self central social spin skill society ......life management on-demand services multifunctional...
TRANSCRIPT
SHY TECH
ATTENTION ECONOMY
Artvertising
Branded Content
Brand Ambassadors
Charity Culture
Branded Environments
Active Engagement
Advertising as a Service
Ambient Touchpoints
Artificial Scarcity
Tryvertising
Pop-Up Experiences
Sensation Marketing
Serendipity Services
Snack-Size Media
Tailored Touchpoints
Dynamic Storytelling
Experience Design
Multisense Marketing
Guerilla Stunts
Contextual Marketing
Miniaturisation
Natural User Interfaces
Modular Devices
3D Media & 3D Devices
Advanced & Smart Materials
Affective Computing
Ambient Intelligence
Flexible Electronics
Print Plus
Smart Home
Smart Sensors
Wireless Transmission
Surrounding Interfaces
Smart Agents
Seamless Media
FAB REVOLUTION
NeocraftingBio Printing
Decentralised Production
Food Printing
Home Fabbing
Mass Customisation
We’d like to thank the following wonderful people for sharing their knowledge, passion and time to contribute to this trend universe: Stefan Baumann, Jens Bode, Delia Dumitrescu, Christine de Panafieu, Katharina Kiéck. And of course, a million thanks to all our worldwide trend scouts. You guys do an amazing job! Copyright December 2012 • 6th EDITION (December 2012)
HOW TO READ THISSize & Density: The size of the circle and the density of the grid pattern are based on the quantity of the underlying micro-trends.
Connections: The size of the connecting line is based on the number of micro-trends that both mega-trends have in common.
Micro-trends are the very first concrete indications of emerging trend movements. They are new, intelligent, leading and structure-changing innovations. Every month, we identify and publish a minimum of 300 micro-trends in our online trend database trendexplorer.com.
SELF CENTRAL SOCIAL SPIN
Instant Community
Matchmaking Services
Life Sharing
Niche Networks
Micro Blogging
Community of Interest
Connected Experience
Crowdfunding
Crowdsourcing
Cybermobbing Social Curation
Social Lending
Social Entrepreneurship
User-Generated Content
Social Networks
P2P Economy
Post-Ownership
Remix Culture
Social Commerce
E-Learning
Enterprise 2.0
Edutainment
Knowledge Services
Micro Jobs
Teenpreneurs
Virtual Mobility
Infolust
Creative Class
Appspertise
Collaborative Working
Collective Intelligence
Coopetition
GAME ON!
Nostalgic Entertainment
Rewarded Activities
Mobile Games
Social Games
Virtual Goods
Virtual Worlds
Serious Games
Casual Games
E-Sports
Gamification
Alternate Reality Games
Big Games
SKILL SOCIETY
ECOLUTION
HEALTHSTYLE
Life Recharging
Mindstyle
M-Health
Slow Life
Spiritualisation
New Fitness
Body Tuning
Connected Health Agents
E-Health
Health Consulting
Active Aging
Energy Harvesting
Local Niche
Ethical Consumption
REconomy
Urban Countrification
Organic Products
Clean Tech
Economising
ECOnvenience
Corporate Social Responsibility
Eco Cities
HUMAN 2.0
Immersive Simulation
Personalised Medicine
Nanomedicine
Wearable Tech
Robotics
Human Enhancement
Humanomics
Bioengineering
Brain OS
Genetic Modification
Smart Targeting
Social Sensors
Social Analytics
User Profiling
Visual Aid
Self-Tracking
Semantic Intelligence
Smart Search
Long Tail
Open Data
Natural Computing
Security Systems
Real-Time Web
Algorithm Authority
Dynamic Pricing
Big Data Systems
Cloud Services
Data-Driven Services
Programmable Matter
Product Hacking
Rapid Manufacturing
DATA ERA
OUTERNET
Indoor Navigation
Mobile Content
Location-based Services
App Economy
Augmented Vision Mobile Payment
Mobile Commerce
Object HyperlinkingBricks & Clicks
Context Awareness Personal Bodyguard
Phygital ProductsDigital Downtime
Smart Cities
Web of Things
Post-PC Products
EASE UNLIMITED
Life Management
On-demand Services
Multifunctional Products
Smart Basic
Speed Retail
Universal Design
Self-Service Culture
Convenience Products
Convenience Services
Full Service
Digital & Micro Payments
Digital Preview
Do-it-yourself
Extreme Experiences
Gravanity
Hobbynomics
Life Caching
Massclusivity
Me Moments
Personal Design
Prosuming
Self-Optimisation
m.trendone.com/trend-universe