setting up attack waves version 2.0

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“Setting Up Attack Waves” Version 2.0 IACTURA PAUCOURM SERVA MULTOS (Sacrifice the few, to save the many)

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“Setting Up Attack Waves” Version 2.0

IACTURA PAUCOURM SERVA MULTOS

(Sacrifice the few, to save the many)

If you look at the tutorial “Combat Speed Explained”, you will see that when combat begins,

the distance is set by the largest Range troop or wall defence.

This means even if you have Range advantage, the smaller ranged troops you are using

alongside them need to move forward before they are able to attack.

Because Range troops are slow, this could mean that these extra Range troop don’t get to

attack the enemy until a round or two later by which time they are already in Range of the

surviving enemy’s forces so unless your higher Range have killed the enemy first, they

normally just die whilst only getting one hit off and that is IF they have enough attack to kill

whatever they are facing.

Because Range troops do not have a high Defense and Life stat, they are also bad to use as

blockers. If the enemy has sufficient numbers and high enough attack, they could

‘overwhelm’ these troops. If a troop is overwhelmed, then they do not have the benefit of

stopping the enemy advance, they are simply walked over without slowing them down at all.

You will kill far more troops using 500k Cats than if you used 300k Cats with 200k Bals in

front, that is basic fact. Instead of the Bals, increase your Cata numbers or put some blockers

in front high Defense and Life troops in front.

Siege walls, Halberdiers, Rams and all the Horsed troops, including Sidhes are good for this.

(although a lot depends on what and who you are facing obviously.)

Sending high Defense troops such as your Hussars or Hcav with your Range also gives you

more options tactically and can cause confusion in your enemy as they will be wondering

whether you plan to use a Range, Defense or combination of both TR’s. If they try to defend

with a high Range TR to combat your Range troops and you use your Def buff Tr, it could wipe

them out. This can often lead them to use a high Attack TR without as much Range which

means your Range TR is more likely to win.

(The Hybrid principle, as discussed in previous Tutorials gives you the option of a Scala of TR’s to be used)

It’s a balance, there are risks on both sides but these tactics put the odds in your favour

slightly and the more you use them, the better you will get at judging which to use.

The weaker troops such as swords/pikes can be used very effectively against scouts/cav etc.

so don’t always look to use the big guns, why waste expensive troops when cheap ones will

do. As I said earlier, a lot depends upon who and what you are facing.

So basically you are Sacrificing (certain) Troops to be killed so others can live longer or

survive in battle, so your goal, of killing the opponent, can be obtained.

Hence, the Latin slogan

IACTURA PAUCOURM SERVA MULTOS

(Sacrifice the few, to save the many)

Range(d) Troop Priority List

01- Shield

02- Sidhe Corruptor

03- Siege Walls

04- Greek Fire

05- Wall Mounted X-Bows

06- Catapult

07- Heavy Onagers

08- Ballista

09- Long Bowmen

10- Toxic Conjurer

11- Swamp Witches

12- Archer

13- Flame Archer

14- Plague Doctor

15- Scout

16- Hussar

17- Cavalry

18- Heavy Cavalry

19- Soul Stealer

20- Pike man

21- Halberdier

22- Militiaman

23- Swordsman

24- Battering Ram

25- Supply Wagon

26- Supply Troop

27- Executioner

28- Duelists

29- Blood thorn

30- Shield Sorcerer

31- Rot Familiar

32- Saboteur

33- Foot Soldier

34- Dragoon

35- Tower

36- Redoubt Tower

37- Wall

Shield Sorcerers are at the

end (with the shield itself up

front to absorb damage while

it's still in action).

Max damage shields 30

Billion

Notes:

Needless to say, that If you look at above Priority List, that adding;

Shield Sorcerers (need also SpellPower in TR and Defense stats to generate

a good shield)

Sidhe Corrupters, High Combat Speed & Attack makes them a priority

target, and a very lethal one too. Excellent to put them in the mix on Attack

& Defense.

Siege walls (Need to be killed before other troops can be engaged)

Battering Rams (Their greatest strength lies in their extremely high life

(HP). They take a lot of abuse before being killed. This combined with the

fact that they are faster than Catapults and Ballista means that they can be

used as meat shields for your siege.)

Toxics, can be nicely paired with Range troops, they will be engaged before

Flame Archers, thus protecting/shielding your Flame Archers.

Archers, adding regular Archers to the mix, can shield your Flame Archers

as they are higher on the Priority list. (1 spot higher)

Catapults, Ballista’s, Same argument as above, either they draw fire on

them allowing other troops to move forward or if they are in Range, they

kill.

To any Attack Wave for Example, regardless of which way you go TR wise

(Range, range debuff, Range Mixed, Defense, High Attack, Hybrid etc.)

At the MINIMUM add at least SIEGEWALLS to any attack wave you sent.

Make it a habit. They can be trained for free, make use of them!

However, it all depends on your troop composition and what you're fighting

against. The SpellCasters were meant to help out other units, so depending on

your stats and play style, you use the Shield Sorcerers to give the Siege Walls

even more protection, create a second defensive line with Soul Stealers, or use

the Siege Walls as protection for Plague Doctors to whittle down the health of a

unit and allow attackers behind them to pick off the weakened enemies.

The Troop Types

INFANTRY = Supply Troops, Militiamen, Scouts, Pikeman, Swordsmen, Blood

thorn, Executioners, Halberdier (MT), Saboteur, Duelist (MT), Foot Soldier

• RANGED = Archers, Flaming Archers, Long Bow man,

• HORSED = Cavalry, Heavy Cavalry, Hussars (MT), Sidhe Corruptors, Dragoon.

• SIEGE = Supply Wagons, Ballista, Battering Rams, Catapults, and Siege Walls,

Heavy Onagers (MT).

• Spellcaster = Shield Sorcerer, Soul Stealer (MT), Plague Doctor(MT), Toxic

Conjurer, Swamp Witches, Rot Familiars.

(MT) stands for Money Troops.

Learn your troop types, and learn to mix them! For protection and disguising

your intentions.

Sending only archers or only Cav waves, basically gives away what you are going

to do, 9 out of 10 times.

Examples;

✔ Good use of protection

✔ Good use of protection

✔Good use of protection

✔ No protection and intention of TR use is clear.

You can see nicely here, that the Attack wave had a good mix of Troops.

Drawing attention to the high Threat troops like Sidhes (Priority Rank 2),

Siegewalls (Priority Rank 3) and also the Swamp Witches (Priority Rank 11)

✔Good use of protection

Sharing is knowledge, and a lot of players are not sharing. Yes, it gives you and edge, or advantage, but

it leaves also many people clueless. The objective of these tutorials, is to teach, learn, educate players so ALL players have

a better under understanding of the game. The more players participate, the better the overall experience is for all players.

More attacking and defending means “lively” domains full of activity.

http://www.slideshare.net/Aderik/documents