shader list

40
<1>FixedPipelineEmu@FPVS()()(1)(0)(0)(vs_4_0) <1>FixedPipelineEmu@FPPS()()(1)(0)(0)(ps_4_0) <1>FixedPipelineEmu@FPVS()()(1)(0)(0)(vs_4_0) <1>FixedPipelineEmu@FPPS()()(1)(0)(0)(ps_4_0) <1>ParticlesNoMat@ParticleGS()(%_RT_HDR_MODE|%_RT_SKYLIGHT_BASED_FOG)(1)(0)(0)(g s_4_0) <1>ParticlesNoMat@ParticleGS()(%_RT_HDR_MODE|%_RT_SKYLIGHT_BASED_FOG|%_RT_SOFT_P ARTICLE)(1)(0)(0)(gs_4_0) <1>Illum@IlluminationVS(%STAT_BRANCHING)()(0)(0)(0)(vs_4_0) <1>Illum@IlluminationPS(%STAT_BRANCHING)()(0)(0)(0)(ps_4_0) <1>Terrain@TerrainVS(%STAT_BRANCHING)()(0)(0)(0)(vs_4_0) <1>Terrain@TerrainPS(%STAT_BRANCHING)()(0)(0)(0)(ps_4_0) <1>Terrain@TerrainLayerVS(%STAT_BRANCHING)()(0)(0)(0)(vs_4_0) <1>Terrain@TerrainLayerPS(%STAT_BRANCHING)()(0)(0)(0)(ps_4_0) <1>FrozenLayerWip@FrozenVS()()(0)(0)(0)(vs_4_0) <1>FrozenLayerWip@FrozenPS()()(0)(0)(0)(ps_4_0) <1>Illum@IlluminationPS(%GLOSS_MAP|%DISABLE_RAIN_PASS|%STAT_BRANCHING)()(0)(0)(0 )(ps_4_0) <1>Metal@MetalVS(%STAT_BRANCHING)()(0)(0)(0)(vs_4_0) <1>Metal@MetalPS(%STAT_BRANCHING)()(0)(0)(0)(ps_4_0) <1>Metal@MetalVS(%VERTCOLORS|%ANISO_SPECULAR|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0) <1>Metal@MetalPS(%VERTCOLORS|%ANISO_SPECULAR|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0) <1>Metal@MetalVS(%ENVIRONMENT_MAP|%ANISO_SPECULAR|%STAT_BRANCHING)()(0)(0)(0)(vs _4_0) <1>Metal@MetalPS(%ENVIRONMENT_MAP|%ANISO_SPECULAR|%STAT_BRANCHING)()(0)(0)(0)(ps _4_0) <1>Metal@MetalPS(%ALPHAGLOW|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0) <1>Vegetation@VegetationVS(%STAT_BRANCHING)()(0)(0)(0)(vs_4_0) <1>Vegetation@VegetationPS(%STAT_BRANCHING)()(0)(0)(0)(ps_4_0) <1>Terrain@TerrainLayerVS(%BUMP_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%PARALLAX_OCCL USION_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0) <1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%PARALLAX_OCCL USION_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0) <1>Terrain@TerrainLayerPS(%BUMP_MAP|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCH ING)()(0)(0)(0)(ps_4_0) <1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%DETAIL_BUMP_MAPPING|%ALL OW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0) <1>Terrain@TerrainLayerVS(%BUMP_MAP|%ENVCMSPEC|%GLOSS_MAP|%GLOSS_DIFFUSEALPHA|%D ETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0) <1>Terrain@TerrainLayerPS(%BUMP_MAP|%ENVCMSPEC|%GLOSS_MAP|%GLOSS_DIFFUSEALPHA|%D ETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0) <1>Terrain@TerrainLayerPS(%BUMP_MAP|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_ 0) <1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%DETAIL_BUMP_MAPPING|%ALL OW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0) <1>Terrain@TerrainLayerPS(%BUMP_MAP|%GLOSS_MAP|%OFFSETBUMPMAPPING|%DETAIL_BUMP_M APPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0 ) <1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%STAT_BRANCHIN G)()(0)(0)(0)(ps_4_0) <1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0) <1>Vegetation@VegetationPS(%GRASS|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0) <1>Frozenlayerwip@FrozenVS(%GRASS)()(0)(0)(0)(vs_4_0) <1>Frozenlayerwip@FrozenPS(%GRASS)()(0)(0)(0)(ps_4_0) <1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BR ANCHING)()(0)(0)(0)(vs_4_0) <1>Vegetation@VegetationPS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BR ANCHING)()(0)(0)(0)(ps_4_0) <1>Frozenlayerwip@FrozenVS(%LEAVES)()(0)(0)(0)(vs_4_0) <1>Frozenlayerwip@FrozenPS(%LEAVES)()(0)(0)(0)(ps_4_0)

Upload: leandro-mickey-rodrigues

Post on 10-Apr-2016

51 views

Category:

Documents


0 download

DESCRIPTION

Shader list for Crysis game

TRANSCRIPT

Page 1: Shader List

<1>FixedPipelineEmu@FPVS()()(1)(0)(0)(vs_4_0)<1>FixedPipelineEmu@FPPS()()(1)(0)(0)(ps_4_0)<1>FixedPipelineEmu@FPVS()()(1)(0)(0)(vs_4_0)<1>FixedPipelineEmu@FPPS()()(1)(0)(0)(ps_4_0)<1>ParticlesNoMat@ParticleGS()(%_RT_HDR_MODE|%_RT_SKYLIGHT_BASED_FOG)(1)(0)(0)(gs_4_0)<1>ParticlesNoMat@ParticleGS()(%_RT_HDR_MODE|%_RT_SKYLIGHT_BASED_FOG|%_RT_SOFT_PARTICLE)(1)(0)(0)(gs_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Terrain@TerrainVS(%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Terrain@TerrainPS(%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerVS(%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Terrain@TerrainLayerPS(%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>FrozenLayerWip@FrozenVS()()(0)(0)(0)(vs_4_0)<1>FrozenLayerWip@FrozenPS()()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DISABLE_RAIN_PASS|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Metal@MetalPS(%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalVS(%VERTCOLORS|%ANISO_SPECULAR|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Metal@MetalPS(%VERTCOLORS|%ANISO_SPECULAR|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalVS(%ENVIRONMENT_MAP|%ANISO_SPECULAR|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%ANISO_SPECULAR|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ALPHAGLOW|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Vegetation@VegetationPS(%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerVS(%BUMP_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerVS(%BUMP_MAP|%ENVCMSPEC|%GLOSS_MAP|%GLOSS_DIFFUSEALPHA|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%ENVCMSPEC|%GLOSS_MAP|%GLOSS_DIFFUSEALPHA|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%GLOSS_MAP|%OFFSETBUMPMAPPING|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Vegetation@VegetationPS(%GRASS|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Frozenlayerwip@FrozenVS(%GRASS)()(0)(0)(0)(vs_4_0)<1>Frozenlayerwip@FrozenPS(%GRASS)()(0)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Vegetation@VegetationPS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Frozenlayerwip@FrozenVS(%LEAVES)()(0)(0)(0)(vs_4_0)<1>Frozenlayerwip@FrozenPS(%LEAVES)()(0)(0)(0)(ps_4_0)

Page 2: Shader List

<1>Vegetation@VegetationPS(%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Vegetation@VegetationPS(%LEAVES|%DETAIL_BENDING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%VERTCOLORS|%ALLOW_POM|%DECAL|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%DECAL|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Frozenlayerwip@FrozenPS(%VERTCOLORS)()(0)(0)(0)(ps_4_0)<1>Frozenlayerwip@FrozenPS(%DECAL|%VERTCOLORS)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%DECAL|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalVS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Metal@MetalPS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Cloth@ClothVS(%VERTCOLORS|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Cloth@ClothPS(%VERTCOLORS|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ANISO_SPECULAR|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Glass@GlassVS(%GLOSS_MAP|%ENVIRONMENT_MAP|%BILINEAR_FP16|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Glass@GlassPS(%GLOSS_MAP|%ENVIRONMENT_MAP|%BILINEAR_FP16|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%ANISO_SPECULAR|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%VERTCOLORS|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ALPHAGLOW|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Cloth@ClothVS(%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Cloth@ClothPS(%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%ALLOW_POM|%DECAL|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Frozenlayerwip@FrozenPS(%DECAL)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ALLOW_POM|%DECAL|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%ALPHAGLOW|%VERTCOLORS|%STAT_BRANCHING)()(0)(0

Page 3: Shader List

)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Glass@GlassPS(%BUMP_MAP|%ENVIRONMENT_MAP|%REFRACTION_MAP|%BILINEAR_FP16|%TWO_SIDED_SORTING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%OFFSETBUMPMAPPING|%VERTCOLORS|%ALLOW_POM|%DECAL|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%OFFSETBUMPMAPPING|%VERTCOLORS|%ALLOW_POM|%DECAL|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%VERTCOLORS|%ALLOW_POM|%DECAL|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DETAIL_BUMP_MAPPING|%OFFSETBUMPMAPPING|%VERTCOLORS|%ALLOW_POM|%DECAL|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%ALLOW_POM|%DECAL|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%OFFSETBUMPMAPPING|%ALLOW_POM|%DECAL|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%DECAL|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%DECAL|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%OFFSETBUMPMAPPING|%ALLOW_POM|%DECAL|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%DECAL|%CHARACTER_DECAL|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Glass@GlassPS(%BUMP_MAP|%BILINEAR_FP16|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%ALPHAGLOW|%ANISO_SPECULAR|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%ALPHAGLOW|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Methagen@NewMethagenVS(%GLOSS_MAP|%ENVCMSPEC|%ALPHA_OCCLUDERS|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Methagen@NewMethagenPS(%GLOSS_MAP|%ENVCMSPEC|%ALPHA_OCCLUDERS|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%ALPHAGLOW|%BUMP_DIFFUSE|%ANISO_SPECULAR|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%BUMP_DIFFUSE|%ANISO_SPECULAR|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ALPHAGLOW|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Glass@GlassPS(%BUMP_MAP|%REFRACTION_MAP|%BILINEAR_FP16|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Methagen@NewMethagenPS(%GLOSS_MAP|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ENVCMSPEC|%OFFSETBUMPMAPPING|%ALLOW_POM|%DECAL|%CHARACTER_DECAL|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%DECAL|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%OFFSETBUMPMAPPING|%ALLOW_POM|%DECAL|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%OFFSETBUMPMAPPING|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%OFFSETBUMPMAPPING|%ALLOW_POM|%DECAL|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ENVCMSPEC|%ALLOW_POM|%DECAL|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)()(0)(0)(0)(vs_4_0)

Page 4: Shader List

<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)()(0)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%ANISO_SPECULAR|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Eye@EyeVS(%EYE_OVERLAY|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Eye@EyePS(%EYE_OVERLAY|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>HumanSkin@SkinPS(%GLOSS_MAP|%BUMP_DIFFUSE|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Eye@EyePS(%ENVIRONMENT_MAP|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Eye@EyePS(%IRIS|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ALPHAGLOW|%ANISO_SPECULAR|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%SPECULARPOW_GLOSSALPHA|%VERTCOLORS|%ANISO_SPECULAR|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ENVCMSPEC|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%DECAL|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Humanskin@SkinPS(%GLOSS_MAP|%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Cloth@ClothEffectsVS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Cloth@ClothEffectsPS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%NANOSUIT_CLOAK|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%NANOSUIT_CLOAK|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%NANOSUIT_CLOAK|%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%NANOSUIT_CLOAK|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%NANOSUIT_CLOAK|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%ANISO_SPECULAR|%NANOSUIT_CLOAK|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>HumanSkin@SkinPS(%GLOSS_MAP|%ENVIRONMENT_MAP|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Humanskin@SkinPS(%GLOSS_MAP|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(

Page 5: Shader List

)(0)(0)(0)(ps_4_0)<1>Hair@HairVS(%STAT_BRANCHING)()(0)(0)(0)(vs_4_0)<1>Hair@HairOpaquePS(%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Hair@HairPS(%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%ALPHAGLOW|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)()(0)(0)(0)(ps_4_0)<1>FixedPipelineEmu@FPPS()()(1)(0)(0)(ps_4_0)<1>FixedPipelineEmu@FPVS()()(1)(0)(0)(vs_4_0)<1>Vegetation@VegetationPS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Vegetation@VegetationPS(%LEAVES|%DETAIL_BENDING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerVS(%BUMP_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_HDR_MODE|%_RT_QUALITY1|%_RT_SKYLIGHT_BASED_FOG|%_RT_OBJ_IDENTITY)(1)(0)(0)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Vegetation@VegetationPS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Terrain@TerrainVS(%STAT_BRANCHING)(%_RT_FOG|%_RT_HDR_MODE|%_RT_SKYLIGHT_BASED_FOG|%_RT_OBJ_IDENTITY)(0)(0)(0)(vs_4_0)<1>Vegetation@VegetationVS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(vs_4_0)<1>Terrain@TerrainPS(%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(0)(0)(0)(ps_4_0)<1>Vegetation@VegetationPS(%LEAVES|%DETAIL_BENDING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(vs_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerVS(%BUMP_MAP|%ENVCMSPEC|%GLOSS_MAP|%GLOSS_DIFFUSEALPHA|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_HDR_MODE|%_RT_QUALITY1|%_RT_SKYLIGHT_BASED_FOG|%_RT_OBJ_IDENTITY)(1)(0)(0)(vs_4_0)<1>Vegetation@VegetationPS(%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%ENVCMSPEC|%GLOSS_MAP|%GLOSS_DIFFUSEALPHA|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Vegetation@VegetationPS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%GLOSS_MAP|%OFFSETBUMPMAPPING|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Vegetation@VegetationPS(%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_

Page 6: Shader List

RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Vegetation@VegetationPS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Vegetation@VegetationPS(%GRASS|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Vegetation@VegetationPS(%GRASS|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(vs_4_0)<1>Terrain@TerrainVS(%STAT_BRANCHING)(%_RT_HDR_MODE|%_RT_OBJ_IDENTITY)(0)(0)(0)(vs_4_0)<1>Terrain@TerrainPS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DISABLE_RAIN_PASS|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalVS(%VERTCOLORS|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%ALPHAGLOW|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>FrozenLayerWip@FrozenVS()(%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(vs_4_0)<1>FrozenLayerWip@FrozenPS()(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS

Page 7: Shader List

)(0)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%ALPHAGLOW|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Metal@MetalVS(%VERTCOLORS|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Vegetation@VegetationPS(%LEAVES|%DETAIL_BENDING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_2D)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%OFFSETBUMPMAPPING|%VERTCOLORS|%ALLOW_POM|%DECAL|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(2000)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%OFFSETBUMPMAPPING|%VERTCOLORS|%ALLOW_POM|%DECAL|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_OBJ_IDENTITY|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_2D)(1)(0)(2000)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%DECAL|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_2D)(1)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerVS(%BUMP_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_HDR_MODE|%_RT_QUALITY1|%_RT_OBJ_IDENTITY)(1)(0)(0)(vs_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ATTR|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(200)(vs_4_0)<1>Vegetation@VegetationPS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(200)(vs_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(1600)(vs_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ATTR|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(1600)(vs_4_0)<1>Vegetation@VegetationPS(%GRASS|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%

Page 8: Shader List

_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(200)(vs_4_0)<1>Vegetation@VegetationVS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(0)(vs_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(600)(vs_4_0)<1>Vegetation@VegetationPS(%LEAVES|%DETAIL_BENDING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Vegetation@VegetationPS(%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(0)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ATTR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(200)(vs_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(600)(vs_4_0)<1>Illum@IlluminationPS(%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DISABLE_RAIN_PASS|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(200)(vs_4_0)<1>Vegetation@VegetationVS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(0)(vs_4_0)<1>Vegetation@VegetationVS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_INSTANCING_ATTR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(0)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(0)(vs_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(600)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(200)(vs_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_INSTANCING_ATTR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(0)(vs_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(1600)(vs_4_0)<1>Vegetation@VegetationPS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%GLOSS_MAP|%OFFSETBUMPMAPPING|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%ENVCMSPEC|%GLOSS_MAP|%GLOSS_DIFFUSEALPHA|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_A

Page 9: Shader List

MBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerVS(%BUMP_MAP|%ENVCMSPEC|%GLOSS_MAP|%GLOSS_DIFFUSEALPHA|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_HDR_MODE|%_RT_QUALITY1|%_RT_OBJ_IDENTITY)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalVS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalPS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(200)(vs_4_0)<1>Frozenlayerwip@FrozenPS(%VERTCOLORS)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>FrozenLayerWip@FrozenPS()(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>FrozenLayerWip@FrozenVS()(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Frozenlayerwip@FrozenPS(%VERTCOLORS)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>FrozenLayerWip@FrozenVS()(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Frozenlayerwip@FrozenVS(%LEAVES)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Frozenlayerwip@FrozenPS(%LEAVES)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>FrozenLayerWip@FrozenPS()(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(2000)(vs_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%ALPHAGLOW|%DETAIL_BUMP_MAPPING|%V

Page 10: Shader List

ERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(0)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerVS(%BUMP_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_HDR_MODE|%_RT_QUALITY1|%_RT_SKYLIGHT_BASED_FOG|%_RT_OBJ_IDENTITY)(0)(0)(0)(vs_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(0)(0)(0)(ps_4_0)<1>Terrain@TerrainPS(%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(0)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(0)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(100)(vs_4_0)<1>Vegetation@VegetationVS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_INSTANCING_ATTR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(100)(vs_4_0)<1>Vegetation@VegetationVS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(100)(vs_4_0)<1>Vegetation@VegetationVS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(100)(vs_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(100)(0)(vs_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(100)(0)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(vs_4_0)<1>Vegetation@VegetationPS(%LEAVES|%DETAIL_BENDING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_2D)(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%OFFSETBUMPMAPPING|%VERTCOLORS|%ALLOW_POM|%DECAL|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(2000)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%OFFSETBUMPMAPPING|%VERTCOLORS|%ALLOW_POM|%DECAL|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_OBJ_IDENTITY|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_2D)(0)(0)(2000)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%DECAL|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_2D)(0)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(0)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(0)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerVS(%BUMP_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_HDR_MODE|%_RT_QUALITY1|%_RT_OBJ_IDENTITY)(0)(0)(0)(vs_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(0)(0)(0)(ps_4_0)

Page 11: Shader List

<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ATTR|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(0)(0)(300)(vs_4_0)<1>Vegetation@VegetationPS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(0)(0)(300)(vs_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(0)(0)(1700)(vs_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ATTR|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(0)(0)(1700)(vs_4_0)<1>Vegetation@VegetationPS(%GRASS|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION)(0)(0)(300)(vs_4_0)<1>Vegetation@VegetationVS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION)(0)(0)(100)(vs_4_0)<1>Terrain@TerrainPS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(0)(0)(700)(vs_4_0)<1>Vegetation@VegetationPS(%LEAVES|%DETAIL_BENDING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(0)(0)(200)(vs_4_0)<1>Vegetation@VegetationVS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(0)(0)(0)(vs_4_0)<1>Vegetation@VegetationPS(%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ATTR|%_RT_NOZPASS|%_RT_VEGETATION)(0)(0)(300)(vs_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION)(0)(0)(700)(vs_4_0)<1>Illum@IlluminationPS(%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(0)(0)(700)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DISABLE_RAIN_PASS|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS|%_RT_VEGETATION)(0)(0)(300)(vs_4_0)<1>Vegetation@VegetationVS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS|%_RT_VEGETATION)(0)(0)(100)(vs_4_0)<1>Vegetation@VegetationVS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_INSTANCING_ATTR|%_RT_NOZPASS|%_RT_VEGETATION)(0)(0)(100)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BR

Page 12: Shader List

ANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(0)(0)(300)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(0)(0)(0)(vs_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS|%_RT_VEGETATION)(0)(0)(0)(vs_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_INSTANCING_ATTR|%_RT_NOZPASS|%_RT_VEGETATION)(0)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION)(0)(0)(0)(vs_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(0)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(0)(0)(1700)(vs_4_0)<1>Vegetation@VegetationVS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(0)(0)(100)(vs_4_0)<1>Vegetation@VegetationPS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%GLOSS_MAP|%OFFSETBUMPMAPPING|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(0)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(0)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%GLOSS_MAP|%OFFSETBUMPMAPPING|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(0)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(0)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerVS(%BUMP_MAP|%ENVCMSPEC|%GLOSS_MAP|%GLOSS_DIFFUSEALPHA|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_HDR_MODE|%_RT_QUALITY1|%_RT_SKYLIGHT_BASED_FOG|%_RT_OBJ_IDENTITY)(0)(0)(0)(vs_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%ENVCMSPEC|%GLOSS_MAP|%GLOSS_DIFFUSEALPHA|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(0)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(0)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerVS(%BUMP_MAP|%ENVCMSPEC|%GLOSS_MAP|%GLOSS_DIFFUSEALPHA|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_HDR_MODE|%_RT_QUALITY1|%_RT_OBJ_IDENTITY)(0)(0)(0)(vs_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(0)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%ENVCMSPEC|%GLOSS_MAP|%GLOSS_DIFFUSEALPHA|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(0)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DISABLE_RAIN_PASS|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(0)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_

Page 13: Shader List

AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Metal@MetalVS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(vs_4_0)<1>Metal@MetalPS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(0)(0)(0)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(200)(vs_4_0)<1>Frozenlayerwip@FrozenPS(%VERTCOLORS)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>FrozenLayerWip@FrozenVS()(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(vs_4_0)<1>Frozenlayerwip@FrozenPS(%VERTCOLORS)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Frozenlayerwip@FrozenPS(%LEAVES)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>FrozenLayerWip@FrozenPS()(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Frozenlayerwip@FrozenVS(%LEAVES)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(vs_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(2000)(vs_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DISABLE_RAIN_PASS|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Metal@MetalVS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)

Page 14: Shader List

<1>Metal@MetalPS(%VERTCOLORS|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Metal@MetalVS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(80)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(80)(0)(ps_4_0)<1>Terrain@TerrainLayerVS(%BUMP_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_HDR_MODE|%_RT_QUALITY1|%_RT_OBJ_IDENTITY)(1)(300)(0)(vs_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(0)(0)(0)(vs_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(0)(0)(0)(vs_4_0)<1>Cloth@ClothPS(%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerVS(%BUMP_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_HDR_MODE|%_RT_QUALITY1|%_RT_SKYLIGHT_BASED_FOG|%_RT_OBJ_IDENTITY)(1)(300)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DISABLE_RAIN_PASS|%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Eye@EyeVS(%EYE_OVERLAY|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Eye@EyePS(%EYE_OVERLAY|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%VERTCOLORS|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Eye@EyePS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_ALPHABLEND|%_

Page 15: Shader List

RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Humanskin@SkinPS(%GLOSS_MAP|%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%VERTCOLORS|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%ENVIRONMENT_MAP|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Cloth@ClothVS(%VERTCOLORS|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Cloth@ClothPS(%VERTCOLORS|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Eye@EyePS(%IRIS|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DISABLE_RAIN_PASS|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Eye@EyeVS(%EYE_OVERLAY|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Eye@EyePS(%EYE_OVERLAY|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Humanskin@SkinPS(%GLOSS_MAP|%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)

Page 16: Shader List

<1>Eye@EyePS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%VERTCOLORS|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothEffectsVS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(0)(0)(0)(vs_4_0)<1>Cloth@ClothPS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%ENVIRONMENT_MAP|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Cloth@ClothVS(%VERTCOLORS|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Cloth@ClothPS(%VERTCOLORS|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Eye@EyePS(%IRIS|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothVS(%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Cloth@ClothPS(%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Cloth@ClothPS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)

Page 17: Shader List

<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DISABLE_RAIN_PASS|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Eye@EyeVS(%EYE_OVERLAY|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Eye@EyePS(%EYE_OVERLAY|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Eye@EyeVS(%EYE_OVERLAY|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Eye@EyePS(%EYE_OVERLAY|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothEffectsVS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(vs_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(2000)(vs_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>HumanSkin@SkinPS(%GLOSS_MAP|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Eye@EyePS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Eye@EyePS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_N

Page 18: Shader List

OZPASS)(1)(0)(0)(ps_4_0)<1>HumanSkin@SkinPS(%GLOSS_MAP|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%VERTCOLORS|%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(vs_4_0)<1>Metal@MetalVS(%ENVIRONMENT_MAP|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Eye@EyePS(%IRIS|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(vs_4_0)<1>Eye@EyePS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(vs_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(vs_4_0)<1>Cloth@ClothPS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Cloth@ClothVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(vs_4_0)<1>Eye@EyePS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SKELETON_SSD|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(300)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SKELETON_SSD|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(300)(vs_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_OBJ_IDENTITY|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_2D)(1)(100)(2000)(vs_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%DECAL|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_2D)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_OBJ_IDENTITY|%_RT_NOZPASS)(1)(0)(2000)(vs_4_0)<1>Illum@IlluminationPS(%OFFSETBUMPMAPPING|%ALLOW_POM|%DECAL|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%ALLOW_POM|%DECAL|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZ

Page 19: Shader List

PASS|%_RT_DECAL_TEXGEN_2D)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(100)(2000)(vs_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_OBJ_IDENTITY|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_2D)(1)(80)(2000)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%DECAL|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_2D)(1)(80)(0)(ps_4_0)<1>Vegetation@VegetationVS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_SKELETON_SSD|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(100)(vs_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(1700)(vs_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ATTR|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(1700)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(300)(vs_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(700)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(300)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ATTR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(300)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ATTR|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(300)(vs_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(700)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(300)(vs_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(700)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(300)(vs_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(1700)(vs_4_0)<1>Terrain@TerrainLayerVS(%BUMP_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_HDR_MODE|%_RT_QUALITY1|%_RT_OBJ_IDENTITY)(1)(700)(0)(vs_4_0)<1>Terrain@TerrainLayerVS(%BUMP_MAP|%ENVCMSPEC|%GLOSS_MAP|%GLOSS_DIFFUSEALPHA|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_HDR_MODE|%_RT_QUALITY1|%_RT_OBJ_IDENTITY)(1)(380)(0)(vs_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%ENVCMSPEC|%GLOSS_MAP|%GLOSS_DIFFUSEALPHA|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(1)(80)(0)(ps_4_0)<1>Metal@MetalVS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)

Page 20: Shader List

<1>Cloth@ClothEffectsVS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(0)(80)(0)(vs_4_0)<1>Cloth@ClothEffectsPS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)()(0)(80)(0)(ps_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Cloth@ClothPS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Cloth@ClothVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(805)(vs_4_0)<1>Cloth@ClothVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Cloth@ClothPS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(805)(vs_4_0)<1>Cloth@ClothVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%ALPHAGLOW|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%ENVIRONMENT_MAP|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DETAIL_BUMP_MAPPING|%OFFSETBUMPMAPPING|%VERTCOLORS|%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(300)(2000)(vs_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(100)(vs_4_0)<1>Terrain@TerrainLayerVS(%BUMP_MAP|%ENVCMSPEC|%GLOSS_MAP|%GLOSS_DIFFUSEALPHA|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_HDR_MODE|%_RT_QUALITY1|%_RT_SKYLIGHT_BASED_FOG|%_RT_OBJ_IDENTITY)(1)(380)(0)(vs_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%ENVCMSPEC|%GLOSS_MAP|%GLOSS_DIFFUSEALPHA|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(1)(80)(0)(ps_4_0)<1>Vegetation@VegetationVS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_INSTANCING_ATTR|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(100)(vs_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Vegetation@VegetationPS(%LEAVES|%DETAIL_BENDING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Vegetation@VegetationPS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>ParticlesNoMat@ParticleGS()(%_RT_HDR_MODE|%_RT_SKYLIGHT_BASED_FOG|%_RT_SOFT_PARTICLE)(1)(0)(0)(gs_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|

Page 21: Shader List

%_RT_INSTANCING_ATTR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(700)(vs_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_INSTANCING_ATTR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(100)(vs_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(600)(vs_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Cloth@ClothPS(%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%ENVIRONMENT_MAP|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DISABLE_RAIN_PASS|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(400)(0)(vs_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(400)(0)(vs_4_0)<1>Metal@MetalVS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(100)(0)(vs_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DISABLE_RAIN_PASS|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerVS(%BUMP_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_HDR_MODE|%_RT_QUALITY1|%_RT_SKYLIGHT_BASED_FOG|%_RT_OBJ_IDENTITY)(1)(700)(0)(vs_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(400)(0)(vs_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalPS(%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(400)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%VERTCOLORS|%ALLOW_POM|%DECAL|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NO

Page 22: Shader List

ZPASS)(1)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(700)(vs_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(100)(vs_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>ParticlesNoMat@ParticleGS()(%_RT_HDR_MODE|%_RT_SKYLIGHT_BASED_FOG)(1)(0)(0)(gs_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerVS(%BUMP_MAP|%ENVCMSPEC|%GLOSS_MAP|%GLOSS_DIFFUSEALPHA|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_HDR_MODE|%_RT_QUALITY1|%_RT_OBJ_IDENTITY)(1)(80)(0)(vs_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%ENVCMSPEC|%GLOSS_MAP|%GLOSS_DIFFUSEALPHA|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_OBJ_IDENTITY)(1)(80)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%ENVIRONMENT_MAP|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Terrain@TerrainLayerVS(%BUMP_MAP|%ENVCMSPEC|%GLOSS_MAP|%GLOSS_DIFFUSEALPHA|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_HDR_MODE|%_RT_QUALITY1|%_RT_SKYLIGHT_BASED_FOG|%_RT_OBJ_IDENTITY)(1)(80)(0)(vs_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%ENVCMSPEC|%GLOSS_MAP|%GLOSS_DIFFUSEALPHA|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_OBJ_IDENTITY)(1)(80)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_OBJ_IDENTITY|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_2D)(1)(0)(2000)(vs_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_2D)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(0)(vs_4_0)<1>Vegetation@VegetationPS(%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_OBJ_IDENTITY|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_2D)(1)(100)(2000)(vs_4_0)<1>Vegetation@VegetationPS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS

Page 23: Shader List

)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Metal@MetalVS(%ENVIRONMENT_MAP|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Glass@GlassPS(%GLOSS_MAP|%ENVIRONMENT_MAP|%BILINEAR_FP16|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Glass@GlassVS(%GLOSS_MAP|%ENVIRONMENT_MAP|%BILINEAR_FP16|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Glass@GlassVS(%GLOSS_MAP|%ENVIRONMENT_MAP|%BILINEAR_FP16|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Glass@GlassPS(%GLOSS_MAP|%ENVIRONMENT_MAP|%BILINEAR_FP16|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Metal@MetalVS(%ENVIRONMENT_MAP|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Illum@IlluminationPS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothVS(%VERTCOLORS|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Cloth@ClothPS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Glass@GlassPS(%BUMP_MAP|%ENVIRONMENT_MAP|%REFRACTION_MAP|%BILINEAR_FP16|%TWO_SIDED_SORTING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Glass@GlassPS(%BUMP_MAP|%ENVIRONMENT_MAP|%REFRACTION_MAP|%BILINEAR_FP16|%TWO_SIDED_SORTING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(2000)(vs_4_0)<1>Metal@MetalVS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHI

Page 24: Shader List

NG)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(2000)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Eye@EyePS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>HumanSkin@SkinPS(%GLOSS_MAP|%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>HumanSkin@SkinPS(%GLOSS_MAP|%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Eye@EyePS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(1)(vs_4_0)<1>Methagen@NewMethagenVS(%GLOSS_MAP|%ENVCMSPEC|%ALPHA_OCCLUDERS|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(1)(vs_4_0)<1>Methagen@NewMethagenPS(%GLOSS_MAP|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Methagen@NewMethagenVS(%GLOSS_MAP|%ENVCMSPEC|%ALPHA_OCCLUDERS|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(1)(vs_4_0)<1>Methagen@NewMethagenPS(%GLOSS_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_3D)(1)(0)(2000)(vs_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_3D)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)

Page 25: Shader List

<1>HumanSkin@SkinPS(%GLOSS_MAP|%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Eye@EyeVS(%EYE_OVERLAY|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Eye@EyePS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Eye@EyePS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>HumanSkin@SkinPS(%GLOSS_MAP|%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_FOG|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Eye@EyeVS(%EYE_OVERLAY|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalPS(%SPECULARPOW_GLOSSALPHA|%VERTCOLORS|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)

Page 26: Shader List

<1>Metal@MetalPS(%SPECULARPOW_GLOSSALPHA|%VERTCOLORS|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Eye@EyePS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Eye@EyePS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Vegetation@VegetationPS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%ALPHAGLOW|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Eye@EyePS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Eye@EyePS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Illum@IlluminationPS(%ENVCMSPEC|%OFFSETBUMPMAPPING|%ALLOW_POM|%DECAL|%CHARACTER_DECAL|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(0)(80)(2000)(vs_4_0)<1>Illum@IlluminationPS(%ENVCMSPEC|%OFFSETBUMPMAPPING|%ALLOW_POM|%DECAL|%CHARACTER_DECAL|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(0)(80)(0)(ps_4_0)<1>Illum@IlluminationVS(%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%ALPHAGLOW|%ALLOW_POM|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinPS(%GLOSS_MAP|%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinPS(%GLOSS_MAP|%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCH

Page 27: Shader List

ING|%ALPHAMASK_DETAILMAP)(%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Cloth@ClothPS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(300)(vs_4_0)<1>Vegetation@VegetationVS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(100)(vs_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinPS(%GLOSS_MAP|%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Cloth@ClothEffectsVS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(0)(80)(0)(vs_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Cloth@ClothPS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinPS(%GLOSS_MAP|%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinPS(%GLOSS_MAP|%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)

Page 28: Shader List

<1>Cloth@ClothEffectsVS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(0)(0)(0)(vs_4_0)<1>Vegetation@VegetationPS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinPS(%GLOSS_MAP|%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinPS(%GLOSS_MAP|%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_FOG|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Cloth@ClothPS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Cloth@ClothEffectsVS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(0)(80)(0)(vs_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Cloth@ClothPS(%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%WRINKLE_BLENDING|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Vegetation@VegetationPS(%LEAVES|%DETAIL_BENDING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(0)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Vegetation@VegetationPS(%LEAVES|%DETAIL_BENDING|%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SKELETON_SSD|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(300)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(200)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(0)(vs_4_0)

Page 29: Shader List

<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>ParticlesNoMat@ParticleGS()(%_RT_HDR_MODE)(1)(0)(0)(gs_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(0)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SKELETON_SSD|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(300)(vs_4_0)<1>Vegetation@VegetationVS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(0)(vs_4_0)<1>Vegetation@VegetationPS(%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ATTR|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(1700)(vs_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(8)(vs_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(8)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(0)(200)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(0)(200)(vs_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(2000)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_OBJ_IDENTITY|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_2D)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DISABLE_RAIN_PASS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_2D)(1)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_SKELETON_SSD|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(100)(vs_4_0)<1>ParticlesNoMat@ParticleGS()(%_RT_HDR_MODE|%_RT_SOFT_PARTICLE)(1)(0)(0)(gs_4_0)<1>Vegetation@VegetationPS(%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)

Page 30: Shader List

<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(2000)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_OBJ_IDENTITY|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_2D)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DISABLE_RAIN_PASS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_2D)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Vegetation@VegetationPS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Vegetation@VegetationPS(%LEAVES|%DETAIL_BENDING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>ParticlesNoMat@ParticleGS()(%_RT_HDR_MODE|%_RT_SKYLIGHT_BASED_FOG)(1)(0)(0)(gs_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Eye@EyePS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(2000)(vs_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(1700)(vs_4_0)<1>Vegetation@VegetationPS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Eye@EyeVS(%EYE_OVERLAY|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Eye@EyeVS(%EYE_OVERLAY|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Eye@EyePS(%EYE_OVERLAY|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>HumanSkin@SkinPS(%GLOSS_MAP|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>HumanSkin@SkinPS(%GLOSS_MAP|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)

Page 31: Shader List

<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>HumanSkin@SkinPS(%GLOSS_MAP|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>HumanSkin@SkinPS(%GLOSS_MAP|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(700)(vs_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(2000)(vs_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_BLEND_WITH_TERRAIN_COLOR|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(700)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(200)(vs_4_0)<1>Vegetation@VegetationVS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Vegetation@VegetationPS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Eye@EyePS(%IRIS|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Eye@EyePS(%EYE_OVERLAY|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DISABLE_RAIN_PASS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothPS(%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Cloth@ClothVS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Cloth@ClothPS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Eye@EyePS(%EYE_OVERLAY|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_AMBIENT_OCCLUSION|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>ParticlesNoMat@ParticleGS()(%_RT_HDR_MODE|%_RT_SKYLIGHT_BASED_FOG|%_RT_SOFT_P

Page 32: Shader List

ARTICLE)(1)(0)(0)(gs_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%VERTCOLORS|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%ENVIRONMENT_MAP|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%NANOSUIT_EFFECTS|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalVS(%ENVIRONMENT_MAP|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalVS(%VERTCOLORS|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DISABLE_RAIN_PASS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%ENVIRONMENT_MAP|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_OBJ_IDENTITY|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_3D)(1)(0)(2000)(vs_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(100)(0)(vs_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_SKELETON_SSD|%_RT_NOZPASS|%_RT_VEGETATION|%_RT_DECAL_TEXGEN_3D)(1)(0)(300)(vs_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%DECAL|%CHARACTER_DECAL|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_3D)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION|%_RT_DECAL_TEXGEN_3D)(1)(0)(300)(vs_4_0)<1>Methagen@NewMethagenVS(%GLOSS_MAP|%ENVCMSPEC|%ALPHA_OCCLUDERS|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(1)(vs_4_0)<1>Methagen@NewMethagenPS(%GLOSS_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1

Page 33: Shader List

|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%ALPHAGLOW|%ALLOW_POM|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(1)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%ALLOW_POM|%DECAL|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_2D)(1)(80)(0)(ps_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(100)(0)(vs_4_0)<1>Illum@IlluminationPS(%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinPS(%GLOSS_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Cloth@ClothPS(%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Illum@IlluminationPS(%ENVCMSPEC|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Vegetation@VegetationPS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(2000)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%VERTCOLORS|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Metal@MetalPS(%VERTCOLORS|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)

Page 34: Shader List

<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(180)(0)(vs_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(2000)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%ENVCMSPEC|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_OBJ_IDENTITY|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_3D)(1)(100)(2000)(vs_4_0)<1>Illum@IlluminationPS(%ENVCMSPEC|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_2D)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_2D)(1)(80)(0)(ps_4_0)<1>Metal@MetalVS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Vegetation@VegetationVS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SKELETON_SSD|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(700)(vs_4_0)<1>FixedPipelineEmu@FPVS()()(1)(0)(0)(vs_4_0)<1>FixedPipelineEmu@FPPS()()(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION|%_RT_DECAL_TEXGEN_3D)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXG

Page 35: Shader List

EN_3D)(1)(0)(0)(ps_4_0)<1>Vegetation@VegetationPS(%GRASS|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION|%_RT_DECAL_TEXGEN_3D)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_3D)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%DECAL|%CHARACTER_DECAL|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(0)(0)(0)(ps_4_0)<1>Metal@MetalPS(%SPECULARPOW_GLOSSALPHA|%VERTCOLORS|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION|%_RT_DECAL_TEXGEN_3D)(1)(0)(100)(vs_4_0)<1>Illum@IlluminationPS(%ENVCMSPEC|%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_3D)(1)(0)(0)(ps_4_0)<1>Particles@ParticleGS(%REFRACTION)(%_RT_HDR_MODE|%_RT_SKYLIGHT_BASED_FOG)(1)(0)(0)(gs_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(3)(vs_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%DECAL|%CHARACTER_DECAL|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Vegetation@VegetationPS(%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Vegetation@VegetationVS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Vegetation@VegetationPS(%LEAVES|%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(100)(0)(vs_4_0)<1>Illum@IlluminationPS(%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothVS(%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Cloth@ClothPS(%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4

Page 36: Shader List

_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Illum@IlluminationPS(%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Metal@MetalVS(%VERTCOLORS|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalVS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalVS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Illum@IlluminationPS(%OFFSETBUMPMAPPING|%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Glass@GlassVS(%GLOSS_MAP|%ENVIRONMENT_MAP|%BILINEAR_FP16|%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Glass@GlassPS(%GLOSS_MAP|%ENVIRONMENT_MAP|%BILINEAR_FP16|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%GLOSS_MAP|%OFFSETBUMPMAPPING|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Terrain@TerrainLayerPS(%BUMP_MAP|%GLOSS_MAP|%OFFSETBUMPMAPPING|%DETAIL_BUMP_MAPPING|%ALLOW_POM|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_OBJ_IDENTITY)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalPS(%VERTCOLORS|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DISABLE_RAIN_PASS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)

Page 37: Shader List

<1>Metal@MetalPS(%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(2000)(vs_4_0)<1>Illum@IlluminationPS(%OFFSETBUMPMAPPING|%VERTCOLORS|%ALLOW_POM|%DECAL|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Humanskin@SkinPS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>HumanSkin@SkinPS(%GLOSS_MAP|%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_FOG|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%DECAL|%CHARACTER_DECAL|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_2D)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_3D)(1)(0)(2000)(vs_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_SKELETON_SSD|%_RT_NOZPASS|%_RT_VEGETATION|%_RT_DECAL_TEXGEN_3D)(1)(0)(300)(vs_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%DECAL|%CHARACTER_DECAL|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_3D)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION|%_RT_DECAL_TEXGEN_3D)(1)(0)(100)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_2D)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%OFFSETBUMPMAPPING|%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_2D)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ENVCMSPEC|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ENVCMSPEC|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>FrozenLayerWip@FrozenPS()(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%ALPHAGLOW|%VERTCOLORS|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)

Page 38: Shader List

<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(100)(0)(vs_4_0)<1>Frozenlayerwip@FrozenPS(%LEAVES)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(0)(ps_4_0)<1>Frozenlayerwip@FrozenVS(%LEAVES)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(0)(vs_4_0)<1>FrozenLayerWip@FrozenVS()(%_RT_QUALITY1|%_RT_NOZPASS|%_RT_VEGETATION)(1)(0)(0)(vs_4_0)<1>Metal@MetalVS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%ALPHAGLOW|%VERTCOLORS|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(100)(0)(vs_4_0)<1>Metal@MetalPS(%SPECULARPOW_GLOSSALPHA|%VERTCOLORS|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Hair@HairPS(%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Hair@HairVS(%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Hair@HairOpaquePS(%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(180)(0)(vs_4_0)<1>Metal@MetalPS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Eye@EyeVS(%EYE_OVERLAY|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Metal@MetalVS(%ENVIRONMENT_MAP|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Metal@MetalVS(%ENVIRONMENT_MAP|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Glass@GlassVS(%GLOSS_MAP|%ENVIRONMENT_MAP|%BILINEAR_FP16|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(1)(vs_4_0)

Page 39: Shader List

<1>Glass@GlassPS(%BUMP_MAP|%BILINEAR_FP16|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Glass@GlassVS(%GLOSS_MAP|%ENVIRONMENT_MAP|%BILINEAR_FP16|%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(1)(vs_4_0)<1>Glass@GlassPS(%BUMP_MAP|%BILINEAR_FP16|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(3)(vs_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Eye@EyePS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Hair@HairVS(%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Hair@HairOpaquePS(%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Hair@HairPS(%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Metal@MetalVS(%VERTCOLORS|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Illum@IlluminationVS(%ALLOW_POM|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_OBJ_IDENTITY|%_RT_NOZPASS)(1)(0)(2000)(vs_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_MORPHTARGET|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Humanskin@SkinVS(%BUMP_DIFFUSE|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Cloth@ClothPS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_3D)(1)(0)(0)(ps_4_0)<1>Cloth@ClothVS(%BUMP_DIFFUSE|%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING|%ALPHAMASK_DETAILMAP)(%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Eye@EyeVS(%ENVIRONMENT_MAP|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Metal@MetalVS(%STAT_BRANCHING)(%_RT_FOG|%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Metal@MetalVS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHI

Page 40: Shader List

NG)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Illum@IlluminationPS(%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Vegetation@VegetationPS(%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%ALLOW_POM|%DECAL|%PARALLAX_OCCLUSION_MAPPING|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_2D)(1)(0)(0)(ps_4_0)<1>Metal@MetalPS(%ENVIRONMENT_MAP|%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Metal@MetalVS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(vs_4_0)<1>Vegetation@VegetationVS(%STAT_BRANCHING)(%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Glass@GlassPS(%BUMP_MAP|%ENVIRONMENT_MAP|%REFRACTION_MAP|%BILINEAR_FP16|%TWO_SIDED_SORTING|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)<1>Cloth@ClothPS(%VERTCOLORS|%DETAIL_BUMP_MAPPING|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothVS(%VERTCOLORS|%STAT_BRANCHING)(%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Illum@IlluminationPS(%OFFSETBUMPMAPPING|%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS|%_RT_DECAL_TEXGEN_3D)(1)(0)(0)(ps_4_0)<1>Vegetation@VegetationVS(%STAT_BRANCHING)(%_RT_FOG|%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Vegetation@VegetationPS(%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Cloth@ClothVS(%VERTCOLORS|%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_QUALITY1|%_RT_INSTANCING_ROT|%_RT_INSTANCING_ATTR|%_RT_NOZPASS)(1)(0)(0)(vs_4_0)<1>Cloth@ClothPS(%STAT_BRANCHING)(%_RT_AMBIENT|%_RT_ALPHATEST|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationPS(%DETAIL_BUMP_MAPPING|%ALLOW_POM|%STAT_BRANCHING)(%_RT_FOG|%_RT_QUALITY1|%_RT_NOZPASS)(1)(0)(0)(ps_4_0)<1>Illum@IlluminationVS(%VERTCOLORS|%ALLOW_POM|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(2000)(vs_4_0)<1>Illum@IlluminationPS(%GLOSS_MAP|%ENVCMSPEC|%DETAIL_BUMP_MAPPING|%VERTCOLORS|%ALLOW_POM|%DECAL|%STAT_BRANCHING)(%_RT_ALPHABLEND|%_RT_QUALITY1|%_RT_NOZPASS)(1)(80)(0)(ps_4_0)