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Page 1: SelbsLernModelle

oscarpatarroyoarchitect/designer/photographer

000

Page 2: SelbsLernModelle

musictap¡academicproject

002germany2012

Page 3: SelbsLernModelle

MusicTap ¡

How to help young children to have fun and re-tain more in music ? What is the best strategy?. These are tricky questions, actually, it‘s very difficu-lt to define a single strategy when we are talking about music, and even more when we try to mix these theories with interactive surfaces. Teaching kindergarten music sounds so easy – doesn’t it. The real truth is that this age requires innate under-standing on the relationship between color and musical theory and a real strategy and recipe for success.

The benefits of teaching children music lessons at a young age have been well documented. Re-search suggests that children who are exposed to music and music theory perform better in tests of memory, literacy, mathematics and general IQ. The effect of music on the brain also seems to pro-mote creativity and help children learn coordina-tion, cooperation and concentration.

To play with trampolines reminds us of our child-hood and automatically gives us an imaginary of recreation, friendship, and playfulness. This Project Works as an installation that combines hexagons of a variety of colors and sounds loops and te-ach TEMPO as a basic concept in musical theory. Loops and colors ared produced by hopping on, or running over the Hexagons.

1. To Discover

a b

c d

Yellow ZoneNormalBPM: 66 - 76Tempo: Adagio

Green ZoneFasterBPM: 76 - 108Tempo: Andante

Red ZoneFastestBPM: 108 - 120Tempo: Moderato

2. To Explore

PercussionLoops

MetalLoops

StringLoops

Variety of Paths

9 Loops

11 Loops

10 Loops

12 Loops

3. To Have Fun

Page 4: SelbsLernModelle

MusicTap Rules ¡

beforeThe user receives instructions On Screen and agraphic description of musical concept: TEMPO.

1. Every single hexagon will produce 1 instrumental loop when the child jump over the surface.

2. The hexagon will produce 1 blinking color fol-lowing tempo restrictions : adagio, andante, and moderato.

3. There is 3 types of sounds: Strings, Percussion and Metal loops, for every type there is also a variety of instruments: For example, Violin, Guitar and Harp in Strings type.

4. When the user jump to next element, the pre-vious loop still producing sound. If user jump from one zone to the next one, the speed of the music will change.

afterThe user learns the use of TEMPO in Music, and understands the difference between Adagio, An-dante, and Moderato.

Main Perspective

Top View

Page 5: SelbsLernModelle

Process with a single Hexagon

Main Perspective Instruccions on Screen

Plan View

Page 6: SelbsLernModelle

oscarpatarroyoarchitect/designer/photographer2012