seventh workshop for lubutoliteracy program in lusaka, zambia

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LubutoLiteracy Workshop #7: Testing and Making a Game in Etoys By Mike Lee, Sugar Labs DC – Lubuto Library at Ngwerere, 26 February 2013

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Slides from the seventh workshop with the children and staff at Lubuto Library at Ngwerere in Lusaka, Zambia. We continued our second week with a workshop focusing on branching logic and scorekeeping in a game. I also gave a brief preview of the talk on the MIT Media Lab I gave later that day at the Bongohive Tech Meet-Up. The eight days of workshops I am delivering are funded by a USAID/WorldVision grant from the All Children Reading Challenge. Representatives from the Zambian Ministry of Education participated in all the sessions. Photos here: http://www.flickr.com/photos/curiouslee/sets/72157632781888368/with/8484657613/ Lubuto etoys ngwerere_26_feb_2013.ppt

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Page 1: Seventh Workshop for LubutoLiteracy Program in Lusaka, Zambia

LubutoLiteracy Workshop #7: Testing and Making a Game in Etoys

By Mike Lee, Sugar Labs DC – Lubuto Library at Ngwerere, 26 February 2013

Page 2: Seventh Workshop for LubutoLiteracy Program in Lusaka, Zambia

You all are famous!http://flic.kr/p/dXPHgC

Page 3: Seventh Workshop for LubutoLiteracy Program in Lusaka, Zambia

The MIT Media Lab is following us!

http://flic.kr/p/dXPHgC

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Joystick - Lesson 7, Page 24

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Tests - Lesson 8, Page 29

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Putting it all together! - Lesson 10, Page 35

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Note: Pull the All Scripts control out of the drawer and put it along the bottom of the play field .

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Notes on Etoys Scripting and Tests

•When saving an Etoys file, the name typed must be less than 24 characters.

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Raymond is a quiet, brilliant artist. He made it through today's dense lesson on branching game logic with excellent artwork too.