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SEVASTOPOL The BIGGEST Monster scenori o Yet

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Page 1: Sevastopol - storage.googleapis.com · Division, LIV Korps spearheaded the ... VI I Ith Flieger Korps Jed by Wolfram von ... The 7th, 8th and

SEVASTOPOL

The BIGGEST Monster scenori o Yet ~

Page 2: Sevastopol - storage.googleapis.com · Division, LIV Korps spearheaded the ... VI I Ith Flieger Korps Jed by Wolfram von ... The 7th, 8th and

ON All FRONTS is published monthly by M.C.C. P.O. Box 265, Marshall, AR 72650 Copyright o 1985. All rights reserved. Nothing may be repr1nted in whole or In part without written permission from the publisher. SUBSCRIPTIONS One year ( 12 issues) $12.00 Half year ( 6 issues) $7.00 Overseas One year (surf ace mail) $15. 00 One year (air mail) $24.00 Half year (surface mail) $8.00 Half year (air mail) $12.00 PAYMENT should be in U.S. funds. Make checks payable to M.C.C. ADVERTISING: 2 cents per word. SO word maximum. Ad is for one issue. For the sale of personal property only (e.g. old games, magazines, etc.). No vendors. OPPONENTS WANTED: This ad is free. It will run for one Issue only and Is limited to 20 words or less. AIJ articles, scenarios, & letters to the Editor are considered to be unconditionally assigned fof publication and copyright purposes. We retain the right to edit a 11 materia I. MOVING? Please notify us of any change of address by the 11th of the previous month. The U.S. Postal Service will NOT forward your newsletter! MISSING ISSUES? If you fail to receive any issues of ON All FRONTS please notify us promptly. We wiJJ not be responsible for missing issues that go unreported for more than 60 days.

BACK ISSUES I 1 - • 1 . 80 each I 5 - 111 $1 • 1 O each 112 - 121 $1.20 each 122 $3.00 123 & 124 Photocopies $1 • 50 each 125 - 129 $1 • 50 each 130 $3.00 131 $1.50

Foreign orders mi 1 OZ for shipping ( surfm:e).

on RH Fronts

NEWS FROM THE FRONT Action In The North - A detachment from Headquarters Command arrived on May 25th at Du Page Co11ege. IL. where it Jinked up with elements of Combat Command A (Paul DeVolpi, Jeff Cebula, and George Sedivy) for a recon in force. After a successful mission. it was decided to hold the 3rd and final part of the 1st National Tournament at Du Page in November (more details later).

Those of you in the midwest who will not be able to attend Origins ·as will now have a chance to p I ay the G. I. Tournament scenarios.

Ride Like The Wind - Swiftly turning southward. Headquarters Command and Elements from Battery B sped to Da11as for Dallas Con ·as. Here the Origins ·as G.I. Tournament scenarios were given their final "trial by fire'" before being released at Origins in Baltimore. The satisfaction level was high and a final big "thumbs up" sign was given. Thanks to Harry Welch and Greg Clayton for making the necessary arrangements.

1st National Tournament Explained - For the benefit of our new subscribers (and there are quite a few) I'd like to explain that ON ALL FRONTS will hold a National Tournament at three sites across the country starting with Origins ·as. The same scenarios wi11 be used at a11 sites and all players wi11 be rated. The names of the 50 TOP PLAYERS across the country w i 11 be published in ON ALL FRONTS. Now we'11 know who the really good players are. •

Page 2

Page 3: Sevastopol - storage.googleapis.com · Division, LIV Korps spearheaded the ... VI I Ith Flieger Korps Jed by Wolfram von ... The 7th, 8th and

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(©Jtlf] Miib lifm©]Nftlff$3 SEVASTOPOL

At 0330 hrs., 7 June 1942, one of the war's bloodiest battles began its final stages. After pushing through the Crimea, the Xlth Army had hemmed in the Russians in and around Sevastopol, home port of the Black Sea Fleet.

SS Liebstandarte Adolf Hitler and pioneers of the I st Regiment, 72 Division, LIV Korps spearheaded the attack in the predawn hours. A I 0 km long, IZO m. wide anti-tank ditch had to be breached to allow the 2nd Panzer Batta I ion and the 3rd Rec on Company access to the fortress· complex. Behind these forts Jay Bartenyevka and the Severnaya Bight. Supported by the enormous Krupp siege guns ·Dora· and ·rhor·, Lt. General Fritz Erich von Manstein forced the capitulation of the Russian fortresses one by one. The massed artillery was not the only trump card to be played by the Germans; the VI I Ith Flieger Korps Jed by Wolfram von Richtofen relentlessly bombed the Russians. Von Manstein's subordinates included Generals Wolff, Schmidt, Lindemann and General Baron von Tethu. General Zuckertort was Korps artillery commander.

The Russian Coast Army, composed of the 2nd, 25th, 95th, 172nd, 345th, 386th and 388th Rifle Divisions, the 40th Cavalry Division and numerous artillery units, fell under the command or Genera 1 I. E. Petrov. The 7th, 8th and 79th Brigades of the Fleet Marines were under Vice Admiral F. s. Oktyabrsky.

Scenario Design:

Development and Playtest:

Charles Wanna I Ronald Berger

Black Sea+

Charles Wannal Ronald Berger John Knowles Ron Aryel Cloyde Angel Earl Ryan

Page 3

Page 4: Sevastopol - storage.googleapis.com · Division, LIV Korps spearheaded the ... VI I Ith Flieger Korps Jed by Wolfram von ... The 7th, 8th and

Special Scenario Rules 1. The scenario is played in three parts. The first part is 18 turns and represents the initial thrust against the AT ditch surrounding the Northern Fortress complex, across the severnaya bight from Sevastopol. The initial attack started at 3:30 am. on 7 June 1942. The other two parts are 15 turns each and represent the daylight hours between 8 June 1942 and 16 June 1942. Night rules are to be used for the first five turns of part one. Visibility is !Etermined by one die on turn one two dice on turM two to foor, and three dice on 'turn five; fu11 daylight occurs on turn 6. Between one and two and parts two and three all support weapons repair on DR i 3 and are eliminated on DR= 6· all • ordnance and vehicular Mes repair on DR i 3 with no e11m1nat1on; an bOJ.led vehicles are conslmrect mobile again, and iinmobiJized vehicles are functional on DR i 6 with two dice (armor les:ter modifiers may be applied). All broken units (us.5R and German) may self-rally using OM, and lesfers may rally units at normal morale (modifiers apply) if they are in the same or m:ljfEellt hexes. All fires are extinguished; pla:e a wreclc in a ~icle fire hex. On boards of sole possession, units maybe moved on the board they occupy. This is • re•djusbnent of lines th•t •Hows far the ni41hl periods. All •ils ••Y lte redeployed on the bo•rd they we on. na closer th•n 5 hexes (inclusive) lo en~y units. This does not •pply lo reirif orcemenls.

2. For all parts the weather is hot and environmental conditions are dry with no possibility of rain. There is no wind at stert · if • wind should occur, roll for direction. The skies are clear. Wheatfields are cbwn.

3. The anti-tank ditch is three hexes wide· the sides being a level 2 cbuble crest and the center a level 3 single crest. The center hexes of the AT ditch are:

Board 3 (southeast) 80 to 3(SE) 810 4southC1 to4southCIO 4 north EE 1 O to 4 north EE 1

18 EEIO to 18 EE3, CC3, BB2,BB 1, Ml, zo

19Z10to 19Z4to 19RO 16R10, QlO, P9, 08, N9, M 10, L9,

K9,J9,110,H9,610,F9,E9, D8,C8,87,A7

On All Fronts

13 (stream, marsh, and raised road hexes are open ground) A4,B3,C4,04,E4,F4,G5,H5, 15,JS,K6,L6,M6,N6,06,PS, 01, R-4, 54, T4, US, V6, W7, W8 I X8' Y9 to BB 1 0

4 northeast cc 1 , DD 1 to DD I 0

To clear/fill-in one AT ditch hex one level, a DC placed (see 133.7) by any engineer must have an

· effects DR i 7; plm:ing 2 DCs in the same hex gives a -2 ORM to the effects roll. A bulldozer (one of the designated PzKw IVC's) can fill one AT ditch hex one level each Pf Ph and DFPh it's adja:ent to the hex with a DR i 4. The dozer can't be shocked, stunned, or fired during the fill-in process. The cbzer is consi!Ered in motion for TH # and night visibility !Etermination.

The AT ditch is a vertical, cbuble crest 162.2 for infmtry and m impmse (until filled in at leest one level in each hex used) for vehicles. To change one level into, in or out of the AT ditch all vehicles must chance a bog rol I with a one column shift ( i.e. L0P i+ N0P, N0P i+ HGP, HGP i+ automatic) after the ditch is at level o on all hexes used reverse the shift ( LGP • no roll, N6P • LGP , HGP • N6P ). Terrain is all clear in the AT ditch and within five hexes of the ea;ie on either side.

4. The fortress complex includes six forts of varying size. Each fort hex has its own inherent fire fighting equipment. An unoccupied non-rubbled fort hex has a FEY (see 169.5) of 4 whether or not any unit is in the fort. If a unit is in the fort this becomes a -4 ORM to an· unit attempts.

Each fort must have one ~ I 22mm ART and at least one other ART ~ 76mm. fort Maxim tb"ki I has the four 380mm guns (any s1a· counter wm do) in two 360. gun mounts. The two 6ork i gun pairs and all other 360• fort turrets are 3-6-1 O; the other hexes are 3-5-7. The improved non-covered/covered arc ORM is due to very thick reinforced concrete. All 360• turreted guns may move three hexes along the fort's perimeter or fire in any friendly fire phase; this inclu!Es passing throucjl but not firing from a rubbled hex. All other fort hexes may have one AT or ART gun using hidien gun rules.

Page 4

Page 5: Sevastopol - storage.googleapis.com · Division, LIV Korps spearheaded the ... VI I Ith Flieger Korps Jed by Wolfram von ... The 7th, 8th and

Speci1I Scen1rio Rules (continued)

When firino HE direct on any fort hex use a + 2 TH ORM on the building target cl~ification; a critical hit is possible only on an unmodified DR = 2. For effects use full strength and either the covered or non-covered arc modifier depending on facing.

S. Fort Maxim Gorki I is level one above and three levels below ground. All hill hexes of the fort are level 4 and they cover 9 VS, V6, V7, W6, W7, XS, X6, Y4, Y5, Y6, Y7, Z3, Z4, Z5, Z6, M3, M4, AAS, BB3, BB4, CC3, CC4, 002, 003, 004, & EE4.

Fort Molotov is level one above and three levels below ground; the fort is on level three hill and covers 2 M5, N4, N5, 04, 05, 06, P4, P5, QS, Q6, & RS. Hill 538 is open ground level 0. All wocxfs on this board are brush; all buildings open ground.

Fort GPU is level one above and two levels below. The fort covers 2 04, 05, P4, PS, 05, Q6, RS and terrain notes for Molotov apply.

Fort Stalin is one level above and two levels below ground. Ploce overlay 'H' on board 18 such that F7 covers 1861 and 110 covers 18F4. Fort Stalin is hexes K6, K7, J6, J7, J8, 15, 16, 17, H6, H7 on the overlay, and all ground level. No hills or buildings on board 18, and wocxfs are brush.

fort Siberia covers hexes (one level above and one level below ground) on over lay 'I' boards 4 north and 4 south: W7, W6, W5. P loce · 1 · such that X8 is on 4 north 08 and X4 is on 4 south 008. Wocxfs hexes on overlay I are clear terrain.

Fort Volga is level one above ground and level \ below. It covers hexes 3 J7, 18, 19, H7. Hill S47 is all level 1 open ground. All wocxfs and bui !dings east of row L ( excl.) are considered open ground.

Roads do not exist within five hexes of the AT ditch on either side.

Draw a line from Gorki 9EE4 to Molotov 2R5, Molotov 204 to GPU 2R5, GPU 204 to Stalin (overlay) K7, Stalin (overlay) H7 to Siberia (overlay) W7, Siberia (overlay) W5 to Volga 3H7; this area between the forts is a11 clear terrain

On All Fronts

(except for rcais, gullies, h~ and walls) up to the AT ditch. This is the area cleared by the Russians to insure fields of fire for the forts. Mine factors may be tr~ ror booby traps.

6. When the Russians are in the forts or in any stone bui !ding they have fanaticism morale.

7. The Russians have 42 tunnel hexes. Tunnel hexes ( 161.6) may be allocated as the Russian player wishes. There is no four hex limit and the only restriction is that the entrance must be 1n a forl It may have two exit points.

8. The German player may not inspect the contents of trenches or entrenchments until those units fire, move or take a morale check. Vehicles of both sides may set up concealed in wocxfs or in wcxx:len buildings. The Russians have one concealment counter for eoch stack of infantry units. Any gun or infantry unit that may set up in a fort may use hidden set up. Units in tunnels may use hidden set up. Snipers may set up in treetops or rooftops.

9. The Germans receive air support each turn of day light from the V 111 th Fl ieger Korps. Ro 11 for number and type of planes, and duration on board. The Russians may roll for air support every daylight turn, and receive planes on DR i 2.

Io. The Germans have six field phones in contact with 150mm (x3) and 80mm (x2) off-board batteries; access is a constant DR .{ 7 with a minimum of two missions allocated per turn. German rl:K1ios are for on-board use only. Armor lea1ers CE in a radio equipped vehicle may can in on-board indirect fire. Luftwaffe spotter planes may be used for on or off board spotting with a - I access DRM ( 150). When generating air support the German player may designate one plane per turn as a spotter. It is not a fighter bomber.

11. The Russians have three field phones in contact with two off-board batteries (representing the six inch guns of the B Jack Sea Fleet). lvxess is a constant DR .{ 6 with at least one mission being allocated eoch turn.

12. Dora ( 36 IFT-12), Thor ( 36 IFT-8) and the two 420mm guns (36 IFT-4) are accurate on DRi 3, but can scatter only one hex. lvxess DR i 7 and

P8ge 5

Page 6: Sevastopol - storage.googleapis.com · Division, LIV Korps spearheaded the ... VI I Ith Flieger Korps Jed by Wolfram von ... The 7th, 8th and

Speci•I Scen•rio Rules (continued)

decreases by one per turn to DR < 4 minimum. The guns may fire only onc:e m:h per gmne turn and may fire at night on the six forts (only) needing no spotter. visib111ty or LOS.

820mm = 36 IFT -12 600mm = 36 IFT - 8 420mm .. 36 IFT - 4

13. RUSSI AN SET UP: south and east of the AT ditch.

GERMAN SET UP: on NE corner of boards 15 & 3 on any whole hex with all the field artillery mrps. the ream company and SS Uebstandarte plus the flak batterie:s and 1 OZ of LIYth Kor!J5 and 1 OZ of the 2nd P8112Br. The remaining Berman units · must be divided into flve groups of reinforcements entering on any east aiJe board hexes. Units, turn of entry and board of entry must be written cbwn in secret before stDrt of play.

VI CT ORY CONDIT IONS

EECh hex of the AT ditch filled in to ground level eQU8ls 1 0 victory points (not per level but 1 O pts. tota 1 per hex).

Each fort hex in sole possession equals 5 victory points C not per level but 5 pts. total per hex).

Each stone or wooden building in sole possession equals 1 victory point ( not per level but 1 pl total per hex).

A German point superiority of 2 to 1 is a strateg1c victory.

A Berman point superiority of 3 to 2 is a ts::tical victory.

A GermDn point superiority of 1.25 to 1 is a marginal victory. Less than 1.25 to 1 means that the 3ermans are stalled and fan to proceed any further.

Note: Optional rules should be by agreement Russian deployment. equipment possession and command control were not used.

On RH Fronts

Designer Notes:

The research of the battle. the design of the scenario Dl1d the plnylesting has been a consuming challenge to myself and others over a two year period. What is presented is not perfect. but the major difficulties have been worked out. Many problems were encountered with terrain and cond1Uons not covered by existing rules, by not having needed units or vehicles, and by the interECtion of conditions not fully covered by the game system. The following notes are to miress the reasons behind the decisions that were made.

Anti-tank trenches are acitressed but briefly in section 137.7 and oo not begin to cover the 100 meter w1de 20+ k11ometer long d1tch that the Russian forces ha:I prepared to help defend the Northern Fortress Complex. This AT ditch is actually an expansion of an existing ravine with "drarpt's teeth" and other obstacles 8i:Jed, hence the irregularity of the AT ditch. The use of oouble crest rules ( 162.2) for infmtry movement has worked well to approximate the difficulty in even walking EerOSS this obstECle. Turning again to mountainous terrain rules (crags 162.3), the AT ditch and its occupants receive a + 1 ORM for direct and indirect at.tzd.s. HE fire (direct 8l1d indirect including rockets) resulting in a KIA on the IFT will fill-in one level of a ditch hex for ea::h KIA. This represents the large mounds of softly pm:ked dirt on each side of the trench that a HE explosion might cause to.slide into the ditch.

Some of the arbitrary terrain definitions may seem a bit unrealistic to plnyers m::customed to the fine artwork and overlays of Avalon Hill. Most of the terrain demarcations were miEB wtth s1mplictty tn mind and bmrd choice was directed towards minimal duplication while Eehieving the required features.

The wheatfielcls are cbwn; this is due to the multiple harvesting and then burning of the fields by the retreating Russians. Most buildings in the Northern Crimea were razed at the ormr of the commisars to keep the BermtJns from having shelter.

(Continued on page 10)

Page6

Page 7: Sevastopol - storage.googleapis.com · Division, LIV Korps spearheaded the ... VI I Ith Flieger Korps Jed by Wolfram von ... The 7th, 8th and

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On All Fronts Page7

-

Page 8: Sevastopol - storage.googleapis.com · Division, LIV Korps spearheaded the ... VI I Ith Flieger Korps Jed by Wolfram von ... The 7th, 8th and

lrElfJJM FOACEI Part 1

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Page 9: Sevastopol - storage.googleapis.com · Division, LIV Korps spearheaded the ... VI I Ith Flieger Korps Jed by Wolfram von ... The 7th, 8th and

-IERttMFORCES

Part 2

2nd Panzer Batt al ion

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El Gttrman movt"S first

N;9ht \lis;bmty is determined by 1 d;e on turn 1 , 2 dice on turns 2 to 4 , and 3 dice on turn 5.

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fin RH Fronts Paget

Page 10: Sevastopol - storage.googleapis.com · Division, LIV Korps spearheaded the ... VI I Ith Flieger Korps Jed by Wolfram von ... The 7th, 8th and

Desianer's Noles (continued from P•I• 6)

The open around areas on eech side of the AT ditch were prepared to ensure fields of fire, as is the clear ground allowing one fort to cover another. It should be noted that the forts roughly form triengles of interlocking fields of fire with the rear-most forts being at the highest elevation.

The AT ditch and the cleared zones are easily marked with I /8th inch rolored artists tape. This tape wm not leave adhesive on the mapboards.

An area of much discussion and disagreement among the pl6Ylesters wes the use of night rules. It wes decided that to fire an IR at a gun flash a DR i 1 must be made (this was used for the same reason indirect fire on concealed units must have a DR i 7: a leader was not always certain to whom the gun flash belonged). Stm-shells, IRs mid the light from fires negate the effects of limited night visibility in the illuminated zones (including I MP plus cost of terrain for vehicular movement, ... I ORM on the I FT for infantry, arid the - I ORM for s:lvancing into close rombat at night). 6un flash will automatically reveal the location of hickien guns. Hopefu11y, s:lvanced Squad Leader will fltt'ess the night rules.

There was not a great deal of information available on the construction of the RU55ian forts, the gun turrets or empls::ements. All gun turrets are 3-7- t Os, have 360. rotation and have a continuous slope from any fort hex to the edge of the fort The turrets receive a +2 To Hit for efdt hex spine traversed due to the slowness of the traversing. Guns placed in the forts, not in a turret, may be moved up to three hexes along the perimeter of the fort (except through rubble or fire) and receive a +5 To Hit ORM in that fire phase, or they may rotate one hex spine right or left with a + 2 ORM To Hil The 380mm guns of Gorki are long barreled HE firing naval guns encased to guard the Belbeck river valley in a direct or indirect fire mode. The L designation mes not . apply to these guns for play balance considerations. These guns should be used indirectly. Plm:ement and choice of the remaining artillery pieces were arbitrarily mt* from what was available in this time period. All Russian guns in a turret mounting may use indirect fire with either an llfjs::ent spotter or with a rl':lfio.

On 811 Fronts

The fire extinouishino value of DR ! 4 and the -4 ORM to an infantry unit's FEV is to reflect the inherent fire fighting equipment in each fort hex. It shOuJd be noted that a rubbled heX or one with a fully developed fire loses the inherent ability and the ORM.

The astute NBter wm note that some of the equipment used on both sides is a JittJe out of time-frame. This reflects (in the older equipment) the reality of not always having the newest encl best equipment on the front. The Russian Zig( h) ( M-31) rocket trucks were a play balance choice as were the large number of .50 cal. HMes and the KV-IC tanks.

There was ronflicting information as to the participation of the SS Liebstandarte in this battJe. They were known to be in the area, but sources disagreed as to where they were fighting at this time. If any remers have more complete information it would be appreciated.

The PzKw IVC bulldozers were used to reflect the fs::t that outdated tanks were fitted as engineering vehicles and since there is no German dozer counter. Review the 6.1. rules and American vehicle notes for mzer usage.

The eerman 8-3-8 pioneers should be treated as sappers per 136.8. None have unltmited smoke but roll per 141.7. The Russian 6-2-8 has smoke with DR= 1.

The ammo trucks provided in the game will relca:I depleted smoke, AP. APCR or HE to any gun or vehicle automatically by spending one ~ turn next to the weapon. If the gun or vehicle is malfunctioned the ammo truck wm mi a - 2 ORM to the repair attempt; however, DR • 6 still permanently disables the weapon.

For air to air rombat the rules provided in ON ALL FRONTS (issue # 17) rould be used by mutUtJl agreement

The AT ditch and the cleared zones are easily marked with 1 /8th inch artists tape and removed with no marks on the mapboards and can be reused. The boards will fit well on two 5' x 8' sheets of plywood (use 314· for stiffness) supported by~ horses. R.B. t

Page 10

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Page 11: Sevastopol - storage.googleapis.com · Division, LIV Korps spearheaded the ... VI I Ith Flieger Korps Jed by Wolfram von ... The 7th, 8th and

Sevastopol Errata by Earl Ryan

Page 4 Special Rule 3: The dozer may not

"doze" if shocked or stunned. Not the other way around as the wording of the sentence suggests. The DR is a single DR of 4 or Jess.

Special Rule 4: There are only 2 turrets per fort. You may not place them aJJ in one fort!

Page S Special Rule 9: The Russians may

roll for air support on any tum, not just dayJ ight turns.

Special Rule 10: Russian Leaders CE in an AFV may also can down indirect fire.

Special Rule 12: The accuracy DR is 3 or Jess with two dice.

Page 6 Special Rule 12: The accuracy DR

should be a minimum of i 4 not < 4. Page 7

There should be twelve 3-6-1 Os -two at each fort.

Page 10 Designer's Notes: Al 1 turrets are

3-6-1 Os, not 3-7-1 Os. Right Column: Ammo trucks also

supply Heat rounds.

Also, it should be noted that the Liebstandarte was, by the time of this action, decimated and being refitted in France.

Thor is not a rail gun, but is actuaJJy a SP gun (3 MPH if the ground is leve]) and should run out of ammunition on an effects DR of 11 or 12.

On RH Fronts

One more thing: It has been stated that hidden ordnance loses its status automaticaJ1y should it ffre at night. This supposes an LOS to some unit. Since the turrets may ffre indirect and be hidden, they may fire at night and not lose their status. And since a turret is a "building +2" size mod, it casts a one hex blind zone behind it, allowing one turret to screen another. If, however, any unit should have an LOS to a firing turret, its status is Jost as stated. •

flaws From Uta Front (canlinuad from Piii• 2)

Convention News: Part Ill of our National Tournament w111 be held at DuPage College (Glen Ellyn, IL) on November 9, 1985. For a copy of the convention flyer and maps send a SASE to:

ON ALL FRONTS P.O. Box 265 Marsha 11, AR 72650

If you are interested in the other events that are scheduled then send a SASE to:

Eric Ortega, DGC 7321 Northgate Way Apt. •3 Downers Grove, IL 60516 (312) 964-4024

The same scenarios used at the Origins '85. G.I. Tournament will be used and a11 players will be rated. •

OPPONENTS WANTED

A beginner. own SL through e1. In need of an opponent in Tucson arm. Patrick O'Brien I 4801 W. Massingale Rd. I Tucson, AZ 85741 I Tel. 744-4801

Pages

Page 12: Sevastopol - storage.googleapis.com · Division, LIV Korps spearheaded the ... VI I Ith Flieger Korps Jed by Wolfram von ... The 7th, 8th and

On A 11 Fronts Page 6

Page 13: Sevastopol - storage.googleapis.com · Division, LIV Korps spearheaded the ... VI I Ith Flieger Korps Jed by Wolfram von ... The 7th, 8th and

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