jumps higher 38 YDXA-D93N Ripley jumps much higher Hard Difficulty Mode: 39 LBRT-JAEJ Machine gun capacity is 50 i nstead of 99 40 GBRT-JAEL Flame-thrower capacity is 30 instead of 99 41 EBRT-JAEN Grenade launcher capacity is 20 instead of 99 E 42 GBRT-JAER Hand grenade capacity is 30 instead of 99

Page 10: Sega Genesis Game Genie

Alien Storm 1 EABT-AA4W MASTER CODE-MUST BE ENTERED 2 AB8A-AACW Special attack uses no ener gy 3 AB8A-ANCW Special attack uses 1/2 as much energy 4 R1DT-A60R Normal attacks use no energ y 5 P1DT-BD0R Normal attacks gain energy instead of losing it 6 AA4A-BB96 Start with maximum energy 7 AJ7A-AA3R Infinite credits 8 AB9TCTE0 Each energy unit is worth 2 times as much 9 AB9T-DAE0 Each energy unit is worth 4 times as much 10 AB9T-CAN0 Each energy unit is worth 8 times as much 11 9WET-BCS4 + CWET-B998 + ACET-AGH6 Start on Mission 2--Expel the Aliens 12 9WET-BCS4 + CWET-B998 + ACET-ANH6 Start on Mission 3--Alien's Nest 13 9WET-BCS4 + CWET-B998 + ACET-A2H6 Start on Mission 5--Save the Laboratory 14 9WET-BCS4 + CWET-B998 + ACET-A8H6 Start on Mission 6--Night Crawler 15 9WET-BCS4 + CWET-B998 + ACET-BEH6 Start on Mission 7--Destroy the UFO 16 9WET-BCS4 + CWET-B998 + ACET-BLH6 Start on Mission 8--Final Battle 17 ALXT-AA4Y Most alien hits do no damag e (no life lost on life meter ) 18 AJEA-CA7R Aliens in shooting gallery do no damage (no life lost on life meter )

Altered Beast 1 DCXA-AA22 MASTER CODE--MUST BE ENTERE D 2 FT1T-AA5L Infinite lives 3 BWXA-ACCT Start with 1 life 4 BWXA-ALCT Start with 5 lives 5 ATWA-AA8R Protection against enemy hi ts--no power lost from power gauge 6 PA5T-BNT2 First spirit ball transform s you into an Altered Beast(tm) 7 AEFA-AABW Makes Aggar easier to defea t 8 AA9A-ALN8 Most Altered Beast punches (Button A) are more powerful against b osses 9 AA9A-ALPG Most Altered Beast attacks (Button B) are more powerful against bosse s— DOES NOT WORK FOR BEAR 10 HTWT-B6KG Makes most enemies easier t o defeat 11 A2TA-AAGC Makes Neff easier to defeat 12 AYMT-AAHN Makes Crocodile Worm easier to defeat

Arcus Odyssey 1 09NA-ALXG Player 1 starts with 1 hit point 2 31NA-ALXG Player 1 starts with 3 hit points 3 0SNA-ALXG Player 1 starts with 5 hit points 4 KSNA-ALXG Player 1 starts with 7 hit points

Page 11: Sega Genesis Game Genie

5 FDNA-ALXG Player 1 starts with 10 hit points 6 09NA-ALX0 Player 2 starts with 1 hit point 7 31NA-ALX0 Player 2 starts with 3 hit points 8 0SNA-ALX0 Player 2 starts with 5 hit points 9 KSNA-ALX0 Player 2 starts with 7 hit points 10 FDNA-ALX0 Player 2 starts with 10 hit points 11 2DNA-ACNR + 9XNA-BCEW + V5NA-AFE0 + ASNA-AA EY Start at act 2 12 2DNA-ACNR + 9XNA-BCEW + V5NA-AFE0 + A1NA-AA EY Start at act 3 13 2DNA-ACNR + 9XNA-BCEW + V5NA-AFE0 + DDNA-AA EY Start at act 4 14 2DNA-ACNR + 9XNA-BCEW + V5NA-AFE0 + DXNA-AA EY Start at act 5 15 2DNA-ACNR + 9XNA-BCEW + V5NA-AFE0 + EHNA-AA EY Start at act 6 16 2DNA-ACNR + 9XNA-BCEW + V5NA-AFE0 + FMNA-AA EY Start at act 7 17 2DNA-ACNR + 9XNA-BCEW + V5NA-AFE0 + GMNA-AA EY Start at act 8 18 1XCT-DWDT + AHCT-CADW Each magic level ca n be used 1x 19 1XCT-DWDT + A1CT-CADW Each magic level ca n be used 5x 20 1XCT-DWDT + CXCT-CADW Each magic level ca n be used 20x 21 1XCT-DWDT + GMCT-CADW Each magic level ca n be used 50x 22 1XCT-DWDT + NSCT-CADW Each magic level ca n be used 99x 23 RHYT-A618 Each magic level can be used inf inite times 24 JHJT-DTY6 Medicine of Regeneration increas es life gauge by 2 instead of 3 25 JHJT-DAY6 Medicine of Regeneration increas es life gauge by 4 26 RHJT-C6ZG Medicine of Regeneration increas es life gauge to full

Arnold Palmer Tournament Golf In tournament play, the game starts you at Level 1, which gives you the lowest (worst) attribute levels for power, skill an d caddy. If you do well in tournaments, the game will increase your ov erall level for later tournaments, which increases your power, skil l and caddy levels. Level-warping ARNIE Codes 20 thru 30 automatically give you the power, skill and caddy levels of the level you choose. Sin ce you can normally set your overall level in practice rounds, these co des are good only for tournament play. The following chart shows powe r, skill and caddy levels in relation to overall level: Finally, Codes 31 and 32 have no benefit in practic e rounds, since there are computer opponents only in tournament pla y. 1 AJBA-AA4A MASTER CODE--MUST BE ENTERED 2 ACLA-AAGY Set wind strength to 1 (no wind ) 3 9WLA-BCG6 + AGLA-AAG8 Set wind strength to 2 (weak) 4 9WLA-BCG6 + ALLA-AAG8 Set wind strength to 3 5 9WLA-BCG6 + ARLA-AAG8 Set wind strength to 4 6 9WLA-BCG6 + AWLA-AAG8 Set wind strength to 5 (moderate) 7 9WLA-BCG6 + A0LA-AAG8 Set wind strength to 6 8 9WLA-BCG6 + A4LA-AAG8 Set wind strength to 7 9 9WLA-BCG6 + A8LA-AAG8 Set wind strength to 8 10 9WLA-BCG6 + BCLA-AAG8 Set wind strength to 9 (strong) 11 DLLT-AA50 Computer won't change wind strength during game 12 9WLA-BCG0 + ACLA-AAG2 Set wind direction to S outh 13 9WLA-BCG0 + AWLA-AAG2 Set wind direction to S outhwest 14 9WLA-BCG0 + BCLA-AAG2 Set wind direction to W est 15 9WLA-BCG0 + BWLA-AAG2 Set wind direction to N orthwest 16 9WLA-BCG0 + CCLA-AAG2 Set wind direction to N orth 17 9WLA-BCG0 + CWLA-AAG2 Set wind direction to N ortheast

Page 12: Sega Genesis Game Genie

18 9WLA-BCG0 + DCLA-AAG2 Set wind direction to E ast 19 9WLA-BCG0 + DWLA-AAG2 Set wind direction to S outheast 20 AM0A-AAFL Start at level 2 21 AS0A-AAFL Start at level 3 22 AX0A-AAFL Start at level 4 23 A10A-AAFL Start at level 5 24 A50A-AAFL Start at level 6 25 A90A-AAFL Start at level 7 26 BD0A-AAFL Start at level 8 27 BH0A-AAFL Start at level 9 28 BM0A-AAFL Start at level 10 29 BS0A-AAFL Start at level 11 30 BX0A-AAFL Start at level 12 31 BCRT-BE4A All tournament opponents will shoot par on each hole 32 ACRT-BE4A All tournament opponents will shoot birdie on each hole

Arrow Flash 1 9WET-AGSG + XLET-AAHJ Start with 100 live s 2 9WET-AGSG + R0ET-AAHJ Start with 75 lives 3 9WET-AGSG + LCET-AAHJ Start with 50 lives 4 9WET-AGSG + E0ET-AAHJ Start with 25 lives 5 9WET-AGSG + ECET-AAHJ Start with 20 lives 6 9WET-AGSG + C0ET-AAHJ Start with 15 lives 7 9WET-AGSG + CCET-AAHJ Start with 10 lives 8 9WET-AGSG + ALET-AAHJ Start with 2 lives 9 9WET-AGSG + AGET-AAHJ Start with 1 life 10 RFLT-A6WA Infinite lives 11 ALGA-AA36 Invincibility 12 CCWT-AAGR Start with 16 arrow force s hots 13 BWWT-AAGR Start with 12 arrow force s hots 14 BCWT-AAGR Start with 8 arrow force sh ots 15 A4WT-AAGR Start with 6 arrow force sh ots 16 ALWT-AAGR Start with 2 arrow force sh ots 17 AGWT-AAGR Start with 1 arrow force sh ots 18 ACWT-AAGR Start with no arrow force s hots 19 R07A-A6VT Infinite arrow force shots 20 CG7A-BJV8 Robot arrow flash lasts 2x as long as normal 21 CG7A-BNV8 Robot arrow flash lasts 3x as long as normal 22 CG7A-BTV8 Robot arrow flash lasts 4x as long as normal 23 CG7A-B2V8 Robot arrow flash lasts 6x as long as normal 24 CG7A-BAV8 Robot arrow flash lasts 8x as long as normal 25 AJCA-AAB2 Start on stage 2 26 ANCA-AAB2 Start on stage 3 27 ATCA-AAB2 Start on stage 4 28 AYCA-AAB2 Start on stage 5

Page 13: Sega Genesis Game Genie

Atomic Robo-Kid 1 AJWT-AA70 Infinite lives 2 A5NT-AAHC Shields cost 6 crystals 3 AMNT-AAHC Shields cost 2 crystals 4 AHNT-AAHC Shields granted for each cr ystal 5 BCRA-ARBN Shields last 30 seconds 6 98RA-B93N Shields last until next lev el 7 RZ8T-A6TR Repeat lasts forever 8 CDNT-A6GG Repeat lasts twice as long 9 GDNT-AA6N Get repeat on pick-up of 3- way gun 10 KDNT-AA5Y Get repeat on pick-up of fi ssion gun 11 DDNT-AA7E Get repeat on pick-up of mi ssiles 12 RHNT-A6Z6 Get repeat on pick-up of 5- way gun 13 H2WT-AA8L Keep weapons after dying

Back to the Future Part 3 1 BDCT-AA8N + BDDT-AA5W Infinite lives in b uckboard chase 2 AGJA-AADN 2 lives in buckboard chase 3 A0JA-AADN 6 lives in buckboard chase 4 BGJA-AADN 10 lives in buckboard chase 5 CRJA-AADN 20 lives in buckboard chase 6 A85T-EAGY Shooting gallery timer runs a t 4x normal speed 7 BL5T-EAGY Shooting gallery timer runs a t 3x normal speed 8 B85T-EAGY Shooting gallery timer runs a t 2x normal speed 9 HW5T-EAGY Shooting gallery timer runs a t 1/2x normal speed 10 ML5T-EAGY Shooting gallery timer runs a t 1/3x normal speed 11 SC5T-EAGY Shooting gallery timer runs a t 1/4x normal speed 12 FW5T-ECGY Shooting gallery timer runs a t 1/10x normal speed 13 C1AT-EAAY Small ducks worth 1,550 in sh ooting gallery 14 L1AT-ECAY Small ducks worth 15,550 in s hooting gallery 15 L1AT-FLAY Small ducks worth 155,550 in shooting gallery 16 EMBA-ECF6 Flying ducks worth 12,200 in shooting gallery 17 EMBA-FEF6 Flying ducks worth 122,200 in shooting gallery 18 A95A-GAF0 4 hits allowed in pie-throwin g level 19 A15A-GAF0 6 hits allowed in pie-throwin g level 20 AS5A-GAF0 8 hits allowed in pie-throwin g level 21 ATGA-JA4A Infinite hits allowed in pie- throwing level

Barkley Shut Up and Jam 2 1. CCVA-CAHE Get full "juice" quicker 2. J94T-C53W Get "juice" real slowly

Batman 1 E2ET-AA4C MASTER CODE--MUST BE ENTERE D 2 AKFT-AA4Y Infinite lives 3 RFFA-A60N Batman floats when he dies! 4 AKYA-AA9G Infinite Batarangs 5 RYFA-C6VR Guns don't hurt 6 AKYT-AA5L Infinite rockets for the Ba twing 7 B2AT-CA46 Punches, knives and guns do n't hurt 8 AKYT-AA7R Infinite rockets for the B atmobile 9 HEET-BJX2 Start on Axis Chemical Plan t level

Page 14: Sega Genesis Game Genie

10 HEET-BNX2 Start on Flugelheim Museum level 11 HEET-BTX2 Start battle with Bob the G oon 12 HEET-BYX2 Start with graphic before G otham City Streets 13 HEET-B2X2 Start on Gotham City Street s level 14 HEET-B6X2 Start battle with mimes 15 HEET-BAX2 Start battle with Gotham Ci ty Streets boss 16 9TET-BGD2 +BEET-AAD4 + 96ET-AAD6 + 5NET-AYX 8 + AJET-AA6A Start on Sky over Gotham level 17 9TET-BGD2 +BJET-AAD4 + 96ET-AAD6 + 5NET-AYX 8 + AJET-AA6A Start on Gotham Cathedral level 18 9TET-BGD2 +BNET-AAD4 + 96ET-AAD6 + 5NET-AYX 8 + AJET-AA6A Start on Gotham Cathedral level spikes 19 9TET-BGD2 +BTET-AAD4 + 96ET-AAD6 + 5NET-AYX 8 + AJET-AA6A Meet the Joker 20 HEGA-BJVG Skip through levels 21 HEGA-BTVG Skip through levels faster 22 AKEA-AA4J Invincible and invisible!

Batman Forever 1. A4OA-AA9R Infinite lives 2. CDXA-AA3N Infinite time-not in Traini ng mode CODES 3-5 DON'T WORK IN 2 PLAYER COMPETITIVE MODE 3. BJNT-AADE Start with 10 lives 4. CTNT-AADE Start with 20 lives 5. GJNT-AADE Start with 50 lives CODES 6-11 ONLY WORK IN 2 PLAYER COMPETITIVE MODE 6. BJNT-AAEE Player 1 starts with 10 liv es 7. CTNT-AAEE Player 1 starts with 20 liv es 8. GJNT-AAEE Player 1 starts with 50 liv es 9. BJNT-AAEL Player 2 starts with 10 liv es 10. CTNT-AAEL Player 2 starts with 20 liv es 11. GJNT-AAEL Player 2 starts with 50 liv es 12. BDBT-AA9A You can use any special wea pon at any time 13. A4CT-AA6A Most enemies die with one h it 14. RENA-A60R + 9TNA-BGRT + AENA-AAGW Sta rt on level 2 15. RENA-A60R + 9TNA-BGRT + AJNA-AAGW Sta rt on level 3 16. RENA-A60R + 9TNA-BGRT + ANNA-AAGW Sta rt on level 4 17. RENA-A60R + 9TNA-BGRT + ATNA-AAGW Sta rt on level 5 18. RENA-A60R + 9TNA-BGRT + AYNA-AAGW Sta rt on level 6 19. RENA-A60R + 9TNA-BGRT + A2NA-AAGW Sta rt on level 7 20. RENA-A60R + 9TNA-BGRT + A6NA-AAGW Sta rt on level 8

Batman Returns 1 BLYT-AA4R Invincibility--still can di e if you fall 2 ALFA-AA9N Infinite Batarangs (tm) 3 BLGT-AA5N Infinite smoke bombs 4 BLHT-AA8C Infinite swarms 5 BLJT-AA4L Infinite grappling guns 6 BLLA-AA7A Infinite super seeking Bata rangs 7 BEFA-AABL Start with 10 lives 8 AKFA-AAFT Start with 2 swarms 9 AZFA-AAFT Start with 5 swarms 10 BKFA-AAFT Start with 10 swarms

Page 15: Sega Genesis Game Genie

11 CVFA-AAFT Start with 20 swarms 12 NPFA-AAFT Start with 99 swarms 13 CVFA-AAFE Start with 20 Batarangs 14 D3FA-AAFE Start with 30 Batarangs 15 FBFA-AAFE Start with 40 Batarangs 16 GKFA-AAFE Start with 50 Batarangs 17 NPFA-AAFE Start with 99 Batarangs 18 A3FA-AAFL Start with 6 smoke bombs 19 BKFA-AAFL Start with 10 smoke bombs 20 B7FA-AAFL Start with15 smoke bombs 21 CVFA-AAFL Start with 20 smoke bombs 22 NPFA-AAFL Start with 99 smoke bombs 23 AKFA-AAF0 Start with 2 grappling guns 24 AZFA-AAF0 Start with 5 grappling guns 25 BKFA-AAF0 Start with10 grappling guns 26 CVFA-AAF0 Start with 20 grappling gun s 27 NPFA-AAF0 Start with 99 grappling gun s 28 AKFA-AAF6 Start with 2 super bats 29 AZFA-AAF6 Start with 5 super bats 30 BKFA-AAF6 Start with10 super bats 31 CVFA-AAF6 Start with 20 super bats 32 NPFA-AAF6 Start with 99 super bats 33 AMGA-CAD6 Start on level 2 34 ASGA-CAD6 Start on level 3 35 AXGA-CAD6 Start on level 4 36 A1GA-CAD6 Start on level 5 37 A5GA-CAD6 Start on level 6 38 A9GA-CAD6 Start on level 7 39 BDGA-CAD6 Start on level 8 40 BHGA-CAD6 Start on level 9 41 BMGA-CAD6 Start on level 10 42 B1GA-CAD6 Start on level 11 43 B9GA-CAD6 Start on level 12 44 CDGA-CAD6 Start on level 13 45 CHGA-CAD6 Start on secret level 46 CMGA-CAD6 Start on secret level 47 CSGA-CAD6 Start on level 14 48 CXGA-CAD6 Start on level 15 49 C1GA-CAD6 Start on level 16 50 C5GA-CAD6 Start on level 17

Batman Revenge of the Joker 1 AACT-AAHY Start with 1 life CODES 2 THRU 6 MAY CAUSE GRAPHIC ERRORS 2 AECT-AAHY Start with 2 lives 3 ANCT-AAHY Start with 4 lives 4 ATCT-AAHY Start with 5 lives 5 BECT-AAHY Start with 10 lives 6 CNCT-AAHY Start with 20 lives 7 AAET-AAEY Infinite lives 8 AD1T-ACGY Start with 1 life increment s 9 AD1T-AEGY Start with 2 life increment s 10 AD1T-AJGY Start with 4 life increment s 11 AD1T-ANGY Start with 6 life increment s

Page 16: Sega Genesis Game Genie

CODES 12 THRU 16: YOU CAN ONLY SEE 8 12 AD1T-AYGY Start with 10 life incremen ts 13 AD1T-A8GY Start with 15 life incremen ts 14 AD1T-BJGY Start with 20 life incremen ts 15 AD1T-B6GY Start with 30 life incremen ts 16 AD1T-DERY Start with 50 life incremen ts 17 AM1A-AA8N Infinite life increments CODES 18 THRU 25 MAY AFFECT YOUR ABILITY TO FIRE YO UR GUN 18 AD1T-AAH4 + AX2A-AA3J Become invincible a t any time 19 AH1T-AAH4 + HH2A-BGVJ 1 capsule needed to get ability to be invin cible 20 AM1T-AAH4 + HH2A-BLVJ 2 capsules needed t o get ability to be invin cible 21 AS1T-AAH4 + HH2A-BRVJ 3 capsules needed t o get ability to be invin cible 22 AX1T-AAH4 + HH2A-BWVJ 4 capsules needed t o get ability to be invin cible 23 A11T-AAH4 + HH2A-B0VJ 5 capsules needed t o get ability to be invin cible 24 A51T-AAH4 + HH2A-B4VJ 6 capsules needed t o get ability to be invin cible 25 A91T-AAH4 + HH2A-B8VJ 7 capsules needed t o get ability to be invin cible 26 AX2A-AA3J Capsules not lost when invinc iblity is used DONT COMBINE CODE 26 WITH ANY OF CODES 18 THRU 25 WITH CODES 27 THRU 33, CAPSULES AREN'T LOST WHEN IN VINCIBILITY IS USED 27 AH1T-AAH4 + AX2A-AA3J 1 capsule needed to get ability to be invin cible 28 AM1T-AAH4 + AX2A-AA3J 2 capsules needed t o get ability to be invin cible 29 AS1T-AAH4 + AX2A-AA3J 3 capsules needed t o get ability to be invin cible 30 AX1T-AAH4 + AX2A-AA3J 4 capsules needed t o get ability to be invin cible 31 A11T-AAH4 + AX2A-AA3J 5 capsules needed t o get ability to be invin cible 32 A51T-AAH4 + AX2A-AA3J 6 capsules needed t o get ability to be invin cible 33 A91T-AAH4 + AX2A-AA3J 7 capsules needed t o get ability to be invin cible CODES 34 THRU 40 MAY AFFECT YOUR ABILITY TO FIRE YO UR GUN 34 TD2A-AABC Invincibility time is 1/2x normal 35 2D2A-AABC Invincibility time is 3/4x normal 36 TD2A-ACBC Invincibility time is 1-1/2 x normal 37 AD2A-AEBC Invincibility time is 2x no rmal 38 AD2A-AGBC Invincibility time is 3x no rmal 39 AD2A-ALBC Invincibility time is 5x no rmal 40 AD2A-AYBC Invincibility time is 10x n ormal 41 9TCT-BGSL + 7TCA-AAH8 + AECT-AAHN Start on Level 1-2: City Rooftops 42 9TCT-BGSL + 7TCA-AAH8 + AJCT-AAHN Start on Level 1-3: Boss Ace Ranger 43 9TCT-BGSL + 7TCA-AAH8 + ANCT-AAHN Start on Level 2-1: Assembly Line

Page 17: Sega Genesis Game Genie

44 9TCT-BGSL + 7TCA-AAH8 + ATCT-AAHN Start on Level 2-2: Weapons Plant 45 9TCT-BGSL + 7TCA-AAH8 + AYCT-AAHN Start on Level 3-1: Ice Valley 46 9TCT-BGSL + 7TCA-AAH8 + A2CT-AAHN Start on Level 3-2: Excavation Mine 47 9TCT-BGSL + 7TCA-AAH8 + A6CT-AAHN Start on Level 3-3: Boss Minedroid 48 9TCT-BGSL + 7TCA-AAH8 + BACT-AAHN Start on Level 4-1: Weapons Express 49 9TCT-BGSL + 7TCA-AAH8 + BECT-AAHN Start on Level 4-2: Assembly Plant 50 9TCT-BGSL + 7TCA-AAH8 + BJCT-AAHN Start on Level 4-3: Boss Master C.P.U. 51 9TCT-BGSL + 7TCA-AAH8 + BNCT-AAHN Start on Level 5-1: Sewer System 52 9TCT-BGSL + 7TCA-AAH8 + BTCT-AAHN Start on Level 5-2: Deserted Tunnel 53 9TCT-BGSL + 7TCA-AAH8 + BYCT-AAHN Start on Level 6-1: Missile Silo 54 9TCT-BGSL + 7TCA-AAH8 + B2CT-AAHN Start on Level 6-2: Tank #329 55 9TCT-BGSL + 7TCA-AAH8 + B6CT-AAHN Start on Level 6-3: Boss Joker 56 9TCT-BGSL + 7TCA-AAH8 + CACT-AAHN Start on Level 7-1: Tiki Jungle 57 9TCT-BGSL + 7TCA-AAH8 + CECT-AAHN Start on Level 7-2: Boss ??? 58 4BNA-CRCR Batman gets about 1/100x normal power in Boss levels 59 WBNA-CCCR Batman gets about 1/20x normal p ower in Boss levels 60 3BNA-CACR Batman gets about 1/10x normal p ower in Boss levels 61 NVNA-CACR Batman gets about 1/5x normal po wer in Boss levels 62 HVNA-CACR Batman gets about 1/3x normal po wer in Boss levels 63 FBNA-CACR Batman gets about 1/2x normal po wer in Boss levels 64 BZNA-CACR Batman gets about 1-1/2x normal power in Boss levels 65 BKNA-CACR Batman gets about 2x normal powe r in Boss levels 66 A7NA-CACR Batman gets about 3x normal powe r in Boss levels 67 AVNA-CACR Batman gets about 5x normal powe r in Boss levels 68 4BNA-CRC2 Boss gets about 1/100x normal po wer in Boss levels 69 WBNA-CCC2 Boss gets about 1/20x normal pow er in Boss levels 70 3BNA-CAC2 Boss gets about 1/10x normal pow er in Boss levels 71 NVNA-CAC2 Boss gets about 1/5x normal powe r in Boss levels 72 HVNA-CAC2 Boss gets about 1/3x normal powe r in Boss levels 73 FBNA-CAC2 Boss gets about 1/2x normal powe r in Boss levels 74 BZNA-CAC2 Boss gets about 1-1/2x normal po wer in Boss levels 75 BKNA-CAC2 Boss gets about 2x normal power in Boss levels CODE 76 WON'T WORK IF CHARACTER'S NORMAL STARTING AMOUNT OF POWER WAS MORE THAN 219,000 76 A7NA-CAC2 Boss gets about 3x normal p ower in Boss levels CODE 77 WON'T WORK IF CHARACTER'S NORMAL STARTING AMOUNT OF POWER WAS MORE THAN 131,000 77 AVNA-CAC2 Boss gets about 5x normal p ower in Boss levels

Page 18: Sega Genesis Game Genie

Battle Squadron 1 R1JT-R60T MASTER CODE--MUST BE ENTERE D 2 AD1T-AAE0 Infinite lives 3 AA5A-AAC8 Infinite nova smart bombs 4 BE7A-RAA4 Start with 9 nova smart bom bs 5 AY7A-RAA2 Start with weapons upgraded --player 1 only 6 BDLA-AA9Y Don't downgrade weapons whe n killed 7 AA6T-RAF2 Limit enemy bullets on scre en to 1 8 AN6T-RAF2 Limit enemy bullets on scre en to 4 9 AY6T-RAF2 Limit enemy bullets on scre en to 6 10 NA6T-RAF4 Enemy bullets travel very s low 11 966T-REF4 Enemy bullets travel very f ast

Battletech 1 AXYT-CA3Y Infinite ammo 2 AX7T-AA7L Infinite lives 3 AMZT-CA4Y Don't take permanent damage from enemy shots 4 AM0A-CA26 Don't take permanent damage from hitting most objects (mines, enemies, etc.) 5 ATGA-CA54 Don't lose gun from overheating i t 6 AH3T-AAHL Start with 1 life 7 AM3T-AAHL Start with 2 lives 8 AX3T-AAHL Start with 4 lives 9 A13T-AAHL Start with 5 lives 10 A93T-AAHL Start with 7 lives 11 BH3T-AAHL Start with 9 lives 12 AD3T-AAHW Start on mission 2 13 AS3T-AAHW Start on mission 3 14 AM3T-AAHW Start on mission 4 15 AX3T-AAHW Start on mission 5 16 693T-TGHG Max ammo for Machine Gun is 999 17 8X3T-TCHJ Max ammo for Auto Cannon is 500 18 8X3T-TCHL Max ammo for Inferno Missiles is 500 19 8X3T-TCHN Max ammo for Large Laser is 500 20 8X3T-TCHR Max ammo for Thunder Mines is 500 21 9M3T-TAHT Max ammo for PPC is 250 22 8X3T-TCHW Max ammo for Long-Range missiles is 500 23 9M3T-TAHY Max ammo for Arrow Guided Missile s is 250 24 9M3T-TAH0 Max ammo for Gauss Rifle is 250

Battletoads 1 C3BT-AA5A Infinite lives 2 AABT-BA7R + ABPA-EAH6 Player 1 starts with 1 life 3 AJBT-BA7R + AKPA-EAH6 Player 1 starts with 3 lives 4 ATBT-BA7R + AVPA-EAH6 Player 1 starts with 5 lives 5 BEBT-BA7R + B1PA-EAH6 Player 1 starts with 10 lives 6 CNBT-BA7R + CPPA-EAH6 Player 1 starts with 20 lives 7 AABT-BA7R + ABPA-EAH6 + ABPT-EABG Both players start with 1 life 8 AJBT-BA7R + AKPA-EAH6 + ABPT-EABG Both players start with 3 lives 9 ATBT-BA7R + AVPA-EAH6 + ABPT-EABG Both players start with 5 lives 10 BEBT-BA7R + B1PA-EAH6 + ABPT-EABG Both players start with 10 lives 11 CNBT-BA7R + CPPA-EAH6 + ABPT-EABG Both players start with 20 lives

Page 19: Sega Genesis Game Genie

12 PT7T-AA54 + CKHA-AA5J Take less damage 13 APBT-AAD4 + AN0T-AAAL Start with 1 energy blo ck 14 BPBT-AAD4 + BN0T-AAAL Start with 3 energy blo cks 15 CPBT-AAD4 + CN0T-AAAL Start with 5 energy blo cks WITH CODES 16 THRU 18, YOU MAY NEED TO SWITCH OFF T O GO ON 16 AA5T-B92Y Extremely bogus jump 17 AA5T-B72Y Mildly bogus jump 18 AA5T-B52Y Bogus jump 19 AA5T-BZ2Y Higher jump - DON'T WORK ON ALL LEVELS 20 AA5T-BV2Y Super jump - DON'T WORK ON ALL LEVELS 21 AA5T-BK2Y Mega-jump - DON'T WORK ON A LL LEVELS 22 AJZT-AAC4 Start on level 2 23 ANZT-AAC4 Start on level 3 24 ATZT-AAC4 Start on level 4 25 AYZT-AAC4 Start on level 5 26 A2ZT-AAC4 Start on level 6 27 A6ZT-AAC4 Start on level 7 28 BAZT-AAC4 Start on level 8 29 BEZT-AAC4 Start on level 9 30 BJZT-AAC4 Start on level 10 31 BNZT-AAC4 Start on level 11 32 BTZT-AAC4 Start on level 12 33 BYZT-AAC4 Start on level 13

Beavis and Butthead 1 AXPT-CA7L Beavis doesn't take damage from shop ping carts, mice, frozen yoghourt cones, oil, bo wling balls, skateboards, thugs, Anderson sewer a cid, rats, birds 2 AT3A-CA7Y Beavis doesn't take damage from poli cemen, and cool girls 3 AWRA-CA6N Beavis doesn't take damage from more sewer acid 4 ATSA-CA8R Beavis doesn't take damage from Ande rsonÍs dog 5 AWVT-CA60 Beavis doesn't take damage from junk yard sewer acid 6 AVAT-CA2G Beavis doesnÍt take damage from gett ing sick 7 ATFT-CA78 Beavis doesn't take damage from elec tricity 8 AXRA-CA8L Butt-head doesn't take damage from s hopping carts, mice, frozen yoghourt cones, oil, bo wling balls, skateboards, thugs, Anderson, sewer acid, rats, birds 9 AT3T-CA6R Butt-head doesn't take damage from p olicemen, cool girls 10 AWRT-CA24 Butt-head doesn't take damage from m ore sewer acid 11 ATSA-CA88 Butt-head doesn't take damage from A nderson dog 12 AWWA-CA4C Butt-head doesn't take damage from j unkyard sewer acid 13 AVAT-CA2W Butt-head doesnÍt take damage from g etting sick 15 E3AT-CA2G Beavis & Butt-head donÍt take damage from getting sick 16 AJYA-CA96 Food restores all of Beavis' attenti on span 17 AJYT-CA6J Food restores all of Butt-head's att ention span 18 CAEA-CA5A Snake is free 19 CJDT-CA7E Toy gun is free 20 CAEA-CA2C Bat is free 21 CLFT-CA5Y Movie tickets are free 22 AM1A-CA7T Always have $6.40 23 ABLT-CNF6 Hospital ride is easier to win 24 AA0A-CACA Always win the hospital ride 25 AT8T-CA54 Ticket pieces that are returned to t he poster are not

Page 20: Sega Genesis Game Genie

lost when you die

Bimini Run 1 ACDA-CAEJ Start at chapter 2 2 AGDA-CAEJ Start at chapter 3 3 ALDA-CAEJ Start at chapter 4 4 ARDA-CAEJ Start at chapter 5 5 AWDA-CAEJ Start at chapter 6 6 ACDT-DA4N Start with 1 boat 7 AGDT-DA4N Start with 2 boats 8 BGDT-DA4N Start with 10 boats 9 BDHA-AYB2 + BDHA-AYB8 Top speed is 80 mph instead of 93 10 FDHA-A4B2 + FDHA-A4B8 Top speed is 105 mp h 11 ZDHA-A8B2 + ZDHA-A8B8 Top speed is 125 mp h 12 RGVT-C6TY Don't lose boats from accid ents and enemy fire 13 RHKT-A61L Infinite fuel supply 14 ACDA-CAB6 + ACET-CAHE 0 continues instead of 4 15 AGDA-CAB6 + AGET-CAHE 1 continue 16 ALDA-CAB6 + ALET-CAHE 2 continues 17 BGDA-CAB6 + BGET-CAHE 9 continues 18 RGJA-C60G Infinite continues

Blaster Master 2 1 BVLT-JA5Y Protection from most hazard s, NOT IN TOP-VIEW MODE 2 D5VA-GA90 Medium falls don't hurt, DON'T COMBINE WITH CODES 15 AND 16 3 ACBA-GAB2 Start with 1 life 4 AGBA-GAB2 Start with 2 lives 5 AWBA-GAB2 Start with 5 lives 6 BGBA-GAB2 Start with 10 lives 7 CRBA-GAB2 Start with 20 lives 8 SCBT-GA5E Infinite lives„NOT IN TOP-V IEW MODE 9 8H5A-H98G Jump about 6x normal height in vehicle 10 815A-H98G Jump about 3x normal height in vehicle 11 895A-H98G Jump about 2x normal height in vehicle 12 9D5A-H98G Jump about 1-1/2x normal he ight in vehicle 13 9M5A-H98G Jump about 3/4x normal heig ht in vehicle 14 9S5A-H98G Jump about 1/2x normal heig ht in vehicle 15 9D5T-H99C + D5VA-GA90 Jump about 2x norma l height when walking, and don't take damage from medium falls 16 9H5T-H99C + D5VA-GA90 Jump about 1-1/2x n ormal height when walking, and don't take damage from medium falls 17 9S5T-H99C Jump about 3/4x normal heig ht when walking 18 9X5T-H99C Jump about 1/2x normal heig ht when walking 19 B5ZT-GA9J Infinite 3-way fire 20 CD0T-GA94 + BD0T-GA62 Infinite hyper miss iles 21 CD1A-GA86 Infinite 8-way lightnings 22 B4FT-GA3G Infinite shields 23 ABMT-JAHR Weapon icon adds 0 more to amt. you have 24 AFMT-JAHR Weapon icon adds 1 more to amt. you have 25 APMT-JAHR Weapon icon adds 3 more to amt. you have

Page 21: Sega Genesis Game Genie

26 BKMT-JAHR Weapon icon adds 10 more to amt. you have 27 CVMT-JAHR Weapon icon adds 20 more to amt. you have 28 GKMT-JAHR Weapon icon adds 50 more to amt. you have 29 NPMT-JAHR Weapon icon adds 99 more to amt. you have (max) 30 ABMA-JACW Heart icon adds 0 points to energy bar 31 AFMA-JACW Heart icon adds 1 point to energy bar 32 AKMA-JACW Heart icon adds 2 points to energy bar 33 AVMA-JACW Heart icon adds 4 points to energy bar 34 AZMA-JACW Heart icon adds 5 points to energy bar 35 A3MA-JACW Heart icon adds 6 points to energy bar 36 A7MA-JACW Heart icon adds 7 points to energy bar 37 BBMA-JACW Heart icon adds 8 points to energy bar 38 BFMA-JACW Heart icon adds 9 points to energy bar 39 BKMA-JACW Heart icon adds 10 points t o energy bar 40 BPMA-JACW Heart icon adds 11 points t o energy bar 41 BVMA-JACW Heart icon adds 12 points t o energy bar (max) 42 VCFT-HGCG Shields last 10x normal tim e 43 2WFT-GWCG Shields last 5x normal time 44 5WFT-GLCG Shields last 3x normal time 45 7CFT-GGCG Shields last 2x normal time 46 9LFT-GACG Shields last 1/2x normal ti me 47 Y8FT-GACG Shields last 1/3x normal ti me 48 NWFT-GACG Shields last 1/5x normal ti me 49 GLFT-GACG Shields last 1/10x normal t ime 50 A3FT-AA82 Infinite continue credits 51 A3GA-AA5L Infinite time to decide whe ther to use a continue credit

Bonanza Brothers 1 AJBT-AAF6 Start on stage 2 2 ANBT-AAF6 Start on stage 3 3 AYBT-AAF6 Start on stage 4 4 A2BT-AAF6 Start on stage 5 5 A6BT-AAF6 Start on stage 6 6 BEBT-AAF6 Start on stage 7 7 BJBT-AAF6 Start on stage 8 8 BNBT-AAF6 Start on stage 9 9 BYBT-AAF6 Start on stage 10 10 AECA-CAF8 + AE2T-CACA + AE4T-CAEW Start clo ck at 1 minute instead o f 3 11 AJCA-CAF8 + AJ2T-CACA + AJ4T-CAEW Start clo ck at 2 minutes 12 A2CA-CAF8 + A22T-CACA + A24T-CAEW Start clo ck at 6 minutes 13 BECA-CAF8 + BE2T-CACA + BE4T-CAEW Start clo ck at 9 minutes 14 LTDA-CA8T Infinite time 15 968T-B946 + AE8T-AADW Sets player lives l ower limit on option screen to 1 16 968T-B946 + BN8T-AADL Sets player lives u pper limit on option screen to 9 17 AA6T-AAGJ + 3T6T-BF8L Player 1 starts wit h 25 lives 18 AA6T-AAHR + 3T6T-BF9T Player 2 starts wit h 25 lives 19 AA2T-CACW + 3T2T-DF4Y Player 1 continues with 25 lives 20 AA4T-CAFE + 3T4T-DF7G Player 2 continues with 25 lives 21 PBKT-AA68 Infinite lives--player 1 22 PVLA-AA3L Infinite lives--player 2 23 AT2T-CA3E Infinite credits--player 1 24 AT4T-CA50 Infinite credits--player 2

Page 22: Sega Genesis Game Genie

Boxing Legends of the Ring 1 REBT-A6TN MASTER CODE--MUST BE ENTERE D 2 AVGA-AA2W Infinite time per round--mu st get a knockout CODES ALTERING MINUTES PER ROUND WORK ONLY IN CAREER MODE 3 AF1A-AAG8 Each round is 1 minute 4 AK1A-AAG8 Each round is 2 minutes 5 AV1A-AAG8 Each round is 4 minutes 6 AZ1A-AAG8 Each round is 5 minutes 7 A71A-AAG8 Each round is 7 minutes 8 BF1A-AAG8 Each round is 9 minutes 9 ABVT-AABY Player 1 starts with 0 supe rpunches 10 AKVT-AABY Player 1 starts with 2 supe rpunches 11 APVT-AABY Player 1 starts with 3 supe rpunches 12 ATVA-AA90 Player 1 gets infinite supe rpunches 13 SEVA-BJZT Each knockdown worth 2 supe rpunches to Player 1 14 SEVA-BNZT Each knockdown worth 3 supe rpunches to Player 1 15 ABVT-AACA Player 2 starts with 0 supe rpunches 16 AKVT-AACA Player 2 starts with 2 supe rpunches 17 APVT-AACA Player 2 starts with 3 supe rpunches 18 ATVA-AA9C Player 2 gets infinite supe rpunches 19 SEVA-BJY4 Each knockdown worth 2 supe rpunches to Player 2 20 SEVA-BNY4 Each knockdown worth 3 supe rpunches to Player 2 21 AXLA-AA9R Infinite stamina for Player 1 22 SFGA-BGY6 Player 1 regains stamina fa ster than normal 23 AXGT-AA6Y Infinite stamina for Player 2 24 SFGA-BGWL Player 2 regains stamina fa ster than normal CODES 25 THRU 33 AFFECT CREATING A NEW BOXER. STAMI NA CODES WORK AS DESCRIBED FOR OLYMPIC, BUT GIVE YOU A LITTL E LESS FOR MILITARY AND STREET 25 LALT-DA7W Punch power starts at maxim um 26 FALT-DA7W Punch power starts at half of maximum 27 AALT-DA7W Punch power starts at zero 28 NALT-CAHE Stamina starts at maximum 29 GALT-CAHE Stamina starts at half of m aximum 30 AALT-CAHE Stamina starts at zero 31 LAMA-DA2Y Chin starts at maximum 32 FAMA-DA2Y Chin starts at half of maxi mum 33 AAMA-DA2Y Chin starts at zero 34 RE3T-C6TW Infinite strength beads

Bubsy 1 AJXT-AAA2 Start with 3 lives 2 DEXT-AAA3 Start with 20 lives 3 KEXT-AAA4 Start with 66 lives 4 RERT-86V4 Infinite lives 5 ADTA-6AAC Infinite time 6 AL9V-CAAY Each yarn ball worth 2 7 A09V-CAAY Each yarn ball worth 5 8 BL9V-CAAY Each yarn ball worth 10 9 GK3B-CAHC Each yarn crate holds 32

Page 23: Sega Genesis Game Genie

10 KP3B-CAHC Each yarn crate holds 51 11 XF3B-CAHC Each yarn crate holds 99 12 AELT-AAAC Start on chapter 2 13 AJLT-AAAC Start on chapter 3 14 ANLT-AAAC Start on chapter 4 15 ATLT-AAAC Start on chapter 5 16 AYLT-AAAC Start on chapter 6 17 A2LT-AAAC Start on chapter 7 18 BALT-AAAC Start on chapter 8 19 BJLT-AAAC Start on chapter 9 20 BTLT-AAAC Start on chapter 10 21 BYLT-AAAC Start on chapter 11 22 B2LT-AAAC Start on chapter 12 23 B6LT-AAAC Start on chapter 13 24 CALT-AAAC Start on chapter 14 25 CELT-AAAC Start on chapter 15 26 CJLT-AAAC Start on chapter 16

Bulls vs. Lakers and the NBA Playoffs 1 R18A-8608 MASTER CODE--MUST BE ENTERE D 2 ATHA-AA68 Infinite shot clock 3 REJA-A6TN Infinite timeouts for both teams 4 AFFT-CAEL Team 1 starts with 1 timeou t 5 APFT-CAEL Team 1 starts with 3 timeou ts 6 A7FT-CAEL Team 1 starts with 7 timeou ts 7 BFFT-CAEL Team 1 starts with 9 timeou ts 8 AFFT-CAEW Team 2 starts with 1 timeou t 9 APFT-CAEW Team 2 starts with 3 timeou ts 10 A7FT-CAEW Team 2 starts with 7 timeou ts 11 BFFT-CAEW Team 2 starts with 9 timeou ts 12 BJCA-AAH8 Team 1 starts with 10 point s 13 CTCA-AAH8 Team 1 starts with 20 point s 14 D2CA-AAH8 Team 1 starts with 30 point s 15 FACA-AAH8 Team 1 starts with 40 point s 16 GJCA-AAH8 Team 1 starts with 50 point s 17 BJCT-AAAG Team 2 starts with 10 point s 18 CTCT-AAAG Team 2 starts with 20 point s 19 D2CT-AAAG Team 2 starts with 30 point s 20 FACT-AAAG Team 2 starts with 40 point s 21 GJCT-AAAG Team 2 starts with 50 point s DON'T COMBINE CODES 22 THRU 37 WITH ANY OF CODES 38 THRU 43 22 SFBT-DEZ2 Team 1's baskets worth 1 po int 23 SFBT-DJZ2 Team 1's baskets worth 2 po ints 24 SFBT-DNZ2 Team 1's baskets worth 3 po ints 25 SFBT-DTZ2 Team 1's baskets worth 4 po ints 26 SFBT-DYZ2 Team 1's baskets worth 5 po ints 27 SFBT-D2Z2 Team 1's baskets worth 6 po ints 28 SFBT-D6Z2 Team 1's baskets worth 7 po ints 29 SFBT-DAZ2 Team 1's baskets worth 8 po ints 30 SFBT-DEZR Team 2's baskets worth 1 po int 31 SFBT-DJZR Team 2's baskets worth 2 po ints 32 SFBT-DNZR Team 2's baskets worth 3 po ints 33 SFBT-DTZR Team 2's baskets worth 4 po ints 34 SFBT-DYZR Team 2's baskets worth 5 po ints 35 SFBT-D2ZR Team 2's baskets worth 6 po ints

Page 24: Sega Genesis Game Genie

36 SFBT-D6ZR Team 2's baskets worth 7 po ints 37 SFBT-DAZR Team 2's baskets worth 8 po ints DON'T COMBINE CODES 38 THRU 43 WITH ANY OF CODES 22 THRU 37 38 A30T-AAEA All 3-pointers worth 6 poin ts 39 BF0T-AAEA All 3-pointers worth 9 poin ts 40 AK0T-AAAT All free throws worth 2 poi nts 41 AP0T-AAAT All free throws worth 3 poi nts 42 A30T-AAAT All free throws worth 6 poi nts 43 BF0T-AAAT All free throws worth 9 poi nts

Burning Force 1 AWJA-AA6Y Invincibility 2 BJWT-AAEG + BLCA-AADW 10 hits per vehicle 3 AJWT-AAEG + ALCA-AADW 2 hits per vehicle 4 AEWT-AAEG + AGCA-AADW 1 hit per vehicle 5 YLJA-AAH8 Infinite vehicles 6 9TWT-BCD8 + BEWT-AAEA Start with 10 vehicles 7 9TWT-BCD8 + AEWT-AAEA Start with 2 vehicles 8 9TWT-BCD8 + AAWT-AAEA Start with 1 vehicle 9 GJWT-BZC8 Start with wide-range weapons 10 4TWT-BZC8 Start with laser weapons 11 KTWT-B1C8 Start with cross laser weapons 12 GJWT-BZC8 + GLCA-BZCT Always have wide range weapons 13 4TWT-BZC8 + 4WCA-BZCT Always have laser weap ons 14 KTWT-B1C8 + KWCA-B1CT Always have cross lase r weapons 15 A4CA-AA4N Retain weapons on new vehicles 16 ALNT-AA54 + ALNT-AA82 Infinite missiles 17 BJWT-AAC0 Start with 10 missiles 18 AJWT-AAC0 Start with 2 missiles 19 AAWT-AAC0 Start with no missiles 20 OJWT-BXDG Start with max missiles 21 C4KA-AA50 Always get max missiles on pic k-up 22 64KA-AA6R Always get homing missiles on pick-up 23 BLKA-AAD2 + BLKA-AAET Always add 10 missiles on pick-up 24 ALKA-AAD2 + ALKA-AAET Always add 2 missiles on pick-up 25 AAWT-AAEN Start with 5 invincibility ite ms 26 AEWT-AAEN Start with 4 invincibility ite ms 27 AJWT-AAEN Start with 3 invincibility ite ms 28 ANWT-AAEN Start with 2 invincibility ite ms 29 ATWT-AAEN Start with 1 invincibility ite m 30 AAWT-AAEN + ACBA-AAFJ Always have 5 invincib ility items 31 AEWT-AAEN + AGBA-AAFJ Always have 4 invincib ility items 32 AJWT-AAEN + ALBA-AAFJ Always have 3 invincib ility items 33 ANWT-AAEN + ARBA-AAFJ Always have 2 invincib ility items 34 ATWT-AAEN + AWBA-AAFJ Always have 1 invincib ility item 35 SD4A-BE1L Start on 1st day, area 2 36 SD4A-BJ1L Start on 1st day, area 3 37 SD4A-BN1L Start on 1st day, area 4 38 SD4A-BT1L Start on 2nd day, area 1 39 SD4A-BY1L Start on 2nd day, area 2 40 SD4A-B21L Start on 2nd day, area 3 41 SD4A-B61L Start on 2nd day, area 4 42 SD4A-BA1L Start on 3rd day, area 1 43 RH4A-A61G + 9X4A-BCSJ + BH4A-AAHL Start on 3 rd day, area 2

Page 25: Sega Genesis Game Genie

44 RH4A-A61G + 9X4A-BCSJ + BM4A-AAHL Start on 3 rd day, area 3 45 RH4A-A61G + 9X4A-BCSJ + BS4A-AAHL Start on 3 rd day, area 4 46 RH4A-A61G + 9X4A-BCSJ + BX4A-AAHL Start on 4 th day, area 1 47 RH4A-A61G + 9X4A-BCSJ + B14A-AAHL Start on 4 th day, area 2 48 RH4A-A61G + 9X4A-BCSJ + B54A-AAHL Start on 4 th day, area 3 49 RH4A-A61G + 9X4A-BCSJ + B94A-AAHL Start on 4 th day, area 4 50 RH4A-A61G + 9X4A-BCSJ + CD4A-AAHL Start on 5 th day, area 1 51 RH4A-A61G + 9X4A-BCSJ + CH4A-AAHL Start on 5 th day, area 2 52 RH4A-A61G + 9X4A-BCSJ + CM4A-AAHL Start on 5 th day, area 3 53 RH4A-A61G + 9X4A-BCSJ + CS4A-AAHL Start on 5 th day, area 4 54 RH4A-A61G + 9X4A-BCSJ + CX4A-AAHL Start on f inal day, final area 55 AJXA-CA6R Infinite restart credits 56 BKKA-AADN 10 restart credits 57 AZKA-AADN 5 restart credits 58 AFKA-AADN 1 restart credit 59 ABKA-AADN No restarts

Caliber .50 1 AJBT-AA4Y MASTER CODE--MUST BE ENTERED 2 AB9A-BE5N Infinite grenades 3 XGHT-AAF2 Start with 99 grenades 4 AYMT-KA2L Grenade pick-up adds 5 instead of 1 0 5 AEMT-KA2L Grenade pick-up adds 1 6 AB4A-AA2Y Infinite lives 7 RZ5T-A6YJ Almost invincible 8 ATMT-KA2A Power up happens 2x as fast 9 BAMT-KA2A Power up happens 4x as fast 10 BWJA-B8WL Start and restart with full power-- normal level only 11 BGJA-B8W2 Start and restart with full power-- difficult level only

Castle of Illusion Starring Mickey Mouse 1 EABT-AA3E MASTER CODE--MUST BE ENTERE D 2 SAGA-BYWR Each item worth 5 items 3 NNGA-AACJ + NRRA-AABJ Maximum item capaci ty becomes 98 4 SC6A-AY0L Infinite items 5 SCYT-RYVN Keep items between levels 6 SCKT-AYTA Infinite tries, lose tries if you fall 7 SC8T-AYXR Infinite tries, don't lose tries if you fall 8 SCKA-AY1Y Invincibility 9 E5EA-AAGE Jump higher

Page 26: Sega Genesis Game Genie

Castlevania Bloodlines FOR CODES 1 THRU 9, LEAVE # OF PLAYERS AT 3 ON OPTI ONS SCREEN. 1 ARFA-ANAR Start with 7 lives 2 ARFA-ARAR Start with 8 lives 3 ARFA-ATAR Start with 9 lives 4 ARFA-AWAR Start with 10 lives 5 ARFA-BAAR Start with 11 lives 6 ARFA-ALJR Start with 26 lives 7 ARFA-BATR Start with 51 lives 8 ARFA-BL2R Start with 76 lives 9 ARFA-BXAR Start with 100 lives 10 AA0A-DA42 Infinite lives 11 REST-C6XR Protection from most hazards--N OT FALLS 12 AE6T-ACCW Start with 1 continue 13 AN6T-AGCW Start with 3 continues 14 AY6T-ALCW Start with 5 continues 15 A66T-ARCW Start with 7 continues 16 BE6T-AWCW Start with 9 continues 17 AXJA-AA5N Infinite continues 18 A26T-AA22 Always restart on the last level (ev en if you choose END) CODES 19 THRU 77 START YOU WITH 1 LIFE ON 1ST GAME. ALSO, CODES 1 THRU 10 WILL NOT AFFECT 1ST GAME LIVES. COD E 10 WILL WORK ONLY IF YOU HAVE MORE THAN 1 LIFE 19 9T6T-BGJ2 + AE6T-AAA4 Start on level 1-2 20 9T6T-BGJ2 + AJ6T-AAA4 Start on level 1-3 21 9T6T-BGJ2 + AN6T-AAA4 Start on level 1-4 22 9T6T-BGJ2 + A66T-AAA4 Start on level 1-5 23 9T6T-BGJ2 + BA6T-AAA4 Start on level 1-6 24 9T6T-BGJ2 + GN6T-AAA4 Start on level 1-6 Part 2 25 9T6T-BGJ2 + BE6T-AAA4 Start on level 1-7 26 9T6T-BGJ2 + BJ6T-AAA4 Start on level 1-8 27 9T6T-BGJ2 + BN6T-AAA4 Start on level 1-9 28 9T6T-BGJ2 + BT6T-AAA4 Start on level 1-10 29 9T6T-BGJ2 + BY6T-AAA4 Start on level 1-11 30 9T6T-BGJ2 + CE6T-AAA4 Start on level 2-1 31 9T6T-BGJ2 + CJ6T-AAA4 Start on level 2-2 32 9T6T-BGJ2 + CN6T-AAA4 Start on level 2-3 33 9T6T-BGJ2 + CY6T-AAA4 Start on level 2-4 34 9T6T-BGJ2 + C66T-AAA4 Start on level 2-5 35 9T6T-BGJ2 + DE6T-AAA4 Start on level 2-6 36 9T6T-BGJ2 + DA6T-AAA4 Start on level 2-7 37 9T6T-BGJ2 + DJ6T-AAA4 Start on level 3-1 38 9T6T-BGJ2 + DN6T-AAA4 Start on level 3-2 39 9T6T-BGJ2 + D66T-AAA4 Start on level 3-3 40 9T6T-BGJ2 + GE6T-AAA4 Start on level 3-4 41 9T6T-BGJ2 + JA6T-AAA4 Start on level 3-4 (ALTERNATE ROUTE) 42 9T6T-BGJ2 + DT6T-AAA4 Start on level 3-5 43 9T6T-BGJ2 + GJ6T-AAA4 Start on level 3-6 44 9T6T-BGJ2 + D26T-AAA4 Start on level 3-7 45 9T6T-BGJ2 + ET6T-AAA4 Start on level 3-8 46 9T6T-BGJ2 + DY6T-AAA4 Start on level 3-9 47 9T6T-BGJ2 + EA6T-AAA4 Start on level 4-1

Page 27: Sega Genesis Game Genie

48 9T6T-BGJ2 + EE6T-AAA4 Start on level 4-2 49 9T6T-BGJ2 + EJ6T-AAA4 Start on level 4-3 50 9T6T-BGJ2 + EN6T-AAA4 Start on level 4-4 51 9T6T-BGJ2 + FE6T-AAA4 Start on level 4-5 52 9T6T-BGJ2 + FJ6T-AAA4 Start on level 4-6 53 9T6T-BGJ2 + KA6T-AAA4 Start on level 4-7 54 9T6T-BGJ2 + GY6T-AAA4 Start on level 4-8 55 9T6T-BGJ2 + FT6T-AAA4 Start on level 4-9 56 9T6T-BGJ2 + FY6T-AAA4 Start on level 4-10 57 9T6T-BGJ2 + F26T-AAA4 Start on level 4-11 58 9T6T-BGJ2 + G26T-AAA4 Start on level 5-1 59 9T6T-BGJ2 + G66T-AAA4 Start on level 5-2 60 9T6T-BGJ2 + J26T-AAA4 Start on level 5-2 (ALTERNATE ROUTE) 61 9T6T-BGJ2 + HA6T-AAA4 Start on level 5-3 62 9T6T-BGJ2 + HE6T-AAA4 Start on level 5-4 63 9T6T-BGJ2 + HT6T-AAA4 Start on level 5-5 64 9T6T-BGJ2 + J66T-AAA4 Start on level 5-6 65 9T6T-BGJ2 + H26T-AAA4 Start on level 5-7 66 9T6T-BGJ2 + H66T-AAA4 Start on level 5-8 67 9T6T-BGJ2 + JJ6T-AAA4 Start on level 6-1 68 9T6T-BGJ2 + JN6T-AAA4 Start on level 6-2 69 9T6T-BGJ2 + JY6T-AAA4 Start on level 6-3 70 9T6T-BGJ2 + JT6T-AAA4 Start on level 6-4 71 9T6T-BGJ2 + E66T-AAA4 Start on level 6-5 72 9T6T-BGJ2 + C26T-AAA4 Start on level 6-6 73 9T6T-BGJ2 + FA6T-AAA4 Start on level 6-7 74 9T6T-BGJ2 + EY6T-AAA4 Start on level 6-8 75 9T6T-BGJ2 + KY6T-AAA4 Start on level 6-9 76 9T6T-BGJ2 + K26T-AAA4 Start on level 6-10 77 9T6T-BGJ2 + GA6T-AAA4 Start on level 6-11 78 HWET-AABT Start each life with 3/4 he alth 79 FCET-AABT Start each life with 1/2 he alth 80 CWET-AABT Start each life with 1/4 he alth 81 0B8A-D960 Meat power-up always fully heals 82 2V8A-D960 Meat power-up heals 3/4 of total health 83 7V8A-D960 Meat power-up heals 1/4 of total health 84 AB5T-CAE2 Red gems are worth 0 85 AK5T-CAE2 Red gems worth 2 86 AP5T-CAE2 Red gems worth 3 87 AV5T-CAE2 Red gems worth 4 88 AZ5T-CAE2 Red gems worth 5 89 CB5T-CAE2 Red gems worth 10 90 EB5T-CAE2 Red gems worth 20 91 GB5T-CAE2 Red gems worth 30 92 AB6A-CAGJ Blue gems worth 0 93 BB6A-CAGJ Blue gems worth 8 94 CB6A-CAGJ Blue gems worth 10 95 EB6A-CAGJ Blue gems worth 20 96 GB6A-CAGJ Blue gems worth 30 97 JB6A-CAGJ Blue gems worth 40 98 LB6A-CAGJ Blue gems worth 50 99 JB7A-DJXA Weapon power-ups worth 2x as much ( maximum normal level) 100 JB7A-DNXA Weapon power-ups instantly take you to maximum level 101 ANXT-CAHY Don't lose super weapon when damage d 102 AJYA-CA32 Don't lose super items (seeker orb/ super holy water) when damaged 103 AWEA-AA98 Keep current item after dying--WEAP ONS

Page 28: Sega Genesis Game Genie

SOMETIMES BECOME INVISIBLE 104 AWET-AA2E Keep current weapon level after dyi ng 105 AWET-AA5E Keep current number of gems after d ying 106 BCET-BN30 Begin each life with 8 gems 107 C4ET-BN30 Begin each life with 16 gems 108 E0ET-BN30 Begin each life with 25 gems 109 LCET-BN30 Begin each life with 50 gems 110 R0ET-BN30 Begin each life with 75 gems 111 XGET-BN30 Begin each life with 99 gems 112 AC6A-CAAW Using holy water doesn't cost any g ems 113 AL6A-CAAW Using holy water costs 2 gems DON'T USE AXE AND BOOMERANG CODES TOGETHER 114 AG6A-CAAY Using axe doesn't cost any gems 115 AG6A-CEAY Using axe costs 2 gems 116 AC6A-CCAY Using boomerang doesn't cos t any gems 117 AL6A-CCAY Using boomerang costs 2 gem s DON'T USE WATER AND AXE CODES TOGETHER 118 AW6A-CAA0 Using stronger (Up+C) holy water d oesn't cost any gems 119 AC6A-CJA0 Using stronger axe doesn't cost an y gems DON'T USE BOOMERANG AND WATER CODES TOGETHER 120 BC6A-CAA2 Using stronger boomerang doe sn't cost any gems 121 AW6A-CJA2 Using seeker orb costs 4 gem s instead of 8 122 AC6A-CJA2 Using seeker orb doesn't cos t any gems 123 AC6A-CJA4 Using super holy water costs 4 gems instead of 8 124 AC6A-CAA4 Using super holy water doesn 't cost any gems 125 RG5T-C6Z0 No items use up any gems whe n used

Centurion Defender of Rome 1 R19T-R60T MASTER CODE--MUST BE ENTERE D Initial Talents--money: 2 8XTA-RCAE A good starter (500) 3 7DTA-RGAE A big headstart (1,000) 4 VDTA-SGAE A major advantage (5,000) Initial Rank--determines how many legions or fleets you control: 5 K53A-RCDE Centurion 6 K53A-REDE Tribune 7 K53A-RGDE Legatus 8 K53A-RJDE General 9 K53A-RLDE Praetor 10 K53A-RNDE Consul 11 K53A-RRDE Proconsul 12 ACEA-AA4T Almost always prevent the po pulace under the Roman heel from go ing into revolt 13 HTST-BAG4 + NAST-AAG6 Increase the courag e of your legions 14 AXHT-AA6C Enable your chariot to take corners at any speed 15 DM1T-CA46 Fire ship catapult faster 16 HXTA-RJ2J Start with maximum honor 17 APOT-AAF4 Speed up battles slightly

Page 29: Sega Genesis Game Genie

Chakan 1 AKZA-TA7L Protection from most hits 2 AB3A-TCF2 Invincibility lasts longer a fter getting hit 3 DB3A-TAF2 Invincibility does not last as long 4 RLGA-TA4C Invincibility (falling still kills you) 5 ALJA-WA74 + ALJA-WA8J Using an alchemy doe s not use up potions 6 P0AT-XTVR Start with 4 blue potions 7 P0AT-XTVW Start with 4 green potions 8 P0AT-XTV0 Start with 4 red potions 9 P0AT-XTV4 Start with 4 clear potions 10 RGJA-W600 Super jump 11 ACGT-VE7W Infinite time 12 RGRT-W6TG Scythe always available 13 RGRA-W604 Grappling hook always availa ble 14 RGRA-W61N Battering mallet always avai lable 15 RGRT-W6T6 Battle axe always available

Chester Cheetah Wild Wild Quest 1 AA6T-AAFY Infinite lives--EXCEPT RALLY LEV EL 2 AA5A-AABG Start with 0 continues 3 AY5A-AABG Start with 5 continues 4 BE5A-AABG Start with 9 continues 5 AWBT-CA8R Infinite continues 6 ABAA-AAAE Infinite time 7 ABAA-AABG Infinite time and infinite lives --EXCEPT RALLY LEVEL 8 A1VT-CAFR Small paws worth about 5 instead of 1 9 CDVT-CAFR Small paws worth about 10 10 A5WA-CAA4 Medium paws worth about 6 instea d of 3 11 B9WA-CAA4 Medium paws worth about 15 12 CXWA-CAEG Big paws worth about 20 instead of 10 13 D5WA-CAEG Big paws worth about 30 14 AE5A-AADG Start each level with the map pi ece 15 AG2A-AAER Infinite cheese puffs on pickup- -EXCEPT RALLY LEVEL 16 AJ6A-AABT + AE6A-AABY Begin every level wi th 1 life 17 AJ6A-AABT + AJ6A-AABY Begin every level wi th 2 lives 18 AJ6A-AABT + AY6A-AABY Begin every level wi th 5 lives 19 AJ6A-AABT + A66A-AABY Begin every level wi th 7 lives 20 AJ6A-AABT + BE6A-AABY Begin every level wi th 9 lives

Columns 3 1 A1ZA-AAA0 + A1ZA-AABA + A1ZA-AABN 5 points neede d to attack opponent 2 A5ZA-AAA0 + A5ZA-AABA + A5ZA-AABN 6 points neede d to attack opponent 3 A9ZA-AAA0 + A9ZA-AABA + A9ZA-AABN 7 points neede d to attack opponent 4 BDZA-AAA0 + BDZA-AABA + BDZA-AABN 8 points neede d to attack opponent 5 BHZA-AAA0 + BHZA-AABA + BHZA-AABN 9 points neede d to attack opponent 6 B9ZA-AAA0 + B9ZA-AABA + B9ZA-AABN 15 points need ed to attack opponent 7 CXZA-AAA0 + CXZA-AABA + CXZA-AABN 20 points need ed to attack opponent 8 P5ZA-BGV2 Attacks always remove 1 row 9 P5ZA-BLV2 Attacks always remove 2 rows 10 P5ZA-BRV2 Attacks always remove 3 rows 11 P5ZA-BWV2 Attacks always remove 4 rows

Page 30: Sega Genesis Game Genie

12 P5ZA-B0V2 Attacks always remove 5 rows 13 P5ZA-B4V2 Attacks always remove 6 rows 14 P5ZA-B8V2 Attacks always remove 7 rows 15 P5ZA-BCV2 Attacks always remove 8 rows 16 PXZA-BEWL Attacks always add 1 row 17 PXZA-BJWL Attacks always add 2 rows 18 PXZA-BNWL Attacks always add 3 rows 19 PXZA-BTWL Attacks always add 4 rows 20 PXZA-BYWL Attacks always add 5 rows 21 PXZA-B2WL Attacks always add 6 rows 22 PXZA-B6WL Attacks always add 7 rows 23 PXZA-BAWL Attacks always add 8 rows 24 P5ZA-BEYG Magic stone "Dump" adds 1 row to enemy instead of 2 25 P5ZA-BNYG Magic stone "Dump" adds 3 rows t o enemy 26 P5ZA-BTYG Magic stone "Dump" adds 4 rows t o enemy 27 P5ZA-BYYG Magic stone "Dump" adds 5 rows t o enemy 28 P5ZA-B2YG Magic stone "Dump" adds 6 rows t o enemy 29 P5ZA-B6YG Magic stone "Dump" adds 7 rows t o enemy 30 P5ZA-BAYG Magic stone "Dump" adds 8 rows t o enemy

Comix Zone 1. HVDV-7AAT + AFDV-6AAW Start on Episode 1, Section 2 2. HVDV-7AAT + AKDV-6AAW Start on Episode 2, Section 1 3. HVDV-7AAT + APDV-6AAW Start on Episode 2, Section 2 4. HVDV-7AAT + AVDV-6AAW Start on Episode 3, Section 1 5. HVDV-7AAT + AZDV-6AAW Start on Episode 3, Section 2 6. AJDV-4A4L No damage from attacking soli d objects 7. AJCV-4A56 No damage from enemies, explo sions, hazards, etc. 8. 963B-4JAC Ice Tea fully heals player 9. JBDV-6CB2 Start with 1/4 health 10. TBDV-6EB2 Start with 1/2 health 11. 2BDV-6GB2 Start with 3/4 health

Contra Hard Corps 1 RHVA-A6WR Invincible 2 RERT-C6X4 Infinite lives 3 AYCT-AAH4 Start with 5 lives 4 BJCT-AAH4 Start with 10 lives 5 DECT-AAH4 Start with 25 lives 6 GJCT-AAH4 Start with 50 lives 7 NNCT-AAH4 Start with 99 lives 8 AMCT-AA4T Infinite continues 9 ADAA-AAG6 No continues 10 H9GA-AAE6 Start with all weapons 11 AM4A-AA8C You don't lose a weapon whe n you die 12 RFTT-C614 Each bomb found is worth 99 bombs 13 AJVA-CA8Y Infinite bombs on pick-up

Page 31: Sega Genesis Game Genie

Cool Spot 1 ATGT-4A6L Invincibility 2 RG7T-26XJ Infinite lives 3 REHA-46V8 Infinite time to complete r ound„ SWITCH OFF AT END OF ROUND TO GO ON CODES 4 THRU 11: NORMAL MODE ONLY 4 GEET-4AEN Start with 2 lives 5 GJET-4AEN Start with 3 lives 6 GTET-4AEN Start with 5 lives 7 GYET-4AEN Start with 6 lives 8 G2ET-4AEN Start with 7 lives 9 G6ET-4AEN Start with 8 lives 10 HAET-4AEN Start with 9 lives 11 HEET-4AEN Start with 10 lives 12 AHGT-2AFJ Start with 1 health point 13 ASGT-2AFJ Start with 3 health points 14 A1GT-2AFJ Start with 5 health points CODES 15 THRU 31: NORMAL MODE ONLY 15 GHGT-3AM4 10 points needed to get to complete round 16 GMGT-3AM4 20 points needed to get to complete round 17 GSGT-3AM4 30 points needed to get to complete round 18 GXGT-3AM4 40 points needed to get to complete round 19 GIGT-3AM4 50 points needed to get to complete round 20 G9GT-3AM4 70 points needed to get to complete round 21 HDGT-3AM4 80 points needed to get to complete round 22 HHGT-3AM4 90 points needed to get to complete round 23 GDGT-3AMT 5 points needed to get to b onus round 24 GHGT-3AMT 15 points needed to get to bonus round 25 GMGT-3AMT 25 points needed to get to bonus round 26 GSGT-3AMT 35 points needed to get to bonus round 27 GXGT-3AMT 45 points needed to get to bonus round 28 G1GT-3AMT 55 points needed to get to bonus round 29 G5GT-3AMT 65 points needed to get to bonus round 30 G9GT-3AMT 75 points needed to get to bonus round 31 HHGT-3AMT 95 points needed to get to bonus round

Crack Down 1 9W6T-BCKL + AW6T-AABN Start at stage 2 2 9W6T-BCKL + BC6T-AABN Start at stage 3 3 9W6T-BCKL + BW6T-AABN Start at stage 4 4 AC6T-AACG + WW6T-BCCJ Player 1 starts with 1 life 5 AC6T-AACG + YC6T-BCCJ Player 1 starts with 2 lives 6 AC6T-AACG + V46T-BECJ Player 1 starts with 6 lives 7 AC6T-AACG + R46T-BECJ Player 1 starts with 11 lives 8 AC6T-AACG + Z46T-AG4J Player 1 starts with 26 lives 9 AC6T-AAD4 + WW6T-BCD6 Player 2 starts with 1 life 10 AC6T-AAD4 + YC6T-BCD6 Player 2 starts with 2 lives 11 AC6T-AAD4 + V46T-BED6 Player 2 starts with 6 lives 12 AC6T-AAD4 + R46T-BED6 Player 2 starts with 11 lives 13 AC6T-AAD4 + Z46T-AG56 Player 2 starts with 26 lives

Page 32: Sega Genesis Game Genie

14 AC6T-AAC6 + FC6T-AG48 Player 1 starts with 50 machine gun rounds 15 AC6T-AAC6 + GW6T-BLL8 Player 1 starts with 10 0 machine gun rounds 16 AC6T-AADG + FC6T-AG5J Player 1 starts with 50 cannon rounds 17 AC6T-AADG + GW6T-BLMJ Player 1 starts with 10 0 cannon rounds 18 AC6T-AADT + 6C6T-BRDW Player 1 starts with 6 super bombs 19 AC6T-AADT + 8C6T-BRDW Player 1 starts with 9 super bombs 20 AVMT-AA5W + AVNA-AA4R Player 1 has infinite s uper bombs 21 AC6T-AAET + FC6T-AG6W Player 2 starts with 50 machine gun rounds 22 AC6T-AAET + GW6T-BLNW Player 2 starts with 10 0 machine gun rounds 23 AC6T-AAE4 + FC6T-AG66 Player 2 starts with 50 cannon rounds 24 AC6T-AAE4 + GW6T-BLN6 Player 2 starts with 10 0 cannon rounds 25 AC6T-AAFE + 6C6T-BRFG Player 2 starts with 6 super bombs 26 AC6T-AAFE + 8C6T-BRFG Player 2 starts with 9 super bombs 27 AVMT-AA76 + AVNA-AA2G Player 2 has infinite s upply of super bombs 28 ADMT-AADL + WXMT-BCDN Player 1 continues with 1 life 29 ADMT-AADL + YDMT-BCDN Player 1 continues with 2 lives 30 ADMT-AADL + V5MT-BEDN Player 1 continues with 6 lives 31 ADMT-AADL + R5MT-BEDN Player 1 continues with 11 lives 32 ADMT-AADL + Z5MT-AG5N Player 1 continues with 26 lives 33 ADNA-AAFT + WXNA-BCFW Player 2 continues with 1 life 34 ADNA-AAFT + YDNA-BCFW Player 2 continues with 2 lives 35 ADNA-AAFT + V5NA-BEFW Player 2 continues with 6 lives 36 ADNA-AAFT + R5NA-BEFW Player 2 continues with 11 lives 37 ADNA-AAFT + Z5NA-AG7W Player 2 continues with 26 lives 38 ADST-AAGY Continue with 0 machine gun rou nds instead of 30 39 BMST-AAGY Continue with 10 machine gun ro unds 40 GMST-AAGY Continue with 50 machine gun ro unds 41 NXST-AAGY Continue with 100 machine gun r ounds 42 ADST-AAG0 Continue with 0 cannon rounds i nstead of 30 43 BMST-AAG0 Continue with 10 cannon rounds 44 GMST-AAG0 Continue with 50 cannon rounds 45 NXST-AAG0 Continue with 100 cannon rounds 46 ADST-AAG2 Continue with 0 super bombs ins tead of 4 47 AMST-AAG2 Continue with 2 super bombs 48 A1ST-AAG2 Continue with 5 super bombs 49 BHST-AAG2 Continue with 9 super bombs 50 BDMA-AA9E Infinite lives--player 1 51 BDNA-AA3N Infinite lives--player 2 52 1K3T-FBFC + 6B3T-EOPE + JV3T-EL7G Get first 1-up at 1,000 points 53 HV3T-FEP8 + AF3T-EAGA Get 2nd, 3rd, etc., 1-ups every 10,000 points 54 RF3T-E60R 1-up worth nothing 55 LK3T-FJ0R 1-up worth double 56 LK3T-FN0R 1-up worth triple

Cross Fire 1 BNXT-CAF4 + BJXT-CAHE Choose from 1 to 10 lives 2 DJXT-CAF4 + DEXT-CAHE Choose from 1 to 25 lives 3 NYXT-CAF4 + NTXT-CAHE Choose from 1 to 10 0 lives 4 BAJA-AA2N Infinite lives 5 ACHT-AAB2 Start with 0 bombs 6 AGHT-AAB2 Start with 1 bomb 7 ALHT-AAB2 Start with 2 bombs 8 A0HT-AAB2 Start with 5 bombs 9 A8HT-AAB2 Start with 7 bombs 10 BGHT-AAB2 Start with 9 bombs 11 AT8A-EA6R Infinite bombs 12 HGBA-BJ1Y Each set of Bs worth 2 bomb s 13 HGBA-BN1Y Each set of Bs worth 3 bomb s 14 HGBA-BT1Y Each set of Bs worth 4 bomb s 15 HGBA-BY1Y Each set of Bs worth 5 bomb s 16 AAJA-AAAG + ACHT-AACA Start with 0 turbos

Page 33: Sega Genesis Game Genie

17 AJJA-AAAG + ALHT-AACA Start with 2 turbos 18 ANJA-AAAG + ARHT-AACA Start with 3 turbos 19 AYJA-AAAG + A0HT-AACA Start with 5 turbos 20 A6JA-AAAG + A8HT-AACA Start with 7 turbos 21 BEJA-AAAG + BGHT-AACA Start with 9 turbos 22 ATKA-AA2T Infinite turbos 23 HGBA-BJ1C Each set of Ts worth 2 turb os 24 HGBA-BN1C Each set of Ts worth 3 turb os 25 HGBA-BT1C Each set of Ts worth 4 turb os 26 HGBA-BY1C Each set of Ts worth 5 turb os 27 GNKA-AAA8 Each turbo lasts about 1 se cond 28 N2KA-AAA8 Each turbo lasts about 2 se conds 29 XJKA-AAA8 Each turbo lasts about 3 se conds 30 N2KA-ACA8 Each turbo lasts about 7 se conds 31 AAKA-AEA8 Each turbo lasts about 10 s econds 32 AAKA-AGA8 Each turbo lasts about 15 s econds 33 ATKA-AA4R Each turbo lasts for the re st of the round 34 ACHT-AACJ Start with 0 calls 35 ALHT-AACJ Start with 2 calls 36 ARHT-AACJ Start with 3 calls 37 A0HT-AACJ Start with 5 calls 38 A8HT-AACJ Start with 7 calls 39 BGHT-AACJ Start with 9 calls 40 ATST-AA5C Infinite calls 41 HF9T-BJYN Each transceiver item worth 2 calls 42 HF9T-BNYN Each transceiver item worth 3 calls 43 HF9T-BTYN Each transceiver item worth 4 calls 44 HF9T-BYYN Each transceiver item worth 5 calls 45 HGBT-BJTR Each set of Ps worth 2x nor mal in shot power 46 HGBT-BNTR Each set of Ps worth 3x nor mal in shot power 47 ATHT-AA9W Keep shot power level after dying

Cyberball 1 DAHT-AA7C MASTER CODE--MUST BE ENTERED 2 ACLT-ACGY Start with $10,000--1-player ga me 3 LCLT-AEGY Start with $25,000--1-player ga me 4 ACLT-BAGY Start with $100,000--1-player g ame 5 ACLT-ALRY Start with $250,000--1-player g ame 6 ACLT-BA0Y Start with $500,000--1-player g ame 7 XGLT-BXGY Start with $999,900--1-player game 8 ACLT-ACHL Player 1 starts with $10,000--2-play er game 9 LCLT-AEHL Player 1 starts with $25,000--2-play er game 10 ACLT-ALHL Player 1 starts with $50,000--2-play er game 11 ACLT-BAHL Player 1 starts with $100,000--2-pla yer game 12 ACLT-ALSL Player 1 starts with $250,000--2-pla yer game 13 ACLT-BA1L Player 1 starts with $500,000--2-pla yer game 14 XGLT-BXHL Player 1 starts with $999,900--2-pla yer game 15 ACLT-ACHT Player 2 starts with $10,000 16 LCLT-AEHT Player 2 starts with $25,000 17 ACLT-ALHT Player 2 starts with $50,000 18 ACLT-BAHT Player 2 starts with $100,000 19 ACLT-ALST Player 2 starts with $250,000 20 ACLT-BA1T Player 2 starts with $500,000 21 XGLT-BXHT Player 2 starts with $999,900 22 ALVT-AACA Workshop purchases are free--1-playe r game 23 ALTT-AAEA Workshop purchases are free for play er 1-- 2-player game

Page 34: Sega Genesis Game Genie

24 ALVA-AADN Workshop purchases are free for play er-2 25 LDDT-AAHJ Play selection timer runs down at 1/ 10x normal speed 26 HDDT-AAHJ Play selection timer runs down at 1/ 7x normal speed 27 EDDT-AAHJ Play selection timer runs down at 1/ 4x normal speed 28 CDDT-AAHJ Play selection timer runs down at 1/ 2x normal speed 29 AXDT-AAHJ Play selection timer runs down at 2x normal speed 30 ASDT-AAHJ Play selection timer runs down at 3x normal speed 31 AMDT-AAHJ Play selection timer runs down at 4x normal speed 32 BXDT-AA9N Freeze play selection timer 33 AMEA-AAGW Game clock runs at 10x normal speed 34 AXEA-AAGW Game clock runs at 5x normal speed 35 BMEA-AAGW Game clock runs at 2x normal speed 36 FDEA-AAGW Game clock runs at 1/2x normal speed 37 NXEA-AAGW Game clock runs at 1/5x normal speed 38 3DEA-AAGW Game clock runs at 1/10x normal spee d

D.J. Boy 1 BCZA-JA94 Almost infinite life 2 AGMT-JADR Start with life meter at le ngth of 1 3 ARMT-JADR Start with life meter at le ngth of 3 4 A0MT-JADR Start with life meter at le ngth of 5 5 A4MT-JADR Start with life meter at le ngth of 6 6 A8MT-JADR Start with life meter at le ngth of 7 7 BCMT-JADR Start with life meter at le ngth of 8 8 BGMT-JADR Start with life meter at le ngth of 9 9 BLMT-JADR Start with life meter at le ngth of 10 10 AGMT-JADG Start with 1 life point in life meter 11 ALMT-JADG Start with 2 life points in life meter 12 ARMT-JADG Start with 3 life points in life meter 13 A0MT-JADG Start with 5 life points in life meter 14 A4MT-JADG Start with 6 life points in life meter 15 A8MT-JADG Start with 7 life points in life meter 16 BCMT-JADG Start with 8 life points in life meter 17 BGMT-JADG Start with 9 life points in life meter 18 BLMT-JADG Start with 10 life points i n life meter 19 AT6T-JA6A Life meter not extended at end of each round 20 SE6T-KEYA Life meter extended by 1 at end of each round 21 SE6T-KNYA Life meter extended by 3 at end of each round 22 CKBA-JA8N All items in the item shop are free 23 AVBA-JA84 All items in the item shop that you can afford are free WITH CODES 24 THRU 27 DON'T GRAB TOO MANY COINS OR COUNTER WILL START OVER AT ZERO 24 SHFA-MJWY All coins worth 40 25 SHFA-MNWY All coins worth 60 26 SHFA-MYWY All coins worth 100 27 SHFA-MAWY All coins worth 160

Page 35: Sega Genesis Game Genie

The Death and Return of Superman 1. AAOT-DYFC Start with 1 life 2. AJOT-DYFC Start with 3 lives 3. ANOT-DYFC Start with 4 lives 4. AYOT-DYFC Start with 6 lives 5. BEOT-DYFC Start with 10 lives 6. ACDT-ANPE Infinite lives 7. ACBA-AANL Start with 1/2 health on yo ur first life 8. ACBA-BANL Start with 3/4 health on yo ur first life 9. ACBA-ABEL Start with double health on your first life 10. ECDT-BYFT Start with 1/2 health after your first life 11. GCDT-BYFT Start with 3/4 health after your first life 12. TCDT-BYFT Start with double health af ter your first life 13. AEOT-DYEO Start with 1 special attack 14. AJOT-DYEO Start with 2 special attack s 15. AYOT-DYEO Start with 5 special attack s 16. BEOT-DYEO Start with 9 special attack s 17. ACLT-ANLC Infinite special attacks

Decapattack 1 AJBT-AA3G MASTER CODE--MUST BE ENTERE D 2 R17T-E60G Almost invincible 3 AL2T-EA5W Bridge segments don't fall 4 CX8A-EA5N Infinite everything 5 G57A-FAPA Start with 6 lives 6 G57A-FAN2 Start with 6 of everything 7 GX7A-FAN2 Start with 4 of everything 8 GH7A-FAN2 Start with 1 of everything

Desert Strike 1 RH9T-860E MASTER CODE--MUST BE ENTERE D NOTE: DON'T GO TO THE PASSWORD SCREEN WHEN USING CODES 2 THRU 4, OR YOU CAN END UP BACK ON CAMPAIGN 1 2 AE1A-AAGG Start at campaign 2 3 AJ1A-AAGG Start at campaign 3 4 AN1A-AAGG Start at campaign 4 5 AE1A-AADC Start with 1 life instead of 3 6 AJ1A-AADC Start with 2 lives 7 AY1A-AADC Start with 5 lives 8 BE1A-AADC Start with 9 lives 9 D3ZA-AA7E Infinite lives 10 MBST-WEEN Chain gun capacity is 600 rou nds instead of 1,178 11 4BST-WREN Chain gun capacity is 2,000 r ounds 12 VBST-XGEN Chain gun capacity is 5,000 r ounds 13 AKST-WAER Chain gun inflicts 2 points of dama ge instead of 3 14 A3ST-WAER Chain gun inflicts 6 points of dama ge 15 BVST-WAER Chain gun inflicts 12 points of dam age 16 CVST-WAFL Hydra capacity is 20 rockets instea d of 38 17 NVST-WAFL Hydra capacity is 100 rockets 18 FVST-WCFL Hydra capacity is 300 rockets 19 BKST-WAFN Hydra rocket inflicts 10 points of damage instead of 25 20 GKST-WAFN Hydra rocket inflicts 50 points of damage 21 NVST-WAFN Hydra rocket inflicts 100 points of damage

Page 36: Sega Genesis Game Genie

22 AVST-WAGJ Hellfire capacity is 4 missiles ins tead of 8 23 DFST-WAGJ Hellfire capacity is 25 missiles 24 NPST-WAGJ Hellfire capacity is 99 missiles 25 GKST-WAGL Hellfire missile inflicts 50 points of damage instead of 100 26 3BST-WAGL Hellfire missile inflicts 200 point s of damage 27 WBST-WCGL Hellfire missile inflicts 400 point s of damage 28 AMLT-AA44 Infinite capacity for all weapons 29 GKET-AAAC Fuel capacity is 50 units instead o f 100 30 3BET-AAAC Fuel capacity is 200 units 31 8VET-ACAC Fuel capacity is 500 units 32 AVET-AAF8 Helicopter consumes fuel faster 33 AFET-AAF8 Helicopter consumes fuel slower 34 ABET-AAF8 Helicopter consumes no fuel 35 FVET-ACGT Maximum armor protection is 300 ins tead of 600 36 0BET-AJGT Maximum armor protection is 1,200 37 2VET-AWGT Maximum armor protection is 2,500 38 AHSA-AAFR Helicopter carries 1 passenger inst ead of 6 39 ASSA-AAFR Helicopter carries 3 passengers 40 BMSA-AAFR Helicopter carries 10 passengers 41 SHRA-BJYR Red cross box worth 2 extra lives i nstead of 1 42 SHRA-BTYR Red cross box worth 4 extra lives 43 AXRA-AA6R Red cross box worth nothing

Dick Tracy 1 AHNA-JABE Start with 1 life instead o f 3 2 A1NA-JABE Start with 5 lives 3 A9NA-JABE Start with 7 lives 4 BHNA-JABE Start with 9 lives 5 DHNA-JABE Start with 25 lives 6 GMNA-JABE Start with 50 lives 7 NSNA-JABE Start with 99 lives 8 EW7A-LA7C Almost invincible 9 RGDA-N6WG Infinite time

Dinoland 1 AF1T-AAGR Player 1 starts with 1 life 2 AK1T-AAGR Player 1 starts with 2 live s 3 AV1T-AAGR Player 1 starts with 4 live s 4 AZ1T-AAGR Player 1 starts with 5 live s 5 A31T-AAGR Player 1 starts with 6 live s 6 A71T-AAGR Player 1 starts with 7 live s 7 BB1T-AAGR Player 1 starts with 8 live s 8 BF1T-AAGR Player 1 starts with 9 live s 9 R1GA-A6ZT Infinite lives for player 1 --1-player game 10 J35T-AA7R Infinite lives for player 1 --2-player game 11 AF1T-AAG4 Player 2 starts with 1 life 12 AK1T-AAG4 Player 2 starts with 2 live s 13 AV1T-AAG4 Player 2 starts with 4 live s 14 AZ1T-AAG4 Player 2 starts with 5 live s 15 A31T-AAG4 Player 2 starts with 6 live s 16 A71T-AAG4 Player 2 starts with 7 live s 17 BB1T-AAG4 Player 2 starts with 8 live s 18 BF1T-AAG4 Player 2 starts with 9 live s 19 C35T-AA88 Infinite lives--player 2 20 AZ1T-AAGJ Player 1 starts with 5 bonu s points

Page 37: Sega Genesis Game Genie

21 CV1T-AAGJ Player 1 starts with 20 bon us points 22 GK1T-AAGJ Player 1 starts with 50 bon us points 23 NV1T-AAGJ Player 1 starts with 100 bo nus points 24 AZ1T-AAGY Player 2 starts with 5 bonu s points 25 CV1T-AAGY Player 2 starts with 20 bon us points 26 GK1T-AAGY Player 2 starts with 50 bon us points 27 NV1T-AAGY Player 2 starts with 100 bo nus points

Double Dragon 5 1 AX2A-GA9J Infinite continues 2 AMZT-EA2G Both players invulnerable to mo st damage 3 CW4A-CAH2 Start with 1/4 health 4 FC4A-CAH2 Start with 1/2 health 5 HW4A-CAH2 Start with 3/4 health 6 AE5T-JAA0 Start with 1 reserve point 7 AJ5T-JAA0 Start with 2 reserve points 8 AN5T-JAA0 Start with 3 reserve points 9 AT5T-JAA0 Start with 4 reserve points 10 AY5T-JAA0 Start with 5 reserve points 11 A25T-JAA0 Start with 6 reserve points 12 9F8T-HAXR Play as either of the two bosse s--NOT IN QUEST MODE 13 AMDT-EA3E Charging isn't necessary for sp ecial moves 14 Z5WA-AEVE Dizzy is over instantly 15 AC0A-HA3N Always fight Billy Lee 16 AG0A-HA3N Always fight Jimmy Lee 17 AL0A-HA3N Always fight Jawbreaker 18 AR0A-HA3N Always fight Icepick 19 AW0A-HA3N Always fight Shadow Master 20 A00A-HA3N Always fight Bones 21 A40A-HA3N Always fight Sickle 22 A80A-HA3N Always fight Blade 23 BC0A-HA3N Always fight Trigger Happy 24 BG0A-HA3N Always fight Countdown 25 BL0A-HA3N Always fight Dominique 26 BR0A-HA3N Always fight Sekka

Dr. Robotnik's Mean Bean Machine CODES 1 THRU 12 ARE FOR SCENARIO MODE ONLY 1 AW9A-AAH8 Start on Stage 2 2 A09A-AAH8 Start on Stage 3 3 A49A-AAH8 Start on Stage 4 4 A89A-AAH8 Start on Stage 5 5 BC9A-AAH8 Start on Stage 6 6 BG9A-AAH8 Start on Stage 7 7 BL9A-AAH8 Start on Stage 8 8 BR9A-AAH8 Start on Stage 9 9 BW9A-AAH8 Start on Stage 10 10 B09A-AAH8 Start on Stage 11 11 B49A-AAH8 Start on Stage 12 12 B89A-AAH8 Start on Stage 13 13 ALNT-AA66 Refugee beans are disabled 14 VWNT-AAHE Refugee beans come in small er amounts 15 ERNT-AAHE Refugee beans come in large r amounts 16 C8NT-AAHE Refugee beans come in large r amounts

Page 38: Sega Genesis Game Genie

Dragon: The Bruce Lee Story 1. VADT-AABT Both players start with 1/4 energy 2. AADT-ACBT Both players start with 1/2 energy 3. VADT-ACBT Both players start with 3/4 energy 4. ACPT-AAA8 Super power 5. 98AT TCAR Standing weak kick does mor e damage 6. 977T TCEW Standing weak punch does mo re damage 7. 978A TCC4 Crouching weak kick does mo re damage 8. C38A V92T Crouching weak punch does m ore damage

Dragon's Fury 1 AECT-BA3W Start game with 1 ball instead of 3 2 AJCT-BA3W Start with 2 balls 3 ATCT-BA3W Start with 4 balls 4 AYCT-BA3W Start with 5 balls 5 A6CT-BA3W Start with 7 balls 6 BJCT-BA3W Start with 10 balls 7 B6CT-BA3W Start with 15 balls 8 DECT-BA3W Start with 25 balls 9 GJCT-BA3W Start with 50 balls 10 KNCT-BA3W Start with 75 balls 11 NTCT-BA3W Start with 100 balls 12 RE0A-A6WR Infinite balls 13 AACT-AAEN Start with 0 bonus points instead of 100 14 AYCT-AAEN Start with 500 bonus points 15 BJCT-AAEN Start with 1000 bonus points 16 B6CT-AAEN Start with 1500 bonus points 17 DECT-AAEN Start with 2,500 bonus points 18 GJCT-AAEN Start with 5,000 bonus points 19 KNCT-AAEN Start with 7,500 bonus points 20 NNCT-AAEN Start with 9,900 bonus points 21 AJCT-AAE0 Start with bonus multiplier at 2 instead of 1 22 ANCT-AAE0 Start with bonus multiplier at 3 23 ATCT-AAE0 Start with bonus multiplier at 4 24 AYCT-AAE0 Start with bonus multiplier at 5 25 A6CT-AAE0 Start with bonus multiplier at 7 26 BECT-AAE0 Start with bonus multiplier at 9 27 AVPA-AA8L Bonus points never reset when bon us is collected 28 AVPA-AA8Y Bonus multiplier never resets whe n bonus is collected

Dune: The Battle for Arrakis FOR CODES 1 THRU 8, IF YOU CHANGE FAMILIES YOU WILL START ON LEVEL 1 1 AK0T-DA2C Start on Scenario 2 2 AP0T-DA2C Start on Scenario 3 3 AV0T-DA2C Start on Scenario 4 4 AZ0T-DA2C Start on Scenario 5 5 A30T-DA2C Start on Scenario 6 6 A70T-DA2C Start on Scenario 7 7 BB0T-DA2C Start on Scenario 8 8 BF0T-DA2C Start on Scenario 9 9 BK0T-DA2C Show credits 10 A5BA-AA6G Construction done faster and cheaper than normal

Page 39: Sega Genesis Game Genie

11 ADAA-ACGR Buildings fixed faster and c heaper than normal 12 ADAA-AAGR Buildings cannot be fixed-wi ll still use up money if you try to fix them 13 AMZT-AA6R Buildings not damaged when l ayed on rock instead of concrete

Dynamite Duke 1 BJWA-AA5W Invincibility 2 AJBT-AAG2 Start on stage 2 3 ANBT-AAG2 Start on stage 3 4 ATBT-AAG2 Start on stage 4 5 AYBT-AAG2 Start on stage 5 6 A2BT-AAG2 Start on stage 6 7 A6BT-AAG2 Start on stage 7 8 F31T-BJ1W + AB1T-AA96 Each D pick-up wort h 2 dynamite punches 9 F31T-BT1W + AB1T-AA96 Each D pick-up wort h 4 dynamite punches 10 F31T-B21W + AB1T-AA96 Each D pick-up wort h 6 dynamite punches 11 F31T-BA1W + AB1T-AA96 Each D pick-up wort h 8 dynamite punches 12 AJWA-AA20 Infinite dynamite punches 13 NTBT-AAH0 Begin each stage with 100 r ounds of ammo 14 9JBT-AAH0 Begin each stage with 250 r ounds of ammo 15 72BT-AEH0 Begin each stage with 750 r ounds of ammo 16 66BT-AGH0 Begin each stage with 999 r ounds of ammo 17 AJYT-AA6A Infinite machine gun ammo 18 ATNA-AA2A Keep ammo when advancing to next stage 19 BK2A-AAAN 4-bullet box worth 10 round s 20 DF2A-AAAN 4-bullet box worth 25 round s 21 NV2A-AAAN 4-bullet box worth 100 roun ds 22 CV2A-AAA0 8-bullet box worth 20 round s 23 GK2A-AAA0 8-bullet box worth 50 round s 24 3B2A-AAA0 8-bullet box worth 200 roun ds 25 WB2A-ACA0 8-bullet box worth 400 roun ds 26 GK2A-AACC Full-auto weapon carries 50 rounds 27 NV2A-AACC Full-auto weapon carries 10 0 rounds 28 8V2A-ACCC Full-auto weapon carries 50 0 rounds 29 BTYA-AA9N Full-auto weapon lasts unti l next stage 30 CB2A-AAE8 Magnum pistol carries 15 ro unds 31 GP2A-AAE8 Magnum pistol carries 50 ro unds 32 NZ2A-AAE8 Magnum pistol carries 100 r ounds 33 3F2A-AAE8 Magnum pistol carries 200 r ounds 34 G2YT-AA3J Magnum pistol lasts until n ext stage 35 A32A-AAF4 Bazooka carries 5 rounds 36 CZ2A-AAF4 Bazooka carries 20 rounds 37 GP2A-AAF4 Bazooka carries 50 rounds 38 NZ2A-AAF4 Bazooka carries 100 rounds 39 CJYT-AA4N Bazooka lasts until next st age 40 BB2A-AABG Flak jacket less protective 41 EB2A-AABG Flak jacket more protective 42 NV2A-AABG Flak jacket much more prote ctive 43 BB2A-AAC0 First aid restores 1 bar of life gauge 44 FB2A-AAC0 First aid restores 5 bars o f life gauge 45 JB2A-AAC0 First aid restores life gau ge to full

Page 40: Sega Genesis Game Genie

Earthworm Jim 1 GC3C-JA9W Infinite health--may cause graphic errors 2 GC3C-JA4C Infinite ammo 3 AW6C-JA2T Infinite continues 4 CT3W-LA9T No air loss in Sea Pod 5 J4BW-LA4Y No damage to Sea Pod from r unning into walls 6 GG3C-JAAR Start with 1 life on Practi ce level 7 GR3C-JAAR Start with 3 lives on Pract ice level 8 G83C-JAAR Start with 7 lives on Pract ice level 9 HG3C-JAAR Start with 9 lives on Pract ice level 10 GG3C-JAA6 Start with 1 life on Normal level 11 GL3C-JAA6 Start with 2 lives on Norma l level 12 G03C-JAA6 Start with 5 lives on Norma l level 13 G83C-JAA6 Start with 7 lives on Norma l level 14 HG3C-JAA6 Start with 9 lives on Norma l level 15 GG3C-JABL Start with 1 life on Diffic ult level 16 GR3C-JABL Start with 3 lives on Diffi cult level 17 G03C-JABL Start with 5 lives on Diffi cult level 18 G83C-JABL Start with 7 lives on Diffi cult level 19 HG3C-JABL Start with 9 lives on Diffi cult level CODES 21-27-SWITCH OFF BEFORE BUNGEE JUMPING LEVELS 20 G03W-JAGA Start with 150% health 21 GL3W-JAF6 Start with 200% health 22 GR3W-JAF6 Start with 300% health 23 GW3W-JAF6 Start with 400% health 24 G03W-JAF6 Start with 500% health 25 G83W-JAF6 Start with 700% health 26 HG3W-JAF6 Start with 900% health 27 SE9C-MAT4 Health power-ups worth 8 on Practice, 7 on Normal, 6 on HARD 28 SE9C-MJT4 Health power-ups worth 2 on Practice, 1 on Normal, 0 on HARD 29 SE9C-MNT4 Health power-ups worth 3 on Practice, 2 on Normal, 1 on HARD 30 G02W-JAH4 Start with 1500 Plasma shot s-1st life only 31 GL2W-JAH0 Start with 2000 Plasma shot s-1st life only 32 GR2W-JAH0 Start with 3000 Plasma shot s-1st life only 33 G02W-JAH0 Start with 5000 Plasma shot s-1st life only 34 G82W-JAH0 Start with 7000 Plasma shot s-1st life only 35 HG2W-JAH0 Start with 9000 Plasma shot s-1st life only 36 GZRC-KCME Start with 1500 Plasma shot s-2nd life and after 37 GBRC-KEME Start with 2000 Plasma shot s-2nd life and after 38 GBRC-KGME Start with 3000 Plasma shot s-2nd life and after 39 GBRC-KLME Start with 5000 Plasma shot s-2nd life and after 40 GBRC-KRME Start with 7000 Plasma shot s-2nd life and after 41 GBRC-KWME Start with 9000 Plasma shot s-2nd life and after 42 NT1W-LAC8 Plasma gun power-ups worth 100 43 FT1W-LCC8 Plasma gun power-ups worth 300 44 8T1W-LCC8 Plasma gun power-ups worth 500 45 721W-LEC8 Plasma gun power-ups worth 750 46 7A1W-LGC8 Plasma gun power-ups worth 1000 47 AP5C-JAE2 Start with 3 continues on N ormal level

Page 41: Sega Genesis Game Genie

48 AZ5C-JAE2 Start with 5 continues on N ormal level 49 A75C-JAE2 Start with 7 continues on N ormal level 50 BF5C-JAE2 Start with 9 continues on N ormal level 51 AF5C-JADY Start on What the Heck 52 AK5C-JADY Start on Snowman Boss 53 AP5C-JADY Start on Evil Boss 54 B35C-JADY Start on Sea Tunnels 55 B75C-JADY Start on Pod Races 56 AV5C-JADY Start on Snot a Problem 1 57 AZ5C-JADY Start on Snot a Problem 2 58 A35C-JADY Start on Snot a Problem 3 59 A75C-JADY Start on Peter Puppy 60 BB5C-JADY Start on Slug For Butt 61 BF5C-JADY Start on Helicopter 62 BK5C-JADY Start on Professor's Lab 63 BP5C-JADY Start on Chicken Fly 64 BV5C-JADY Start on Naked Worm 65 BZ5C-JADY Start on Intestines 66 C75C-JADY Start on Darkness 1 67 DB5C-JADY Start on Darkness 2 68 DF5C-JADY Start on Darkness 3 69 DK5C-JADY Start on Darkness 4 70 DP5C-JADY Start on Darkness 5 71 DV5C-JADY Start on Psy-crow level (bet ween levels 1 and 2)

Earthworm Jim 2 1. GBZW-LAFN Start with no ammo 2. GKZW-LAFN Start with 2000 bullets 3. GPZW-LAFN Start with 3000 bullets 4. GVZW-LAFN Start with 4000 bullets 5. GZZW-LAFN Start with 5000 bullets 6. G3ZW-LAFN Start with 6000 bullets 7. G7ZW-LAFN Start with 7000 bullets 8. HBZW-LAFN Start with 8000 bullets 9. HFZW-LAFN Start with 9000 bullets 10. K7ZW-L8FN Start with mega ammo 11. GBZW-LAH4 Start with 1 life and no co ntinues 12. GFZW-LAH4 Start with 2 lives 13. GVZW-LAH4 Start with 5 lives 14. G7ZW-LAH4 Start with 10 lives 15. KBZW-LAH4 Start with 25 lives 16. MFZW-LAH4 Start with 50 lives 17. RH2W-J6T8 Infinite lives 18. GK1C-LAH6 Start with 200% health 19. GP1C-LAH6 Start with 300% health 20. GV1C-LAH6 Start with 400% health 21. GZ1C-LAH6 Start with 500% health 22. G31C-LAH6 Start with 600% health 23. G71C-LAH6 Start with 700% health 24. HB1C-LAH6 Start with 800% health 25. HF1C-LAH6 Start with 900% health 26. 971C-LAH6 Start with mega health 27. AB1W-LAET Don't flash at all after ge tting hit 28. A71W-LAET Don't flash as long after g etting hit 29. 971W-L8ET Flash longer after getting hit

Page 42: Sega Genesis Game Genie

Ecco the Dolphin 1 AKRT-JA64 Almost infinite breath, swi tch off to die if you get stuck 2 AL2A-JA7L Protection from most jellyf ish and many other enemies 3 ALZA-JA5Y Protection from spiked shel ls and some other enemies 4 AAVT-NAFC Protection from octopus 5 HAVT-NAFC Octopus is fatal 6 HCBT-LAEW Charging a school of fish r estores health completely instead o f partially 7 SW2A-KGPJ + HC2A-JAFL Most jellyfish and some other enemies restore hea lth instead of taking it away 8 SW2A-KGPJ + TC2A-JGFL + E42A-JAFN Most jel lyfish and some other en emies restore breath instead of damaging health

Ecco the Tides of Time CODES 1 THRU 4: MOST OF THE TIME 1 ADLA-WAD4 Eating fish does not heal a t all 2 BDLA-WAD4 Eating fish heals 1/2x as m uch as usual 3 EDLA-WAD4 Eating fish heals 2x as muc h as usual 4 HDLA-WAD4 Eating fish heals Ecco comp letely 5 AKZA-TA7A Infinite air 6 REAA-W6V0 Infinite health and air 7 A4KT-2A38 Always have 360-degree sona r blast 8 ALBA-4A8R No rings lost for missing g ates in 3D stages 9 AKCT-4A7N No rings lost for shooting gates in 3D stages CODES 10 THRU 57: SOME CODES ARE FOR PRACTICE/SEEIN G THE LEVEL ONLY 10 AB0A-TAGY Start on Sea of Green 11 AF0A-TAGY Start on Deep Ridge 12 AK0A-TAGY Start on The Eye 13 AP0A-TAGY Start on Sea of Birds 14 AV0A-TAGY Start on Secret Cave 15 AZ0A-TAGY Start on The Hungry Ones 16 A30A-TAGY Start on Convergence 17 A70A-TAGY Start on Globe Holder 18 BF0A-TAGY Start on Two Tides 19 BK0A-TAGY Start on The Lost Orcas 20 BP0A-TAGY Start on Vents of Medusa 21 BV0A-TAGY Start on Four Islands 22 BZ0A-TAGY Start on Maze of Stone 23 B30A-TAGY Start on Home Bay 24 B70A-TAGY Start on Sea of Darkness 25 CB0A-TAGY Start on Crystal Springs 26 CF0A-TAGY Start on Fault Zone 27 CK0A-TAGY Start on Gateway 28 CP0A-TAGY Start on Trellia's Bay 29 CV0A-TAGY Start on Skyway 30 CZ0A-TAGY Start on Asterite's Cave 31 C30A-TAGY Start on Eagle's Bay 32 C70A-TAGY Start on Fin to Feather

Page 43: Sega Genesis Game Genie

33 DB0A-TAGY Start on Skylands 34 DF0A-TAGY Start on Tube of Medusa 35 DK0A-TAGY Start on Vortex Arrived 36 DP0A-TAGY Start on Aqua Tubeway 37 DV0A-TAGY Start on Sky Tides 38 DZ0A-TAGY Start on Moray Abyss 39 D30A-TAGY Start on Asterite's Home 40 D70A-TAGY Start on Epilogue 41 EB0A-TAGY Start on Atlantis 42 EF0A-TAGY Start on Fish City 43 EK0A-TAGY Start on City of Forever 44 EP0A-TAGY Start on Black Clouds 45 EV0A-TAGY Start on Vortex Future 46 EZ0A-TAGY Start on Gravitor Box 47 E30A-TAGY Start on Lunar Bay 48 E70A-TAGY Start on Dark Sea 49 FB0A-TAGY Start on New Machine 50 FF0A-TAGY Start on Inside 51 FK0A-TAGY Start on Inter 52 FP0A-TAGY Start on Innuendo 53 FV0A-TAGY Start on Trans 54 FZ0A-TAGY Start on Vortex Queen 55 F30A-TAGY Start on Big Water 56 F70A-TAGY Start on The Pod 57 GB0A-TAGY Start on TMachine

ESWAT 1 AKWA-BA20 + FKWA-B924 + AKWA-AA26 Sta rt on mission 2 2 AVWA-BA20 + FKWA-B924 + AKWA-AA26 Sta rt on mission 3 3 A3WA-BA20 + FKWA-B924 + AKWA-AA26 Sta rt on mission 4 4 BBWA-BA20 + FKWA-B924 + AKWA-AA26 Sta rt on mission 5 5 BKWA-BA20 + FKWA-B924 + AKWA-AA26 Sta rt on mission 6 6 BVWA-BA20 + FKWA-B924 + AKWA-AA26 Sta rt on mission 7 7 B3WA-BA20 + FKWA-B924 + AKWA-AA26 Sta rt on mission 8 8 A41T-FA38 Start with 7 lives 9 BC1T-FA38 Start with 9 lives 10 EW1T-FA38 Start with 25 lives 11 KG1T-FA38 Start with 50 lives 12 AB2A-AACN Infinite lives 13 J78A-AEWC Almost invincible 14 AATT-B62J Floor spikes do no damage 15 AV3A-B666 Life-up restores 1 bar of lif e gauge instead of 2 16 BV3A-B666 Life-up restores 3 bars of li fe gauge 17 CB3A-B666 Life-up restores 4 bars of li fe gauge 18 JB3A-B666 Life-up restores life gauge t o full 19 1K3A-BE6Y Life-up worth same as 1-up 20 AK2A-AAB2 1-up worth 2 lives instead of 1 21 AP2A-AAB2 1-up worth 3 lives 22 AZ2A-AAB2 1-up worth 5 lives 23 CB2A-AAB2 1-up worth 10 lives 24 AFWA-AABC Start with 1 credit 25 AKWA-AABC Start with 2 credits 26 BKWA-AABC Start with 10 credits 27 BDCA-EA9E Infinite credits

Page 44: Sega Genesis Game Genie

Eternal Champions 1 BEHT-GAD4 In a 2-player game, either player can choose the Eternal Champion with t he left button 2 9THT-HCP4 + BEHT-GAF6 In a 1-player game, Player 1 plays as the Eternal Cham pion (can select any character, but will then play as Eternal Champion) 3 ACNT-LAE0 Insult uses no inner strength 4 GCNT-LAE0 Insult uses more inner strength 5 ACXT-LAC6 Shadow's High Jump Angle Kick us es no inner strength 6 GCXT-LAC6 Shadow's High Jump Angle Kick us es more inner strength 7 RGZT-L6XA Inner strength is restored very quickly 8 GWEA-LAFJ Shadow starts with 1/2 energy 9 GTST-LAH0 Rax starts with 1/2 energy 10 GWGA-JAFT Blade starts with 1/2 energy 11 GVYA-JAEW Jetta starts with 1/2 energy 12 GVDA-LAHL Slash starts with 1/2 energy 13 GX9T-JAHA Trident's starts with 1/2 energy 14 GW2A-JABA Xavier starts with 1/2 energy 15 GXKT-JADW Midknight starts with 1/2 energy 16 GVYA-LACY Larcen starts with 1/2 energy FOR ALL DAMAGE CODES, 'FARTHER AWAY' MEANS THE CHARACTERS ARE STANDING APPROX. TOE TO TOE. 'CLOSE IN' MEANS T HEY ARE CLOSE AS POSSIBLE TO EACH OTHER 17 AWSA-NAFR Shadow's Snap when close in does no damage 18 AWSA-PAPR Shadow's Snap when close in does more damage 19 AWMT-NABL Shadow's Snap when farther away d oes no damage 20 AWMT-PAKL Shadow's Snap when farther away d oes more damage 21 A0SA-NAHR Shadow's Thrust when close in doe s no damage 22 A0SA-PASR Shadow's Thrust when close in doe s more damage 23 A0MT-NAD0 Shadow's Thrust when farther away does no damage 24 A0MT-PAM0 Shadow's Thrust when farther away does more damage 25 A4ST-NAER Shadow's Wheel when close in does no damage 26 A4ST-PANR Shadow's Wheel when close in does more damage 27 A4MT-NAGC Shadow's Wheel when farther away does no damage 28 A4MT-PARC Shadow's Wheel when farther away does more damage 29 FLVT-NAAR Shadow's High Jump Angle Kick doe s no damage 30 FLVT-PAJR Shadow's High Jump Angle Kick doe s more damage 31 EGWT-NAAG Shadow's Short Slide does less da mage 32 EGWT-PAJG Shadow's Short Slide does more da mage 33 EGWT-NAAW Shadow's Medium Slide does less d amage 34 EGWT-PAJW Shadow's Medium Slide does more d amage 35 ALNA-NAE0 Shadow's lunge when farther away does no damage 36 ALNA-PAN0 Shadow's lunge when farther away does more damage 37 ALTA-NABG Shadow's lunge when close in does no damage 38 ALTA-PAKG Shadow's lunge when close in does more damage 39 ARNT-NAAG Shadow's swing when farther away does no damage 40 ARNT-P0JG Shadow's swing when farther away does more damage 41 ARTA-NAD8 Shadow's swing when close in does no damage 42 ARTA-PAM8 Shadow's's swing when close in do es more damage 43 AWDT-NAEE Larcen's snap when farther away d oes no damage 44 AWDT-PANE Larcen's snap when farther away d oes more damage 45 ERDT-NAF2 Larcen's thrust when farther away does no damage

Page 45: Sega Genesis Game Genie

46 ERDT-PAP2 Larcen's thrust when farther away does more damage 47 EWGT-NAA6 Larcen's wheel when close in does no damage 48 EWGT-PAJ6 Larcen's wheel when close in does more damage 49 ELGA-NADA Larcen's snap when close in does no damage 50 ELGA-PAMA Larcen's's snap when close in doe s more damage 51 A0GA-NAGE Larcen's thrust when close in doe s no damage 52 A0GA-PARE Larcen's thrust when close in doe s more damage 53 A4EA-NAAT Larcen's wheel when farther away does no damage 54 A4EA-PAJT Larcen's wheel when farther away does more damage 55 AGGT-NADY Larcen's straight when close in d oes no damage 56 AGGT-PAMY Larcen's straight when close in d oes more damage 57 ALHA-NAAN Larcen's swing when close in does less damage 58 ALHA-PAJN Larcen's swing when close in does more damage 59 F0JT-NAH2 Larcen's Swinging Hammer Fist doe s less damage 60 F0JT-PAS2 Larcen's Swinging Hammer Fistdoes more damage 61 AT8T-NAEJ Midknight's snap when farther awa y does no damage 62 AT8T-PANJ Midknight's snap when farther awa y does more damage 63 FY8A-NAHY Midknight's lunge when farther aw ay does no damage 64 FY8A-PASY Midknight's lunge when farther aw ay does more damage 65 A28A-NAD2 Midknight's wheel when farther aw ay does no damage 66 A28A-PAM2 Midknight's wheel when farther aw ay does more damage 67 FY7T-NADJ Midknight's lunge when farther aw ay does no damage 68 FY7T-PAMJ Midknight's lunge when farther aw ay does more damage 69 FZCT-NAGJ Midknight's lunge when close in d oes less damage 70 FZCT-PARJ Midknight's lunge when close in d oes more damage 71 FZDA-NAC6 Midknight's swing when close in d oes less damage 72 FZDA-PAL6 Midknight's swing when close in d oes more damage 73 AN7T-NAFJ Midknight's swing when farther aw ay does no damage 74 AN7T-PAPJ Midknight's swing when farther aw ay does more damage 75 AZ5A-NAC8 Slash's snap when farther away do es no damage 76 AZ5A-PAL8 Slash's snap when farther away do es more damage 77 AV7T-NADG Slash's snap when close in does n o damage 78 AV7T-PAMG Slash's snap when close in does m ore damage 79 AZ7T-NAE4 Slash's thrust when close in does no damage 80 AZ7T-PAN4 Slash's thrust when close in does more damage 81 BK5A-NAEW Slash's thrust when farther away does less damage 82 BK5A-PANW Slash's thrust when farther away does more damage 83 A35A-NAH0 Slash's wheel when farther away d oes no damage 84 A35A-PAS0 Slash's wheel when farther away d oes more damage 85 AK7T-NAGN Slash's wheel when close in does no damage 86 AK7T-PARN Slash's wheel when close in does more damage 87 AF8A-NAAC Slash's straight when close in do es no damage 88 AF8A-PAJC Slash's straight when close in do es more damage 89 AK8A-NAB0 Slash's lunge when close in does no damage 90 AK8A-PAK0 Slash's lunge when close in does more damage 91 AP8A-NAD0 Slash's swing when close in does no damage 92 AP8A-PAM0 Slash's swing when close in does more damage 93 AK9A-NAB4 Slash's Massive Club Swing does l ess damage 94 AK9A-PAK4 Slash's Massive Club Swing does m ore damage 95 ALAT-NAB4 Slash's Spinal Crush does less da mage 96 ALAT-PAK4 Slash's Spinal Crush does more da mage 97 BJ4A-NAB0 Xavier's snap when close in does less damage 98 BJ4A-PAK0 Xavier's snap when close in does more damage 99 AY4A-NAFW Xavier's thrust when close in doe s less damage 100 AY4A-PAPW Xavier's thrust when close in doe s more damage 101 AE3A-NAF0 Xavier's straight when close in d oes less damage 102 AE3A-PAP0 Xavier's straight when close in d oes more damage

Page 46: Sega Genesis Game Genie

103 ANYT-NADW Xavier's swing when farther away does no damage 104 ANYT-PAMW Xavier's swing when farther away does more damage 105 EE6T-NAER Xavier's Attack and Smash do no d amage 106 EE6T-PANR Xavier's Attack and Smash do more damage 107 AZKA-NAA8 Trident's thrust when farther awa y does no damage 108 AZKA-PAJ8 Trident's thrust when farther awa y does more damage 109 A3JT-NACC Trident's wheel when farther away does less damage 110 A3JT-PALC Trident's wheel when farther away does more damage 111 A3RA-NACG Trident's wheel when close in doe s less damage 112 A3RA-PALG Trident's wheel when close in doe s more damage 113 AFHT-NAE8 Trident's straight when farther a way does no damage 114 AFHT-PAN8 Trident's straight when farther a way does more damage 115 AKHT-NAH0 Trident's lunge when farther away does no damage 116 AKHT-PAS0 Trident's lunge when farther away does more damage 117 ATET-NAE8 Jetta's snap when farther away do es no damage 118 ATET-PAN8 Jetta's snap when farther away do es more damage 119 ATKA-NAFG Jetta's snap when close in does n o damage 120 ATKA-PAPG Jetta's snap when close in does m ore damage 121 FYKT-NAA0 Jetta's thrust when close in does less damage 122 FYKT-PAJ0 Jetta's thrust when close in does more damage 123 AYET-NAB4 Jetta's thrust when farther away does no damage 124 AYET-PAK4 Jetta's thrust when farther away does more damage 125 A2LA-NAC8 Jetta's wheel when close in does no damage 126 A2LA-PYL8 Jetta's wheel when close in does more damage 127 A2EA-NAG0 Jetta's wheel when farther away d oes less damage 128 A2EA-PAR0 Jetta's wheel when farther away d oes more damage 129 AEJT-NADR Jetta's straight when close in do es no damage 130 AEJT-PJMR Jetta's straight when close in do es more damage 131 AEDT-NADC Jetta's straight when farther awa y does no damage 132 AEDT-PLMC Jetta's straight when farther awa y does more damage 133 AJDT-NAGG Jetta's lunge when farther away d oes no damage 134 AJDT-PARG Jetta's lunge when farther away d oes more damage 135 AJJT-NAGG Jetta's lunge when close in does no damage 136 AJJT-PWRG Jetta's lunge when close in does more damage 137 ANEA-NAA8 Jetta's swing when farther away d oes no damage 138 ANEA-PAJ8 Jetta's swing when farther away d oes more damage 139 ANKA-NACR Jetta's swing when close in does no damage 140 ANKA-PALR Jetta's swing when close in does more damage 141 ATRA-NAHA Blade's snap when farther away do es no damage 142 ATRA-PASA Blade's snap when farther away do es more damage 143 ATVA-NAHJ Blade's snap when close in does n o damage 144 ATVA-PASJ Blade's snap when close in does m ore damage 145 G2RA-NAFN Blade's thrust when farther away does no damage 146 G2RA-PAPN Blade's thrust when farther away does more damage 147 AYVT-NAA6 Blade's thrust when close in does no damage 148 AYVT-PAJ6 Blade's thrust when close in does more damage 149 ANVT-NACT Blade's wheel when close in does no damage 150 ANVT-PALT Blade's wheel when close in does more damage 151 A2RA-NADN Blade's wheel when farther away d oes no damage 152 A2RA-PAMN Blade's wheel when farther away d oes more damage 153 AETT-NAFT Blade's straight when close in do es no damage 154 AETT-PAPT Blade's straight when close in do es more damage 155 AJVA-NABA Blade's lunge when close in does less damage 156 AJVA-PAKA Blade's lunge when close in does more damage 157 ANVA-NAF6 Blade's swing when close in does no damage 158 ANVA-PAP6 Blade's swing when close in does more damage 159 FYPT-NADA Blade's swing when farther away d oes less damage

Page 47: Sega Genesis Game Genie

160 FYPT-PAMA Blade's swing when farther away d oes more damage 161 AVVT-NAHJ Rax's snap when farther away does less damage 162 AVVT-PASJ Rax's snap when farther away does more damage 163 AVZT-NACN Rax's snap when close in does no damage 164 AVZT-PALN Rax's snap when close in does mor e damage 165 AZVT-NAEE Rax's thrust when farther away do es no damage 166 AZVT-PANE Rax's thrust when farther away do es more damage 167 AZZT-NAEN Rax's thrust when close in does n o damage 168 AZZT-PANN Rax's thrust when close in does m ore damage 169 DZZT-NAG2 Rax's wheel when close in does no damage 170 DZZT-PAR2 Rax's wheel when close in does mo re damage 171 A3VT-NAAY Rax's wheel when farther away doe s no damage 172 A3VT-PAJY Rax's wheel when farther away doe s more damage 173 AFTT-NAFN Rax's straight when farther away does no damage 174 AFTT-PAPN Rax's straight when farther away does more damage 175 AFZA-NAC6 Rax's straight when close in does no damage 176 AFZA-PNL6 Rax's straight when close in does more damage 177 AKTT-NAHN Rax's lunge when farther away doe s no damage 178 AKTT-PNSN Rax's lunge when farther away doe s more damage 179 AKZA-NAFJ Rax's lunge when close in does no damage 180 AKZA-PRPJ Rax's lunge when close in does mo re damage 181 APZT-NAAA Rax's swing when close in does no damage 182 APZT-PAJA Rax's swing when close in does mo re damage 183 APVA-NACE Rax's swing when farther away doe s no damage 184 APVA-PALE Rax's swing when farther away doe s more damage

Evander Holyfield's Real Deal Boxing 1 AJWA-AA64 Always round 1 2 BJWA-ACFN + BJNA-ACHW Rounds are 1 minute long 3 BJWA-AEFN + BJNA-AEHW Rounds are 2 minutes lon g 4 BJWA-AJEN + BJNA-AJHW Rounds are 4 minutes lon g 5 BJWA-ANFN + BJNA-ANHW Rounds are 6 minutes lon g 6 BJWA-AWFN + BJNA-AWHW Rounds are 9 minutes lon g 7 CTRA-AA2L Rounds never end 8 RGKT-A6VW + TCKT-A4AN + TCKT-A4BR Set up new car eer any way you want

F22 Interceptor 1 RH9T-R60T MASTER CODE--MUST BE ENTERE D 2 AHAA-AAEE Start with 2 lives 3 AMAA-AAEE Start with 3 lives 4 AXAA-AAEE Start with 5 lives 5 A1AA-AAEE Start with 6 lives 6 A9AA-AAEE Start with 8 lives 7 BMAA-AAEE Start with 11 lives NOTE: CODES 8 THRU 21 WORK ONLY ON USA CAMPAIGN 8 WCPA-GCA8 Start with 400 ammo 9 8WPA-GCA8 Start with 500 ammo 10 MCPA-GEA8 Start with 600 ammo 11 1WPA-GEA8 Start with 700 ammo 12 ECPA-GGA8 Start with 800 ammo 13 TWPA-GGA8 Start with 900 ammo 14 7CPA-GGA8 Start with 1000 ammo 15 FC1A-GAAG Start with 40 chaff 16 GL1A-GAAG Start with 50 chaff 17 HW1A-GAAG Start with 60 chaff

Page 48: Sega Genesis Game Genie

18 J41A-GAAG Start with 70 chaff 19 LC1A-GAAG Start with 80 chaff 20 ML1A-GAAG Start with 90 chaff 21 NW1A-GAAG Start with 100 chaff 22 1B7T-BLYW Fuel burns 2x faster than n ormal 23 1B7T-BRYW Fuel burns 4x faster than n ormal 24 1B7T-BGZA Afterburner fuel consumptio n 2x normal 25 1B7T-BLZA Afterburner fuel consumptio n 3x normal 26 1B7T-BWZA Afterburner fuel consumptio n 5x normal 27 1B7T-B0ZA Afterburner fuel consumptio n 6x normal

The Faery Tale Adventure 1 R11A-R6WW MASTER CODE--MUST BE ENTERED 2 ABTT-AAD0 Julian starts with 0 coins inste ad of 20 3 NVTT-AAD0 Julian starts with 100 coins 4 8VTT-ACD0 Julian starts with 500 coins 5 67TT-AGD0 Julian starts with 999 coins 6 ABTT-AADT Julian starts with 0 kindness po ints instead of 15 7 GKTT-AADT Julian starts with 50 kindness p oints 8 NPTT-AADT Julian starts with 99 kindness p oints 9 ABTT-AADL Julian starts with 0 luck points instead of 20 10 GKTT-AADL Julian starts with 50 luck point s 11 NPTT-AADL Julian starts with 99 luck point s 12 ABTT-AADE Julian starts with 0 bravery poi nts instead of 35 13 GKTT-AADE Julian starts with 50 bravery po ints 14 NVTT-AADE Julian starts with 100 bravery p oints 15 FVTT-ACDE Julian starts with 300 bravery p oints 16 8VTT-ACDE Julian starts with 500 bravery p oints 17 A2DA-CA38 All items are free even though t he price still shows on screen 18 AJYT-AA9E Swim without losing vitality poi nts 19 GKVT-BA8R Julian, Phillip, and Kevin start with 50 vitality points 20 NVVT-BA8R Julian, Phillip, and Kevin start with 100 vitality points 21 FVTT-ACEC Phillip starts with 300 bravery points instead of 20 22 NPTT-AAEJ Phillip starts with 99 luck poin ts instead of 35 23 NPTT-AAER Phillip starts with 99 kindness points instead of 15 24 NVTT-AAEY Phillip starts with 100 coins in stead of 15 25 FVTT-ACFE Kevin starts with 300 bravery po ints instead of 15 26 NPTT-AAFL Kevin starts with 99 luck points instead of 20 27 NPTT-AAFT Kevin starts with 99 kindness po ints instead of 35 28 NVTT-AAF0 Kevin starts with 100 coins inst ead of 10

Fantasia 1 RFVA-A6WT Infinite small spells 2 RFVA-A6VJ Infinite large spells 3 ATVA-AA78 Infinite lives 4 RFRT-A6XR Infinite strength against o bstacles 5 JBRT-AEYW Infinite strength under wat er

Fatal Fury 2 1 ATTT-CA4Y Infinite credits 2 AG3A-AAD2 Player 1's health starts at 1% in 1P and VS games 3 DC3A-AAD2 Player 1's health starts at 25% in 1P and VS games

Page 49: Sega Genesis Game Genie

4 GC3A-AAD2 Player 1's health starts at 50% in 1P and VS games 5 KC3A-AAD2 Player 1's health starts at 75% in 1P and VS games 6 S83A-AAD2 Player 1's health starts at 132 % in 1P and VS games -ignore energy bar 7 AG3A-AAEJ Player 2's health starts at 1% in 1P and VS games 8 DC3A-AAEJ Player 2's health starts at 25% in 1P and VS games 9 GC3A-AAEJ Player 2's health starts at 50% in 1P and VS games 10 KC3A-AAEJ Player 2's health starts at 75% in 1P and VS games 11 S83A-AAEJ Player 2's health starts at 132 % in 1P and VS games 12 AG3A-AABL + AG2T-AAGN Player 1's health s tarts at 1% in Survival games 13 DC3A-AABL + DC2T-AAGN Player 1's health s tarts at 25% in Survival games 14 GC3A-AABL + GC2T-AAGN Player 1's health s tarts at 50% in Survival games 15 KC3A-AABL + KC2T-AAGN Player 1's health s tarts at 75% in Survival games 16 S83A-AABL + S82T-AAGN Player 1's health s tarts at 132% in Survival games-i gnore energy bar 17 AG3A-AACY + AG2T-AAG6 Player 2's health s tarts at 1% in Survival games 18 DC3A-AACY + DC2T-AAG6 Player 2's health s tarts at 25% in Survival games 19 GC3A-AACY + GC2T-AAG6 Player 2's health s tarts at 50% in Survival games 20 KC3A-AACY + KC2T-AAG6 Player 2's health s tarts at 75% in Survival games 21 S83A-AACY + S82T-AAG6 Player 2's health s tarts at 132% in Survival games 22 AG3A-AAGA Player 1 needs 1 victory for a win in 1P games 23 AR3A-AAGA Player 1 needs 3 victories f or a win in 1P games 24 AW3A-AAGA Player 1 needs 4 victories f or a win in 1P games 25 A03A-AAGA Player 1 needs 5 victories f or a win in 1P games 26 AG3A-AAGE Player 2 needs 1 victories f or a win in 1P games 27 AR3A-AAGE Player 2 needs 3 victories f or a win in 1P games 28 AW3A-AAGE Player 2 needs 4 victories f or a win in 1P games 29 A03A-AAGE Player 2 needs 5 victories f or a win in 1P games

Fatal Fury 1 ADJT-CEYN All hits are nothing 2 AHJT-DA6N All hits are very weak 3 A1JT-DA6N All hits are weak 4 BMJT-DA6N All hits are average 5 CMJT-DA6N All hits are strong 6 EDJT-DA6N All hits are very strong 7 S5JT-DA6N All hits are lethal 8 ACVA-AAAA Infinite time to fight 9 AXBA-AA3C Infinite credits CODES 10 THRU 21 MAY MAKE ENERGY BAR LOOK FUNNY 10 S8AT-AABT + S8AT-AACA Initial health for you at 144% (maximum) 11 J4AT-AABT + J4AT-AACA Initial health for you at 80% 12 G0AT-AABT + G0AT-AACA Initial health for you at 60% 13 ERAT-AABT + ERAT-AACA Initial health for you at 40%

Page 50: Sega Genesis Game Genie

14 CLAT-AABT + CLAT-AACA Initial health for you at 20% 15 AGAT-AABT + AGAT-AACA Initial health for you at 1% 16 S8AT-AAB2 + S8AT-AACJ Initial health for oppone nt at 144% (maximum) 17 J4AT-AAB2 + J4AT-AACJ Initial health for oppone nt at 80% 18 G0AT-AAB2 + G0AT-AACJ Initial health for oppone nt at 60% 19 ERAT-AAB2 + ERAT-AACJ Initial health for oppone nt at 40% 20 CLAT-AAB2 + CLAT-AACJ Initial health for oppone nt at 20% 21 AGAT-AAB2 + AGAT-AACJ Initial health for oppone nt at 1% CODES 22 THRU 33: 1-PLAYER MODE ONLY. ONLY 5 GLOBES WILL APPEAR ON SCREEN 22 AGGT-AAHY 1 globe required for you to win match 23 ARGT-AAHY 3 globes required for you t o win match 24 A0GT-AAHY 5 globes required for you t o win match 25 BLGT-AAHY 10 globes required for you to win match 26 CWGT-AAHY 20 globes required for you to win match 27 GLGT-AAHY 50 globes required for you to win match 28 AGGT-AAH2 1 globe required for oppone nt to win match 29 ARGT-AAH2 3 globes required for oppon ent to win match 30 A0GT-AAH2 5 globes required for oppon ent to win match 31 BLGT-AAH2 10 globes required for oppo nent to win match 32 CWGT-AAH2 20 globes required for oppo nent towin match 33 GLGT-AAH2 50 globes required for oppo nent towin match

Fatal Labyrinth 1 BABT-AA4G MASTER CODE--MUST BE ENTERE D 2 CBFA-AAER + CBFA-AAET Start with 10/10 hi t points instead of 50/50 3 ABFA-ACER + ABFA-ACET Start with 100/100 hit points 4 ABFA-ALER + ABFA-ALET Start with 500/500 hit points 5 ABFA-BAER + ABFA-BAET Start with 1,000/1, 000 hit points 6 ABFA-ALNR + ABFA-ALNT Start with 2,500/2, 500 hit points 7 ABFA-BAYR + ABFA-BAYT Start with 5,000/5, 000 hit points 8 C4NT-AA5N Almost infinite hit points 9 AV2A-B22T Restore hit points 4x as fa st 10 BB2A-B22T Restore hit points 8x as fa st 11 CV2A-B22T Restore hit points 20x as f ast 12 AKFA-AAE0 Start with 2 food instead o f 10 13 EBFA-AAE0 Start with 20 food 14 LBFA-AAE0 Start with 50 food 15 XFFA-AAE0 Start with 99 food 16 BDBA-BA6T Most armor items worth 6 to 8 armor points instead of 1 o r 2 17 CXBA-BA6T Most armor items worth 12 t o 16 armor points 18 AF3T-BJ3C Each food item worth 10 ins tead of 30 19 AZ3T-BJ3C Each food item worth 40 20 AB2A-AAEE Never need food for explori ng 21 AK2A-AAEE Use up food twice as fast 22 BK3T-AAD6 Each gold item worth 10 ins tead of 30 23 HV3T-AAD6 Each gold item worth 60 24 BKJA-AA9A Kill most enemies with one blow!

Page 51: Sega Genesis Game Genie

Fifa International Soccer 1 RZZB-66XE MASTER CODE--MUST BE ENTERE D 2 GBVA-DJZY Each goal worth 2--both pla yers 3 GBVA-DNZY Each goal worth 3--both pla yers 4 GBVA-DYZY Each goal worth 5--both pla yers 5 GBVA-DAZY Each goal worth 8--both pla yers 6 PYNA-DEYJ Player 1 starts each game w ith 2 more pts. 7 PYNA-DNYJ Player 1 starts each game w ith 6 more pts. 8 PYNA-DYYJ Player 1 starts each game w ith 10 more pts. 9 PYNA-DAYJ Player 1 starts each game w ith 16 more pts.

Fire Shark 1 9TEA-BGKC + AYEA-AABE Start with 5 lives 2 9TEA-BGKC + A2EA-AABE Start with 6 lives 3 9TEA-BGKC + A6EA-AABE Start with 7 lives 4 9TEA-BGKC + BAEA-AABE Start with 8 lives 5 9TEA-BGKC + BEEA-AABE Start with 9 lives 6 ATEA-AA5J Infinite lives 7 AFMT-AAEC Start with 1 bomb 8 AZMT-AAEC Start with 5 bombs 9 A7MT-AAEC Start with 7 bombs 10 BFMT-AAEC Start with 9 bombs 11 AFMT-AACC Start with 1 bomb after los ing a life 12 AZMT-AACC Start with 5 bombs after lo sing a life 13 A7MT-AACC Start with 7 bombs after lo sing a life 14 BFMT-AACC Start with 9 bombs after lo sing a life 15 AK8T-AA4L Infinite bombs 16 ANEA-BE2A Start with 4 credits 17 A6EA-BE2A Start with 8 credits 18 BEEA-BE2A Start with 10 credits 19 DEEA-BE2A Start with 26 credits 20 GJEA-BE2A Start with 51 credits 21 NNEA-BE2A Start with 100 credits 22 ATFA-AA3R Infinite credits 23 LCGA-BNWY Each power-up item is worth 3x normal 24 BBMT-AACA Keep regular weapon upgrade

Page 52: Sega Genesis Game Genie

Flashback 1 AJ2T-AA3C Never lose a shield when sh ot--MAY MAKE SOME ENEMIES INVINCIBLE; SWITCH OFF TO KILL THEM 2 AT2T-AA44 Protection from some falls— SOME FALLS STILL KILL YOU 3 AM2A-WAH4 Start with 1 shield 4 AS2A-WAH4 Start with 2 shields 5 AX2A-WAH4 Start with 3 shields 6 A52A-WAH4 Start with 5 shields 7 BS2A-WAH4 Start with 10 shields 8 C12A-WAH4 Start with 20 shields 9 GS2A-WAH4 Start with 50 shields 10 N12A-WAH4 Start with 100 shields 11 GM6T-WAA4 Start with 50 credits 12 NX6T-WAA4 Start with 100 credits 13 HV9T-BELR + NV9T-AACT Credit packs worth 100 credits 14 HV9T-BELR + 7B9T-AGCT Credit packs worth 1,000 credits 15 HV9T-BELR + CB9T-ARLT Credit packs worth 10,000 credits 16 RGBT-A6T4 Always have enough money to buy 17 RGBT-A6XN Don't need to charge magnet ic cartridge

Flicky 1 ATBT-AA4L MASTER CODE--MUST BE ENTERE D 2 AETA-CAAJ Start with 1 life 3 AJTA-CAAJ Start with 2 lives 4 ATTA-CAAJ Start with 4 lives 5 AYTA-CAAJ Start with 5 lives 6 BJTA-CAAJ Start with 10 lives 7 B6TA-CAAJ Start with 15 lives 8 CTTA-CAAJ Start with 20 lives 9 AVCA-CA30 Infinite lives 10 AABT-AAFE Hi score starts at 0, not 1 00,000 11 AJTA-CEAR Start on round 2 12 ANTA-CGAR Start on round 3 13 ATTA-CJAR Start on round 4 14 AYTA-CLAR Start on round 5 15 A2TA-CNAR Start on round 6 16 A6TA-CRAR Start on round 7 17 BATA-CTAR Start on round 8 18 BETA-CWAR Start on round 9

Forgotten Worlds 1 CTWA-CAFC Player 1 starts at half strengt h 2 CTWT-CAAR Player 2 starts at half strengt h 3 AAWA-CAFT Player 1 starts with 0 Zenny in stead of 2,500 4 AAWA-DL7T Player 1 starts with 7,500 Zenn y 5 ANWA-CAFR Player 1 starts with 32,500 Zen ny 6 AAWT-CABC Player 2 starts with 0 Zenny in stead of 2,500 7 AAWT-DL3C Player 2 starts with 7,500 Zenn y 8 ANWT-CABA Player 2 starts with 32,500 Zen ny 9 AD8T-AEE2 Tiny coin is worth 200 Zenny in stead of 100 10 AD8T-BAE2 Tiny coin is worth 1,000 Zenny

Page 53: Sega Genesis Game Genie

11 AD8T-AEE6 Regular coin is worth 200 Zenny instead of 500 12 AD8T-BAY6 Regular coin is worth 5,000 Zen ny 13 AD8T-ALFA Large coin is worth 500 Zenny i nstead of 1,000 14 AH8T-AAE8 Large coin is worth 11,000 Zenn y 15 AM8T-AAFC Huge coin is worth 20,000 Zenny instead of 10,000 16 A18T-AAFC Huge coin is worth 50,000 Zenny 17 CD8T-BE6J + TH8T-AD6L All coins are worth 1 ,000 Zenny 18 R18T-BE6J + TH8T-AD6L All coins are worth 7 ,500 Zenny 19 ATGA-CA2W Enemy attacks do not reduce stren gth 20 AVCA-CA60 Getting trapped by obstacles does not reduce strength 21 BM8T-BJ9L POW prize gives less strength 22 FD8T-BJ9L POW prize gives more strength 23 AX8T-BJ9W Drum prize gives less strength 24 CX8T-BJ9W Drum prize gives more strength 25 2M8A-CAFA Paramecium is harder to kill 26 2D8A-CAFA Paramecium is easier to kill 27 2D8A-CAFA + AM8A-CAPC Paramecium is much ea sier to kill 28 AJPT-CACR Machinery Room leads to Wasteland instead of Doomed Harbor 29 ANPT-CACR Machinery Room leads to Stone Cor ridors 30 ATPT-CACR Machinery Room leads to Inner San ctum 31 A2PT-CACR Machinery Room leads to Miasma 32 BAPT-CACR Machinery Room leads to Tower of Dread

Formula One 1 AA9T-6A8A Pit crew time is 0 2 JA9T-7EZ4 Pit crew time is 2x normal 3 JA9T-7TZ4 Pit crew time is 1/2x normal 4 JA9T-7AZ4 Pit crew time is 1/4x normal 5 AJ5A-6A2N Tires don't wear out from norma l driving 6 ABBT-6AD0 Tires don't wear out from bumpi ng some cars or some rough driving 7 ABBA-6ACC Tires don't wear out from bumpi ng other cars or other rough driving 8 ABAT-6ADR Tires don't wear out from hitting so me trees, signs, etc. 9 ABBA-6AF8 Tires don't wear out from hitting oth er trees, signs, etc. 10 ABKT-6EG4 + AA9T-6ECA Tires last 1/4x long as normal 11 ABKT-6JG4 + AA9T-6JCA Tires last 1/2x long as normal 12 ABKT-7AG4 + AA9T-7ACA Tires last 2x long as n ormal 13 ABKT-7TG4 + AA9T-7TCA Tires last 3x long as n ormal 14 AT5A-6A4J No warning to pit when tires ar e worn 15 AJ2A-6A5L Each race is 1 lap 16 AJ2A-6A48 Each race is infinite laps (lap never counts up) 17 AYRT-6AB0 + AYRT-6AB6 Highest gear with manual transmission is 5th 18 ATRT-6AB0 + ATRT-6AB6 Highest gear with manual transmission is 4th 19 ANRT-6AB0 + ANRT-6AB6 Highest gear with manual transmission is 3rd 20 AJRT-6AB0 + AJRT-6AB6 Highest gear with manual transmission is 2nd 21 AERT-6AB0 + AERT-6AB6 Highest gear with manual transmission is 1st

Page 54: Sega Genesis Game Genie

Gaiares 1 AECT-AAE6 Start with 2 ships 2 AJCT-AAE6 Start with 3 ships 3 A6CT-AAE6 Start with 8 ships 4 BECT-AAE6 Start with 10 ships 5 AJEA-AA20 Infinite ships 6 AECT-AAFC Start with 1 credit instead of 5 7 ANCT-AAFC Start with 3 credits 8 A6CT-AAFC Start with 7 credits 9 BECT-AAFC Start with 9 credits 10 A2ET-AA98 Infinite credits CODES 11 AND 12 DON'T WORK ON CODES 22 THRU 27 11 AJEA-AA6J Don't lose weapon type when you lose a ship 12 DAEA-AA58 Don't lose weapon type or power level when you lose a ship 13 AK4A-AA6N Break defender lasts forever 14 RECT-A60A+9TCT-BCRC+AJCT-ACGE Start with P-can non 15 RECT-A60A+9TCT-BCRC+AJCT-AEGE Start with G-bea m 16 RECT-A60A+9TCT-BCRC+AJCT-AGGE Start with S-las er 17 RECT-A60A+9TCT-BCRC+AJCT-AJGE Start with T-mis sile 18 RECT-A60A+9TCT-BCRC+AJCT-ALGE Start with H-las er 19 RECT-A60A+9TCT-BCRC+AJCT-ANGE Start with V-las er 20 RECT-A60A+9TCT-BCRC+AJCT-ARGE Start with R-col lider 21 RECT-A60A+9TCT-BCRC+AJCT-ATGE Start with E-sma sh 22 RECT-A60A+9TCT-BCRC+AJCT-A2GE+BJST-AA74 Start wi th T-Braster 23 RECT-A60A+9TCT-BCRC+AJCT-AWGE+BJST-AA74 Start wi th F-Formation 24 RECT-A60A+9TCT-BCRC+AJCT-AYGE+BJST-AA74 Start wi th T-Vulcan 25 RECT-A60A+9TCT-BCRC+AJCT-A4GE+BJST-AA74 Start wi th Q-Missile 26 RECT-A60A+9TCT-BCRC+AJCT-A6GE+BJST-AA74 Start wi th H-Missile 27 RECT-A60A+9TCT-BCRC+AJCT-A0GE+BJST-AA74 Start wi th A-Bullet 28 AJCT-AA8T Combine with Codes 14 thru 27 to start that weapon with max power

Page 55: Sega Genesis Game Genie

Gain Ground 1 D3GA-AAE2 30 seconds to complete round 2 HVGA-AAE2 1 minute to complete round 3 MKGA-AAE2 1 minute 30 seconds to compl ete round 4 SBGA-AAE2 2 minutes to complete round 5 0VGA-AAE2 3 minutes to complete round 6 8BGA-AAE2 4 minutes to complete round 7 97GA-AAE2 4 minutes, 15 seconds to com plete round 8 AVGA-AA8E Infinite time to complete ro und 9 AK9T-AA5E Must get everybody to the ex it to complete round 10 SB9T-BLXE Each dead enemy counts as 2 11 SB9T-BRXE Each dead enemy counts as 3 12 SB9T-BWXE Each dead enemy counts as 4 13 SB9T-B0XE Each dead enemy counts as 5 14 SB9T-B4XE Each dead enemy counts as 6 15 SB9T-B8XE Each dead enemy counts as 7 16 SB9T-BCXE Each dead enemy counts as 8 17 SAYT-BJVE + SAYT-BJVJ Play every other sta ge (1, 3, 5, 7 . . .) 18 SAYT-BNVE + SAYT-BNVJ Play every 3rd stage 19 SAYT-BTVE + SAYT-BTVJ Play every 4th stage 20 SAYT-BYVE + SAYT-BYVJ Play every 5th stage 21 SAYT-B2VE + SAYT-B2VJ Play every 6th stage 22 SAYT-B6VE + SAYT-B6VJ Play every 7th stage 23 SAYT-BAVE + SAYT-BAVJ Play every 8th stage

Garfield: Caught in the Act 1. A02A-EAD4 Start with 5 shots 2. KR2A-EAD4 Start with 50 shots 3. NR2A-EAD4 Start with 99 shots 4. RHCA-E6Y2 + RHCA-E6Y4 Infinite ammo when standing 5. AA6A-CAGY + AA6A-CAHA Can't collect any a mmo 6. RHYT-E61T + RHYT-E61W Infinite lives 7. AA5A-CAD4 Can't collect any energy 8. ADZT-EACC + RGZA-A6YJ + RGZA A6YL Don't lose energy CODES 9-11 IGNORE COUNTER 9. AG2A-EADC Start with very little ener gy energy 10. A02A-EADC Start with half energy 11. BC2A-EADC Start with about 3/4 energy 12. RHDT-A6T8 + RHDT-A6VA 1 hit and you're in vincible

Gauntlet 4 1 BBKT-AA8T Invincible! 2 RFKT-A6VA Don't lose health from time passing 3 NPBA-FA9C + NPBA-EAG8 Select up to 99 cre dits per player 4 1BYA-E0GE Maximum health per coin in 3,000 5 VBYA-FGGE Maximum health per coin in 5,000 6 CBYA-ERRE Maximum health per coin in 10,000 CODES 7 THRU 10 ARE FOR PRACTICE ONLY. LEAVE TREASU RE ROOMS THROUGH NORMAL EXITS, NOT WARPING EXITS 7 BJGA-AAD0 + BJGA-AADE Start Arcade mode on Le vel 10 8 CTGA-AAD0 + CTGA-AADE Start Arcade mode on Le vel 20 9 GJGA-AAD0 + GJGA-AADE Start Arcade mode on Le vel 50 10 NTGA-AAD0 + NTGA-AADE Start Arcade mode on Le vel 100

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11 AKXT-AA66 + RFXT-A6X4 Infinite keys on pick-u p--can switch on/off 12 RFXT-A6X4 You can open doors without a ke y 13 AKGT-AA5W Infinite potions on pick-up--ca n switch on/off 14 AKGT-AA3G + AKGT-AASW You can use a potion even if you don't have o ne 15 PB4T-ACAY Temporary invisibility lasts 1/ 3x normal 16 DV4T-AEAY Temporary invisibility lasts 1/ 2x normal 17 RB4T-ATAY Temporary invisibility lasts 2x normal 18 ZB4T-A2AY Temporary invisibility lasts 3x normal 19 REFA-E6YL Temporary invisibility lasts fo rever 20 AJDA-CA5Y + AJCT-CA84 Set attributes to anyth ing you want in Camp 21 AM9T-AA58 All items that you can afford a re free 22 B59A-AA86 All items are free 23 H6BA-CACA Start with heal drink, warp wing and all rings from ve ndors 24 AJ2A-CA54 Don't lose heal drink when used 25 AJ2A-CA8C Don't lose warp wing when used

Ghostbusters 1 BWST-AA54 Protection from most damage 2 96CT-BTAR Start with 24 life bar tick s instead of 16 3 96CT-A2AR Start with 12 life bar tick s 4 96CT-ATAR Start with 8 life bar ticks 5 96CT-AJAR Start with 4 life bar ticks 6 ATCT-AAAG Start with 5 rounds 7 AYCT-AAAG Start with 6 rounds 8 A2CT-AAAG Start with 7 rounds 9 A6CT-AAAG Start with 8 rounds 10 BACT-AAAG Start with 9 rounds 11 BECT-AAAG Start with 10 rounds 12 96CT-BYA0 Start with 26 energy bar ti cks 13 96CT-A2A0 Start with 12 energy bar ti cks 14 96CT-AJA0 Start with only 4 energy ba r ticks 15 ACTT-ACH6 $10 ghosts worth $100 16 ACTT-BAH6 $10 ghosts worth $1,000 17 ACTT-BAS6 $10 ghosts worth $3,000 18 ACTT-AEH8 $20 ghosts worth $200 19 ACTT-AAS8 $20 ghosts worth $2,000 20 ACTT-BA18 $20 ghosts worth $5,000 21 ACVA-AGAA $30 ghosts worth $300 22 ACVA-BAJA $30 ghosts worth $3,000 23 ACVA-BATA $30 ghosts worth $5,000 24 ACVA-ALAC $50 ghosts worth $500 25 ACVA-BATC $50 ghosts worth $5,000 26 AV0T-AA4C Infinite bombs 27 NNCT-AABN Start with 99 bombs 28 CJCT-AABN Start with 18 bombs 29 EYCT-AABN Start with 37 bombs 30 AACT-AABN Start with 0 bombs

Ghouls 'N Ghosts 1 EABA-AA3Y MASTER CODE--MUST BE ENTERED 2 A3WT-AA6G Infinite lives 3 9TZA-ABZY + BJZA-AAF0 Each point worth 10 4 9TEA-BCKL + TTEA-B93R + AEEA-AABN Start on flo ating sland 5 9TEA-BCKL + TTEA-B93R + AAEA-ACBN Start in win dmall village

Page 57: Sega Genesis Game Genie

6 9TEA-BCKL + TTEA-B93R + AEEA-ACBN Start in tow n of fire 7 9TEA-BCKL + TTEA-B93R + AAEA-AEBN Start in Bar on Rankle's tower 8 9TEA-BCKL + TTEA-B93R + AEEA-AEBN Start in horr ible faced mountains 9 9TEA-BCKL + TTEA-B93R + AAEA-AGBN Start in crys tal forest 10 9TEA-BCKL + TTEA-B93R + AEEA-AGBN Start on ice slides and giant hands 11 9TEA-BCKL + TTEA-B93R + AAEA-AJBN Start on drag ons and demons 12 9TEA-BCKL + TTEA-B93R + AEEA-AJBN Start on base of morningstar l adder 13 9TEA-BCKL + TTEA-B93R + AAEA-ALBN Start on Prin ce of Darkness 14 AF3T-AAFY Instant charge on magic armor/w eapon

Golden Axe 1 BB1A-AA78 Infinite hit points 2 RF8A-A6W6 Infinite magic 3 FGYT-BJVY Each magic pot worth 2 4 FGYT-BNVY Each magic pot worth 3 5 KB8T-AA46 Infinite lives 6 AJVT-AA2T Infinite credits 7 AJ7T-BA28 Start with 2 credits instea d of 4 8 A27T-BA28 Start with 6 credits 9 BA7T-BA28 Start with 8 credits 10 ABBA-ACC4 Start with 1 life instead o f 3--1st credit only NOTE: IF YOU HAVE MORE THAN 3 LIVES, THE GRAPHICS O N THE COUNTER LOOK WEIRD, BUT IT STILL COUNTS CORRECTLY 11 ABBA-ALC4 Start with 5 lives--1st cre dit only 12 ABBA-ARC4 Start with 7 lives--1st cre dit only 13 ABBA-AWC4 Start with 9 lives--1st cre dit only 14 AAVT-ACBR Continue with 1 life instea d of 3 15 AAVT-ALBR Continue with 5 lives 16 AAVT-ARBR Continue with 7 lives 17 AAVT-AWBR Continue with 9 lives 18 ABBA-AEDA Start with 2 magic pots ins tead of 1 19 ABBA-AJDA Start with 4 magic pots 20 SA8A-BET2 Start on stage 2 21 SA8A-BJT2 Start on stage 3 22 SA8A-BNT2 Start on stage 4 23 SA8A-BTT2 Start on stage 5 24 SA8A-BYT2 Start on stage 6 25 SA8A-B2T2 Start on stage 7 26 SA8A-B6T2 Start on stage 8

Golden Axe 2 1 AEBT-AADN Player 1 starts with 1 life 2 AJBT-AADN Player 1 starts with 2 live s 3 AYBT-AADN Player 1 starts with 5 live s 4 A6BT-AADN Player 1 starts with 7 live s 5 BEBT-AADN Player 1 starts with 9 live s 6 AEBT-AAE2 Player 2 starts with 1 life 7 AJBT-AAE2 Player 2 starts with 2 live s 8 AYBT-AAE2 Player 2 starts with 5 live s 9 A6BT-AAE2 Player 2 starts with 7 live s 10 BEBT-AAE2 Player 2 starts with 9 live s 11 AGXA-AADR Both players continue with 1 life 12 ALXA-AADR Both players continue with 2 lives

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13 A0XA-AADR Both players continue with 5 lives 14 A8XA-AADR Both players continue with 7 lives 15 BGXA-AADR Both players continue with 9 lives 16 BTJA-AA48 Infinite lives--both player s 17 FEPA-BJYA Each magic book is worth 2 18 FEPA-BNYA Each magic book is worth 3

Greatest Heavyweights 1 BJ6A-ACD6 Rounds are 1 minute 2 BJ6A-AED6 Rounds are 2 minutes 3 BJ6A-AJD6 Rounds are 4 minutes 4 BJ6A-AND6 Rounds are 6 minutes 5 BJ6A-AWD6 Rounds are 9 minutes 6 CTXT-AA46 Rounds are infinitely long-- must win by knockout 7 AJ4T-AA2A Infinite rounds, must win by knockout 8 RH7A-A6YA Set attributes to whatever y ou want when creating a new boxer 9 RH9A-A6TE Attributes aren't reduced af ter a fight 10 RH9T-A6VN + BM9T-AA9W Pick as many traini ng items as you want

Greendog the Beached Surfer Dude 1 ATNT-AA4E Infinite lives 2 AYPA-AADE Start with 6 lives 3 A2PA-AADE Start with 7 lives 4 BEPA-AADE Start with 10 lives 5 ABYA-CAAN Spikes don't hurt 6 AYNA-BE5Y Start on Ancient Aztec Cryp ts level 7 A6NA-BE5Y Start on Mustique level 8 BJNA-BE5Y Start on Curacao level 9 BNNA-BE5Y Start on Underwater Crypts of Curacao level 10 BYNA-BE5Y Start on Skateboard level 1 11 B2NA-BE5Y Start on Jamaica level 12 B6NA-BE5Y Start on Skateboard level 2 13 CENA-BE5Y Start on Saba level 14 CJNA-BE5Y Start on Crypts after Saba level 15 CTNA-BE5Y Start on St. Vincent level 16 CYNA-BE5Y Start on the final Skateboa rd level 17 AACA-CAC4 Cola doesn't restore energy 18 AJCA-CAC4 Cola restores less energy t han normal 19 DTCA-CAC4 Cola restores more energy t han normal 20 GACA-CAC4 Cola completely restores en ergy 21 AD8A-AACL Fish don't hurt 22 AX8A-AACL Fish hurt more than normal 23 CD8A-AACL Fish are devastating 24 AC6A-AABG Birds don't hurt 25 BC6A-AABG Birds hurt more than normal 26 CC6A-AABG Birds are devastating

Growl 1 ETBT-AA42 MASTER CODE--MUST BE ENTERE D 2 R1XA-C6W2 Infinite energy 3 AVHT-AA6W Infinite credits 4 ABPA-GAC8 Each pistol has 0 bullets 5 AKPA-GAC8 Each pistol has 2 bullets 6 AVPA-GAC8 Each pistol has 4 bullets

Page 59: Sega Genesis Game Genie

7 BBPA-GAC8 Each pistol has 8 bullets 8 AW9T-AA4Y Each pistol has infinite bu llets 9 ABPA-GADA Each AK-47 has 0 bursts 10 AKPA-GADA Each AK-47 has 2 bursts 11 AVPA-GADA Each AK-47 has 4 bursts 12 A3PA-GADA Each AK-47 has 6 bursts 13 AXAA-AA5N Each AK-47 has infinite bur sts 14 ABPA-GADC Each rocket launcher has 0 rockets 15 AKPA-GADC Each rocket launcher has 2 rockets 16 A3PA-GADC Each rocket launcher has 6 rockets 17 BBPA-GADC Each rocket launcher has 8 rockets 18 AXAT-AA3A Each rocket launcher has in finite rockets 19 ACHT-B69T Each object picked up is no thing 20 AGHT-B69T Each object picked up is a knife 21 ALHT-B69T Each object picked up is an iron bar 22 ARHT-B69T Each object picked up is a sword 23 AWHT-B69T Each object picked up is a pistol 24 A0HT-B69T Each object picked up is an AK-47 25 A4HT-B69T Each object picked up is a rocket launcher 26 A8HT-B69T Each object picked up is a whip 27 BCHT-B69T Each object picked up is a grenade

Gunstar Heroes 1 AJBT-AA5R MASTER CODE--MUST BE ENTERE D 2 AL4T-AA3A Protection against most hit s 3 AAJT-CAFA Protection from falling off screen 4 HX6T-BAKN Vitality-up worth much more 5 BDTT-CAF6 Start with lightning weapon instead of force 6 BXTT-CAF6 Start with chaser weapon 7 CDTT-CAF6 Start with fire weapon 8 8X1T-ACGJ Start stage 1 with 500 vita lity instead of 100 9 691T-AGGJ Start stage 1 with 999 vita lity instead of 100 10 8X1T-ACGL Start stage 2 with 500 vita lity instead of 120 11 691T-AGGL Start stage 2 with 999 vita lity instead of 120 12 8X1T-ACGR Start stage 3 with 500 vita lity instead of 140 13 691T-AGGR Start stage 3 with 999 vita lity instead of 140 14 8X1T-ACG0 Start stage 4 with 500 vita lity instead of 160 15 691T-AGG0 Start stage 4 with 999 vita lity instead of 160 16 8X1T-ACHT Start stage 5 with 500 vita lity instead of 180 17 691T-AGHT Start stage 5 with 999 vita lity instead of 180 18 8X1T-ACHW Start stage 6 with 500 vita lity instead of 200 19 691T-AGHW Start stage 6 with 999 vita lity instead of 200 20 AM2T-AA4N Always have 999 vitality (i nfinite vitality)

Page 60: Sega Genesis Game Genie

Hardball 1. Pitchers don't get tired 1A RF0T-A60J 1B RF0T-A60J 2. Infinite innings 2A AKSA-AA3E 2B AKSA-AA3E 3. Infinite outs 3A AL5A-AA6A + AK5T-AA9A 3B AL5T-AA9E + AL6A-AA7R 4. Infinite strikes 4A AK5T-AA7R 4B AK5T-AA7W 5. Infinite balls 5A AK5T-AA6A 5B AK5T-AA6E 6. Only need 1 strike for a strikeout 6A AF5T-AAF8 + AF2T-AADJ 6B AF2T-AADN + AF5T-AAGC + AGGA-AAG8 7. Only need 2 strikes for a strikeout 7A AK5T-AAF8 + AK2T-AADJ 7B AK2T-AADN + AK5T-AAGC + ALGA-AAG8 8. Must get 4 strikes for a strikeout 8A AV5T-AAF8 + AV2T-AADJ 8B AV2T-AADN + AV5T-AAGC + AWGA-AAG8 9. Must get 5 strikes for a strikeout 9A AZ5T-AAF8 + AZ2T-AADJ 9B AZ2T-AADN + AZ5T-AAGC + A0GA-AAG8 10. Only need 1 ball for a walk 10A AF5T-AAE2 + AF2T-AAEA + AGHT-AABC + AGNA-AA AW + AGSA-AAHA 10B AF2T-AAEE + AF5T-AAE6 + AGHT-AADJ + AGNA-AA C2 + AGST-AACY 11. Only need 2 balls for a walk 11A AK5T-AAE2 + AK2T-AAEA + ALHT-AABC + ALNA-AA AW + ALSA-AAHA 11B AK2T-AAEE + AK5T-AAE6 + ALHT-AADJ + ALNA-AA C2 + ALST-AACY 12. Only need 3 balls for a walk 12A AP5T-AAE2 + AP2T-AAEA + ARHT-AABC + ARNA-AA AW + ARSA-AAHA 12B AP2T-AAEE + AP5T-AAE6 + ARHT-AADJ + ARNA-AA C2 + ARST-AACY 13. Need 5 balls for a walk 13A AZ5T-AAE2 + AZ2T-AAEA + A0HT-AABC + A0NA-AA AW + A0SA-AAHA 13B AZ2T-AAEE + AZ5T-AAE6 + A0HT-AADJ + A0NA-AA C2 + A0ST-AACY 14. Need 6 balls for a walk 14A A35T-AAE2 + A32T-AAEA + A4HT-AABC + A4NA-AA AW + A4SA-AAHA

Page 61: Sega Genesis Game Genie

14B A32T-AAEE + A35T-AAE6 + A4HT-AADJ + A4NA-AA C2 + A4ST-AACY

Heavy Nova 1 ATHA-AA3N Infinite energy--player 1 2 ATHA-AA4E Infinite power--player 1 3 ATJT-AA60 Infinite energy--player 2 (or computer in a 1-player game) 4 ATJT-AA7R Infinite power--player 2 (or computer in a 1-player game) 5 AART-ANEA+ AART-ANEG Limit player 2 (or computer in a 1 -player game) to power level 6 6 AART-AJEA+ AART-AJEG Limit player 2 (or computer in a 1 -player game) power level 4 7 AART-AEEA+ AART-AEEG Limit player 2 (or computer in a 1- player game) to power level 2 8 VA1T-DJTJ+ 2E1T-DCJL Start computer at l ow energy level 9 B3AT-AA9R Infinite time 10 AFAT-AAHJ+ AFAT-AAHW Run time down at 1/ 2x normal speed 11 SFAT-BJZW Run time down at 2x normal speed 12 SFAT-BNZW Run time down at 3x normal speed 13 SFAT-BTZW Run time down at 4x normal speed 14 SFAT-BAZW Run time down at 8x normal speed 15 ATET-AA4W Infinite continues 16 BE0T-CACJ 9 continues 17 AE0T-CACJ 1 continue 18 AA0T-CACJ No continues

Hellfire 1 ATZA-AA9R Infinite Hellfire(tm) missi les 2 ATYA-AA4J Infinite lives 3 SEXA-BNTW First power-up item worth m ore 4 SEXA-BATW First power-up item gives m ax power, SOME THINGS CAN'T BE DESTROYED W HEN YOU SHOOT THEM 5 AALA-BA9A Start with no missiles inst ead of 2 6 ATLA-BA9A Start with 4 missiles 7 A2LA-BA9A Start with 6 missiles 8 BALA-BA9A Start with 8 missiles 9 AERA-AABR Start with 1 player instead of 3 10 BARA-AABR Start with 8 players 11 DERA-AABR Start with 25 players 12 GJRA-AABR Start with 50 players 13 NNRA-AABR Start with 99 players

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Herzog 1 AJBT-AA68 MASTER CODE--MUST BE ENTERE D Common codes: 2 JP4T-AE0N All weapons are made immedi ately 3 DV4T-AA6R Infinite money 4 AJ7A-AA36 Infinite energy 5 B2HA-AA98 Infinite ammunition 6 ATNA-AA32 Infinite stamina against an ti-aircraft fire 7 AJLT-AA7W Infinite stamina against bu llets 8 BCGT-AA5L Infinite total strength 9 RGFA-A602 Immediate energy recovery 10 NCFA-BE92 Immediate ammunition recove ry 11 RGFA-A6ZY Immediate stamina recovery 12 AF0A-AADY Total strength starts at 1 13 NV0A-AADY Total strength starts at 10 0 14 8V0A-ACDY Total strength starts at 50 0 15 VB0A-BGDY Total strength starts at 5, 000 16 LB0A-AHXY Total strength starts at 50 ,000 Player 1 codes: 17 AAEA-BA36 Never get money 18 JAEA-BJV6 Get 80 G's per second in 1s t battle stage, 200 in stages 2 thru 8 19 JAEA-BNV6 Get 120 G's per second in 1 st battle stage, 240 in stages 2 thru 8 20 JAEA-BTV6 Get 160 G's per second in 1 st battle stage, 280 in stages 2 thru 8 21 JAEA-BYV6 Get 200 G's per second in 1 st battle stage, 320 in stages 2 thru 8 22 JAEA-B2V6 Get 240 G's per second in 1 st battle stage, 360 in stages 2 thru 8 23 JAEA-B6V6 Get 280 G's per second in 1 st battle stage, 400 in stages 2 thru 8 24 JAEA-BAV6 Get 320 G's per second in 1 st battle stage, 440 in stages 2 thru 8 25 AA0T-AAFY Start with no G's 26 NT0T-AAFY Start with 1,000 G's 27 8T0T-ACFY Start with 5,000 G's 28 VA0T-BGFY Start with 50,000 G's 29 CA0T-ARPY Start with 100,000 G's 30 ZA0T-AC7Y Start with 250,000 G's 31 LA0T-AHZY Start with 500,000 G's (max imum) Player 2 codes: 32 AAEA-BA50 Never get money 33 JAEA-BJX0 Get 80 G's per second in 1s t battle stage, 200 in stages 2 thru 8 34 JAEA-BNX0 Get 120 G's per second in 1 st battle stage, 240 in stages 2 thru 8 35 JAEA-BTX0 Get 160 G's per second in 1 st battle stage, 280 in stages 2 thru 8 36 JAEA-BYX0 Get 200 G's per second in 1 st battle stage, 320 in stages 2 thru 8 37 JAEA-B2X0 Get 240 G's per second in 1 st battle stage,

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360 in stages 2 thru 8 38 JAEA-B6X0 Get 280 G's per second in 1 st battle stage, 400 in stages 2 thru 8 39 JAEA-BAX0 Get 320 G's per second in 1 st battle stage, 440 in stages 2 thru 8 40 AA1A-AAEA Start with no G's 41 NT1A-AAEA Start with 1,000 G's 42 8T1A-ACEA Start with 5,000 G's 43 VA1A-BGEA Start with 50,000 G's 44 CA1A-ARNA Start with 100,000 G's 45 ZA1A-AC6A Start with 250,000 G's 46 LA1A-AHYA Start with 500,000 G's (max imum)

The Immortal 1 R19T-860L MASTER CODE--MUST BE ENTERED 2 BAVT-CA4N Infinite vitality--most battles 3 RHAT-A600 Infinite fireball shots while yo u have fireballs in your inventory 4 AWAT-AA9J Infinite continues 5 BEOT-CAH6 Start with 10 continues instead of 3 6 AAOT-CAH6 Start with 1 continue 7 AYOT-CAH6 Start with 6 continues 8 ABYA-AAGN Start new game with 0 gold inste ad of 20 9 GVYA-ACGN Start new game with 520 gold 10 CBYA-ANGN Start new game with 160 gold 11 ABMA-AAGC Slime oil costs nothing instead of 80 or 60 gold 12 AMCA-AA4T Many items are free 13 STVT-DWA8 + AAVT-CABA Destroy most enemies in battle with one hit

The Incredible Hulk 1. ALVT-8A82 Level select screen appears after you start game 2. DVPV-AA9Y Don't take damage as Hulk/Super-Hulk 3. DVRB-AA6W Don't take damage when "Hulked-Out" 4. A4YT-8A46 Don't lose health with time when "Hul ked-out" 5. ABDV-AAA6 No lives lost from running out of hea lth 6. ABNB-AAGT No lives lost from falling in water 7. ACYA-8AG2 Infinite transformation capsules 8. AC5A-8AB4 Infinite time to defeat bosses 9. ABRV-AAFN Guns have infinite ammo 10. BKJV-AAE6 Can perform Super Hulk moves at 10% 11. CVJV-AAE6 Can perform Super Hulk moves at 20% 12. D3JV-AAE6 Can perform Super Hulk moves at 30% 13. AJ2V-AA64 Regular gamma capsules don't max out at 70% (can Hulk-Out) 14. CT3B-AAAJ Capsules add twice as much (Hulk only ) 15. D23B-AAAJ Capsules add three time as much (Hulk only) 16. KR4A-8AEN Start 1st life with 75% health 17. KRXA-8AE8 Start all lives but 1st with 75% heal th 18. PC4A-8AEN Start 1st life with 100% health 19. PCXA-8AE8 Start all lives but 1st with 100% hea lth 20. AG4A-8AEY Start with 1 life 21. AL4A-8AEY Start with 2 lives 22. AW4A-8AEY Start with 4 lives 23. A04A-8AEY Start with 5 lives 24. A84A-8AEY Start with 7 lives 25. BG4A-8AEY Start with 9 lives

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Insector X 1 AVZA-AA3G Keep shot power after dying 2 AVZA-AA3N Keep special weapons after dying 3 BVSA-AA2W Infinite stock 4 AVWA-AA2W Infinite credits 5 AAFA-AAFY 1 credits 6 AEFA-AAFY 2 credit 7 AJFA-AAFY 3 credits 8 AYFA-AAFY 6 credits 9 BJFA-AAFY 11 credits 10 CTFA-AAFY 21 credits 11 BJDA-AAD4 + BJBT-AABA Start with 10 stock 12 B6DA-AAD4 + B6BT-AABA Start with 15 stock 13 CTDA-AAD4 + CTBT-AABA Start with 20 stock 14 DEDA-AAD4 + DEBT-AABA Start with 25 stock 15 GJDA-AAD4 + GJBT-AABA Start with 50 stock 16 NTDA-AAD4 + NTBT-AABA Start with 100 stoc k 17 9JDA-AAD4 + 9JBT-AABA Start with 250 stoc k 18 8TDA-ACD4 + 8TBT-AABA Start with 500 stoc k 19 7ADA-AGD4 + 7ABT-AABA Start with 1,000 st ock 20 BKZA-AABY Starting speed of 10 21 B7ZA-AABY Starting speed of 15 22 CVZA-AABY Starting speed of 20 23 D3ZA-AABY Starting speed of 30 24 EPZA-AABY Starting speed of 35 25 GKZA-AABY Starting speed of 50 26 SFYT-BNT0 Each P worth 3 (half) shot power 27 SFYT-B2T0 Each P worth 6 (full) shot power 28 SFYT-BJT0 Each P worth 2 & each PP wo rth 3 shot power 29 SFYA-B218 Each PP worth 6 (full) shot power

James Buster Douglas Knockout Boxing 1 PPGA-AEDL Rounds last 30 seconds instead of 1:30 2 2PGA-AJDL Rounds last 1 minute 3 RPGA-AWDL Rounds last 2 minutes 4 EPGA-A6DL Rounds last 3 minutes 5 TPGA-BRDL Rounds last 5 minutes 6 6PGA-AAML Rounds last 7 minutes 7 57GA-A6ML Rounds last 9 minutes, 59 secon ds 8 APDA-AADJ + APHT-AAEN + APHT-AAC6 Knockout coun t is 3 instead of 10 9 AZDA-AADJ + AZHT-AAEN + AZHT-AAC6 Knockou t count is 5 10 A7DA-AADJ + A7HT-AAEN + A7HT-AAC6 Knockou t count is 7 11 BFDA-AADJ + BFHT-AAEN + BFHT-AAC6 Knockou t count is 9 12 P3WT-BFXR + 0BWT-B25T + AEAT-AACE + AJAT-AAGE P layer 1's damage m eter recovers m ore slowly 13 P3WT-BFXR + 0BWT-B25T + CAAT-AACE + AJAT-AAGE P layer 1's damage m eter recovers faster 14 P3WT-BFXR + 0BWT-B25T + JAAT-AACE + AJAT-AAGE P layer 1's damage m eter recovers m uch faster 15 P3WT-BFXR + 0BWT-B25T + AJAT-AACE + AEAT-AAGE Player 2's damage meter recovers more slowly 16 P3WT-BFXR + 0BWT-B25T + AJAT-AACE + CAAT-AAGE Player 2's damage me ter recovers faster

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17 P3WT-BFXR + 0BWT-B25T + AJAT-AACE + JAAT-AAGE Player 2's damage meter recovers much faster 18 734T-ABYG + YB4T-B26J + ATAT-AABY + BJAT-AAFY Player 1 scores fewer points 19 734T-ABYG + YB4T-B26J + EAAT-AABY + BJAT-AAFY Player 1 scores more points 20 734T-ABYG + YB4T-B26J + BJAT-AABY + ATAT-AAFY P layer 2 scores fewer p oints 21 734T-ABYG + YB4T-B26J + BJAT-AABY + EAAT-AAFY P layer 2 scores more p oints 22 CTLT-AAC0 + CNLT-AAFE Choose 1 to 19 rounds i nstead of 1 to 12 on options s creen

James Pond, Underwater Agent 1 RZZT-R61C MASTER CODE-MUST BE ENTERED 2 AV9A-AA84 Infinite lives 3 SB8T-BJ08 + EWKT-A43Y Each thing saved or co llected is worth 2 4 SB8T-BN08 + EWKT-A43Y Each thing saved or co llected is worth 3 5 SB8T-BT08 + EWKT-A43Y Each thing saved or co llected is worth 4 6 B4FA-AA20 Infinite time 7 SCFA-BLT0 Time goes by 2x as fast 8 979A-AAHL Sea nymph stays with you longer a fter you lose a life 9 AK1T-AA9T Almost invincible 10 AGGA-AAHW Start with 1 life 11 A0GA-AAHW Start with 5 lives 12 A8GA-AAHW Start with 7 lives 13 BGGA-AAHW Start with 9 lives 14 CWGA-AAHW Start with 20 lives 15 GLGA-AAHW Start with 50 lives 16 NRGA-AAHW Start with 99 lives 17 9WGT-BCKY + AGGT-AAB0 + 5WGT-AVB2 Start on mission 2 18 9WGT-BCKY + ALGT-AAB0 + 5WGT-AVB2 Start on mission 3 19 9WGT-BCKY + ARGT-AAB0 + 5WGT-AVB2 Start on mission 4 20 9WGT-BCKY + AWGT-AAB0 + 5WGT-AVB2 Start on mission 5 21 9WGT-BCKY + A0GT-AAB0 + 5WGT-AVB2 Start on mission 6 22 9WGT-BCKY + A4GT-AAB0 + 5WGT-AVB2 Start on mission 7 23 9WGT-BCKY + A8GT-AAB0 + 5WGT-AVB2 Start on mission 8 24 9WGT-BCKY + BCGT-AAB0 + 5WGT-AVB2 Start on mission 9 25 9WGT-BCKY + BGGT-AAB0 + 5WGT-AVB2 Start on mission 10 26 9WGT-BCKY + BLGT-AAB0 + 5WGT-AVB2 Start on mission 11 27 9WGT-BCKY + BRGT-AAB0 + 5WGT-AVB2 Start on mission 12

James Pond 2 Codename: Robocod 1 R1RT-R6X0 MASTER CODE--MUST BE ENTERE D 2 A2DA-AAAW Start with 6 lives 3 AJ8T-AA9G Infinite lives 4 AY8T-AAHN Restart with 5 chances 5 AYDA-AAA2 Start with 5 chances 6 AJ8A-AA8C Spikes don't hurt 7 AJ8T-AA26 Bad guys don't hurt when yo u have 2 or more energy units on the "fish-o-meter" 8 968T-B93C Invincibility--bad guys exp lode when you touch them!

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9 AVAA-AA90 Most bad guys die after 1 h it 10 ALZA-AA5A Infinite continues 11 BADA-AAAE 8 continues 12 AJYT-AA20 Keep wings from round to ro und

Jammit 1 AKET-AA4C Infinite "pump-ups" 2 NTLT-AAGN Opponents only have $100 3 3ALT-AAGN Opponents only have $200 4 AELA-AAGG Start at 2nd game in tourna ment mode 5 AJLA-AAGG Start at 3rd game 6 ANLA-AAGG Start at 4th game 7 ATLA-AAGG Start at 5th game 8 AYLA-AAGG Start at 6th game 9 A2LA-AAGG Start at 7th game 10 A6LA-AAGG Start at 8th game 11 BALA-AAGG Start at 9th game (The Judg e) 12 HE7A-BEVR Player 1 starts with 1 poin t 13 HE7A-BJVR Player 1 starts with 2 poin ts 14 HE7A-BNVR Player 1 starts with 3 poin ts 15 HE7A-BTVR Player 1 starts with 4 poin ts 16 HE7A-BYVR Player 1 starts with 5 poin ts 17 HE7A-B2VR Player 1 starts with 6 poin ts 18 HE7A-B6VR Player 1 starts with 7 poin ts 19 HE7A-BAVR Player 1 starts with 8 poin ts 20 HE7A-BEVJ Player 2 starts with 1 poin t 21 HE7A-BJVJ Player 2 starts with 2 poin ts 22 HE7A-BNVJ Player 2 starts with 3 poin ts 23 HE7A-BTVJ Player 2 starts with 4 poin ts 24 HE7A-BYVJ Player 2 starts with 5 poin ts 25 HE7A-B2VJ Player 2 starts with 6 poin ts 26 HE7A-B6VJ Player 2 starts with 7 poin ts 27 HE7A-BAVJ Player 2 starts with 8 poin ts

Joe Montana 2 Sports Talk Football NOTE: THERE ARE TWO VERSIONS OF THIS GAME. IF THE " A" CODES DO NOT WORK ON YOUR GAME, THEN TRY THE "B" CODES 1. Only have 1 play to make a first down 1A AKFT-RAGA 1B ALTT-CAEG 2. Only have 2 plays to make a first down 2A APFT-RAGA 2B ARTT-CAEG 3. Only have 3 plays to make a first down 3A AVFT-RAGA 3B AWTT-CAEG 4. Have infinite plays to make a first down 4A AKFT-RA74 4B ALTT-CA6A 5. Every drive starts as 1st and goal, no matter wh ere the ball is! 5A AFGA-RACC

Page 67: Sega Genesis Game Genie

5B ALVA-CA2J 6. Play clock is 15 seconds long 6A C1TA-CAHY 6B CYDA-CAEL 7. Play clock is 30 seconds long 7A GDTA-CAHY 7B GADA-CAEL 8. Play clock is 60 seconds long 8A NDTA-CAHY 8B NADA-CAEL 9. Play clock is 90 seconds long 9A WDTA-CAHY 9B WADA-CAEL 10. Play clock is infinite 10A AAMA-AAD4 10B AAMT-AAA0 11. 1-minute quarters (4-minute game) 11A ADVA-NCDR 11B AB9A-CCC6 12. 2-minute quarters (8-minute game) 12A ADVA-NEDR 12B AB9A-CEC6 13. 20-minute quarters (80-minute game) 13A ADVA-NAMR 13B AB9A-CAL6 14. 25-minute quarters (100-minute game) 14A ADVA-NLMR 14B AB9A-CLL6 15. 30-minute quarters (120-minute game) 15A ADVA-PAMR 15B AB9A-DAL6 16. 45-minute quarters (180-minute game) 16A ADVA-NLXR 16B AB9A-CLW6 17. 60-minute quarters (240-minute game) 17A ADVA-NA5R 17B AB9A-CA46 18. 75-minute quarters (300-minute game) 18A ADVA-PL5R 18B AB9A-DL46 19. 0 timeouts per half--home team 19A ADVA-CAAW 19B AADT-CAFJ

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20. 1 timeout per half--home team 20A AHVA-CAAW 20B AEDT-CAFJ 21. 2 timeouts per half--home team 21A AMVA-CAAW 21B AJDT-CAFJ 22. 0 timeouts per half--visiting team 22A ADVA-CAAN 22B AADT-CAFC 23. 1 timeout per half--visiting team 23A AHVA-CAAN 23B AEDT-CAFC 24. 2 timeouts per half--visiting team 24A AMVA-CAAN 24B AJDT-CAFC 25. Infinite timeouts--visiting team 25A AVDT-CA68 25B AWBT-AA6E 26. Touchdowns worth 0 points 26A ABGA-RADN 26B ACVA-CAEW 27. Touchdowns worth 1 point 27A AFGA-RADN 27B AGVA-CAEW 28. Touchdowns worth 2 points 28A AKGA-RADN 28B ALVA-CAEW 29. Touchdowns worth 3 points 29A APGA-RADN 29B ARVA-CAEW 30. Touchdowns worth 4 points 30A AVGA-RADN 30B AWVA-CAEW 31. Touchdowns worth 5 points 31A AZGA-RADN 31B A0VA-CAEW 32. Touchdowns worth 7 points 32A A7GA-RADN 32B A8VA-CAEW 33. Touchdowns worth 8 points 33A BBGA-RADN 33B BCVA-CAEW

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34. Touchdowns worth 9 points 34A BFGA-RADN 34B BGVA-CAEW 35. Extra points worth 0 points 35A ABGA-RAC2 35B ACVA-CAD8 36. Extra points worth 2 points 36A AKGA-RAC2 36B ALVA-CAD8 37. Extra points worth 3 points 37A APGA-RAC2 37B ARVA-CAD8 38. Extra points worth 4 points 38A AVGA-RAC2 38B AWVA-CAD8 39. Extra points worth 5 points 39A AZGA-RAC2 39B A0VA-CAD8 40. Extra points worth 6 points 40A A3GA-RAC2 40B A4VA-CAD8 41. Extra points worth 7 points 41A A7GA-RAC2 41B A8VA-CAD8 42. Extra points worth 8 points 42A BBGA-RAC2 42B BCVA-CAD8 43. Extra points worth 9 points 43A BFGA-RAC2 43B BGVA-CAD8 44. Field goals worth 0 points 44A ABGA-RADC 44B ACVA-CAEJ 45. Field goals worth 1 points 45A AFGA-RADC 45B AGVA-CAEJ 46. Field goals worth 2 points 46A AKGA-RADC 46B ALVA-CAEJ 47. Field goals worth 4 points 47A AVGA-RADC 47B AWVA-CAEJ

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48. Field goals worth 5 points 48A AZGA-RADC 48B A0VA-CAEJ 49. Field goals worth 6 points 49A A3GA-RADC 49B A4VA-CAEJ 50. Field goals worth 7 points 50A A7GA-RADC 50B A8VA-CAEJ 51. Field goals worth 8 points 51A BBGA-RADC 51B BCVA-CAEJ 52. Field goals worth 9 points 52A BFGA-RADC 52B BGVA-CAEJ 53. Safeties worth 0 points 53A ABGA-RAEC 53B ACVA-CAFJ 54. Safeties worth 1 points 54A AFGA-RAEC 54B AGVA-CAFJ 55. Safeties worth 3 points 55A APGA-RAEC 55B ARVA-CAFJ 56. Safeties worth 4 points 56A AVGA-RAEC 56B AWVA-CAFJ 57. Safeties worth 5 points 57A AZGA-RAEC 57B A0VA-CAFJ 58. Safeties worth 6 points 58A A3GA-RAEC 58B A4VA-CAFJ 59. Safeties worth 7 points 59A A7GA-RAEC 59B A8VA-CAFJ 60. Safeties worth 8 points 60A BBGA-RAEC 60B BCVA-CAFJ 61. Safeties worth 9 points 61A BFGA-RAEC 61B BGVA-CAFJ

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Joe Montana Football 1 ATBT-AA2A MASTER CODE--MUST BE ENTERE D 2 AEBT-AAHJ 1 timeout per half--team 1 3 AYBT-AAHJ 5 timeouts per half--team 1 4 A6BT-AAHJ 7 timeouts per half--team 1 5 BEBT-AAHJ 9 timeouts per half--team 1 6 AEBT-AAHR 1 timeout per half--team 2 7 AYBT-AAHR 5 timeouts per half--team 2 8 A6BT-AAHR 7 timeouts per half--team 2 9 BEBT-AAHR 9 timeouts per half--team 2 10 REGT-A60T Infinite timeouts for both teams 11 ANSA-AAHW Only have 2 plays to get a first down 12 ATSA-AAHW Only have 3 plays to get a first down 13 A2SA-AAHW Have 5 plays to get a first down 14 A6SA-AAHW Have 6 plays to get a first down 15 BASA-AAHW Have 7 plays to get a first down 16 B6VT-AABL 15 seconds per play instead of 45 17 D2VT-AABL 30 seconds per play 18 HTVT-AABL 60 seconds per play

John Madden Football 93 1 RH9T-860T MASTER CODE--MUST BE ENTERE D 2 ESPT-AAD6 Play clock starts at 35 sec onds instead of 45 CODES 3 THRU 5 MAY CAUSE DELAYS IN PLAYS AND KICKOF FS WHEN YOU PLAY AGAINST THE COMPUTER 3 HXPT-AAD6 Play clock starts at 60 seconds-- use in 2-player mode 4 MMPT-AAD6 Play clock starts at 90 seconds-- use in 2-player mode 5 ALCT-CA7T Play clock frozen--use on 2-playe r game only 6 D4LT-CABE Each quarter lasts 30 seconds ins tead of 5 minutes 7 HWLT-CABE Each quarter lasts 1 minute 8 SCLT-CABE Each quarter lasts 2 minutes 9 0WLT-CABE Each quarter lasts 3 minutes 10 OCLT-CJBE Each quarter lasts 20 minutes 11 BCLT-CRBE Each quarter lasts 30 minutes 12 CCLT-C6BE Each quarter lasts 60 minutes 13 CCDA-CA2L No time limit (game lasts forever ) 14 ACWA-AAG6 Home team starts with 0 timeouts instead of 3 15 AGWA-AAG6 Home team starts with 1 timeout 16 ALWA-AAG6 Home team starts with 2 timeouts 17 A0WA-AAG6 Home team starts with 5 timeouts 18 BGWA-AAG6 Home team starts with 9 timeouts 19 ACWA-AAHC Visiting team starts with 0 timeo uts instead of 3 20 AGWA-AAHC Visiting team starts with 1 timeo ut 21 ALWA-AAHC Visiting team starts with 2 timeo uts 22 A0WA-AAHC Visiting team starts with 5 timeo uts 23 BGWA-AAHC Visiting team starts with 9 timeo uts 24 RG3T-A6WG Infinite timeouts for both teams 25 AMJA-AAA8 Only have 1 play to get a first d own 26 ASJA-AAA8 Only have 2 plays to get a first down 27 AXJA-AAA8 Only have 3 plays to get a first down 28 A5JA-AAA8 Have 5 plays to get a first down 29 A9JA-AAA8 Have 6 plays to get a first down 30 BDJA-AAA8 Have 7 plays to get a first down 31 AMJA-AA22 Always first down (never lose pos session on downs)

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32 FDLT-AADR Only need 5 yards for a first dow n 33 SDLT-AADR 15 yards needed for a first down 34 YDLT-AADR 20 yards needed for a first down 35 8DLT-AADR 30 yards needed for a first down 36 AMLT-AA5Y Always goal-to-go (must get touch down) 37 AMKT-AA9A Touchdown worth 0 points 38 GDKT-BE1A Touchdown worth 1 point 39 GDKT-BJ1A Touchdown worth 2 points 40 GDKT-BN1A Touchdown worth 3 points 41 GDKT-BT1A Touchdown worth 4 points 42 GDKT-BY1A Touchdown worth 5 points 43 GDKT-B61A Touchdown worth 7 points 44 GDKT-BA1A Touchdown worth 8 points 45 ADKA-BE40 Extra point worth 0 points 46 AMKA-BE40 Extra point worth 2 points 47 ASKA-BE40 Extra point worth 3 points 48 AXKA-BE40 Extra point worth 4 points 49 A1KA-BE40 Extra point worth 5 points 50 A5KA-BE40 Extra point worth 6 points 51 A9KA-BE40 Extra point worth 7 points 52 BDKA-BE40 Extra point worth 8 points 53 ADKA-BE5G Field goal worth 0 points 54 AHKA-BE5G Field goal worth 1 point 55 AMKA-BE5G Field goal worth 2 points 56 AXKA-BE5G Field goal worth 4 points 57 A1KA-BE5G Field goal worth 5 points 58 A5KA-BE5G Field goal worth 6 points 59 A9KA-BE5G Field goal worth 7 points 60 BDKA-BE5G Field goal worth 8 points 61 AMLA-AA5W Safety worth 0 points 62 GDLA-BEXW Safety worth 1 point 63 GDLA-BNXW Safety worth 3 points 64 GDLA-BTXW Safety worth 4 points 65 GDLA-BYXW Safety worth 5 points 66 GDLA-B2XW Safety worth 6 points 67 GDLA-B6XW Safety worth 7 points 68 GDLA-BAXW Safety worth 8 points

John Madden Football 1 RH9A-R6V2 MASTER CODE--MUST BE ENTERE D CODES 2 THRU 5 MAY CAUSE DELAYS IN PLAYS AND KICK-O FFS 2 B8KA-AADG Random time on play clock 3 D4KA-AADG Random time on play clock 4 HWKA-AADG Play clock starts at 60 sec onds THE COMPUTER WILL RUN DOWN THE PLAY CLOCK-- BEST TO USE IN 2-PLAYER MOD E 5 MLKA-AADG Play clock starts at 90 sec onds THE COMPUTER WILL RUN DOWN THE PLAY CLOCK-- BEST TO USE IN 2-PLAYER MOD E 6 D2XT-CADL Each quarter lasts 30 secon ds 7 HTXT-CADL Each quarter lasts 1 minute 8 SAXT-CADL Each quarter lasts 2 minute s 9 MAXT-CEDL Each quarter lasts 10 minut es 10 NAXT-CJDL Each quarter lasts 18:20 11 BAXT-CRDL Each quarter lasts 30 minut es

Page 73: Sega Genesis Game Genie

12 AB4A-AAGE Home team starts with 0 tim eouts 13 AF4A-AAGE Home team starts with 1 tim eout 14 AK4A-AAGE Home team starts with 2 tim eouts 15 AZ4A-AAGE Home team starts with 5 tim eouts 16 BF4A-AAGE Home team starts with 9 tim eouts 17 AB4A-AAGL Visiting team starts with 0 timeouts 18 AF4A-AAGL Visiting team starts with 1 timeout 19 AK4A-AAGL Visiting team starts with 2 timeouts 20 AZ4A-AAGL Visiting team starts with 5 timeouts 21 BF4A-AAGL Visiting team starts with 9 timeouts 22 RF5A-A618 Infinite timeouts for both teams 23 ALHA-AAB2 Only get 1 play to get a fi rst down 24 ARHA-AAB2 Only get 2 plays to get a f irst down 25 AWHA-AAB2 Only get 3 plays to get a f irst down 26 A4HA-AAB2 Have 5 plays to get a first down 27 A8HA-AAB2 Have 6 plays to get a first down 28 ALHA-AA3W Always first down 29 FCJA-AAFJ Only need 5 yards for a fir st down 30 SCJA-AAFJ Must get 15 yards for a fir st down 31 YCJA-AAFJ Must get 20 yards for a fir st down 32 8CJA-AAFJ Must get 30 yards for a fir st down 33 ALJA-AA7R Always goal-to-go--must get touchdown 34 ALHT-AA9E Touchdown worth 0 points 35 GCHT-BE1E Touchdown worth 1 point 36 GCHT-BJ1E Touchdown worth 2 points 37 GCHT-BN1E Touchdown worth 3 points 38 GCHT-BT1E Touchdown worth 4 points 39 GCHT-BY1E Touchdown worth 5 points 40 GCHT-B61E Touchdown worth 7 points 41 GCHT-BA1E Touchdown worth 8 points 42 ACHT-BE5J Extra point worth 0 points 43 ALHT-BE5J Extra point worth 2 points 44 ARHT-BE5J Extra point worth 3 points 45 AWHT-BE5J Extra point worth 4 points 46 A0HT-BE5J Extra point worth 5 points 47 A4HT-BE5J Extra point worth 6 points 48 A8HT-BE5J Extra point worth 7 points 49 BCHT-BE5J Extra point worth 8 points 50 ACHT-BE46 Field goal worth 0 points 51 AGHT-BE46 Field goal worth 1 point 52 ALHT-BE46 Field goal worth 2 points 53 AWHT-BE46 Field goal worth 4 points 54 A0HT-BE46 Field goal worth 5 points 55 A4HT-BE46 Field goal worth 6 points 56 A8HT-BE46 Field goal worth 7 points 57 BCHT-BE46 Field goal worth 8 points 58 BLJA-AA4E Safety worth 0 points 59 GCJA-BEWE Safety worth 1 point 60 GCJA-BNWE Safety worth 3 points 61 GCJA-BTWE Safety worth 4 points 62 GCJA-BYWE Safety worth 5 points 63 GCJA-B2WE Safety worth 6 points 64 GCJA-B6WE Safety worth 7 points 65 GCJA-BAWE Safety worth 8 points

Page 74: Sega Genesis Game Genie

John Madden Football 92 1 RH9A-R6YE MASTER CODE--MUST BE ENTERE D CODES 2 THRU 4 MAY CAUSE DELAYS IN PLAYS AND KICKOF FS 2 D49T-AAB2 Play clock starts at 30 sec onds 3 HW9T-AAB2 Play clock starts at 60 sec onds THE COMPUTER WILL RUN DOWN THE PLAY CLOCK-- BEST TO USE IN 2-PLAYER MOD E 4 ML9T-AAB2 Play clock starts at 90 sec onds THE COMPUTER WILL RUN DOWN THE PLAY CLOCK-- BEST TO USE IN 2-PLAYER MOD E 5 D3EA-CACA Each quarter lasts 30 secon ds 6 HVEA-CACA Each quarter lasts 1 minute 7 SBEA-CACA Each quarter lasts 2 minute s 8 0BEA-CJCA Each quarter lasts 20 minut es 9 BBEA-CRCA Each quarter lasts 30 minut es 10 CBEA-C6CA Each quarter lasts 60 minut es 11 ACPA-AAGC Home team starts with 0 tim eouts 12 AGPA-AAGC Home team starts with 1 tim eout 13 ALPA-AAGC Home team starts with 2 tim eouts 14 A0PA-AAGC Home team starts with 5 tim eouts 15 BGPA-AAGC Home team starts with 9 tim eouts 16 ACPA-AAGJ Visiting team starts with 0 timeouts 17 AGPA-AAGJ Visiting team starts with 1 timeout 18 ALPA-AAGJ Visiting team starts with 2 timeouts 19 A0PA-AAGJ Visiting team starts with 5 timeouts 20 BGPA-AAGJ Visiting team starts with 9 timeouts 21 AL6T-AAFR Only have 1 play to get a f irst down 22 AR6T-AAFR Only have 2 plays to get a first down 23 AW6T-AAFR Only have 3 plays to get a first down 24 A46T-AAFR Have 5 plays to get a first down 25 AL6T-AA6R Always first down 26 FC8A-AAE2 Only need 5 yards for a fir st down 27 SC8A-AAE2 Must get 15 yards for a fir st down 28 YC8A-AAE2 Must get 20 yards for a fir st down 29 8C8A-AAE2 Must get 30 yards for a fir st down 30 AL8A-AA68 Always goal-to-go--must get a touchdown 31 AL7T-AA9W Touchdown worth 0 points 32 GC7T-BE1W Touchdown worth 1 point 33 GC7T-BJ1W Touchdown worth 2 points 34 GC7T-BN1W Touchdown worth 3 points 35 GC7T-BT1W Touchdown worth 4 points 36 GC7T-BY1W Touchdown worth 5 points 37 GC7T-B61W Touchdown worth 7 points 38 GC7T-BA1W Touchdown worth 8 points 39 AC7T-BE5J Extra point worth 0 points 40 AL7T-BE5J Extra point worth 2 points 41 AR7T-BE5J Extra point worth 3 points 42 AW7T-BE5J Extra point worth 4 points 43 A07T-BE5J Extra point worth 5 points 44 A47T-BE5J Extra point worth 6 points 45 A87T-BE5J Extra point worth 7 points 46 BC7T-BE5J Extra point worth 8 points 47 AC7T-BE52 Field goal worth 0 points 48 AG7T-BE52 Field goal worth 1 point

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49 AL7T-BE52 Field goal worth 2 points 50 AW7T-BE52 Field goal worth 4 points 51 A07T-BE52 Field goal worth 5 points 52 A47T-BE52 Field goal worth 6 points 53 A87T-BE52 Field goal worth 7 points 54 BC7T-BE52 Field goal worth 8 points 55 AL8A-AA38 Safety worth 0 points 56 GC8A-BEV8 Safety worth 1 point 57 GC8A-BNV8 Safety worth 3 points 58 GC8A-BTV8 Safety worth 4 points 59 GC8A-BYV8 Safety worth 5 points 60 GC8A-B2V8 Safety worth 6 points 61 GC8A-B6V8 Safety worth 7 points 62 GC8A-BAV8 Safety worth 8 points

Judge Dredd 1. AKCT-EA24 Infinite energy 2. AVCT-EA4A Infinite lives 3. AGAT-AAHW Start wtih 1 life 4. BGAT-AAHW Start wtih 9 lives 5. XGBA-AAC4 Start with 99 Grenades 6. XGBA-AADC Start with 99 High explosiv e missiles 7. XGBA-AACW Start with 99 Armor piercin g missiles 8. XGBA-AACL Start with 99 Incediary mis siles 9. XGBA-AACC Start with 99 Richochet mis siles 10. XGBA-AAB4 Start with 99 Heat seekers 11. XGBA-AADL Start with 99 Double whammi es 12. XGBA-AADW Start with 99 Boing bubbles 13. XGBA-AAD4 Start with 99 Flares 14. AAST-EAGL Most weapon ammo is infinit e once you have some

The Jungle Book 1 AM6V-0A86 Power menu 2 GHGV-0ACC Start with 2 lives 4 GXGV-0ACC Start with 5 lives 7 HHGV-0ACC Start with 10 lives 8 AJYV-2A3E Infinite weapons

Jungle Strike 1 R13B-861A MASTER CODE„MUST BE ENTERED 2 AGGA-GAEY Start on Campaign 2: Sub Hunt 3 ALGA-GAEY Start on Campaign 3: Training G round 4 ARGA-GAEY Start on Campaign 4: Night Stri ke 5 AWGA-GAEY Start on Campaign 5: Puloso Cit y 6 A0GA-GAEY Start on Campaign 6: Snow Fortr ess 7 A4GA-GAEY Start on Campaign 7: River Raid 8 A8GA-GAEY Start on Campaign 8: Mountains 9 BCGA-GAEY Start on Campaign 9: Return Hom e 10 BGGA-GAEY Start on Campaign 10: Win Scree n 11 ACGA-GAEA You can choose any co-pilot Use this code if you won’t ente r a password 12 ACGA-GAEA + BCFT-GA2Y Can choose any co-pilot, even when using password Use this code if you ent er a password 13 D5DT-GA7A Infinite lives 14 AGGA-GABT Start with 1 life

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15 ALGA-GABT Start with 2 lives 16 A0GA-GABT Start with 5 lives 17 A8GA-GABT Start with 7 lives 18 BGGA-GABT Start with 9 lives 19 AXDA-GA3N Infinite fuel 20 DGTT-GAG2 Maximum fuel is 25 21 GLTT-GAG2 Maximum fuel is 50 22 KRTT-GAG2 Maximum fuel is 75 23 W4TT-GAG2 Maximum fuel is 150 24 9LTT-GAG2 Maximum fuel is 250 25 8WTT-GCG2 Maximum fuel is 500 26 68TT-GGG2 Maximum fuel is 999 27 AKFT-JA9C Infinite ammo 28 AAMV-WACL Maximum guns is 0 for helicopte r 29 9JMV-WACL Maximum guns is 250 for helicop ter 30 8TMV-WCCL Maximum guns is 500 for helicop ter 31 72MV-WECL Maximum guns is 750 for helicop ter 32 5TMV-WLCL Maximum guns is 1,500 for helic opter 33 4AMV-WRCL Maximum guns is 2,000 for helic opter 34 VAMV-XGCL Maximum guns is 5,000 for helic opter 35 B6MV-WRLL Maximum guns is 9,999 for helic opter 36 AANB-WABC Maximum guns is 0 for hovercraf t 37 9JNB-WABC Maximum guns is 250 for hovercr aft 38 8TNB-WCBC Maximum guns is 500 for hovercr aft 39 72NB-WEBC Maximum guns is 750 for hovercr aft 40 5TNB-WLBC Maximum guns is 1,500 for hover craft 41 4ANB-WRBC Maximum guns is 2,000 for hover craft 42 VANB-XGBC Maximum guns is 5,000 for hover craft 43 B6NB-WRKC Maximum guns is 9,999 for hover craft 44 AANB-WADY Maximum guns is 0 for motorcycl e 45 9JNB-WADY Maximum guns is 250 for motorcy cle 46 8TNB-WCDY Maximum guns is 500 for motorcy cle 47 72NB-WEDY Maximum guns is 750 for motorcy cle 48 5TNB-WLDY Maximum guns is 1,500 for motor cycle 49 4ANB-WRDY Maximum guns is 2,000 for motor cycle 50 VANB-XGDY Maximum guns is 5,000 for motor cycle 51 B6NB-WRMY Maximum guns is 9,999 for motor cycle 52 AAMV-WADW Maximum hydras is 0 for helicop ter 53 CTMV-WADW Maximum hydras is 20 for helico pter 54 FAMV-WADW Maximum hydras is 40 for helico pter 55 LAMV-WADW Maximum hydras is 80 for helico pter 56 NTMV-WADW Maximum hydras is 100 for helic opter 57 3AMV-WADW Maximum hydras is 200 for helic opter 58 8TMV-WCDW Maximum hydras is 500 for helic opter 59 66MV-WGDW Maximum hydras is 999 for helic opter 60 AANB-WACL Maximum rockets is 0 for hoverc raft 61 DENB-WACL Maximum rockets is 25 for hover craft 62 KNNB-WACL Maximum rockets is 75 for hover craft 63 NTNB-WACL Maximum rockets is 100 for hove rcraft 64 3ANB-WACL Maximum rockets is 200 for hove rcraft 65 8TNB-WCCL Maximum rockets is 500 for hove rcraft 66 66NB-WGCL Maximum rockets is 999 for hove rcraft 67 AANB-WAE6 Maximum missiles is 0 for motor cycle 68 BJNB-WAE6 Maximum missiles is 10 for moto rcycle 69 CTNB-WAE6 Maximum missiles is 20 for moto rcycle 70 GJNB-WAE6 Maximum missiles is 50 for moto rcycle 71 NTNB-WAE6 Maximum missiles is 100 for mot orcycle

Page 77: Sega Genesis Game Genie

72 9JNB-WAE6 Maximum missiles is 250 for mot orcycle 73 8TNB-WCE6 Maximum missiles is 500 for mot orcycle 74 66NB-WGE6 Maximum missiles is 999 for mot orcycle 75 AAMV-WAE6 Maximum hellfires is 0 for heli copter 76 ANMV-WAE6 Maximum hellfires is 3 for heli copter 77 A2MV-WAE6 Maximum hellfires is 6 for heli copter 78 B6MV-WAE6 Maximum hellfires is 15 for hel icopter 79 DEMV-WAE6 Maximum hellfires is 25 for hel icopter 80 GJMV-WAE6 Maximum hellfires is 50 for hel icopter 81 NTMV-WAE6 Maximum hellfires is 100 for he licopter 82 8TMV-WCE6 Maximum hellfires is 500 for he licopter 83 66MV-WGE6 Maximum hellfires is 999 for he licopter 84 AANB-WAGG Maximum mines is 0 for hovercra ft and motorcycle 85 ANNB-WAGG Maximum mines is 3 for hovercra ft and motorcycle 86 A2NB-WAGG Maximum mines is 6 for hovercra ft and motorcycle 87 B6NB-WAGG Maximum mines is 15 for hovercr aft and motorcycle 88 DENB-WAGG Maximum mines is 25 for hovercr aft and motorcycle 89 GJNB-WAGG Maximum mines is 50 for hovercr aft and motorcycle 90 NTNB-WAGG Maximum mines is 100 for hoverc raft and motorcycle 91 8TNB-WCGG Maximum mines is 500 for hoverc raft and motorcycle 92 66NB-WGGG Maximum mines is 999 for hoverc raft and motorcycle 93 3DEB-TAA4 Maximum armor for helicopter is 200 94 WDEB-TCA4 Maximum armor for helicopter is 400 95 MDEB-TEA4 Maximum armor for helicopter is 600 96 EDEB-TGA4 Maximum armor for helicopter is 800 97 0DEB-TJA4 Maximum armor for helicopter is 1,200 98 5XEB-TLA4 Maximum armor for helicopter is 1,500 99 4DEB-TRA4 Maximum armor for helicopter is 2,000 100 1DEB-T0A4 Maximum armor for helicopter is 3,000 101 VDEB-VGA4 Maximum armor for helicopter is 5,000 102 B9EB-TRJ4 Maximum armor for helicopter is 9,999 103 3DFB-TAFN Maximum armor for hovercraft is 200 104 FXFB-TCFN Maximum armor for hovercraft is 300 105 7DFB-TGFN Maximum armor for hovercraft is 1,000 106 4DFB-TRFN Maximum armor for hovercraft is 2,000 107 VDFB-VGFN Maximum armor for hovercraft is 5,000 108 B9FB-TRPN Maximum armor for hovercraft is 9,999 109 NXFV-TAC4 Maximum armor for motorcycle is 100 110 3DFV-TAC4 Maximum armor for motorcycle is 200 111 75FV-TEC4 Maximum armor for motorcycle is 750 112 7DFV-TGC4 Maximum armor for motorcycle is 1,000 113 4DFV-TRC4 Maximum armor for motorcycle is 2,000 114 VDFV-VGC4 Maximum armor for motorcycle is 5,000 115 B9FV-TRL4 Maximum armor for motorcycle is 9,999 116 9MGV-TAE6 Maximum armor for stealth is 25 0 117 8XGV-TCE6 Maximum armor for stealth is 50 0 118 EDGV-TGE6 Maximum armor for stealth is 80 0 119 4DGV-TRE6 Maximum armor for stealth is 2, 000 120 1DGV-T0E6 Maximum armor for stealth is 3, 000 121 VDGV-VGE6 Maximum armor for stealth is 5, 000 122 B9GV-TRN6 Maximum armor for stealth is 9, 999

Page 78: Sega Genesis Game Genie

Jurassic Park 1 AVDA-AA24 Infinite energy 2 DBCT-AAA8 + DBDA-AAAW Start with 75% healt h HEALTH BAR MAY NOT MATCH CHARACTER'S ACTUAL HEALTH 3 CBCT-AAA8 + CBDA-AAAW Start with 50% healt h HEALTH BAR MAY NOT MATCH CHARACTER'S ACTUAL HEALTH 4 BBCT-AAA8 + BBDA-AAAW Start with 25% healt h HEALTH BAR MAY NOT MATCH CHARACTER'S ACTUAL HEALTH 5 BVDA-AA5G Infinite lives 6 AFCT-AAA0 Start with 1 life 7 AKCT-AAA0 Start with 2 lives Set 1: ONLY 1 CODE FROM SET 1 CAN BE USED AT A TIME 8 ABDA-AAG2 Start with 0 blue-banded dar ts 9 AFDA-AAG2 Start with 1 blue-banded dar t 10 BKDA-AAG2 Start with 10 blue-banded da rts 11 B7DA-AAG2 Start with 15 blue-banded da rts 12 GKDA-AAG2 Start with 50 blue-banded da rts 13 J3DA-AAG2 Start with 70 blue-banded da rts 14 NPDA-AAG2 Start with 99 blue-banded da rts CODES 15 THRU 44: INSTEAD OF BLUE-BANDED DARTS 15 AFDA-AAG2 + AKDA-AAG4 Start with 1 red-ban ded dart 16 BKDA-AAG2 + AKDA-AAG4 Start with 10 red-ba nded darts 17 B7DA-AAG2 + AKDA-AAG4 Start with 15 red-ba nded darts 18 GKDA-AAG2 + AKDA-AAG4 Start with 50 red-ba nded darts 19 J3DA-AAG2 + AKDA-AAG4 Start with 70 red-ba nded darts 20 NPDA-AAG2 + AKDA-AAG4 Start with 99 red-ba nded darts 21 AFDA-AAG2 + AVDA-AAG4 Start with 1 gas gre nade 22 BKDA-AAG2 + AVDA-AAG4 Start with 10 gas gr enades 23 B7DA-AAG2 + AVDA-AAG4 Start with 15 gas gr enades 24 GKDA-AAG2 + AVDA-AAG4 Start with 50 gas gr enades 25 J3DA-AAG2 + AVDA-AAG4 Start with 70 gas gr enades 26 NPDA-AAG2 + AVDA-AAG4 Start with 99 gas gr enades 27 AFDA-AAG2 + AZDA-AAG4 Start with 1 flash g renade 28 BKDA-AAG2 + AZDA-AAG4 Start with 10 flash grenades 29 B7DA-AAG2 + AZDA-AAG4 Start with 15 flash grenades 30 GKDA-AAG2 + AZDA-AAG4 Start with 50 flash grenades 31 J3DA-AAG2 + AZDA-AAG4 Start with 70 flash grenades 32 NPDA-AAG2 + AZDA-AAG4 Start with 99 flash grenades 33 AFDA-AAG2 + A7DA-AAG4 Start with 1 concuss ion grenade 34 BKDA-AAG2 + A7DA-AAG4 Start with 10 concus sion grenades 35 B7DA-AAG2 + A7DA-AAG4 Start with 15 concus sion grenades 36 GKDA-AAG2 + A7DA-AAG4 Start with 50 concus sion grenades 37 J3DA-AAG2 + A7DA-AAG4 Start with 70 concus sion grenades 38 NPDA-AAG2 + A7DA-AAG4 Start with 99 concus sion grenades 39 AFDA-AAG2 + A3DA-AAG4 Start with 1 rocket 40 BKDA-AAG2 + A3DA-AAG4 Start with 10 rocket s 41 B7DA-AAG2 + A3DA-AAG4 Start with 15 rocket s 42 GKDA-AAG2 + A3DA-AAG4 Start with 50 rocket s 43 J3DA-AAG2 + A3DA-AAG4 Start with 70 rocket s 44 NPDA-AAG2 + A3DA-AAG4 Start with 99 rocket s

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Set 2: ONLY 1 CODE FROM SET 2 CAN BE USED AT A TIME 45 ABDA-AAG8 Start with 0 stun gun shots 46 AFDA-AAG8 Start with 1 stun gun shot 47 BKDA-AAG8 Start with 10 stun gun shots 48 B7DA-AAG8 Start with 15 stun gun shots 49 GKDA-AAG8 Start with 50 stun gun shots 50 J3DA-AAG8 Start with 70 stun gun shots 51 NPDA-AAG8 Start with 99 stun gun shots CODES 52 THRU 81: INSTEAD OF STUN GUN SHOTS 52 AFDA-AAG8 + AKDA-AAHA Start with 1 red-ban ded dart 53 BKDA-AAG8 + AKDA-AAHA Start with 10 red-ba nded darts 54 B7DA-AAG8 + AKDA-AAHA Start with 15 red-ba nded darts 55 GKDA-AAG8 + AKDA-AAHA Start with 50 red-ba nded darts 56 J3DA-AAG8 + AKDA-AAHA Start with 70 red-ba nded darts 57 NPDA-AAG8 + AKDA-AAHA Start with 99 red-ba nded darts 58 AFDA-AAG8 + AVDA-AAHA Start with 1 gas gre nade 59 BKDA-AAG8 + AVDA-AAHA Start with 10 gas gr enades 60 B7DA-AAG8 + AVDA-AAHA Start with 15 gas gr enades 61 GKDA-AAG8 + AVDA-AAHA Start with 50 gas gr enades 62 J3DA-AAG8 + AVDA-AAHA Start with 70 gas gr enades 63 NPDA-AAG8 + AVDA-AAHA Start with 99 gas gr enades 64 AFDA-AAG8 + AZDA-AAHA Start with 1 flash g renade 65 BKDA-AAG8 + AZDA-AAHA Start with 10 flash grenades 66 B7DA-AAG8 + AZDA-AAHA Start with 15 flash grenades 67 GKDA-AAG8 + AZDA-AAHA Start with 50 flash grenades 68 J3DA-AAG8 + AZDA-AAHA Start with 70 flash grenades 69 NPDA-AAG8 + AZDA-AAHA Start with 99 flash grenades 70 AFDA-AAG8 + A7DA-AAHA Start with 1 concuss ion grenade 71 BKDA-AAG8 + A7DA-AAHA Start with 10 concus sion grenades 72 B7DA-AAG8 + A7DA-AAHA Start with 15 concus sion grenades 73 GKDA-AAG8 + A7DA-AAHA Start with 50 concus sion grenades 74 J3DA-AAG8 + A7DA-AAHA Start with 70 concus sion grenades 75 NPDA-AAG8 + A7DA-AAHA Start with 99 concus sion grenades 76 AFDA-AAG8 + A3DA-AAHA Start with 1 rocket 77 BKDA-AAG8 + A3DA-AAHA Start with 10 rocket s 78 B7DA-AAG8 + A3DA-AAHA Start with 15 rocket s 79 GKDA-AAG8 + A3DA-AAHA Start with 50 rocket s 80 J3DA-AAG8 + A3DA-AAHA Start with 70 rocket s 81 NPDA-AAG8 + A3DA-AAHA Start with 99 rocket s 82 BLEA-8A8L + BAET-8A5J High charge stun gun shot doesn't use as much ammo 83 CX1T-GA5C Infinite gas on the river 84 AD7A-GTBC Each gas can worth 1/2 norma l amount of gas 85 AD7A-G2BC Each gas can worth 3/4 norma l amount of gas 87 AD7A-GAKC Each gas can worth 2x normal amount of gas 88 AD7A-HAKC Each gas can worth 3x normal amount of gas 89 AJMA-JA7G + 9TMA-KGFL + AEMA-JAFN Grant star ts on Level 2 (power sta tion) 90 AJMA-JA7G + 9TMA-KGFL + AJMA-JAFN Grant star ts on Level 3 (power sta tion) 91 AJMA-JA7G + 9TMA-KGFL + ANMA-JAFN Grant star ts on Level 4 (power sta tion) 92 AJMA-JA7G + 9TMA-KGFL + ATMA-JAFN Grant starts on Level 5 (river)

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93 AJMA-JA7G + 9TMA-KGFL + AYMA-JAFN Grant sta rts on Level 6 (pump sta tion) 94 AJMA-JA7G + 9TMA-KGFL + A2MA-JAFN Grant sta rts on Level 7 (canyon) 95 AJMA-JA7G + 9TMA-KGFL + A6MA-JAFN Grant sta rts on Level 8 (volcano) 96 AJMA-JA7G + 9TMA-KGFL + BAMA-JAFN Grant sta rts on Level 9 (main hal l) 97 AJMA-JA7G + 9TMA-KGFL + BEMA-JAFN Grant sta rts on Level 10 (main hal l) 98 AJMA-JA7G + 9TMA-KGFL + BJMA-JAFN Grant sta rts on Level 11 (main hal l) 99 AJMA-JA7G + 9TMA-KGFL + BNMA-JAFN Grant sta rts on Level 12 (main hal l) 100 AJMA-JA7G + 9TMA-KGFL + BTMA-JAFN Grant sta rts on Level 13 (main hal l) 101 B3JA-JAB8 Raptor starts on Level 2 (p ower station) 102 B7JA-JAB8 Raptor starts on Level 3 (p ump station) 103 CBJA-JAB8 Raptor starts on Level 4 (c anyon) 104 CFJA-JAB8 Raptor starts on Level 5 (m ain hall) 105 CKJA-JAB8 Raptor starts on Level 6 (m ain hall) 106 CPJA-JAB8 Raptor starts on Level 7 (m ain hall) 107 CVJA-JAB8 Raptor starts on Level 8 (m ain hall) 108 CZJA-JAB8 Raptor starts on Level 9 (m ain hall)

Jurassic Park Rampage Edition 1. ARCT-AAET Start with 2 lives less tha n normal 2. AWCT-AAET Start with 1 life less than normal 3. A4CT-AAET Start with 1 life more than normal 4. A8CT-AAET Start with 2 lives more tha n normal 5. BCCT-AAET Start with 3 lives more tha n normal 6. BGCT-AAET Start with 4 lives more tha n normal GRANT CODES 7. A4PA-CA5W Almost invincible - switch off if you get stuck 8. BBSA-AA7E Infinite lives 9. ALRA-CA44 Candy bars fully restore he alth 10. CWCA-CA9J Infinite ammo (all weapons except grenades) 11. BWFA-CA9Y Infinite grenades 12. JDFA-CABT Start with 1/4 health 13. TDFA-CABT Start with 1/2 health 14. 2DFA-CABT Start with 3/4 health RAPTOR CODES 15. AKDT-GA2R Almost invincible - switch off if you get stuck 16. DB4T-GA8T Infinite lives 17. RFET-G6WA Candy bars fully restore health 18. BPET-GAAW 1/2 as much lysine as usual is needed for the rapto r rage 19. RFET-G6T0 Just a little bit of lysine cau ses the raptor rage 20. JA9T-GAGT Start with 1/4 health 21. TA9T-GAGT Start with 1/2 health 22. 2A9T-GAGT Start with 3/4 health

Page 81: Sega Genesis Game Genie

Kid Chameleon 1 AFWT-AAB6 Start timer at 1:00 (instea d of 3:00) 2 AZWT-AAB6 Start timer at 5:00 3 A7WT-AAB6 Start timer at 7:00 4 BFWT-AAB6 Start timer at 9:00 5 H49A-AA7J Infinite time 6 SD9A-BJV0 Each diamond worth 2 7 SD9A-BTV0 Each diamond worth 4 8 SD9A-B2V0 Each diamond worth 6 9 SD9A-BAV0 Each diamond worth 8 10 AEBT-JAB4 Start on Blue Lake Woods II 11 AJBT-JAB4 Start on Highwater Pass I 12 ANBT-JAB4 Start on Highwater Pass II 13 ATBT-JAB4 Start on Under Skull Mounta in I 14 AYBT-JAB4 Start on Under Skull Mounta in II 15 A2BT-JAB4 Start on Under Skull Mounta in III 16 A6BT-JAB4 Start on Isle of the Lion L ord 17 BABT-JAB4 Start on Hills of the Warri or I 18 BEBT-JAB4 Start on Hills of the Warri or II 19 BJBT-JAB4 Start on Windy City 20 BNBT-JAB4 Start on Sinister Sewers 21 BTBT-JAB4 Start on The Crystal Crags I 22 BYBT-JAB4 Start on The Crystal Crags II 23 B2BT-JAB4 Start on Dragonspike 24 B6BT-JAB4 Start on Stormwalk Mountain 25 CABT-JAB4 Start on Shishkaboss 26 CEBT-JAB4 Start on The Whispering Woo ds I 27 CJBT-JAB4 Start on The Whispering Woo ds II 28 CNBT-JAB4 Start on Devil's Marsh I 29 CTBT-JAB4 Start on Devil's Marsh II 30 CYBT-JAB4 Start on Knight Isle 31 C2BT-JAB4 Start on Whale Grotto 32 C6BT-JAB4 Start on Hoverboard Beach 33 DABT-JAB4 Start on Pyramids of Peril 34 DEBT-JAB4 Start on Madmaze Mountain 35 DJBT-JAB4 Start on The Deadly Skyscra pers 36 DNBT-JAB4 Start on Skydragon Castle I 37 DTBT-JAB4 Start on Skydragon Castle I I 38 DYBT-JAB4 Start on Coral Blade Grotto 39 D2BT-JAB4 Start on Boomerang Bosses 40 D6BT-JAB4 Start on Woods of Despair I 41 EABT-JAB4 Start on Woods of Despair I I 42 EEBT-JAB4 Start on Forced Entry 43 EJBT-JAB4 Start on The Cliffs of Illu sion 44 ENBT-JAB4 Start on The Lion's Den 45 ETBT-JAB4 Start on The Wind Castles I 46 EYBT-JAB4 Start on The Wind Castles I I 47 E2BT-JAB4 Start on Blizzard Mountaon 48 E6BT-JAB4 Start on Caves of Ice 49 FABT-JAB4 Start on The Nightmare Peak s I 50 FEBT-JAB4 Start on The Nightmare Peak s II 51 FJBT-JAB4 Start on Bagel Brothers 52 FNBT-JAB4 Start on Diamond Edge 53 FTBT-JAB4 Start on The Hills Have Eye s 54 FYBT-JAB4 Start on The Secret of the Rocks 55 F2BT-JAB4 Start on Ice God's Vengeanc e

Page 82: Sega Genesis Game Genie

56 F6BT-JAB4 Start on Beneath the Twiste d Hills 57 GABT-JAB4 Start on Alien Isle 58 GEBT-JAB4 Start on The Land Below 59 GJBT-JAB4 Start on The Final Marathon 60 GNBT-JAB4 Start on Plethora 61 GTBT-JAB4 Start on The Pinnacle 62 GYBT-JAB4 Start on The Hidden Canyon 63 G2BT-JAB4 Start on The Caged Beasts 64 G6BT-JAB4 Start on The Crab Cove 65 HABT-JAB4 Start on The Crypt 66 HEBT-JAB4 Start on The Forbidden Tomb s 67 HJBT-JAB4 Start on The Stairway to Ob livion 68 HNBT-JAB4 Start on The Valley of Life 69 HTBT-JAB4 Start on The Black Pit 70 HYBT-JAB4 Start on The Frosty Doom 71 H2BT-JAB4 Start on The Bloody Swamp 72 H6BT-JAB4 Start on The Scorpion Isle 73 JABT-JAB4 Start on The Towers of Bloo d 74 JJBT-JAB4 Start on The Alien Twilight 75 JNBT-JAB4 Start on The Tunnels Beneat h the Woods 76 JTBT-JAB4 Start on Hills of Forever 77 JYBT-JAB4 Start on Monster Island 78 J2BT-JAB4 Start on The Shimmering Cav es 79 KABT-JAB4 Start on The Sky Fortress 80 KEBT-JAB4 Start on Elsewhere 81 AEDA-AAE2 Start with 1 life instead o f 3 82 A2DA-AAE2 Start with 6 lives 83 BEDA-AAE2 Start with 9 lives 84 B6DA-AAE2 Start with 15 lives 85 DEDA-AAE2 Start with 25 lives 86 GJDA-AAE2 Start with 50 lives 87 NNDA-AAE2 Start with 99 lives 88 A46A-AA32 Infinite lives 89 A45T-AA3Y Almost infinite hit points 90 J99T-BA1C Each clock worth 8:00 inste ad of 3:00 (up to the max time of 9:59 ) 91 J99T-BEIC Each clock worth 1:00 inste ad of 3:00 92 BX5A-GA6T --Diamond Powers (Circle of Doom, Samurai Haze, Inv ulnerability, Circle of Death, Mini-Snake, Slashing Rain) require no diamon ds instead of 20. --Also, Diamond Powers (Death Snake, Extra Hit Poin t, Wall of Death, Extra Life, Swift Mini-Snake, Tracking Rain) require only 30 di amonds instead of 50 93 AL5T-AA6Y Don't lose transformation when you lose all your hi t points 94 9W6T-BCJ4 + AW6T-AAA6 All helmets transform you into EyeClops 95 9W6T-BCJ4 + AG6T-AAA6 All helmets transform you into Skycutter 96 9W6T-BCJ4 + AL6T-AAA6 All helmets transform you into Cyclone 97 9W6T-BCJ4 + AR6T-AAA6 All helmets transform you into Red Stealth 98 9W6T-BCJ4 + A06T-AAA6 All helmets transform you into Juggernaut 99 9W6T-BCJ4 + A46T-AAA6 All helmets transform you into Iron Knight 100 9W6T-BCJ4 + A86T-AAA6 All helmets transform you into Berzerker 101 9W6T-BCJ4 + BC6T-AAA6 All helmets transform you into Maniaxe 102 9W6T-BCJ4 + BG6T-AAA6 All helmets transform you into Micromax 103 9W6T-BCJ4 + AC6T-AAA6 Helmets do not transfo rm you into anything 104 AMKT-AA76 Infinite continues

Page 83: Sega Genesis Game Genie

King's Bounty 1 R17A-R6V0 MASTER CODE--MUST BE ENTERED 2 NWWT-EAFW Start with days left at 100 3 7CWT-EGFW Start with days left at 1,000 4 5WWT-ELFW Start with days left at 1,500 5 4CWT-ERFW Start with days left at 2,000 6 VCWT-FGFW Start with days left at 5,000 7 LCWT-FEM6 Start with leadership at 50 for Sir Crimsaun 8 LCWT-E0X6 Start with leadership at 75 for Sir Crimsaun 9 LCWT-F456 Start with leadership at 125 for Si r Crimsaun 10 LCWT-FPD6 Start with leadership at 150 for Si r Crimsaun 11 LCWT-EVX6 Start with leadership at 200 for Si r Crimsaun 12 LCWT-FZ56 Start with leadership at 250 for Si r Crimsaun 13 ACWT-EAET Start with commission at 0 for Sir Crimsaun 14 NWWT-EAET Start with commission at 100 for Si r Crimsaun 15 8WWT-ECET Start with commission at 500 for Si r Crimsaun 16 4CWT-ERET Start with commission at 2,000 for Sir Crimsaun 17 VCWT-FGET Start with commission at 5,000 for Sir Crimsaun 18 CCWT-ERNT Start with commission at 10,000 for Sir Crimsaun 19 ECWT-E6YT Start with commission at 20,000 for Sir Crimsaun 20 JCWT-F3ET Start with commission at 40,000 for Sir Crimsaun 21 7CWT-F56T Start with commission at 65,000 for Sir Crimsaun 22 ACWT-EAEJ Start with gold at 0 for Sir Crimsa un 23 7CWT-EGEJ Start with gold at 1,000 for Sir Cr imsaun 24 1CWT-E0EJ Start with gold at 3,000 for Sir Cr imsaun 25 VCWT-FGEJ Start with gold at 5,000 for Sir Cr imsaun 26 ECWT-E6YJ Start with gold at 20,000 for Sir C rimsaun 27 JCWT-F3EJ Start with gold at 40,000 for Sir C rimsaun 28 7CWT-F56J Start with gold at 65,000 for Sir C rimsaun 29 ARWT-EAEA Start with maximum spell capacity a t 0 for Sir Crimsaun 30 ARWT-ECEA Start with maximum spell capacity a t 1 for Sir Crimsaun 31 ARWT-EJEA Start with maximum spell capacity a t 4 for Sir Crimsaun 32 ARWT-EREA Start with maximum spell capacity a t 7 for Sir Crimsaun 33 ARWT-EYEA Start with maximum spell capacity at 10 for Sir Cri msaun 34 ARWT-FJEA Start with maximum spell capacity at 20 for Sir Cri msaun 35 ARWT-FENA Start with maximum spell capacity at 50 for Sir Cri msaun 36 ARWT-EJ6A Start with maximum spell capacity at 100 for Sir Cr imsaun 37 AGWT-EAEE Start with spell power at 0 for Sir Crimsaun 38 AGWT-EEEE Start with spell power at 2 for Sir Crimsaun 39 AGWT-EJEE Start with spell power at 4 for Sir Crimsaun 40 AGWT-EREE Start with spell power at 7 for Sir Crimsaun 41 AGWT-EYEE Start with spell power at 10 for Si r Crimsaun 42 AGWT-FJEE Start with spell power at 20 for Si r Crimsaun 43 AGWT-FENE Start with spell power at 50 for Si r Crimsaun 44 AGWT-EJ6E Start with spell power at 100 for S ir Crimsaun 45 GLWT-EJ56 Start with leadership at 50 for Lor d Palmer 46 NWWT-EJ56 Start with leadership at 100 for Lo rd Palmer 47 S0WT-EJ56 Start with leadership at 125 for Lo rd Palmer 48 W4WT-EJ56 Start with leadership at 150 for Lo rd Palmer 49 3CWT-EJ56 Start with leadership at 200 for Lo rd Palmer 50 9LWT-EJ56 Start with leadership at 250 for Lo rd Palmer 51 ACWT-EAEW Start with commission at 0 for Lord Palmer 52 NWWT-EAEW Start with commission at 100 for Lo rd Palmer 53 8WWT-ECEW Start with commission at 500 for Lo rd Palmer 54 4CWT-EREW Start with commission at 2,000 for Lord Palmer

Page 84: Sega Genesis Game Genie

55 VCWT-FGEW Start with commission at 5,000 for Lord Palmer 56 CCWT-ERNW Start with commission at 10,000 for Lord Palmer 57 ECWT-E6YW Start with commission at 20,000 for Lord Palmer 58 JCWT-F3EW Start with commission at 40,000 for Lord Palmer 59 7CWT-F56W Start with commission at 65,000 for Lord Palmer 60 ACWT-EAEL Start with gold at 0 for Lord Palme r 61 7CWT-EGEL Start with gold at 1,000 for Lord P almer 62 1CWT-E0EL Start with gold at 3,000 for Lord P almer 63 VCWT-FGEL Start with gold at 5,000 for Lord P almer 64 ECWT-E6YL Start with gold at 20,000 for Lord Palmer 65 JCWT-F3EL Start with gold at 40,000 for Lord Palmer 66 7CWT-F56L Start with gold at 65,000 for Lord Palmer 67 ACWT-EEEA Start with maximum spell capacity a t 0 for Lord Palmer 68 AGWT-EEEA Start with maximum spell capacity a t 1 for Lord Palmer 69 ALWT-EEEA Start with maximum spell capacity a t 2 for Lord Palmer 70 A8WT-EEEA Start with maximum spell capacity a t 7 for Lord Palmer 71 BLWT-EEEA Start with maximum spell capacity a t 10 for Lord Palmer 72 CWWT-EEEA Start with maximum spell capacity a t 20 for Lord Palmer 73 GLWT-EEEA Start with maximum spell capacity a t 50 for Lord Palmer 74 NWWT-EEEA Start with maximum spell capacity at 100 for Lord P almer 75 ACWT-ECEE Start with spell power at 0 for Lor d Palmer 76 ALWT-ECEE Start with spell power at 2 for Lor d Palmer 77 AWWT-ECEE Start with spell power at 4 for Lor d Palmer 78 A8WT-ECEE Start with spell power at 7 for Lor d Palmer 79 BLWT-ECEE Start with spell power at 10 for Lo rd Palmer 80 CWWT-ECEE Start with spell power at 20 for Lo rd Palmer 81 GLWT-ECEE Start with spell power at 50 for Lo rd Palmer 82 NWWT-ECEE Start with spell power at 100 for L ord Palmer 83 NWWT-FEM8 Start with leadership at 50 for Tyn nestra 84 NWWT-EJ58 Start with leadership at 100 for Ty nnestra 85 NWWT-F458 Start with leadership at 125 for Ty nnestra 86 NWWT-FPD8 Start with leadership at 150 for Ty nnestra 87 NWWT-EVX8 Start with leadership at 200 for Ty nnestra 88 NWWT-FZ58 Start with leadership at 250 for Ty nnestra 89 ACWT-EAEY Start with commission at 0 for Tynn estra 90 NWWT-EAEY Start with commission at 100 for Ty nnestra 91 8WWT-ECEY Start with commission at 500 for Ty nnestra 92 4CWT-EREY Start with commission at 2,000 for Tynnestra 93 VCWT-FGEY Start with commission at 5,000 for Tynnestra 94 CCWT-ERNY Start with commission at 10,000 for Tynnestra 95 ECWT-E6YY Start with commission at 20,000 for Tynnestra 96 JCWT-F3EY Start with commission at 40,000 for Tynnestra 97 7CWT-F56Y Start with commission at 65,000 for Tynnestra 98 ACWT-EAEN Start with gold at 0 for Tynnestra 99 7CWT-EGEN Start with gold at 1,000 for Tynnes tra 100 1CWT-E0EN Start with gold at 3,000 for Tynnes tra 101 VCWT-FGEN Start with gold at 5,000 for Tynnes tra 102 ECWT-E6YN Start with gold at 20,000 for Tynne stra 103 JCWT-F3EN Start with gold at 40,000 for Tynne stra 104 7CWT-F56N Start with gold at 65,000 for Tynne stra 105 ALWT-EAEC Start with maximum spell capacity a t 0 for Tynnestra 106 ALWT-ECEC Start with maximum spell capacity a t 1 for Tynnestra 107 ALWT-EGEC Start with maximum spell capacity a t 3 for Tynnestra 108 ALWT-EREC Start with maximum spell capacity a t 7 for Tynnestra 109 ALWT-EYEC Start with maximum spell capacity a t 10 for Tynnestra 110 ALWT-FJEC Start with maximum spell capacity a t Q20 for Tynnestra 111 ALWT-FENC Start with maximum spell capacity a t 50 for Tynnestra

Page 85: Sega Genesis Game Genie

112 ALWT-EJ6C Start with maximum spell capacity a t 100 for Tynnestra 113 ACWT-EAEG Start with spell power at 0 for Tyn nestra 114 ACWT-ECEG Start with spell power at 1 for Tyn nestra 115 ACWT-EJEG Start with spell power at 4 for Tyn nestra 116 ACWT-EREG Start with spell power at 7 for Tyn nestra 117 ACWT-EYEG Start with spell power at 10 for Ty nnestra 118 ACWT-FJEG Start with spell power at 20 for Ty nnestra 119 ACWT-FENG Start with spell power at 50 for Ty nnestra 120 ACWT-EJ6G Start with spell power at 100 for T ynnestra 121 GLWT-F2M8 Start with leadership at 50 for Mad Moham 122 KRWT-F2M8 Start with leadership at 75 for Mad Moham 123 S0WT-F2M8 Start with leadership at 125 for Ma d Moham 124 W4WT-F2M8 Start with leadership at 150 for Ma d Moham 125 3CWT-F2M8 Start with leadership at 200 for Ma d Moham 126 9LWT-F2M8 Start with leadership at 250 for Ma d Moham 127 ACWT-EAE0 Start with commission at 0 for Mad Moham 128 NWWT-EAE0 Start with commission at 100 for Ma d Moham 129 8WWT-ECE0 Start with commission at 500 for Ma d Moham 130 7CWT-EGE0 Start with commission at 1,000 for Mad Moham 131 VCWT-FGE0 Start with commission at 5,000 for Mad Moham 132 CCWT-ERN0 Start with commission at 10,000 for Mad Moham 133 ECWT-E6Y0 Start with commission at 20,000 for Mad Moham 134 JCWT-F3E0 Start with commission at 40,000 for Mad Moham 135 7CWT-F560 Start with commission at 65,000 for Mad Moham 136 ACWT-EAER Start with gold at 0 for Mad Moham 137 7CWT-EGER Start with gold at 1000 for Mad Moh am 138 1CWT-E0ER Start with gold at 3,000 for Mad Mo ham 139 VCWT-FGER Start with gold at 5,000 for Mad Mo ham 140 ECWT-E6YR Start with gold at 20,000 for Mad M oham 141 JCWT-F3ER Start with gold at 40,000 for Mad M oham 142 7CWT-F56R Start with gold at 65,000 for Mad M oham 143 ACWT-ELEC Start with maximum spell capacity a t 0 for Mad Moham 144 AGWT-ELEC Start with maximum spell capacity a t for Mad Moham 145 AWWT-ELEC Start with maximum spell capacity a t 4 for Mad Moham 146 A8WT-ELEC Start with maximum spell capacity a t 7 for Mad Moham 147 BLWT-ELEC Start with maximum spell capacity a t for Mad Moham 148 CWWT-ELEC Start with maximum spell capacity a t 20 for Mad Moham 149 GLWT-ELEC Start with maximum spell capacity a t 50 for Mad Moham 150 NWWT-ELEC Start with maximum spell capacity a t 100 for Mad Moham 151 AWWT-EEEG Start with spell power at 4 for Mad Moham 152 A8WT-EEEG Start with spell power at 7 for Mad Moham 152 BLWT-EEEG Start with spell power at 10 for Ma d Moham 154 CWWT-EEEG Start with spell power at 20 for Ma d Moham 155 GLWT-EEEG Start with spell power at 50 for Ma d Moham 156 NWWT-EEEG Start with spell power at 100 for M ad Moham 157 1XYT-BGR2 + AHYT-AAG4 Always have 1 troop in each army in battle 158 1XYT-BGR2 + CXYT-AAG4 Always have 20 troops in each army in battle 159 1XYT-BGR2 + GMYT-AAG4 Always have 50 troops in each army in battle 160 1XYT-BGR2 + NXYT-AAG4 Always have 100 troops in each army in battle 161 1XYT-BGR2 + 9MYT-AAG4 Always have 250 troops in each army in battle 162 1XYT-BGR2 + 8XYT-ACG4 Always have 500 troops in each army in battle 163 2AXT-DCTG Never lose control of an army 164 AMBA-AA84 Recruiting does not reduce population of troop dwel lings 165 AKWA-CA9Y Recruitment and boat rental are fre e 166 RGNA-A6YY Armies work for free 167 CBCT-AA6T Never run out of days 168 AJVT-AA4L + AJTA-AA6Y Accept any password

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Krusty's Super Fun House 1 AVST-AA6A No lives deducted when you use the Last Resort 2 AWBT-AA44 No lives deducted when you run out of health 3 AE5T-AAAW Start with 1 life 4 AJ5T-AAAW Start with 2 lives 5 AY5T-AAAW Start with 5 lives 6 BJ5T-AAAW Start with 10 lives 7 B65T-AAAW Start with 15 lives 8 CT5T-AAAW Start with 20 lives USE CODES 9 THRU 16 FOR FUN ONLY, NOT TO FINISH THE GAME 9 ABFA-AA6J Magic blocks are always foo d 10 ABFA-AA6J + X3FA-AAEL Magic blocks are al ways pies 11 ABFA-AA6J + 23FA-AAEL Magic blocks are al ways bags of tricks 12 ABFA-AA6J + 6BFA-AAEL Magic blocks are al ways mugs 13 ABFA-AA6J + 93FA-AAEL Magic blocks are al ways hooters 14 ABFA-AA6J + DBFA-ACEL Magic blocks are al ways extra lives 15 ABFA-AA6J + JBFA-ACEL Magic blocks give y ou nothing, but may still open a se cret passage 16 ABFA-AA6J + 93FA-AEEL Magic blocks are al ways superballs 17 LA9T-AACT About 25 seconds to get all t okens in bonus rooms 18 SA9T-AACT About 35 seconds to get all t okens in bonus rooms 19 0T9T-AACT About 55 seconds to get all t okens in bonus rooms 20 8A9T-AACT About 70 seconds to get all t okens in bonus rooms 21 SE8T-BJZ4 Completing bonus room worth 2 extra lives 22 SE8T-BNZ4 Completing bonus room worth 3 extra lives 23 SE8T-BTZ4 Completing bonus room worth 4 extra lives 24 SE8T-BYZ4 Completing bonus room worth 5 extra lives 25 AVFT-AA8A Krusty doll magic blocks wort h 0 extra lives 26 SFFT-BJ0A Krusty doll magic blocks wort h 2 extra lives 27 SFFT-BN0A Krusty doll magic blocks wort h 3 extra lives 28 SFFT-BT0A Krusty doll magic blocks wort h 4 extra lives 29 SFFT-BY0A Krusty doll magic blocks wort h 5 extra lives FOR CODES 30 THRU 37, THE NUMBER OF SUPERBALLS IN T HE CODE IS THE MAXIMUM NUMBER YOU CAN CARRY 30 AFGT-AAEY Superball magic blocks wort h 1 superball 31 AKGT-AAEY Superball magic blocks wort h 2 superballs 32 APGT-AAEY Superball magic blocks wort h 3 superballs 33 AVGT-AAEY Superball magic blocks wort h 4 superballs 34 A7GT-AAEY Superball magic blocks wort h 7 superballs 35 BKGT-AAEY Superball magic blocks wort h 10 superballs 36 B7GT-AAEY Superball magic blocks wort h 15 superballs 37 CVGT-AAEY Superball magic blocks wort h 20 superballs FOR CODES 38 THRU 44, THE NUMBER OF PIES IN THE COD E IS THE MAXIMUM NUMBER YOU CAN CARRY 38 AFFT-AABY Pie magic blocks worth 1 pi e 39 APFT-AABY Pie magic blocks worth 3 pi es 40 AZFT-AABY Pie magic blocks worth 5 pi es 41 A7FT-AABY Pie magic blocks worth 7 pi es 42 B7FT-AABY Pie magic blocks worth 15 p ies 43 CVFT-AABY Pie magic blocks worth 20 p ies 44 D3FT-AABY Pie magic blocks worth 30 p ies 45 SFFT-ANBW Pie magic blocks add to tot al pies

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46 SFGT-ANEW Superball magic blocks add to tot al superballs 47 BBGT-AA6J Always pick up pies, never superb alls FOR FUN ONLY, NOT TO FINISH THE G AME 48 BBFT-AA3J Always pick up superballs, never pies FIRST KICK A BLOCK THAT ORIGINALL Y CONTAINED A SUPERBALL. AFTER THAT, IT WILL LO OK LIKE YOU PICK UP PIES, BUT YOU WILL ACTUAL LY BE PICKING UP SUPERBALLS 49 AKTT-AA3N Infinite pies and superballs 50 ABFA-AAG0 Food magic blocks worth 0 health points instead of 35 51 BKFA-AAG0 Food magic blocks worth 10 health points 52 CVFA-AAG0 Food magic blocks worth 20 health points 53 D3FA-AAG0 Food magic blocks worth 30 health points 54 FBFA-AAG0 Food magic blocks worth 40 health points 55 GKFA-AAG0 Food magic blocks worth 50 health points 56 HVFA-AAG0 Food magic blocks worth 60 health points 57 LBFA-AAG0 Food magic blocks worth 80 health points 58 MKFA-AAG0 Food magic blocks worth 90 health points 59 NVFA-AAG0 Food magic blocks worth 100 healt h points 60 CJ4T-AA9L Start on section 2 with section 1 complete 61 FJ4T-AA9L Start on section 3 with sections 1 and 2 complete 62 JJ4T-AA9L Start on section 4 with sections 1 thru 3 complete 63 MJ4T-AA9L Start on section 5 with sections 1 thru 4 complete 64 RJ4T-AA9L Start anywhere you want--with inf inite lives

Lakers vs. Celtics and the NBA Playoffs 1 R1YT-R6XJ MASTER CODE--MUST BE ENTERED 2 SF5T-DEWJ Each basket worth 1 instead of 2 or 3--player 2 or computer 3 SF5T-DJWJ Each basket worth 2 instead of 2 or 3--player 2 or computer 4 SF5T-DNWJ Each basket worth 3 instead of 2 or 3--player 2 or computer 5 SF5T-DTWJ Each basket worth 4 instead of 2 or 3--player 2 or computer 6 SF5T-DYWJ Each basket worth 5 instead of 2 or 3--player 2 or computer 7 SF5T-D2WJ Each basket worth 6 instead of 2 or 3--player 2 or computer 8 SF5T-D6WJ Each basket worth 7 instead of 2 or 3--player 2 or computer 9 SF5T-DAWJ Each basket worth 8 instead of 2 or 3--player 2 or computer 10 SF5T-DEWW Each basket worth 1 instead of 2 or 3--player 1 11 SF5T-DJWW Each basket worth 2 instead of 2 or 3--player 1 12 SF5T-DNWW Each basket worth 3 instead of 2 or 3--player 1 13 SF5T-DTWW Each basket worth 4 instead of 2 or 3--player 1 14 SF5T-DYWW Each basket worth 5 instead of 2 or 3--player 1 15 SF5T-D2WW Each basket worth 6 instead of 2 or 3--player 1 16 SF5T-D6WW Each basket worth 7 instead of 2 or 3--player 1 17 SF5T-DAWW Each basket worth 8 instead of 2 or 3--player 1 18 RHDA-A6T6 Infinite time outs--both players 19 AECT-AAEA + AEDA-AAAC Start with 1 timeout--p layer 1 20 ANCT-AAEA + ANDA-AAAC Start with 3 timeouts-- player 1 21 A6CT-AAEA + A6DA-AAAC Start with 7 timeouts-- player 1 22 BECT-AAEA + BEDA-AAAC Start with 9 timeouts-- player 1 23 AECT-AAEJ + AEDA-AAAL Start with 1 timeout-- player 2 24 ANCT-AAEJ + ANDA-AAAL Start with 3 timeouts-- player 2 25 A6CT-AAEJ + A6DA-AAAL Start with 7 timeouts-- player 2 26 BECT-AAEJ + BEDA-AAAL Start with 9 timeouts-- player 2 27 BJCT-AACW Start with 10 points--player 1 28 CTCT-AACW Start with 20 points--player 1 29 D2CT-AACW Start with 30 points--player 1 30 FACT-AACW Start with 40 points--player 1

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31 BJCT-AAC4 Start with 10 points--player 2 or c omputer 32 CTCT-AAC4 Start with 20 points--player 2 or c omputer 33 D2CT-AAC4 Start with 30 points--player 2 or c omputer 34 FACT-AAC4 Start with 40 points--player 2 or c omputer 35 A5VT-AAF8 All 3-point baskets worth 6--both p layers 36 BHVT-AAF8 All 3-point baskets worth 9--both p layers

Last Battle 1 LAXT-AAGT Start timer at 50 2 REKA-A6T4 Infinite time 3 ALKT-AA7Y Almost infinite life energy 4 EAXA-AAHA Start with half as much lif e energy 5 AVPT-AADG + BBPT-AADY Increase power leve l faster 6 EPPT-AADG + EBPT-AADY Increase power leve l much faster 7 GJXA-AAHG Start with more power 8 WAXA-AAHG Start with a lot more power 9 AAXA-AAG8 Start in chapter 1, area 2 10 AEXA-AAG8 Start in chapter 1, area 3 11 AJXA-AAG8 Start in chapter 1, area 4 12 ANXA-AAG8 Start in chapter 1, area 5 13 ATXA-AAG8 Start in chapter 1, area 6 14 AYXA-AAG8 Start in chapter 1, area 7 15 A2XA-AAG8 Start in chapter 1, area 8 16 A6XA-AAG8 Start in chapter 1, area 9 17 AEXA-AAG6 + BAXA-AAG8 Start in chapter 2, area 1 18 AEXA-AAG6 + BEXA-AAG8 Start in chapter 2, area 2 19 AEXA-AAG6 + BJXA-AAG8 Start in chapter 2, area 3 20 AEXA-AAG6 + BNXA-AAG8 Start in chapter 2, area 4 21 AEXA-AAG6 + BTXA-AAG8 Start in chapter 2, area 5 22 AEXA-AAG6 + BYXA-AAG8 Start in chapter 2, area 6 23 AEXA-AAG6 + B2XA-AAG8 Start in chapter 2, area 7 24 AJXA-AAG6 + B6XA-AAG8 Start in chapter 3, area 1 25 AJXA-AAG6 + CAXA-AAG8 Start in chapter 3, area 2 26 AJXA-AAG6 + CEXA-AAG8 Start in chapter 3, area 3 27 AJXA-AAG6 + CJXA-AAG8 Start in chapter 3, area 4 28 AJXA-AAG6 + CNXA-AAG8 Start in chapter 3, area 5 29 AJXA-AAG6 + CTXA-AAG8 Start in chapter 3, area 6 30 AJXA-AAG6 + CYXA-AAG8 Start in chapter 3, area 7 31 AJXA-AAG6 + C2XA-AAG8 Start in chapter 3, area 8 32 AJXA-AAG6 + C6XA-AAG8 Start in chapter 3, area 9 33 ANXA-AAG6 + DAXA-AAG8 Start in chapter 4, area 1 34 ANXA-AAG6 + DEXA-AAG8 Start in chapter 4, area 2 35 ANXA-AAG6 + DJXA-AAG8 Start in chapter 4, area 3 36 ANXA-AAG6 + DNXA-AAG8 Start in chapter 4, area 4 37 ANXA-AAG6 + DTXA-AAG8 Start in chapter 4, area 5 38 ANXA-AAG6 + DYXA-AAG8 Start in chapter 4, area 6 39 ANXA-AAG6 + D2XA-AAG8 Start in chapter 4, area 7 40 ANXA-AAG6 + D6XA-AAG8 Start in chapter 4, area 8 41 ANXA-AAG6 + EAXA-AAG8 Start in chapter 4, area 9

Page 89: Sega Genesis Game Genie

Lethal Enforcers 1 AFTA-BA5L Start each level with Magnum 2 AKTA-BA5L Start each level with Shotgun 3 APTA-BA5L Start each level with Assault Rifl e 4 AVTA-BA5L Start each level with Machine gun 5 AZTA-BA5L Start each level with Automatic 6 A3TA-BA5L Start each level with Grenade gun 7 AE9A-BA80 Continue with Magnum 8 AJ9A-BA80 Continue with Shotgun 9 AN9A-BA80 Continue with Assault Rifle 10 AT9A-BA80 Continue with Machine gun 11 AY9A-BA80 Continue with Automatic 12 A29A-BA80 Continue with Grenade gun 13 AKBT-AA54 Keep gun after getting shot--1st l ife only 14 W3GT-ADJY Score 100% accuracy every time (always get a double promotion) 15 RGST-A6VG Don't go down in rank for shooting innocent bystanders 16 GBCT-AA5J Infinite ammo 17 ABBT-BA8T Infinite lives 18 ABAT-BE46 Infinite credits

The Lion King 1 ABZB-WAG6 Almost invincible 2 AV6B-4A5G Infinite lives 3 PVYV-4A4G Infinite continues 4 AF5B-4AB2 + AFZV-4AA0 Start with 1 life 5 AZ5B-4AB2 + AZZV-4AA0 Start with 5 lives 6 A75B-4AB2 + A7ZV-4AA0 Start with 7 lives 7 BF5B-4AB2 + BFZV-4AA0 Start with 9 lives 8 EB5B-4ABA Start with roar meter at 2x normal 9 GB5B-4ABA Start with roar meter at 3x normal 10 BB5B-4ABT Start with health at 2x nor mal 11 BV5B-4ABT Start with health at 3x nor mal 12 AB4B-4ACE Start with 0 continues 13 AP4B-4ACE Start with 3 continues 14 AZ4B-4ACE Start with 5 continues 15 SHRT-ST04 Roar meter increases faster 16 A3XV-WA7J Roaring does not reduce roa r meter 17 A3ZB-WA3E Getting hit does not reduce roar meter 18 AD6V-TAH2 Blue beetle adds 0x normal amount 19 AX6V-TAH2 Blue beetle adds 1/2x norma l amount 20 CD6V-TAH2 Blue beetle adds 2x normal amount 21 DD6V-TAH2 Blue beetle adds 3x normal amount 22 AD6B-TAA6 African Red Bug doesn't add anything to health 23 AH6B-TAA6 African Red Bug adds 1/2x n ormal amount 24 AX6B-TAA6 African Red Bug adds 2x nor mal amount 25 A56B-TAA6 African Red Bug adds 3x nor mal amount 26 AD4B-TAF2 Plain beetle restores no he alth 27 AM4B-TAF2 Plain beetle restores 1/2x normal amount 28 BD4V-TA2T Patterned beetle restores n o health 29 AD7V-TAF0 1UP worth 0 extra lives 30 AM7V-TAF0 1UP worth 2 extra lives 31 AS7V-TAF0 1UP worth 3 extra lives 32 AD8V-TAEL Circle of Life adds 0 conti nues 33 AM8V-TAEL Circle of Life adds 2 conti nues 34 AS8V-TAEL Circle of Life adds 3 conti nues 35 AK4V-5A8W Start on Level 2-Can't Wait To Be King

Page 90: Sega Genesis Game Genie

36 AP4V-5A8W Start on Level 3-The Elepha nt Graveyard 37 AV4V-5A8W Start on Level 4-The Stampe de 38 AZ4V-5A8W Start on Level 5-Simba's Ex ile 39 A34V-5A8W Start on Level 6-Hakuna Mat ata 40 A74V-5A8W Start on Level 7-Simba's De stiny 41 BB4V-5A8W Start on Level 8-Be Prepare d 42 BF4V-5A8W Start on Level 9-Simba's Re turn 43 BK4V-5A8W Start on Level 10-Pride Roc k 44 BP4V-5A8W Start on Bonus Level-Bug To ss 45 BV4V-5A8W Start on Bonus Level-Bug Hu nt 1 46 BZ4V-5A8W Start on Bonus Level-Bug Hu nt 2 47 B34V-5A8W Start on Bonus Level-Bug Hu nt 3

M1 Abrams Battle Tank 1 AMFA-AA22 Infinite ammo 2 AMEA-AA66 Infinite machine gun rounds 3 AJJA-CA6R Infinite smoke canisters 4 CDMT-AA30 Infinite fuel 5 AJHT-CA9J Infinite smoke 6 BJJA-CAEY 10 seconds of smoke per can ister 7 CTJA-CAEY 20 seconds of smoke per can ister 8 FYJA-CAEY 45 seconds of smoke per can ister 9 HTJA-CAEY 60 seconds of smoke per can ister 10 SAJA-CAEY 120 seconds of smoke per ca nister 11 FTJA-CCEY 300 seconds of smoke per ca nister 12 SDMT-BLV0 Fuel is consumed 2x as fast 13 SDMT-BWV0 Fuel is consumed 4x as fast 14 BLFT-AAF6 Start with 10 gallons of fu el 15 DGFT-AAF6 Start with 25 gallons of fu el 16 GLFT-AAF6 Start with 50 gallons of fu el 17 W4FT-AAF6 Start with 150 gallons of f uel 18 3CFT-AAF6 Start with 200 gallons of f uel 19 8WFT-ACF6 Start with 500 gallons of f uel 20 HWGT-AABJ + HWGT-AACE Start with 60 round s of total ammo 21 LCGT-AABJ + LCGT-AACE Start with 80 round s of total ammo 22 NWGT-AABJ + NWGT-AACE Start with 100 roun ds of total ammo 23 3CGT-AABJ + 3CGT-AACE Start with 200 roun ds of total ammo 24 ACFT-AAF0 Start with 0 smoke canister s 25 ARFT-AAF0 Start with 3 smoke canister s 26 BLFT-AAF0 Start with 10 smoke caniste rs 27 CWFT-AAF0 Start with 20 smoke caniste rs 28 GLFT-AAF0 Start with 50 smoke caniste rs 29 NWFT-AAF0 Start with 100 smoke canist ers 30 ACFT-AAFT Start with 0 machine gun ro unds 31 CWFT-AAFT Start with 20 machine gun r ounds 32 GLFT-AAFT Start with 50 machine gun r ounds 33 NWFT-AAFT Start with 100 machine gun rounds 34 W4FT-AAFT Start with 150 machine gun rounds 35 9LFT-AAFT Start with 250 machine gun rounds 36 8WFT-ACFT Start with 500 machine gun rounds 37 FCFT-AAE8 Start with 40 HEAT rounds 38 HWFT-AAE8 Start with 60 HEAT rounds 39 LCFT-AAE8 Start with 80 HEAT rounds 40 NWFT-AAE8 Start with 100 HEAT rounds 41 CWFT-AAFE Start with 20 Sabot rounds 42 FCFT-AAFE Start with 40 Sabot rounds

Page 91: Sega Genesis Game Genie

43 HWFT-AAFE Start with 60 Sabot rounds 44 LCFT-AAFE Start with 80 Sabot rounds 45 NWFT-AAFE Start with 100 Sabot rounds 46 CWFT-AAFL Start with 20 AX rounds 47 FCFT-AAFL Start with 40 AX rounds 48 HWFT-AAFL Start with 60 AX rounds 49 LCFT-AAFL Start with 80 AX rounds 50 NWFT-AAFL Start with 100 AX rounds 51 RHNA-A6ZC Equipment can't be damaged 52 AHNA-BZ7C Equipment can't be destroye d

Madden NFL 96 1. ROAV-861N MASTER CODE--MUST BE ENTERE D 2. ACZA-8AFA Infinite play clock time (t wo player mode only) 3. CCNT-8AA0 Start with 35 seconds on pl ay clock 4. ECNT-8AAG Start with 25 seconds on pl ay clock 5. ACRA-6AGR Team one starts with 0 time outs 6. AGRA-6AGR Team one starts with 1 time out 7. A0RA-6AGR Team one starts with 5 time outs 8. BGRA-6AGR Team one starts with 9 time outs 9. ACRA-6AGY Team two starts with 0 time outs 10. AGRA-6AGY Team two starts with 1 time out 11. A0RA-6AGY Team two starts with 5 time outs 12. BGRA-6AGY Team two starts with 9 time outs 13. RHGA-66ZE + RHGA-66ZG Infinite timeouts 14. GD0A-7ATR Touchdowns are worth 0 poin ts 15. GD0A-7ETR Touchdowns are worth 1 poin t 16. GD0A-7JTR Touchdowns are worth 2 poin ts 17. GD0A-7NTR Touchdowns are worth 3 poin ts 18. GD0A-7TTR Touchdowns are worth 4 poin ts 19. GD0A-7YTR Touchdowns are worth 5 poin ts 20. GD0A-76TR Touchdowns are worth 7 poin ts 21. GD0A-7AXG Safties are worth 0 points 22. GD0A-7EXG Safties are worth 1 point 23. GD0A-7NXG Safties are worth 3 points 24. GD0A-7TXG Safties are worth 4 points 25. GD0A-7YXG Safties are worth 5 points 26. GD0A-72XG Safties are worth 6 points 27. GD0A-76XG Safties are worth 7 points

Madden NFL 95 NOTE: The Game Genie can only be used in Exhibition Mode with Madden 95. 1. R1GB-Y60J MASTER CODE - MUST BE ENTERED 2. AADA-CAER Player 1 gets 0 timeouts per half - IGNORE TIME OUT COUNTER 3. AEDA-CAER Player 1 gets 1 timeout per half - IGNORE TIME OUT COUNTER 4. AJDA-CAER Player 1 gets 2 timeouts per half - IGNORE TIME OUT COUNTER 5. ATDA-CAER Player 1 gets 4 timeouts per half - IGNORE TIME OUT COUNTER 6. AYDA-CAER Player 1 gets 5 timeouts per half - IGNORE TIME OUT COUNTER 7. AADA-CAEY Player 2 gets 0 timeouts per half - IGNORE TIME OUT COUNTER 8. AEDA-CAEY Player 2 gets 1 timeout per half - IGNORE TIME OUT COUNTER 9. AJDA-CAEY Player 2 gets 2 timeouts per half - IGNORE TIME OUT COUNTER 10. ATDA-CAEY Player 2 gets 4 timeouts per half - IGNORE TIME OUT COUNTER 11. AYDA-CAEY Player 2 gets 5 timeouts per half - IGNORE TIME OUT COUNTER 12. AKCA-CA4T Infinite timeouts for both players - IGNORE TIME OU T COUNTER

Page 92: Sega Genesis Game Genie

CODES 13-16 HAVE NO EFFECT AFTER AN INCOMPLETE PASS , KICK OFF RETURN, TIME OUT, SCORE, OR OTHER UNUSUAL PLAY. 13. HTPT-EADW Play clock is reset to 60 seco nds after most plays 14. GJPT-EADW Play clock is reset to 50 seco nds after most plays 15. D2PT-EADW Play clock is reset to 30 seco nds after most plays 16. CTPT-EADW Play clock is reset to 20 seco nds after most plays CODES 17-24: THE CHOSEN GAME DURATION SHOULD BE 20 MINUTES 17. B67A-CABT Each game lasts 1 minute 18. HT7A-CABT Each game lasts 4 minutes 19. W27A-CABT Each game lasts 10 minutes 20. 2J7A-CCBT Each game lasts 30 minutes 21. 727A-CEBT Each game lasts 50 minutes 22. J27A-CLBT Each game lasts 90 minutes 23. BA7A-CRBT Each game lasts 2 hours 24. WT7A-DCBT Each game lasts a marathon 5 hours 25. AK0A-CA98 Touchdown is worth 0 points 26. GB0A-DE18 Touchdown is worth 1 point 27. GB0A-DJ18 Touchdown is worth 2 points 28. GB0A-DN18 Touchdown is worth 3 points 29. GB0A-DT18 Touchdown is worth 4 points 30. GB0A-DY18 Touchdown is worth 5 points 31. GB0A-D618 Touchdown is worth 7 points 32. GB0A-DA18 Touchdown is worth 8 points 33. AK0T-CA3R 2-Point Conversion is worth 0 points 34. GB0T-DEVR 2-Point Conversion is worth 1 point 35. GB0T-DNVR 2-Point Conversion is worth 3 points 36. GB0T-DTVR 2-Point Conversion is worth 4 points 37. GB0T-DYVR 2-Point Conversion is worth 5 points 38. GB0T-D2VR 2-Point Conversion is worth 6 points 39. GB0T-D6VR 2-Point Conversion is worth 7 points 40. GB0T-DAVR 2-Point Conversion is worth 8 points 41. AK0T-CA42 Safety is worth 0 points 42. GB0T-DEW2 Safety is worth 1 point 43. GB0T-DNW2 Safety is worth 3 points 44. GB0T-DTW2 Safety is worth 4 points 45. GB0T-DYW2 Safety is worth 5 points 46. GB0T-D2W2 Safety is worth 6 points 47. GB0T-D6W2 Safety is worth 7 points 48. GB0T-DAW2 Safety is worth 8 points 49. AB0A-DE38 Field Goal is worth 0 point s 50. AF0A-DE38 Field Goal is worth 1 point 51. AK0A-DE38 Field Goal is worth 2 point s 52. AV0A-DE38 Field Goal is worth 4 point s 53. AZ0A-DE38 Field Goal is worth 5 point s 54. A30A-DE38 Field Goal is worth 6 point s 55. A70A-DE38 Field Goal is worth 7 point s 56. BB0A-DE38 Field Goal is worth 8 point s 57. AB0A-DE3Y Extra Point is worth 0 poin ts 58. AK0A-DE3Y Extra Point is worth 2 poin ts 59. AP0A-DE3Y Extra Point is worth 3 poin ts 60. AV0A-DE3Y Extra Point is worth 4 poin ts 61. AZ0A-DE3Y Extra Point is worth 5 poin ts 62. A30A-DE3Y Extra Point is worth 6 poin ts 63. A70A-DE3Y Extra Point is worth 7 poin ts 64. BB0A-DE3Y Extra Point is worth 8 poin ts

Page 93: Sega Genesis Game Genie

Mario Lemieux Hockey 1 AKVT-CA2N Timer runs 6x faster 2 PBVT-DCTJ Timer runs 1-1/3x faster 3 PBVT-DRTJ Timer runs at 1/2 speed 4 PBVT-DLTJ Timer runs at 1/3 speed 5 PBVT-DGTJ Timer runs at 1/6 speed 6 AVVA-CA7T Freeze timer 7 AVVA-CA8Y Freeze player 2's first pen alty timer 8 AVVA-CA92 Freeze player 2's second pe nalty timer 9 RZVA-C60C Freeze all penalty timers CODES 10 THRU 17 WON'T LET YOU SELECT SHOOTOUT FROM OPTIONS SCREEN 10 FCKT-DEXT Player 1 starts with 1 poin t 11 FCKT-DJXT Player 1 starts with 2 poin ts 12 FCKT-DNXT Player 1 starts with 3 poin ts 13 FCKT-DTXT Player 1 starts with 4 poin ts 14 FCKT-DYXT Player 1 starts with 5 poin ts 15 FCKT-D2XT Player 1 starts with 6 poin ts 16 FCKT-D6XT Player 1 starts with 7 poin ts 17 FCKT-DAXT Player 1 starts with 8 poin ts 18 FBZT-DJ14 Player 1 scores 2 for every goal 19 FBZT-DN14 Player 1 scores 3 for every goal 20 FBZT-DT14 Player 1 scores 4 for every goal 21 FBZT-DY14 Player 1 scores 5 for every goal 22 FBZT-D214 Player 1 scores 6 for every goal 23 FBZT-D614 Player 1 scores 7 for every goal 24 FBZT-DA14 Player 1 scores 8 for every goal

Marvel Land 1 REBT-A6WJ MASTER CODE--MUST BE ENTERE D 2 RYSA-C602 Infinite lives--EXCEPT IN B ATTLE WITH BOSSES 3 BF7T-AABW Start with 9 lives instead of 5 4 AGCA-AADC Start on world 1, area 2 5 ALCA-AADC Start on world 1, area 3 6 ARCA-AADC Start on world 1, area 4 7 AWCA-AADC Start on world 1, area 5 8 A0CA-AADC Start on world 1, area 6 9 A4CA-AADC Start on world 1, area 7 10 A8CA-AADC Start on world 1 bonus roun d 11 BCCA-AADC Start on world 2, area 1 12 BGCA-AADC Start on world 2, area 2 13 BLCA-AADC Start on world 2, area 3 14 BRCA-AADC Start on world 2, area 4 15 BWCA-AADC Start on world 2, area 5 16 B0CA-AADC Start on world 2, area 6 17 B4CA-AADC Start on world 2, area 7 18 B8CA-AADC Start on world 2 bonus roun d 19 CCCA-AADC Start on world 3, area 1 20 CGCA-AADC Start on world 3, area 2 21 CLCA-AADC Start on world 3, area 3 22 CRCA-AADC Start on world 3, area 4 23 CWCA-AADC Start on world 3, area 5 24 C0CA-AADC Start on world 3, area 6 25 C4CA-AADC Start on world 3, area 7

Page 94: Sega Genesis Game Genie

26 C8CA-AADC Start on world 3 bonus roun d 27 DCCA-AADC Start on world 4, area 1 28 DGCA-AADC Start on world 4, area 2 29 DLCA-AADC Start on world 4, area 3 30 DRCA-AADC Start on world 4, area 4 31 DWCA-AADC Start on world 4, area 5 32 D0CA-AADC Start on world 4, area 6 33 D4CA-AADC Start on world 4, area 7 34 ECCA-AADC Start on world 5 area 1 35 EGCA-AADC Start on world 5 area 2 36 AJNT-CA9C Infinite time 37 SANT-DL1C Time goes by 2x as fast

Maximum Carnage 1 ADNB-4AD8 Infinite lives 2 AKZB-4A8R Infinite continues 3 AM5V-4A9E Invincibility--must turn ef fects off at end of some rounds to go on 4 AJRV-4A4J Infinite help icons 5 AETV-5A8L Start with 1 of each superh ero icon 6 AJTV-5A8L Start with 2 of each superh ero icon 7 ANTV-5A8L Start with 3 of each superh ero icon 8 AYTV-5A8L Start with 5 of each superh ero icon 9 A6TV-5A8L Start with 7 of each superh ero icon 10 BETV-5A8L Start with 9 of each superh ero icon 11 CB4B-6AE8 Start with 1/3 health 12 EB4B-6AE8 Start with 2/3 health 13 JB4B-6AE8 Start with more health 14 LB4B-6AE8 Start with much more health 15 NB4B-6AE8 Start with double health 16 AF4B-6AFE Start with 1 life 17 AK4B-6AFE Start with 2 lives 18 AV4B-6AFE Start with 4 lives 19 AZ4B-6AFE Start with 5 lives 20 A74B-6AFE Start with 7 lives 21 BF4B-6AFE Start with 9 lives 22 AB4B-6AFL Start with no continues 23 AK4B-6AFL Start with 2 continues 24 AP4B-6AFL Start with 3 continues 25 AV4B-6AFL Start with 4 continues 26 AZ4B-6AFL Start with 5 continues 27 A74B-6AFL Start with 7 continues 28 BF4B-6AFL Start with 9 continues 29 AVWV-4AFA Start on level 2 30 A3WV-4AFA Start on level 3 31 BBWV-4AFA Start on level 4 32 BKWV-4AFA Start on level 5 33 BVWV-4AFA Start on level 6 34 B3WV-4AFA Start on level 7 35 CBWV-4AFA Start on level 8 36 CKWV-4AFA Start on level 9 37 CVWV-4AFA Start on level 10 38 C3WV-4AFA Start on level 11 39 DBWV-4AFA Start on level 12 40 DKWV-4AFA Start on level 13 41 DVWV-4AFA Start on level 14

Page 95: Sega Genesis Game Genie

42 D3WV-4AFA Start on level 15 43 EBWV-4AFA Start on level 16 44 EKWV-4AFA Start on level 17 45 EVWV-4AFA Start on level 18 46 E3WV-4AFA Start on level 19 47 FBWV-4AFA Start on level 20 48 FKWV-4AFA Start on level 21

Mazin Saga Mutant Fighter 1 AV8A-CA7Y Infinite chances 2 AFFT-AAD6 Start with 1 chance 3 BKFT-AAD6 Start with 10 chances 4 NPFT-AAD6 Start with 99 chances--igno re counter 5 AJ9T-CA5Y Infinite continues 6 ABFT-AAD0 Start with 0 continues 7 AFFT-AAD0 Start with 1 continue 8 BKFT-AAD0 Start with 10 continues 9 NPFT-AAD0 Start with 99 continues--ig nore counter NOTE: LIFE VALUES ABOVE 100% MAY BE DISPLAYED WEIRD LY 10 3B1T-CAAJ Start with life at 200% 11 W31T-CAAJ Start with life at 150% 12 KP1T-CAAJ Start with life at 75% 13 GK1T-CAAJ Start with life at 50% 14 DF1T-CAAJ Start with life at 25% 15 AAMA-CAG6 Life Chakra worth 0% extra life 16 BJMA-CAG6 Life Chakra worth 10% extra l ife 17 GJMA-CAG6 Life Chakra worth 50% extra l ife 18 NTMA-CAG6 Life Chakra worth 100% extra life 19 BV5T-CA32 Special attack uses no life 20 A35T-CA32 Special attack is fatal if yo ur life meter is low 21 AJHT-AA7R Start on Round 1-2 (level 2 ) 22 SAHT-BEZR Start on Round 1-3 (level 3 ) 23 SAHT-BJZR Start on Round 1-Boss (leve l 4) 24 SAHT-BNZR Start on Round 2-1 (level 5 ) 25 SAHT-BTZR Start on Round 2-2 (level 6 ) 26 SAHT-BYZR Start on Round 2-3 (level 7 ) 27 SAHT-B2ZR Start on Round 2-Boss (leve l 8) 28 SAHT-B6ZR Start on Round 3-1 (level 9 ) 29 SAHT-BAZR Start on Round 3-2 (level 1 0) 30 SAHT-BJ02 Play every 2nd level 31 SAHT-BN02 Play every 3rd level 32 SAHT-BT02 Play every 4th level 33 SAHT-BY02 Play every 5th level 34 SAHT-B202 Play every 6th level 35 SAHT-B602 Play every 7th level INVINCIBILITY AND INVISIBILITY CODES MAY NOT WORK W ELL IF COMBINED 36 AV6A-CA2G Some soldiers can't hurt yo u 37 AK6A-CA5E Other soldiers and mini-bos s cannot hurt you 38 AK2A-CA7C Invincible--except against superboss 39 AB1T-CABC Not invincible when first p ut on screen 40 AB8A-CAFA Not invincible after a knoc kdown 41 AAMT-CAAE No invincibility icon 42 FTMT-CCAE Invincibility icon lasts ab out 1/2x normal 43 0AMT-CJAE Invincibility icon lasts 2x about normal

Page 96: Sega Genesis Game Genie

44 1AMT-C0AE Invincibility icon lasts 5x about normal 45 RAMT-DRAE Invincibility icon lasts 10 x about normal 46 Z32A-CTFR You don't flicker while inv incible 47 732A-CTF0 You're invisible 48 Z32A-CTFR + 732A-CTF0 You're invisible and flicker while invincible 49 RHAT-C6ZG One hit kills mini-boss 50 ACNA-CA88 One hit kills superboss 51 A4HA-CA2C Invincible against superbos s

Mega Turrican 1 AENT-AADL Start with 2 lives 2 AJNT-AADL Start with 3 lives 3 AYNT-AADL Start with 6 lives 4 A6NT-AADL Start with 8 lives 5 BJNT-AADL Start with 11 lives 6 DENT-AADL Start with 20 lives 7 GJNT-AADL Start with 33 lives 8 NNNT-AADL Start with 64 lives 9 AALT-AAD8 Start with no continues 10 AELT-AAD8 Start with 1 continue 11 AJLT-AAD8 Start with 2 continues 12 ATLT-AAD8 Start with 4 continues 13 AYLT-AAD8 Start with 5 continues 14 A6LT-AAD8 Start with 7 continues 15 BELT-AAD8 Start with 9 continues 16 AAMT-AAEN Start each life with no smart bombs EXCEPT 1ST LIFE 17 AEMT-AAEN Start each life with 1 smart bomb EXCEPT 1ST LIFE 18 AJMT-AAEN Start each life with 2 smart bombs EXCEPT 1ST LIFE 19 ATMT-AAEN Start each life with 4 smart bombs EXCEPT 1ST LIFE 20 9AMT-BAZW Start each life with homing missile EXCEPT 1ST LIFE 21 1VWT-BCBE Weapon power-ups always max out weapon level 22 BAMT-AA60 Weapon levels don't decreas e after dying 23 AJMT-AA7W Homing missile isn't lost a fter dying 24 AAST-BJ2J Infinite time 25 AAMT-BA44 Infinite lives 26 AANT-BE3N Infinite continues 27 AJST-AA6A Infinite wheel time 28 AKET-AA7J Infinite smart bombs 29 AJTA-AA94 No energy loss (invulnerabi lity) 30 AELT-AAEJ + 9TLT-BCNG Start on level 2 31 AJLT-AAEJ + 9TLT-BCNG Start on level 3 32 ANLT-AAEJ + 9TLT-BCNG Start on level 4 33 ATLT-AAEJ + 9TLT-BCNG Start on level 5 34 AYLT-AAEJ + 9TLT-BCNG Start on level 6 35 A2LT-AAEJ + 9TLT-BCNG Start on level 7 36 ATLT-AA6G Always continue on last lev el played

Menacer 1 RGPA-W6YJ Infinite missiles 2 A4TT-WA50 Invincibility against some t anks 3 A4TT-WA4A Invincibility against other tanks, combine with Code 3 for full tank in vincibility 4 AWTT-WA72 Invincibility against some aircra ft Pest Control Code 5 ATGA-YA7W Keep gun from overheating Wh ackBall Codes 6 AT1A-6A2A Stop timer 7 AV1A-6A6A + RE5T-66Y8 Infinite lives

Page 97: Sega Genesis Game Genie

Rockman's Zone Code 8 AV9A-2A5G + AV5A-2A3G Infinite Lives Space Station Defender Codes 9 AXFA-YA34 Infinite power 10 B5HT-YA80 Infinite lives Ready, Aim, Tomatoes Codes 11 97AA-BA9L Start with rapid fire tomat oes 12 BJ2T-AA8T Invincibility 13 AJ2T-AA8E Infinite tomatoes 14 NPAA-AAGR Start with 99 tomatoes 15 AKAA-AAF6 Start on level 2 16 APAA-AAF6 Start on level 3 17 AVAA-AAF6 Start on level 4 18 AZAA-AAF6 Start on level 5 19 A3AA-AAF6 Start on level 6 20 A7AA-AAF6 Start on level 7 21 BBAA-AAF6 Start on level 8 22 BFAA-AAF6 Start on level 9 23 BKAA-AAF6 Start on level 10 24 BPAA-AAF6 Start on level 11 25 BVAA-AAF6 Start on level 12 26 BZAA-AAF6 Start on level 13 27 B3AA-AAF6 Start on level 14 28 B7AA-AAF6 Start on level 15 29 CBAA-AAF6 Start on level 16 30 CFAA-AAF6 Start on level 17 31 CKAA-AAF6 Start on level 18 32 CPAA-AAF6 Start on level 19 33 CVAA-AAF6 Start on level 20 34 CZAA-AAF6 Start on level 21 35 C3AA-AAF6 Start on level 22 36 C7AA-AAF6 Start on level 23 37 DBAA-AAF6 Start on level 24 38 DFAA-AAF6 Start on level 25 39 DKAA-AAF6 Start on level 26 40 DPAA-AAF6 Start on level 27 41 DVAA-AAF6 Start on level 28 42 DZAA-AAF6 Start on level 29 43 D3AA-AAF6 Start on level 30 44 D7AA-AAF6 Start on level 31 45 EBAA-AAF6 Start on level 32 46 EFAA-AAF6 Start on level 33 47 EKAA-AAF6 Start on level 34 48 EPAA-AAF6 Start on level 35 49 EVAA-AAF6 Start on level 36 50 EZAA-AAF6 Start on level 37 51 E3AA-AAF6 Start on level 38 52 E7AA-AAF6 Start on level 39 53 FBAA-AAF6 Start on level 40 54 FFAA-AAF6 Start on level 41 55 FKAA-AAF6 Start on level 42 56 FPAA-AAF6 Start on level 43 57 FVAA-AAF6 Start on level 44 58 FZAA-AAF6 Start on level 45

Page 98: Sega Genesis Game Genie

59 F3AA-AAF6 Start on level 46 60 F7AA-AAF6 Start on level 47 61 F3AA-AAF6 Start on level 48 62 F7AA-AAF6 Start on level 49

Mercs 1 CTBT-AA4A MASTER CODE--MUST BE ENTERE D 2 ALAT-AA4N Almost Infinite life 3 RHNA-A6Z0 Infinite mega crash bombs 4 ATMT-AAAA Start with 4 mega crash bom bs 5 AYMT-AAAA Start with 5 mega crash bom bs 6 A2MT-AAAA Start with 6 mega crash bom bs 7 A6MT-AAAA Start with 7 mega crash bom bs 8 BAMT-AAAA Start with 8 mega crash bom bs 9 A5KA-AA4W Infinite continues 10 ETMT-AACA Start with 8 continues in a rcade mode--normal 11 EAMT-AACA Start with 7 continues in a rcade mode--normal 12 DTMT-AACA Start with 6 continues in a rcade mode--normal 13 DAMT-AACA Start with 5 continues in a rcade mode--normal 14 ETMT-AACC Start with 8 continues in a rcade mode--hard 15 EAMT-AACC Start with 7 continues in a rcade mode--hard 16 DTMT-AACC Start with 6 continues in a rcade mode--hard 17 DAMT-AACC Start with 5 continues in a rcade mode--hard 18 ETMT-AAB8 Start with 8 continues in a rcade mode--easy 19 EAMT-AAB8 Start with 7 continues in a rcade mode--easy 20 DTMT-AAB8 Start with 6 continues in a rcade mode--easy 21 DAMT-AAB8 Start with 5 continues in a rcade mode--easy 22 RG3A-A61C + B83A-BJ9A Start with 5x norma l firepower level 23 RG3A-A61C + D83A-BJ9A Start with 10x norm al firepower level 24 RG3A-A61C + JC3A-BJ9A Start with 20x norm al firepower level 25 RG3A-A61C + 7C3A-BJ9A Start with 40x norm al firepower level

Michael Jackson's Moonwalker 1 95LA-BA82 Magic costs 1/2x normal when walking 2 99LA-BA82 Magic costs 1/4x normal when walking 3 95MT-BA7J Magic costs 1/2x normal when jumping 4 99MT-BA7J Magic costs 1/4x normal when jumping 5 ADLA-BA82 Magic doesn't decrease when w alking 6 ADMT-BA7J Magic doesn't decrease when j umping 7 AFKA-BA8T Start with 2 lives 8 AZKA-BA8T Start with 6 lives 9 BFKA-BA8T Start with 10 lives 10 AXST-AA8T Infinite lives 11 JAEA-DA5C Each child found restores ful l power 12 AAEA-DA5C Each child found does not res tore any power 13 BAEA-DA5C Each child found restores 1/2 x normal power 14 AKTT-AA34 Advance directly to battle wi th boss! 15 JBDT-CEYJ Almost invincible--Michael on ly-- doesn't work if he's a robot or on the last stage

Page 99: Sega Genesis Game Genie

Mick and Mack Global Gladiators 1 AW3T-2A20 Don't lose energy when slim ed 2 AF3T-2AFE Start with 1 energy unit 3 AP3T-2AFE Start with 3 energy units 4 AZ3T-2AFE Start with 5 energy units 5 BB3T-2AFE Start with 8 energy units CODES 6 THRU 10 WILL DISPLAY SOME BIZARRE STUFF WHE RE THE ARROW IS NORMALLY DISPLAYED 6 B73T-2AFE Start with 15 energy units 7 CV3T-2AFE Start with 20 energy units 8 D33T-2AFE Start with 30 energy units 9 GK3T-2AFE Start with 50 energy units 10 NV3T-2AFE Start with 100 energy units 11 RFVT-26ZN Infinite lives 12 GC1T-2AFT Start with 1 life NORMAL DI FFICULTY ONLY 13 GG1T-2AFT Start with 2 lives NORMAL D IFFICULTY ONLY 14 G01T-2AFT Start with 6 lives NORMAL D IFFICULTY ONLY 15 G41T-2AFT Start with 7 lives NORMAL D IFFICULTY ONLY 16 G81T-2AFT Start with 8 lives NORMAL D IFFICULTY ONLY 17 HC1T-2AFT Start with 9 lives NORMAL D IFFICULTY ONLY 18 HG1T-2AFT Start with 10 lives NORMAL DIFFICULTY ONLY 19 RGXT-26X2 Extra life symbol (1-up) gi ves you 0 more lives 20 ACXT-3JX2 Extra life symbol (1-up) gi ves you 2 more lives 21 ACXT-3NX2 Extra life symbol (1-up) gi ves you 3 more lives 22 ACXT-3TX2 Extra life symbol (1-up) gi ves you 4 more lives 23 ACXT-3YX2 Extra life symbol (1-up) gi ves you 5 more lives 24 ACXT-32X2 Extra life symbol (1-up) gi ves you 6 more lives 25 ACXT-36X2 Extra life symbol (1-up) gi ves you 7 more lives 26 ACXT-3AX2 Extra life symbol (1-up) gi ves you 8 more lives 27 AL2T-2A6N 0 arches needed to complete a level 28 GG2T-3ANJ 10 arches needed to complet e a level 29 GL2T-3ANJ 20 arches needed to complet e a level 30 GW2T-3ANJ 40 arches needed to complet e a level 31 G02T-3ANJ 50 arches needed to complet e a level 32 G42T-3ANJ 60 arches needed to complet e a level 33 G82T-3ANJ 70 arches needed to complet e a level 34 HC2T-3ANJ 80 arches needed to complet e a level 35 HG2T-3ANJ 90 arches needed to complet e a level 36 ABNT-2A7E 0 arches needed to get to b onus round 37 GBNT-3APA 5 arches needed to get to b onus round 38 GFNT-3APA 15 arches needed to get to bonus round 39 GKNT-3APA 25 arches needed to get to bonus round 40 GPNT-3APA 35 arches needed to get to bonus round 41 GVNT-3APA 45 arches needed to get to bonus round 42 GZNT-3APA 55 arches needed to get to bonus round 43 G3NT-3APA 65 arches needed to get to bonus round 44 HBNT-3APA 85 arches needed to get to bonus round 45 HFNT-3APA 95 arches needed to get to bonus round 46 CC2T-3NX4 Each arch is worth more 47 RG3T-2606 Infinite time to complete l evel 48 CC3T-3R06 Clock runs about 3x as fast as normal 49 G04A-3WLW 9:50 to complete each level 50 GC4A-3WLW 9:00 to complete each level 51 GC4A-3TLW 8:00 to complete each level 52 GC4A-3RLW 7:00 to complete each level

Page 100: Sega Genesis Game Genie

53 GC4A-3NLW 6:00 to complete each level 54 GC4A-3LLW 5:00 to complete each level 55 GC4A-3JLW 4:00 to complete each level 56 GC4A-3GLW 3:00 to complete each level 57 GC4A-3ELW 2:00 to complete each level 58 GC4A-3CLW 1:00 to complete each level 59 ACXT-3E1J Collecting a clock adds 1 m inute to time clock 60 ACXT-3N1J Collecting a clock adds 3 m inutes to time clock 61 ACXT-3T1J Collecting a clock adds 4 m inutes to time clock 62 ACXT-3Y1J Collecting a clock adds 5 m inutes to time clock 63 ACXT-321J Collecting a clock adds 6 m inutes to time clock 64 ACXT-361J Collecting a clock adds 7 m inutes to time clock 65 ACXT-3A1J Collecting a clock adds 8 m inutes to time clock

Mickey Mania: The Timeless Adventures of Mickey Mouse 1 AKHA-BA34 Start on Steamboat Willie, S cene 2 2 AVHA-BA34 Start on Mad Doctor, Scene 1 3 A3HA-BA34 Start on Mad Doctor, Scene 2 4 BBHA-BA34 Start on Mad Doctor, Scene 3 5 BKHA-BA34 Start on Mad Doctor, Scene 4 (the tower) 6 BVHA-BA34 Start on Mad Doctor, Scene 5 7 B3HA-BA34 Start on Mad Doctor, Scene 6 8 CBHA-BA34 Start on Mad Doctor, Scene 7 9 CKHA-BA34 Start on Moose Hunters, Scen e 1 10 CVHA-BA34 Start on Moose Hunters, Scen e 2 11 C3HA-BA34 Start on Lonesome Ghosts, Sc ene 1 12 DBHA-BA34 Start on Lonesome Ghosts, Sc ene 2 13 DKHA-BA34 Start on Lonesome Ghosts, Sc ene 3 14 DVHA-BA34 Start on Mickey and The Bean stalk, Scene 1 15 D3HA-BA34 Start on Mickey and The Bean stalk, Scene 2 16 EBHA-BA34 Start on Mickey and The Bean stalk, Scene 3 17 EKHA-BA34 Start on Mickey and The Bean stalk, Scene 4 18 EVHA-BA34 Start on The Prince and The Pauper, Scene 1 19 E3HA-BA34 Start on The Prince and The Pauper, Scene 2 20 FBHA-BA34 Start on The Prince and The Pauper, Scene 3 21 FKHA-BA34 Start on The Prince and The Pauper, Scene 4 (the to wer) 22 FVHA-BA34 Start on The Prince and The Pauper, Scene 5 23 F3HA-BA34 Start on The Prince and The Pauper, Scene 6 24 GBHA-BA34 Start on The Band Concert (s ecret bonus level) 25 SECT-BT04 Play every 2nd scene 26 SECT-B204 Play every 3rd scene AFTER T HE FIRST SCENE 27 SECT-BA04 Play every 4th scene AFTER T HE FIRST SCENE 28 F2DT-AAFE Keep playing the Band Concer t scene until successfully completed AFTER THE FIRST SCENE 29 ABHA-AADN Start with 0 continues inst ead of 1 30 APHA-AADN Start with 3 continues inst ead of 1 31 AZHA-AADN Start with 5 continues inst ead of 1 32 BKHA-AADN Start with 10 continues inst ead of 1 33 ATEA-AA42 Infinite continues 34 JBHA-BTX2 Start with 6 tries 35 JBHA-B2X2 Start with 8 tries 36 JBHA-BAX2 Start with 10 tries 37 AZLT-AABT Start with 5 marbles 38 ABLT-ACBT Start with 10 marbles 39 AZLT-AEBT Start with 25 marbles 40 BFLT-AWBT Start with 99 marbles

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41 AT0T-AA26 Mickey Mouse hat adds 0 extr a tries 42 SE0T-BJT6 Mickey Mouse hat adds 2 extr a tries 43 SE0T-BNT6 Mickey Mouse hat adds 3 extr a tries 44 RT0T-AJBA Mickey Mouse hat adds 1 continue instead of a try THE FOLLOWING CODES WORK FOR ALL SCENES EXCEPT THE TOWER SCENES (MAD DOCTOR, SCENE 4 AND THE PRINCE AND THE PAUPER, SCENE 4) 45 AB7T-AAC4 After being hit, there is no temporary invincibilit y 46 DF7T-AAC4 After being hit, temporary invincibility lasts 1/2x normal 47 W37T-AAC4 After being hit, temporary invincibility lasts 3x n ormal 48 8V7T-ACC4 After being hit, temporary invincibility lasts 10x normal 49 VB7T-BGC4 After being hit, temporary invincibility lasts 100x normal 50 FB7T-AA38 Almost invincible 51 A2DT-AA7R Infinite tries 52 MJ0T-AA4G Stars do not help health 53 CVBT-AA9L Infinite marbles (once you get one ) 54 AT0T-AA5W Most marbles found are worth 0 55 HE0T-BJXW Most marbles found are worth 2 56 HE0T-BYXW Most marbles found are worth 5 57 B20T-AA5W Most marbles found are worth 10 58 A20T-AA64 Marble counter doesn't max out at 99-ignore counter 59 A7KT-AACR Jump lower 60 BBKT-AACR Jump much lower 61 AVKT-AACR Jump higher 62 APKT-AACR Jump much higher 63 AKKT-AACR Jump much, much higher 64 AFKT-AACR Jump way too high THE FOLLOWING CODES WORK ONLY FOR THE TOWER SCENES (MAD DOCTOR, SCENE 4 AND THE PRINCE AND THE PAUPER, SCEN E 4). 65 ADZA-CAD4 After being hit, there is no tempo rary invincibility 66 DHZA-CAD4 After being hit, temporary invincibility lasts 1/2x normal 67 W5ZA-CAD4 After being hit, temporary invincibility lasts 3x n ormal 68 8XZA-CCD4 After being hit, temporary invincibility lasts 10x normal 69 VDZA-DGD4 After being hit, temporary invincibility lasts 100x normal 70 FDZA-CA5G Almost invincible 71 BADA-AA60 Infinite tries-Mad Doctor Scene 4 only 72 BXMT-CA3J Stars do not help health 73 CXCA-CA3C Infinite marbles (once you get one ) 74 AXMA-CA8Y + AXMA-CA26 Most marbles found are worth 0 75 HHMA-DJ0Y + HHMA-DJT6 Most marbles found are worth 2 76 HHMA-DY0Y + HHMA-DYT6 Most marbles found are worth 5 77 CDMA-CA8Y + CDMA-CA26 Most marbles found are worth 10 78 A5MT-CA2A + A5MA-CA4J Marble counter doesn't max out at 99-ignore counter

Micro Machines 1 REHA-A60N Infinite lives in 4-man rac e 2 AEBT-AAHL Start with 1 life in 4-man race 3 AJBT-AAHL Start with 2 lives in 4-man race 4 ATBT-AAHL Start with 4 lives in 4-man race 5 AYBT-AAHL Start with 5 lives in 4-man race 6 BJBT-AAHL Start with 10 lives in 4-ma n race 7 CTBT-AAHL Start with 20 lives in 4-ma n race

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CODES 8 THRU 14 APPLY TO HEAD-TO-HEAD RACES ONLY 8 REET-A6Y6 Infinite lives in head-to-h ead race 9 AEEA-AAAW Start with 1 life in head-t o-head race 10 AJEA-AAAW Start with 2 lives in head- to-head race 11 ATEA-AAAW Start with 4 lives in head- to-head race 12 AYEA-AAAW Start with 5 lives in head- to-head race 13 BJEA-AAAW Start with 10 lives in head -to-head race 14 CTEA-AAAW Start with 20 lives in head -to-head race CODES 15 THRU 17: EXCEPT INITIAL QUALIFYING RACE 15 AEFT-AAH4 You qualify for next race only if you win 16 ANFT-AAH4 You qualify for next race if you get 3rd or better 17 ATFT-AAH4 You always qualify for next ra ce 18 AEGT-AAC8 You get to time trial every ti me you win 1 race 19 AJGT-AAC8 You get to time trial every time you win 2 races 20 ATGT-AAC8 You get to time trial every time you win 5 races 21 AYGT-AAC8 You get to time trial every time you win 6 races 22 A6GT-AAC8 You get to time trial every time you win 8 races 23 BJGT-AAC8 You get to time trial every time you win 11 races 24 RYXT-A61R Infinite time in Ruff Trux tim e trial 25 XFYA-BXFC + JBYA-AE0C 100 seconds to get through Ruff Trux time trial 26 ABYA-BBFC + JBYA-AE0C 90 seconds to get through Ruff Trux time trial 27 ABYA-AA7C + JBYA-AE0C 60 seconds to get through Ruff Trux time trial 28 ABYA-BAPC + JBYA-AE0C 30 seconds to get through Ruff Trux time trial 29 ABYA-AAPC + JBYA-AE0C 20 seconds to get through Ruff Trux time trial FOR CODES 30 THRU 33, THE EXTRA LIVES WILL NOT SHOW , BUT YOU WILL HAVE THEM 30 AJHA-AA5W Winning Ruff Trux time trial worth 0 extra lives 31 SAHA-BJXW Winning Ruff Trux time trial worth 2 extra lives 32 SAHA-BYXW Winning Ruff Trux time trial worth 5 extra lives 33 SAHA-BAXW Winning Ruff Trux time trial worth 8 extra lives 34 AKHT-AAH0 Each race lasts 1 lap 35 APHT-AAH0 Each race lasts 2 laps 36 AZHT-AAH0 Each race lasts 4 laps 37 A3HT-AAH0 Each race lasts 5 laps 38 BBHT-AAH0 Each race lasts 7 laps CODES 39 THRU 42 MAY MESS UP THE LAP COUNTER GRAPHI CS 39 BPHT-AAH0 Each race lasts 10 laps 40 CZHT-AAH0 Each race lasts 20 laps 41 GPHT-AAH0 Each race lasts 50 laps 42 NZHT-AAH0 Each race lasts 100 laps 43 BA7T-AA34 Each race lasts infinite laps--only on head- to-hea d races

Midnight Resistance 1 AE2T-BA4A Start at stage 2 2 AJ2T-BA4A Start at stage 3 3 AN2T-BA4A Start at stage 4 4 AT2T-BA4A Start at stage 5 5 AY2T-BA4A Start at stage 6 6 A22T-BA4A Start at stage 7 7 A62T-BA4A Start at stage 8 8 BA2T-BA4A Start at stage 9 9 AA2T-AADL + JJ2T-AJDN Start with 1 life 10 AA2T-AADL + LJ2T-ALDN Start with 8 lives

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11 AA2T-AADL + FA2T-AJDN Start with 10 lives 12 ABGA-AABN + JKGA-AJBR Continue with 1 lif e 13 ABGA-AABN + LKGA-ALBR Continue with 8 liv es 14 ABGA-AABN + FBGA-AJBR Continue with 10 li ves 15 CAWA-AA2Y Infinite lives 16 HXXA-FAC6 + AHXA-EAC8 + HXXA-FBE4 + AHXA-EA E6 Supply room items require 1 key each 17 HXXA-FAC6 + AMXA-EAC8 + HXXA-FBE4 + AMXA-EA E6 Supply room items require 2 keys each 18 HXXA-FAC6 + A5XA-EAC8 + HXXA-FBE4 + A5XA-EA E6 Supply room items require 6 keys each 19 RHXA-E6XG + AMXA-EA64 All supply room ite ms are free 20 JGAT-EEVR Infinite ammo for full-auto weapon 21 JGAT-EEY2 Infinite ammo for 3-way wea pon 22 JGKA-EET4 Infinite ammo for flame thr ower 23 JGAT-EE1Y Infinite ammo for shotgun 24 JGBT-EEVJ Infinite ammo for nitro wea pon 25 JGBT-EEYE Infinite ammo for shower we apon 26 JGAA-EEZJ Infinite ammo for homing mi ssile 27 RHRA-E6T2 1-up worth 0 lives 28 JDRA-FJT2 1-up worth 2 lives 29 JDRA-FYT2 1-up worth 5 lives 30 JDRA-FAT2 1-up worth 8 lives 31 AA2T-AADA + JJ2T-AJDC 0 continues 32 AA2T-AADA + LJ2T-ALDC 7 continues 33 AA2T-AADA + FA2T-AJDC 9 continues 34 AVGA-AA34 Infinite continues

Mighty Morphin Power Rangers VITALITY METERS ABOVE 100% WILL LOOK ODD UNTIL THEY FALL TO 100% OR LESS. 1 ABYA-ACDA Player 1 starts with very l ittle vitality 2 ABYA-BTDA Player 1 starts with vitali ty meter at 25% 3 ABYA-BAMA Player 1 starts with vitali ty meter at 50% 4 ABYA-ATXA Player 1 starts with vitali ty meter at 75% 5 ABYA-AT5A Player 1 starts with vitali ty meter at 108% 6 ABYA-BA5A Player 1 starts with vitali ty meter at 117% 7 ABYA-BT5A Player 1 starts with vitali ty meter at 125% 8 ABYT-ACCL Player 2 starts with very l ittle vitality 9 ABYT-BTCL Player 2 starts with vitali ty meter at 25% 10 ABYT-BALL Player 2 starts with vitali ty meter at 50% 11 ABYT-ATWL Player 2 starts with vitali ty meter at 75% 12 ABYT-AT4L Player 2 starts with vitali ty meter at 108% 13 ABYT-BA4L Player 2 starts with vitali ty meter at 117% 14 ABYT-BT4L Player 2 starts with vitali ty meter at 125%

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Mike Ditka Power Football 1. Start in 2nd quarter 1A AJGT-AAFC 1B AJGT-AAFJ 2. Start in 3rd quarter 2A ANGT-AAFC 2B ANGT-AAFJ 3. Start in 4th quarter 3A ATGT-AAFC 3B ATGT-AAFJ 4. Each quarter is 30 seconds 4A D2NA-AADY 4B D2NA-AAER 5. Each quarter is 1 minute 5A AANA-ACDY 5B AANA-ACER 6. Each quarter is 2 minutes 6A AANA-AEDY 6B AANA-AEER 7. Each quarter is 20 minutes 7A AANA-BJDY 7B AANA-BJER 8. Each quarter is 30 minutes 8A AANA-B6DY 8B AANA-B6ER 9. Each quarter is 60 minutes 9A AANA-B2MY 9B AANA-B2NR 10. Play clock resets to 15 seconds 10A B8WA-AAA8 + B8RT-AAF2 + B8TT-AAGE 10B B8WA-AAF4 + B8SA-AACR + B8VA-AAC4 11. Play clock resets to 30 seconds 11A D4WA-AAA8 + D4RT-AAF2 + D4TT-AAGE 11B D4WA-AAF4 + D4SA-AACR + D4VA-AAC4 12. Play clock resets to 60 seconds 12A HWWA-AAA8 + HWRT-AAF2 + HWTT-AAGE 12B HWWA-AAF4 + HWSA-AACR + HWVA-AAC4 13. Play clock resets to 90 seconds 13A MLWA-AAA8 + MLRT-AAF2 + MLTT-AAGE 13B MLWA-AAF4 + MLSA-AACR + MLVA-AAC4 14. Player 1 starts with 0 time-outs 14A AA4T-AACJ 14B AA4T-AAGC

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15. Player 1 starts with 1 time-out 15A AE4T-AACJ 15B AE4T-AAGC 16. Player 1 starts with 2 time-outs 16A AJ4T-AACJ 16B AJ4T-AAGC 17. Player 1 starts with 5 time-outs 17A AY4T-AACJ 17B AY4T-AAGC 18. Player 1 starts with 9 time-outs 18A BE4T-AACJ 18B BE4T-AAGC 19. Player 2 or Mike Ditka starts with 0 time-outs 19A AA4T-AACR 19B AA4T-AAGJ 20. Player 2 or Mike Ditka starts with 1 time-out 20A AE4T-AACR 20B AE4T-AAGJ 21. Player 2 or Mike Ditka starts with 2 time-outs 21A AJ4T-AACR 21B AJ4T-AAGJ 22. Player 2 or Mike Ditka starts with 5 time-outs 22A AY4T-AACR 22B AY4T-AAGJ 23. Player 2 or Mike Ditka starts with 9 time-outs 23A BE4T-AACR 23B BE4T-AAGJ 24. Infinite time-outs for player 1 24A DLRT-AA40 24B DLRT-AA9N 25. Infinite time-outs for player 2 25A BWRT-AA5E 25B BWRT-AA94 26. Infinite time-outs for Mike Ditka 26A BWTT-AA56 26B BWVA-AA2W 27. Only have 1 play to get a first down 27A AJWA-AADN 27B AJWA-AAFL 28. Only have 2 plays to get a first down 28A ANWA-AADN 28B ANWA-AAFL

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29. Only have 3 plays to get a first down 29A ATWA-AADN 29B ATWA-AAFL 30. Have 5 plays to get a first down 30A A2WA-AADN 30B A2WA-AAFL 31. Have 6 plays to get a first down 31A A6WA-AADN 31B A6WA-AAFL 32. Have 7 plays to get a first down 32A BAWA-AADN 32B BAWA-AAFL 33. Always the same down (down never increases) 33A AJWA-AA5G 33B AJWA-AA7E 34. Only need 5 yards for a first down 34A AYWA-AACT + AYXT-AAA2 34B AYWA-AAER + AYXT-AAC0 35. Need 15 yards for a first down 35A B6WA-AACT + B6XT-AAA2 35B B6WA-AAER + B6XT-AAC0 36. Need 20 yards for a first down 36A CTWA-AACT + CTXT-AAA2 36B CTWA-AAER + CTXT-AAC0 37. Need 30 yards for a first down 37A D2WA-AACT + D2XT-AAA2 37B D2WA-AAER + D2XT-AAC0 38. Need 50 yards for a first down 38A GJWA-AACT + GJXT-AAA2 38B GJWA-AAER + GJXT-AAC0 39. Always goal to go 39A REWA-A6WW + REXT-A6T4 39B REWA-A6YT + REXT-A6W2 40. Touchdowns worth 0 points 40A AAPT-BA86 40B AAPT-BA9W 41. Touchdowns worth 1 point 41A AEPT-BA86 41B AEPT-BA9W 42. Touchdowns worth 2 points 42A AJPT-BA86 42B AJPT-BA9W

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43. Touchdowns worth 3 points 43A ANPT-BA86 43B ANPT-BA9W 44. Touchdowns worth 4 points 44A ATPT-BA86 44B ATPT-BA9W 45. Touchdowns worth 5 points 45A AYPT-BA86 45B AYPT-BA9W 46. Touchdowns worth 7 points 46A A6PT-BA86 46B A6PT-BA9W 47. Touchdowns worth 8 points 47A BAPT-BA86 47B BAPT-BA9W 48. Extra points worth 0 points 48A ABVA-BA36 48B ABVA-BA8G 49. Extra points worth 2 points 49A AKVA-BA36 49B AKVA-BA8G 50. Extra points worth 3 points 50A APVA-BA36 50B APVA-BA8G 51. Extra points worth 4 points 51A AVVA-BA36 51B AVVA-BA8G 52. Extra points worth 5 points 52A AZVA-BA36 52B AZVA-BA8G 53. Extra points worth 6 points 53A A3VA-BA36 53B A3VA-BA8G 54. Extra points worth 7 points 54A A7VA-BA36 54B A7VA-BA8G 55. Extra points worth 8 points 55A BBVA-BA36 55B BBVA-BA8G 56. Field goals worth 0 points 56A ABVA-BA4E 56B ABVA-BA8R

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57. Field goals worth 1 points 57A AFVA-BA4E 57B AFVA-BA8R 58. Field goals worth 2 points 58A AKVA-BA4E 58B AKVA-BA8R 59. Field goals worth 4 points 59A AVVA-BA4E 59B AVVA-BA8R 60. Field goals worth 5 points 60A AZVA-BA4E 60B AZVA-BA8R 61. Field goals worth 6 points 61A A3VA-BA4E 61B A3VA-BA8R 62. Field goals worth 7 points 62A A7VA-BA4E 62B A7VA-BA8R 63. Field goals worth 8 points 63A BBVA-BA4E 63B BBVA-BA8R 64. Safeties worth 0 points 64A AAVA-BA9G 64B AAVT-BA3E 65. Safeties worth 1 point 65A AEVA-BA9G 65B AEVT-BA3E 66. Safeties worth 3 points 66A ANVA-BA9G 66B ANVT-BA3E 67. Safeties worth 4 points 67A ATVA-BA9G 67B ATVT-BA3E 68. Safeties worth 5 points 68A AYVA-BA9G 68B AYVT-BA3E 69. Safeties worth 6 points 69A A2VA-BA9G 69B A2VT-BA3E 70. Safeties worth 7 points 70A A6VA-BA9G 70B A6VT-BA3E

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71. Safeties worth 8 points 71A BAVA-BA9G 71B BAVT-BA3E

Mortal Kombat 1 ABNT-CABN Create blood 2 AKRA-AA7N Infinite time 4 WBRA-AAEA Each round is 90 seconds 7 NBRA-AAEA Each round is 60 seconds 10 GBRA-AAEA Each round is 30 seconds 12 CBRA-AAEA Each round is 10 seconds 13 A2JT-DA9W Always fight in the Courtya rd 14 AEJT-DA9W After 1st round, most fight s are at the Palace Gates 15 AJJT-DA9W After 1st round, most fight s are in the Warrior Shrine 16 ANJT-DA9W After 1st round, most fight s are in the Pit 17 ATJT-DA9W After 1st round, most fight s are in the Throne Room 18 AYJT-DA9W After 1st round, most fight s are in Goro's Lair 19 AC2T-B67C + AAJT-DA4E + RG2T-A6ZA Alwa ys fight Johnny Cage 20 AG2T-B67C + AEJT-DA4E + RG2T-A6ZA Alwa ys fight Kano 21 AL2T-B67C + AJJT-DA4E + RG2T-A6ZA Alwa ys fight Rayden 22 AR2T-B67C + ANJT-DA4E + RG2T-A6ZA Alwa ys fight Liu Kang 23 AW2T-B67C + ATJT-DA4E + RG2T-A6ZA Alwa ys fight Scorpion 24 A02T-B67C + AYJT-DA4E + RG2T-A6ZA Alwa ys fight Sub-Zero 25 A42T-B67C + A2JT-DA4E + RG2T-A6ZA Alwa ys fight Sonya Blade 26 A82T-B67C + A6JT-DA4E + RG2T-A6ZA Alwa ys fight Goro 27 AJ9A-CAG2 Start on match 2 28 AN9A-CAG2 Start on match 3 29 AT9A-CAG2 Start on match 4 30 AY9A-CAG2 Start on match 5 31 A29A-CAG2 Start on match 6 32 A69A-CAG2 Start on mirror match 33 BA9A-CAG2 Start on endurance 1 match 34 BE9A-CAG2 Start on endurance 2 match 35 BJ9A-CAG2 Start on endurance 3 match 36 BN9A-CAG2 Start on match with Goro 37 BT9A-CAG2 Start on match with Shang Tsu ng 38 AKXA-AA22 Always get Flawless Victory b onus 39 AC7T-AAA2 All throws do no damage 40 SC7T-AAA2 All throws do more damage 41 8C7T-AAA2 All throws do maximum damage WITH CODES 42 THRU 55, DAMAGE WILL OCCUR IF OPPONEN T BLOCKS 42 AEMT-CACG Kano's High Punch does no dam age 43 AEMT-CAC2 Kano's Low Punch does no dama ge 44 AYMT-CAG0 Kano's High Kick does no dama ge 45 AYMT-CAHJ Kano's Low Kick does no damag e 46 A2MT-CAD6 Kano's Head Blow does no dama ge 47 ATMT-CADL Kano's Knee does no damage 48 AYMT-CAGE Kano's Crouched Kick does no damage 49 BJMT-CAFW Kano's Uppercut does no damag e 50 BJMT-CABY Kano's Roundhouse Kick does n o damage

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51 AYMT-CAFA Kano's Foot Sweep does no dam age 52 A2NA-CAAN Kano's Flying Punch does no d amage 53 AYMT-CAER Kano's Jump Kick does no dama ge 54 A6MA-CAHN Kano's Cannonball does no dam age 55 A2MT-CABC Kano's Knife does no damage 56 AEMT-D6CG Kano's High Punch does more d amage 57 AEMT-D6C2 Kano's Low Punch does more da mage 58 AYMT-CT00 Kano's High Kick does more da mage 59 AYMT-CT1J Kano's Low Kick does more dam age 60 A2MT-CTX6 Kano's Head Blow does more da mage 61 ATMT-CTXL Kano's Knee does more damage 62 AYMT-D2RE Kano's Crouched Kick does mor e damage 63 BJMT-DT7W Kano's Uppercut does more dam age 64 BJMT-CA3Y Kano's Roundhouse Kick does m ore damage 65 AYMT-D2PA Kano's Foot Sweep does more d amage 66 A2NA-C0TN Kano's Flying Punch does more damage 67 AYMT-D2NR Kano's Jump Kick does more da mage 68 A6MA-DY1N Kano's Cannonball does more d amage 69 A2MT-C0VC Kano's Knife does more damage 70 AEMT-D94G Kano's High Punch does maximu m damage 71 AEMT-D942 Kano's Low Punch does maximum damage 72 AYMT-D980 Kano's High Kick does maximum damage 73 AYMT-D99J Kano's Low Kick does maximum damage 74 A2MT-D956 Kano's Head Blow does maximum damage 75 ATMT-D95L Kano's Knee does maximum dama ge 76 AYMT-D98E Kano's Crouched Kick does max imum damage 77 BJMT-D97W Kano's Uppercut does maximum damage 78 BJMT-D93Y Kano's Roundhouse Kick does m aximum damage 79 AYMT-D97A Kano's Foot Sweep does maximu m damage 80 A2NA-D92N Kano's Flying Punch does maxi mum damage 81 AYMT-D96R Kano's Jump Kick does maximum damage 82 A6MA-D99N Kano's Cannonball does maximu m damage 83 A2MT-D93C Kano's Knife does maximum dam age WITH CODES 84 THRU 98, DAMAGE WILL OCCUR IF THE OPP ONENT BLOCKS 84 AEMA-CAAE Johnny Cage's High Punch does no damage 85 AEMA-CAA0 Johnny Cage's Low Punch does no damage 86 AYLT-CAHA Johnny Cage's High Kick does no damage 87 ATLT-CAHW Johnny Cage's Low Kick does n o damage 88 AYMA-CACN Johnny Cage's Head Blow does no damage 89 ATMA-CAC8 Johnny Cage's Knee does no da mage 90 AJMA-CAB4 Johnny Cage's Crouched Kick d oes no damage 91 BJMA-CADT Johnny Cage's Uppercut does n o damage 92 BJLT-CAGR Johnny Cage's Roundhouse Kick does no damage 93 AYMA-CABJ Johnny Cage's Foot Sweep does no damage 94 A2LT-CAF6 Johnny Cage's Flying Punch do es no damage 95 AYMA-CAEC Johnny Cage's Jump Kick does no damage 96 A6LT-CAB8 Johnny Cage's Shadow Kick doe s no damage 97 A2LT-CAE2 Johnny Cage's Fireball does n o damage 98 ATLT-CADC Johnny Cage's Split Punch doe s no damage 99 AEMA-D6AE Johnny Cage's High Punch does more damage 100 AEMA-D6A0 Johnny Cage's Low Punch does more damage 101 AYLT-CT1A Johnny Cage's High Kick does more damage 102 ATLT-CE1W Johnny Cage's Low Kick does m ore damage 103 AYMA-D2LN Johnny Cage's Head Blow does more damage 104 ATMA-CTW8 Johnny Cage's Knee does more damage 105 AJMA-DTB4 Johnny Cage's Crouched Kick d oes more damage

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106 BJMA-DT5T Johnny Cage's Uppercut does m ore damage 107 BJLT-CA8R Johnny Cage's Roundhouse Kick does more damage 108 AYMA-D2KJ Johnny Cage's Foot Sweep does more damage 109 A2LT-C0Z6 Johnny Cage's Flying Punch do es more damage 110 AYMA-D2NC Johnny Cage's Jump Kick does more damage 111 A6LT-DYV8 Johnny Cage's Shadow Kick doe s more damage 112 A2LT-C0Y2 Johnny Cage's Fireball does m ore damage 113 ATLT-CN5C Johnny Cage's Split Punch doe s more damage 114 AEMA-D92E Johnny Cage's High Punch does maximum damage 115 AEMA-D920 Johnny Cage's Low Punch does maximum damage 116 AYLT-D99A Johnny Cage's High Kick does maximum damage 117 ATLT-D99W Johnny Cage's Low Kick does m aximum damage 118 AYMA-D94N Johnny Cage's Head Blow does maximum damage 119 ATMA-D948 Johnny Cage's Knee does maxim um damage 120 AJMA-D934 Johnny Cage's Crouched Kick d oes maximum damage 121 BJMA-D95T Johnny Cage's Uppercut does m aximum damage 122 BJLT-D98R Johnny Cage's Roundhouse Kick does maximum damage 123 AYMA-D93J Johnny Cage's Foot Sweep does maximum damage 124 A2LT-D976 Johnny Cage's Flying Punch do es maximum damage 125 AYMA-D76C Johnny Cage's Jump Kick does maximum damage 126 A6LT-D938 Johnny Cage's Shadow Kick doe s maximum damage 127 A2LT-D762 Johnny Cage's Fireball does m aximum damage 128 ATLT-C95C Johnny Cage's Split Punch doe s maximum damage WITH CODES 130 THRU 142, DAMAGE WILL OCCUR IF THE O PPONENT BLOCKS 130 AEPA-CAFG Liu Kang's Low Punch does no damage 131 AYPT-CAAW Liu Kang's High Kick does no damage 132 AYPT-CABE Liu Kang's Low Kick does no d amage 133 AYPA-CACN Liu Kang's Head Blow does no damage 134 ATPA-CAF2 Liu Kang's Knee does no damag e 135 AYPT-CAAA Liu Kang's Crouched Kick does no damage 136 BJPA-CAHR Liu Kang's Uppercut does no d amage 137 BJPA-CAEC Liu Kang's Roundhouse Kick do es no damage 138 AYPA-CAG6 Liu Kang's Foot Sweep does no damage 139 A2PT-CACJ Liu Kang's Flying Punch does no damage 140 AYPA-CAGL Liu Kang's Jump Kick does no damage 141 A6PA-CAB4 Liu Kang's Special Jump Kick does no damage 142 A2PA-CADT Liu Kang's Fireball does no d amage 144 AEPA-D6FG Liu Kang's Low Punch does mor e damage 145 AYPT-CTTW Liu Kang's High Kick does mor e damage 146 AYPT-CTVE Liu Kang's Low Kick does more damage 147 AYPA-D2LN Liu Kang's Head Blow does mor e damage 148 ATPA-CTZ2 Liu Kang's Knee does more dam age 149 AYPT-D2JA Liu Kang's Crouched Kick does more damage 150 BJPA-DT9R Liu Kang's Uppercut does more damage 151 BJPA-CA6C Liu Kang's Roundhouse Kick do es more damage 152 AYPA-D2R6 Liu Kang's Foot Sweep does mo re damage 153 A2PT-C0WJ Liu Kang's Flying Punch does more damage 154 AYPA-D2RL Liu Kang's Jump Kick does mor e damage 155 A6PA-DYV4 Liu Kang's Special Jump Kick does more damage 156 A2PA-C0XT Liu Kang's Fireball does more damage 158 AEPA-D97G Liu Kang's Low Punch does max imum damage 159 AYPT-D92W Liu Kang's High Kick does max imum damage 160 AYPT-D93E Liu Kang's Low Kick does maxi mum damage 161 AYPA-D94N Liu Kang's Head Blow does max imum damage 162 ATPA-D972 Liu Kang's Knee does maximum damage 163 AYPT-D92A Liu Kang's Crouched Kick does maximum damage

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164 BJPA-D99R Liu Kang's Uppercut does maxi mum damage 165 BJPA-D96C Liu Kang's Roundhouse Kick do es maximum damage 166 AYPA-D986 Liu Kang's Foot Sweep does ma ximum damage 167 A2PT-D94J Liu Kang's Flying Punch does maximum damage 168 AYPA-D98L Liu Kang's Jump Kick does max imum damage 169 A6PA-D934 Liu Kang's Special Jump Kick does maximum damage 170 A2PA-D95T Liu Kang's Fireball does maxi mum damage WITH CODES 171 THRU 184, DAMAGE WILL OCCUR IF THE O PPONENT BLOCKS 171 AELA-CADE Sonya Blade's High Punch does no damage 172 AELA-CAD0 Sonya Blade's Low Punch does no d amage 173 AYKT-CAH2 Sonya Blade's High Kick does no d amage 174 A2LA-CAAL Sonya Blade's Low Kick does no da mage 175 AYLA-CAA6 Sonya Blade's Head Blow does no d amage 176 ATLA-CABR Sonya Blade's Knee does no damage 177 AYLA-CACW Sonya Blade's Crouched Kick does no damage 178 BJLA-CAEJ Sonya Blade's Uppercut does no da mage 179 BJKT-CAHG Sonya Blade's Roundhouse Kick doe s no damage 180 AYKT-CAGY Sonya Blade's Foot Sweep does no damage 181 A2LA-CAFN Sonya Blade's Flying Punch does n o damage 182 AYLA-CACA Sonya Blade's Jump Kick does no d amage 183 A2KT-CAFT Sonya Blade's Sonic Rings does no damage 184 BALA-CAF8 Sonya Blade's Special Jump Kick d oes no damage 185 AELA-D6DE Sonya Blade's High Punch does mor e damage 186 AELA-D6D0 Sonya Blade's Low Punch does more damage 187 AYKT-DJ12 Sonya Blade's High Kick does more damage 188 A2LA-DCTL Sonya Blade's Low Kick does more damage 189 AYLA-D2J6 Sonya Blade's Head Blow does more damage 190 ATLA-CTVR Sonya Blade's Knee does more dama ge 191 AYLA-D2LW Sonya Blade's Crouched Kick does more damage 192 BJLA-DT6J Sonya Blade's Uppercut does more damage 193 BJKT-CN9G Sonya Blade's Roundhouse Kick doe s more damage 194 AYKT-D2RY Sonya Blade's Foot Sweep does mor e damage 195 A2LA-C0ZN Sonya Blade's Flying Punch does m ore damage 196 AYLA-D2LA Sonya Blade's Jump Kick does more damage 197 AAKT-CTRC Sonya Blade's Leg Grab does more damage 198 A2KT-C0ZT Sonya Blade's Sonic Rings does mo re damage 199 BALA-DCZ8 Sonya Blade's Special Flying Punc h does more damage 200 AELA-D95E Sonya Blade's High Punch does max imum damage 201 AELA-D950 Sonya Blade's Low Punch does maxi mum damage 202 AYKT-D992 Sonya Blade's High Kick does maxi mum damage 203 A2LA-D92L Sonya Blade's Low Kick does maxim um damage 204 AYLA-D926 Sonya Blade's Head Blow does maxi mum damage 205 ATLA-D93R Sonya Blade's Knee does maximum d amage 206 AYLA-D94W Sonya Blade's Crouched Kick does maximum damage 207 BJLA-D96J Sonya Blade's Uppercut does maxim um damage 208 BJKT-D99G Sonya Blade's Roundhouse Kick doe s maximum damage 209 AYKT-D98Y Sonya Blade's Foot Sweep does max imum damage 210 A2LA-D97N Sonya Blade's Flying Punch does m aximum damage 211 AYLA-D94A Sonya Blade's Jump Kick does maxi mum damage 212 AAKT-D98C Sonya Blade's Leg Grab does maxim um damage 213 A2KT-D97T Sonya Blade's Sonic Rings does ma ximum damage 214 BALA-D978 Sonya Blade's Special Flying Punch does maximum damage WITH CODES 215 THRU 228, DAMAGE WILL OCCUR IF THE O PPONENT BLOCKS 215 AENT-CAA2 Rayden's High Punch does no damage 216 AENT-CAB6 Rayden's Low Punch does no damage

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217 AYNA-CAHY Rayden's High Kick does no damage 218 AYNT-CAAG Rayden's Low Kick does no d amage 219 AYNT-CADW Rayden's Head Blow does no damage 220 ATNT-CAEE Rayden's Knee does no damag e 221 AJNT-CADA Rayden's Crouched Kick does no damage 222 BJNT-CAE0 Rayden's Uppercut does no d amage 223 BJNA-CAHC Rayden's Roundhouse Kick do es no damage 224 AYNT-CACR Rayden's Foot Sweep does no damage 225 A2NA-CAGT Rayden's Flying Punch does no damage 226 AYNT-CAFJ Rayden's Jump Kick does no damage 227 A6NA-CAD0 Rayden's Flying Thunderbolt does no damage 228 A2NA-CAFN Rayden's Lightning does no damage 229 AENT-D6A2 Rayden's High Punch does mo re damage 230 AENT-D6B6 Rayden's Low Punch does mor e damage 231 AYNA-CL1Y Rayden's High Kick does mor e damage 232 AYNT-CETG Rayden's Low Kick does more damage 233 AYNT-D2MW Rayden's Head Blow does mor e damage 234 ATNT-CTYE Rayden's Knee does more dam age 235 AJNT-DTDA Rayden's Crouched Kick does more damage 236 BJNT-DT60 Rayden's Uppercut does more damage 237 BJNA-DY1C Rayden's Roundhouse Kick do es more damage 238 AYNT-D2LR Rayden's Foot Sweep does mo re damage 239 A2NA-C00T Rayden's Flying Punch does more damage 240 AYNT-D2PJ Rayden's Jump Kick does mor e damage 241 A6NA-DYX0 Rayden's Flying Thunderbolt does more damage 242 A2NA-C0ZN Rayden's Lightning does mor e damage 243 AENT-D722 Rayden's High Punch does ma ximum damage 244 AENT-D936 Rayden's Low Punch does max imum damage 245 AYNA-D99Y Rayden's High Kick does max imum damage 246 AYNT-D92G Rayden's Low Kick does maxi mum damage 247 AYNT-D95W Rayden's Head Blow does max imum damage 248 ATNT-DS6E Rayden's Knee does maximum damage 249 AJNT-D95A Rayden's Crouched Kick does maximum damage 250 BJNT-D960 Rayden's Uppercut does maxi mum damage 251 BJNA-D99C Rayden's Roundhouse Kick do es maximum damage 252 AYNT-D94R Rayden's Foot Sweep does ma ximum damage 253 A2NA-D98T Rayden's Flying Punch does maximum damage 254 AYNT-D97J Rayden's Jump Kick does max imum damage 255 A6NA-D950 Rayden's Flying Thunderbolt does maximum damage 256 A2NA-D97N Rayden's Lightning does max imum damage WITH CODES 257 THRU 268, DAMAGE WILL OCCUR IF THE O PPONENT BLOCKS 257 AERA-CAB6 Scorpion's, Sub-Zero's and Reptile's High Punch do no damage 258 AERA-CACR Scorpion's, Sub-Zero's and Reptile's Low Punch do no damage 259 AYRA-CAF4 Scorpion's, Sub-Zero's and Reptile's High Kick do no damage 260 AYRA-CAGN Scorpion's, Sub-Zero's and Reptile's Low Kick do no damage 261 AYRA-CADW Scorpion's, Sub-Zero's and Reptile's Head Blow do no damage 262 ATRA-CADA Scorpion's, Sub-Zero's and Reptile's Knee do no damage 263 AJRT-CAAC Scorpion's, Sub-Zero's and Reptile's Crouched Kick do no damage 264 BJRA-CABL Scorpion's, Sub-Zero's and Reptile's Uppercut do no damage

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265 BJRA-CAHT Scorpion's, Sub-Zero's and Reptile's Roundhouse Kick do no damag e 266 AYRA-CAG8 Scorpion's, Sub-Zero's and Reptile's Foot Sweep do no damage 267 A2RA-CAE0 Scorpion's, Sub-Zero's and Reptile's Flying Punch do no damage 268 AYRA-CAFJ Scorpion's, Sub-Zero's and Reptile's Jump Kick do no damage 269 AERA-D6B6 Scorpion's, Sub-Zero's and Reptile's High Punch do more damage 270 AERA-D6CR Scorpion's, Sub-Zero's and Reptile's Low Punch do more damage 271 AYRA-CTZ4 Scorpion's, Sub-Zero's and Reptile's High Kick do more damage 272 AYRA-CT0N Scorpion's, Sub-Zero's and Reptile's Low Kick do more damage 273 AYRA-D2MW Scorpion's, Sub-Zero's and Reptile's Head Blow do more damage 274 ATRA-CTXA Scorpion's, Sub-Zero's and Reptile's Knee do more damage 275 AJRT-DTAC Scorpion's, Sub-Zero's and Reptile's Crouched Kick do more damag e 276 BJRA-DT3L Scorpion's, Sub-Zero's and Reptile's Uppercut do more damage 277 BJRA-CA9T Scorpion's, Sub-Zero's and Reptile's Roundhouse Kick do more dam age 278 AYRA-D2R8 Scorpion's, Sub-Zero's and Reptile's Foot Sweep do more damage 279 A2RA-C0Y0 Scorpion's, Sub-Zero's and Reptile's Flying Punch do more damage 280 AYRA-D2PJ Scorpion's, Sub-Zero's and Reptile's Jump Kick do more damage 281 AERA-D936 Scorpion's, Sub-Zero's and Reptile's High Punch do maximum damag e 282 AERA-D94R Scorpion's, Sub-Zero's and Reptile's Low Punch do maximum damage 283 AYRA-D974 Scorpion's, Sub-Zero's and Reptile's High Kick do maximum damage 284 AYRA-D98N Scorpion's, Sub-Zero's and Reptile's Low Kick do maximum damage 285 AYRA-D95W Scorpion's, Sub-Zero's and Reptile's Head Blow do maximum damage 286 ATRA-D95A Scorpion's, Sub-Zero's and Reptile's Knee do maximum damage 287 AJRT-D92C Scorpion's, Sub-Zero's and Reptile's Crouched Kick do maximum da mage 288 BJRA-D93L Scorpion's, Sub-Zero's and Reptile's Uppercut do maximum damage 289 BJRA-D99T Scorpion's, Sub-Zero's and Reptile's Roundhouse Kick do maximum damage 290 AYRA-D988 Scorpion's, Sub-Zero's and Reptile's Foot Sweep do maximum damag e 291 A2RA-D960 Scorpion's, Sub-Zero's and Reptile's Flying Punch do maximum dam age 292 AYRA-D97J Scorpion's, Sub-Zero's and Reptile's Jump Kick do maximum damage WITH CODES 293 THRU 295, DAMAGE WILL OCCUR IF THE O PPONENT BLOCKS

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293 ANPT-CAF8 Sub-Zero's Slide does no da mage 294 AJPT-CAHC Scorpion's Harpoon does no damage 295 A2PT-CAGT Scorpion's Scorpion Split d oes no damage 296 AARA-CTJ2 Sub-Zero's Deep Freeze does damage— ONLY FROM A DISTANCE 297 ANPT-CRP8 Sub-Zero's Slide does more damage 298 AJPT-DTHC Scorpion's Harpoon does mor e damage 299 A2PT-C00T Scorpion's Scorpion Split d oes more damage 300 AARA-D922 Sub-Zero's Deep Freeze does maximum damage— ONLY FROM A DISTANCE 301 ANPT-D978 Sub-Zero's Slide does maxim um damage 302 AJPT-D99C Scorpion's Harpoon does max imum damage 303 A2PT-D98T Scorpion's Scorpion Split d oes maximum damage 304 BBCA-AA26 Play as little people

Mortal Kombat 3 1 DM2A-JA3Y From the main menu, press A or B or C twice to bring up each of the three secret menus. 2 C5ZT-GA28 Player 1 takes all damage 3 RHZT-G6T8 Player 2 takes all damage 4 AMZT-GA5E Both players take no damage 5 ACXT-KA62 The first fight for player 1 is a gainst Kano 6 AGXT-KA62 The first fight for player 1 is a gainst Sonya 7 ALXT-KA62 The first fight for player 1 is a gainst Jax 8 ARXT-KA62 The first fight for player 1 is a gainst Nightwolf 9 AWXT-KA62 The first fight for player 1 is a gainst Sub-Zero 10 A0XT-KA62 The first fight for player 1 is a gainst Stryker 11 A4XT-KA62 The first fight for player 1 is a gainst Sindel 12 A8XT-KA62 The first fight for player 1 is a gainst Sektor 13 BCXT-KA62 The first fight for player 1 is a gainst Cyrax 14 BGXT-KA62 The first fight for player 1 is a gainst Kung Lao 15 BLXT-KA62 The first fight for player 1 is a gainst Kabal 16 BRXT-KA62 The first fight for player 1 is a gainst Sheeva 17 BWXT-KA62 The first fight for player 1 is a gainst Shang Tsung 18 B0XT-KA62 The first fight for player 1 is a gainst Liu Kang 19 B4XT-KA62 The first fight for player 1 is a gainst Smoke 20 B8XT-KA62 The first fight for player 1 is a gainst Motaro 21 CGXT-KA62 The first fight for player 1 is a gainst Noob-Saibot 22 HW1T-KAA4 + AC1T-JAA6 All fights after 1st are against Kano 23 HW1T-KAA4 + AG1T-JAA6 All fights after 1st are against Sonya 24 HW1T-KAA4 + AL1T-JAA6 All fights after 1st are against Jax 25 HW1T-KAA4 + AR1T-JAA6 All fights after 1st are against Nightwolf 26 HW1T-KAA4 + AW1T-JAA6 All fights after 1st are against Sub-Zero 27 HW1T-KAA4 + A01T-JAA6 All fights after 1st are against Stryker 28 HW1T-KAA4 + A41T-JAA6 All fights after 1st are against Sindel 29 HW1T-KAA4 + A81T-JAA6 All fights after 1st are against Sektor 30 HW1T-KAA4 + BC1T-JAA6 All fights after 1st are against Cyrax 31 HW1T-KAA4 + BG1T-JAA6 All fights after 1st are against Kung Lao 32 HW1T-KAA4 + BL1T-JAA6 All fights after 1st are against Kabal 33 HW1T-KAA4 + BR1T-JAA6 All fights after 1st are against Sheeva 34 HW1T-KAA4 + BW1T-JAA6 All fights after 1st are against Shang Tsung 35 HW1T-KAA4 + B01T-JAA6 All fights after 1st are against Liu Kang 36 HW1T-KAA4 + B41T-JAA6 All fights after 1st are against Smoke 37 HW1T-KAA4 + B81T-JAA6 All fights after 1st are against Motaro 38 HW1T-KAA4 + CG1T-JAA6 All fights after 1st are against Noob-Saibot

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Mortal Kombat 2 1 CVYA-BA7N Timer is 2x as fast 2 LBYA-BA7N Timer is 2x as slow 3 ABVT-BE64 Infinite time 4 RETT-A6Y6 Activate testing mode in op tions screen CODES 5 THRU 21: 1-PLAYER ONLY, CAN'T SEE ENDING 5 ACMT-BE76 Always fight Kung Lao 6 AGMT-BE76 Always fight Liu Kang 7 ALMT-BE76 Always fight Cage 8 ARMT-BE76 Always fight Baraka 9 AWMT-BE76 Always fight Kitana 10 A0MT-BE76 Always fight Mileena 11 A4MT-BE76 Always fight Shang Tsung 12 A8MT-BE76 Always fight Rayden 13 BCMT-BE76 Always fight Sub-Zero 14 BGMT-BE76 Always fight Reptile 15 BLMT-BE76 Always fight Scorpion 16 BRMT-BE76 Always fight Jax 17 BWMT-BE76 Always fight Kintaro 18 B0MT-BE76 Always fight Shao Kahn 19 B4MT-BE76 Always fight Smoke 20 B8MT-BE76 Always fight Noob Saibot 21 CCMT-BE76 Always fight Jade 22 RFWA-A6Y8 Fatalities can be done at end of any round-- computer wins after winning 1 round 23 AP9A-BA7R Lazy opponent--In 2nd round, loser of 1st round lies on ground (causes computer to act weird in some rounds) 24 A3XA-AJA4 Player has 4x times as long t o do fatalities, etc. 25 AB1T-CA4G + AA9T-CA3J Auto fatalities 26 AB1T-CA4G + BT9T-CA3T Auto friendship 27 AB1T-CA4G + RE9T-C6V0 Auto babalities ALL DAMAGE CODES WORK WITH MOST DISTANCES BETWEEN CHARACTERS 28 A13A-AA5R Mileena's Sai Throw does massive d amage 29 A56A-AA46 Liu Kang's High Fireball does mass ive damage 30 A56T-AA2C Kung Lao's Hat Throw does massive damage 31 A95A-AA5C Cage's Shadow Kick does massive da mage 32 AX0A-AA86 Reptile's Force Ball does massive damage 33 AX2A-AA8R Shang Tsung's Flaming Skull attack does massive damage 34 AX3A-AA46 Kitana's Fan Throw does massive da mage 35 A54A-AA8G Baraka's Blade Spark does massive damage 36 AX1T-AA3J Rayden's Lightning Bolt does massi ve damage

Ms. Pac Man 1 AJNA-AA30 Infinite lives for Ms. Pac Man (tm) 2 AEEA-AACA Ms. Pac Man starts with 1 life 3 BEEA-AACA Ms. Pac Man starts with 9 live s 4 AJNA-AA4J Infinite lives for Pac Man(tm) 5 BEEA-AACG Pac Man starts with 9 lives 6 AEEA-AACG Pac Man starts with 1 life 7 4JNA-BACL When Pac Man gets hit, Ms. Pac Man loses a life instead 8 5JNA-BAB2 When Ms. Pac Man gets hit, Pac Man loses a life instead 9 2CWA-CAGN Ghosts stay blue 1/2x as long as

Page 117: Sega Genesis Game Genie

normal -- most of the time 10 ACWA-CGGN Ghosts stay blue 2x as long as normal -- most of the time 11 ACWA-CNGN Ghosts stay blue 4x as long as normal -- most of the time 12 AJ1A-AA6R Ghosts stay blue until you eat them -- most of the time

Mutant League Football 1 R19T-86VA MASTER CODE--MUST BE ENTERE D 2 AG2T-0CHE Each quarter is 1 minute lo ng 3 B82T-0CHE Each quarter is 15 minutes long 4 D42T-0CHE Each quarter is 30 minutes long 5 ADKT-3A7E Start with 0 timeouts 6 AHKT-3A7E Start with 1 timeout 7 AMKT-3A7E Start with 2 timeouts 8 A1KT-3A7E Start with 5 timeouts 9 BDKT-3A7E Start with 8 timeouts 10 RHJA-461A Infinite timeouts 11 AXEA-4A9L Timeouts not reset at halft ime 12 CWSA-4AG6 + CXJT-4ADN Play clock is 15 se conds 13 D4SA-4AG6 + D5JT-4ADN Play clock is 30 se conds 14 HWSA-4AG6 + HXJT-4ADN Play clock is 60 se conds 15 MLSA-4AG6 + MMJT-4ADN Play clock is 90 se conds 16 RGSA-460L Play clock is infinite 17 AKBA-0AGR + AKTA-4ADY 2 downs to get a 1s t down instead of 4 18 APBA-0AGR + APTA-4ADY 3 downs to get a 1s t down instead of 4 19 AKTA-4A2E The down never increments 20 HBST-4AG2 1st and 5 after a kickoff o r a 1st down 21 ZBST-4AG2 1st and 15 after a kickoff or a 1st down 22 6BST-4AG2 1st and 20 after a kickoff or a 1st down 23 GBST-4EG2 1st and 50 after a kickoff or a 1st down 24 NBST-4JG2 1st and goal after a kickof f or a 1st down 25 HA1T-4AAW 1st and 5 after a punt or l oss of downs 26 ZA1T-4AAW 1st and 15 after a punt or loss of downs 27 6A1T-4AAW 1st and 20 after a punt or loss of downs 28 GA1T-4EAW 1st and 50 after a punt or loss of downs 29 NA1T-4JAW 1st and goal after a punt o r loss of downs 30 BXXA-2AH8 + BXXT-2AAG Kick meter goes up to 1/3 maximum 31 DDXA-2AH8 + DDXT-2AAG Kick meter goes up to 2/3 maximum 32 RHXT-26TR Once kick meter reaches max imum, it stays there 33 AJMA-4A22 Touchdown worth 0 points 34 REMA-5ET2 Touchdown worth 1 point 35 REMA-5JT2 Touchdown worth 2 points 36 REMA-5NT2 Touchdown worth 3 points 37 REMA-5TT2 Touchdown worth 4 points 38 REMA-5YT2 Touchdown worth 5 points 39 REMA-56T2 Touchdown worth 7 points 40 REMA-5AT2 Touchdown worth 8 points 41 AJXT-4A6Y Field goal worth 0 points 42 REXT-5EYY Field goal worth 1 point 43 REXT-5JYY Field goal worth 2 points 44 REXT-5TYY Field goal worth 4 points 45 REXT-5YYY Field goal worth 5 points 46 REXT-52YY Field goal worth 6 points 47 REXT-56YY Field goal worth 7 points

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48 REXT-5AYY Field goal worth 8 points 49 AL7T-2A36 Safety worth 0 points 50 RG7T-3EV6 Safety worth 1 point 51 RG7T-3NV6 Safety worth 3 points 52 RG7T-3TV6 Safety worth 4 points 53 RG7T-3YV6 Safety worth 5 points 54 RG7T-32V6 Safety worth 6 points 55 RG7T-36V6 Safety worth 7 points 56 RG7T-3AV6 Safety worth 8 points 57 AJXT-4A46 Extra point worth 0 points 58 REXT-5JW6 Extra point worth 2 points 59 REXT-5NW6 Extra point worth 3 points 60 REXT-5TW6 Extra point worth 4 points 61 REXT-5YW6 Extra point worth 5 points 62 REXT-52W6 Extra point worth 6 points 63 REXT-56W6 Extra point worth 7 points 64 REXT-5AW6 Extra point worth 8 points 65 AJMA-4A50 2 point conversion worth 0 points 66 REMA-5EX0 2 point conversion worth 1 point 67 REMA-5NX0 2 point conversion worth 3 points 68 REMA-5TX0 2 point conversion worth 4 points 69 REMA-5YX0 2 point conversion worth 5 points 70 REMA-52X0 2 point conversion worth 6 points 71 REMA-56X0 2 point conversion worth 7 points 72 REMA-5AX0 2 point conversion worth 8 points

Mutant League Hockey 1 ATDA-AA6T MASTER CODE--MUST BE ENTERED 2 AK9A-AAFL 1-pt. shots worth 2 3 AP9A-AAFL 1-pt. shots worth 3 4 AV9A-AAFL 1-pt. shots worth 4 5 AZ9A-AAFL 1-pt. shots worth 5 6 A39A-AAFL 1-pt. shots worth 6 7 A79A-AAFL 1-pt. shots worth 7 8 BB9A-AAFL 1-pt. shots worth 8 9 P39A-BJ0Y 2-pt. shots worth 3 10 P39A-BN0Y 2-pt. shots worth 4 11 P39A-BT0Y 2-pt. shots worth 5 12 P39A-BY0Y 2-pt. shots worth 6 13 P39A-B20Y 2-pt. shots worth 7 14 P39A-B60Y 2-pt. shots worth 8 15 P39A-BA0Y 2-pt. shots worth 9 16 G79A-AAGT 2-pointers scored very close to goal 17 P39A-AAGT 2-pointers scored halfway betwee n blue line and goal 18 YZ9A-AAGT 2-pointers scored a little close r 19 CV9A-ACGT 2-pointers scored a little farth er away than the blue line 20 AJ5A-AA7C Start with final scores from las t game played FOR CODES 21 thry 27, PICK 5-MIN. PERIODS FROM THE MAIN MENU 21 AHAT-CGGW 1-min. periods 22 AMAT-CGGW 2-min. periods 23 AXAT-CGGW 4-min. periods 24 A5AT-CGGW 6-min. periods 25 A9AT-CGGW 7-min. periods 26 BHAT-CGGW 9-min. periods

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27 RFFA-A6V2 Infinite timeouts (the opti on will disappear, but you can still press B f or a timeout)

NBA Jam EFFECTS SWITCH MUST BE ON BEFORE TIP-OFF 1 SGFB-3EVN + NWFB-36BT Visitor's baskets w orth 1 point more 2 SGFB-3JVN + NWFB-36BT Visitor's baskets w orth 2 points more 3 SGFB-3NVN + NWFB-36BT Visitor's baskets w orth 3 points more 4 SGFB-3TVN + NWFB-36BT Visitor's baskets w orth 4 points more 5 SGFB-3YVN + NWFB-36BT Visitor's baskets w orth 5 points more 6 SGFB-32VN + NWFB-36BT Visitor's baskets w orth 6 points more 7 SGFB-36VN + NWFB-36BT Visitor's baskets w orth 7 points more 8 SGFB-3AVN + NWFB-36BT Visitor's baskets w orth 8 points more 9 SGFB-3EV6 + NWFB-36CA Home's baskets wort h 1 point more 10 SGFB-3JV6 + NWFB-36CA Home's baskets wort h 2 points more 11 SGFB-3NV6 + NWFB-36CA Home's baskets wort h 3 points more 12 SGFB-3TV6 + NWFB-36CA Home's baskets wort h 4 points more 13 SGFB-3YV6 + NWFB-36CA Home's baskets wort h 5 points more 14 SGFB-32V6 + NWFB-36CA Home's baskets wort h 6 points more 15 SGFB-36V6 + NWFB-36CA Home's baskets wort h 7 points more 16 SGFB-3AV6 + NWFB-36CA Home's baskets wort h 8 points more 17 RGPV-46Y2 All players have super defe nsive ability 18 BWPV-4A74 All players have super inte rception ability 19 BWPV-4A8W All players have super dunk ability 20 BWPV-4A7C All players are always "on fire" 21 BWRB-4A2C All players have infinite t urbo 22 BWRB-4A24 "Juice" mode 23 BWPV-4A9J Shot success percentages di splayed for all non-dunk shots FOR ALL TIMER CODES, LEAVE SPEED ON 3 24 AA4V-J8N0 Timer counts down slower th an setting 1 25 AA4V-K8E0 Timer counts down VERY slow ly 26 AA4V-J860 Timer counts down faster th an setting 5 27 AA4V-K860 Timer counts down very fast 28 AAEV-LADR Only need 1 basket to be "o n fire" 29 AEEV-LADR Only need 2 baskets to be " on fire" 30 AWEV-2AFG + ANEV-LADR Need 4 baskets to b e "on fire" 31 A0EV-2AFG + ATEV-LADR Need 5 baskets to b e "on fire" 32 A4EV-2AFG + AYEV-LADR Need 6 baskets to b e "on fire" 33 A8EV-2AFG + A2EV-LADR Need 7 baskets to b e "on fire" 34 BCEV-2AFG + A6EV-LADR Need 8 baskets to b e "on fire" 35 BGEV-2AFG + BAEV-LADR Need 9 baskets to b e "on fire" 36 BLEV-2AFG + BEEV-LADR Need 10 baskets to be "on fire" 37 BLEV-2A9T Players 1 and 3 stay "on fi re" when the other team scores 38 BLFB-2A2A Players 2 and 4 stay "on fi re" when the other team scores 39 AC2B-JACT Turbo bar never goes up (un til next quarter) 40 AC2B-J6CT Turbo bar restores extremel y slowly 41 AC2B-KLCT Turbo bar restores much slo wer 42 AC2B-K4CT Turbo bar restores slower 43 AC2B-JAWT Turbo bar restores faster 44 AC2B-KAWT Turbo bar restores much fas ter 45 AC2B-JDCT Turbo bar restores extremel y fast 46 ABWB-LJA6 Player 1's turbo drains ver y slowly

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47 ABWB-LWA6 Player 1's turbo drains slo wer 48 ABWB-MAA6 Player 1's turbo drains sli ghtly slower 49 ABWB-LEJ6 Player 1's turbo drains sli ghtly faster 50 ABWB-L4J6 Player 1's turbo drains fas ter 51 ABWB-MTJ6 Player 1's turbo drains ver y fast 52 ABWB-LJDT Player 2's turbo drains ver y slowly 53 ABWB-LWDT Player 2's turbo drains slo wer 54 ABWB-MADT Player 2's turbo drains sli ghtly slower 55 ABWB-LEMT Player 2's turbo drains sli ghtly faster 56 ABWB-L4MT Player 2's turbo drains fas ter 57 ABWB-MTMT Player 2's turbo drains ver y fast 58 ABWB-LJGE Player 3's turbo drains ver y slowly 59 ABWB-LWGE Player 3's turbo drains slo wer 60 ABWB-MAGE Player 3's turbo drains sli ghtly slower 61 ABWB-LERE Player 3's turbo drains sli ghtly faster 62 ABWB-L4RE Player 3's turbo drains fas ter 63 ABWB-MTRE Player 3's turbo drains ver y fast 64 ABWV-LJA2 Player 4's turbo drains ver y slowly 65 ABWV-LWA2 Player 4's turbo drains slo wer 66 ABWV-MAA2 Player 4's turbo drains sli ghtly slower 67 ABWV-LEJ2 Player 4's turbo drains sli ghtly faster 68 ABWV-L4J2 Player 4's turbo drains fas ter 69 ABWV-MTJ2 Player 4's turbo drains ver y fast 70 TBXV-4DC4 + 97XV-4BC6 + RFBB-46X6 Ent er AA in the initial entry screen and all power-ups (Codes 17 thru 21) w ill be enabled.

NBA Jam Tournament Edition 1 REDT-A602 MASTER CODE--MUST BE ENTERE D 2 AXHW-YA5J + 9DHW-YA50 All secret power-up s on for all players 3 AXHW-YA5J + 9DHW-YA50 + AMJC-YGSE All secret power-ups exc ept slipper floors on for all players DON’T USE ANY SECRET KEYPAD TRICKS WITH THE FOLLOWI NG CODES 4 PFXW-PEYJ Player 1 has Quick Hands 5 PFXW-PEY2 Player 1 has Max Power 6 PFXW-PEZJ Player 1 has powered up goal t ending 7 PFXW-PEZ2 Player 1 is always on fire 8 PFXW-PE0J Player 1 has infinite turbo 9 PFXW-PE02 Player 1 has powered up offens e 10 PFXW-PE1J Player 1 has powered up 3 poin ters 11 PFXW-PE12 Player 1 has powered up super dunks 12 PFYC-PETJ Player 1 has powered up blocks 13 PFYC-PET2 Player 1 knocks both opponents down by pushing one 14 PFYC-PEVJ Player 1 knocks opposite oppon ent down 15 PFYC-PEV2 Player 1 is faster 16 PFYC-PEWJ Player 1 has teleport passing 17 PFYC-PEXY Player 1 has high shots 18 PKXW-PEYN Player 2 has Quick Hands 19 PKXW-PEY6 Player 2 has Max Power 20 PKXW-PEZN Player 2 has powered up goal t ending 21 PKXW-PEZ6 Player 2 is always on fire 22 PKXW-PE0N Player 2 has infinite turbo 23 PKXW-PE06 Player 2 has powered up offens e 24 PKXW-PE1N Player 2 has powered up 3 poin ters 25 PKXW-PE16 Player 2 has powered up super dunks

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26 PKYC-PETN Player 2 has powered up blocks 27 PKYC-PET6 Player 2 knocks both opponents down by pushing one 28 PKYC-PEVN Player 2 knocks opposite oppon ent down 29 PKYC-PEV6 Player 2 is faster 30 PKYC-PEWN Player 2 has teleport passing 31 PKYC-PEX2 Player 2 has high shots 32 PPXW-PEYT Player 3 has Quick Hands 33 PPXW-PEZA Player 3 has Max Power 34 PPXW-PEZT Player 3 has powered up goal t ending 35 PPXW-PE0A Player 3 is always on fire 36 PPXW-PE0T Player 3 has infinite turbo 37 PPXW-PE1A Player 3 has powered up offens e 38 PPXW-PE1T Player 3 has powered up 3 poin ters 39 PPYC-PETA Player 3 has powered up super dunks 40 PPYC-PETT Player 3 has powered up blocks 41 PPYC-PEVA Player 3 knocks both opponents down by pushing one 42 PPYC-PEVT Player 3 knocks opposite oppon ent down 43 PPYC-PEWA Player 3 is faster 44 PPYC-PEWT Player 3 has teleport passing 45 PPYC-PEX6 Player 3 has high shots 46 PVXW-PEYY Player 4 has Quick Hands 47 PVXW-PEZE Player 4 has Max Power 48 PVXW-PEZY Player 4 has powered up goal t ending 49 PVXW-PE0E Player 4 is always on fire 50 PVXW-PE0Y Player 4 has infinite turbo 51 PVXW-PE1E Player 4 has powered up offens e 52 PVXW-PE1Y Player 4 has powered up 3 poin ters 53 PVYC-PETE Player 4 has powered up super dunks 54 PVYC-PETY Player 4 has powered up blocks 55 PVYC-PEVE Player 4 knocks both opponents down by pushing one 56 PVYC-PEVY Player 4 knocks opposite oppon ent down 57 PVYC-PEWE Player 4 is faster 58 PVYC-PEWY Player 4 has teleport passing 59 PVYC-PEYA Player 4 has high shots

NFL Football 94 Starring Joe Montana 1 ABTT-CAF6 Player 1 starts each half w ith 0 timeouts 2 AZTT-CAF6 Player 1 starts each half w ith 5 timeouts 3 BBTT-CAF6 Player 1 starts each half w ith 8 timeouts 4 AVST-AA4R Player 1 has infinite timeo uts 5 ABTT-CAGC Player 2 starts each half w ith 0 timeouts 6 AZTT-CAGC Player 2 starts each half w ith 5 timeouts 7 BBTT-CAGC Player 2 starts each half w ith 8 timeouts 8 AVST-AA6J Player 2 has infinite timeo uts 9 GBTA-CAFE Play clock resets to 30 sec onds 10 JZTA-CAFE Play clock resets to 45 sec onds 11 NBTA-CAFE Play clock resets to 60 sec onds 12 DANT-AA6C Play clock does not run--in finite time to choose play 13 AD7T-CCHT Each quarter is 1 minute lo ng 14 AD7T-CGHT Each quarter is 3 minutes l ong 15 AD7T-CAST Each quarter is 20 minutes long 16 AD7T-DAST Each quarter is 30 minutes long 17 AKDA-EAHC 1 play to get a 1st down in stead of 4 18 APDA-EAHC 2 plays to get a 1st down i nstead of 4 19 AVDA-EAHC 3 plays to get a 1st down i nstead of 4

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20 ABDT-F19N + ABDT-ELHY 5 yards needed for a 1st down 21 ABDT-FD9N + ABDT-E8HY 15 yards needed for a 1st down 22 ABDT-E39N + ABDT-FJHY 20 yards needed for a 1st down 23 AKDT-EA94 Always 1st and goal 24 ABEA-EAE2 Touchdown worth 0 pts. 25 APEA-EAE2 Touchdown worth 3 pts. 26 AZEA-EAE2 Touchdown worth 5 pts. 27 BFEA-EAE2 Touchdown worth 9 pts. 28 CBEA-EAE2 Touchdown worth 10 pts. 29 ABEA-EAEE Extra pt. worth 0 pts. 30 AVEA-EAEE Extra pt. worth 4 pts. 31 AZEA-EAEE Extra pt. worth 5 pts. 32 A7EA-EAEE Extra pt. worth 7 pts. 33 BFEA-EAEE Extra pt. worth 9 pts. 34 CBEA-EAEE Extra pt. worth 10 pts. 35 ABEA-EAER Field goal worth 0 pts. 36 AZEA-EAER Field goal worth 5 pts. 37 A3EA-EAER Field goal worth 6 pts. 38 BFEA-EAER Field goal worth 9 pts. 39 CBEA-EAER Field goal worth 10 pts. 40 ABEA-EAGE Safety worth 0 pts. 41 AZEA-EAGE Safety worth 5 pts. 42 A7EA-EAGE Safety worth 7 pts. 43 BFEA-EAGE Safety worth 9 pts. 44 CBEA-EAGE Safety worth 10 pts.

NFL Quarterback Club 96 1. AEVT-AABC Start with 1 timeout 2. AJVT-AABC Start with 2 timeouts 3. AYVT-AABC Start with 5 timeouts 4. A6VT-AABC Start with 7 timeouts 5. BEVT-AABC Start with 9 timeouts 6. ABHT-AAE4 Infinite timeouts 7. RYZA-A6YT Infinite play clock time 8. ALKT-AAB6 + ALET-CACA Always start on sec ond down 9. ARKT-AAB6 + ARET-CACA Always start on thi rd down 10. AWKT-AAB6 + AWET-CACA Always start on fou rth down 11. ACEA-CAF6 Its always 1st down 12. PWAA-DA02 Safeties are worth worth 0 points 13. PWAA-DE02 Safeties are worth worth 1 point 14. PWAA-DN02 Safeties are worth worth 3 points 15. PWAA-DT02 Safeties are worth worth 4 points 16. PWAA-DY02 Safeties are worth worth 5 points 17. PWAA-D202 Safeties are worth worth 6 points 18. PWAA-D602 Safeties are worth worth 7 points 19. PWAA-DAT0 Touchdowns are worth 0 poin ts 20. PWAA-DET0 Touchdowns are worth 1 poin t 21. PWAA-DJT0 Touchdowns are worth 2 poin ts 22. PWAA-DNT0 Touchdowns are worth 3 poin ts 23. PWAA-DTT0 Touchdowns are worth 4 poin ts 24. PWAA-DYT0 Touchdowns are worth 5 poin ts 25. PWAA-D6T0 Touchdowns are worth 7 poin ts

NFL Sports Talk Football 93 Starring Joe Montana

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1 AK8T-EAD0 Only have 1 play to make a first down 2 AP8T-EAD0 Only have 2 plays to make a first down 3 AV8T-EAD0 Only have 3 plays to make a first down 4 AK8T-EA5T Have infinite plays to make a first down 5 AB9A-ELD4 Only need 5 yards to get a 1st down 6 AB9A-E8D4 Must get 15 yards to get a 1st down 7 AB9A-FJD4 Must get 20 yards to get a 1st down 8 AB9A-F6D4 Must get 30 yards to get a 1st down 9 AK9A-EA6Y Always goal-to-go--must get a TD 10 C1PT-CAEY Play clock is 15 seconds lo ng 11 GDPT-CAEY Play clock is 30 seconds lo ng 12 NDPT-CAEY Play clock is 60 seconds lo ng 13 WDPT-CAEY Play clock is 90 seconds lo ng 14 AANA-AACT Play clock is infinite 15 ABMA-ECC4 Each quarter is 1 minute 16 ABMA-EEC4 Each quarter is 2 minutes 17 ABMA-EAL4 Each quarter is 20 minutes 18 ABMA-ELL4 Each quarter is 25 minutes 19 ABMA-FAL4 Each quarter is 30 minutes 20 ABMA-ELW4 Each quarter is 45 minutes 21 ABMA-EA44 Each quarter is 60 minutes 22 ABMA-FL44 Each quarter is 75 minutes 23 ADRA-CAFW 0 timeouts per half--home t eam 24 AHRA-CAFW 1 timeout per half--home te am 25 AMRA-CAFW 2 timeouts per half--home t eam 26 AXRA-CAFW 4 timeouts per half--home t eam 27 A1RA-CAFW 5 timeouts per half--home t eam 28 ATLT-CA8J Infinite timeouts--home tea m 30 AHRA-CAFN 1 timeout per half--visitin g team 31 AMRA-CAFN 2 timeouts per half--visiti ng team 32 AXRA-CAFN 4 timeouts per half--visiti ng team 33 A1RA-CAFN 5 timeouts per half--visiti ng team 34 ATMA-CA2C Infinite timeouts--visiting team 35 AB9T-EAA8 Touchdowns worth 0 points 36 AF9T-EAA8 Touchdowns worth 1 point 37 AK9T-EAA8 Touchdowns worth 2 points 38 AP9T-EAA8 Touchdowns worth 3 points 39 AV9T-EAA8 Touchdowns worth 4 points 40 AZ9T-EAA8 Touchdowns worth 5 points 41 A79T-EAA8 Touchdowns worth 7 points 42 BB9T-EAA8 Touchdowns worth 8 points 43 BF9T-EAA8 Touchdowns worth 9 points 44 AB9T-EAAL Extra points worth 0 points 45 AK9T-EAAL Extra points worth 2 points 46 AP9T-EAAL Extra points worth 3 points 47 AV9T-EAAL Extra points worth 4 points 48 AZ9T-EAAL Extra points worth 5 points 49 A39T-EAAL Extra points worth 6 points 50 A79T-EAAL Extra points worth 7 points 51 BB9T-EAAL Extra points worth 8 points 52 BF9T-EAAL Extra points worth 9 points 53 AB9T-EAAY Field goals worth 0 points 54 AF9T-EAAY Field goals worth 1 point 55 AK9T-EAAY Field goals worth 2 points 56 AV9T-EAAY Field goals worth 4 points 57 AZ9T-EAAY Field goals worth 5 points 58 A39T-EAAY Field goals worth 6 points

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59 A79T-EAAY Field goals worth 7 points 60 BB9T-EAAY Field goals worth 8 points 61 BF9T-EAAY Field goals worth 9 points 62 AB9T-EACL Safeties worth 0 points 63 AF9T-EACL Safeties worth 1 point 64 AP9T-EACL Safeties worth 3 points 65 AV9T-EACL Safeties worth 4 points 66 AZ9T-EACL Safeties worth 5 points 67 A39T-EACL Safeties worth 6 points 68 A79T-EACL Safeties worth 7 points 69 BB9T-EACL Safeties worth 8 points 70 BF9T-EACL Safeties worth 9 points

NHL Hockey 1 RH9A-R6ZN MASTER CODE--MUST BE ENTERE D 2 YXBT-AY9E Timer runs at 10x normal sp eed 3 95BT-B8HE Timer runs at 3x normal spe ed 4 LXBT-BLHE Timer runs at 2x normal spe ed 5 L1BT-ALHE Timer runs at 1/2x normal s peed 6 V5BT-AGHE Timer runs at 1/3x normal s peed 7 CHBT-ACHE Timer runs at 1/10x normal speed 8 ADBT-AAHE Freeze timer 9 ALSA-AAEN Penalty timers run at 10x n ormal speed 10 BCSA-AAEN Penalty timers run at 3x no rmal speed 11 BWSA-AAEN Penalty timers run at 2x no rmal speed 12 GCSA-AAEN Penalty timers run at 1/2x normal speed 13 KCSA-AAEN Penalty timers run at 1/3x normal speed 14 8CSA-AAEN Penalty timers run at 1/10x normal speed 15 ACSA-AA58 Freeze penalty timers 16 AVDA-AAF4 + AWPA-BE42 Play 4-on-4 instead of 6-on-6 17 AZDA-AAF4 + A0PA-BE42 Play 5-on-5 instead of 6-on-6

NHLPA Hockey 93 1 RH7T-R60E MASTER CODE„MUST BE ENTERED 2 ZJNA-DTC2 Period clock runs faster 3 ZJNA-CJC2 Period clock runs slower 4 ZJNA-DTL2 Period clock runs much fast er 5 ZJNA-CCC2 Period clock runs much slow er 6 AANA-CAC2 Period clock is frozen (no time limit) USE CODES 7 THRU 14 ONLY WITH THE 10-MINUTE PERIOD OPTION 7 HVWT-AAD0 Each period lasts 1 minute i nstead of 10 minutes 8 SBWT-AAD0 Each period lasts 2 minutes 9 0VWT-AAD0 Each period lasts 3 minutes 10 8BWT-AAD0 Each period lasts 4 minutes 11 TVWT-AGD0 Each period lasts 15 minutes 12 BBWT-ARD0 Each period lasts 30 minutes 13 NBWT-AWD0 Each period lasts 40 minutes 14 CBWT-A6D0 Each period lasts 60 minutes 15 AHXT-BJ5J All penalties last 1 minute 16 AMXT-BJ5J All penalties last 2 minutes 17 ASXT-BJ5J All penalties last 3 minutes 18 AXXT-BJ5J All penalties last 4 minutes 19 A1XT-BJ5J All penalties last 5 minutes 20 A9XT-BJ5J All penalties last 7 minutes 21 BHXT-BJ5J All penalties last 9 minutes

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22 AWEA-AA7Y Infinite timeouts instead of 1 23 AKYT-AA3Y No timeouts

Outrun 1 RYBT-A6ZJ MASTER CODE--MUST BE ENTERED 2 RY4T-A6ZJ Infinite time to complete rac e 3 BE2A-AWAY Start with 99 seconds--hard a nd normal levels 4 AA2A-ANAY Start with 60 seconds--hard a nd normal levels 5 BE2A-AWAJ Start with 99 seconds--pro an d super levels 6 AA2A-ANAJ Start with 60 seconds--pro an d super levels 7 BE2A-AWAR Start with 99 seconds--easy a nd super easy levels 8 AA2A-ANAR Start with 60 seconds--easy a nd super easy levels

Outrunners CODES 1 THRU 14: ARCADE MODE 1 EMVA-AA9W Player 1 has infinite time 2 EMVT-AA3A Player 2 has infinite time 3 CWNA-BYVT Player 1 has 90 seconds 4 CWNA-B2KT Player 1 has 60 seconds 5 CWNA-BEKT Player 1 has 50 seconds 6 CWNA-A4KT Player 1 has 45 seconds CODES 7 THRU 14: IGNORE COUNTER 7 CWNA-AGKT Player 1 has 35 seconds 8 CWNA-B6BT Player 1 has 30 seconds 9 CWNT-BYVW Player 2 has 90 seconds 10 CWNT-B2KW Player 2 has 60 seconds 11 CWNT-BEKW Player 2 has 50 seconds 12 CWNT-A4KW Player 2 has 45 seconds 13 CWNT-AGKW Player 2 has 35 seconds 14 CWNT-B6BW Player 2 has 30 seconds CODES 15 AND 16 CAUSE SLIGHT GRAPHIC ERRORS 15 HWHA-AAA0 Select up to +60 seconds in the options screen--keep pushing right on D-pad 16 2WHA-AABN Select up to -60 seconds in the options screen--keep pushing left o n D-pad

Pac-Mania 1 ALEA-AA6W Infinite lives for players 1 and 2 2 AE0T-AAEW Player 1 starts with 2 live s 3 AN0T-AAEW Player 1 starts with 4 live s 4 AY0T-AAEW Player 1 starts with 6 live s 5 A60T-AAEW Player 1 starts with 8 live s 6 BE0T-AAEW Player 1 starts with 10 liv es 7 960T-AREW Almost infinite lives--play er 1 8 AE0T-BA66 Player 2 starts with 2 live s 9 AN0T-BA66 Player 2 starts with 4 live s 10 AY0T-BA66 Player 2 starts with 6 live s 11 A60T-BA66 Player 2 starts with 8 live s 12 BE0T-BA66 Player 2 starts with 10 liv es 13 S60T-BA66 Almost infinite lives for-- player 2 14 KBCA-AF22 Ghosts stay blue 1/2 as lon g as normal 15 KBCA-AH22 Ghosts stay blue 2x as long as normal 16 KBCA-AM22 Ghosts stay blue 4x as long as normal

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17 KBCA-AS22 Ghosts stay blue 8x as long as normal 18 CCGA-ARM6 Cherry is worth 10,000 inst ead of 1,000 19 ECGA-A6X4 Strawberry is worth 20,000 instead of 2,000 20 GCGA-BL58 Lemon is worth 30,000 inste ad of 3,000 21 LCGA-AHYA Banana is worth 50,000 inst ead of 5,000 22 AGET-AACL 2 lives after continue--bot h players 23 ARET-AACL 4 lives after continue--bot h players 24 A0ET-AACL 6 lives after continue--bot h players 25 A8ET-AACL 8 lives after continue--bot h players 26 BGET-AACL 10 lives after continue--bo th players

Pat Riley Basketball 1 PZDA-PETC All player 1 shots worth 1 point 2 PZDA-PJTC All player 1 shots worth 2 points 3 PZDA-PNTC All player 1 shots worth 3 points 4 PZDA-PTTC All player 1 shots worth 4 points 5 PZDA-PYTC All player 1 shots worth 5 points 6 PZDA-P2TC All player 1 shots worth 6 points 7 PZDA-P6TC All player 1 shots worth 7 points 8 PZDA-PATC All player 1 shots worth 8 points 9 PZDA-PEV6 All player 2 shots worth 1 point 10 PZDA-PJV6 All player 2 shots worth 2 points 11 PZDA-PNV6 All player 2 shots worth 3 points 12 PZDA-PTV6 All player 2 shots worth 4 points 13 PZDA-PYV6 All player 2 shots worth 5 points 14 PZDA-P2V6 All player 2 shots worth 6 points 15 PZDA-P6V6 All player 2 shots worth 7 points 16 PZDA-PAV6 All player 2 shots worth 8 points 17 A0ET-NAFE All 3-point shots worth 5 - - both players 18 A8ET-NAFE All 3-point shots worth 7 - - both players 19 BGET-NAFE All 3-point shots worth 9 - - both players 20 9T9T-PGSL + AY9T-NAHN + 969T-NAHR + HA9T-NA HT Player 1 starts with 5 points in exhibition game 21 9T9T-PGSL + BJ9T-NAHN + 969T-NAHR + HA9T-NA HT Player 1 starts with 10 points in exhibitio n game 22 9T9T-PGSL + B69T-NAHN + 969T-NAHR + HA9T-NA HT Player 1 starts with 15 points in exhibitio n game 23 9T9T-PGSL + CT9T-NAHN + 969T-NAHR + HA9T-NA HT Player 1 starts with 20 points in exhibitio n game 24 9T9T-PGSL + AY9T-NAHN + 969T-NAHR Player 2 starts with 5 points in exhibition game 25 9T9T-PGSL + BJ9T-NAHN + 969T-NAHR Player 2 starts with 10 points in exhibitio n game 26 9T9T-PGSL + B69T-NAHN + 969T-NAHR Player 2 starts with 15 points in exhibitio n game 27 9T9T-PGSL + CT9T-NAHN + 969T-NAHR Player 2 starts with 20

PGA Tour Golf 2

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1 REZA-86YY MASTER CODE, MUST BE ENTERE D 2 PZYT-BNVE 3 penalty strokes for hitti ng in water hazard 3 PZYT-BJVE 2 penalty strokes for hitti ng in water hazard 4 AKYT-AA3E 0 penalty strokes for hitti ng in water hazard 5 PZYT-BGVE 1 penalty stroke for hittin g in water hazard 6 PZYT-BLVE 2 penalty strokes for hitti ng in water hazard, YOU MAY GET A WEIRD MESSAGE IF YOUR SCORE GETS LOW ENOUGH 7 AE9T-AAC2 Round ends after hole 1 8 AJ9T-AAC2 Round ends after hole 2 9 AN9T-AAC2 Round ends after hole 3 10 AT9T-AAC2 Round ends after hole 4 11 AY9T-AAC2 Round ends after hole 5 12 A29T-AAC2 Round ends after hole 6 13 A69T-AAC2 Round ends after hole 7 14 BA9T-AAC2 Round ends after hole 8 15 BE9T-AAC2 Round ends after hole 9 16 BJ9T-AAC2 Round ends after hole 10 17 BN9T-AAC2 Round ends after hole 11 18 BT9T-AAC2 Round ends after hole 12 19 BY9T-AAC2 Round ends after hole 13 20 B29T-AAC2 Round ends after hole 14 21 B69T-AAC2 Round ends after hole 15 22 CA9T-AAC2 Round ends after hole 16 23 CE9T-AAC2 Round ends after hole 17 FOR CODES 24 THRU 26, JUST SELECT THE UNSELECTED CL UBS 24 B8PA-AADL 14 clubs plus putter in set instead of 13 25 CCPA-AADL 15 clubs plus putter in set instead of 13 26 CGPA-AADL 16 clubs plus putter in set instead of 13

Phelios 1 AEPA-AAGA Start with 1 life 2 AYPA-AAGA Start with 5 lives 3 A6PA-AAGA Start with 7 lives 4 BEPA-AAGA Start with 9 lives 5 AEJA-AAHG 1 life after continue 6 AYJA-AAHG 5 lives after continue 7 A6JA-AAHG 7 lives after continue 8 BEJA-AAHG 9 lives after continue 9 AT5A-AA3E Infinite lives 10 BTCT-AA5G Almost infinite energy 11 AEPA-AAGJ Start with 1 credit 12 AYPA-AAGJ Start with 5 credits 13 A6PA-AAGJ Start with 7 credits 14 BEPA-AAGJ Start with 9 credits 15 ATHT-AA8R Infinite credits 16 SE3T-BJWA Sword heats up faster 17 SE3T-BAWA Sword heats up much faster 18 AT3T-AA5C + AT3T-AA3C Once the sword is f ully heated up, it stays at full en ergy almost forever 19 SG9A-BT1G Each speed-up item worth 2 20 AJPA-AA44 + AEPA-BA42 Start at chapter 2 21 AJPA-AA44 + AJPA-BA42 Start at chapter 3 22 AJPA-AA44 + ANPA-BA42 Start at chapter 4 23 AJPA-AA44 + ATPA-BA42 Start at chapter 5 24 AJPA-AA44 + AYPA-BA42 Start at chapter 6

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25 AJPA-AA44 + A2PA-BA42 Start at chapter 7

Pirates of Dark Water 1 96HT-AEDW Start with 3 lives 2 96HT-AJDW Start with 6 lives 3 96HT-ATDW Start with 9 lives 4 AWJA-AA9C Infinite lives 5 ACJA-AADC Don't lose any health from fall ing off screen 6 A4JA-AADC Take 1/2x damage from falling o ff screen 7 P57T-AA2J Don't take any damage from most enemies 8 ACET-B688 Infinite projectiles (daggers, arrows) 9 ACET-B65Y + AC6A-K686 Infinite food on pi ck-up 10 ACEA-B63L Infinite gravity potions on pic k-up 11 ACEA-B66C Infinite stone elixirs on pick- up 12 ACEA-B68N Infinite shield magic on pick-u p 13 ACET-B62T Infinite vortex magic on pick-u p 14 ACET-B68E + AC6A-K686 Infinite hearts on pick-up 15 AAYT-D636 Infinite keys on pick-up 16 RHFT-J6VC Infinite coins on pick-up 17 AHNT-NAEA Use password IITBDIA and Ren st arts with full sword

Pit Fighter 1 AHNT-3A6J + JDNT-20NL + PDNT-22EN Must win 14 matches instead of 15 to become champion 2 AMNT-3A6J + JDNT-20NL + PDNT-22EN Must win 13 matches to become champion 3 ASNT-3A6J + JDNT-20NL + PDNT-22EN Must win 12 matches to become champion 4 AXNT-3A6J + JDNT-20NL + PDNT-22EN Must win 11 matches to become champion 5 A1NT-3A6J + JDNT-20NL + PDNT-22EN Must win 10 matches to become champion 6 A5NT-3A6J + JDNT-20NL + PDNT-22EN Must win 9 matches to become champion 7 A9NT-3A6J + JDNT-20NL + PDNT-22EN Must win 8 matches to become champion 8 BDNT-3A6J + JDNT-20NL + PDNT-22EN Must win 7 matches to become champion 9 BHNT-3A6J + JDNT-20NL + PDNT-22EN Must win 6 matches to become champion 10 BMNT-3A6J + JDNT-20NL + PDNT-22EN Must win 5 matches to become champion 11 BSNT-3A6J + JDNT-20NL + PDNT-22EN Must win 4 matches to become champion 12 BXNT-3A6J + JDNT-20NL + PDNT-22EN

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Must win 3 matches to become champion 13 B1NT-3A6J + JDNT-20NL + PDNT-22EN Must win 2 matches to become champion 14 B5NT-3A6J + JDNT-20NL + PDNT-22EN Must win 1 match to become champion 15 B9NT-3A6J + JDNT-20NL + PDNT-22EN Both players fight for championship at same time 16 AFYT-2AAJ Start with 1 life 17 AKYT-2AAJ Start with 2 lives 18 APYT-2AAJ Start with 3 lives 19 AZYT-2AAJ Start with 5 lives 20 A3YT-2AAJ Start with 6 lives 21 AVZA-2A2R Infinite lives 22 BB0T-2AGE Match clock runs faster 23 JB0T-2AGE Match clock runs slower 24 GB0T-2A8L Freeze match clock (no time limit) 25 3DMA-2ADA Power pill lasts for a shor ter time 26 EDMA-2GDA Power pill lasts for a long er time 27 ADMA-3ADA Power pill lasts much longe r 28 ALBA-2A9R Power pill lasts until deat h or end of match

Pitfall: The Mayan Adventure 1. GJ5V-GAHN Start with 50 rocks 2. DE5V-GAHN Start with 25 rocks 3. AA5V-GAHN Start with 0 rocks 4. GJ5V-GAHY Start with 50 bombs 5. DE5V-GAHY Start with 25 bombs 6. AA5V-GAHY Start with 0 bombs 7. GJ5V-GAH6 Start with 50 boomerangs 8. DE5V-GAH6 Start with 25 boomerangs 9. AA5V-GAH6 Start with 0 boomerangs 10. AC3B-CAG8 Infinite rocks 11. AC3B-CAH2 Infinite bombs 12. AC3V-CADG Infinite boomerangs 13. A07V-CAGL Each rock bag holds 5 rocks 14. ADDV-EACG Don't get boomerangs back w hen you catch them 15. ABCV-CABG Almost infinite energy 16. 97CV-CABL Flash longer after getting hit 17. AVCV-CABL Don't flash after getting h it 18. AB0V-GABE 1 hit and you're invisible --switch off to become visi ble 19. AB0V-GAA6 Almost invincible CODES 20-24 ARE FOR THE HIDDEN ORIGINAL PITFALL GAM E 20. GCPV-GAGA Start with a lot more time 21. AWPV-GAG2 Start with 5 lives 22. PWPV-GAG2 Start with mega lives 23. ACPV-GWF2 Start with mega points 24. ACYB-GAFY + ACWV-GAEC Don't lose points f rom barrels

Powerball

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1 AKBA-AA8T Infinite bonus points 2 GAHT-AAGA 30 seconds per quarter 3 AAHT-BAGA 10 minutes per quarter 4 AAHT-BLGA 15 minutes per quarter 5 FJ2T-AYC2 Start Japan team with 200 bonus point s instead of 60 6 B22T-ATL2 Start all other teams with 200 bonus points instead of 50 7 A7XA-BE5L Touchdowns worth 7 points 8 AFXA-BE5L Touchdowns worth 1 point 9 A7XA-BE42 Goals worth 7 points 10 APXA-BE42 Goals worth 3 points

Primal Rage 1. JA2A-AA7C Infinite credits 2. AALA-AA9W Start on feast level 3. BJGT-CA4R + EVGT-CA5C Infinite time 4. AALA-AA98 + BBGT-CA7L Play Bowling mini-g ame 5. RG4A-A6Y6 Player 1 is invincible 6. RG4A-A60G Player 2 in invincible 7. RG4A-A6ZE Player 1 dies with one hit 8. RG4A-A60R Player 2 dies with one hit 9. RG4A-A6ZT Player 1 never gets dizzy 10. RG4A-A604 Player 2 never gets dizzy 11. RG4A-A6Z2 Player 1 gets dizzy quicker 12. RG4A-A61C Player 2 gets dizzy quicker

Prime Time NFL Football 1. ACZT-CAA4 Infinite time outs visiting team 2. ACPT-AAA4 Visiting team starts with 0 time outs 3. AGPT-AAA4 Visiting team starts with 1 time out 4. A0PT-AAA4 Visiting team starts with 5 time outs 5. BGPT-AAA4 Visiting team starts with 9 time outs 6. ACPT-AAAW Home team starts with 0 tim e outs 7. AGPT-AAAW Home team starts with 1 tim e out 8. A0PT-AAAW Home team starts with 5 tim e outs 9. BGPT-AAAW Home team starts with 9 tim e outs 10. AFWT-AAG8 Start with 10 seconds on pl ay clock 11. AKWT-AAG8 Start with 20 seconds on pl ay clock 12. AZWT-AAG8 Start with 50 seconds on pl ay clock 13. BBWT-AAG8 Start with 80 seconds on pl ay clock 14. 9FWT-AAG8 Start with mega time on pla y clock 15. AR2A-AABT Always 2nd down on first dr ive 16. AR2A-AABT Always 3rd down on first dr ive 17. AR2A-AABT Always 4th down on first dr ive 18. AGOT-AABR Touchdowns are worth 0 19. AGOT-AABR Touchdowns are worth 1 20. AGOT-AABR Touchdowns are worth 2 21. AGOT-AABR Touchdowns are worth 3 22. AGOT-AABR Touchdowns are worth 4 23. AGOT-AABR Touchdowns are worth 5 24. AGOT-AABR Touchdowns are worth 7 25. AG1A-AAC8 Safeties are worth 0 26. AG1A-AAC8 Safeties are worth 1 27. AG1A-AAC8 Safeties are worth 3 28. AG1A-AAC8 Safeties are worth 4 29. AG1A-AAC8 Safeties are worth 5 30. AG1A-AAC8 Safeties are worth 6

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31. AG1A-AAC8 Safeties are worth 7 32. BG8T-AAE4 Extra points are worth 0 33. BG8T-AAE4 Extra points are worth 2 34. BG8T-AAE4 Extra points are worth 3 35. BG8T-AAE4 Extra points are worth 4 36. BG8T-AAE4 Extra points are worth 5 37. BG8T-AAE4 Extra points are worth 6 38. BG8T-AAE4 Extra points are worth 7 39. AA1T-CACG Game clock counts faster

Quack Shot 1. MASTER CODE--MUST BE ENTERED 1A AJCA-AA2L 1B RECT-A6VE 2. Start with maximum power 2A BBJA-AAD0 2B BBJT-AAAA 3. Start with less power 3A AKJA-AAD0 3B AKJT-AAAA 4. Start with maximum power after you lose a Donald Duck 4A BBEA-AABW 4B BBEA-AAEG 5. Start with less power after you lose a Donald Du ck 5A AKEA-AABW 5B AKEA-AAEG 6. Almost infinite power (last boss's sword can sti ll hurt you) 6A AKSA-AA24 6B AKSA-AA9J 7. Start with 1 Donald Duck 7A AFJA-AABG 7B AFJA-AAFN 8. Start with 5 Donald Ducks 8A AZJA-AABG 8B AZJA-AAFN 9. Start with 8 Donald Ducks 9A BBJA-AABG 9B BBJA-AAFN 10. Start with 10 Donald Ducks 10A BKJA-AABG 10B BKJA-AAFN 11. Start with 25 Donald Ducks 11A DFJA-AABG 11B DFJA-AAFN

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12. Start with 50 Donald Ducks 12A GKJA-AABG 12B GKJA-AAFN 13. Start with 99 Donald Ducks 13A NPJA-AABG 13B NPJA-AAFN 14. Infinite Donald Ducks 14A AVEA-AA28 14B AVEA-AA5W 15. Infinite popcorn on popcorn pick-up 15A AKJT-AA2J 15B AKJT-AA6W

Quad Challenge 1 ML3T-FYVJ Set time to 90 for Atlanta and New York instead of 75 and 80 2 JG3T-ECVJ Set time to 65 for Atlanta and New York 3 M83T-F8VL Set time to 95 for Santa Fe and Miami instead of 80 and 75 4 J43T-ENVL Set time to 70 for Santa Fe and Miami 5 M83T-F8VN Set time to 95 for Grand Ca nyon and Denver instead of 80 and 85 6 J43T-ENVN Set time to 70 for Grand Ca nyon and Denver 7 M83T-F8VR Set time to 95 for Detroit and Death Valley instead of 70 and 85 8 J43T-ENVR Set time to 70 for Detroit and Death Valley 9 L03T-FYVT Set time for Honolulu to 90 instead of 75 10 L03T-ECVT Set time for Honolulu to 65 11 A5NT-AA9E Infinite time--player 1 12 A5PA-AA4W Infinite time--player 2 13 HT9A-DARJ + M69A-CAGL Set time to 95 for all tracks 14 HT9A-DARJ + JE9A-CAGL Set time to 65 for all tracks 15 HT7T-BEJL + NA7T-ACAN Accelerate faster-- player #1 16 HT7T-BESG + NA7T-ACHJ Accelerate faster-- player #2

Race Drivin' 1 AAVT-RACN Start Super Stunt course with 0:25 instead of 3:25 2 AEVT-RACN Start Super Stunt course with 1:25 3 AJVT-RACN Start Super Stunt course with 2:25 4 ATVT-RACN Start Super Stunt course with 4:25 5 AYVT-RACN Start Super Stunt course with 5:25 6 A6VT-RACN Start Super Stunt course with 7:25 7 BJVT-RACN Start Super Stunt course with 10:25 --ignore counter for 1st 25 se conds 8 AAVT-RACE Start Original course with 0:4 5 instead of 1:45 9 AJVT-RACE Start Original course with 2:4 5 10 ATVT-RACE Start Original course with 4:4 5 11 A6VT-RACE Start Original course with 7:4 5 12 BJVT-RACE Start Original course with 10: 45 --ignore counter for 1st 45 se conds 13 RF6T-N60Y + DK6T-NA7R Infinite time to ru n race

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14 AK6T-NA86 Infinite time to get back on r oad 15 ADRA-NA5L 60 seconds to get back on road instead of 10 16 ADRA-PAML 30 seconds to get back on road 17 ADRA-NAML 20 seconds to get back on road 18 ADRA-NLDL 05 seconds to get back on road 19 ATGT-RA30 + ABLT-KAE4 Get 10 more seconds when you pass a checkpoint 20 ATGT-RA30 + ABLT-JAN4 Get 20 more seconds when you pass a checkpoint 21 ATGT-RA30 + ABLT-KAN4 Get 30 more seconds when you pass a checkpoint 22 ATGT-RA30 + ABLT-JAY4 Get 40 more seconds when you pass a checkpoint 23 ATGT-RA30 + ABLT-KAY4 Get 50 more seconds when you pass a checkpoint 24 ATGT-RA30 + ABLT-JA64 Get 60 more seconds when you pass a checkpoint

Raiden Trad 1 AKWT-AA9J Infinite bombs 2 AE9A-AAF0 Start with 1 bomb 3 A29A-AAF0 Start with 6 bombs 4 BA9A-AAF0 Start with 8 bombs 5 AJFT-AA5C Infinite lives 6 PFCA-BJXG Each bomb power-up item is worth 2 7 AEIT-AAHT Some smaller obstacles easi er to explode 8 AHEA-CAGY Some bigger obstacles easie r to explode 9 BA9A-AA8E Don't lose missile power wh en you lose a life 10 A69A-BE8E Permanent invisible missile s 11 BBCT-BA5Y First laser power-up item

Rambo 3 1 DAGT-AA8C MASTER CODE--MUST BE ENTERE D 2 CKET-AA44 Infinite lives during missi ons 3 CJ1A-AA22 Infinite lives during bonus battles 4 A2GT-AAH4 Start with 7 lives 5 BAGT-AAH4 Start with 9 lives 6 BEGT-AAH4 Start with 10 lives 7 ABEA-BE4A Infinite arrows 8 AGNA-AAHG Each A worth 1 arrow 9 ARNA-AAHG Each A worth 3 arrows 10 A8NA-AAHG Each A worth 7 arrows 11 CCNA-AAHG Each A worth 10 arrows 12 ABEA-BE84 Infinite time bombs 13 AGNA-AAGW Each B worth 1 time bomb 14 A0NA-AAGW Each B worth 5 time bombs 15 A8NA-AAGW Each B worth 7 time bombs 16 CCNA-AAGW Each B worth 10 time bombs 17 GCCT-AAGC 30 seconds to escape prison --mission 2 18 NCCT-AAGC 60 seconds to escape prison --mission 2 19 WCCT-AAGC 90 seconds to escape prison --mission 2 20 LCCT-ACGC + LCCT-ACG8 150 seconds to esca pe prison--mission 2 21 TCCT-ACGC + TCCT-ACG8 180 seconds to esca pe prison--mission 2 22 JCCT-AEGC + JCCT-AEG8 240 seconds to esca pe prison--mission 2 23 ACCT-AGGC + ACCT-AGG8 300 seconds to esca pe prison--mission 2

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Ranger X 1 AW2A-AA96 Infinite continues 2 CT3A-AABC Start with 20 continues 3 BJ3A-AABC Start with 10 continues 4 AY3A-AABC Start with 5 continues 5 AE3A-AABC Start with 1 continue 6 AA3A-AABC Start with 0 continues 7 A19T-AAG8 + A19T-AAHC Extra continue ever y 50,000 points 8 BM9T-AAG8 + BM9T-AAHC Extra continue ever y 100,000 points 9 D59T-AAG8 + D59T-AAHC Extra continue ever y 300,000 points 10 GM9T-AAG8 + GM9T-AAHC Extra continue ever y 500,000 points 11 AX9T-AA90 Extra continue never awarde d 12 2WWT-AA4E + AWWA-AA40 Invincible in Ex-Up cycle 13 AWVT-AA9W + GLWA-AA80 Invincible out of E x-Up cycle 14 EC2T-AAA6 + EA6T-AAB4 Start with Ex-Up ve hicle shields at 1/2 15 CC2T-AAA6 + CA6T-AAB4 Start with Ex-Up ve hicle shields at 1/4 16 AG2T-AAA6 + AE6T-AAB4 Start with Ex-Up ve hicle shields nearly gone 17 EC2T-AAAY + EA6T-AABW Start with Ranger X shields at 1/2 18 CC2T-AAAY + CA6T-AABW Start with Ranger X shields at 1/4 19 AG2T-AAAY + AE6T-AABW Start with Ranger X shields nearly gone 20 L3PT-DJXN Shields are recharged faster ( 2x) on power conversion units 21 L3PT-DAXN Shields are recharged much fas ter (8x) on power conversion units 22 BBPT-CA5N Shields are not restored on po wer conversion units 23 AVGA-AA9L Thruster packs don't cool down when you are on the ground 24 AVJA-AA3C Thruster packs don't cool down when you are in the air 25 AVFA-AA9T Thruster packs don't cool down when you are on the cycle 26 CBHT-AA92 Thruster packs never heat up 27 SFHT-BG12 Thruster packs heat up at a co nstant slow rate 29 SFHT-B412 Thruster packs heat up at a co nstant fast rate 30 ALTT-AA6C Infinite weapon power 31 ABPT-CADT Weapon power not reduced when shields are recharged 32 AKYA-AA6C Start with all weapons availab le 33 AKYA-AA3C Get two undocumented weapons ( allows any weapon to be selected in reverse with bu tton Y on a 6-button controller)

RBI Baseball 94 1 AFTV-TAGE Player 1 starts with 1 run 2 AKTV-TAGE Player 1 starts with 2 runs 3 APTV-TAGE Player 1 starts with 3 runs 4 AVTV-TAGE Player 1 starts with 4 runs 5 AZTV-TAGE Player 1 starts with 5 runs 6 A3TV-TAGE Player 1 starts with 6 runs 7 A7TV-TAGE Player 1 starts with 7 runs 8 BBTV-TAGE Player 1 starts with 8 runs 9 BFTV-TAGE Player 1 starts with 9 runs 10 BKTV-TAGE Player 1 starts with 10 run s 11 AFTV-TAGN Player 2 starts with 1 run 12 AKTV-TAGN Player 2 starts with 2 runs

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13 APTV-TAGN Player 2 starts with 3 runs 14 AVTV-TAGN Player 2 starts with 4 runs 15 AZTV-TAGN Player 2 starts with 5 runs 16 A3TV-TAGN Player 2 starts with 6 runs 17 A7TV-TAGN Player 2 starts with 7 runs 18 BBTV-TAGN Player 2 starts with 8 runs 19 BFTV-TAGN Player 2 starts with 9 runs 20 BKTV-TAGN Player 2 starts with 10 run s 21 AXCV-WA92 Almost infinite strikes--AL MOST 22 AXDB-WA5L Infinite balls 23 AXDV-WA7A Infinite outs 24 ADCV-WAF4 1 strike and you're out 25 AHCV-WAF4 2 strikes and you're out 26 ASCV-WAF4 4 strikes and you're out 27 AXCV-WAF4 5 strikes and you're out 28 A1CV-WAF4 6 strikes and you're out 29 A5CV-WAF4 7 strikes and you're out 30 A9CV-WAF4 8 strikes and you're out

RBI Baseball 3 1 AJKA-CAHR Game begins with inning 2 2 ANKA-CAHR Game begins with inning 3 3 ATKA-CAHR Game begins with inning 4 4 AYKA-CAHR Game begins with inning 5 5 A2KA-CAHR Game begins with inning 6 6 A6KA-CAHR Game begins with inning 7 7 BAKA-CAHR Game begins with inning 8 8 BEKA-CAHR Game begins with inning 9 9 AAKT-CCA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6 V Game begins with player 1 leading 1-0 10 AAKT-CEA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6 VC Game begins with player 1 leading 2-0 11 AAKT-CGA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6 VC Game begins with player 1 leading 3-0 12 AAKT-CJA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6 VC Game begins with player 1 leading 4-0 13 AAKT-CLA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6 VC Game begins with player 1 leading 5-0 14 AAKT-CRA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6 VC Game begins with player 1 leading 7-0 15 AAKT-CWA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6 VC Game begins with player 1 leading 9-0 16 AEKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6 VC Game begins with player 2 or computer leadi ng 1-0 17 AJKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6 VC Game begins with player 2 or computer leadi ng 2-0

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18 ANKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6 VC Game begins with player 2 or computer leadi ng 3-0 19 ATKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6 VC Game begins with player 2 or computer leadi ng 4-0 20 AYKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6 VC Game begins with player 2 or computer leadi ng 5-0 21 A6KT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6 VC Game begins with player 2 or computer leadi ng 7-0 22 BEKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6 VC Game begins with player 2 or computer leadi ng 9-0 23 AK9T-AAA4 + ALAA-AAEN + AJET-CABG Bat ter walks on 2 balls 24 AP9T-AAA4 + ARAA-AAEN + ANET-CABG Bat ter walks on 3 balls 25 AZ9T-AAA4 + A0AA-AAEN + AYET-CABG Bat ter walks on 5 balls 26 A39T-AAA4 + A4AA-AAEN + A2ET-CABG Bat ter walks on 6 balls 27 AK9A-AA9G Balls do not count -- batte r never walks 28 AA3A-AAH4 Unrestricted substitutions for batting team 29 ABAA-AAA0 Unrestricted substitutions for fielding team (except pitchers)

The Ren and Stimpy Show Presents: Stimpy's Invention CODES 1 THRU 4 WORK ONLY ON NORMAL DIFFICULTY 1 AKLT-ACH6 Start with 1 life 2 AKLT-AEH6 Start with 2 lives 3 AKLT-ARH6 Start with 7 lives 4 AKLT-A8H6 Start with 15 lives 5 AT6T-GA4A Infinite lives 6 VBLA-BGCE Extra life after 1st 5,000 pts. 7 CBLA-ARLE Extra life after 1st 10,000 pts. 8 EBLA-A6WE Extra life after 1st 20,000 pts. 9 GBLA-BL4E Extra life after 1st 30,000 pts. 10 JBLA-B3CE Extra life after 1st 40,000 pts. 11 AFMA-AABE + AE6T-GACR Start with health n ear nothing 12 BBMA-AABE + BA6T-GACR Start with health a t 1/4 full 13 CBMA-AABE + CA6T-GACR Start with health a t 1/2 full 14 JBMA-AABE + JA6T-GACR Start with health a t 2x full 15 NBMA-AABE + NA6T-GACR Start with health a t 3x full 16 AT6A-GA3N Virtually invincible 17 RE5T-G618 Powdered toast jar restores full health 18 AD6A-GA7G Infinite continues

Revenge of Shinobi If both kinds of codes below doesn’t work, try the “Revenge of Shinobi

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(Classic Version)” codes 1. Infinite lives--except when using Jitsu of Mijin 1A ACTT-BA4Y 1B ACRT-BA32 2. Infinite shurikins 2A BMVT-GA6L 2B BMTT-GA4L 3. Infinite life bar 3A BXVA-GA9E 3B BXTA-GA7E 4. Some bombs and enemy shurikins don't hurt 4A AANT-CAAJ 4B AANT-CAAJ 5. Some bombs, enemy shurikins and swords don't hur t 5A ABCA-BA94 + RFCA-A616 5B ABCA-BA90 + RFCA-A612 6. No life lost when using Jitsu of Mijin 6A AC5A-BA46 6B AC3A-BA44 7. Start with 100 shurikins 7A NTBA-AAC6 7B NTBA-AAC0 8. Start with 200 shurikins 8A 3ABA-AAC6 8B 3ABA-AAC0 9. Start with 500 shurikins 9A 8TBA-ACC6 9B 8TBA-ACC0 10. Start with 9 continues 10A BGKA-AAH4 10B BGHA-AAG0 11. Start with 1 continue 11A AGKA-AAH4 11B AGHA-AAG0 12. Start with 5 continues 12A A0KA-AAH4 12B A0HA-AAG0 13. Start in District 1, level 2 13A AGKT-AAAA 13B AGHA-AAG6 14. Start in District 1, level 3 14A ALKT-AAAA 14B ALHA-AAG6

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15. Start in District 2, level 1 15A ARKT-AAAA 15B ARHA-AAG6 16. Start in District 2, level 2 16A AWKT-AAAA 16B AWHA-AAG6 17. Start in District 2, level 3 17A A0KT-AAAA 17B A0HA-AAG6 18. Start in District 3, level 1 18A A4KT-AAAA 18B A4HA-AAG6 19. Start in District 3, level 2 19A A8KT-AAAA 19B A8HA-AAG6 20. Start in District 3, level 3 20A BCKT-AAAA 20B BCHA-AAG6 21. Start in District 4, level 1 21A BGKT-AAAA 21B BGHA-AAG6 22. Start in District 4, level 2 22A BLKT-AAAA 22B BLHA-AAG6 23. Start in District 4, level 3 23A BRKT-AAAA 23B BRHA-AAG6 24. Start in District 5, level 1 24A BWKT-AAAA 24B BWHA-AAG6 25. Start in District 5, level 2 25A B0KT-AAAA 25B B0HA-AAG6 26. Start in District 5, level 3 26A B4KT-AAAA 26B B4HA-AAG6 27. Start in District 6, level 1 27A B8KT-AAAA 27B B8HA-AAG6 28. Start in District 6, level 2 28A CCKT-AAAA 28B CCAH-AAG6

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29. Start in District 6, level 3 29A CGKT-AAAA 29B CGHA-AAG6 30. Start in District 7, level 1 30A CLKT-AAAA 30B CLHA-AAG6 31. Start in District 7, level 2 31A CRKT-AAAA 31B CRHA-AAG6 32. Start in District 7, level 3 32A CWKT-AAAA 32B CWHA-AAG6 33. Start in District 8, level 1 33A C0KT-AAAA 33B C0HA-AAG6 34. Start in District 8, level 2 34A C4KT-AAAA 34B C4HA-AAG6 35. Start in District 8, level 3 35A C8KT-AAAA 35B C8HA-AAG6

Revenge of Shinobi (Classic Version)

1 ACSA-BA86 Infinite lives--except when using Jitsu of Mijin 2 BMTT-GA4L Infinite shurikins 3 BXTA-GA7E Infinite life bar 4 AANT-CAAJ Some bombs and enemy shuriki ns don't hurt 5 ABCT-BA90 + RFCT-A612 Some bombs, enemy s hurikins and swords don't hurt 6 AC4A-BA4R No life lost when using Jits u of Mijin 7 NTBT-AAC0 Start with 100 shurikins 8 3ABT-AAC0 Start with 200 shurikins 9 8TBT-ACC0 Start with 500 shurikins 10 BGHT-AACT Start with 9 continues 11 AGHT-AACT Start with 1 continue 12 A0HT-AACT Start with 5 continues 13 AGHT-AAC0 Start in District 1, level 2 14 ALHT-AAC0 Start in District 1, level 3 15 ARHT-AAC0 Start in District 2, level 1 16 AWHT-AAC0 Start in District 2, level 2 17 A0HT-AAC0 Start in District 2, level 3 18 A4HT-AAC0 Start in District 3, level 1 19 A8HT-AAC0 Start in District 3, level 2 20 BCHT-AAC0 Start in District 3, level 3 21 BGHT-AAC0 Start in District 4, level 1 22 BLHT-AAC0 Start in District 4, level 2 23 BRHT-AAC0 Start in District 4, level 3 24 BWHT-AAC0 Start in District 5, level 1 25 B0HT-AAC0 Start in District 5, level 2

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26 B4HT-AAC0 Start in District 5, level 3 27 B8HT-AAC0 Start in District 6, level 1 28 CCHT-AAC0 Start in District 6, level 2 29 CGHT-AAC0 Start in District 6, level 3 30 CLHT-AAC0 Start in District 7, level 1 31 CRHT-AAC0 Start in District 7, level 2 32 CWHT-AAC0 Start in District 7, level 3 33 C0HT-AAC0 Start in District 8, level 1 34 C4HT-AAC0 Start in District 8, level 2 35 C8HT-AAC0 Start in District 8, level 3

Road Rash 2 1 RH6A-86YJ MASTER CODE--MUST BE ENTERED 2 8TST-ACD8 Player A starts game with $5,0 00 instead of $1,000 3 7AST-AGD8 Player A starts game with $10, 000 4 2TST-AWD8 Player A starts game with $25, 000 5 VAST-BGD8 Player A starts game with $50, 000 6 CAST-ARM8 Player A starts game with $100 ,000 7 ZAST-AC58 Player A starts game with $250 ,000 8 AAST-AAD8 Player A starts game with no m oney 9 8TTA-ACDW Player B starts game with $5,0 00 instead of $1,000 10 7ATA-AGDW Player B starts game with $10, 000 11 2TTA-AWDW Player B starts game with $25, 000 12 VATA-BGDW Player B starts game with $50, 000 13 CATA-ARMW Player B starts game with $100 ,000 14 ZATA-AC5W Player B starts game with $250 ,000 15 AATA-AADW Player B starts game with no m oney 16 AEST-AAEG Player A starts game with Pand a 500 bike instead of Shuriken 400 17 AJST-AAEG Player A starts game with Shur iken TT 250 bike 18 ANST-AAEG Player A starts game with Pand a 900 bike 19 ATST-AAEG Player A starts game with Banz ai 7.11 bike 20 AYST-AAEG Player A starts game with Banz ai 600N bike 21 A2ST-AAEG Player A starts game with Banz ai 750N bike 22 A6ST-AAEG Player A starts game with Shur iken 1000N bike 23 BAST-AAEG Player A starts game with Banz ai 7.11N bike 24 BEST-AAEG Player A starts game with Diab lo 1000N bike 25 BJST-AAEG Player A starts game with Pand a 600 bike 26 BNST-AAEG Player A starts game with Banz ai 600 bike 27 BTST-AAEG Player A starts game with Banz ai 750 bike 28 BYST-AAEG Player A starts game with Shur iken 1000 bike 29 B2ST-AAEG Player A starts game with Diab lo 1000 bike 30 AETA-AAD4 Player B starts game with Pand a 500 bike instead of Shuriken 400 31 AJTA-AAD4 Player B starts game with Shur iken TT 250 bike 32 ANTA-AAD4 Player B starts game with Pand a 900 bike 33 ATTA-AAD4 Player B starts game with Banz ai 7.11 bike 34 AYTA-AAD4 Player B starts game with Banz ai 600N bike 35 A2TA-AAD4 Player B starts game with Banz ai 750N bike 36 A6TA-AAD4 Player B starts game with Shur iken 1000N bike 37 BATA-AAD4 Player B starts game with Banz ai 7.11N bike 38 BETA-AAD4 Player B starts game with Diab lo 1000N bike 39 BJTA-AAD4 Player B starts game with Pand a 600 bike 40 BNTA-AAD4 Player B starts game with Banz ai 600 bike 41 BTTA-AAD4 Player B starts game with Banz ai 750 bike 42 BYTA-AAD4 Player B starts game with Shur iken 1000 bike

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43 B2TA-AAD4 Player B starts game with Diab lo 1000 bike FOR CODES 44 THRU 53, IT DOESN'T SAY YOU HAVE QUALI FIED ON TRACK SELECT SCREEN, BUT THE CODES WORK 44 AEST-AAER Player A pre-qualifies on Alas ka track 45 AEST-AAE0 Player A pre-qualifies on Hawa ii track 46 AEST-AAE8 Player A pre-qualifies on Tenn essee track 47 AEST-AAFG Player A pre-qualifies on Ariz ona track 48 AEST-AAFR Player A pre-qualifies on Verm ont track 49 AETA-AAEC Player B pre-qualifies on Alas ka track 50 AETA-AAEL Player B pre-qualifies on Hawa ii track 51 AETA-AAEW Player B pre-qualifies on Tenn essee track 52 AETA-AAE4 Player B pre-qualifies on Ariz ona track 53 AETA-AAFC Player B pre-qualifies on Verm ont track

Road Rash 3 1. R0TB-86XJ MASTER CODE--MUST BE ENTERE D 2. ATXT-EA6N Bike doesn't take damage fr om hitting cars 3. PVAA-EA2R Player is invincible 4. BA4A-CA6C Infinite nitro bursts 5. AA4A-CA6C Nitro bursts disabled 6. AA2A-AAAC Start with no money 7. GJ2A-AAAC Start with $500 8. 3A2A-AAAC Start with $2000 9. 8T2A-ACAC Start with $5000 10. 7A2A-AGAC Start with $10,000 11. VA2A-BGAC Start with $50,000 12. A5TT-AA40 Bikes are free 13. AXVA-AA6J Upgrades are free 14. RFHT-C612 Never get charged for polic e fines 15. RFJA-C6W6 Don't get charged for bike repairs

Road Rash 1 RH9T-R60T MASTER CODE--MUST BE ENTERE D 2 AJPA-AAFG Player A starts at level 2 3 ANPA-AAFG Player A starts at level 3 4 ATPA-AAFG Player A starts at level 4 5 AYPA-AAFG Player A starts at level 5 6 AJPT-AAGC Player B starts at level 2 7 ANPT-AAGC Player B starts at level 3 8 ATPT-AAGC Player B starts at level 4 9 AYPT-AAGC Player B starts at level 5 10 8TPA-ACGL Player A starts with $5,000 instead of $1,000 11 7APA-AGGL Player A starts with $10,00 0 12 2TPA-AWGL Player A starts with $25,00 0 13 VAPA-BGGL Player A starts with $50,00 0 14 AAPA-AAGL Player A starts with no mon ey 15 8TPT-ACHG Player B starts with $5,000 instead of $1,000 16 7APT-AGHG Player B starts with $10,00 0 17 2TPT-AWHG Player B starts with $25,00 0 18 VAPT-BGHG Player B starts with $50,00 0 19 AAPT-AAHG Player B starts with no mon ey 20 AEPA-AAGW Player A starts with Panda 600 bike instead of Shuriken 400 21 AJPA-AAGW Player A starts with Bonzai 750 bike 22 ANPA-AAGW Player A starts with Kamika ze 750 bike

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23 ATPA-AAGW Player A starts with Shurik en 1000 bike 24 AYPA-AAGW Player A starts with Ferruc i 850 bike 25 A2PA-AAGW Player A starts with Panda 750 bike 26 A6PA-AAGW Player A starts with Diablo 1000 bike 27 AEPT-AAHR Player B starts with Panda 600 bike instead of Shuriken 400 28 AJPT-AAHR Player B starts with Bonzai 750 bike 29 ANPT-AAHR Player B starts with Kamika ze 750 bike 30 ATPT-AAHR Player B starts with Shurik en 1000 bike 31 AYPT-AAHR Player B starts with Ferruc i 850 bike 32 A2PT-AAHR Player B starts with Panda 750 bike 33 A6PT-AAHR Player B starts with Diablo 1000 bike 34 BDCT-AACA Players need to finish 8th or better (instead of 4th) on Sierra Nevada road 35 B9CT-AACA Players need to finish 15th or better on Sierra Nevada road 36 BMCT-AA34 Players don't need to run S ierra Nevada road 37 BDCT-AACT Players need to finish 8th or better (instead of 4th) on Pacific Coast road 38 B9CT-AACT Players need to finish 15th or better on Pacific Coast road 39 BMCT-AA4L Players don't need to run P acific Coast road 40 BDCT-AADA Players need to finish 8th or better (instead of 4th) on Redwood Forest road 41 B9CT-AADA Players need to finish 15th or better on Redwood Forest road 42 BMCT-AA44 Players don't need to run R edwood Forest road 43 BDCT-AADT Players need to finish 8th or better (instead of 4th) on Palm De sert road 44 B9CT-AADT Players need to finish 15th or better on Palm Desert road 45 BMCT-AA5L Players don't need to run P alm Desert road 46 BDCT-AAEA Players need to finish 8th or better (instead of 4th) on Grass V alley road 47 B9CT-AAEA Players need to finish 15th or better on Grass Valley road 48 BMCT-AA54 Players don't need to run G rass Valley road

Robocop vs. the Terminator 1 A4MB-TA6C Invincibility 2 AEGB-TAD4 + AEJB-TAFL Start with life at near 0 3 CAGB-TAD4 + CAJB-TAFL Start with life at 1/4 full 4 EAGB-TAD4 + EAJB-TAFL Start with life at 1/2 full 5 GAGB-TAD4 + GAJB-TAFL Start with life at 3/4 full LIFE METER DISPLAY FOR CODES 6 AND 7 WILL LOOK STRA NGE, BUT THE CODES WORK 6 TAGB-TAD4 + TAJB-TAFL Start with life at 2x full 7 RHEV-R60A Infinite lives 8 ACLB-TAC8 Start with 1 life 9 ALLB-TAC8 Start with 3 lives 10 BLLB-TAC8 Start with 11 lives 11 HWLB-TAC8 Start with 61 lives 12 NRLB-TAC8 Start with 100 lives 13 RGAV-T6TR Each Robocop head worth 0 e xtra lives 14 ACAV-VJTR Each Robocop head worth 2 e xtra lives 15 ACAV-VTTR Each Robocop head worth 4 e xtra lives

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16 ACAV-VATR Each Robocop head worth 8 e xtra lives 17 AC4V-RABR Start with 0 continues 18 AG4V-RABR Start with 1 continues 19 A04V-RABR Start with 5 continues 20 BG4V-RABR Start with 9 continues 21 A4RB-TA20 Infinite continues 22 AD8B-S16J Super jump 23 AD8B-SV6J Mega-jump 24 AJ5B-TA32 Enemies killed with 1 shot, except boss enemies 25 DLLB-TA3N Don't lose special weapons when you die

Rolling Thunder 2 1 ABMA-AAHN Start with 1 hit point--player 1 2 AKMA-AAHN Start with 3 hit points--player 1 3 AVMA-AAHN Start with 5 hit points--player 1 4 A3MA-AAHN Start with 7 hit points--player 1 5 BBMA-AAHN Start with 9 hit points--player 1 6 B3MA-AAHN Start with 15 hit points--playe r 1 7 ABMT-AAAR Start with 1 hit point--player 2 8 AKMT-AAAR Start with 3 hit points--player 2 9 AVMT-AAAR Start with 5 hit points--player 2 10 A3MT-AAAR Start with 7 hit points--player 2 11 BBMT-AAAR Start with 9 hit points--player 2 12 B3MT-AAAR Start with 15 hit points--playe r 2 13 FDJA-AEZ6 Almost invincible--both players 14 CBLA-AAFJ Start with 10 pistol shots--pla yer 1 15 EBLA-AAFJ Start with 20 pistol shots--pla yer 1 16 GBLA-AAFJ Start with 30 pistol shots--pla yer 1 17 NBLA-AAFJ Start with 60 pistol shots--pla yer 1 18 TBLA-AAFJ Start with 80 pistol shots--pla yer 1 19 ABLA-ACFJ Start with 100 pistol shots--pl ayer 1 20 XFLA-AWFJ Start with 999 pistol shots--pl ayer 1 21 CBLA-AAFT Start with 10 pistol shots--pla yer 2 22 EBLA-AAFT Start with 20 pistol shots--pla yer 2 23 GBLA-AAFT Start with 30 pistol shots--pla yer 2 24 NBLA-AAFT Start with 60 pistol shots--pla yer 2 25 TBLA-AAFT Start with 80 pistol shots--pla yer 2 26 ABLA-ACFT Start with 100 pistol shots--pl ayer 2 27 XFLA-AWFT Start with 999 pistol shots--pl ayer 2 28 CBLA-AAFL Start with 10 machine gun shots --player 1 29 EBLA-AAFL Start with 20 machine gun shots --player 1 30 GBLA-AAFL Start with 30 machine gun shots --player 1 31 JBLA-AAFL Start with 40 machine gun shots --player 1 32 NBLA-AAFL Start with 60 machine gun shots --player 1 33 TBLA-AAFL Start with 80 machine gun shots --player 1 34 ABLA-ACFL Start with 100 machine gun shot s--player 1 35 XFLA-AWFL Start with 999 machine gun shot s--player 1 36 CBLA-AAFW Start with 10 machine gun shots --player 2 37 EBLA-AAFW Start with 20 machine gun shots --player 2 38 GBLA-AAFW Start with 30 machine gun shots --player 2 39 JBLA-AAFW Start with 40 machine gun shots --player 2 40 NBLA-AAFW Start with 60 machine gun shots --player 2 41 TBLA-AAFW Start with 80 machine gun shots --player 2 42 ABLA-ACFW Start with 100 machine gun shot s--player 2 43 XFLA-AWFW Start with 999 machine gun shot s instead of 0— player 2

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44 ADYT-BE9N Infinite pistol and machine gun shots--both players 45 CBLA-AAF2 Start with 10 flame thrower sho ts--player 1 46 EBLA-AAF2 Start with 20 flame thrower sho ts--player 1 47 GBLA-AAF2 Start with 30 flame thrower sho ts--player 1 48 JBLA-AAF2 Start with 40 flame thrower sho ts--player 1 49 NBLA-AAF2 Start with 60 flame thrower sho ts--player 1 50 TBLA-AAF2 Start with 80 flame thrower sho ts--player 1 51 ABLA-ACF2 Start with 100 flame thrower sh ots--player 1 52 XFLA-AWF2 Start with 999 flame thrower sh ots--player 1 53 CBLA-AAF8 Start with 10 flame thrower sho ts--player 2 54 EBLA-AAF8 Start with 20 flame thrower sho ts--player 2 55 GBLA-AAF8 Start with 30 flame thrower sho ts--player 2 56 JBLA-AAF8 Start with 40 flame thrower sho ts--player 2 57 NBLA-AAF8 Start with 60 flame thrower sho ts--player 2 58 TBLA-AAF8 Start with 80 flame thrower sho ts--player 2 59 ABLA-ACF8 Start with 100 flame thrower sh ots--player 2 60 XFLA-AWF8 Start with 999 flame thrower sh ots--player 2 61 ADZA-BE70 Infinite flame thrower and shot cluster shots--both players 62 AXST-ANAE Make flame thrower special weap on in round 5, instead of shot clu ster (standing shots only--you still get shot cluster when you crouch) 63 SXSA-B4SY + A5SA-ANH0 Make shot cluster s pecial weapon in all rounds instead of only in round 5 (standing shots onl y--you still get flame thrower when you crouch) 64 PZTT-AADT Timer runs at 1/10 normal spee d 65 VBTT-AADT Timer runs at 1/8 normal speed 66 CFTT-ACDT Timer runs at 1/4 normal speed 67 PVTT-ACDT Timer runs at 1/3 normal speed 68 EKTT-AEDT Timer runs at 1/2 normal speed 69 VBTT-ATDT Timer runs at 2x normal speed 70 3VTT-A2DT Timer runs at 3x normal speed 71 CBTT-BCDT Timer runs at 4x normal speed 72 EBTT-AEMT Timer runs at 8x normal speed 73 ZBTT-AYMT Timer runs at 10x normal speed 74 BFTT-AF56 Infinite time 75 ABCA-AAF8 Start with 1 life instead of 3 --player 1 76 AFCA-AAF8 Start with 2 lives--player 1 77 AVCA-AAF8 Start with 5 lives--player 1 78 A3CA-AAF8 Start with 7 lives--player 1 79 BBCA-AAF8 Start with 9 lives--player 1 80 B3CA-AAF8 Start with 15 lives--player 1 81 GFCA-AAF8 Start with 50 lives--player 1 82 ABCA-BE7Y Start with 1 life--player 2 83 AFCA-BE7Y Start with 2 lives--player 2 84 AVCA-BE7Y Start with 5 lives--player 2 85 A3CA-BE7Y Start with 7 lives--player 2 86 BBCA-BE7Y Start with 9 lives--player 2 87 B3CA-BE7Y Start with 15 lives--player 2 88 GFCA-BE7Y Start with 50 lives--player 2 89 AMWT-AA5N Infinite lives--both players 90 SA7T-BEZA Start at round 2 91 SA7T-BJZA Start at round 3 92 SA7T-BNZA Start at round 4 93 SA7T-BTZA Start at round 5

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94 SA7T-BYZA Start at round 6 95 SA7T-B2ZA Start at round 7 96 SA7T-B6ZA Start at round 8 97 SA7T-BAZA Start at round 9

Sagaia 1 AVNT-AADA Upgrade starting level of Silve r Hawk blue ombs 2 AVNT-AAC4 Upgrade starting level of Silve r Hawk blue missiles 3 AVNT-AADG Upgrade starting level of Silve r Hawk blue lasers For both warriors: 4 A3SA-AA4L Infinite lives 5 GANA-AA58 Makes the force field invin cible 6 FRCA-BJW8 Laser power-ups worth more 7 FRCA-BTW8 Laser power-ups worth much more 8 FRCA-BJVE Bomb power-ups worth more 9 FRCA-BTVE Bomb power-ups worth much m ore 10 FFXT-BJZJ Missile power-ups worth mor e 11 FFXT-BTZJ Missile power-ups worth muc h more 12 FCAA-B2ZW Start with increased defens e capability 13 FCAA-BN08 Defense capability power-up s worth more

Saint Sword 1 A2BT-AA42 MASTER CODE--MUST BE ENTERE D 2 BH1T-AACE Select up to 9 players on o ptions screen 3 REKA-E6W2 Infinite number of transfig uration items once you get one 4 AVZA-AA7R Almost infinite life energy 5 AVZA-AA36 Protection against stronger boss hits 6 SFZT-BJYY Each Centaur item is worth 2 7 SFZT-BTYY Each Centaur item is worth 4 8 SFZT-BJY8 Each Birdman item is worth 2 9 SFZT-BTY8 Each Birdman item is worth 4 10 SFZT-BJZJ Each Fishman item is worth 2 11 SFZT-BTZJ Each Fishman item is worth 4 12 REHA-E6TJ Infinite time to complete s tage 13 JAHA-FLTJ Time goes by 2x as fast 14 JAHA-FWTJ Time goes by 4x as fast 15 REHA-E6Y0 Stop transfiguration timer 16 JAHA-FLY0 Transfiguration timer is 2x as fast 17 JAHA-FWY0 Transfiguration timer is 4x as fast 18 NNHA-EAHN Start transfiguration timer at 99 instead of 60--doesn't work when using time necklace 19 ITVT-EEG4 Start chapter 1 timer at 70 0 instead of 350 20 9TGT-FGJR + EAGT-EGAT Start all chapters with timer at 800 21 SFZT-BA00 Small magic ball worth 80 22 SFZT-BA0N Medium magic ball worth 100 23 GKZT-AAGC Large magic ball worth 500 24 RF0T-A6XN Infinite lives

Separation Anxiety 1. AG9T-EAB0 Start with 1 life 2. A09T-EAB0 Start with 5 lives 3. BG9T-EAB0 Start with 9 lives

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4. GL9T-EAB0 Start with 50 lives 5. ABET-EAD2 Infinite lives 6. B4LA-CACR Start with 1/4 energy on 1s t life 7. DCLA-CACR Start with 1/2 energy on 1s t life 8. ELLA-CACR Start with 3/4 energy on 1s t life 9. R5CT-DBXL Almost infinite energy 10. RG1A-C60E + RG1A C60G 1 hit kills most en emies

Shadow Blasters 1 ATBT-AA4G MASTER CODE--MUST BE ENTERED 2 A25T-AA2R Protection against most enemy hits 3 ATCT-EAE8 Marco starts with 4 units of life in stead of 9 4 AECT-EAE8 Marco starts with 1 unit of life 5 ATCT-EAE4 Marco starts with 4 units of power i nstead of none 6 BECT-EAE4 Marco starts with 9 units of power 7 BECT-EAFA Marco starts with 9 special weapons instead of 1 8 GJCT-EAFA Marco starts with 50 special weapons 9 ANCT-EAE0 Marco starts with speed of 4 instead of 1 10 ANCT-EAEW Marco starts with jumping ability of 4 instead of 1 11 ATCT-EADJ Horatio starts with 4 units of life 12 AECT-EADJ Horatio starts with 1 unit of life 13 ATCT-EADE Horatio starts with 4 units of power 14 BECT-EADE Horatio starts with 9 units of power 15 BECT-EADL Horatio starts with 9 special weapon s 16 GJCT-EADL Horatio starts with 50 special weapo ns 17 ANCT-EADA Horatio starts with speed of 4 18 ANCT-EAC6 Horatio starts with jumping ability of 4 19 ATCT-EAD4 Tiffany starts with 4 units of life 20 AECT-EAD4 Tiffany starts with 1 unit of life 21 ATCT-EAD0 Tiffany starts with 4 units of power 22 BECT-EAD0 Tiffany starts with 9 units of power 23 BECT-EAD6 Tiffany starts with 9 special weapon s 24 GJCT-EAD6 Tiffany starts with 50 special weapo ns 25 ANCT-EADW Tiffany starts with speed of 4 26 ANCT-EADR Tiffany starts with jumping ability of 4 27 ATCT-EAEN Leo starts with 4 units of life 28 AECT-EAEN Leo starts with 1 unit of life 29 ATCT-EAEJ Leo starts with 4 units of power 30 BECT-EAEJ Leo starts with 9 units of power 31 BECT-EAER Leo starts with 9 special weapons 32 GJCT-EAER Leo starts with 50 special weapons 33 ANCT-EAEE Leo starts with speed of 4 34 ANCT-EAEA Leo starts with jumping ability of 4 35 AKAT-AA7T Infinite special weapons for all war riors 36 PA6A-BT16 Power gauge fills faster when Button A is held down 37 PA6A-BA16 Power gauge fills much faster when B utton A is held down

Shadow Dancer: The Secret of Shinobi 1 AEBA-AAHW Start with 2 lives--1st credit only 2 BEBA-AAHW Start with 10 lives--1st credit only 3 B6BA-AAHW Start with 16 lives--1st credit only 4 JABA-AAHW Start with 41 lives--1st credit only

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5 NNBA-AAHW Start with 64 lives--1st credit only 6 RYBA-C6ZA Gain a life instead of losing a life when you get hit 7 AD7A-ACEY Start timer at 1:00 instead of 3:00 8 AD7A-ALEY Start timer at 5:00 9 AD7A-AREY Start timer at 7:00 10 AD7A-AWEY Start timer at 9:00 11 RYHA-C61W Infinite time 12 AM8T-BA8A Enemy aides are easier to kill-- dif ficulty level 1 only 13 BH8T-BA8A Enemy aides are harder to kill-- dif ficulty level 1 only 14 RZFT-A61J Infinite ninjitsu magic

Shinobi 3 CODES WORK ONLY ON DEFAULT DIFFICULTY LEVEL 1 CJSA-EA7G Infinite energy 2 CBTT-AAC8 Start with 1 life GAME DISPLAYS MAX OF 9 LIVES 5 CBTT-AYC8 Start with 11 lives 6 CBTT-BCL8 Start with 50 lives 7 CBTT-AG48 Start with 99 lives 9 SE3A-FLZ2 Each throw costs 2 shurikens--7 for Shuriken Burst 10 HVTT-AG5Y Start with 99 shurikens 11 RFST-G6ZC Get no shurikens on pick up 12 JBST-HAZC Get 8 shurikens on pick up 13 AT3A-EA72 Infinite shurikens--7 for Shuriken Burst 14 ABTT-BAEE Start with no ninjitsu items 15 AZTT-BAEE Start with 5 ninjitsu items 16 BFTT-BAEE Start with 9 ninjitsu items 17 AT1T-EA4E Infinite ninjitsu items CANNOT COMBINE CREDIT CODES WITH "START ON ROUND" CODES 18 APTT-AAD6 Start with 1 credit instead of 3 19 APTT-ALD6 Start with 5 credits 20 APTT-AWD6 Start with 9 credits 21 AX6T-AA2E Infinite credits WHEN USING START ON ROUND CODES, YOU WILL HAVE ONLY 1 CREDIT 22 Y2NA-DRJ2 + APTT-ACD6 Start on round 2 23 Y2NA-DRJ2 + APTT-AED6 Start on round 3 24 Y2NA-DRJ2 + APTT-AGD6 Start on round 4 25 Y2NA-DRJ2 + APTT-AJD6 Start on round 5 26 Y2NA-DRJ2 + APTT-ALD6 Start on round 6 27 Y2NA-DRJ2 + APTT-AND6 Start on round 7

Sonic Spinball 1 AFBT-4AHR Start with 1 life 2 AKBT-4AHR Start with 2 lives 3 AZBT-4AHR Start with 5 lives 4 A7BT-4AHR Start with 7 lives 5 AXBA-4A4T Infinite lives 6 B69A-4AHR + B69T-4AAA Get extra man about every 1,000,000 pts. 7 KT9A-4AHR + KT9T-4AAA Get extra man about every 5,000,000 pts. 8 XA9A-4AHR + XA9T-4AAA Get extra man about every 10,000,000 pts. 9 3J9A-4CHR + 3J9T-4CAA Get extra man about every 30,000,000 pts. 10 9N9A-4EHR + 9N9T-4EAA Get extra man about every 50,000,000 pts. 11 AFBT-5N7G Start on Level 2: Lava Power house 12 AKBT-5N7G Start on Level 3: The Machin e

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13 APBT-5N7G Start on Level 4: Showdown 14 BGXA-8AH6 10 balls in Level 1 bonus ro und 15 AWXA-8AH6 5 balls in Level 1 bonus rou nd 16 AGXA-8AH6 2 balls in Level 1 bonus rou nd 17 ACXA-8AH6 1 ball in Level 1 bonus roun d 18 BGXA-8AGG 10 balls in Level 2 bonus ro und 19 AWXA-8AGG 5 balls in Level 2 bonus rou nd 20 AGXA-8AGG 2 balls in Level 2 bonus rou nd 21 ACXA-8AGG 1 ball in Level 2 bonus roun d 22 BGXT-8AA2 10 balls in Level 3 bonus ro und 23 AWXT-8AA2 5 balls in Level 3 bonus rou nd 24 AGXT-8AA2 2 balls in Level 3 bonus rou nd 25 ACXT-8AA2 1 ball in Level 3 bonus roun d 26 AXST-8A5L Infinite balls in all bonus rounds

Sonic the Hedgehog 3 1 AWHA-CA92 Don't lose rings 2 SCGT-DJYL Rings worth 2 3 SCGT-DNYL Rings worth 3 4 SCGT-DTYL Rings worth 4 5 SCGT-DYYL Rings worth 5 6 SCGT-D2YL Rings worth 6 7 SCGT-D6YL Rings worth 7 8 SCGT-DAYL Rings worth 8 9 KRGT-CAE0 75 Rings needed for a free guy 10 GLGT-CAE0 50 Rings needed for a free guy 11 D4GT-CAE0 30 Rings needed for a free guy 12 CWGT-CAE0 20 Rings needed for a free guy 13 BLGT-CAE0 10 Rings needed for a free guy 14 HCGT-DJZY Get 2 free guys for 100 rin gs instead of 1 15 HCGT-DNZY Get 3 free guys for 100 rin gs 16 HCGT-DTZY Get 4 free guys for 100 rin gs 17 HCGT-DYZY Get 5 free guys for 100 rin gs 18 HCGT-D2ZY Get 6 free guys for 100 rin gs 19 HCGT-D6ZY Get 7 free guys for 100 rin gs 20 HCGT-DAZY Get 8 free guys for 100 rin gs 21 AC5A-CAHN Super ring powerup worth 0 22 A05A-CAHN Super ring powerup worth 5 instead of 10 23 B85A-CAHN Super ring powerup worth 15 24 CW5A-CAHN Super ring powerup worth 20 25 DG5A-CAHN Super ring powerup worth 25 26 D45A-CAHN Super ring powerup worth 30 27 GL5A-CAHN Super ring powerup worth 50 28 NW5A-CAHN Super ring powerup worth 10 0 (1-Up every time) 29 AJZA-CA8N Super Sonic doesn't lose ri ngs 30 AJ3A-CA7A Infinite lives 31 AG4T-AAH4 Start with 1 life 32 AL4T-AAH4 Start with 2 lives 33 A04T-AAH4 Start with 5 lives 34 BL4T-AAH4 Start with 10 lives 35 DG4T-AAH4 Start with 25 lives 36 GL4T-AAH4 Start with 50 lives 37 NR4T-AAH4 Start with 99 lives 38 ACAT-CAB6 Shield can be activated mul tiple times 39 AJRT-CA8R Invincibility power-ups las t forever 40 986A-CAB6 Invincibility lasts almost twice as long

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41 KR6A-CAB6 Invincibility lasts half as long 42 E06A-CAB6 Invincibility lasts 1/4 as long 43 SCFT-BJT4 Only need 6 chaos emeralds 44 SCFT-BNT4 Only need 4 chaos emeralds 45 SCFT-BTT4 Only need 3 chaos emeralds 46 SCFT-B2T4 Only need 2 chaos emeralds 47 SCGA-BL0N + A4GA-A28T Blue spheres worth 2 48 SCGA-BR0N + A4GA-A28T Blue spheres worth 3 49 SCGA-BW0N + A4GA-A28T Blue spheres worth 4 50 SCGA-B00N + A4GA-A28T Blue spheres worth 5 51 SCGA-B40N + A4GA-A28T Blue spheres worth 6 52 SCGA-B80N + A4GA-A28T Blue spheres worth 7 53 SCGA-BC0N + A4GA-A28T Blue spheres worth 8 54 ACGA-AA8T 1 Blue sphere needed for ch aos emerald 55 TAYA-CRB6 Bonus jump 56 AAYA-CWB6 Super jump 57 AAYA-C0B6 Mega-jump 58 ATST-CA38 Never drown (must switch of f for some

Sonic and Knuckles CODES 1 THRU 10 ARE ONLY FOR THE SONIC & KNUCKLES G AME ALONE 1 AFKT-AAG0 Start with 1 life instead o f 3 2 AKKT-AAG0 Start with 2 lives 3 AVKT-AAG0 Start with 4 lives 4 AZKT-AAG0 Start with 5 lives 5 A7KT-AAG0 Start with 7 lives 6 BFKT-AAG0 Start with 9 lives 7 DFKT-AAG0 Start with 25 lives 8 GKKT-AAG0 Start with 50 lives 9 NPKT-AAG0 Start with 99 lives 10 K2WA-CA4J Infinite lives CODES 11 THRU 64 WORK FOR SONIC & KNUCKLES GAME ALONE AND ALSO WITH SONIC 3 GAME ATTACHED 11 AWXT-CA4C Don't lose rings when hit 12 HXRT-AA6A Infinite time 13 96BA-CAG6 + 98MA-CAF0 Keep shields (fire, wat er, lightning) when hit 14 AKVT-AA76 + AMNA-EA24 Keep rings between leve ls 15 ATGT-CA3Y Super shoes don't run out with ti me 16 RENT-C6YA Sonic can always double jump (can't use water shield or become Super Sonic) 17 RENT-C6V6 Sonic can always use Fireball Spi n Dash (can't double jump, bounce, or be come Super Sonic) 18 RGSA-A6YY Only 1 blue sphere needed to get a chaos emerald 19 AANA-CNA0 Sonic jumps as high as Knuckles (slightly lower than usual) 20 4ANA-CRA0 High jump for Sonic 21 2ANA-CWA0 Super jump for Sonic 22 AANA-C4A0 Mega jump for Sonic 23 AANA-DYA0 Orbital jump for Sonic 24 TB5T-CNCR Knuckles jumps as high as Sonic (slightly higher than usual) 25 PV5T-CRCR High jump for Knuckles 26 AB5T-CWCR Super jump for Knuckles 27 AB5T-C2CR Mega jump for Knuckles

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28 AB5T-DTCR Orbital jump for Knuckles 29 ALNA-AACR Rings worth 2 in special stage 30 ARNA-AACR Rings worth 3 in special stage 31 AWNA-AACR Rings worth 4 in special stage 32 A0NA-AACR Rings worth 5 in special stage 33 BLNA-AACR Rings worth 10 in special stage 34 A2NT-CAG6 Only 6 chaos emeralds needed to beco me Super Sonic 35 AYNT-CAG6 Only 5 chaos emeralds needed to beco me Super Sonic 36 ATNT-CAG6 Only 4 chaos emeralds needed to beco me Super Sonic 37 ANNT-CAG6 Only 3 chaos emeralds needed to beco me Super Sonic 38 AJNT-CAG6 Only 2 chaos emeralds needed to beco me Super Sonic 39 AENT-CAG6 Only 1 chaos emerald needed to becom e Super Sonic 40 AANT-CAG6 Become Super Sonic without any chaos emeralds 41 NTNT-CAHL 100 rings needed to become Super Son ic instead of 50 42 FANT-CAHL 40 rings needed to become Super Soni c 43 DENT-CAHL 25 rings needed to become Super Soni c 44 BJNT-CAHL 10 rings needed to become Super Soni c 45 AENT-CAHL 1 ring needed to become Super Sonic 46 AANT-CAGY + AAPA-CAB8 Become Super-Duper Soni c without any emeralds (you still nee d 50 rings unless using one of the above codes) 47 NTPT-CA50 Rings aren't used up as Super (or Super - Duper) Sonic/Knuckles 48 RHJA-E60L Bonus round always activated after every checkpoint 49 BXLA-EA5G Bonus round is always Slot Machine 50 A5LA-EA5G Bonus round is always Glowing Spher es 51 A36A-CACW Only 6 chaos emeralds needed to bec ome Super Knuckles 52 AZ6A-CACW Only 5 chaos emeralds needed to bec ome Super Knuckles 53 AV6A-CACW Only 4 chaos emeralds needed to bec ome Super Knuckles 54 AP6A-CACW Only 3 chaos emeralds needed to bec ome Super Knuckles 55 AK6A-CACW Only 2 chaos emeralds needed to bec ome Super Knuckles 56 AF6A-CACW Only 1 chaos emerald needed to beco me Super Knuckles 57 AB6A-CACW Become Super Knuckles without any c haos emeralds 58 NV6A-CADA 100 rings needed to become Super Kn uckles instead of 50 59 FB6A-CADA 40 rings needed to become Super Knu ckles 60 DF6A-CADA 25 rings needed to become Super Knu ckles 61 BK6A-CADA 10 rings needed to become Super Knu ckles 62 AF6A-CADA 1 ring needed to become Super Knuck les 63 AB6A-CACL + AB6A-CAHR Become Super-Duper Knuc kles without any emeralds (you still nee d 50 rings unless using one of the above codes) 64 ACCT-CA2R Can't drown CODES 65 THRU 86 ARE FOR KNUCKLES IN THE SONIC 2 GA ME 65 AX6D-AA3W Knuckles doesn't lose rings when hit 66 HWLX-GA2Y Infinite time 67 SD5X-BJT2 Rings worth 2 68 SD5X-BNT2 Rings worth 3 69 SD5X-BTT2 Rings worth 4 70 SD5X-BYT2 Rings worth 5 71 SD5X-B2T2 Rings worth 6 72 SD5X-B6T2 Rings worth 7 73 SD5X-BAT2 Rings worth 8 74 AE5X-AAFY Knuckles starts with 1 life instead of 3 75 AY5X-AAFY Knuckles starts with 5 live s 76 A65X-AAFY Knuckles starts with 7 live s 77 BE5X-AAFY Knuckles starts with 9 live s

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78 DE5X-AAFY Knuckles starts with 25 liv es 79 GJ5X-AAFY Knuckles starts with 50 liv es 80 KN5X-AAFY Knuckles starts with 75 liv es 81 NN5X-AAFY Knuckles starts with 99 liv es 82 JV1D-CA6W Infinite lives 83 PVWD-CRDC High jump for Knuckles 84 ABWD-CWDC Super jump for Knuckles 85 ABWD-C2DC Mega jump for Knuckles 86 ABWD-DTDC Orbital jump for Knuckles

Sonic the Hedgehog 1 ATBT-AA32 MASTER CODE--MUST BE ENTERE D SOME CODES DON'T WORK WHEN YOU START ON SPECIAL STAGES USING CODE 13 2 AE3T-AACL Start with 1 life 3 AY3T-AACL Start with 5 lives 4 AE0T-CABE Once invincible, stay invin cible for the rest of stage or until you die 5 SCRA-BJX0 Each ring counts as 2 6 SCRA-BNX0 Each ring counts as 3 7 SCRA-BTX0 Each ring counts as 4 8 SCRA-BYX0 Each ring counts as 5 9 SCRA-B2X0 Each ring counts as 6 10 SCRA-B6X0 Each ring counts as 7 11 SCRA-BAX0 Each ring counts as 8 12 GJ6A-CA7A Infinite lives 13 AJ3A-AA4G Level select menu 14 AY3T-BA4R Start with 5 chaos emeralds 15 DDLT-AAGL Super jump 16 BDLT-AAGL Skywalking 17 KDLT-AAGL Low jump 18 AEOT-CABY Once you have shoes, keep s hoes for the rest of stage or until you die

Sonic the Hedgehog 2 THERE ARE 2 VERSIONS OF THIS GAME. IF ONE CODE DOES N'T WORK ON YOUR GAME, THEN TRY THE OTHER 1. Rings worth 2--player 1 1A SAST-DJ1A 1B SATA-DJTJ 2. Rings worth 3--player 1 2A SAST-DN1A 2B SATA-DNTJ 3. Rings worth 4--player 1 3A SAST-DT1A 3B SATA-DTTJ 4. Rings worth 5--player 1 4A SAST-DY1A 4B SATA-DYTJ

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5. Rings worth 6--player 1 5A SAST-D21A 5B SATA-D2TJ 6. Rings worth 7--player 1 6A SAST-D61A 6B SATA-D6TJ 7. Rings worth 8--player 1 7A SAST-DA1A 7B SATA-DATJ 8. Start with 1 life instead of 3--player 1 8A AE8A-AAD2 8B AE8A-AADN 9. Start with 5 lives--player 1 9A AY8A-AAD2 9B AY8A-AADN 10. Start with 7 lives--player 1 10A A68A-AAD2 10B A68A-AADN 11. Start with 9 lives--player 1 11A BE8A-AAD2 11B BE8A-AADN 12. Start with 25 lives--player 1 12A DE8A-AAD2 12B DE8A-AADN 13. Start with 50 lives--player 1 13A GJ8A-AAD2 13B GJ8A-AADN 14. Start with 75 lives--player 1 14A KN8A-AAD2 14B KN8A-AADN 15. Start with 99 lives--player 1 15A NN8A-AAD2 15B NN8A-AADN 16. Infinite lives--player 1 16A JW3A-CA4J 16B JW3A-CA4Y 17. Rings worth 2--player 2 17A SATA-DJVW 17B SATA-DJW8 18. Rings worth 3--player 2 18A SATA-DNVW 18B SATA-DNW8

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19. Rings worth 4--player 2 19A SATA-DTVW 19B SATA-DTW8 20. Rings worth 5--player 2 20A SATA-DYVW 20B SATA-DYW8 21. Rings worth 6--player 2 21A SATA-D2VW 21B SATA-D2W8 22. Rings worth 7--player 2 22A SATA-D6VW 22B SATA-D6W8 23. Rings worth 8--player 2 23A SATA-DAVW 23B SATA-DAW8 24. Start with 1 life instead of 3--player 2 24A AE8A-AAD8 24B AE8A-AADW 25. Start with 5 lives--player 2 25A AY8A-AAD8 25B AY8A-AADW 26. Start with 7 lives--player 2 26A A68A-AAD8 26B A68A-AADW 27. Start with 9 lives--player 2 27A BE8A-AAD8 27B BE8A-AADW 28. Start with 25 lives--player 2 28A DE8A-AAD8 28B DE8A-AADW 29. Start with 50 lives--player 2 29A GJ8A-AAD8 29B GJ8A-AADW 30. Start with 75 lives--player 2 30A KN8A-AAD8 30B KN8A-AADW 31. Start with 99 lives--player 2 31A NN8A-AAD8 31B NN8A-AADW 32. Infinite lives--player 2 32A JXGA-CA7G 32B JXGA-CA7W

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33. Jump lower 33A KBVT-CAE2 33B KBVT-CAE2 34. Jump a little higher 34A FVVT-CAE2 34B FVVT-CAE2 FOR CODES 35 AND 36, SWITCH OFF IF YOU GET STUCK SO MEWHERE OR WANT TO SINK IN WATER 35. Jump a lot higher 35A EBVT-CAE2 35B EBVT-CAE2 36. Jump really high 36A CBVT-CAE2 36B CBVT-CAE2 37. Sonic stays invincible for a shorter time afte r getting hit 37A A02T-CAF8 37B A02T-CAGL 38. Sonic stays invincible for a longer time after getting hit 38A 982T-CAF8 38B 982T-CAGL 39. Sonic becomes invisible and invincible for th e rest of the level after getting hit--must have at least one ring (swi tch off and then on to make Sonic visible) 39A ALTA-CA8N 39B ALTA-CA82 40. Once invincible (stars), Sonic stays Invincibl e for the rest of the level 40A ALTA-CA9J 40B ALTA-CA9Y 41. Sonic doesn't lose rings when hit 41A ATTT-CA4W 41B ATTT-CA58 42. Tails doesn't lose rings when hit 42A ATTT-CA5G 42B ATTT-CA6W 43. Sonic needs only 1 ring instead of 50 to enter special stage after touching a star post 43A AH2T-CAH6 43B AH2T-CAHN

Page 155: Sega Genesis Game Genie

WITH CODES 44 THRU 57, THE COUNTER DOESN'T SHOW THE EXTRA RINGS, BUT YOU DO GET THEM 44. Rings worth 2 in special stages--Sonic 44A SBJA-HJWJ 44B SBJA-HJV2 45. Rings worth 3 in special stages--Sonic 45A SBJA-HNWJ 45B SBJA-HNV2 46. Rings worth 4 in special stages--Sonic 46A SBJA-HTWJ 46B SBJA-HTV2 47. Rings worth 5 in special stages--Sonic 47A SBJA-HYWJ 47B SBJA-HYV2 48. Rings worth 6 in special stages--Sonic 48A SBJA-H2WJ 48B SBJA-H2V2 49. Rings worth 7 in special stages--Sonic 49A SBJA-H6WJ 49B SBJA-H6V2 50. Rings worth 8 in special stages--Sonic 50A SBJA-HAWJ 50B SBJA-HAV2 51. Rings worth 2 in special stages--Tails 51A SBJA-HJWR 51B SBJA-HJV8 52. Rings worth 3 in special stages--Tails 52A SBJA-HNWR 52A SBJA-HNV8 53. Rings worth 4 in special stages--Tails 53A SBJA-HTWR 53B SBJA-HTV8 54. Rings worth 5 in special stages--Tails 54A SBJA-HYWR 54B SBJA-HYV8 55. Rings worth 6 in special stages--Tails 55A SBJA-H2WR 55B SBJA-H2V8 56. Rings worth 7 in special stages--Tails 56A SBJA-H6WR 56B SBJA-H6V8 57. Rings worth 8 in special stages--Tails

Page 156: Sega Genesis Game Genie

57A SBJA-HAWR 57B SBJA-HAV8

Space Invaders 91 1 AE3A-AAEW Start with 1 shield on 1st cred it 2 AN3A-AAEW Start with 3 shields on 1st cre dit 3 A63A-AAEW Start with 7 shields on 1st cre dit 4 BE3A-AAEW Start with 9 shields on 1st cre dit 5 AE6T-AAF8 Start with 1 shield instead of 5 after continue 6 AN6T-AAF8 Start with 3 shields after cont inue 7 A66T-AAF8 Start with 7 shields after cont inue 8 BE6T-AAF8 Start with 9 shields after cont inue 9 AJ9T-AA60+BBAT-AA86 Almost infinite shields 10 9T3A-BGMY + 963A-AAD2 + AE3A-AAD0 Start at Roun d 2: Milky Way 11 9T3A-BGMY + 963A-AAD2 + AJ3A-AAD0 Start at Roun d 3: Merutas 12 9T3A-BGMY + 963A-AAD2 + AN3A-AAD0 Start at Roun d 4: Planet Dufa 13 9T3A-BGMY + 963A-AAD2 + AT3A-AAD0 Start at Roun d 5: Moon 14 9T3A-BGMY + 963A-AAD2 + AY3A-AAD0 Start at Roun d 6: Planet Venus 15 9T3A-BGMY + 963A-AAD2 + A23A-AAD0 Start at Roun d 7: Planet Solaia 16 9T3A-BGMY + 963A-AAD2 + A63A-AAD0 Start at Roun d 8: Planet Lisubi 17 9T3A-BGMY + 963A-AAD2 + BA3A-AAD0 Start at Roun d 9: Planet Guraivas 18 9T3A-BGMY + 963A-AAD2 + BE3A-AAD0 Start at Roun d 10: Planet Mars 19 9T3A-BGMY + 963A-AAD2 + BJ3A-AAD0 Start at Roun d 11: Planet Mercury 20 9T3A-BGMY + 963A-AAD2 + BN3A-AAD0 Start at Roun d 12: Planet Aluga 21 9T3A-BGMY + 963A-AAD2 + BT3A-AAD0 Start at Roun d 13: Planet Laia 22 9T3A-BGMY + 963A-AAD2 + BY3A-AAD0 Start at Roun d 14: Planet Bailam 23 9T3A-BGMY + 963A-AAD2 + B23A-AAD0 Start at Roun d 15: Planet Daruta 24 9T3A-BGMY + 963A-AAD2 + B63A-AAD0 Start at Roun d 16: Planet Lamusa 25 9T3A-BGMY + 963A-AAD2 + CA3A-AAD0 Start at Roun d 17: Planet Ikuru 26 9T3A-BGMY + 963A-AAD2 + CE3A-AAD0 Start at Fina l Round: Doriasta 27 GBRA-AABR Super crusher lasts 30 seconds 28 BFRA-AABC Use hyper laser 9 times 29 ABRA-ATBG Buster laser has 800 energy 30 JBRA-AABE Use homing bombs 40 times

Spiderman X-Men Arcade's Revenge 1 BAXA-AA52 Always get option of playin g Spider-Man Security Level 2 AFJA-AAC8 Start with 2 lives IF YOU HAVE OVER 9 LIVES AND GET AN EXTRA LIFE TOKE N, YOUR LIVES COULD BE REDUCED TO 9 3 AZJA-AAC8 Start with 6 lives 4 BKJA-AAC8 Start with 11 lives 5 GKJA-AAC8 Start with 51 lives 6 NVJA-AAC8 Start with 100 lives Spider-Man Codes: 7 ACBT-GAAG Spider-Man is invincible af ter being hit once 8 A4AT-GA5G Infinite lives 9 9G8T-H94J Jump a little higher YOU MAY GET STUCK WHEN USING 'JUMP MUCH HIGHER' CODES

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10 8W8T-H94J Spider-Man jumps much highe r 11 TCAT-GCBW Start with 3x normal energy 12 ECAT-GCBW Start with 2x normal energy 13 GCAT-GABW Start with 1/2x normal ener gy 14 ECAT-GABW Start with 1/3x normal ener gy 15 A0AT-GABW Start with almost 0 energy 16 TH7T-GCBR + TD7T-GCB2 Maximum energy is 3 x normal 17 AH7T-GCBR + AD7T-GCB2 Maximum energy is 2 x normal 18 JH7T-GABR + JD7T-GAB2 Maximum energy is 1 /2x normal 19 FX7T-GABR + FX7T-GAB2 Maximum energy is 1 /3x normal 20 AM7T-GABR + AH7T-GAB2 Maximum energy is a lmost 0 21 AD7T-GABG Heart worth nothing to ener gy 22 BM7T-GABG Heart worth 1/2x normal to energy 23 FD7T-GABG Heart worth 2x normal to en ergy 24 HX7T-GABG Heart worth 3x normal to en ergy 25 TH7T-GCBG Heart restores full energy 26 AD6T-GAGN Protection from most hits 27 A56T-GAGN Most hits hurt 1/2x normal 28 DD6T-GAGN Most hits hurt 2x normal 29 EX6T-GAGN Most hits hurt 3x normal 30 TH6T-GCGN Most hits are lethal 31 ACYT-GAGA Spikes don't hurt 32 ARYT-GAGA Spikes hurt 1/2x normal 33 BWYT-GAGA Spikes hurt 2x normal 34 CLYT-GAGA Spikes hurt 3x normal 35 TGYT-GCGA Spikes are lethal X-Men Codes: 36 ABZT-AAAJ Cyclops, Wolverine and Storm have infinite lives 37 ADYT-AABN Gambit has infinite lives 38 AB2A-BZ62 Wolverine and Cyclops jump a little higher 39 TB2A-BV62 Wolverine and Cyclops jump mu ch higher 40 AD2A-BX3A Gambit jumps a little higher 41 AD2A-BP3A Gambit jumps much higher 42 BXFT-AAF8 Storm loses air faster under water 43 AXFT-AAF8 Storm loses air more slowly u nder water 44 ADFT-AAF8 Storm doesn't lose air swimmi ng under water 45 RHFT-A6YL Storm's air is replenished im mediately at surface 46 AK5T-AA6T Cyclops and Wolverine are alm ost invincible 47 ATYA-CA26 Gambit is almost invincible 48 RF3A-A608 Hearts and rubies restore ful l energy for Cyclops and Wolverine 49 986T-B880 + ADAT-AACL Always have power b last

SpiderMan 1. AA6T-RAD2 Start with no blue web 2. NA6T-RAD2 Start with more blue web 3. AA6T-RAD6 Start with no red web 4. NA6T-RAD6 Start with more red web

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5. AA6T-RAEC Start with no red grenades 6. AA6T-RAEC Start with more red grenade s 7. AA6T-RAEJ Start with no blue grenades 8. NA6T-RAEJ Start with more blue grenad es 9. AA7A-RADA Start with 1 life 10. BE7A-RADA Start with 10 lives 11. NA7A-RADA Start with Mega lives 12. ADWT-NAAY Webs worth 0 13. AHWT-NAAY Webs worth 1 14. D9WT-NAAY Webs worth 15 15. DHWT-NAAY Webs worth 25

Splatterhouse 3 1 DDBA-AA6A Infinite lives 2 AAZA-AAFR Start with 0 lives 3 AEZA-AAFR Start with 1 lives 4 ATZA-AAFR Start with 4 lives 5 BEZA-AAFR Start with 9 lives 6 AT8T-EA4Y + AT8T-EA5A Almost invincible 7 CACT-AAA2 Start with almost no health 8 JACT-AAA2 Start with 25% health 9 TACT-AAA2 Start with 50% health 10 2ACT-AAA2 Start with 75% health 11 ADCA-AAG8 Beating heart is worth noth ing 12 GDCA-AAG8 Beating heart is 1/2x norma l 13 2DCA-AAG8 Beating heart is 2x normal 14 ADCA-ACG8 Beating heart is full healt h 15 AXCA-AA3R Orbs worth nothing 16 HHCA-BJVR Orbs worth 2x normal 17 HHCA-BNVR Orbs worth 3x normal 18 HHCA-BTVR Orbs worth 4x normal 19 AE2A-AACY + CT2A-AAC6 Start with 25% powe r 20 AJ2A-AACY + FA2A-AAC6 Start with 50% powe r 21 AN2A-AACY + HT2A-AAC6 Start with 75% powe r 22 AT2A-AACY + LA2A-AAC6 Start with 100% pow er 23 AW5T-AA5G Power does not decrease whe n you are mutated 24 B45A-AA8C + B5ET-AA2L Power is not lost w hen you are mutated and you clear the r oom of enemies 25 C4XT-EA7W Clock does not run

Splatterhouse 2 1 AX3A-AA2N Infinite lives 2 AE0A-AAG8 Start with 2 lives 3 AJ0A-AAG8 Start with 3 lives 4 AN0A-AAG8 Start with 4 lives 5 AY0A-AAG8 Start with 6 lives 6 A20A-AAG8 Start with 7 lives 7 A60A-AAG8 Start with 8 lives 8 BA0A-AAG8 Start with 9 lives 9 BE0A-AAG8 Start with 10 lives 10 AEBT-AAB6 Start with 1 hit point 11 AJBT-AAB6 Start with 2 hit points 12 ANBT-AAB6 Start with 3 hit points 13 AYBT-AAB6 Start with 5 hit points 14 BJBT-AAB6 Start with 10 hit points 15 B6BT-AAB6 Start with 15 hit points

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16 CTBT-AAB6 Start with 20 hit points 17 DEBT-AAB6 Start with 25 hit points 18 D2BT-AAB6 Start with 30 hit points 19 GJBT-AAB6 Start with 50 hit points 20 NTBT-AAB6 Start with 100 hit points 21 3ABT-AAB6 Start with 200 hit points 22 9JBT-AAB6 Start with 250 hit points

Star Control 1 BTPT-AN8A Make start button a true pa use button 2 JB2A-BYWE More base income per turn 3 P30T-BYIN Mines make more money Ship-specific codes: Androsynth: 4 JB4A-CACT Superior bubbles 5 AWPB-RECE Faster energy regeneration Ariloulaleelay: 6 ARPB-RGD0 Faster energy regeneration 7 CCPB-SADN Increase crew to 16 Chenjesu: 8 BB9A-CAEA More doggies allowed 9 ALPB-R8FG Faster energy regeneration Human: 10 AWPB-REG4 Faster energy regeneration 11 AGFA-CAAJ Missiles track better Ilwrath: 12 CCJT-JAGJ Indestructible flames 13 BLJT-CAG0 Flame cone is twice as long Mmrnmhrm: 14 FLPV-RYK0 Maximum energy supply 15 ALLA-CABC More maneuverable Y-wing fo rm Mycon: 16 BLPV-RCDR Plasma torpedoes cost 1/2 n ormal 17 7WSA-D938 Crew regrowth cost 1/2 norm al Shofixti: 18 ARPV-RAFC Continuous fire 19 BWPV-R2E2 Increase crew to 12 Spathi: 20 AR0T-CAB8 Forward shots do 3 points d amage 21 ML0T-CAFL BUTT missiles last 3x longe r Syreen: 22 ECPV-RAS8 Double energy 23 AWR-BRCAL Fire and scram faster Umgah:

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24 GLRB-RCB2 Energy regeneration is 1/3 time 25 AGRB-RAB4 Superior maneuverability Urquan: 26 AXET-CAGC Fighters shoot more often 27 GDDT-CADL Fighters move faster VUX: 28 JCRB-RAE0 Faster turning 29 ACRB-RCE8 Move faster Yehat: 30 HCRB-RAGJ Move 1.5x faster 31 FCRB-RTRE Doubles crew Battle codes: Asteroids: 32 CKYA-CA3R No asteroids, faster play 33 CVYA-CAB8 Lots of asteroids, slower p lay 34 H8NT-AAE6 Superfast asteroids Planets: 35 DKYA-CA52 No planets 36 AZYA-CAER Five planets 37 ACMA-AAHN Planets have no gravity 38 RGVT-A6VW Collision with planet is de adly 39 ACVT-AA3N Collision with planet is ha rmless Strategic codes: 40 C3TA-CA24 Find precursor relics at mo st stars

Stargate 1 ABEA-EADY Start with 0 grenades 2 NPEA-EADY Start with 99 grenades 3 AAEA-EAFG Infinite grenades 4 AKEA-EADW Start with 3 lives 5 NPEA-EADW Start with 99 lives 6 AA5A-EAH6 Infinite lives 7 NPEA-EADT Start with 99 continues 8 AA5T-EAD2 Infinite continues 9 NPEA-EAD0 Start with 99 alien grenades 10 AAEA-EAE2 Infinite alien grenades 11 C27A-CA6W + BT7T-CA3E Protects against mo st enemies 12 AA5T-EAC4 Don't lose energy when you fal l off screen 13 ACHT-CAHL Protection against floor spike s 14 A0NA-AAHC Pick up five mission objective s for each 1 you get 15 ACBT-CAHE Extra life worth nothing 16 ALBT-CAHE Extra life worth 2 17 ACBT-CAGR Energy icon does nothing 18 JCBT-CGGR Energy icon restores energy to full 19 ADXT-CAGA Machine gun does not heat up 20 LDXT-CAGA Machine gun heats up quicker 21 RHXT-C61A Machine gun cools off instantl y 22 AC0T-AAG0 Invincible after you get hit

Stormlord

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1 A4DA-LA6L Infinite lives 2 BFXA-LAAE Start with 9 lives, normal level 3 BBXA-LAAE Start with 8 lives, normal level 4 A7XA-LAAE Start with 7 lives, normal level 5 A3XA-LAAE Start with 6 lives, normal level 6 PZ8A-M504 Bonus lives worth 2 7 PZ8A-MN04 Bonus lives worth 3 8 PZ8A-MT04 Bonus lives worth 4 9 AK8A-LA30 Infinite time to complete round 10 CB8A-LAB6 1/2x normal time to complete round 11 JB8A-LAB6 2x normal time to complete round 12 BB8A-LAB6 Less than 1/2x normal time to comple te round 13 ALAT-LAA4 Increase Stormlord's speed after fir st ride with Thortos 14 98EA-M932 Invincibility

Street Fighter 2 Championship Edition 1 BLAT-AA3R MASTER CODE--MUST BE ENTERE D 2 TWPA-AAH0 Start with 3/4 energy 3 MCPA-AAH0 Start with 1/2 energy 4 FWPA-AAH0 Start with 1/4 energy 5 FDTA-BBHT Start with 90 seconds inste ad of 99 6 FDTA-BA9T Start with 70 seconds 7 FDTA-BA1T Start with 50 seconds 8 FDTA-BAST Start with 30 seconds 9 FDTA-BAHT Start with 10 seconds 10 FDTA-BXHW First bonus round is 99 sec onds instead of 40 11 FDTA-ABHW First bonus round is 80 sec onds 12 FDTA-AA9W First bonus round is 60 sec onds 13 FDTA-AASW First bonus round is 20 sec onds 14 FDTA-BXHY Second bonus round is 99 se conds 15 FDTA-ABHY Second bonus round is 80 se conds 16 FDTA-AA9Y Second bonus round is 60 se conds 17 FDTA-AASY Second bonus round is 20 se conds 18 RFBT-C6VY Most attacks do no damage— THROWS STILL WORK CODES 19 THRU 23 WORK ONLY ON CHAMPION GAME START MODE 19 VL6A-EZEG Throws do 3x normal damage 20 MW6A-F2YG Throws do 2x normal damage 21 ER6A-EGNG Throws do 3/4x normal damag e 22 C86A-FREG Throws do 1/2x normal damag e 23 AC6A-EAEG Throws do no damage 24 97BT-DE3Y First hit wins battle 25 AC3T-CAGE Allows special moves in mid -air 26 AG1T-DA8C Special moves are sometimes disabled--MAY MAKE IT DIFFICULT TO MOVE B ACKWARDS 27 ADBA-F332 Ryu jumps forward farther 28 ADBA-F932 Ryu jumps forward not as fa r 29 YDBA-EJCA Ryu jumps backward farther 30 EDBA-ECCA Ryu jumps backward not as f ar 31 ADBA-EJCN + ADBA-EJCY Ryu jumps up much l ower 32 ADBA-ELCN + ADBA-ELCY Ryu jumps up lower 33 ADBA-ETCN + ADBA-ETCY Ryu jumps up higher 34 ADBA-EYCN + ADBA-EYCY Ryu jumps up much h igher 35 ADBA-EJB6 Ryu jumps forward much lowe r 36 ADBA-ELB6 Ryu jumps forward lower 37 ADBA-ETB6 Ryu jumps forward higher

Page 162: Sega Genesis Game Genie

38 ADBA-EYB6 Ryu jumps forward much high er 39 ADBA-EJCE Ryu jumps backward much low er 40 ADBA-ELCE Ryu jumps backward lower 41 ADBA-ETCE Ryu jumps backward higher 42 ADBA-EYCE Ryu jumps backward much hig her 43 ADBA-F342 Edmond Honda jumps forward farther 44 ADBA-F942 Edmond Honda jumps forward not as far 45 YDBA-EJDA Edmond Honda jumps backward farther 46 EDBA-ECDA Edmond Honda jumps backward not as far 47 ADBA-EJDN + ADBA-EJDY Edmond Honda jumps up much lower 48 ADBA-ELDN + ADBA-ELDY Edmond Honda jumps up lower 49 ADBA-ETDN + ADBA-ETDY Edmond Honda jumps up higher 50 ADBA-EYDN + ADBA-EYDY Edmond Honda jumps up much higher 51 ADBA-EJC6 Edmond Honda jumps forward much lower 52 ADBA-ELC6 Edmond Honda jumps forward lower 53 ADBA-ETC6 Edmond Honda jumps forward higher 54 ADBA-EYC6 Edmond Honda jumps forward much higher 55 ADBA-EJDE Edmond Honda jumps backward much lower 56 ADBA-ELDE Edmond Honda jumps backward lower 57 ADBA-ETDE Edmond Honda jumps backward higher 58 ADBA-EYDE Edmond Honda jumps backward much higher 59 ADBA-F352 Blanka jumps forward farthe r 60 ADBA-F952 Blanka jumps forward not as far 61 YDBA-EJEA Blanka jumps backward farth er 62 EDBA-ECEA Blanka jumps backward not a s far 63 ADBA-EJEN + ADBA-EJEY Blanka jumps up muc h lower 64 ADBA-ENEN + ADBA-ENEY Blanka jumps up low er 65 ADBA-E0EN + ADBA-E0EY Blanka jumps up hig her 66 ADBA-E4EN + ADBA-E4EY Blanka jumps up muc h higher 67 ADBA-EJD6 Blanka jumps forward much l ower 68 ADBA-END6 Blanka jumps forward lower 69 ADBA-E0D6 Blanka jumps forward higher 70 ADBA-E4D6 Blanka jumps forward much h igher 71 ADBA-EJEE Blanka jumps backward much lower 72 ADBA-ENEE Blanka jumps backward lower 73 ADBA-E0EE Blanka jumps backward highe r 74 ADBA-E4EE Blanka jumps backward much higher 75 ADBA-F362 Guile jumps forward farther 76 ADBA-F962 Guile jumps forward not as far 77 YDBA-EJFA Guile jumps backward farthe r 78 EDBA-ECFA Guile jumps backward not as far 79 ADBA-EJFN + ADBA-EJFY Guile jumps up much lower 80 ADBA-ELFN + ADBA-ELFY Guile jumps up lowe r 81 ADBA-ETFN + ADBA-ETFY Guile jumps up high er 82 ADBA-EYFN + ADBA-EYFY Guile jumps up much higher 83 ADBA-EJE6 Guile jumps forward much lo wer 84 ADBA-ELE6 Guile jumps forward lower 85 ADBA-ETE6 Guile jumps forward higher 86 ADBA-EYE6 Guile jumps forward much hi gher 87 ADBA-EJFE Guile jumps backward much l ower 88 ADBA-ELFE Guile jumps backward lower 89 ADBA-ETFE Guile jumps backward higher 90 ADBA-EYFE Guile jumps backward much h igher 91 ADBA-F372 Ken jumps forward farther 92 ADBA-F972 Ken jumps forward not as fa r 93 YDBA-EJGA Ken jumps backward farther 94 EDBA-ECGA Ken jumps backward not as f ar

Page 163: Sega Genesis Game Genie

95 ADBA-EJGN + ADBA-EJGY Ken jumps up much l ower 96 ADBA-ELGN + ADBA-ELGY Ken jumps up lower 97 ADBA-ETGN + ADBA-ETGY Ken jumps up higher 98 ADBA-EYGN + ADBA-EYGY Ken jumps up much h igher 99 ADBA-EJF6 Ken jumps forward much lowe r 100 ADBA-ELF6 Ken jumps forward lower 101 ADBA-ETF6 Ken jumps forward higher 102 ADBA-EYF6 Ken jumps forward much high er 103 ADBA-EJGE Ken jumps backward much low er 104 ADBA-ELGE Ken jumps backward lower 105 ADBA-ETGE Ken jumps backward higher 106 ADBA-EYGE Ken jumps backward much hig her 107 ADBA-F382 Chun Li jumps forward farth er 108 ADBA-F982 Chun Li jumps forward not a s far 109 YDBA-EJHA Chun Li jumps backward fart her 110 EDBA-ECHA Chun Li jumps backward not as far 111 ADBA-EJHN + ADBA-EJHY Chun Li jumps up mu ch lower 112 ADBA-ENHN + ADBA-ENHY Chun Li jumps up lo wer 113 ADBA-EYHN + ADBA-EYHY Chun Li jumps up hi gher 114 ADBA-E2HN + ADBA-E2HY Chun Li jumps up mu ch higher 115 ADBA-EJG6 Chun Li jumps forward much lower 116 ADBA-ENG6 Chun Li jumps forward lower 117 ADBA-EYG6 Chun Li jumps forward highe r 118 ADBA-E2G6 Chun Li jumps forward much higher 119 ADBA-EJHE Chun Li jumps backward much lower 120 ADBA-ENHE Chun Li jumps backward lowe r 121 ADBA-EYHE Chun Li jumps backward high er 122 ADBA-E2HE Chun Li jumps backward much higher 123 ADBA-F392 Zangief jumps forward farth er 124 ADBA-F992 Zangief jumps forward not a s far 125 YDBT-EJAA Zangief jumps backward fart her 126 EDBT-ECAA Zangief jumps backward not as far 127 ADBT-EJAN + ADBT-EJAY Zangief jumps up mu ch lower 128 ADBT-ELAN + ADBT-ELAY Zangief jumps up lo wer 129 ADBT-ETAN + ADBT-ETAY Zangief jumps up hi gher 130 ADBT-EYAN + ADBT-EYAY Zangief jumps up mu ch higher 131 ADBA-EJH6 Zangief jumps forward much lower 132 ADBA-ELH6 Zangief jumps forward lower 133 ADBA-ETH6 Zangief jumps forward highe r 134 ADBA-EYH6 Zangief jumps forward much higher 135 ADBT-EJAE Zangief jumps backward much lower 136 ADBT-ELAE Zangief jumps backward lowe r 137 ADBT-ETAE Zangief jumps backward high er 138 ADBT-EYAE Zangief jumps backward much higher 139 ADBT-F322 Dhalsim jumps forward farth er 140 ADBT-F922 Dhalsim jumps forward not a s far 141 YDBT-EJBA Dhalsim jumps backward fart her 142 EDBT-ECBA Dhalsim jumps backward not as far 143 ADBT-EJBN + ADBT-EJBY Dhalsim jumps up mu ch lower 144 ADBT-ETBN + ADBT-ETBY Dhalsim jumps up hi gher 145 ADBT-EYBN + ADBT-EYBY Dhalsim jumps up mu ch higher 146 ADBT-EJA6 Dhalsim jumps forward much lower 147 ADBT-ETA6 Dhalsim jumps forward highe r 148 ADBT-EYA6 Dhalsim jumps forward much higher 149 ADBT-EJBE Dhalsim jumps backward much lower 150 ADBT-ETBE Dhalsim jumps backward high er 151 ADBT-EYBE Dhalsim jumps backward much higher

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152 ADBT-F332 M. Bison jumps forward fart her 153 ADBT-F932 M. Bison jumps forward not as far 154 YDBT-EJCA M. Bison jumps backward far ther 155 EDBT-ECCA M. Bison jumps backward not as far 156 ADBT-EJCN + ADCT-EJCY M. Bison jumps up m uch lower 157 ADBT-ENCN + ADCT-ENCY M. Bison jumps up l ower 158 ADBT-EYCN + ADCT-EYCY M. Bison jumps up h igher 159 ADBT-E2CN + ADCT-E2CY M. Bison jumps up m uch higher 160 ADBT-EJB6 M. Bison jumps forward much lower 161 ADBT-ENB6 M. Bison jumps forward lowe r 162 ADBT-EYB6 M. Bison jumps forward high er 163 ADBT-E2B6 M. Bison jumps forward much higher 164 ADBT-EJCE M. Bison jumps backward muc h lower 165 ADBT-ENCE M. Bison jumps backward low er 166 ADBT-EYCE M. Bison jumps backward hig her 167 ADBT-E2CE M. Bison jumps backward muc h higher 168 ADBT-F342 Sagat jumps forward farther 169 ADBT-F942 Sagat jumps forward not as far 170 YDBT-EJDA Sagat jumps backward farthe r 171 EDBT-ECDA Sagat jumps backward not as far 172 ADBT-EJDN + ADBT-EJDY Sagat jumps up much lower 173 ADBT-ELDN + ADBT-ELDY Sagat jumps up lowe r 174 ADBT-ETDN + ADBT-ETDY Sagat jumps up high er 175 ADBT-EYDN + ADBT-EYDY Sagat jumps up much higher 176 ADBT-EJC6 Sagat jumps forward much lo wer 177 ADBT-ELC6 Sagat jumps forward lower 178 ADBT-ETC6 Sagat jumps forward higher 179 ADBT-EYC6 Sagat jumps forward much hi gher 180 ADBT-EJDE Sagat jumps backward much l ower 181 ADBT-ELDE Sagat jumps backward lower 182 ADBT-ETDE Sagat jumps backward higher 183 ADBT-EYDE Sagat jumps backward much h igher 184 ADBT-F352 Balrog jumps forward farthe r 185 ADBT-F952 Balrog jumps forward not as far 186 YDBT-EJEA Balrog jumps backward farth er 187 EDBT-ECEA Balrog jumps backward not a s far 188 ADBT-EJEN + ADBT-EJEY Balrog jumps up muc h lower 189 ADBT-ELEN + ADBT-ELEY Balrog jumps up low er 190 ADBT-ETEN + ADBT-ETEY Balrog jumps up hig her 191 ADBT-EYEN + ADBT-EYEY Balrog jumps up muc h higher 192 ADBT-EJD6 Balrog jumps forward much l ower 193 ADBT-ELD6 Balrog jumps forward lower 194 ADBT-ETD6 Balrog jumps forward higher 195 ADBT-EYD6 Balrog jumps forward much h igher 196 ADBT-EJEE Balrog jumps backward much lower 197 ADBT-ELEE Balrog jumps backward lower 198 ADBT-ETEE Balrog jumps backward highe r 199 ADBT-EYEE Balrog jumps backward much higher 200 ADBT-F362 Vega jumps forward farther 201 ADBT-F962 Vega jumps forward not as f ar 202 YDBT-EJFA Vega jumps backward farther 203 EDBT-ECFA Vega jumps backward not as far 204 ADBT-ENFN + ADCT-ENFY Vega jumps up much lower 205 ADBT-ETFN + ADCT-ETFY Vega jumps up lower 206 ADBT-E2FN + ADCT-E2FY Vega jumps up highe r 207 ADBT-E6FN + ADCT-E6FY Vega jumps up much higher 208 ADBT-ENE6 Vega jumps forward much low er

Page 165: Sega Genesis Game Genie

209 ADBT-ETE6 Vega jumps forward lower 210 ADBT-E2E6 Vega jumps forward higher 211 ADBT-E6E6 Vega jumps forward much hig her 212 ADBT-ENFE Vega jumps backward much lo wer 213 ADBT-ETFE Vega jumps backward lower 214 ADBT-E2FE Vega jumps backward higher 215 ADBT-E6FE Vega jumps backward much hi gher CODES 216 THRU 221 WORK FOR RYU'S FIREBALL, GUILE'S SONIC BOOM, KEN'S FIREBALL, CHUN LI'S FIREBALL, AND DHALS IM'S YOGA FIRE AND YOGA FLAME. SAGAT'S TIGER SHOT MUST BE CHA NGED BY CODES 254 THROUGH 258. 216 LDBA-F13E Light fireballs go faster 217 4XBA-F73E Light fireballs go slower 218 LDBA-F13G Medium fireballs go faster 219 4XBA-F73G Medium fireballs go slower 220 LDBA-F13J Hard fireballs go faster 221 4XBA-F73J Hard fireballs go slower FOR CODES 222 THRU 258, "FASTER" MAY ALSO MEAN "FAR THER" OR "HARDER," AND "SLOWER" MAY ALSO MEAN "NOT AS FAR" O R "SOFTER" 222 CCFT-CWC4 Edmond Honda's light sumo he ad butts are faster 223 CCFT-CGC4 Edmond Honda's light sumo he ad butts are slower 224 CCFT-CWC6 Edmond Honda's medium sumo h ead butts are faster 225 CCFT-CGC6 Edmond Honda's medium sumo h ead butts are slower 226 CCFT-CWC8 Edmond Honda's hard sumo hea d butts are faster 227 CCFT-CGC8 Edmond Honda's hard sumo hea d butts are slower 228 AARA-ETHC M. Bison's light psycho crus her is faster 229 AARA-EEHC M. Bison's light psycho crus her is slower 230 AARA-ETHE M. Bison's medium psycho cru sher is faster 231 AARA-EEHE M. Bison's medium psycho cru sher is slower 232 AARA-ETHG M. Bison's hard psycho crush er is faster 233 AARA-EEHG M. Bison's hard psycho crush er is slower ***BISON'S SCISSOR KICK CODES MAY NOT WORK IN HYPER MODE 234 AASA-ETBY M. Bison's light scissor kic k is faster 235 AASA-EGBY M. Bison's light scissor kic k is slower 236 AASA-ETB0 M. Bison's medium scissor ki ck is faster 237 AASA-EGB0 M. Bison's medium scissor ki ck is slower 238 AASA-ETB2 M. Bison's hard scissor kick is faster 239 AASA-EGB2 M. Bison's hard scissor kick is slower 240 AAXA-EWAW Balrog's dash punch is fast er 241 AAXA-EEAW Balrog's dash punch is slow er 242 AAXT-E0FC Balrog's quick turn punch i s faster 243 AAXT-EGFC Balrog's quick turn punch i s slower 244 HTWT-FALJ + AAWT-EYCL All of Balrog's tur n punches are the fastest 245 HTWT-FALJ + AEWT-EACL All of Balrog's tur n punches are the slowest 246 ACWA-CJAT Chun Li's whirlwind kick go es faster 247 ACWA-CCAT Chun Li's whirlwind kick go es slower 248 ACLA-CTAL Blanka's light rolling atta ck is faster 249 ACLA-CGAL Blanka's light rolling atta ck is slower 250 ACLA-CTAN Blanka's medium rolling att ack is faster 251 ACLA-CGAN Blanka's medium rolling att ack is slower 252 ACLA-CTAR Blanka's hard rolling attac k is faster 253 ACLA-CGAR Blanka's hard rolling attac k is slower

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254 ADBA-FZ3L Sagat's light tiger shot is faster 255 ADBA-F93L Sagat's light tiger shot is slower 256 ADBA-FZ3N Sagat's medium tiger shot i s faster 257 ADBA-F93N Sagat's medium tiger shot i s slower 258 ADBA-FZ3R Sagat's hard tiger shot is faster 259 ADBA-F93R Sagat's hard tiger shot is slower

Street Smart 1 AY4T-BA2A Start with 6 players 2 A24T-BA2A Start with 7 players 3 A64T-BA2A Start with 8 players 4 ALCA-AA5T Infinite players for both s ides 5 AB2A-BE88 Infinite time 6 AK2A-BE88 Time goes by 2x as fast 7 AV2A-BE88 Time goes by 4x as fast 8 ATZA-AAE4 Start with 0 credits 9 ATZA-ALE4 Start with 5 credits 10 ATZA-ARE4 Start with 7 credits 11 ATZA-AWE4 Start with 9 credits 12 ALCA-AA8W Infinite credits 13 P2TA-BE1J Start on Stage 2 14 P2TA-BJ1J Start on Stage 3 15 P2TA-BN1J Start on Stage 4 16 P2TA-BT1J Start on Stage 5 17 P2TA-BY1J Start on Stage 6 18 P2TA-B21J Start on Stage 7 19 P2TA-B61J Start on Stage 8 20 P2TA-BA1J Start on Stage 9

Streets of Rage 2 1 AK9A-BA6C Start on stage 2 instead of 1 2 AV9A-BA6C Start on stage 3 3 A39A-BA6C Start on stage 4 4 BB9A-BA6C Start on stage 5 5 BK9A-BA6C Start on stage 6 6 BV9A-BA6C Start on stage 7 7 B39A-BA6C Start on stage 8 8 V30A-BEB6 Player 1 starts with 7 live s 9 LB0A-BEB6 Player 1 starts with 9 live s 10 V30A-BEGL + V45A-BEAC Player 2 starts wit h 7 lives 11 LB0A-BEGL + LC5A-BEAC Player 2 starts wit h 9 lives 12 AW7T-AA6L Infinite lives--both player s 13 CBFA-AAG6 Apple pick-up restores less energy 14 JKFA-AAG6 Apple pick-up restores more energy 15 PBFA-AAG6 Apple pick-up restores all energy 16 ABFA-AAG6 Apple pick-up worth nothing 17 JBFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C Roast chicken pick-up resto res less energy 18 EBFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C Roast chicken pick-up resto res much less energy 19 ABFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C Roast chicken pick- up worth nothing 20 LBFT-AAAT Cash bag worth 5,000 instea d of 1,000 21 ABFT-ACAT Cash bag worth 10,000 22 LBFT-AEAT Cash bag worth 25,000

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23 ABFT-AAAT Cash bag worth nothing 24 CBFT-AAAY Gold bar worth 1,000 instea d of 5,000 25 ABFT-ACAY Gold bar worth 10,000 26 ABFT-AEAY Gold bar worth 20,000 27 ABFT-ALAY Gold bar worth 50,000 28 ABFT-AAAY Gold bar worth nothing 29 PKFA-BJ0E 1-up worth 2 lives instead of 1 30 PKFA-BN0E 1-up worth 3 lives 31 AKFA-AA8E 1-up worth nothing 32 AK1A-AAAE Player 1 starts with 1 cont inue instead of 2 33 AZ1A-AAAE Player 1 starts with 4 cont inues 34 A71A-AAAE Player 1 starts with 6 cont inues 35 BF1A-AAAE Player 1 starts with 8 cont inues 36 AF1A-AAAE Player 1 starts with no con tinues 37 AK1A-AAC4 Player 2 starts with 1 cont inue instead of 2 38 AZ1A-AAC4 Player 2 starts with 4 cont inues 39 A71A-AAC4 Player 2 starts with 6 cont inues 40 BF1A-AAC4 Player 2 starts with 8 cont inues 41 AF1A-AAC4 Player 2 starts with no con tinues 42 AL7T-AA62 Infinite continues--both pl ayers 43 NM6T-AAF0 Choose up to 99 players on options screen

Streets of Rage 3 1 AXEA-AA4J Infinite lives 2. AY9A-DA4N Start with 6 lives - NOT ON CONTI NUES 3. A29A-DA4N Start with 7 lives - NOT ON CONTI NUES 4. A69A-DA4N Start with 8 lives - NOT ON CONTI NUES 5. BA9A-DA4N Start with 9 lives - NOT ON CONTI NUES 6. BE9A-DA4N Start with 10 lives - NOT ON CONT INUES 7. RHSA-A6X4 No Strength loss for special attacks - NOT ON CONTINUES 8. GTNA-DA7W Apples heal to above the maximum amoun t - NOT ON CONTINUES 9. AANA-DA7W Apples don't heal at all - NOT ON CONTINUES 10. AMEA-AA8L Infinite continues - NOT ON CONTI NUES 11. AE9A-CAB8 Player 1 starts with no continues 12. A29A-CAB8 Player 1 starts with 5 continues 13. BA9A-CAB8 Player 1 starts with 7 continues 14. BJ9A-CAB8 Player 1 starts with 9 continues 15. AE9A-CACE Player 2 starts with no continues 16. A29A-CACE Player 2 starts with 5 continues 17. BA9A-CACE Player 2 starts with 7 continues 18. BJ9A-CACE Player 2 starts with 9 continues 19. 17HB-CGET Axel's jump kick does more damage 20. 18FB-CGCY Blaze's jump kick does more damag e (some hits) 21. 19CV-CGCC Skate's jump kick does more damag e 22. 16MB-EGEW Zan's jump kick does more damage (some hits) 23. KAPT-CA7G Sword and dagger don't get used u p when attacking 24. A5FA-AA3T Bat doesn't get used up when atta cking

Streets of Rage 1 AEMT-BA7W Both players start with 1 f ighter instead of 3 2 AYMT-BA7W Both players start with 5 f ighters 3 A6MT-BA7W Both players start with 7 f ighters 4 BEMT-BA7W Both players start with 9 f ighters

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5 ANMT-BA7T + A2MT-BE7W + 2EMT-BCF2 Player 1 starts with 3 fighters, player 2 st arts with 6 fighters 6 ANMT-BA7T + BEMT-BE7W + 2EMT-BCF2 Player 1 starts with 3 fighters, player 2 st arts with 9 fighters 7 A2MT-BA7T + ANMT-BE7W + 2EMT-BCF2 Player 1 starts with 6 fighters, player 2 st arts with 3 fighters 8 BEMT-BA7T + ANMT-BE7W + 2EMT-BCF2 Player 1 starts with 9 fighters, player 2 st arts with 3 fighters 9 AT4A-AA48 Infinite fighters for both pl ayers 10 RFAA-A6VR Infinite special attacks for both players 11 AFMA-BA6E Both players continue with 1 fighter instead of 3 12 AZMA-BA6E Both players continue with 5 fighters 13 A7MA-BA6E Both players continue with 7 fighters 14 BFMA-BA6E Both players continue with 9 fighters 15 AJ4T-AA34 Infinite life on life gauge-- both players 16 ABBA-AAP4 Regular attacks are useless 17 RGMA-C6VC + XGMA-DA3E Start timer at 99 18 RGMA-C6VC + E0MA-DA3E Start timer at 25 19 9WHT-BGSR + AGHT-AAHT + 98HT-AAHW + ALHT-B9 9Y Start on round 2 20 9WHT-BGSR + ALHT-AAHT + 98HT-AAHW + ALHT-B9 9Y Start on round 3 21 9WHT-BGSR + ARHT-AAHT + 98HT-AAHW + ALHT-B9 9Y Start on round 4 22 9WHT-BGSR + AWHT-AAHT + 98HT-AAHW + ALHT-B9 9Y Start on round 5 23 9WHT-BGSR + A0HT-AAHT + 98HT-AAHW + ALHT-B9 9Y Start on round 6 24 9WHT-BGSR + A4HT-AAHT + 98HT-AAHW + ALHT-B9 9Y Start on round 7 25 9WHT-BGSR + A8HT-AAHT + 98HT-AAHW + ALHT-B9 9Y Start on round 8

Strider Returns 1 AVNA-AA50 Nearly invincible--EXCEPT A GAINST FALLING AND TIMER RUNNING OUT 2 AEDA-AAH6 Start with 1 life 3 AJDA-AAH6 Start with 2 lives 4 ATDA-AAH6 Start with 4 lives 5 AYDA-AAH6 Start with 5 lives 6 BADA-AAH6 Start with 8 lives 7 BJDA-AAH6 Start with 10 lives 8 CTDA-AAH6 Start with 20 lives - IGNOR E LIVES COUNTER 9 GJDA-AAH6 Start with 50 lives - IGNOR E LIVES COUNTER 10 NTDA-AAH6 Start with 100 lives - IGNO RE LIVES COUNTER 11 AAKT-AA3Y + YJKT-BP30 Do not lose life fr om enemy killing you 12 AAKT-AA9C + 8TKT-BM9E Do not lose life fr om falling 13 AJET-AACJ Start on level 2 14 ANET-AACJ Start on level 3 15 ATET-AACJ Start on level 4 16 AYET-AACJ Start on level 5 17 EWNT-AA2L Infinite shurikens, if collect ed-- NOT IF YOU CROUCH AND THROW 18 RGAA-E60C Infinite time to complete leve l— SWITCH OFF EFFECTS AT END OF B ONUS ROUNDS TO GO ON 19 AT5T-AA5W Infinite continues

Strider

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1 AEJT-AAH2 + AAKA-AAAL + AAKA-AAAE Start with 1 bar in the life gauge instead of 3 2 AJJT-AAH2 + AAKA-AAAL Start with 2 bars in the life gauge 3 ATJT-AAH2 + TEKA-AAAT Start with 4 bars in the life gauge 4 AYJT-AAH2 + TEKA-AAAT + TEKA-AAA0 Start with 5 bars in the life gauge 5 AK8T-AA5R + AKVT-AA94 + AJLT-AA9E Infinite life in the life gauge 6 AJFA-EA26 Infinite players 7 BCDA-ERH2 30 seconds to complete each phase 8 VWDA-EYH2 45 seconds to complete each phase 9 CCDA-E6H2 1 minute to complete each p hase 10 ECDA-F2H2 2 minutes to complete each phase 11 GCDA-EYS2 3 minutes to complete each phase 12 JCDA-FTS2 4 minutes to complete each phase 13 LCDA-EN12 5 minutes to complete each phase

Sub-Terrania 1 AK3B-GAHY Start on level 2 2 AP3B-GAHY Start on level 3 3 AV3B-GAHY Start on level 4 4 AZ3B-GAHY Start on level 5 5 A33B-GAHY Start on level 6 6 A73B-GAHY Start on level 7 7 BB3B-GAHY Start on level 8 8 BF3B-GAHY Start on level 9 9 AK3B-GAHT Enable grid mode (can scrol l around the map) 10 A33B-GAHL View end of game 11 AF3V-GABY Start with 1 life 12 AK3V-GABY Start with 2 lives 13 AP3V-GABY Start with 3 lives 14 AV3V-GABY Start with 4 lives 15 A33V-GABY Start with 6 lives 16 A73V-GABY Start with 7 lives 17 BB3V-GABY Start with 8 lives 18 ADDT-JACE Infinite lives 19 DVRB-CA46 No fuel loss from idling 20 B5KA-RA8E No extra fuel loss from fly ing forward 21 B5KT-RA42 No extra fuel loss from fly ing backward 22 2B0T-MGLT + BV0T-LA40 Mega-shot recharges immediately 23 SF3T-MEYJ Infinite missiles 24 TBRB-CCB4 Heal at 2x the normal speed 25 ABRB-CGB4 Heal at 4x the normal speed 26 ABRB-DAB4 Heal very quickly 27 AFRB-CAB2 Heal almost instantly

Super Monaco GP 2 1 RE6T-C6T8 Your position is always rep orted as 1st place,

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NOT WHEN YOU CHOOSE RIVAL ( switchable) 2 SBFT-BEYC Start new World Championshi p Game on Round 2 3 SBFT-BJYC Start new World Championshi p Game on Round 3 4 SBFT-BNYC Start new World Championshi p Game on Round 4 5 SBFT-BTYC Start new World Championshi p Game on Round 5 6 SBFT-BYYC Start new World Championshi p Game on Round 6 7 SBFT-B2YC Start new World Championshi p Game on Round 7 8 SBFT-B6YC Start new World Championshi p Game on Round 8 9 SBFT-BAYC Start new World Championshi p Game on Round 9 10 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BFFT-AA EE Start new World Championship Game on Round 10 11 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BKFT-AA EE Start new World Championship Game on Round 11 12 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BPFT-AA EE Start new World Championship Game on Round 12 13 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BZFT-AA EE Start new World Championship Game on Round 14 14 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + B3FT-AA EE Start new World Championship Game on Round 15 15 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + B7FT-AA EE Start new World Championship Game on Round 16 16 BJAT-CAH8 Faster low end acceleration 17 DAAT-CAFJ Faster high end acceleration and higher top speed

Super Thunder Blade 1 DBYA-AA7Y Invincible while attacking straight ahead 2 DB5A-AA8Y Invincible while attacking from above 3 A37A-AA30 Infinite lives 4 AJET-AA5R Infinite continues 5 AEET-AAC6 Start on Stage 2 6 AJET-AAC6 Start on Stage 3 7 ANET-AAC6 Start on Stage 4

Super Street Fighter 2 1 M27T-AA86 MASTER CODE--MUST BE ENTERED 2 AKKA-CA2L Don't take damage except from throws or grabs--both players 3 RFJT-C60L 1st normal hit wins--except t hrows or grabs 4 RHEA-C6ZN Dizziness doesn't last 5 CMNT-DTWC No charging required for some special moves 6 AC5A-CAB2 Some special moves can be don e in the air 7 FTGA-AAFN Both players start with 1/4 h ealth 8 MAGA-AAFN Both players start with 1/2 h ealth 9 TTGA-AAFN Both players start with 3/4 h ealth 10 RFHT-C614 + GBHT-DE92 Every hit sets oppone nt on fire

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11 RFHT-C614 + DBHT-DE92 Every hit sets oppone nt on fire and knocks him down 12 RFHT-C614 + DKHT-DE92 Every hit zaps oppone nt and knocks him down 13 RFHT-C614 + DVHT-DE92 Every hit knocks oppo nent down 14 RFHT-C614 + BKHT-DE92 Every hit is a "hard hit"-- opponent almost never gets knocked down 15 HXKT-DAMA + NDKT-CCDC Players jump faster DON'T WORK FOR THE CO MPUTER 16 HXKT-DAMA + 6DKT-CADC Players jump slower DON'T WORK FOR THE CO MPUTER 17 CCTA-AAEC Allows up to 7 turbo stars on Sta rt Game screen 18 PVST-D930 Jab projectiles go much slower fo r Ryu, Ken, Dhalsim, Guile, and Dee Jay 19 PVYA-D920 Jab projectiles go much slower fo r Chun-li 20 PVWT-D926 Jab projectiles go much slower fo r Sagat 21 GVST-DZ34 Fierce projectiles go much faster for Ryu, Ken, Dhalsim, Guile, and Dee Jay 22 GVYA-DZ24 Fierce projectiles go much faster for Chun-li 23 6KWT-DS3A Fierce projectiles go much faster for Sagat 24 AF4A-G9AE Ryu's jab dragon punch (very near ) does more damage 25 AF5T-G9GE Ken's roundhouse hurricane kick d oes much more damage 26 AF6A-G9FJ Ken's fierce fireball does more d amage 27 AK8T-G9D8 E. Honda's fierce sumo torpedo do es more damage 28 B8AT-G9FE Blanka's fierce forward ball does more damage 29 AGDT-G9D8 Guile's fierce sonic boom does mo re damage 30 D4GT-G9HA Chun-li's fireball does more dama ge 31 AGMA-G9AJ Dhalsim's fierce yoga fire does m ore damage 32 AGST-G9BJ Sagat's fierce high tiger does mo re damage 33 AL9T-G9CE Fei Long's roundhouse dragon kick does more damage 34 D5DA-G9C4 Dee Jay's fierce Max Out does mor e damage 35 AG1T-G9DE Cammy's roundhouse cannon drill d oes more damage 36 AGNA-G9D4 M. Bison's fierce psycho crusher does more damage

Super Hang-On 1 1X4T-BACC + E14T-AACE Start course with 2 5 seconds 2 1X4T-BACC + GD4T-AACE Start course with 3 0 seconds 3 1X4T-BACC + JD4T-AACE Start course with 4 0 seconds 4 1X4T-BACC + LD4T-AACE Start course with 5 0 seconds 5 1X4T-BACC + R14T-AACE Start course with 7 5 seconds 6 1X4T-BACC + XH4T-AACE Start course with 9 9 seconds 7 HXXA-BECR + E1XA-AACT Extended play adds 25 seconds 8 HXXA-RECR + GDXA-AACT Extended play adds 30 seconds 9 HXXA-BECR + JDXA-AACT Extended play adds 40 seconds 10 HXXA-BECR + LDXA-AACT Extended play adds 50 seconds 11 HXXA-BECR + R1XA-AACT Extended play adds 75 seconds 12 RHXA-A6W8 Extended play adds 99 secon ds 13 DLMA-AA9E Freeze clock--no time limit Original mode selections: 14 ABMA-CAB0 + AFMA-CAB2 Best frame $100 15 ABMA-CAC0 + AFMA-CAC2 Best engine $100 16 AFMA-CADY Best brakes $100 17 AFMA-CAET Best muffler $100 18 AFMA-CAFT Best oil $100 19 AFMA-CAGY Best tires $100

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20 ALZT-AA98 + B5LT-AA2C Accidents don't dam age frame 21 AL0A-AA2C Accidents don't damage engi ne 22 AL0A-AA2G Accidents don't damage brak es 23 AL0A-AA2L + AMLA-AA98 Accidents don't dam age muffler 24 AFMT-AAAC + AFMT-AAC2 + AFSA-AAEC Advance r ank with 1 victory 25 AKMT-AAAC + AKMT-AAC2 + AKSA-AAEC Advance r ank with 2 victories 26 APMT-AAAC + APMT-AAC2 + APSA-AAEC Advance r ank with 3 victories 27 A7MT-AAAC + A7MT-AAC2 + A7SA-AAEC Advance r ank with 7 victories 28 BFMT-AAAC + BFMT-AAC2 + BFSA-AAEC Advance r ank with 9 victories 29 AFMT-AAAY Drop rank with 1 defeat 30 AKMT-AAAY Drop rank with 2 defeats 31 APMT-AAAY Drop rank with 3 defeats 32 A7MT-AAAY Drop rank with 7 defeats 33 BFMT-AAAY Drop rank with 9 defeats

Superman 1 BVPA-AA48 Infinite power 2 BDFA-AA2R Infinite continue credits 3 AJ2A-AACC Start with 1 continue credi t--DON'T COMBINE WITH "START ON STAGE" CODES 4 AY2A-AACC Start with 4 continue credi ts 5 A62A-AACC Start with 6 continue credi ts 6 BJ2A-AACC Start with 9 continue credi ts 7 B62A-AACC Start with 15 continue cred its 8 CT2A-AACC Start with 19 continue cred its WITH CODES 9, 11, 13 AND 16, YOU WILL LOSE A LIFE B EFORE BEING ALLOWED TO START THE GAME 9 AE2A-AAB4 Start in middle of Stage 1 10 AJ2A-AAB4 Start on Stage 2 11 AN2A-AAB4 Start in middle of Stage 2 12 AT2A-AAB4 Start on Stage 3 13 AY2A-AAB4 Start in middle of Stage 3 14 A22A-AAB4 Start on Stage 4 15 A62A-AAB4 Start on Stage 5 16 BJ2A-AAB4 Start in middle of Stage 5 17 AJ9A-AACY Regain sonic punch & hypers pin energy 1/4x as fast as normal 18 AY9A-AACY Regain sonic punch & hypers pin energy 1/2x as fast as normal 19 A69A-AACY Regain sonic punch & hypers pin energy 3/4x as fast as normal 20 B29A-AACY Regain sonic punch & hypers pin energy 1-1/2x as fast as normal 21 CJ9A-AACY Regain sonic punch & hypers pin energy 2x as fast as normal 22 DN9A-AACY Regain sonic punch & hypers pin energy 3x as fast as normal 23 FY9A-AACY Regain sonic punch & hypers pin energy 5x as fast as normal 24 MJ9A-AACY Regain sonic punch and hype rspin energy 10x as fast as normal CODES 25 THRU 32 WORK ONLY ON UP-SCROLLING SCENES 25 AZ5T-AAFJ Regain heat vision energy 1/4x as fast as normal 26 BF5T-AAFJ Regain heat vision energy 1/2x as fast as normal

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27 B35T-AAFJ Regain heat vision energy 3/4x as fast as normal 28 DP5T-AAFJ Regain heat vision energy 1 1/ 2x as fast as normal 29 EV5T-AAFJ Regain heat vision energy 2x a s fast as normal 30 G35T-AAFJ Regain heat vision energy 3x a s fast as normal 31 MK5T-AAFJ Regain heat vision energy 5x a s fast as normal 32 0V5T-AAFJ Regain heat vision energy 10x as fast as normal 33 AWBA-AA4C Infinite sonic punch energy af ter charge-up 34 AA9A-AACY + ABWT-AAA0 Start without sonic punch 35 ACCA-AAAW Infinite hyperspin energy afte r charge-up 36 AV7A-AA9E + AB7T-AAAE + RF5T-A61N Infinite heat vision energy after ch arge-up 37 AB5T-AAFJ Play without heat vision en ergy recharge CODES 38 THROUGH 42 AFFECT REGULAR JUMPS ONLY, NOT SUPER JUMPS OR RUNNING JUMPS 38 ABCA-B55Y Jump 1/2x high as normal on regular jumps 39 ABCA-B15Y Jump 3/4x high as normal on regular jumps 40 ABCA-BS5Y Jump 1-1/2x high as normal on regular jumps 41 ABCA-BK5Y Jump 2x high as normal on r egular jumps 42 ABCA-A75Y Jump 3x high as normal on r egular jumps

Sylvester and Tweety in Cagey Capers 1 AJZA-CA68 Infinite lives 2 DJ4T-CA8E Invincible 3 AEYT-CAA2 Start with 1 life 4 ANYT-CAA2 Start with 3 lives 5 AYYT-CAA2 Start with 5 lives 6 B6YT-CAA2 Start with 15 lives 7 CTYT-CAA2 Start with 20 lives 8 AJZA-CA3N Don't get an extra life at 100,000 points 9 PJZA-DJVN Get 2 extra lives at 100,00 0 points 10 PJZA-DNVN Get 3 extra lives at 100,00 0 points 11 AAZA-CAA8 + AAZA-CABG Get an extra life a t 34,464 points 12 AJZA-CAA8 + AJZA-CABG Get an extra life a t 165,536 points 13 ANZA-CAA8 + ANZA-CABG Get an extra life a t 231,072 points 14 ATZA-CAA8 + ATZA-CABG Get an extra life a t 296,608 points 15 RE4T-C6Y8 Fish bowls don't restore an y health 16 RE4T-C6ZG Fish bowls restore full hea lth 17 BJ3A-CAE6 + BJ3A-CAFC Sylvester can only take one hit 18 GJ3A-CAE6 + GJ3A-CAFC Sylvester can take less hits 19 3A3A-CAE6 + 3A3A-CAFC Sylvester can take more hits 20 FT3A-CCE6 + FT3A-CCFC Sylvester can take a lot more hits 21 AECT-AAA8 Start on Level 2--Domestic Devils 2 22 AJCT-AAA8 Start on Level 3--Mayhem Ex press 23 ANCT-AAA8 Start on Level 4--Back Alle y Blues 24 ATCT-AAA8 Start on Level 5--Hyde and Shriek 25 AYCT-AAA8 Start on Level 6--Hyde and Shriek 2 26 A2CT-AAA8 Start on Level 7--Oceans of Trouble

T2 The Arcade Game 1 AE6A-BE3W Start with 1 credit instead of 4 2 EY6A-BE3W Start with 25 credits 3 LA6A-BE3W Start with 50 credits 4 RY6A-BE3W Start with 75 credits 5 RZ8A-A6V6 Infinite credits 6 XE6A-BE3W Advance to next level and g et infinite credits

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when terminated, may have s ome weird effects, doesn't work on last level 7 SF4A-BEXL Start on human hideout 8 SF4A-BJXL Start on trip to skynet 9 SF4A-BNXL Start on skynet 10 SF4A-BTXL Start on cyberdyne systems 11 SF4A-B2XL Start on the freeway 12 SF4A-B6XL Start on the steel mill 13 AADT-AAEL Always have maximum gun pow er 14 RGJA-A60C Protection from most hazard s 15 RZ8A-A6X0 Infinite rockets and shotgu n shells on pick-up 16 XGGA-BA30 Start with LOTS of rockets

Target Earth 1 ALAT-AA4J MASTER CODE-MUST BE ENTERED 2 358A-A396 Go to stage 3 after stage 1 3 SD8A-A596 Go to stage 4 after stage 1 4 KM8A-A996 Go to stage 5 after stage 1 5 7M8A-A996 Go to stage 6 after stage 1 6 JD8A-BD96 Go to stage 7 after stage 1 7 DX8A-BF96 Go to stage 8 after stage 1 8 AKGT-AA8R Rex is impervious to most enemy fire 9 2VGT-AA8J Rex is invisible to most enemy fire 10 AL8A-AA8T + AL8A-AA9R Rex cannot burn up re-e ntering atmosphere 11 AKXA-AA4A Rex cannot be electrocuted 12 AJ7T-AA20 Chron cyborg cannot harm Rex 13 AL4T-AA92 + AK0A-AA78 + AL5T-AA60 Rance's death ray cannot harm Rex 14 CB8A-AACW HG gun carries 10 rounds instea d of 20 15 XF8A-AACW HG gun carries 99 rounds 16 THTT-AEWN HG gun carries infinite ammo 17 GB8A-AACY 25-SC weapon carries 30 rounds instead of 60 18 XF8A-AACY 25-SC weapon carries 99 rounds 19 THTT-AEZ2 25-SC weapon carries infinite a mmo 20 EZ8A-AAC0 40-SC weapon carries 25 rounds 21 XF8A-AAC0 40-SC weapon carries 99 rounds 22 THVA-AEXE 40-SC weapon carries infinite a mmo 23 EZ8A-AAC2 GL weapon carries 25 grenades i nstead of 50 24 XF8A-AAC2 GL weapon carries 99 grenades 25 THVT-AEVC GL weapon carries infinite gren ades 26 EB8A-AAC4 MGL weapon carries 20 grenades instead of 45 27 XF8A-AAC4 MGL weapon carries 99 grenades 28 THVT-AEZC MGL weapon carries infinite gre nades 29 AZ8A-AADL Burst Attacker carries 5 rounds instead of 10 30 XF8A-AADL Burst Attacker carries 99 round s 31 THXT-AEVY Burst Attacker carries infinite ammo 32 CZ8A-AADJ DD weapon carries 15 rounds ins tead of 30 33 XF8A-AADJ DD weapon carries 99 rounds 34 THXA-AEZE DD weapon carries infinite ammo 35 EZ8A-AAC6 150 BZ weapon carries 25 rounds instead of 50 36 XF8A-AAC6 150 BZ weapon carries 99 rounds 37 THWA-AETE 150 BZ weapon carries infinite ammo 38 EB8A-AAC8 203 BZ weapon carries 20 rounds instead of 40 39 XF8A-AAC8 203 BZ weapon carries 99 rounds 40 THWA-AEYE 203 BZ weapon carries infinite ammo 41 EZ8A-AADA MISSILE weapon carries 25 round s instead of 50 42 XF8A-AADA MISSILE weapon carries 99 round s

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43 THWA-AE00 MISSILE weapon carries infinite ammo 44 EZ8A-AADC M-POD weapon carries 25 rounds instead of 50 45 XF8A-AADC M-POD weapon carries 99 rounds 46 THWT-AEX2 M-POD weapon carries infinite a mmo 47 GZ8A-AADE E-AS weapon carries 35 rounds i nstead of 70 48 XF8A-AADE E-AS weapon carries 99 rounds 49 THWT-AE02 E-AS weapon carries infinite am mo 50 GB8A-AADG E-CN weapon carries 30 rounds i nstead of 55 51 XF8A-AADG E-CN weapon carries 99 rounds 52 THXA-AEW0 E-CN weapon carries infinite am mo 53 ADZT-AAGA 0 continues instead of 2 54 AXZT-AAGA 4 continues 55 BHZT-AAGA 9 continues 56 AMZT-AA4L Infinite continues

Task Force Harrier EX 1 AEBT-AADE Start at stage 2 2 AJBT-AADE Start at stage 3 3 ANBT-AADE Start at stage 4 4 ATBT-AADE Start at stage 5 5 AYBT-AADE Start at stage 6 6 A2BT-AADE Start at stage 7 7 A6BT-AADE Start at stage 8 8 BABT-AADE Start at stage 9 9 BEBT-AADE Start at stage 10 10 BJBT-AADE Start at stage 11 11 BNBT-AADE Start at stage 12 12 DGWA-AADE + DGWA-AADW Choose up to 25 play ers on option screen 13 A2WA-AA90 Infinite players 14 BJVT-AABW + A2VT-AA34 Start with 10 super bombs 15 B6VT-AABW + A2VT-AA34 Start with 15 super bombs 16 DEVT-AABW + A2VT-AA34 Start with 25 super bombs 17 NNVT-AABW + A2VT-AA34 Start with 99 super bombs 18 AJTT-AA7W Infinite super bombs 19 A2WT-AA2G No decrease in rocket firepower a fter loss of fighter 20 A2WT-AA2R No decrease in bomb firepower aft er loss of fighter 21 A2WT-AA20 No decrease in escort firepower a fter loss of fighter 22 BJBT-AAFL + BJBT-AAFT Start with 10 credit s 23 DEBT-AAFL + DEBT-AAFT Start with 25 credit s 24 AJWT-AA6C Infinite credits

Taz in Escape from Mars 1 ABLB-RACA Start with no continues 2 AFLB-RACA Start with 1 continue 3 AKLB-RACA Start with 2 continues 4 AVLB-RACA Start with 4 continues 5 AZLB-RACA Start with 5 continues 6 A7LB-RACA Start with 7 continues 7 BFLB-RACA Start with 9 continues 8 AKLB-RA70 Infinite continues 9 A5LB-SJ7C Start level with rock power -up 10 AMLB-SJ7C Start level with flame powe r-up 11 AMLB-RA4W Keep power-ups after you di e

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12 ALJB-4A9R No one loses any energy-Inc luding enemies 13 ABLB-RABY Start with 1 life 14 AFLB-RABY Start with 2 lives 15 AVLB-RABY Start with 5 lives 16 A3LB-RABY Start with 7 lives 17 BBLB-RABY Start with 9 lives 18 AKLB-RA64 Infinite lives

Taz-Mania 1 AJKT-JA24 Infinite lives 2 AEJT-JABY + AEKT-JAB2 Start with 1 life 3 AJJT-JABY + AJKT-JAB2 Start with 2 lives 4 ATJT-JABY + ATKT-JAB2 Start with 4 lives 5 AYJT-JABY + AYKT-JAB2 Start with 5 lives 6 CAJT-JABY + CAKT-JAB2 Start with 10 lives 7 CYJT-JABY + CYKT-JAB2 Start with 15 lives 8 EAJT-JABY + EAKT-JAB2 Start with 20 lives 9 LAJT-JABY + LAKT-JAB2 Start with 50 lives 10 AAJT-JCBY + AAKT-JCB2 Start with 100 live s 11 AKCT-GA7W Infinite continues 12 A1GT-GADE 5 seconds to continue game 13 NDGT-GADE 60 seconds to continue game 14 AMGA-GA3R Infinite time to continue g ame 15 AJXA-GA22 Never lose health YOU MAY NOT BE ABLE TO COMPLETE THE GAME USING CODES 16 THRU 19. USE THEM TO EXPLORE THE GAME 16 PYKT-KJW2 Play every 2nd level 17 PYKT-KNW2 Play every 3rd level 18 PYKT-KTW2 Play every 4th level 19 PYKT-KYW2 Play every 5th level 20 AB4T-EAAN 0 seconds of invincibility when star is eaten 21 W34T-EAAN 5 seconds of invincibility when star is eaten 22 FV4T-ECAN 10 seconds of invincibility when star is eaten 23 TV4T-EGAN 30 seconds of invincibility when star is eaten 24 BB4T-ERAN 60 seconds of invincibility when star is eaten 25 CB4T-E6AN 120 seconds of invincibilit y when star is eaten 26 G2LT-JAF0 2 seconds of invincibility after injury 27 4JLT-JAF0 7 seconds of invincibility after injury 28 FTLT-JCF0 10 seconds of invincibility after injury 29 2JLT-JCF0 15 seconds of invincibility after injury 30 MALT-JEF0 20 seconds of invincibility after injury 31 AKAA-GA7G Infinite invincibility afte r star or injury 32 AB4A-FA8A Each photo 1 worth 0 extra lives 33 AK4A-FA8A Each photo 1 worth 2 extra lives 34 AP4A-FA8A Each photo 1 worth 3 extra lives 35 AZ4A-FA8A Each photo 1 worth 5 extra lives 36 CB4A-FA8A Each photo 1 worth 10 extra lives 37 AK4A-EA9R Each photo 3 worth 0 contin ues 38 PZ4A-FJ1R Each photo 3 worth 2 contin ues 39 PZ4A-FN1R Each photo 3 worth 3 contin ues 40 PZ4A-FT1R Each photo 3 worth 4 contin ues 41 PZ4A-FY1R Each photo 3 worth 5 contin ues 42 PZ4A-F21R Each photo 3 worth 6 contin ues 43 PZ4A-F61R Each photo 3 worth 7 contin ues 44 PZ4A-FA1R Each photo 3 worth 8 contin ues 45 MA4A-FF1T Each photo 3 worth 1 extra life

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46 AK4A-EA6J Each food worth 0% health 47 FZ4A-FEYJ Each food worth 8% health 48 FZ4A-FJYJ Each food worth 16% health 49 FZ4A-FTYJ Each food worth 33% health 50 FZ4A-FYYJ Each food worth 42% health 51 FZ4A-F2YJ Each food worth 50% health 52 FZ4A-F6YJ Each food worth 58% health 53 FZ4A-FAYJ Each food worth 67% health 54 RF4A-E6YW Each food worth 100% health

Team USA Basketball 1 R19T-860T MASTER CODE--MUST BE ENTERE D 2 AYCA-AAHY Player 1 starts with 5 poin ts 3 BJCA-AAHY Player 1 starts with 10 poi nts 4 B6CA-AAHY Player 1 starts with 15 poi nts 5 CTCA-AAHY Player 1 starts with 20 poi nts 6 DECA-AAHY Player 1 starts with 25 poi nts 7 AYCA-AAH6 Player 2 starts with 5 poin ts 8 BJCA-AAH6 Player 2 starts with 10 poi nts 9 B6CA-AAH6 Player 2 starts with 15 poi nts 10 CTCA-AAH6 Player 2 starts with 20 poi nts 11 DECA-AAH6 Player 2 starts with 25 poi nts 12 ATHA-AA2L Stop shot clock 13 AKTT-AAFG Free throws worth 2 14 AVTT-AAFG Free throws worth 4 15 AZTT-AAFG Free throws worth 5 16 BKTT-AAFG Free throws worth 10 17 AKTT-AAF0 Baskets worth 3 18 AZTT-AAF0 Baskets worth 5 19 AZVA-AAAW 3-point baskets worth 5 20 BKVA-AAAW 3-point baskets worth 10 21 AA8T-CABE Player 1 starts with 0 time outs 22 AE8T-CABE Player 1 starts with 1 time outs 23 AN8T-CABE Player 1 starts with 3 time outs 24 AT8T-CABE Player 1 starts with 4 time outs 25 AA8T-CABN Player 2 starts with 0 time outs 26 AE8T-CABN Player 2 starts with 1 time outs 27 AN8T-CABN Player 2 starts with 3 time outs 28 AT8T-CABN Player 2 starts with 4 time outs

TechnoClash 1 R04T-66TT MASTER CODE ,MUST BE ENTERED 2 ACNT-AAF6 Almost invincible 3 WB4T-AABE Start with 3x normal energy 4 DB4T-AABE Start with 1/2x normal energy 5 NCHT-GAG4 Getting magic life shard increases l ife meter to maximum 6 ACHT-GAG4 Getting magic life shard does not in crease life meter 7 AM2T-CA94 Faarg and Chaaz are nearly invincibl e 8 AM0A-CA62 Infinite bullets for Faarg and flame s for Chazz 9 AM0A-CA6W Infinite rockets for Faarg and fireb alls for Chazz 10 ALWT-GA76 Infinite continues 11 BJMA-CACT Start with 10 continues 12 BCRT-AA68 Infinite basic spells 13 CV6A-AAFJ Start with 20 basic spells 14 DCWA-AA9E Infinite lightning spells 15 CV6A-AAEE Start with 20 lightning spells

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16 DCWT-AA44 Infinite super spells 17 CV6A-AAE6 Start with 20 super spells 18 DCYT-AA2R Infinite angle spells 19 CV6A-AAFA Start with 20 angle spells 20 DCVA-AA8J Infinite time bomb spells 21 CV6A-AAEJ Start with 20 time bomb spells 22 AGZT-AAGE Always get hurt from bombs' explosio ns 23 AWZT-AAGE Time bombs go off after about 1 seco nd 24 GCZT-AAGE Time bombs go off after about 10 sec onds 25 DCZA-AA8G Infinite mondo major spells 26 CV6A-AAD6 Start with 20 mondo major spells 27 DCVT-AA7T Infinite hold spells 28 CV6A-AAD2 Start with 20 hold spells 29 DCXT-AA7R Infinite wide spells 30 CV6A-AAFE Start with 20 wide spells 31 CV6A-AAE2 Start with 20 death spells 32 NP6A-AAEN Start with 99 heal spells 33 CV6A-AAEN Start with 20 heal spells 34 DCVT-AA2G Infinite levitate spells 35 CV6A-AAEA Start with 20 levitate spells 36 BCVT-AADJ Levitation lasts about 2 seconds 37 ECVT-AADJ Levitation lasts about 8 seconds 38 6CVT-AADJ Levitation lasts about 60 seconds 39 BCRT-AA26 Infinite teleport spells 40 CV6A-AAEY Start with 20 teleport spells 41 ALRT-AA3W Infinite invulnerable spells 42 CV6A-AAFT Start with 20 invulnerable spells 43 T4RT-AACA Invulnerability lasts about 4 second s 44 BCRT-AA82 Invulnerability lasts until level is completed

Tecmo Super Bowl 1 AAGT-FA2G Touchdowns for player 1 worth 0 pts. 2 ANGT-FA2G Touchdowns for player 1 worth 3 pts. 3 AYGT-FA2G Touchdowns for player 1 worth 5 pts. 4 BEGT-FA2G Touchdowns for player 1 worth 9 pts. 5 AAHA-FA74 Extra pts. for player 1 worth 0 pts. 6 ANHA-FA74 Extra pts. for player 1 worth 3 pts. 7 AYHA-FA74 Extra pts. for player 1 worth 5 pts. 8 BEHA-FA74 Extra pts. for player 1 worth 9 pts. 9 AAFA-EAF6 Field goals for player 1 worth 0 pts. 10 AEFA-EAF6 Field goals for player 1 worth 1 pt. 11 AYFA-EAF6 Field goals for player 1 worth 5 pts. 12 BEFA-EAF6 Field goals for player 1 worth 9 pts. SAFETY CODES DON'T WORK ON PUNT RETURNS 13 AARA-FA42 Safeties for player 1 worth 0 pts. 14 AYRA-FA42 Safeties for player 1 worth 5 pts. 15 BERA-FA42 Safeties for player 1 worth 9 pts. 16 AARA-FA7J Touchdowns for player 2 worth 0 pts. 17 ANRA-FA7J Touchdowns for player 2 worth 3 pts. 18 AYRA-FA7J Touchdowns for player 2 worth 5 pts. 19 BERA-FA7J Touchdowns for player 2 worth 9 pts. 20 AASA-FA5L Extra pts. for player 2 worth 0 pts. 21 ANSA-FA5L Extra pts. for player 2 worth 3 pts. 22 AYSA-FA5L Extra pts. for player 2 worth 5 pts. 23 BESA-FA5L Extra pts. for player 2 worth 9 pts.

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24 AAPA-FA5E Field goals for player 2 worth 0 pts. 25 AEPA-FA5E Field goals for player 2 worth 1 pt. 26 AYPA-FA5E Field goals for player 2 worth 5 pts. 27 BEPA-FA5E Field goals for player 2 worth 9 pts. 28 AADA-EAH2 Safeties for player 2 worth 0 pts. 29 AYDA-EAH2 Safeties for player 2 worth 5 pts. 30 BEDA-EAH2 Safeties for player 2 worth 9 pts. 31 AAVA-CAE6 Player 1 gets 0 timeouts for the firs t half 32 BEVA-CAE6 Player 1 gets 9 timeouts for the firs t half 33 AAWA-CAB2 Player 1 gets 0 timeouts for the seco nd half 34 BEWA-CAB2 Player 1 gets 9 timeouts for the seco nd half 35 AAVA-CAFE Player 2 gets 0 timeouts for the firs t half 36 BEVA-CAFE Player 2 gets 9 timeouts for the firs t half 37 AAWA-CACA Player 2 gets 0 timeouts for the seco nd half 38 BEWA-CACA Player 2 gets 9 timeouts for the seco nd half 39 A2WA-CA30 Player 1's timeouts not reset at half time 40 A2WA-CA38 Player 2's timeouts not reset at half time 41 B2WA-CA30 Neither player's timeouts reset at ha lftime 42 A2YA-CA7T Clock stops after each play 43 AEAC-AAA4 Quarters in pre-season games are 1 mi n. 44 ANAC-AAA4 Quarters in pre-season games are 3 mi ns. 45 CAAC-AAA4 Quarters in pre-season games are 10 m ins. 46 CYAC-AAA4 Quarters in pre-season games are 15 m ins. 47 GAAC-AAA4 Quarters in pre-season games are 30 m ins. 48 AEAC-B928 Quarters in pro-bowl games are 1 min. 49 ANAC-B928 Quarters in pro-bowl games are 3 mins . 50 CAAC-B928 Quarters in pro-bowl games are 10 min s. 51 CYAC-B928 Quarters in pro-bowl games are 15 min s. 52 GAAC-B928 Quarters in pro-bowl games are 30 min s. 53 AEYA-EAGR 1 play to get a 1st down 54 AJYA-EAGR 2 plays to get a 1st down 55 A6YA-EAGR 7 plays to get a 1st down--choose not to punt on 4th down 56 ATYA-EA8G Always 1st down

Teenage Mutant Ninja Turtles Tournament Fighters 1 A7NA-AAER Each round lasts 79 seconds 2 AZNA-AAER Each round lasts 59 seconds 3 APNA-AAER Each round lasts 39 seconds 4 AFNA-AAER Each round lasts 19 seconds 5 ABNA-AAER Each round lasts 9 seconds CODES 6 THRU 8 MAY CAUSE SOME STRANGE SOUNDS AND GRAPHICS 6 AJXT-AA96 Set any # of continues in O ptions screen 7 AJYA-AA3Y Set any # of rounds in Opti ons screen 8 AJYA-AA5G Set any difficulty level in Options screen 9 NACT-EAHY Player 1 starts with 75% he alth 10 JACT-EAHY Player 1 starts with 50% he alth 11 EACT-EAHY Player 1 starts with 25% he alth 12 AECT-EAHY Player 1 starts with almost no health 13 NACT-EAH4 Player 2 starts with 75% he alth 14 JACT-EAH4 Player 2 starts with 50% he alth 15 EACT-EAH4 Player 2 starts with 25% he alth 16 AECT-EAH4 Player 2 starts with almost no health JUMP CODES WORK ONLY WHEN SPEED IS SET TO 4, EXCEPT WHEN USED WITH CODE 51 17 AD0T-FM5R Mega-jump--Leonardo 18 TD0T-FX5R Bogus jump--Leonardo

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19 AD0T-EADR No jump--Leonardo 20 AD0T-FM58 Mega-jump--Donatello 21 TD0T-FX58 Bogus jump--Donatello 22 AD0T-EAD8 No jump--Donatello 23 AD0T-FM6R Mega-jump--Michaelangelo 24 TD0T-FX6R Bogus jump--Michaelangelo 25 AD0T-EAER No jump--Michaelangelo 26 AD0T-FM68 Mega-jump--Raphael 27 TD0T-FX68 Bogus jump--Raphael 28 AD0T-EAE8 No jump--Raphael 29 AD0T-FM7R Mega-jump--April O'Neal 30 TD0T-FX7R Bogus jump--April O'Neal 31 AD0T-EAFR No jump--April O'Neal 32 AD0T-FM78 Mega-jump--Casey Jones 33 TD0T-FX78 Bogus jump--Casey Jones 34 AD0T-EAF8 No jump--Casey Jones 35 AD0T-FM8R Mega-jump--Ray Fillet 36 TD0T-FX8R Bogus jump--Ray Fillet 37 AD0T-EAGR No jump--Ray Fillet 38 AD0T-FM88 Mega-jump--Sisyphus 39 TD0T-FX88 Bogus jump--Sisyphus 40 AD0T-EAG8 No jump--Sisyphus 41 AD0T-FM9R Mega-jump--Triceraton 42 TD0T-FX9R Bogus jump--Triceraton 43 AD0T-EAHR No jump--Triceraton 44 AD0T-FM98 Mega-jump--Krang's Android 45 TD0T-FX98 Bogus jump--Krang's Android 46 AD0T-EAH8 No jump--Krang's Android 47 AD1A-FM2R Mega-jump--Karai 48 TD1A-FX2R Bogus jump--Karai 49 AD1A-EAAR No jump--Karai 50 AVWT-EA76 Jumps are disabled for all players 51 JATT-EET0 Jump codes work on all spee d settings

Teenage Mutant Ninja Turtles: The Hyper Stone Heist 1 RFWA-C6VA + 9VWA-DGKC + ABWA-CABE Player 1 starts with 1 life instead of 3 2 RFWA-C6VA + 9VWA-DGKC + BFWA-CABE Player 1 starts with 10 lives 3 RFWA-C6VA + 9VWA-DGKC + EVWA-CABE Player 1 starts with 25 lives 4 RFWA-C6VA + 9VWA-DGKC + KFWA-CABE Player 1 starts with 50 lives 5 RFWA-C6VA + 9VWA-DGKC + RVWA-CABE Player 1 starts with 75 lives 6 RFWA-C6VA + 9VWA-DGKC + XFWA-CABE Player 1 starts with 100 lives 7 RFWA-C6VL + 9VWA-DGKN + ABWA-CABR Player 2 starts with 1 life instead of 3

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8 RFWA-C6VL + 9VWA-DGKN + BFWA-CABR Player 2 starts with 10 lives 9 RFWA-C6VL + 9VWA-DGKN + EVWA-CABR Player 2 starts with 25 lives 10 RFWA-C6VL + 9VWA-DGKN + KFWA-CABR Player 2 starts with 50 lives 11 RFWA-C6VL + 9VWA-DGKN + RVWA-CABR Player 2 starts with 75 lives 12 RFWA-C6VL + 9VWA-DGKN + XFWA-CABR Player 2 starts with 100 lives 13 ADCT-CAGC Infinite lives„player 1 14 ADFA-CAB2 Infinite lives„player 2 15 RHST-C6YG Both players are invincible 16 BXYA-CA6L Deadly attack uses no life points, player 1 17 BXYT-CA2G Deadly attack uses no life points, player 2

The Terminator 1 R03A-861A Protection--some things can s till kill you FOR CODES 2 THRU 6, SOME TIME BOMBS MAY DO NO DAMAGE 2 AW9T-8A78 Infinite time bombs once at l east one is awarded 3 AG2A-8AG0 Time bombs awarded 1 at a tim e, maximum 9 allowed 4 AL2A-8AG0 Time bombs awarded 2 at a tim e, maximum 9 allowed 5 A02A-8AG0 Time bombs awarded 5 at a tim e, maximum 9 allowed 6 BL2A-8AG0 Time bombs awarded 9 at a tim e, maximum 9 allowed 7 BC2A-8AH2 Energy capsules worth 1/2 nor mal (1 unit) 8 EC2A-8AH2 Energy capsules worth 2x norm al (4 units)

Terminator 2: Judgement Day 1 ZA7T-DPDE Start with primary power su pply at 75% 2 ZA7T-CJ5E Start with primary power su pply at 50% 3 ZA7T-DEME Start with primary power su pply at 25% 4 ZA7T-DJDE Start with primary power su pply at 10% 5 3C0T-HP0J Start with secondary power supply at 100% 6 W40T-HP0J Start with secondary power supply at 75% 7 GL0T-HP0J Start with secondary power supply at 25% 8 AL0T-HP0J Start with secondary power supply at 1% 9 BJ6T-CA4E Protection from gunfire 10 AAKA-CABW Extra ammo worth 0 rounds 11 GJKA-CABW Extra ammo worth 50 rounds 12 9JKA-CABW Extra ammo worth 250 rounds 13 8TKA-CCBW Extra ammo worth 500 rounds 14 66KA-CGBW Extra ammo worth 999 rounds 15 ATGT-CA80 Infinite rounds FOR CODES 16 THRU 18, DON'T USE MEDICINE WHEN YOU'R E ON SECONDARY POWER 16 AAKA-CADT Medicine worth 0% (normally 15%) 17 NTKA-CADT Medicine worth 50% 18 3AKA-CADT Medicine worth 100% 19 ALZA-AAHC Start on Level 2--John's Ho me 20 AWZA-AAHC Start on Level 3--Mall 21 A4ZA-AAHC Start on Level 4--Hospital 22 BCZA-AAHC Start on Level 5--Compound

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23 BLZA-AAHC Start on Level 6--Dyson's H ome

Thunder Force 2 1 AEET-AAAA Start with 2 lives 2 A2ET-AAAA Start with 7 lives 3 BEET-AAAA Start with 10 lives 4 CTET-AAAA Start with 21 lives 5 GJET-AAAA Start with 51 lives 6 MJET-AAAA Start with 91 lives 7 ATSA-AA2T Infinite lives--top-view mi ssions only 8 ATKT-AA4Y Infinite lives--side-view m issions only 9 AEET-AAFJ Start with 1 credit 10 ATET-AAFJ Start with 4 credits 11 BEET-AAFJ Start with 9 credits 12 DEET-AAFJ Start with 25 credits 13 GJET-AAFJ Start with 50 credits 14 MJET-AAFJ Start with 90 credits 15 ATEA-AA20 Infinite credits

Thunder Force 3 1 RYBT-A6XY MASTER CODE--MUST BE ENTERED 2 AECA-AAH8 Start with 2 fighters 3 A2CA-AAH8 Start with 7 fighters 4 BECA-AAH8 Start with 10 fighters 5 A3AT-AA7R Infinite fighters 6 AECA-AAF8 Start with 2 credits instead of 7 7 ATCA-AAF8 Start with 5 credits 8 BTCA-AAF8 Start with 13 credits 9 A2FT-AA8C Infinite credits 10 AKAT-AA8R Keep special weapon power whe n you lose a fighter 11 9TCA-BGSR + D6CA-AAHT + 96CA-AAHW Start wi th all special weapons available 12 AKAA-AA6W Never get special weapons abi lity

Thunder Fox 1 AATA-ACBE Normal-game clock starts at 100 2 AATA-AEBE Normal-game clock starts at 200 3 LATA-AEBE Normal-game clock starts at 250 4 AATA-AJB2 Long-game clock starts at 400 5 AATA-ALB2 Long-game clock starts at 500 6 LATA-ARB2 Long-game clock starts at 750 7 XETA-AWB2 Long-game clock starts at 999 8 AJTA-AA6A Infinite time--most of game 9 AANT-AADW Start with 1 life 10 AENT-AADW Start with 2 lives 11 ANNT-AADW Start with 4 lives 12 AJNT-AABT Start at stage 2 13 ANNT-AABT Start at stage 3 14 ATNT-AABT Start at stage 4 15 AYNT-AABT Start at stage 5 16 A2NT-AABT Start in stage 5 against giant robot 17 JZWA-AAGC Flame throwers have less fuel 18 AKWA-AAGG Each bazooka holds 2 rounds 19 AZWA-AAGG + AZXA-AAAG + AZXA-AAAR Each bazook a holds 5 rounds 20 BFWA-AAGG + BFXA-AAAG + BFXA-AAAR Each bazook a holds 9 rounds

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21 CBWA-AAF8 Each machine gun holds 10 round s 22 EZWA-AAF8 Each machine gun holds 25 round s 23 LBWA-AAF8 + LBXA-AAAC + LBXA-AAAL Each machine gun holds 50 rounds 24 XFWA-AAF8 + XFXA-AAAC + XFXA-AAAL Each machine gun holds 99 rounds 25 BBFA-AA46 No loss of life if sucked into space 26 AAZT-AADN + ABCT-AAD0 All weapons have unlimi ted capacity 27 A2VT-AA3R Invincibility 28 AENT-AAB0 + AENT-AACG Start with 2 credits 29 ANNT-AAB0 + ANNT-AACG Start with 4 credits 30 A6NT-AAB0 + A6NT-AACG Start with 8 credits 31 BENT-AAB0 + BENT-AACG Start with 10 credits 32 AC6T-AAEW Infinite credits

The Tick 1. ABMB-RAGJ Infinite lives 2. ADRB-RAGW + ABZV-RAEL Infinite Arthurs 3. ABNV-YAB6 Start with 1 life 4. BBNV-YAB6 Start with 9 lives 5. D7JV-RAD4 Start with 1/2 energy first life 6. F7JV-RAD4 Start with 3/4 energy first life 7. 97JV-RAD4 Start with mega energy firs t life 8. D7MV-RABL Start with 1/2 energy after first life 9. F7MV-RABL Start with 3/4 energy after first life 10. 97MV-RABL Start with mega energy afte r first life 11. ADVB-RAH0 Infinite continues 12. GD8B-WAH0 Punches are super strong 13. GD8V-WABJ Normal kicks are super stro ng 14. GD8B-WAET Jump kicks are super strong 15. WD2V-WAGR Red ninjas have a lot more energy

Tiny Toon Adventures: Buster's Hidden Treasure 1 AJLA-DA50 Each carrot worth 2 2 AYLA-DA51 Each carrot worth 5 3 BJLA-DA52 Each carrot worth 10 4 RG0A-A6TW Get no special helpers with each 50 carrots 5 JC0A-BNTW Get 3 special helpers with each 50 carrots 6 JC0A-BATW Get 8 special helpers with each 50 carrots 7 AJWA-AA8T Infinite special helpers if you have at least one 8 AAST-AAEJ Start with 1 life 9 BEST-AAEJ Start with 10 lives 10 GEST-AAEJ Start with 50 lives 11 NNST-AAEJ Start with 100 lives 12 AJYT-AA5G Infinite lives 13 BVMA-AA8J No invincibility after getting hit 14 CBMA-AAGN Invincibility does not last as long after getting hit 15 97MA-AAGN Invincibility lasts longer after get ting hit 16 AJZT-AA2T Invincibility lasts until end of rou nd after getting hit 17 ACZT-BA70 Protection from most hits 18 AAST-AAER Start with 1 heart instead of 3 - 1S T LIFE ONLY 19 ATST-AAER Start with 5 hearts - 1ST LIFE ONLY 20 AAYT-AADY Start with 1 heart - AFTER 1ST LIFE 21 ATYT-AADY Start with 5 hearts - AFTER 1ST LIFE

Toe Jam and Earl Panic on Funkotron 1 AE8A-CAGT Start on Level 2 2 AJ8A-CAGT Start on Level 3

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3 AN8A-CAGT Start on Level 4 4 AT8A-CAGT Start on Level 5 5 AY8A-CAGT Start on Level 6 6 A28A-CAGT Start on Level 7 7 A68A-CAGT Start on Level 8 8 BA8A-CAGT Start on Level 9 9 BE8A-CAGT Start on Level 10 10 BJ8A-CAGT Start on Level 11 11 BN8A-CAGT Start on Level 12 12 BT8A-CAGT Start on Level 13 13 BY8A-CAGT Start on Level 14 14 B28A-CAGT Start on Level 15 15 B68A-CAGT Start on Level 16 16 CA8A-CAGT Start on Level 17 17 RE5T-C6W8 You can't get hurt 18 AJ4A-CA9G Infinite lives 19 BA3T-CA54 Infinite funk vacuums 20 RE3A-C6YY Infinite super jars once yo u get them 21 BA2A-CA4G Infinite funkitude 22 BA2A-CA8L Infinite coins 23 BA3A-CA94 Infinite panic buttons 24 AJ4A-GA2G Infinite time under water 25 RFJT-G6ZE Instant max height jumping on fungus 26 RH9T-E6WW Can't fall off pink bubbles FOR CODES 27 THRU 30, BLOWFISH WILL RESET THE UNDER WATER TIMER TO 40 SECONDS 27 CT4T-GABW Underwater timer starts at 20 seconds 28 D24T-GABW Underwater timer starts at 30 seconds 29 GJ4T-GABW + AJZT-CA5E Underwater timer st arts at 50 seconds 30 HT4T-GABW + AJZT-CA5E Underwater timer st arts at 60 seconds 31 AA2T-CAAE Start with 0 funkitude 32 CT2T-CAAE Start with 20 funkitude 33 GJ2T-CAAE Start with 50 funkitude 34 NN2T-CAAE Start with 99 funkitude FOR CODES 35 THRU 39, MORE THAN 7 LIVES CAN'T BE DI SPLAYED, BUT THEY ARE THERE 35 AA8A-CAGE Start with 1 life 36 AE8A-CAGE Start with 2 lives 37 AJ8A-CAGE Start with 3 lives 38 AY8A-CAGE Start with 4 lives 39 BE8A-CAGE Start with 10 lives CODES 40 THRU 43 MAY MAKE HEALTH DISPLAY LOOK WEIRD 40 AJ6T-CA50 Food worth no health increa se 41 RJ6T-DJX0 Food worth 2x normal health increase 42 RJ6T-DNX0 Food worth 3x normal health increase 43 RJ6T-DYX0 Food worth 5x normal health increase DON'T COMBINE ANY OF CODES 44 THRU 47 44 TRYA-AAEJ Can't get hurt or drown, an d infinite lives 45 SWYA-AAEJ Infinite funk vacs, panic b uttons, coins, funk & superjars 46 ACYA-B8EJ Instant max height on fungu s, can't fall off of pink bubbles, hyperfunk zon e timer runs at 1/2 speed, double food and pres ents 47 98YA-B8EJ All of the above

Toejam and Earl

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1 MWPA-AA5J Don't use up presents in invent ory 2 ALKA-AA4Y Always share presents (even on different levels) 3 RF8A-A6T2 See the entire map uncovered on each level 4 REFT-A6YL Don't uncover any map tiles 5 GC8A-AYZT Infinite lives WITH CODE 6, THE GAME MAY FREEZE IF YOU GET YOUCHED NEAR OR IN WATER 6 CJCA-CA6L Getting youched doesn't hurt yo u 7 AL3T-CA6A Getting squashed doesn't hurt y ou 8 HC8T-AA32 Don't drown in the water 9 HTTT-EA96 Mole ignores you 10 C5AA-CA4T Tomatoes fly like slingshots 11 ATXA-EA3Y Santa is easier to sneak up on 12 GBLA-DJY8 Each BUCK found is worth 2 buck s 13 GBLA-DYY8 Each BUCK found is worth 5 buck s 14 HTFA-DBSN + DEFA-CAHR UN-FALL present always ta kes you up one level 15 JC6A-AH6Y Faster progression through the ranks 16 TD2A-AEAJ + 6D2A-ACAN ToeJam and Earl move tw ice as fast 17 CB8A-DT2Y All monsters are boogymen (extr a hard) 18 AZ8A-DT2Y All monsters are wahinis 19 CV8A-DT2Y All monsters are Santas 20 A38A-DT2Y All monsters are bees 21 CK8A-DT2Y All monsters are moles (very na sty) 22 1V9A-DCCJ + AF9A-CACL Kill all monsters with one tomato 23 5V3T-CLGR Super hi-tops last 2x as long 24 4B3T-CRAE All other presents last 2x as l ong 25 RH6T-C6VN + JH6T-DJV4 + TH6T-DRB6 Short g ame

Toki Going Ape 1 ATWT-CA88 Infinite lives 2 BC3T-AA4T Infinite credits 3 AW4T-AA72 Infinite time to decide if you w ant to continue 4 AATT-CA44 Infinite time to complete each r ound 5 9TST-DGJE + MEST-CRAG 8 minutes to complet e round 6 9TST-DGJE + MEST-CLAG 6 minutes to complet e round 7 9TST-DGJE + MEST-CGAG 4 minutes to complet e round 8 A2VT-CA74 Never lose extra energy spitball s on dying 9 AATT-CAGA Never lose extra energy spitball s when time runs out NOTE: CODES 10 THRU 19 DO NOT WORK FOR GRAPES 10 E11A-CCD6 Extra life for every piece of fo od 11 E11A-DAD6 Extra life for every 10 pieces o f food 12 E11A-CAM6 Extra life for every 20 pieces o f food 13 E11A-DAM6 Extra life for every 30 pieces o f food 14 E11A-CAX6 Extra life for every 40 pieces o f food 15 E11A-CA56 Extra life for every 60 pieces o f food 16 E11A-DA56 Extra life for every 70 pieces o f food 17 E11A-CBD6 Extra life for every 80 pieces o f food 18 E11A-DBD6 Extra life for every 90 pieces o f food 19 E11A-DXD6 Extra life for every 99 pieces o f food 20 CCVT-AA90 Never lose shoes due to time (bu t still lose them on dying or advancing to ne xt stage) 21 ACWA-ABFN Shoes last 32x normal time 22 ACWA-AAZN Shoes last 16x normal time 23 ACWA-AAPN Shoes last 8x normal time 24 ACWA-BAFN Shoes last 4x normal time 25 ACWA-ATFN Shoes last 2x normal time 26 ACWA-AEFN Shoes last 1/2x normal time

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27 ACWA-ACFN Shoes last 1/4x normal time 28 BLVT-AA72 Never lose invincibility due to time (but still lose it on advancing to next sta ge) 29 ACWA-ABF8 Invincibility lasts 32x normal t ime 30 ACWA-AAZ8 Invincibility lasts 16x normal t ime 31 ACWA-AAP8 Invincibility lasts 8x normal ti me 32 ACWA-BAF8 Invincibility lasts 4x normal ti me 33 ACWA-ATF8 Invincibility lasts 2x normal ti me 34 ACWA-AEF8 Invincibility lasts 1/2x normal time 35 ACWA-ACF8 Invincibility lasts 1/4x normal time NOTE: CODES 36 THRU 44 DO NOT WORK FOR THE FIRST PA LACE GUARD (STARK'S MACHINE) 36 AL7A-CA58 Palace guards are automatically defeated 37 AL7A-CA58 + AG7A-DE56 Takes 1 shot to kil l palace guards 38 AL7A-CA58 + A07A-DE56 Takes 5 shots to ki ll palace guards 39 AL7A-CA58 + CC7A-DE56 Takes 10 shots to k ill palace guards 40 AL7A-CA58 + EC7A-DE56 Takes 20 shots to k ill palace guards 41 AL7A-CA58 + GC7A-DE56 Takes 30 shots to k ill palace guards 42 AL7A-CA58 + LC7A-DE56 Takes 50 shots to k ill palace guards 43 AL7A-CA58 + RC7A-DE56 Takes 70 shots to k ill palace guards 44 AL7A-CA58 + XG7A-DE56 Takes 99 shots to k ill palace guards

Tommy Lasorda Baseball IMPORTANT: THERE ARE TWO VERSIONS OF THIS GAME. IF THE "A" CODE DOES NOT WORK ON YOUR GAME, THEN TRY THE "B" CODE 1. Regulation game lasts 1 inning 1A AAEA-AAAA + AAEA-AACC + ACPA-AAHY 1B AADT-AAGA + AAEA-AAAC + ACNA-AACR 2. Regulation game lasts 2 innings 2A AEEA-AAAA + AEEA-AACC + AGPA-AAHY 2B AEDT-AAGA + AEEA-AAAC + AGNA-AACR 3. Regulation game lasts 3 innings 3A AJEA-AAAA + AJEA-AACC + ALPA-AAHY 3B AJDT-AAGA + AJEA-AAAC + ALNA-AACR 4. Regulation game lasts 5 innings 4A ATEA-AAAA + ATEA-AACC + AWPA-AAHY 4B ATDT-AAGA + ATEA-AAAC + AWNA-AACR 5. Regulation game lasts 7 innings 5A A2EA-AAAA + A2EA-AACC + A4PA-AAHY 5B A2DT-AAGA + A2EA-AAAC + A4NA-AACR 6. Pitches use less energy 6A RHVA-A6WJ + AHVA-BE4L 6B RHST-A6Y8 + AHST-BE7A 7. Pitches use more energy 7A RHVA-A6WJ + A5VA-BE4L 7B RHST-A6Y8 + A5ST-BE7A

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8. Pitches use much more energy 8A RHVA-A6WJ + CDVA-BE4L 8B RHST-A6Y8 + CDST-BE7A 9. Pitches use no energy 9A BMVA-AA4W 9B BMST-AA7J 10. Batter walks on 2 balls 10A AJ3T-AAD2 10B AJ3T-AAB2 11. Batter walks on 3 balls 11A AN3T-AAD2 11B AN3T-AAB2 12. Batter walks on 5 balls 12A AY3T-AAD2 12B AY3T-AAB2 13. Batter walks on 6 balls 13A A23T-AAD2 13B A23T-AAB2 14. Batter never walks 14A AA3T-AA56 14B AA3T-AA36 15. Any pitch taken is a ball 15A HT3T-AA3N 15B HT3A-AA9N 16. Any pitch taken is a strike 16A 4A3T-AA5L 16B 4A3T-AA3L 17. Taken strikes do not count 17A CJ3T-AN3L + FA3T-AA36 + FE3T-BA38 17B CJ3A-AN9L + FA3A-AA96 + FE3A-BA98 18. Foul ball after 2 strikes is an out 18A 9DTT-ACC4 18B 9DSA-ACFT 19. Foul bunt after 2 strikes is not an out 19A AXPA-AA4Y 19B AXMT-AA7L Open Game Codes 20. Game starts with computer leading 1-0 20A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD 8G + 9KJT-BCRE 20B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD 2R + 1KJT-BCJN

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21. Game starts with computer leading 2-0 21A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD 8G + 3KJT-BCRE 21B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD 2R + VKJT-BCJN 22. Game starts with computer leading 3-0 22A* AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD 8G + 73JT-BCRE 22B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD 2R + Z3JT-BCJN *Note about 22A: This Code may be wrong, when I fou nd this code, it is way to scrambled to tell what is the code. 23. Game starts with player 1 leading 4-0 23A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD 8G + GVJT-AGGE 23B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD 2R + 6VJT-AGAN 24. Game starts with player 1 leading 5-0 24A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD 8G + 6BJT-BCRE 24B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD 2R + YBJT-BCJN 25. Game starts with player 1 leading 6-0 25A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD 8G + 3BJT-BCRE 25B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD 2R + VBJT-BCJN Exhibition Game Codes 26. Game starts with player 2 leading 1-0 26A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD 9A + 9KJT-BCR8 26B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD 3J + 1KJT-BCKG 27. Game starts with player 2 leading 2-0 27A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD 9A + 3KJT-BCR8 27B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD 3J + VKJT-BCKG 28. Game starts with player 2 leading 3-0 28A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD 9A + 73JT-BCR8 28B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD 3J + Z3JT-BCKG 29. Game starts with player 1 leading 4-0 29A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD 9A + 6VJT-AGG8 29B* AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD 3J + 6VJT-AGBG *Note about 29B: This Code may be wrong, when I fou nd this code, it is way to scrambled to tell what is the code. 30. Game starts with player 1 leading 5-0 30A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD 9A + 6BJT-BCR8 30B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD 3J + YBJT-BCKG 31. Game starts with player 1 leading 6-0 31A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD 9A + 3BJT-BCR8 31B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD 3J + VBJT-BCKG

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Toy Story 1. BJDA-AA7A Infinite lives 2. G2YA-AA7G Invulnerability 3. ANBT-AAER + GTDA-AA88 Start with 5 lives 4. AYBT-AAER + GTDA-AA88 Start with 7 lives 5. A6BT-AAER + GTDA-AA88 Start with 9 lives 6. AEBT-AAGJ Start on level 2 7. AJBT-AAGJ Start on level 3 8. ANBT-AAGJ Start on level 4 9. ATBT-AAGJ Start on level 5 10. AYBT-AAGJ Start on level 6 11. A2BT-AAGJ Start on level 7 12. A6BT-AAGJ Start on level 8 13. BABT-AAGJ Start on level 9 14. BEBT-AAGJ Start on level 10 15. BJBT-AAGJ Start on level 11 16. BNBT-AAGJ Start on level 12 17. BTBT-AAGJ Start on level 13 18. BYBT-AAGJ Start on level 14 19. B2BT-AAGJ Start on level 15 20. B6BT-AAGJ Start on level 16 21. CABT-AAGJ Start on level 17 22. CEBT-AAGJ Start on level 18

Trampoline Terror 1 AEEA-AAG4 Start with 1 life 2 AJEA-AAG4 Start with 2 lives 3 A2EA-AAG4 Start with 6 lives 4 BAEA-AAG4 Start with 8 lives 5 CTEA-AAG4 Start with 20 lives 6 GJEA-AAG4 Start with 50 lives 7 MJEA-AAG4 Start with 90 lives 8 AVEA-AA3N Infinite lives 9 AEEA-AAHC Start with 2 credits 10 ANEA-AAHC Start with 4 credits 11 BAEA-AAHC Start with 9 credits 12 CTEA-AAHC Start with 21 credits 13 GJEA-AAHC Start with 51 credits 14 MJEA-AAHC Start with 91 credits 15 AWMT-AA80 Infinite credits 16 HFZA-BJVJ Each P Ball worth 2 17 HFZA-BTVJ Each P Ball worth 4 18 HFZA-B2VJ Each P Ball worth 6 19 HFZA-BAVJ Each P Ball worth 8 20 RE0T-A6WA + 9T0T-BGLC + AE0T-ACCE Sta rt on stage 2 21 RE0T-A6WA + 9T0T-BGLC + AJ0T-AECE Sta rt on stage 3 22 RE0T-A6WA + 9T0T-BGLC + AN0T-AGCE Sta rt on stage 4 23 RE0T-A6WA + 9T0T-BGLC + AT0T-AJCE Sta rt on stage 5 24 RE0T-A6WA + 9T0T-BGLC + AY0T-ALCE Sta rt on stage 6 25 RE0T-A6WA + 9T0T-BGLC + A20T-ANCE Sta rt on stage 7 26 RE0T-A6WA + 9T0T-BGLC + A60T-ARCE Sta rt on stage 8 27 RE0T-A6WA + 9T0T-BGLC + BA0T-ATCE Sta rt on stage 9 28 RE0T-A6WA + 9T0T-BGLC + BE0T-AWCE Sta rt on stage 10 29 RE0T-A6WA + 9T0T-BGLC + BJ0T-AYCE Sta rt on stage 11 30 RE0T-A6WA + 9T0T-BGLC + BN0T-A0CE Sta rt on stage 12 31 RE0T-A6WA + 9T0T-BGLC + BT0T-A2CE Sta rt on stage 13

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32 RE0T-A6WA + 9T0T-BGLC + BY0T-A4CE Sta rt on stage 14 33 RE0T-A6WA + 9T0T-BGLC + B20T-A6CE Sta rt on stage 15 34 RE0T-A6WA + 9T0T-BGLC + B60T-A8CE Sta rt on stage 16 35 RE0T-A6WA + 9T0T-BGLC + CA0T-BACE Sta rt on stage 17 36 RE0T-A6WA + 9T0T-BGLC + CE0T-BCCE Sta rt on stage 18 37 RE0T-A6WA + 9T0T-BGLC + CJ0T-BECE Sta rt on stage 19 38 RE0T-A6WA + 9T0T-BGLC + CN0T-BGCE Sta rt on stage 20 39 RE0T-A6WA + 9T0T-BGLC + CT0T-BJCE Sta rt on stage 21 40 RE0T-A6WA + 9T0T-BGLC + CY0T-BLCE Sta rt on stage 22 41 RE0T-A6WA + 9T0T-BGLC + C20T-BNCE Sta rt on stage 23 42 RE0T-A6WA + 9T0T-BGLC + C60T-BRCE Sta rt on stage 24 43 RE0T-A6WA + 9T0T-BGLC + DA0T-BTCE Sta rt on stage 25 44 RE0T-A6WA + 9T0T-BGLC + DE0T-BWCE Sta rt on stage 26 45 RE0T-A6WA + 9T0T-BGLC + DJ0T-BYCE Sta rt on stage 27 46 RE0T-A6WA + 9T0T-BGLC + DN0T-B0CE Sta rt on stage 28 47 RE0T-A6WA + 9T0T-BGLC + DT0T-B2CE Sta rt on stage 29 48 RE0T-A6WA + 9T0T-BGLC + DY0T-B4CE Sta rt on stage 30 49 RE0T-A6WA + 9T0T-BGLC + D20T-B6CE Sta rt on stage 31 50 RE0T-A6WA + 9T0T-BGLC + D60T-B8CE Sta rt on stage 32 51 RE0T-A6WA + 9T0T-BGLC + EA0T-AALE Sta rt on stage 33

Triple Score Columns Codes: 1 AEKT-TAHY Time trials last 1 minute 2 AJKT-TAHY Time trials last 2 minutes 3 ATKT-TAHY Time trials last 4 minutes 4 AYKT-TAHY Time trials last 5 minutes World Championship Soccer Codes: 5 AJXT-3E80 Goals are worth 2 points fo r player 1 6 ANXT-3E80 Goals are worth 3 points fo r player 1 7 ATXT-3E80 Goals are worth 4 points fo r player 1 8 AYXT-3E80 Goals are worth 5 points fo r player 1 9 A2XT-3E80 Goals are worth 6 points fo r player 1 10 A6XT-3E80 Goals are worth 7 points fo r player 1 11 BAXT-3E80 Goals are worth 8 points fo r player 1 12 BEXT-3E80 Goals are worth 9 points fo r player 1 13 AJYA-3E3Y Goals are worth 2 points fo r player 1 14 ANYA-3E3Y Goals are worth 3 points fo r player 2 15 ATYA-3E3Y Goals are worth 4 points fo r player 2 16 AYYA-3E3Y Goals are worth 5 points fo r player 2 17 A2YA-3E3Y Goals are worth 6 points fo r player 2 18 A6YA-3E3Y Goals are worth 7 points fo r player 2 19 BAYA-3E3Y Goals are worth 8 points fo r player 2 20 BEYA-3E3Y Goals are worth 9 points fo r player 2 21 HELT-3EWN Player 1 starts with 1 poin t 22 HELT-3JWN Player 1 starts with 2 poin ts 23 HELT-3NWN Player 1 starts with 3 poin ts 24 HELT-3TWN Player 1 starts with 4 poin ts 25 HELT-3YWN Player 1 starts with 5 poin ts 26 HELT-32WN Player 1 starts with 6 poin ts 27 HELT-36WN Player 1 starts with 7 poin ts 28 HELT-3AWN Player 1 starts with 8 poin ts Super Hang-On Codes: 29 AL4A-AA60 In arcade mode, the timer d oesn't count down

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30 GAKA-CA14 Start with only 40 seconds in arcade mode 31 GAYA-CA3A Start with 60 seconds in ar cade mode 32 GAYA-DA3A Start with 70 seconds in ar cade mode 33 GAYA-CBBA Start with 80 seconds in ar cade mode 34 GAYA-DBBA Start with 90 seconds in ar cade mode DO NOT USE THE FOLLOWING THREE CODES WITH THE ABOVE 5 "START WITH" CODES 35 NAYA-DAVA Completing a lap gives 40 more s econds instead of 30 36 NAYA-DAVA Completing a lap gives 50 more s econds 37 NAYA-DAVA Completing a lap gives 60 more s econds 38 RGAT-A6X2 Parts are free (must have enough money to buy it) 39 AF3T-CAHG Second best frame costs $100 40 AF4A-CAAG Second best engine costs $100 41 AF4A-CABG Best brakes cost $100 42 AF4A-CACC Best muffler costs $100 43 AF4A-CADC Best oil costs $100 44 AF4A-CAEG Best tires cost $100 45 AF3T-CAGL Second best mechanic (Sonnya Ill vich) costs $100

Trouble Shooter 1 ATBT-AA4J MASTER CODE--MUST BE ENTERE D WITH CODES 2 THRU 9, LIFE UNIT NUMBERS CHANGE WHEN YOU ALSO USE CODE 28 TO START ON LAST STAGE 2 AFDT-AAGW Start with 1 life unit 3 AKDT-AAGW Start with 2 life units 4 APDT-AAGW Start with 3 life units 5 AZDT-AAGW Start with 5 life units 6 A3DT-AAGW Start with 6 life units 7 DFDT-AAGW Start with 25 life units 8 GKDT-AAGW Start with 50 life units 9 NPDT-AAGW Start with 99 life units 10 AL1T-CA7N Infinite life on the life m eter 11 SCMT-DJ1Y Special weapon recharges it self 2x as fast 12 SCMT-DT1Y Special weapon recharges it self 4x as fast 13 SCMT-DA1Y Special weapon recharges it self 8x as fast 14 ABDT-AAFE Start with 1 credit 15 AVDT-AAFE Start with 5 credits 16 A3DT-AAFE Start with 7 credits 17 BBDT-AAFE Start with 9 credits 18 AMZA-CA7J Infinite credits 19 APDT-AAGA Start with more firepower 20 A7DT-AAGA Start with maximum firepowe r (less than max on continues) 21 HC1T-DT16 Firepower items are worth m ore 22 APDT-AAF4 Start with more speed 23 A3DT-AAF4 Start with much more speed! 24 ABDT-ACE8 Start on stage 2 25 ABDT-AEE8 Start on stage 3 26 ABDT-AGE8 Start on stage 4 27 ABDT-AJE8 Start on stage 5 28 ABDT-ALE8 Start on last stage

Truxton 1 AEFA-AAEG Start with 1 ship--first ti me

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2 AEGT-AAG2 Start with 1 ship--after co ntinue 3 AJFA-AAEG Start with 2 ships--first t ime 4 AJGT-AAG2 Start with 2 ships--after c ontinue 5 ATFA-AAEG Start with 4 ships--first t ime 6 ATGT-AAG2 Start with 4 ships--after c ontinue 7 AYFA-AAEG Start with 5 ships--first t ime 8 AYGT-AAG2 Start with 5 ships--after c ontinue 9 A2FA-AAEG Start with 6 ships--first t ime 10 A2GT-AAG2 Start with 6 ships--after c ontinue 11 BAFA-AAEG Start with 8 ships--first t ime 12 BAGT-AAG2 Start with 8 ships--after c ontinue 13 BJFA-AAEG Start with 10 ships--first time 14 BJGT-AAG2 Start with 10 ships--after continue 15 DEFA-AAEG Start with 25 ships--first time 16 DEGT-AAG2 Start with 25 ships--after continue 17 GJFA-AAEG Start with 50 ships--first time 18 GJGT-AAG2 Start with 50 ships--after continue 19 KNFA-AAEG Start with 75 ships--first time 20 KNGT-AAG2 Start with 75 ships--after continue 21 NTFA-AAEG Start with 100 ships--first time 22 NTGT-AAG2 Start with 100 ships--after continue 23 ATLT-AA6T Infinite ships 24 AAFA-AAFY Start with no bombs 25 AEFA-AAFY Start with 1 bomb 26 AJFA-AAFY Start with 2 bombs 27 ATFA-AAFY Start with 4 bombs 28 AYFA-AAFY Start with 5 bombs 29 A2FA-AAFY Start with 6 bombs 30 BAFA-AAFY Start with 8 bombs 31 BJFA-AAFY Start with 10 bombs 32 DEFA-AAFY Start with 25 bombs 33 GJFA-AAFY Start with 50 bombs 34 KNFA-AAFY Start with 75 bombs 35 NTFA-AAFY Start with 100 bombs 36 ATTA-AA8L Infinite bombs 37 LA7T-BJVW 2 power boosters on pick-up 38 LA7T-BNVW 3 power boosters on pick-up 39 LA7T-BTVW 4 power boosters on pick-up 40 LA7T-BYVW 5 power boosters on pick-up 41 B2RA-AA30 Start at power 2 42 B2RA-AA30 + BARA-AA4N Start at power 3 43 BATA-AABW Start with Truxton beam ins tead of power shots 44 CATA-AABW Start with thunder laser in stead of power shots 45 ATGA-AA9G Infinite continues in all d ifficulty levels

Turrican 1 AFAA-AAFY Start with 1 life 2 BFAA-AAFY Start with 9 lives 3 EZAA-AAFY Start with 25 lives 4 LBAA-AAFY Start with 50 lives 5 XFAA-AAFY Start with 99 lives 6 REXT-A6YR Infinite lives 7 AAXA-AAC8 Start with no grenades 8 BEXA-AAC8 Start with 9 grenades 9 XEXA-AAC8 Start with 99 grenades 10 XEXA-AWC8 Start with 999 grenades

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11 AAXA-AADE Start with zero mines 12 BEXA-AADE Start with 9 mines 13 XEXA-AADE Start with 99 mines 14 XEXA-AWDE Start with 999 mines 15 AAXA-AADL Start with no power lines 16 BEXA-AADL Start with 9 power lines 17 XEXA-AADL Start with 99 power lines 18 XEXA-AWDL Start with 999 power lines 19 ABBA-AAAJ Start with no buzzsaws 20 AFBA-AAAJ Start with 1 buzzsaws 21 BFBA-AAAJ Start with 9 buzzsaws 22 AJZT-AA6L Infinite buzzsaws 23 ABGT-EWFT Start 1st level timer at 90 0 24 BAXA-BA4T Time goes by faster 25 AECA-AAHY Start with 1 continue 26 A2CA-AAHY Start with 6 continues 27 BECA-AAHY Start with 9 continues 28 AJ6T-AA7L Infinite continues 29 BAHT-BA2G Each crystal worth 8 instea d of 1 30 C2HT-BA2G Each crystal worth 16 inste ad of 1 31 C2YA-AA64 Infinite energy 32 AALA-AAEL Always shoot grenades inste ad of bullets 33 AALA-AAEY Always shoot power lines in stead of bullets 34 KJXA-BLZ0 + KEXA-BLZ2 Infinite time, gren ades, mines, and power lines 35 SECA-BEXR Start in world 1, level 1.2 36 SECA-BJXR Start in world 1, level 1.3 37 SECA-BNXR Start in world 2, level 2.1 38 SECA-BTXR Start in world 2, level 2.2 39 SECA-BYXR Start in world 3, level 3.1 40 SECA-B2XR Start in world 3, level 3.2 41 SECA-B6XR Start in world 3, level 3.3 42 SECA-BAXR Start in world 4, level 4.1 43 AJCA-AA5J + 9TCA-BGMN + BECA-AADR Start i n world 4, level 4.2 44 AJCA-AA5J + 9TCA-BGMN + BJCA-AADR Start i n world 4, level 4.3 45 AJCA-AA5J + 9TCA-BGMN + BNCA-AADR Start i n world 5, level 5.1 46 AJCA-AA5J + 9TCA-BGMN + BTCA-AADR Start i n world 5, level 5.2 47 ANMT-BT6Y + REMT-A6Y0 Shoot multiple shot s instead of single 48 BAHA-BA88 Each grenade token worth 8 49 EAHA-BA88 Each grenade token worth 20 50 BAHA-BA9G Each mine token worth 8 51 EAHA-BA9G Each mine token worth 20 52 BAHA-BA9R Each power line token worth 8 53 EAHA-BA9R Each power line token worth 20 54 RFZT-A604 Makes the Gauntlet easier t o defeat 55 RF5A-A6W8 Makes Dead Head easier to d efeat 56 RGHA-A60Y Makes Trash Monster easier to defeat 57 RGDA-A6VT Makes Mother Fish easier to defeat 58 BAZA-AA2G Force field lasts until the next level (after you get a forc e field token)

Twin Cobra 1 SANA-BJZY Start at stage 2 2 SANA-BNZY Start at stage 3 3 SANA-BTZY Start at stage 4 4 SANA-BYZY Start at stage 5

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5 SANA-B2ZY Start at stage 6 6 SANA-B6ZY Start at stage 7 7 SANA-BAZY Start at stage 8 8 AEVA-BA9C Start with 1 life 9 CAVA-BA9C Start with 10 lives 10 EYVA-BA9C Start with 25 lives 11 LAVA-BA9C Start with 50 lives 12 XEVA-BA9C Start with 99 lives 13 TEYT-AEZ4 Infinite lives 14 AEVA-AAFY Start turns with 1 bomb ins tead of 3 15 AYVA-AAFY Start turns with 5 bombs in stead of 3 16 A6VA-AAFY Start turns with 7 bombs in stead of 3 17 AJYA-AA5R Infinite bombs 18 9TVA-BCFG + AEVA-AAFJ Start turns with gr een weaponry 19 9TVA-BCFG + AJVA-AAFJ Start turns with bl ue weaponry 20 9TVA-BCFG + ANVA-AAFJ Start turns with ye llow weaponry 21 9TVA-BCFN + AJVA-AAFR Start turns with do uble power boost 22 9TVA-BCFN + ATVA-AAFR Start turns with tr iple power boost 23 AT7T-AA8T S pick-up worth nothing 24 HE7T-BJ0T S pick-up gives 2x power 25 HE7T-BJ1T Bomb pick-up adds 2 bombs 26 HE7T-BN1T Bomb pick-up adds 3 bombs 27 HAVA-AE0L Keep P pick-ups after losin g a life 28 9V6T-BGBE + AF6T-AABG Start with 1 credit 29 9V6T-BGBE + AZ6T-AABG Start with 5 credit s 30 9V6T-BGBE + CB6T-AABG Start with 10 credi ts 31 9V6T-BGBE + EZ6T-AABG Start with 25 credi ts 32 9V6T-BGBE + LB6T-AABG Start with 50 credi ts 33 9V6T-BGBE + XF6T-AABG Start with 99 credi ts 34 JF6T-AEY6 Infinite credits

Two Crude Dudes 1 A2BA-AAFT Start with 6 lives--each pl ayer 2 B6BA-AAFT Start with 7 lives--each pl ayer 3 BABA-AAFT Start with 8 lives--each pl ayer 4 BEBA-AAFT Start with 9 lives--each pl ayer 5 A2BA-AAFJ Start with 6 continues 6 A6BA-AAFJ Start with 7 continues 7 BABA-AAFJ Start with 8 continues 8 BEBA-AAFJ Start with 9 continues 9 AJ0A-AABG Start on level 2 10 AN0A-AABG Start on level 3 11 AT0A-AABG Start on level 4 12 AY0A-AABG Start on level 5, first par t 13 A20A-AABG Start on level 5, second pa rt 14 AWYT-AA22 Enemies do not hurt 15 AHDT-CAAC Disc cutter is easier to ki ll 16 A5DT-CAAC Disc cutter is harder to ki ll 17 AHDA-CAGA Hunchback is easier to kill 18 A5DA-CAGA Hunchback is harder to kill 19 AHDA-CAG0 Commander is easier to kill 20 CDDA-CAG0 Commander is harder to kill 21 AHDT-CAE6 Heavy Snake is easier to ki ll 22 DXDT-CAE6 Heavy Snake is harder to ki ll 23 AHDA-CAFL Grease Monkey is easier to kill 24 C5DA-CAFL Grease Monkey is harder to kill

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25 AHDT-CAFN Master Reaper is easier to kill 26 D5DT-CAFN Master Reaper is harder to kill 27 AHDA-CAHN Rabid Hounds are easier to kill 28 CDDA-CAHN Rabid Hounds are harder to kill 29 AHDT-CAA2 Mad Bomber is easier to kil l 30 CDDT-CAA2 Mad Bomber is harder to kil l 31 AHDT-CAC4 Cyborg D is easier to kill 32 DDDT-CAC4 Cyborg D is harder to kill 33 AHDT-CADT Hand Sniper is easier to ki ll 34 D9DT-CADT Hand Sniper is harder to ki ll 35 AHDT-CAGJ Rhino-man is easier to kill 36 EDDT-CAGJ Rhino-man is harder to kill 37 AHET-CAAW Santa Imposter is easier to kill 38 DMET-CAAW Santa Imposter is harder to kill 39 AHFT-CAGW Pyromaniac is easier to kil l 40 DDFT-CAGW Pyromaniac is harder to kil l

Ultimate Qix 1 ETBT-AA4Y MASTER CODE--MUST BE ENTERE D 2 AEBT-AAH2 Start with 1 player spacesh ip 3 BEBT-AAH2 Start with 9 player spacesh ips NUMBERS OF SHIPS IN CODES 4 THRU 6 MAY VARY DUE TO COUNTER ROLLOVER 4 EYBT-AAH2 Start with about 25 player spaceships 5 LEBT-AAH2 Start with about 50 player spaceships 6 XEBT-AAH2 Start with about 99 player spaceships 7 EJ6T-AA5A Infinite player spaceships 8 SFLA-DETN + AABT-AAGG Start on round 2 9 SFLA-DETN Start on round 3 10 SFLA-DJTN Start on round 4 11 SFLA-DNTN Start on round 5 12 SFLA-DTTN Start on round 6 13 SFLA-DYTN Start on round 7 14 SLFA-D2TN Start on round 8 15 SFLA-D6TN Start on round 9 16 SFLA-DATN Start on round 10 17 AVLA-CA2N + BJBT-AAGG Start on round 11 18 AVLA-CA2N + BNBT-AAGG Start on round 12 19 AVLA-CA2N + BTBT-AAGG Start on round 13 20 AVLA-CA2N + BYBT-AAGG Start on round 14 21 AVLA-CA2N + B2BT-AAGG Start on round 15 22 AVLA-CA2N + B6BT-AAGG Start on round 16 23 AE6T-AAHC + AE3A-AADA Slower spaceship 24 AN6T-AAHC + AN3A-AADA Faster spaceship 25 AY6T-AAHC + AY3A-AADA Super fast spaceshi p 26 9J2A-AAFT Clear round after 25% of field i s cut instead of 80% 27 8T2A-ACFT Clear round after 50% of field i s cut 28 VJ2A-AEFT Clear round after 65% of field i s cut 29 022A-AGFT Clear round after 95% of field i s cut 30 4T2A-AGFT Clear round after 98% of field i s cut 31 AJNT-CA2L Start with lasers (use B button)

Urban Strike 1 R12B-860Y MASTER CODE--MUST BE ENTERE D 2 D3RA-AA9G Infinite lives 3 CKPT-AA4L Infinite fuel 4 AM4A-AA4G Infinite ammo

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5 MAFB-YEA6 Mohican armor starts at 600 6 EAFB-YGA6 Mohican armor starts at 800 7 4AFB-YRA6 Mohican armor starts at 200 0 8 VAFB-ZGA6 Mohican armor starts at 500 0 9 CAFB-YRJ6 Mohican armor starts at 10, 000 10 9AGB-YGFG Blackhawke armor starts at 1000 11 VAGB-ZGFG Blackhawke armor starts at 5000 12 CAGB-YRPG Blackhawke armor starts at 10,000 13 AKYT-AA2R Timer never runs out

Valis 3 1 AYNT-AAFA Start game at Act 2 2 BYNT-AAFA Start game at Act 3 3 YANA-BK38 + NTGT-AAC6 Game clock starts a t 100--all scenes 4 YANA-BK38 + 3AGT-AAC6 Game clock starts a t 200--all scenes 5 YANA-BK38 + FTGT-ACC6 Game clock starts a t 300--all scenes 6 YANA-BK38 + 8TGT-ACC6 Game clock starts a t 500--all scenes 7 YANA-BK38 + 66GT-AGC6 Game clock starts a t 999--all scenes 8 SAFA-AADT Game clock runs slower 9 EAFA-AADT Game clock runs faster 10 CJFA-AA58 Freeze clock (no time limit) 11 AAGA-AAHY Start with 1 life instead of 3 12 AEGA-AAHY Start with 2 lives 13 AJGA-AAHY Start with 3 lives 14 ATGA-AAHY Start with 5 lives 15 A2GA-AAHY Start with 7 lives 16 A2ET-AA8G Infinite lives 17 BCMA-AA2R HP (life) gauge never loses energy 18 AK2A-AA52 MP (magic) gauge never loses energy 19 JCCA-BAYW Small heart increases HP gau ge by 8 instead of 4 20 BWCA-BA6R + SCCA-BBYT + J4CA-BK6W Small heart increases HP gauge by 12 21 A4CA-AA6W Small heart restores HP gauge to full 22 CLCA-AA6R Small heart worth same as lar ge heart 23 RCCA-AA6R Small heart worth same as 1-u p 24 AWCA-AAFJ Large heart increases HP gaug e by 4 instead of 16 25 BLCA-AAFJ Large heart increases HP gaug e by 10 26 DCCA-AAFJ Large heart restores HP gauge to full 27 MWCA-AA7C Large heart worth same as 1-u p 28 JCCA-BTOT B-magic increases MP gauge by 4 instead of 8 29.* CCA-BA8N + SCCA-BB0R + KLCA-BK8T B-magic incr eases MP gauge by 16 *Note about 29: This Code may be wrong, when I foun d this code, it is way to scrambled to tell what is the code. 30 A4CA-AA8T B-magic restores MP gauge to f ull 31 JCCA-B2Z6 S-magic increases MP gauge by 6 instead of 2 32 BWCA-BA72 + SCCA-BBZ4 + KLCA-BK76 S-magic incr eases MP gauge by 12 33 A4CA-AA76 S-magic restores MP gauge t o full 34 CLCA-AA72 S-magic worth same as B-mag ic 35 JCCT-BJTE 1-up worth 2 lives instead of 1 36 JCCT-BTTE 1-up worth 4 lives 37 JCCT-B2TE 1-up worth 6 lives 38 RGCT-A6TE 1-up worth nothing

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Vapor Trail 1 AJBT-AA5G MASTER CODE--MUST BE ENTERE D 2 P4FA-AA28 Invincibility 3 FWNA-BETJ Allow only one hit per ship 4 RG8T-A604 + FW8T-BE06 Start with 1 ship 5 RG8T-A604 + FW8T-BA06 Start with 8 ships 6 C4FA-AA5G Infinite ships 7 RGYA-A6WY + ACYA-BAW0 Start with weapons at full power 8 ACTA-AAFW Very fast roll power rechar ge 9 SG6T-BEXA + SG6T-BEXG Start at mission 2 10 SG6T-BJXA + SG6T-BJXG Start at mission 3 11 SG6T-BNXA + SG6T-BNXG Start at mission 4 12 SG6T-BTXA + SG6T-BTXG Start at mission 5 13 SG6T-BYXA + SG6T-BYXG Start at mission 6

Vectorman 1. AXKT-AA8C Infinite Rocket-boost jumps 2. R0RA-N60Y Weapons don't run out CODES 3-8 ONLY ON WICKED LEVEL 3. AOMT-AAF6 Start with 5 health balls 4. A4MT-AAF6 Start with 6 health balls 5. A8MT-AAF6 Start with 7 health balls 6. BCMT-AAF6 Start with 8 health balls 7. BGMT-AAF6 Start with 9 health balls 8. BLMT-AAF6 Start with 10 health balls 9. RGNA-A61L All health power ups max out health 10. AL8A-AA72 Invincible 11. R8PT-AAB8 Timer counts down half as fast 12. F4PT-AA3T Infinite time CODES 13-19 ONLY ON WICKED LEVEL 13. AGMT-AAFY Start with 1 life 14. ALMT-AAFY Start with 2 lives 15. A0MT-AAFY Start with 5 lives 16. BLMT-AAFY Start with 10 lives 17. DGMT-AAFY Start with 25 lives 18. GLMT-AAFY Start with 50 lives 19. NRMT-AAFY Start with 99 lives 20. C49T-AA28 Infinite lives 21. ALRA-NADA Multiplier goes to 2 after multipli er power-up runs out 22. ARRA-NADA Multiplier goes to 3 after multiplie r power-up runs out 23. AL0RA-NADA Multiplier goes to 5 after multiplie r power-up runs out 24. ABLA-NADA Multiplier goes to 10 after multipli er power-up runs out 25. ALRA-NA4Y Multipliers don't run out with time 26. AGMT-AACE Start on metalhead level 27. ALMT-AACE Start on tidal surge level 28. ARMT-AACE Start on absolute zero level 29. AWMT-AACE Start on arctic ridge level 30. A0MT-AACE Start on bamboo mill level 31. A4MT-AACE Start on rock 'n' roller level 32. A8MT-AACE Start on death ally level 33. BCMT-AACE Start on hydroponic lab level 34. BGMT-AACE Start on superstructure level 35. BLMT-AACE Start on stayin' alive level 36. BRMT-AACE Start on nightscape level

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37. BWMT-AACE Start on dark ruins level 38. B0MT-AACE Start on underground vault level 39. B4MT-AACE Start on worldlink center level 40. B8MT-AACE Start on twist and shout level 41. CCMT-AACE Start on bonus level

Virtua Racing 1 C5NA-EA4E Backwards tracks--select bac kwards logo in mode select screen 2 KR6A-F80C Start with 95 sec. on easy l evel 3 L06A-FA0C Start with 85 sec. on normal level 4 NR6A-FA0C Start with 99 sec. on normal level 5 AC6A-E00E Start with 75 sec. on hard l evel 6 AC6A-FL0E Start with 85 sec. on hard l evel 7 AC6A-EG8E Start with 99 sec. on hard l evel 8 AL3A-EA9L Timer doesn't count down (la p counter still does) 9 B4SA-FA54 15 sec. added for checkpoint s on Beginner and Medium courses 10 CWSA-FA54 20 sec. added for checkpoint s on Beginner and Medium courses 11 DGSA-FA54 25 sec. added for checkpoint s on Beginner and Medium courses 12 D4SA-FA54 30 sec. added for checkpoint s on Beginner and Medium courses 13 CWSA-FA6E 20 sec. added for checkpoint s on Expert course 14 DGSA-FA6E 25 sec. added for checkpoint s on Expert course 15 D4SA-FA6E 30 sec. added for checkpoint s on Expert course 16 3CLT-EAGT Accelerate and decelerate sl ightly faster 17 0CLT-EAGT Accelerate and decelerate fa ster 18 XCLT-EAGT Accelerate and decelerate mu ch faster 19 TCLT-EAGT Accelerate and decelerate ve ry quickly 20 NCLT-EAGT Accelerate and decelerate ex tremely fast 21 ECLT-EAGT Accelerate and decelerate in stantly 22 AFDT-EABR 1 lap in Virtua Racing mode instead of 5 23 AKDT-EABR 2 laps in Virtua Racing mode 24 APDT-EABR 3 laps in Virtua Racing mode 25 AVDT-EABR 4 laps in Virtua Racing mode 26 A3DT-EABR 6 laps in Virtua Racing mode (lap counter gets weird after 5) 29 ALRT-EA2W Finish 1st in every race you complete

VR Troopers 1. AAGA-AAA2 Infinite timer 2. AGJT-AAFL Start with very little ener gy 3. CCJT-AAFL Start with 1/4 energy 4. ECJT-AAFL Start with 1/2 energy 5. F8JT-AAFL Start with 3/4 energy 6. AGKA-AAAJ Opponent starts with very l ittle energy 7. CCKA-AAAJ Opponent starts with 1/4 en ergy 8. ECKA-AAAJ Opponent starts with 1/2 en ergy 9. F8KA-AAAJ Opponent starts with 3/4 en ergy 10. AAET-AABG Carry your match timer into the bonus rounds 11. CAGA-AAAR Timer counts by ten

Wardner

Page 199: Sega Genesis Game Genie

1 AJBT-AA4Y MASTER CODE--MUST BE ENTERE D 2 ATTT-AA6G Infinite lives 3 ABGT-AACY Start with 1 life 4 AKGT-AACY Start with 3 lives 5 A3GT-AACY Start with 7 lives 6 BFGT-AACY Start with 10 lives 7 B3GT-AACY Start with15 lives 8 CPGT-AACY Start with 20 lives 9 DBGT-AACY Start with 25 lives 10 BVHT-AA5G Infinite time 11 9VGT-BCE2 + AFGT-AAE4 1 minute per level 12 9VGT-BCE2 + AZGT-AAE4 5 minutes per level 13 9VGT-BCE2 + A7GT-AAE4 7 minutes per level 14 9VGT-BCE2 + BFGT-AAE4 9 minutes per level 15 9VGT-BCE2 + B7GT-AAE4 15 minutes per leve l 16 9VGT-BCE2 + CVGT-AAE4 20 minutes per leve l 17 9VGT-BCE2 + DFGT-AAE4 25 minutes per leve l 18 9VGT-BCE2 + D3GT-AAE4 30 minutes per leve l 19 AKKA-AA80 Infinite restarts 20 ABGT-AABG No restarts 21 AFGT-AABG 1 restart 22 APGT-AABG 3 restarts 23 AZGT-AABG 5 restarts 24 BFGT-AABG 9 restarts 25 B7GT-AABG 15 restarts 26 CVGT-AABG 20 restarts 27 DFGT-AABG 25 restarts 28 D3GT-AABG 30 restarts 29 HBGT-BEV0 Always have magical cape du ring first life 30 9ETT-ATE2 Always have magical cape du ring other lives 31 AT7A-AA4J Always have magical cape af ter use 32 AVGT-BA3T Start with magic of the sta rs 33 BBGT-BA3T Start with magic of the moo n 34 BVGT-BA3T Start with magic of the sun 35 HTVT-BEPE Everything costs 0 36 YC1T-AADE Little power balls worth 10 37 JC1T-BA4W Sacks of gold worth 400 38 R0TA-BA4J Treasure chests worth 750

Warlock 1. A26T-CAEP Shoot fireballs 2. A3LT-AADG Infinite energy 3. ADHA-AAAZ One hit and youÍre invincib le 4. AE6T-CAB7 Start with less energy 5. DA6T-CAB7 Start with more energy 6. EDHA-AAB2 DonÍt flash when you get hi t

Whip Rush 1 AJBA-EA72 Infinite credits 2 GJMA-AA5J Infinite lives 3 A5KT-AADG Start with 7 lives--easy le vel 4 BMKT-AADG Start with 11 lives--easy l evel 5 CXKT-AADG Start with 21 lives--easy l evel

Page 200: Sega Genesis Game Genie

6 A5KT-AAD0 Start with 7 lives--normal level 7 BMKT-AAD0 Start with 11 lives--normal level 8 CXKT-AAD0 Start with 21 lives--normal level 9 A5KT-AAC0 Start with 7 lives--hard le vel 10 BMKT-AAC0 Start with 11 lives--hard l evel 11 CXKT-AAC0 Start with 21 lives--hard l evel 12 AJYA-AA98 Invincibility after first p ower-up or first loss of ship on each level

Wolverine: Adamantium Rage 1 9PVT-B97L Jump higher 2 9FVT-B97L Jump much higher 3 83VT-B97L Jump much, much higher 4 ATKA-AA9C Infinite lives 5 REHT-A604 Every few seconds, health does not improve 6 JAHT-BJ04 Every few seconds, health impr oves 2% 7 JAHT-BT04 Every few seconds, health impr oves 4% 8 JAHT-BA04 Every few seconds, health impr oves 8% 9 ABDA-2AFE Health pickups add 0% to healt h 10 AZDA-2AFE Health pickups add 5% to healt h 11 CVDA-2AFE Health pickups add 20% to heal th 12 GKDA-2AFE Health pickups add 50% to heal th 13 NVDA-2AFE Health pickups add 100% to hea lth 14 ATHT-AA6C Elsie-Dee never comes 15 SEHT-BJYC Elsie-Dee comes 2x as fast as normal 16 SEHT-BNYC Elsie-Dee comes 3x as fast as normal 17 FB0V-AA90 Skip opening credit screens 18 A2SA-AA8G Nearly invincible 19 BTZT-AA5A Invincible against fire, acid, water, bats 20 BVDA-2A92 Invincible against android dog s 21 AAXT-AABC Invincible against electricity 22 BTYA-AA3Y Invincible against some shots 23 BTXT-AA9E Invincible against guard andro ids 24 EVKA-AA64 + EVKA-AA2N Invincible against Lurker 25 BTYT-AA76 Invincible against tree darts 26 BJTT-AAG6 Some of your slashes and punch es do 1/2x more damage than normal 27 FATT-AAG6 Some of your slashes and punch es do 2x more damage than normal 28 NTTT-AAG6 Some of your slashes and punch es do 5x more damage than normal 29 3ATT-AAG6 Some of your slashes and punch es do 10x more damage than normal 30 A2TT-AAG4 Some of your kicks do 1/2x mor e damage than normal 31 DATT-AAG4 Some of your kicks do 2x more damage than normal 32 HTTT-AAG4 Some of your kicks do 5x more damage than normal 33 SATT-AAG4 Some of your kicks do 10x more damage than normal

World Series Baseball 1 HENA-DEYN Player 1 starts with 1 run 2 HENA-DJYN Player 1 starts with 2 runs 3 HENA-DNYN Player 1 starts with 3 runs 4 HENA-DTYN Player 1 starts with 4 runs 5 HENA-DYYN Player 1 starts with 5 runs 6 HENA-D2YN Player 1 starts with 6 runs

Page 201: Sega Genesis Game Genie

7 HENA-D6YN Player 1 starts with 7 runs 8 HENA-DAYN Player 1 starts with 8 runs 9 HENA-DEZE Player 2 starts with 1 run 10 HENA-DJZE Player 2 starts with 2 runs 11 HENA-DNZE Player 2 starts with 3 runs 12 HENA-DTZE Player 2 starts with 4 runs 13 HENA-DYZE Player 2 starts with 5 runs 14 HENA-D2ZE Player 2 starts with 6 runs 15 HENA-D6ZE Player 2 starts with 7 runs 16 HENA-DAZE Player 2 starts with 8 runs

World of Illusion 1 AEST-BA30 Start with 1 try instead of 3„player 1 2 BEST-BA30 Start with 9 tries„player 1 3 DEST-BA30 Start with 25 tries„player 1 4 GJST-BA30 Start with 50 tries„player 1 5 KNST-BA30 Start with 75 tries„player 1 6 NNST-BA30 Start with 99 tries„player 1 7 BM2A-AA9R Infinite tries 8 AX2A-AA62 + DM2A-AA8T Infinite health 9 FF5T-BAWC Candy restores health fully 10 AK5T-AA4C Candy worth nothing 11 RZ5T-A6W8 Cake worth nothing 12 AF6A-AAA2 Gain an extra try with ever y card instead of 52 13 BK6A-AAA2 Gain an extra try with 10 c ards 14 DK6A-AAA2 Gain an extra try with 26 c ards 15 AJST-EAH2 + HAPA-BEWE Start on stage 2 16 ANST-EAH2 + HAPA-BJWE Start on stage 3 17 ATST-EAH2 + HAPA-BNWE Start on stage 4 18 AYST-EAH2 + HAPA-BTWE Start on stage 5 19 A92A-BJYL Enemy hits cost 2 health po ints 20 A92A-BNYL Enemy hits cost 3 health po ints 21 A92A-BTYL Enemy hits cost 4 health po ints

World Championship Soccer 1 AJMA-AA3N + 9TMA-BGKT + AAMA-ACBW Player 1 starts with 1 point 2 AJMA-AA3N + 9TMA-BGKT + AAMA-AEBW Player 1 starts with 2 points 3 AJMA-AA3N + 9TMA-BGKT + AAMA-AGBW Player 1 starts with 3 points 4 AJMA-AA3N + 9TMA-BGKT + AAMA-AJBW Player 1 starts with 4 points 5 AJMA-AA3N + 9TMA-BGKT + AAMA-ALBW Player 1 starts with 5 points 6 AJMA-AA3N + 9TMA-BGKT + AAMA-ANBW Player 1 starts with 6 points 7 AJMA-AA3N + 9TMA-BGKT + AEMA-AABW Player 2 starts with 1 point 8 AJMA-AA3N + 9TMA-BGKT + AJMA-AABW Player 2 starts with 2 points 9 AJMA-AA3N + 9TMA-BGKT + ANMA-AABW Player 2 starts with 3 points 10 AJMA-AA3N + 9TMA-BGKT + ATMA-AABW Player 2 starts with 4 points 11 AJMA-AA3N + 9TMA-BGKT + AYMA-AABW Player 2 starts with 5 points 12 AJMA-AA3N + 9TMA-BGKT + A2MA-AABW Player 2 starts with 6 points 13 AJYA-BE80 Each player 1 goal worth 2 14 ANYA-BE80 Each player 1 goal worth 3 15 ATYA-BE80 Each player 1 goal worth 4 16 AYYA-BE80 Each player 1 goal worth 5 17 A2YA-BE80 Each player 1 goal worth 6 18 AJYT-BE3Y Each player 2 goal worth 2 19 ANYT-BE3Y Each player 2 goal worth 3 20 ATYT-BE3Y Each player 2 goal worth 4 21 AYYT-BE3Y Each player 2 goal worth 5

Page 202: Sega Genesis Game Genie

22 A2YT-BE3Y Each player 2 goal worth 6 23 AJXA-BE9J Time goes by 2x as fast 24 ANXA-BE9J Time goes by 3x as fast 25 ATXA-BE9J Time goes by 4x as fast

WWF Super Wrestlemania 1 REBT-A6TN MASTER CODE„MUST BE ENTERED 2 5CWA-CAEE Player 1 starts with 3/4 en ergy 3 WCWA-CAEE Player 1 starts with 1/2 en ergy 4 KCWA-CAEE Player 1 starts with 1/4 en ergy 5 5CWT-CAFG Player 2 starts with 3/4 en ergy 6 WCWT-CAFG Player 2 starts with 1/2 en ergy 7 KCWT-CAFG Player 2 starts with 1/4 en ergy ELBOW CODES DON'T WORK FOR FLYING ELBOWDROP 8 DWCA-CACJ Kick does no damage 9 ACCA-CAAR Punch does no damage 10 CCCA-CABA Elbow drop does no damage 11 ACCA-CABC Stomp does no damage 12 ACCA-CABE Flying dropkick does no dam age 13 ACCA-CAA8 Body slam does no damage 14 ACCA-CJBJ Head butt does no damage 15 ACCA-CAB2 Suplex does no damage 16 ACCA-CABG Hiptoss does no damage 17 BWCA-CABY Clothesline does no damage 18 DWCA-DTCJ Kick does more damage 19 DCCA-CAAR Punch does more damage 20 CCCA-DAKA Elbow drop does more damage 21 ACCA-DABC Stomp does more damage 22 GCCA-CABE Flying dropkick does more d amage 23 HWCA-CAA8 Body slam does more damage 24 CCCA-CJBJ Head butt does more damage 25 FLCA-CAB2 Suplex does more damage 26 D4CA-CABG Hiptoss does more damage 27 BWCA-CJKY Clothesline does more damag e 28 DWCA-DALJ Kick does a lot more damage 29 GCCA-CAAR Punch does a lot more damag e 30 CCCA-CA3A Elbow drop does a lot more damage 31 ACCA-DAKC Stomp does a lot more damag e 32 NCCA-CABE Flying dropkick does a lot more damage 33 SCCA-CAA8 Body slam does a lot more d amage 34 GCCA-CJBJ Head butt does a lot more d amage 35 LWCA-CAB2 Suplex does a lot more dama ge 36 HWCA-CABG Hiptoss does a lot more dam age 37 BWCA-CTVY Clothesline does a lot more damage

X-Men 1 A3YA-AA32 Protection from most enemy hits 2 BDBA-CA34 Protection from falling off screen (no health lost) 3 ACJT-CAGA Protection from spikes 4 AB1A-CAGJ + AB1T-CAHE Gambit's lethal burst us es no mutant power 5 DKWA-CA4C + DVWA-CA6L Nightcrawler's teleport uses no mutant power 6 ALKT-CA4L Wolverine's claws use no mutan t power 7 ABET-CAAE + ABDT-CAG8 Wolverine's spin slash uses no extra mutant power 8 ABMT-CAE2 + ABNA-CAFA Cyclops' eye-beam uses no mutant power--except when you duck or jump

Page 203: Sega Genesis Game Genie

9 ABPA-CAC6 + ABMA-CAC4 Cyclops' optic blast u ses no mutant power 10 ACKT-CAFT Mutant power does not regenerate 11 TCKT-CAFT Mutant power regenerates faster 12 ACKT-CEFT Mutant power regenerates much fa ster 13 ACKT-CJFT Mutant power regenerates to full very quickly 14 BC7A-CA5W Lets you use Iceman multiple tim es 15 BC9T-CA80 Lets you use Archangel multiple times 16 BC8T-CA42 Lets you use Rogue multiple time s 17 BC7T-CA2T Lets you use Storm multiple time s 18 P0KT-DAYW Wolverine heals himself faster 19 ALKA-CA86 Switch X-Men an infinite number of times 20 AP6T-EAF2 Start part way through Savage La nd 21 AV6T-EAF2 Start in Shi'ar Empire 22 AZ6T-EAF2 Start on Excalibur's Lighthouse stage 23 A36T-EAF2 Start inside Excalibur's Lightho use 24 A76T-EAF2 Start in Ahab's Future World 25 BB6T-EAF2 Start in Mojo's Crunch 26 BK6T-EAF2 Start in Asteroid M 27 B5BA-CA7T No mutant power lost when Wolver ine falls off screen

X-Men 2 Clone Wars 1. AKRT-AA58 Infinite lives 2. J6SB-8EY6 Invincible 3. ABRT-AWEE Start with 9 health after 1 st life 4. BKRA-AAE0 Start with 9 lives 5. A3RA-AAE0 Start with 5 lives CODES 6-11 ONLY WORK FOR WOLVERINE 6. AB7B-WWDN Regenerate all the way up t o 9 7. AB7B-WRDN Regenerate up to 7 8. AB7B-WLDN Regenerate up to 5 9. 2K7B-WCDG Regenerate twice as fast 10. 6F7B-WADG Regenerate four times as fa st 11. RFMA-N60W Play as Magneto on any leve l

Zany Golf 1 BB0A-AAC0 Start with 10 strokes 2 CK0A-AAC0 Start with 20 strokes 3 DV0A-AAC0 Start with 30 strokes 4 GB0A-AAC0 Start with 50 strokes 5 NK0A-AAC0 Start with 100 strokes 6 AC2T-ANCG Change hole 1 to par 6 7 AC2T-ARCT Change hole 2 to par 7 8 AC2T-ANCA Change hole 3 to par 6 9 AC2T-ARCW Change hole 4 to par 7 10 AC2T-ARCJ Change hole 5 to par 7 11 AC2T-ARCC Change hole 6 to par 7 12 AC2T-ARCR Change hole 7 to par 7 13 AC2T-AYCE Change hole 8 to par 10 14 AC2T-A0CN Change hole 9 to par 11 15 BC1T-ATEJ Start on hole 2 16 BC1T-AAEJ Start on hole 3 17 BC1T-AWEJ Start on hole 4 18 BC1T-AJEJ Start on hole 5 19 BC1T-ACEJ Start on hole 6 20 BC1T-AREJ Start on hole 7 21 BC1T-AEEJ Start on hole 8

Page 204: Sega Genesis Game Genie

22 BC1T-ANEJ Start on hole 9

Zero Tolerance 1. AAFT-CABY Infinite ammo 2. REJA-C61W Ammo power-ups completely f ill ammo if you already have some 3. A39A-LA7E All levels are secured 4. AMNA-AA5E Invincible 5. AAHA-CAG6 Bullet Proof Vest takes no damage 6. TAHA-CAG6 Bullet Proof Vest takes 1/2 damage 7. AAHA-CEG6 Bullet Proof Vest takes 2x damage 8. AAGT-CAHT Bioscanner doesn't run out 9. AAGT-CEHT Bioscanner lasts half as lo ng 10. TAGT-CAHT Bioscanner lasts twice as l ong

Zero Wing 1. ANRA-AAA0 Weapon power-ups level-up y our weapon faster 2. ATYA-AA3T Infinite lives 3. ATLT-AA8C Invincibility against enemi es, and enemy fire. You can still die from touc hing obstacles. With this code on, you will not be able to pick-up weapon power-ups. This code makes it very easy to finish the game. Note th at you can get power-ups if you use the tr acker beam.

Zombies Ate my Neighbors 1 BF2T-AABJ Start with 10 lives 2 A32T-AABJ Start with 7 lives 3 AB2T-AABJ Start with 1 life 4 A47A-AA6W Infinite lives 5 GK2T-AAB4 Start with 50 shots in star ting weapon 6 NV2T-AAB4 Start with 100 shots in sta rting weapon 7 8V2T-ACB4 Start with 500 shots in sta rting weapon 8 TV2T-AGB4 Start with 900 shots in sta rting weapon 9 JK2T-AAB6 Start with soda pop cans in stead of squirt guns FOR CODES 10 THRU 19, HOLD DOWN "A" AND PRESS "B" T O USE NEW WEAPON 10 JB2T-AAB6 Start with bazookas 11 JV2T-AAB6 Start with tomatoes 12 HB2T-AAB6 Start with fire extinguishers 13 J32T-AAB6 Start with ice pops 14 HK2T-AAB6 Start with martian bubble gun s 15 HV2T-AAB6 Start with weed-eaters 16 H32T-AAB6 Start with ancient artifacts 17 KK2T-AAB6 Start with plates 18 KV2T-AAB6 Start with silverware 19 K32T-AAB6 Start with footballs 20 AMWA-AA88 Infinite weapons once you hav e at least 1 21 LK2T-AACJ Start with speed shoes instea d of a first aid kit FOR CODES 22 THRU 27, HOLD DOWN "A" AND PRESS "C" T O USE NEW WEAPON 22 LV2T-AACJ Start with a monster potion 23 L32T-AACJ Start with a ghost potion 24 MB2T-AACJ Start with a random potion 25 NB2T-AACJ Start with a pandora's box 26 NK2T-AACJ Start with a skeleton key

Page 205: Sega Genesis Game Genie

27 NV2T-AACJ Start with a decoy 28 DDXT-AA2G Infinite special items once y ou have at least 1--EXCEPT KEYS 29 AZ2T-AAA6 Start with 1/2 health 30 A1ET-AAHL Continue with 1/2 health 31 AL8T-AA3G Almost infinite health 32 BF2T-AACG Start with 9 first aid kits i nstead of 1 33 AMVA-AA4G Infinite keys once you have a t least one 34 694T-AGFL Package of squirt guns worth 999 35 NS4T-AAF0 Package of soda pop cans wort h 99 36 NS4T-AAFN Fire extinguishers worth 99 o n pick up 37 BH5A-AAAR Each key worth 9 on pick up 38 AK0A-AAB2 Start on level 2 39 AP0A-AAB2 Start on level 3 40 AV0A-AAB2 Start on level 4 41 AZ0A-AAB2 Start on level 5 42 A30A-AAB2 Start on level 6 43 A70A-AAB2 Start on level 7 44 BB0A-AAB2 Start on level 8 45 BF0A-AAB2 art on level 9 46 BK0A-AAB2 Start on level 10 47 BP0A-AAB2 Start on level 11 48 BV0A-AAB2 Start on level 12 49 BZ0A-AAB2 Start on level 13 50 B30A-AAB2 Start on level 14 51 B70A-AAB2 Start on Level 15 52 CB0A-AAB2 Start on Level 16 53 CF0A-AAB2 Start on Level 17 54 CK0A-AAB2 Start on Level 18 55 CP0A-AAB2 Start on Level 19 56 CV0A-AAB2 Start on Level 20 57 CZ0A-AAB2 Start on Level 21 58 C30A-AAB2 Start on Level 22 59 C70A-AAB2 Start on Level 23 60 DB0A-AAB2 Start on Level 24 61 DF0A-AAB2 Start on Level 25 62 DK0A-AAB2 Start on Level 26 63 DP0A-AAB2 Start on Level 27 64 DV0A-AAB2 Start on Level 28 65 DZ0A-AAB2 Start on Level 29 66 D30A-AAB2 Start on Level 30 67 D70A-AAB2 Start on Level 31 68 EB0A-AAB2 Start on Level 32 69 EF0A-AAB2 Start on Level 33 70 EK0A-AAB2 Start on Level 34 71 EP0A-AAB2 Start on Level 35 72 EV0A-AAB2 Start on Level 36 73 EZ0A-AAB2 Start on Level 37 74 E30A-AAB2 Start on Level 38 75 E70A-AAB2 Start on Level 39 76 FB0A-AAB2 Start on Level 40 77 FF0A-AAB2 Start on Level 41 78 FK0A-AAB2 Start on Level 42 79 FP0A-AAB2 Start on Level 43 80 FV0A-AAB2 Start on Level 44 81 FZ0A-AAB2 Start on Level 45 82 F30A-AAB2 Start on Level 46

Page 206: Sega Genesis Game Genie

83 F70A-AAB2 Start on Level 47 84 GB0A-AAB2 Start on Level 48 85 GK0A-AAB2 Start on Bonus Level Son of D r. Tongue 86 GP0A-AAB2 Start on Bonus Level Day of t he Tentacle 87 GV0A-AAB2 Start on Bonus Level Someplac e Very Warm 88 GZ0A-AAB2 Start on Bonus Level Curse of the Pharaohs 89 G30A-AAB2 Start on Bonus Level Mushroom Men 90 G70A-AAB2 Start on Bonus Level Cheerlea ders vs the Monsters 91 GF0A-AAB2 Start on Credit Level Monster s Among Us

Zoom 1 DGVA-AAC8 Start with 25 rubber balls- -both players 2 KRVA-AAC8 Start with 75 rubber balls- -both players 3 NRVA-AAC8 Start with 99 rubber balls- -both players 4 AWAA-AA7J Infinite rubber balls--play er 1 5 AWFA-AA4Y Infinite rubber balls--play er 2 6 AFHT-AAF0 Start with 2 lives instead of 3--player 1 7 AZHT-AAF0 Start with 6 lives--player 1 8 A7HT-AAF0 Start with 8 lives--player 1 9 BFHT-AAF0 Start with 10 lives--player 1 10 EK4A-AA2W Infinite lives--1-player ga me only 11 AFHT-AAGL Start with 2 lives--player 2 12 AZHT-AAGL Start with 6 lives--player 2 13 A7HT-AAGL Start with 8 lives--player 2 14 BFHT-AAGL Start with 10 lives--player 2 15 ALHT-AA48 Infinite lives--player 2 16 GLTA-AAAW Start stage 1, field 1 time at 50 17 LCTA-AAAW Start stage 1, field 1 time at 80 18 3CTA-AAAW Start stage 1, field 1 time at 200 19 AJZT-AA4T Start at zero time CODES 20 THRU 54 SHOW YOU A FLASH OF FINAL STAGE BE FORE SELECTED LEVEL BEGINS 20 ABJA-AABL Player 1 starts on stage 1, field 2 21 AFJA-AABL Player 1 starts on stage 1, field 3 22 AKJA-AABL Player 1 starts on stage 1, field 4 23 APJA-AABL Player 1 starts on stage 1, field 5 24 AVJA-AABL Player 1 starts on stage 1, field 6 25 AZJA-AABL Player 1 starts on stage 2, field 1 26 A3JA-AABL Player 1 starts on stage 2, field 2 27 A7JA-AABL Player 1 starts on stage 2, field 3 28 BBJA-AABL Player 1 starts on stage 2, field 4 29 BFJA-AABL Player 1 starts on stage 2, field 5 30 BKJA-AABL Player 1 starts on stage 2, field 6 31 BPJA-AABL Player 1 starts on stage 3, field 1 32 BVJA-AABL Player 1 starts on stage 3, field 2 33 BZJA-AABL Player 1 starts on stage 3, field 3 34 B3JA-AABL Player 1 starts on stage 3, field 4 35 B7JA-AABL Player 1 starts on stage 3, field 5 36 CBJA-AABL Player 1 starts on stage 3, field 6 37 CFJA-AABL Player 1 starts on stage 4, field 1 38 CKJA-AABL Player 1 starts on stage 4, field 2 39 CPJA-AABL Player 1 starts on stage 4, field 3 40 CVJA-AABL Player 1 starts on stage 4, field 4 41 CZJA-AABL Player 1 starts on stage 4, field 5 42 C3JA-AABL Player 1 starts on stage 4, field 6

Page 207: Sega Genesis Game Genie

43 C7JA-AABL Player 1 starts on stage 5, field 1 44 DBJA-AABL Player 1 starts on stage 5, field 2 45 DFJA-AABL Player 1 starts on stage 5, field 3 46 DKJA-AABL Player 1 starts on stage 5, field 4 47 DPJA-AABL Player 1 starts on stage 5, field 5 48 DVJA-AABL Player 1 starts on stage 5, field 6 49 DZJA-AABL Player 1 starts on stage 6, field 1 50 D3JA-AABL Player 1 starts on stage 6, field 2 51 D7JA-AABL Player 1 starts on stage 6, field 3 52 EBJA-AABL Player 1 starts on stage 6, field 4 53 EFJA-AABL Player 1 starts on stage 6, field 5 54 EKJA-AABL Player 1 starts on stage 6, field 6 55 ABJA-AABT Player 2 starts on stage 1, field 2 56 AFJA-AABT Player 2 starts on stage 1, field 3 57 AKJA-AABT Player 2 starts on stage 1, field 4 58 APJA-AABT Player 2 starts on stage 1, field 5 59 AVJA-AABT Player 2 starts on stage 1, field 6 60 AZJA-AABT Player 2 starts on stage 2, field 1 61 A3JA-AABT Player 2 starts on stage 2, field 2 62 A7JA-AABT Player 2 starts on stage 2, field 3 63 BBJA-AABT Player 2 starts on stage 2, field 4 64 BFJA-AABT Player 2 starts on stage 2, field 5 65 BKJA-AABT Player 2 starts on stage 2, field 6 67 BPJA-AABT Player 2 starts on stage 3, field 1 68 BVJA-AABT Player 2 starts on stage 3, field 2 69 BZJA-AABT Player 2 starts on stage 3, field 3 70 B3JA-AABT Player 2 starts on stage 3, field 4 71 B7JA-AABT Player 2 starts on stage 3, field 5 72 CBJA-AABT Player 2 starts on stage 3, field 6 73 CFJA-AABT Player 2 starts on stage 4, field 1 74 CKJA-AABT Player 2 starts on stage 4, field 2 75 CPJA-AABT Player 2 starts on stage 4, field 3 76 CVJA-AABT Player 2 starts on stage 4, field 4 77 CZJA-AABT Player 2 starts on stage 4, field 5 78 C3JA-AABT Player 2 starts on stage 4, field 6 79 C7JA-AABT Player 2 starts on stage 5, field 1 80 DBJA-AABT Player 2 starts on stage 5, field 2 81 DFJA-AABT Player 2 starts on stage 5, field 3 82 DKJA-AABT Player 2 starts on stage 5, field 4 83 DPJA-AABT Player 2 starts on stage 5, field 5 84 DVJA-AABT Player 2 starts on stage 5, field 6 85 DZJA-AABT Player 2 starts on stage 6, field 1 86 D3JA-AABT Player 2 starts on stage 6, field 2 87 D7JA-AABT Player 2 starts on stage 6, field 3 88 EBJA-AABT Player 2 starts on stage 6, field 4 89 EFJA-AABT Player 2 starts on stage 6, field 5 90 EKJA-AABT Player 2 starts on stage 6, field 6