setting up attack waves version 2.0
TRANSCRIPT
“Setting Up Attack Waves” Version 2.0
IACTURA PAUCOURM SERVA MULTOS
(Sacrifice the few, to save the many)
If you look at the tutorial “Combat Speed Explained”, you will see that when combat begins,
the distance is set by the largest Range troop or wall defence.
This means even if you have Range advantage, the smaller ranged troops you are using
alongside them need to move forward before they are able to attack.
Because Range troops are slow, this could mean that these extra Range troop don’t get to
attack the enemy until a round or two later by which time they are already in Range of the
surviving enemy’s forces so unless your higher Range have killed the enemy first, they
normally just die whilst only getting one hit off and that is IF they have enough attack to kill
whatever they are facing.
Because Range troops do not have a high Defense and Life stat, they are also bad to use as
blockers. If the enemy has sufficient numbers and high enough attack, they could
‘overwhelm’ these troops. If a troop is overwhelmed, then they do not have the benefit of
stopping the enemy advance, they are simply walked over without slowing them down at all.
You will kill far more troops using 500k Cats than if you used 300k Cats with 200k Bals in
front, that is basic fact. Instead of the Bals, increase your Cata numbers or put some blockers
in front high Defense and Life troops in front.
Siege walls, Halberdiers, Rams and all the Horsed troops, including Sidhes are good for this.
(although a lot depends on what and who you are facing obviously.)
Sending high Defense troops such as your Hussars or Hcav with your Range also gives you
more options tactically and can cause confusion in your enemy as they will be wondering
whether you plan to use a Range, Defense or combination of both TR’s. If they try to defend
with a high Range TR to combat your Range troops and you use your Def buff Tr, it could wipe
them out. This can often lead them to use a high Attack TR without as much Range which
means your Range TR is more likely to win.
(The Hybrid principle, as discussed in previous Tutorials gives you the option of a Scala of TR’s to be used)
It’s a balance, there are risks on both sides but these tactics put the odds in your favour
slightly and the more you use them, the better you will get at judging which to use.
The weaker troops such as swords/pikes can be used very effectively against scouts/cav etc.
so don’t always look to use the big guns, why waste expensive troops when cheap ones will
do. As I said earlier, a lot depends upon who and what you are facing.
So basically you are Sacrificing (certain) Troops to be killed so others can live longer or
survive in battle, so your goal, of killing the opponent, can be obtained.
Hence, the Latin slogan
IACTURA PAUCOURM SERVA MULTOS
(Sacrifice the few, to save the many)
Range(d) Troop Priority List
01- Shield
02- Sidhe Corruptor
03- Siege Walls
04- Greek Fire
05- Wall Mounted X-Bows
06- Catapult
07- Heavy Onagers
08- Ballista
09- Long Bowmen
10- Toxic Conjurer
11- Swamp Witches
12- Archer
13- Flame Archer
14- Plague Doctor
15- Scout
16- Hussar
17- Cavalry
18- Heavy Cavalry
19- Soul Stealer
20- Pike man
21- Halberdier
22- Militiaman
23- Swordsman
24- Battering Ram
25- Supply Wagon
26- Supply Troop
27- Executioner
28- Duelists
29- Blood thorn
30- Shield Sorcerer
31- Rot Familiar
32- Saboteur
33- Foot Soldier
34- Dragoon
35- Tower
36- Redoubt Tower
37- Wall
Shield Sorcerers are at the
end (with the shield itself up
front to absorb damage while
it's still in action).
Max damage shields 30
Billion
Notes:
Needless to say, that If you look at above Priority List, that adding;
Shield Sorcerers (need also SpellPower in TR and Defense stats to generate
a good shield)
Sidhe Corrupters, High Combat Speed & Attack makes them a priority
target, and a very lethal one too. Excellent to put them in the mix on Attack
& Defense.
Siege walls (Need to be killed before other troops can be engaged)
Battering Rams (Their greatest strength lies in their extremely high life
(HP). They take a lot of abuse before being killed. This combined with the
fact that they are faster than Catapults and Ballista means that they can be
used as meat shields for your siege.)
Toxics, can be nicely paired with Range troops, they will be engaged before
Flame Archers, thus protecting/shielding your Flame Archers.
Archers, adding regular Archers to the mix, can shield your Flame Archers
as they are higher on the Priority list. (1 spot higher)
Catapults, Ballista’s, Same argument as above, either they draw fire on
them allowing other troops to move forward or if they are in Range, they
kill.
To any Attack Wave for Example, regardless of which way you go TR wise
(Range, range debuff, Range Mixed, Defense, High Attack, Hybrid etc.)
At the MINIMUM add at least SIEGEWALLS to any attack wave you sent.
Make it a habit. They can be trained for free, make use of them!
However, it all depends on your troop composition and what you're fighting
against. The SpellCasters were meant to help out other units, so depending on
your stats and play style, you use the Shield Sorcerers to give the Siege Walls
even more protection, create a second defensive line with Soul Stealers, or use
the Siege Walls as protection for Plague Doctors to whittle down the health of a
unit and allow attackers behind them to pick off the weakened enemies.
The Troop Types
INFANTRY = Supply Troops, Militiamen, Scouts, Pikeman, Swordsmen, Blood
thorn, Executioners, Halberdier (MT), Saboteur, Duelist (MT), Foot Soldier
• RANGED = Archers, Flaming Archers, Long Bow man,
• HORSED = Cavalry, Heavy Cavalry, Hussars (MT), Sidhe Corruptors, Dragoon.
• SIEGE = Supply Wagons, Ballista, Battering Rams, Catapults, and Siege Walls,
Heavy Onagers (MT).
• Spellcaster = Shield Sorcerer, Soul Stealer (MT), Plague Doctor(MT), Toxic
Conjurer, Swamp Witches, Rot Familiars.
(MT) stands for Money Troops.
Learn your troop types, and learn to mix them! For protection and disguising
your intentions.
Sending only archers or only Cav waves, basically gives away what you are going
to do, 9 out of 10 times.
You can see nicely here, that the Attack wave had a good mix of Troops.
Drawing attention to the high Threat troops like Sidhes (Priority Rank 2),
Siegewalls (Priority Rank 3) and also the Swamp Witches (Priority Rank 11)
✔Good use of protection
Sharing is knowledge, and a lot of players are not sharing. Yes, it gives you and edge, or advantage, but
it leaves also many people clueless. The objective of these tutorials, is to teach, learn, educate players so ALL players have
a better under understanding of the game. The more players participate, the better the overall experience is for all players.
More attacking and defending means “lively” domains full of activity.
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