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Serious Game Design Workshop Rob Willems & Harro Leupen, Hanze University of Applied Sciences, Groningen, the Netherlands

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  • Serious Game Design Workshop

    Rob Willems & Harro Leupen, Hanze University of Applied Sciences, Groningen, the Netherlands

  • Introduction

    Harro Leupen, o Coordinator & Lecturer: Game On!, Game Innovation. o Co-developer major Game Design & Development o Member expert group of the international major Game Design

    & Development (starting September 2014) o School of Communication, Media & IT o Hanze University of Applied Sciences Groningen, the

    Netherlands.

  • Introduction

    Rob Willems, o Coordinator & Lecturer: Interaction Design & Usability,

    GameOn! o Co-developer major Game Design & Development o Member expert group of the major Web & Mobile Services o School of Communication, Media & IT o Hanze University of Applied Sciences Groningen, the

    Netherlands.

  • Overview Program

    Objective: develop a prototype card board game using game theory principles. • Kick off: Introduction serious games, objective of the

    workshops • Day 1: What is a serious game? Game design

    theory, defining the serious part, dice game, your game.

    • Day 2: Paper prototype, card board game, play testing.

    • Day 3: Presentation game concept.

    game designer

    game

  • Objective

    Objective: develop a prototype card board game about ……using game theory principles Game will be built on the 2nd of December, during class. Come prepared!!

    game designer

    game

  • Serious games: South Sudan

    Client: War Child, a Dutch NGO for helping war affected children by using creative therapy and social educational programs. Assignment: o Create awareness and acceptance about children with a disability among in-

    school children in South-Sudan. o Create a learning experience in a “fun” way Target Group: o South Sudanese Children o Between the ages of 10-14 years o Female and Male school going children,

    not disabled.

  • Serious games: South Sudan

    Raise awareness and acceptance for disabled children in South Sudan Features: o Flash based PC- game, low system requirements o Point and click, adventure game o Story: help and build a community by solving quests

    (+20, random generated). o The main character is helped by handicapped

    children and is confronted with a handicap (e.g. Illness/difficulty to walk).

    o Identifiable environment/character. o The use of role models in the game (e.g. Mother,

    Elderly people) o Reward: in-game and real life (e.g. instructions to

    make a real toy or game)

  • Serious games: South Sudan

    Testing: o Paper prototype testing at a primary

    school in The Netherlands o Final game tested in South Sudan o Questionnaires and interviews carried

    out by War Child employees

  • De ontdekker, GIN games

    • De ontdekker (ppt) • Underwaterworld (video), Knieblessure

    (video)

  • Serious games: Kisumu (Kenya)

    Malaria is one of the leading causes of morbidity and mortality in Kenya and it kills an estimated 34,000 children under five in Kenya every year. 77% of Kenya’s population lives in areas where the disease is transmitted. The disease is responsible for 30% of out-patient visits (requiring more than eight million out-patient treatments at health facilities each year) and 15% of all hospital admissions. About 3.5 million children are at risk of infection and developing severe malaria.

  • Client: HelpHeal Organization, CBO (community based organization) Assignment: To develop a computer game in the battle against malaria, for children in primary schools (10 -15) in Kenya (Nyanza province). The game (s) would be a success if children are; o Able to tell signs of malaria clearly o Identify malaria transmission methods o Tell what times of the day mosquitoes bites occur o State cheap and effective ways of preventing malaria o The importance of going to the hospital and finishing drug doses

    Serious games: Kisumu (Kenya)

  • Computer games in Kenya?

  • The result: three games

  • Playtest at 3 schools

  • Current status

    o Games shipped to HelpHeal o Played at several schools o Effectiveness (in relation to the learning

    objectives) evaluated at this moment

  • Past project: hiv/aids

    o HelpHeal (Kenya) o Subject: hiv/aids o Virtual collaboration in design and production with

    JOOUST University (Bondo) and Woodbury University (USA)

  • • Games for PC: Running for Hope,

    Mabeshte.

    Games hiv/aids

  • Mobile hiv/aids

  • Village Dr Adoyo’s practice Hospital

  • Preparation for Day 1

    Group assignment: description of your game (max 1 A4) • Subject of your game : what is the game about? • Learning outcomes: what will the game be teaching? • Target group: who is the game targeting? • Client: who is the client of your project? The goal of

    the project?

    Thursday, November 27th

  • Rob Willems, Harro Leupen Hanze University of Applied Sciences, Groningen, [email protected] [email protected]

    mailto:[email protected]:[email protected]

    Serious Game Design Workshop�IntroductionIntroductionOverview ProgramObjectiveSerious games: South SudanSerious games: South SudanSerious games: South SudanDe ontdekker, GIN gamesSerious games: Kisumu (Kenya)Serious games: Kisumu (Kenya)Computer games in Kenya?The result: three gamesSlide Number 15Slide Number 16Slide Number 17Playtest at 3 schoolsSlide Number 19Slide Number 20Current statusPast project: hiv/aids Games hiv/aids Mobile hiv/aids Slide Number 25Preparation for Day 1Rob Willems, Harro Leupen��Hanze University of Applied Sciences, Groningen, ��[email protected][email protected]