services vs location for d&d

2
Services Vs Location Minor Hamlet Minor Small Major Small City Large Outpost Village Village Village City City (or Keep)^7 (or Fort)^7 (or Capital) <5 5 10 15 20 DC Check - Investigation 20min 5 min 30 min 1 hr Can’t Find Can’t Find Can’t Find Can’t Find (2 hr) (2.5 hr) (3 hr) (4 hr) 10 min 4 min 10 min 30 min 1 hr 1.5 hr 2 hr 3 hr 5 min 2 min 5 min 10 min 30 min 45 min 1 hr 2 hr 2 min 1 min 2 min 5 min 15 min 20 min 30 min 40 min Immediate Immediate Immediate 2 min 5 min 10 min 15 min 20 min Find Service * Shops: - Essential ^1 - Luxury ^2 Weapon Smith: # - Simple - Martial Armouror: # - Light ^3 - Medium - Heavy Magic Tower/Shop: - Mundane * - Low ^4 - Medium ^5 - High ^6 * Is Service Availble? ^1 Includes: Smith, Leather Worker, General Shop, Brewer, Inn, Carpenter, Cobbler, Mason, Potter, Weaver, Stables, Baker, Temple of Worship - General, Constable of the Watch, Seamstress, Candle Maker, Miller ^2 Includes: Library, Alchemist, Cartographer, Calligrapher, Glass Blower, Cook, Jewellery, Painter, Tinker#, Woodcarver, Musical Instruments#, Druid, Healer, Book Binder, Fine Clothes Taylor, Artist, Guilds, Weapon Trainer, Hotel, Bank, Temple of Worship - Specific God, University, Rental Properties, Museum, Theater, Restaurant, Book Maker, Military Post, Toy Maker, Markets, Bed & Breakfast, Butcher, Cheesemaker, Fishmonger, Wagon Yard, Locksmith# In stock -15% No. Stock -1 (min 1) ^3 Includes Shields * Mundane Magic Items: from Magic Item Table A (or 3d3 items * In Stock? Percentage) - Time Make: Can not make to demand ^4 Items from Magic Item Table B (or 2d3 items * In Stock? Percentage) In stock -40% No. Stock -2 (min 1) Time Make: Can not make to demand ^5 Items from Magic Item Table C (or 1d4 items * In Stock? Percentage) In stock -60% No. Stock -4 (min 1) Time Make: Can not make to demand ^6 Items from Magic Item Table D (or 1d3 items * In Stock? Percentage) In stock -80% No. Stock -8 (min 1) Time Make: Can not make to demand ^7 Service Available -20% Prices +10% Items In stock -20% Number of Items -1 (min 1) Make +1 days All Forts & Keeps MUST have a Weapon Smith, Armourer, Smith, Leather Worker, Carpenter, Mason, Stables. ^8 If can not make, then each week check to see if item has come in through trade goods. If so, then roll again on No. In Stock to see how many arrived. For Magic Items the Import Chance is halved & only 1 item comes in at a time. Start rolling from High to Mundane, vs the Availability to see what type of item arrives # If this service is not available then, as a fall back: - Tinker: a Smith can provide a basic and very rough equivalent but IN STOCK - 20% and PRICE +20% and NUMBER IN STOCK -2 - Musical Instruments: a General Shop can have some but IN STOCK - 20% and PRICE +20% and NUMBER IN STOCK -2 and CAN NOT MAKE. - Mage Tower or Shop: A General Shop can have access to Magic Items but only for Mundane items and stock is half of normal. CAN NOT MAKE. - Locksmith: A General Shop can have some but IN STOCK - 10% and PRICE +10% and NUMBER IN STOCK -1 and CAN NOT MAKE. - Weapon Smith: A Smith can make basic rough Simple weapons only but IN STOCK - 40% and PRICE +100% and NUMBER IN STOCK -2. A General Shop can have Dagger, Handaxe, Sickle, Light Hammer, Quarterstaff. IN STOCK - 10% and PRICE +10% and NUMBER IN STOCK -1 - Armouror: A Smith can make a Shield. IN STOCK - 50% and PRICE +50% and NUMBER IN STOCK -2. A Seamstress can make Padded Armour. IN STOCK (NA) and PRICE +100%. A Leather Worker can make Leather Armour. IN STOCK (NA) and PRICE +100%. If there is NO Service and NO backup Service then the General Shop can try to arrange import of any Goods. PRICE +100%. 80% 85% 90% 95% 100% 100% 100% 100% 30% 40% 45% 50% 70% 75% 80% 90% 30% 20% 30% 60% 90% 95% 100% 100% 20% - 20% 50% 80% 90% 100% 100% 20% - 20% 35% 90% 95% 100% 100% 15% - 150% 30% 80% 90% 100% 100% 10% - 10% 25% 70% 85% 100% 100% 15% - 30% 50% 90% 95% 100% 100% 1% - 1% 5% 10% 12% 15% 20% - - - - 1% 2% 3% 5% - - - - - - 1% 2% Price In stock? No. In Stock Time to Make ^8 Import Chance If Item available - how many, price, manufacture? +20% +15% +15% +10% +5% Normal Normal Normal 40% 50% 55% 60% 80% 85% 90% 95% 1 1d2 1d3 1d4 2d4 2d5 3d6 6d4 2d3 days 1d6+1 days 1d5+1 days 1d4+1 days 1d4 days 1d3 days 1d3 days 1d2 days 20% 20% 25% 30% 50% 60% 70% 80% No. Of Premises 1 1 1 1d2 1d3 2d2 2d3 3d3

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A handy reference document I made up that can be used in Dungeon & Dragons (5th Edition) for quickly finding out the particular availability of items, services, prices, law keepers, military personal, population, etc that could be encountered when players enter a settlement on the fly or can be used to randomly generate what's in a settlement prior to a game session.

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Page 1: Services vs Location for D&D

Services Vs Location

Minor Hamlet Minor Small Major Small City LargeOutpost Village Village Village City City (or Keep)^7 (or Fort)^7 (or Capital)

<5

5

10

15

20DC

Chec

k - I

nves

tiga

tion

20min 5 min 30 min 1 hr Can’t Find Can’t Find Can’t Find Can’t Find (2 hr) (2.5 hr) (3 hr) (4 hr)

10 min 4 min 10 min 30 min 1 hr 1.5 hr 2 hr 3 hr

5 min 2 min 5 min 10 min 30 min 45 min 1 hr 2 hr

2 min 1 min 2 min 5 min 15 min 20 min 30 min 40 min

Immediate Immediate Immediate 2 min 5 min 10 min 15 min 20 min

Find

Ser

vice

*

Shops:- Essential ^1- Luxury ^2Weapon Smith: #- Simple- MartialArmouror: #- Light ^3- Medium- HeavyMagic Tower/Shop:- Mundane *- Low ^4- Medium ^5- High ^6

* Is Service Availble?

^1 Includes: Smith, Leather Worker, General Shop, Brewer, Inn, Carpenter, Cobbler, Mason, Potter, Weaver, Stables, Baker, Temple of Worship - General, Constable of the Watch, Seamstress, Candle Maker, Miller^2 Includes: Library, Alchemist, Cartographer, Calligrapher, Glass Blower, Cook, Jewellery, Painter, Tinker#, Woodcarver, Musical Instruments#, Druid, Healer, Book Binder, Fine Clothes Taylor, Artist, Guilds, Weapon Trainer, Hotel, Bank, Temple of Worship - Speci�c God, University, Rental Properties, Museum, Theater, Restaurant, Book Maker, Military Post, Toy Maker, Markets, Bed & Breakfast, Butcher, Cheesemaker, Fishmonger, Wagon Yard, Locksmith# In stock -15% No. Stock -1 (min 1)^3 Includes Shields* Mundane Magic Items: from Magic Item Table A (or 3d3 items * In Stock? Percentage) - Time Make: Can not make to demand^4 Items from Magic Item Table B (or 2d3 items * In Stock? Percentage) In stock -40% No. Stock -2 (min 1) Time Make: Can not make to demand^5 Items from Magic Item Table C (or 1d4 items * In Stock? Percentage) In stock -60% No. Stock -4 (min 1) Time Make: Can not make to demand^6 Items from Magic Item Table D (or 1d3 items * In Stock? Percentage) In stock -80% No. Stock -8 (min 1) Time Make: Can not make to demand^7 Service Available -20% Prices +10% Items In stock -20% Number of Items -1 (min 1) Make +1 days All Forts & Keeps MUST have a Weapon Smith, Armourer, Smith, Leather Worker, Carpenter, Mason, Stables.^8 If can not make, then each week check to see if item has come in through trade goods. If so, then roll again on No. In Stock to see how many arrived. For Magic Items the Import Chance is halved & only 1 item comes in at a time. Start rolling from High to Mundane, vs the Availability to see what type of item arrives

# If this service is not available then, as a fall back: - Tinker: a Smith can provide a basic and very rough equivalent but IN STOCK - 20% and PRICE +20% and NUMBER IN STOCK -2 - Musical Instruments: a General Shop can have some but IN STOCK - 20% and PRICE +20% and NUMBER IN STOCK -2 and CAN NOT MAKE. - Mage Tower or Shop: A General Shop can have access to Magic Items but only for Mundane items and stock is half of normal. CAN NOT MAKE. - Locksmith: A General Shop can have some but IN STOCK - 10% and PRICE +10% and NUMBER IN STOCK -1 and CAN NOT MAKE. - Weapon Smith: A Smith can make basic rough Simple weapons only but IN STOCK - 40% and PRICE +100% and NUMBER IN STOCK -2. A General Shop can have Dagger, Handaxe, Sickle, Light Hammer, Quartersta�. IN STOCK - 10% and PRICE +10% and NUMBER IN STOCK -1 - Armouror: A Smith can make a Shield. IN STOCK - 50% and PRICE +50% and NUMBER IN STOCK -2. A Seamstress can make Padded Armour. IN STOCK (NA) and PRICE +100%. A Leather Worker can make Leather Armour. IN STOCK (NA) and PRICE +100%.

If there is NO Service and NO backup Service then the General Shop can try to arrange import of any Goods. PRICE +100%.

80% 85% 90% 95% 100% 100% 100% 100%30% 40% 45% 50% 70% 75% 80% 90%

30% 20% 30% 60% 90% 95% 100% 100%20% - 20% 50% 80% 90% 100% 100%

20% - 20% 35% 90% 95% 100% 100%15% - 150% 30% 80% 90% 100% 100%10% - 10% 25% 70% 85% 100% 100%

15% - 30% 50% 90% 95% 100% 100%1% - 1% 5% 10% 12% 15% 20%- - - - 1% 2% 3% 5%- - - - - - 1% 2%

PriceIn stock?No. In StockTime to Make ^8 Import Chance

If Item available - how many, price, manufacture?

+20% +15% +15% +10% +5% Normal Normal Normal40% 50% 55% 60% 80% 85% 90% 95%1 1d2 1d3 1d4 2d4 2d5 3d6 6d42d3 days 1d6+1 days 1d5+1 days 1d4+1 days 1d4 days 1d3 days 1d3 days 1d2 days20% 20% 25% 30% 50% 60% 70% 80%

No. Of Premises 1 1 1 1d2 1d3 2d2 2d3 3d3

Page 2: Services vs Location for D&D

Location Creation

Minor Hamlet Minor Small Major Small City LargeOutpost Village Village Village City City (or Capital)

Size

Structures (+/- 15%) Major Minor

Population

In Charge

GP Limit *1

Law & Order:- Number

- Title In Charge- In Charge Level- No. Buildings- Present For Crime- Time to Respond

Security / Military:- Number

Title In ChargeIn Charge Level

.04 mile .05 mile .1 mile .2 mile .5 mile .75 mile 1 mile 1.5 miles~(200’) ~(250’) ~(500’) ~(1000’) ~(3000’) ~(4000’) ~(5000’) ~(8000’)

5 8 20 50 300 1000 2000 30002 4 10 25 150 500 1000 1500

50 75 200 500 3000 10,000 20,000 30,000+/- 20 +/- 12 +/1 3d20 +/- d100 +/- d100 * 5 +/- d100 * 10 +/- d100 * 20 +/1 d100 * 30

Warden Elder Elder Mayor Major Prince/Princess *2 Prince/Princess *2 King/Queen *2

200gp 200gp 300gp 400gp 1,000gp 3,000gp 6,000gp 60,000gp

1 guard None 2 8 guards 20 guards 50 guards 100 guards 300 guards+/- 1d2 +/- 1d2 +/- 1d3 +/- 3d4 +/- 3d6 +/- 2d20 +/- d100Sherri� NA Bali� Sherri� Constable Captain of the Watch Captain of the Watch Commander of the WatchGuard NA Guard 1st Fighter 5th Fighter 10th Fighter 15th Fighter 20th Fighter1 None 1 1 1 and 1d2 minor 2 and 3d2 minor 4 and 4d3 minor 6 and 6d4 minor10% NA 10% 9% 8% 7% 6% 5%1d3 minutes NA 1d4 minutes 3d2 minutes 4d3 minutes 5d6 minutes 6d8 minutes 7d10 minutes

Maybe? (10% chance) - - - Maybe? (20% chance) 250 soldiers 500 soldiers 1000 soldiersIf any: 6 soldiers If any: 10 soldiers +1d100 +2d100 +4d100+1d6 +2d6 60% Foot 70% Foot 80% Foot100% Mounted 100% Mounted 40% Mounted 30% Mounted 20% MountedCaptain Commnder Lord Protector Lord Protector Lord Protector5th Fighter 5th Fighter 10th Fighter 15th Fighter 20 Fighter

*1 Refers to the maximum amount of gold a Service will give out or has access to on a weekly basis. Double this for luxury services.*2 Can vary the royal rank / position / title as approriate and as needed (ie Baron, Duke, etc)*3 Population refers to non-milatary personal. Keeps & Forts have sta� / servants that take care of cleaning, cooking, farming, repairs, etc.

Note: For Small Castles can use Keeps and for Large Castles can use Forts as equivalents

Keep Fort

Size

Population *3

GP Limit *1

Security / Military:- Number

- Title In Charge- In Charge Level

.05 mile .1 mile~(200’) ~(500’)

200 500+/- 20 +/- 3d20

100gp 200gp

500 soldiers 1000 soldiers+ 5d20 + 3d10030% Foot 50% Foot70% Mount 50% MountLord Protector Lord Protector10th Fighter 15th Fighter