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September SHPE Jr. Chapter Curriculum

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Page 1: September SHPE Jr. Chapter Curriculum. SHPE Foundation SHPE Jr. Chapter Curriculum Hands-on Activity Training TeachEngineering Hands-on Activity: * Design

September SHPE Jr. Chapter Curriculum

Page 2: September SHPE Jr. Chapter Curriculum. SHPE Foundation SHPE Jr. Chapter Curriculum Hands-on Activity Training TeachEngineering Hands-on Activity: * Design

SHPE FoundationSHPE Jr. Chapter

CurriculumHands-on Activity Training

TeachEngineering Hands-on Activity:

*Design a Flying Machine

TeachEngineering Digital Library: teachengineering.org

http://www.nasa.gov/audience/forkids/kidsclub/text/currentevent/Image_Gallery_prt.htm

Page 3: September SHPE Jr. Chapter Curriculum. SHPE Foundation SHPE Jr. Chapter Curriculum Hands-on Activity Training TeachEngineering Hands-on Activity: * Design

TeachEngineering Digital Library

• The TeachEngineering digital library provides free, teacher-tested, standards-based engineering content for K-12 teachers to use in science and math classrooms.

• Engineering lessons and activities connect real-world experiences with curricular content already taught in K-12 classrooms.

• TeachEngineering's comprehensive curricula are hands-on, inexpensive, and relevant to children's daily lives.

SHPE Foundation

SHPE Jr. Chapter Curriculum

Hands-On Activity Training

http://www.teachengineering.org

Page 4: September SHPE Jr. Chapter Curriculum. SHPE Foundation SHPE Jr. Chapter Curriculum Hands-on Activity Training TeachEngineering Hands-on Activity: * Design

General Advice• Be prepared! Do each activity beforehand

• Make sure all materials are available

• Keep students on task

• Follow the time frame

• Be flexible

• Have Fun!!

SHPE Foundation

SHPE Jr. Chapter Curriculum

Hands-On Activity Training

http://travel.wikinut.com/img/2hpjpyizfd8ukz50/public-domain-photo%3A-airplane

Page 5: September SHPE Jr. Chapter Curriculum. SHPE Foundation SHPE Jr. Chapter Curriculum Hands-on Activity Training TeachEngineering Hands-on Activity: * Design

Design a Flying Machine

• Students draw a design for their own flying machine. They apply their knowledge of aircraft design and the forces acting on them. Students start with a brainstorming activity where they come up with creative uses for every day objects and then use their creativity and knowledge of airplanes to design their own flying machine.

• Engineering focus: o Partial Engineering Design Process

• Students focus on the brainstorming and design aspect of the engineering design process.

• Learning objectives:o Work in a group to brainstorm a design of a flying machine.

o Use principles of geometry (including surface area, shape and symmetry) in their designs.

o Apply the forces of flight to a model design and justify their design in terms of those factors.

o Share their design with the class and explain the important features to their peers.

SHPE Foundation

SHPE Jr. Chapter Curriculum

Hands-On Activity Training

Full Activity on TeachEngineering

Page 6: September SHPE Jr. Chapter Curriculum. SHPE Foundation SHPE Jr. Chapter Curriculum Hands-on Activity Training TeachEngineering Hands-on Activity: * Design

• Suggested time: 45 minutes

• Suggested group size: 2 students/group

• Materials o Each group needs:

• 1-2 sheets of construction paper per student

• A variety of media: crayons, colored pencils, markers, etc.

• 4 or 5 kitchen or household utensils (“odd” shapes if possible, like a whisk, pastry cutter, a wire coat hanger, and tongs

• A brown paper bag

• A protractor, ruler or compass, if desired

• Assorted craft construction or recycled materials

• Flying Machine Worksheet

SHPE Foundation

SHPE Jr. Chapter Curriculum

Hands-On Activity Training

Design a Flying Machine

http://www.nasa.gov/audience/foreducators/topnav/materials/listbytype/

The_Process_Involved_in_Aircraft_Design.html

http://commons.wikimedia.org/wiki/File:PSM_V58_D629_Blanchard_flying_machine.png

Page 7: September SHPE Jr. Chapter Curriculum. SHPE Foundation SHPE Jr. Chapter Curriculum Hands-on Activity Training TeachEngineering Hands-on Activity: * Design

SHPE Foundation

SHPE Jr. Chapter Curriculum

Hands-On Activity Training

Engineering Connection (Real World Application):• The key to successful engineering is to bring together knowledge of

science, creative ideas, productive brainstorms, design/test/build cycles and scientific testing. When all these elements come together, an engineer is likely to come up with a successful design!

• Even though an engineer needs to know a lot about airplanes to design a new one, teamwork, communication and testing is required for the new aircraft to be a successful design

• In this activity, tell your students that they will be working as aerospace engineers for NAVAIR (the US Naval Air Systems Command). NAVAIR would like teams of aerospace engineers to work together to brainstorm and design new, efficient and futuristic flying machines! Each small team will share their ideas so that NAVAIR can learn more about each creative design.

Design a Flying Machine

Page 8: September SHPE Jr. Chapter Curriculum. SHPE Foundation SHPE Jr. Chapter Curriculum Hands-on Activity Training TeachEngineering Hands-on Activity: * Design

SHPE Foundation

SHPE Jr. Chapter Curriculum

Hands-On Activity Training

Vocabulary Terms

Definitions

liftWhen the air pressure below a wing is greater than the air pressure above the wing, there is a net upward force called the lift.

thrustThe forward-directed force developed in a jet or rocket engine as a reaction to the high-velocity rearward ejection of exhaust gases or a propeller.

drag The phenomenon of resistance to motion through a fluid.

weightThe force with which a body is attracted to Earth or another celestial body, equal to the product of the object's mass and the acceleration of gravity.

Design a Flying Machine

http://www.grc.nasa.gov/WWW/k-12/UEET/StudentSite/dynamicsofflight.html

http://www.teachengineering.org/view_lesson.php?url=collection/cub_/lessons/cub_airplanes/

cub_airplanes_lesson02.xml

Page 9: September SHPE Jr. Chapter Curriculum. SHPE Foundation SHPE Jr. Chapter Curriculum Hands-on Activity Training TeachEngineering Hands-on Activity: * Design

SHPE Foundation

SHPE Jr. Chapter Curriculum

Hands-On Activity Training

Introduction: o How many students like to doodle? Many inventions were “doodles”

before they become reality. Leonardo da Vinci (1452-1519) was famous for his notebook doodles and sketches of ideas for “futuristic” things that today are realities, such as helicopters, parachutes, and airplanes. When you doodle an idea down on a piece of paper, you are really starting the invention design process – generating ideas.

Design a Flying Machine

http://www.nps.gov/nr/travel/aviation/ideaflight.htm

Page 10: September SHPE Jr. Chapter Curriculum. SHPE Foundation SHPE Jr. Chapter Curriculum Hands-on Activity Training TeachEngineering Hands-on Activity: * Design

SHPE Foundation

SHPE Jr. Chapter Curriculum

Hands-On Activity Training

Introduction: o Brainstorming is another way of coming

up with ideas. It is when a group of people get together and try to answer a problem by thinking of any idea (even wild!) and building upon it as a team. Have you ever heard the phrase “Two minds are better than one?” This is because each unique person has a different, unique way of answering a question, and sometimes when you are stuck on the answer to a question or problem, a little help from a friend or neighbor can help make the solution easier. Brainstorming generally occurs in the first part of the engineering design process.

Design a Flying Machine

Page 11: September SHPE Jr. Chapter Curriculum. SHPE Foundation SHPE Jr. Chapter Curriculum Hands-on Activity Training TeachEngineering Hands-on Activity: * Design

SHPE Foundation

SHPE Jr. Chapter Curriculum

Hands-On Activity Training

Introduction:

Design a Flying Machine

Page 12: September SHPE Jr. Chapter Curriculum. SHPE Foundation SHPE Jr. Chapter Curriculum Hands-on Activity Training TeachEngineering Hands-on Activity: * Design

SHPE Foundation

SHPE Jr. Chapter Curriculum

Hands-On Activity Training

Introduction:

Design a Flying Machine

Page 13: September SHPE Jr. Chapter Curriculum. SHPE Foundation SHPE Jr. Chapter Curriculum Hands-on Activity Training TeachEngineering Hands-on Activity: * Design

SHPE Foundation

SHPE Jr. Chapter Curriculum

Hands-On Activity Training

Before the Activity: o Gather materials and household objects. Put several kitchen/household in a

brown paper bag, and repeat for the number of student groups in the class.

o If time allows, make a sample invention (e.g., a rocket ship powered by water) to give students a model of what they will be doing.

o Make copies of the Flying Machine Worksheet.

Design a Flying Machine

Page 14: September SHPE Jr. Chapter Curriculum. SHPE Foundation SHPE Jr. Chapter Curriculum Hands-on Activity Training TeachEngineering Hands-on Activity: * Design

SHPE Foundation

SHPE Jr. Chapter Curriculum

Hands-On Activity Training

Activity Procedure: 1. Ask students what inventions they think were important in the history of

flight.

Examples:

o Sir George Cayley invented a glider in 1804.

o The Wright brothers invented the first powered airplane in 1903.

o Seaplanes were invented in 1912

o In 1933, the Boeing Company designed the first modern airliner, the Boeing 247.

o The jet engine was patented in 1930 by Frank Whittle in Britain.

o In 1983, the Stealth fighters – planes that are difficult to detect using radar – were made public.

Design a Flying Machine

Page 15: September SHPE Jr. Chapter Curriculum. SHPE Foundation SHPE Jr. Chapter Curriculum Hands-on Activity Training TeachEngineering Hands-on Activity: * Design

SHPE Foundation

SHPE Jr. Chapter Curriculum

Hands-On Activity Training

Activity Procedure: 2. Go through brainstorming steps with the class. Describe brainstorming

as a component to the inventing process, and bring up the point that engineers invent all the time. Explain SCAMPER as a way to think differently about an object.

Design a Flying Machine

Page 16: September SHPE Jr. Chapter Curriculum. SHPE Foundation SHPE Jr. Chapter Curriculum Hands-on Activity Training TeachEngineering Hands-on Activity: * Design

SHPE Foundation

SHPE Jr. Chapter Curriculum

Hands-On Activity Training

SCAMPER Example: Take a common household object like a wire coat hanger.

o The first step is to Substitute: can you substitute another shape or material for the coat hanger? Perhaps your idea could be made out of pipe cleaners, or perhaps the coat hanger could be reworked into a square instead of a triangle.

o Next, we look at Combining. Can we combine the coat hanger with Velcro® so more clothes can attach to it? Can we combine it with a fragrance, so your clothes smell better?

o Then we go to Adapt: What could be adapted on the coat hanger to make it more useful? Would two hooks work better than one?

o Next, you would go to Modify/Minify/Magnify, and ask what could be bigger, or smaller, and so on.

o The final steps are: Eliminate and Rearrange. Here we try and find what can be removed from the coat hanger or what can be moved on it.

Design a Flying Machine

Page 17: September SHPE Jr. Chapter Curriculum. SHPE Foundation SHPE Jr. Chapter Curriculum Hands-on Activity Training TeachEngineering Hands-on Activity: * Design

SHPE Foundation

SHPE Jr. Chapter Curriculum

Hands-On Activity Training

Activity Procedure: 3. Hold up a paper bag and ask students to guess what it contains. Let

them take a few guesses, and shake the bag once or twice. Then pull out one item and have students brainstorm other uses for the object. List ideas on the board. Then give each group of students one brown bag and have them pull out ONE item. Have them brainstorm uses of their particular item. When students’ ideas are exhausted, have each table share a few of the more creative ideas.

Design a Flying Machine

http://commons.wikimedia.org/wiki/Category:Brainstorming#mediaviewer/File:Brainstorming.gif

Page 18: September SHPE Jr. Chapter Curriculum. SHPE Foundation SHPE Jr. Chapter Curriculum Hands-on Activity Training TeachEngineering Hands-on Activity: * Design

SHPE Foundation

SHPE Jr. Chapter Curriculum

Hands-On Activity Training

Activity Procedure: 4. Explain that now each student group will get to design a flying

machine for NAVAIR. They will need to incorporate the ideas and concepts, such as drag, thrust, lift and weight. Make a word web on the board, with “Flying Machine” in the center, and those forces of flight as branches around the outside. Have the class brainstorm ways to incorporate those concepts into their flying machine design. Add the students’ ideas under each component on the web. Then add “Fuel” and “Materials” to the web. Ask them what types of fuel might be used in the future.

Design a Flying Machine

http://www.teachengineering.org/view_lesson.php?url=collection/cub_/lessons/cub_airplanes/cub_airplanes_lesson04.xml

Page 19: September SHPE Jr. Chapter Curriculum. SHPE Foundation SHPE Jr. Chapter Curriculum Hands-on Activity Training TeachEngineering Hands-on Activity: * Design

SHPE Foundation

SHPE Jr. Chapter Curriculum

Hands-On Activity Training

Activity Procedure: 5. Have students dump their bag onto their desk onto their desk or table

and begin to brainstorm ideas for their new flying machine. Remind them of the rules of brainstorming. Roam around the groups to help them with brainstorming and to hear their creative ideas.

Note: Let students know that the models of their flying machines that they will build do not have to actually work!

6. Explain to students that engineers use many geometric ideas when they design planes. Airplane wings can move at different angles, some shapes are more aerodynamic than others (thus reducing drag), and a rocket ship or airplane usually has a symmetrical design.

Design a Flying Machine

Page 20: September SHPE Jr. Chapter Curriculum. SHPE Foundation SHPE Jr. Chapter Curriculum Hands-on Activity Training TeachEngineering Hands-on Activity: * Design

SHPE Foundation

SHPE Jr. Chapter Curriculum

Hands-On Activity Training

Activity Procedure: 7. Encourage students to complete a rough draft in pencil. Once a

student group has decided on a plane design, encourage them to use a variety of materials for the final design.

8. Pass out any extra art materials and paper, and let students work on their flying machine.

9. Have students complete the Flying Machine Worksheet (Note: some shapes have several lines of symmetry. Encourage students to find as many as they can for each shape.)

10. Finally, have student groups share their flying machines. Remind them that they have been working as aerospace engineers for NAVAIR and want to impress NAVAIR with their design!

Design a Flying Machine

Page 21: September SHPE Jr. Chapter Curriculum. SHPE Foundation SHPE Jr. Chapter Curriculum Hands-on Activity Training TeachEngineering Hands-on Activity: * Design

SHPE Foundation

SHPE Jr. Chapter Curriculum

Hands-On Activity Training

Assessment: o Pre-Activity Assessment

o Discussion Question: In small groups, have students engage in open discussion. Remind students that no idea or suggestion is "silly." All ideas should be respectfully heard. Write down all the groups' ideas on the board to share with the class.

”What inventions may have helped with modern flight and airplanes?"

o Activity Embedded Assessmento Brainstorming: Have students generate a number of possible ideas about the

uses of an object from their paper bag.

o Word Web: Make a word web on the board, with “Flying Machine” in the center, and drag, thrust, lift and weight as branches off the center, around the outside. Have the class brainstorm ways to incorporate the four forces of flight into their flying machine design. Add the student ideas under each component on the web. Then add “Fuel” and “Materials” as branches to the web. Ask them what types of fuel might be used in the future.

Design a Flying Machine

Page 22: September SHPE Jr. Chapter Curriculum. SHPE Foundation SHPE Jr. Chapter Curriculum Hands-on Activity Training TeachEngineering Hands-on Activity: * Design

SHPE Foundation

SHPE Jr. Chapter Curriculum

Hands-On Activity Training

Assessment: o Post-Activity Assessment:

o Show and Tell: Have student groups show off their futuristic flying machine to the rest of the class.

• Have them explain how they considered the four forces of flight (drag, thrust, lift and weight) in their design.

• Then have them explain what they think is the best part of their design and what could possibly go wrong with it (i.e., what could be fixed in future models of their flying machine).

• Remind students that engineers go through the design-build-redesign process many times before they get to a finished product.

• Have other student groups write down one thing that they like about the presenters’ flying machine. Share these with the class.

Design a Flying Machine

Page 23: September SHPE Jr. Chapter Curriculum. SHPE Foundation SHPE Jr. Chapter Curriculum Hands-on Activity Training TeachEngineering Hands-on Activity: * Design

SHPE Foundation

SHPE Jr. Chapter Curriculum

Hands-On Activity Training

Teaching tips: o Some students love to create and will want to start before

you are ready, or before you have even finished explaining the directions. Other students will complain that they cannot think of anything to draw. They may need to start with your model, or a basic airplane, and add unusual components, or may need to make a web with their ideas to help their creativity. If they need to, students can refer to the web made in class.

o It may be helpful to put “tubs” with the art media at each table with various pencils, crayons and markers in them so that each team has ready access to art supplies.

Design a Flying Machine

Page 24: September SHPE Jr. Chapter Curriculum. SHPE Foundation SHPE Jr. Chapter Curriculum Hands-on Activity Training TeachEngineering Hands-on Activity: * Design

SHPE Foundation

SHPE Jr. Chapter Curriculum

Hands-On Activity Training

Optional Scaling and Extensions: o Have students draw another view of their craft from the top

or another side view. They could also add collage-type effects to their craft, using glue, other colored paper, textured paper, etc. to add another dimension to their work. Students could also be challenged to try to draw their design to scale and show all relevant measurements and an appropriate scale.

o The flying machines can be hung up for display.

o Students could could continue with paper airplane design and inventing new prototypes.

o Real inventions can be studied and researched as they relate to the topic of flight, or inventions in general could be researched if students developed an interest.

Design a Flying Machine

Page 25: September SHPE Jr. Chapter Curriculum. SHPE Foundation SHPE Jr. Chapter Curriculum Hands-on Activity Training TeachEngineering Hands-on Activity: * Design

Activity Takeaways• Teambuilding skills

o Working together on brainstorming and designing a futuristic flying machine.

• Engineering skillso Partial Engineering Design Process: Students focus on the brainstorm

and design steps of the engineering design process

SHPE Foundation

SHPE Jr. Chapter Curriculum

Hands-On Activity Training

http://www.buckeyeaz.gov/index.aspx?nid=163

• Encouragement through creativityo Students learn about the creative side of

engineering design and are encouraged to use their imagination freely.

• Motivation through having funo Introduce the activity as a fun learning

experience!

Page 26: September SHPE Jr. Chapter Curriculum. SHPE Foundation SHPE Jr. Chapter Curriculum Hands-on Activity Training TeachEngineering Hands-on Activity: * Design

TeachEngineering Contact

Information• TeachEngineering: http://www.teachengineering.org/

o over 1,300 standards-based engineering lessons and activities

• Carleigh Samson, TeachEngineering Editoro [email protected] 303.492.6950

SHPE Foundation

SHPE Jr. Chapter Curriculum

Hands-On Activity Training

Questions?

http://www.fws.gov/refuge/Stone_Lakes/FAQ.html/

Page 27: September SHPE Jr. Chapter Curriculum. SHPE Foundation SHPE Jr. Chapter Curriculum Hands-on Activity Training TeachEngineering Hands-on Activity: * Design

College Prep Activity

Page 28: September SHPE Jr. Chapter Curriculum. SHPE Foundation SHPE Jr. Chapter Curriculum Hands-on Activity Training TeachEngineering Hands-on Activity: * Design

Start the School Year Off Right!

Students will share lessons learned from years past and goals for the upcoming academic year to ensure a strong start to the academic year

• Students will break into groups based on grade level and discuss lessons learned from previous year and share with class

• Staying in groups, students will then discuss and share goals for the upcoming academic year

• Have a college freshman (SHPE member or non-SHPE member) then discuss their high school experience and transition into college

• Optional extension – review “Tips for High School Students to Prepare for College” hand-out and discuss as a group

Page 29: September SHPE Jr. Chapter Curriculum. SHPE Foundation SHPE Jr. Chapter Curriculum Hands-on Activity Training TeachEngineering Hands-on Activity: * Design

Soft Skills Activity

Page 30: September SHPE Jr. Chapter Curriculum. SHPE Foundation SHPE Jr. Chapter Curriculum Hands-on Activity Training TeachEngineering Hands-on Activity: * Design

What Makes a Leader?This activity will help determine what these characteristics make a leader, what leadership qualities students see in themselves, and what they can do to sharpen leadership skills.

• Students will break into groups and reflect on leadership characteristics and compile list to share with class

• Facilitator will compile lists from all groups on the board

• Students will then choose 3 leadership characteristics they are strong in and why as well as 3 specific leadership characteristics they could improve and how they plan to do this.

• Optional extension – distribute the article: Jaime Escalante Biography and read as a class with discussion questions

Page 31: September SHPE Jr. Chapter Curriculum. SHPE Foundation SHPE Jr. Chapter Curriculum Hands-on Activity Training TeachEngineering Hands-on Activity: * Design

Announcements• SHPE Jr. Chapter Information for 2014-2015 Form –

Brief form online to provide SHPE Foundation with SHPE Jr. Chapter contact information for upcoming academic year

• Proposals for Fall 2014 Noches de Ciencias closes September 15, 2014.

• Proposals for SHPE Jr. Chapter funding is now available at shpefoundation.org.