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  • 8/19/2019 Shader List Levels

    1/322

    [levels/Login_ch/]AmbientOcclusion@Deferred_SSAO_VOJitter_Temporal_PS()(%_RT_SAMPLE3)(0)(0)(0)(PS)[levels/Login_ch/]Cloth@ClothPS(%WIND_BENDING)(%_RT_AMBIENT|%_RT_QUALITY)(1)(0)(0)(PS)[levels/Login_ch/]Cloth@ZPassPS(%WIND_BENDING)(%_RT_ALPHATEST)(0)(0)(0)(PS)[levels/Login_ch/]Common@ClearPS()()(0)(0)(0)(PS)

    [levels/Login_ch/]DeferredShading@AmbientOutdoorPS(%BILINEAR_FP16)(%_RT_SAMPLE2|%_RT_SAMPLE4)(0)(0)(0)(PS)[levels/Login_ch/]DeferredShading@LightPassPS(%BILINEAR_FP16)(%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/Login_ch/]DeferredShading@LightPassPS(%BILINEAR_FP16)(%_RT_LIGHT_TEX_PROJ|%_RT_SAMPLE0)(0)(0)(0)(PS)[levels/Login_ch/]FixedPipelineEmu@FPPS()()(2a2a0505)(0)(0)(PS)[levels/Login_ch/]HDRPostProcess@FogPassPS(%BILINEAR_FP16)(%_RT_HDR_MODE)(0)(0)(0)(PS)[levels/Login_ch/]HDRPostProcess@HDRBrightPassFilterPS(%BILINEAR_FP16)()(0)(0)(0)(PS)[levels/Login_ch/]HDRPostProcess@HDRFlaresPS(%BILINEAR_FP16)()(0)(0)(0

    )(PS)[levels/Login_ch/]HDRPostProcess@HDRStreaksInputPS(%BILINEAR_FP16)()(0)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%DETAIL_BUMP_MAPPING)(%_RT_AMBIENT|%_RT_QUALITY)(1)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%DETAIL_BUMP_MAPPING|%BLENDLAYER)(%_RT_AMBIENT|%_RT_QUALITY)(1)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%GLOSS_MAP)(%_RT_AMBIENT|%_RT_QUALITY)(1)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%VERTCOLORS|%BLENDLAYER)(%_RT_AMBIENT|%_RT_QUALITY)(1)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS()(%_RT_AMBIENT|%_RT_QUALITY)(1)(0)(0)(PS)

    [levels/Login_ch/]Illum@IlluminationPS()(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY)(1)(0)(0)(PS)[levels/Login_ch/]MotionBlur@MotionBlurDofPS(%BILINEAR_FP16)(%_RT_QUALITY|%_RT_SAMPLE0)(0)(0)(0)(PS)[levels/Login_ch/]PostEffects@BlurDirectionalPS(%BILINEAR_FP16)()(0)(0)(0)(PS)[levels/Login_ch/]PostEffects@DownscaleZBufferPS(%BILINEAR_FP16)()(0)(0)(0)(PS)[levels/Login_ch/]PostEffects@GaussBlurBilinearPS(%BILINEAR_FP16)()(0)(0)(0)(PS)[levels/Login_ch/]PostEffects@TexToTexSampledPS(%BILINEAR_FP16)()(0)(0)(0)(PS)

    [levels/Login_ch/]ShadowBlur@SSAO_Blur_PS()()(0)(0)(0)(PS)[levels/Login_ch/]ShadowMaskGen@DeferredShadowPS()(%_RT_QUALITY|%_RT_SHADOW_JITTERING|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/Login_ch/]ShadowMaskGen@FrustumClipPS()()(0)(0)(0)(PS)[levels/Login_ch/]ShadowMaskGen@StencilCullPS()()(0)(0)(0)(PS)[levels/Login_ch/]SkyHDR@SkyHDRPS(%BILINEAR_FP16)(%_RT_HDR_MODE)(0)(0)(0)(PS)[levels/Login_ch/]SkyHDR@SkyZPS(%BILINEAR_FP16)()(0)(0)(0)(PS)[levels/Login_ch/]Stars@StarsPS()()(0)(0)(0)(PS)[levels/Login_ch/]Sunshafts@SunShaftsGenPS()()(0)(0)(0)(PS)[levels/Login_ch/]Sunshafts@SunShaftsMaskGenPS()()(0)(0)(0)(PS)[levels/Login_ch/]Terrain@TerrainLayerPS(%GLOSS_MAP|%TEMP_TERRAIN)(%_RT_AMBIENT)(1)(0)(0)(PS)

    [levels/Login_ch/]Terrain@TerrainLayerPS(%TEMP_TERRAIN)(%_RT_AMBIENT)(1)(0)(0)(PS)[levels/Login_ch/]Terrain@TerrainPS(%TEMP_TERRAIN)()(0)(0)(0)(PS)

  • 8/19/2019 Shader List Levels

    2/322

    [levels/Login_ch/]Vegetation@VegetationPS(%DETAIL_BENDING|%GRASS|%TEMP _VEGETATION|%TERRAINHEIGHTADAPTION)(%_RT_AMBIENT|%_RT_QUALITY)(1)(0)(0)(PS)[levels/Login_ch/]Vegetation@VegetationPS(%DETAIL_BUMP_MAPPING|%GRASS|%LEAVES|%TEMP_VEGETATION)(%_RT_AMBIENT|%_RT_QUALITY)(1)(0)(0)(PS)[levels/Login_ch/]Vegetation@VegetationPS(%TEMP_VEGETATION)(%_RT_AMBIENT|%_RT_QUALITY)(1)(0)(0)(PS)[levels/Login_ch/]CabalBillboard@CabalBillboardPS(%CABAL_ALPHA)(%_RT_F

    OG|%_RT_AMBIENT|%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]FixedPipelineEmu@FPPS()()(2a2d0502)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%C2_NOISE_EFFECTS)(%_RT_AMBIENT|%_RT_QUALITY|%_RT_NO_TESSELATION)(1)(0)(0)(PS)[levels/Login_ch/]AmbientOcclusion@Deferred_SSAO_VS()()(0)(0)(0)(VS)[levels/Login_ch/]Cloth@ClothVS(%DETAIL_BUMP_MAPPING)()(1)(0)(800)(VS)[levels/Login_ch/]Cloth@ZPassVS(%DETAIL_BUMP_MAPPING)(%_RT_ALPHATEST)(0)(0)(800)(VS)[levels/Login_ch/]Common@TransformedClearVS()()(0)(0)(0)(VS)[levels/Login_ch/]DeferredShading@AmbientQuadVS(%BILINEAR_FP16)()(0)(0)(0)(VS)[levels/Login_ch/]DeferredShading@LightPassVS(%BILINEAR_FP16)()(0)(0)(

    0)(VS)[levels/Login_ch/]DeferredShading@LightVolumeVS(%BILINEAR_FP16)()(0)(0)(0)(VS)[levels/Login_ch/]FixedPipelineEmu@FPVS()()(2a2a0505)(0)(0)(VS)[levels/Login_ch/]HDRPostProcess@PreTransformedFogVS(%BILINEAR_FP16)()(0)(0)(0)(VS)[levels/Login_ch/]HDRPostProcess@TransformedVS(%BILINEAR_FP16)()(0)(0)(0)(VS)[levels/Login_ch/]HDRPostProcess@TransformVS(%BILINEAR_FP16)()(0)(0)(0)(VS)[levels/Login_ch/]Illum@IlluminationVS(%DETAIL_BUMP_MAPPING|%BLENDLAYER)()(1)(0)(0)(VS)[levels/Login_ch/]Illum@IlluminationVS(%DETAIL_BUMP_MAPPING|%VERTCOLOR

    S|%BLENDLAYER)()(1)(0)(0)(VS)[levels/Login_ch/]Illum@IlluminationVS()(%_RT_FOG|%_RT_ALPHABLEND)(1)(100)(0)(VS)[levels/Login_ch/]Illum@IlluminationVS()()(1)(0)(0)(VS)[levels/Login_ch/]Illum@IlluminationVS()()(1)(100)(0)(VS)[levels/Login_ch/]MotionBlur@MotionBlurVS(%BILINEAR_FP16)()(0)(0)(0)(VS)[levels/Login_ch/]PostEffects@BaseVS(%BILINEAR_FP16)()(0)(0)(0)(VS)[levels/Login_ch/]PostEffects@DownscaleZBufferVS(%BILINEAR_FP16)()(0)(0)(0)(VS)[levels/Login_ch/]PostEffects@GaussBlurBilinearVS(%BILINEAR_FP16)()(0)(0)(0)(VS)[levels/Login_ch/]PostEffects@TexToTexVS(%BILINEAR_FP16)()(0)(0)(0)(VS)[levels/Login_ch/]ShadowBlur@SSAO_Blur_VS()()(0)(0)(0)(VS)[levels/Login_ch/]ShadowMaskGen@DeferredShadowVS()(%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/Login_ch/]ShadowMaskGen@FrustumClipVS()(%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/Login_ch/]ShadowMaskGen@FrustumVolumeVS()()(0)(0)(0)(VS)[levels/Login_ch/]SkyHDR@SkyHDRVS(%BILINEAR_FP16)(%_RT_HDR_MODE)(0)(0)(0)(VS)[levels/Login_ch/]SkyHDR@SkyZVS(%BILINEAR_FP16)()(0)(0)(0)(VS)[levels/Login_ch/]Stars@StarsVS()()(0)(0)(0)(VS)[levels/Login_ch/]Sunshafts@BaseVS()()(0)(0)(0)(VS)

    [levels/Login_ch/]Sunshafts@SunShaftsGenVS()()(0)(0)(0)(VS)[levels/Login_ch/]Terrain@TerrainLayerVS(%TEMP_TERRAIN)()(1)(500)(0)(VS)

  • 8/19/2019 Shader List Levels

    3/322

    [levels/Login_ch/]Terrain@TerrainVS(%TEMP_TERRAIN)()(0)(0)(0)(VS)[levels/Login_ch/]Vegetation@VegetationVS(%DETAIL_BUMP_MAPPING|%GRASS|%LEAVES|%TEMP_VEGETATION)(%_RT_QUALITY)(1)(0)(600)(VS)[levels/Login_ch/]Vegetation@VegetationVS(%GRASS|%TEMP_VEGETATION|%TERRAINHEIGHTADAPTION|%MERGED_TEXTURES)(%_RT_QUALITY)(1)(0)(600)(VS)[levels/Login_ch/]Vegetation@VegetationVS(%TEMP_VEGETATION)(%_RT_QUALITY)(1)(0)(0)(VS)

    [levels/Login_ch/]CabalBillboard@CabalBillboardVS(%CABAL_ALPHA)(%_RT_FOG)(0)(0)(0)(VS)[levels/Login_ch/]Illum@IlluminationVS(%C2_NOISE_EFFECTS)(%_RT_NO_TESSELATION|%_RT_SKELETON_SSD)(1)(0)(0)(VS)[levels/Login_ch/]DeferredShading@LightPassPS(%BILINEAR_FP16)(%_RT_HW_ PCF_COMPARE|%_RT_CUBEMAP0|%_RT_SAMPLE4)(0)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%DECAL)(%_RT_AMBIENT|%_RT_QUALITY)(1)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%DETAIL_BUMP_MAPPING|%VERTCOLORS|%BLENDLAYER)(%_RT_AMBIENT|%_RT_QUALITY)(1)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%ENVIRONMENT_MAP|%GLOSS_MAP)(%_ RT_FOG|%_RT_AMBIENT|%_RT_QUALITY)(1)(0)(0)(PS)

    [levels/Login_ch/]Illum@IlluminationPS(%ENVIRONMENT_MAP|%GLOSS_MAP)(%_ RT_FOG|%_RT_AMBIENT|%_RT_QUALITY)(1)(80)(0)(PS)[levels/Login_ch/]Illum@IlluminationVS(%DECAL)(%_RT_ALPHABLEND)(1)(0)(2000)(VS)[levels/Login_ch/]Illum@IlluminationVS(%DETAIL_BUMP_MAPPING|%VERTCOLORS|%BLENDLAYER)()(1)(100)(0)(VS)[levels/Login_ch/]Illum@IlluminationVS()(%_RT_FOG|%_RT_ALPHABLEND)(1)(4000180)(0)(VS)[levels/Login_ch/]Illum@IlluminationVS()(%_RT_NO_TESSELATION|%_RT_SKELETON_SSD)(1)(0)(0)(VS)[levels/Login_ch/]Liquid@LiquidPS()()(0)(0)(0)(PS)[levels/Login_ch/]Liquid@LiquidVS()(%_RT_FOG)(0)(0)(0)(VS)[levels/Login_ch/]Vegetation@VegetationPS(%DETAIL_BENDING|%GRASS|%LEAV

    ES|%TEMP_VEGETATION)(%_RT_AMBIENT|%_RT_QUALITY)(1)(0)(0)(PS)[levels/Login_ch/]Vegetation@VegetationPS(%GRASS|%TEMP_VEGETATION|%TERRAINHEIGHTADAPTION|%MERGED_TEXTURES)(%_RT_AMBIENT|%_RT_QUALITY)(1)(0)(0)(PS)[levels/Login_ch/]Vegetation@VegetationPS(%LEAVES|%TEMP_VEGETATION)(%_ RT_AMBIENT|%_RT_QUALITY)(1)(0)(0)(PS)[levels/Login_ch/]Vegetation@VegetationVS(%GRASS|%TEMP_VEGETATION|%TERRAINHEIGHTADAPTION|%MERGED_TEXTURES)(%_RT_QUALITY)(1)(0)(0)(VS)[levels/Login_ch/]Vegetation@VegetationVS(%LEAVES|%TEMP_VEGETATION)(%_ RT_QUALITY)(1)(0)(200)(VS)[levels/Login_ch/]WaterFogVolume@WaterVolumeIntoPS()()(0)(0)(0)(PS)[levels/Login_ch/]WaterFogVolume@WaterVolumeIntoVS()()(0)(0)(0)(VS)[levels/Login_ch/]WaterSurface@WaterSurfacePS(%BUMP_MAP|%ENVIRONMENT_MAP|%WATER_VOLUME|%SUN_SHINE|%BILINEAR_FP16|%NO_FLOW|%FOAM|%SUN_SHADING)(%_RT_FOG|%_RT_QUALITY1)(0)(0)(0)(PS)[levels/Login_ch/]WaterSurface@WaterSurfacePS(%BUMP_MAP|%ENVIRONMENT_MAP|%WATER_VOLUME|%SUN_SHINE|%BILINEAR_FP16|%NO_FLOW|%FOAM|%SUN_SHADING)(%_RT_FOG|%_RT_QUALITY1)(0)(80)(0)(PS)[levels/Login_ch/]WaterSurface@WaterSurfaceVS(%BUMP_MAP|%ENVIRONMENT_MAP|%WATER_VOLUME|%SUN_SHINE|%BILINEAR_FP16|%NO_FLOW|%FOAM|%SUN_SHADING)(%_RT_FOG|%_RT_HDR_MODE|%_RT_QUALITY1)(0)(80)(0)(VS)[levels/Login_ch/]CabalParticle@CabalParticlePS(%VERTCOLORS|%CABAL_ALPHA|%SOFT_PARTICLE)(%_RT_FOG|%_RT_AMBIENT|%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]CabalParticle@CabalParticlePS(%VERTCOLORS|%CABAL_RADIATING)(%_RT_AMBIENT|%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]CabalParticle@CabalParticleVS(%VERTCOLORS|%CABAL_ALP

    HA|%SOFT_PARTICLE)(%_RT_FOG)(0)(0)(0)(VS)[levels/Login_ch/]Illum@IlluminationPS(%ENVIRONMENT_MAP)(%_RT_FOG|%_RT _AMBIENT|%_RT_QUALITY|%_RT_NO_TESSELATION)(1)(0)(0)(PS)

  • 8/19/2019 Shader List Levels

    4/322

    [levels/Login_ch/]Illum@IlluminationPS(%ENVIRONMENT_MAP)(%_RT_FOG|%_RT _AMBIENT|%_RT_QUALITY|%_RT_NO_TESSELATION)(1)(80)(0)(PS)[levels/Login_ch/]Illum@IlluminationVS()(%_RT_FOG|%_RT_NO_TESSELATION|%_RT_SKELETON_SSD)(1)(80)(0)(VS)[levels/Login_ch/]Cloth@Common_GlowPassPS()()(0)(0)(0)(PS)[levels/Login_ch/]Cloth@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)

    [levels/Login_ch/]Cloth@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/Login_ch/]Cloth@Common_SG_PS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/Login_ch/]Cloth@Common_SG_PS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/Login_ch/]Cloth@Common_SG_PS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/Login_ch/]Cloth@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/Login_ch/]Cloth@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(600)(VS)

    [levels/Login_ch/]Cloth@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(800)(VS)[levels/Login_ch/]Cloth@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(600)(VS)[levels/Login_ch/]Cloth@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(800)(VS)[levels/Login_ch/]Cloth@Common_SG_VS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/Login_ch/]Cloth@Common_SG_VS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/Login_ch/]Cloth@Common_SG_VS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/Login_ch/]Cloth@Common_SG_VS()(%_RT_QUALITY|%_RT_NO_TESSELATIO

    N|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/Login_ch/]Glass@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/Login_ch/]Glass@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/Login_ch/]Glass@Common_SG_PS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/Login_ch/]Glass@Common_SG_PS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/Login_ch/]Glass@Common_SG_PS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/Login_ch/]Glass@Common_ZPassPS()(%_RT_ALPHABLEND)(0)(0)(0)(PS)[levels/Login_ch/]Glass@Common_ZPassPS()(%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]Glass@Common_ZPassPS()(%_RT_VEGETATION|%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]Glass@Common_ZPassPS()(%_RT_VEGETATION|%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]Glass@Common_ZPassPS()()(0)(0)(0)(PS)[levels/Login_ch/]Hair@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT _HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/Login_ch/]Hair@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT _HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/Login_ch/]Hair@Common_SG_PS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)

    [levels/Login_ch/]Hair@Common_SG_PS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/Login_ch/]Hair@Common_SG_PS()(%_RT_QUALITY|%_RT_NO_TESSELATION

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    |%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/Login_ch/]Humanskin@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/Login_ch/]Humanskin@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/Login_ch/]Humanskin@Common_SG_PS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)

    [levels/Login_ch/]Humanskin@Common_SG_PS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/Login_ch/]Humanskin@Common_SG_PS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_GlowPassPS()()(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_GlowPassVS()(%_RT_NO_TESSELATION|%_RT_SKELETON_SSD)(0)(0)(0)(VS)[levels/Login_ch/]Illum@Common_GlowPassVS()()(0)(0)(0)(VS)[levels/Login_ch/]Illum@Common_GlowPassVS()()(0)(100)(0)(VS)[levels/Login_ch/]Illum@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_R

    T_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_SG_PS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_SG_PS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_SG_PS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/Login_ch/]Illum@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(600)(VS)[levels/Login_ch/]Illum@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(800)(VS)

    [levels/Login_ch/]Illum@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(600)(VS)[levels/Login_ch/]Illum@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(800)(VS)[levels/Login_ch/]Illum@Common_SG_VS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/Login_ch/]Illum@Common_SG_VS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/Login_ch/]Illum@Common_SG_VS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/Login_ch/]Illum@Common_SG_VS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/Login_ch/]Illum@Common_ZPassPS(%BLENDLAYER)(%_RT_VEGETATION|%_ RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_ZPassPS(%DETAIL_BUMP_MAPPING)(%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_ZPassPS(%DETAIL_BUMP_MAPPING)(%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_ZPassPS(%DETAIL_BUMP_MAPPING|%BLENDLAYER)(%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_ZPassPS(%GLOSS_MAP)(%_RT_ALPHABLEND)(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_ZPassPS(%GLOSS_MAP)(%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_ZPassPS()(%_RT_ALPHABLEND)(0)(0)(0)(PS)

    [levels/Login_ch/]Illum@Common_ZPassPS()(%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_ZPassPS()(%_RT_QUALITY)(0)(0)(0)(PS)

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    6/322

    [levels/Login_ch/]Illum@Common_ZPassPS()(%_RT_VEGETATION|%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_ZPassPS()()(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_ZPassVS(%BLENDLAYER)(%_RT_QUALITY)(0)(0)(0)(VS)[levels/Login_ch/]Illum@Common_ZPassVS(%BLENDLAYER)(%_RT_QUALITY)(0)(100)(0)(VS)

    [levels/Login_ch/]Illum@Common_ZPassVS(%BLENDLAYER)(%_RT_VEGETATION|%_ RT_QUALITY)(0)(0)(0)(VS)[levels/Login_ch/]Illum@Common_ZPassVS()(%_RT_ALPHABLEND)(0)(0)(0)(VS)[levels/Login_ch/]Illum@Common_ZPassVS()(%_RT_ALPHABLEND)(0)(300)(0)(VS)[levels/Login_ch/]Illum@Common_ZPassVS()(%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(600)(VS)[levels/Login_ch/]Illum@Common_ZPassVS()(%_RT_QUALITY)(0)(0)(0)(VS)[levels/Login_ch/]Illum@Common_ZPassVS()(%_RT_QUALITY)(0)(100)(0)(VS)[levels/Login_ch/]Illum@Common_ZPassVS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SKELETON_SSD)(0)(0)(0)(VS)[levels/Login_ch/]Illum@Common_ZPassVS()(%_RT_VEGETATION|%_RT_ALPHATES

    T|%_RT_QUALITY)(0)(0)(0)(VS)[levels/Login_ch/]Illum@Common_ZPassVS()(%_RT_VEGETATION|%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(200)(VS)[levels/Login_ch/]Illum@Common_ZPassVS()(%_RT_VEGETATION|%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(600)(VS)[levels/Login_ch/]Illum@Common_ZPassVS()()(0)(0)(0)(VS)[levels/Login_ch/]Terrain@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|% _RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/Login_ch/]Terrain@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|% _RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/Login_ch/]Terrain@Common_SG_PS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/Login_ch/]Terrain@Common_SG_PS()(%_RT_QUALITY|%_RT_NO_TESSELAT

    ION|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/Login_ch/]Terrain@Common_SG_PS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/Login_ch/]Terrain@Common_ZPassPS(%DETAIL_BUMP_MAPPING)(%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]Terrain@Common_ZPassPS(%DETAIL_BUMP_MAPPING)(%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]Terrain@Common_ZPassPS(%GLOSS_MAP|%TEMP_TERRAIN)(%_RT_ALPHABLEND)(0)(0)(0)(PS)[levels/Login_ch/]Terrain@Common_ZPassPS(%TEMP_TERRAIN)(%_RT_ALPHABLEND)(0)(0)(0)(PS)[levels/Login_ch/]Terrain@Common_ZPassPS(%TEMP_TERRAIN)()(0)(0)(0)(PS)[levels/Login_ch/]Terrain@Common_ZPassPS()(%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]Terrain@Common_ZPassPS()(%_RT_VEGETATION|%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]Terrain@Common_ZPassPS()(%_RT_VEGETATION|%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]Terrain@Common_ZPassVS(%TEMP_TERRAIN)(%_RT_ALPHABLEND)(0)(0)(0)(VS)[levels/Login_ch/]Terrain@Common_ZPassVS(%TEMP_TERRAIN)(%_RT_ALPHABLEND)(0)(300)(0)(VS)[levels/Login_ch/]Terrain@Common_ZPassVS(%TEMP_TERRAIN)()(0)(0)(0)(VS)[levels/Login_ch/]Terrain@Common_ZPassVS()(%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(600)(VS)

    [levels/Login_ch/]Terrain@Common_ZPassVS()(%_RT_QUALITY)(0)(0)(0)(VS)[levels/Login_ch/]Terrain@Common_ZPassVS()(%_RT_QUALITY)(0)(100)(0)(VS)

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    7/322

    [levels/Login_ch/]Terrain@Common_ZPassVS()(%_RT_VEGETATION|%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(VS)[levels/Login_ch/]Terrain@Common_ZPassVS()(%_RT_VEGETATION|%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(200)(VS)[levels/Login_ch/]Terrain@Common_ZPassVS()(%_RT_VEGETATION|%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(600)(VS)[levels/Login_ch/]Terrain@Common_ZPassVS()(%_RT_VEGETATION|%_RT_QUALIT

    Y)(0)(0)(0)(VS)[levels/Login_ch/]Vegetation@Common_GlowPassVS(%TEMP_VEGETATION)()(0)(0)(0)(VS)[levels/Login_ch/]Vegetation@Common_GlowPassVS()()(0)(0)(0)(VS)[levels/Login_ch/]Vegetation@Common_GlowPassVS()()(0)(100)(0)(VS)[levels/Login_ch/]Vegetation@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_SG_PS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_SG_PS()(%_RT_QUALITY|%_RT_NO_TESSE

    LATION|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_SG_PS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_SG_VS(%TEMP_VEGETATION)(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/Login_ch/]Vegetation@Common_SG_VS(%TEMP_VEGETATION)(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(600)(VS)[levels/Login_ch/]Vegetation@Common_SG_VS(%TEMP_VEGETATION)(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(600)(VS)[levels/Login_ch/]Vegetation@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/Login_ch/]Vegetation@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(800)(VS)

    [levels/Login_ch/]Vegetation@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(800)(VS)[levels/Login_ch/]Vegetation@Common_SG_VS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/Login_ch/]Vegetation@Common_SG_VS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/Login_ch/]Vegetation@Common_SG_VS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/Login_ch/]Vegetation@Common_SG_VS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/Login_ch/]Vegetation@Common_ZPassPS(%BLENDLAYER)(%_RT_VEGETATION|%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_ZPassPS(%DETAIL_BUMP_MAPPING)(%_RT _QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_ZPassPS(%DETAIL_BUMP_MAPPING|%BLENDLAYER)(%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_ZPassPS(%DETAIL_BUMP_MAPPING|%GRASS|%TEMP_VEGETATION)(%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_ZPassPS(%GRASS|%TEMP_VEGETATION)(% _RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_ZPassPS(%GRASS|%TEMP_VEGETATION)(% _RT_VEGETATION|%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_ZPassPS(%TEMP_VEGETATION)(%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_ZPassPS(%TEMP_VEGETATION)(%_RT_VEG

    ETATION|%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_ZPassPS()(%_RT_ALPHABLEND)(0)(0)(0)(PS)

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    8/322

    [levels/Login_ch/]Vegetation@Common_ZPassPS()(%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_ZPassPS()(%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_ZPassPS()()(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_ZPassVS(%BLENDLAYER)(%_RT_QUALITY)(0)(0)(0)(VS)

    [levels/Login_ch/]Vegetation@Common_ZPassVS(%BLENDLAYER)(%_RT_QUALITY)(0)(100)(0)(VS)[levels/Login_ch/]Vegetation@Common_ZPassVS(%BLENDLAYER)(%_RT_VEGETATION|%_RT_QUALITY)(0)(0)(0)(VS)[levels/Login_ch/]Vegetation@Common_ZPassVS(%GRASS|%LEAVES|%TEMP_VEGETATION)(%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(VS)[levels/Login_ch/]Vegetation@Common_ZPassVS(%GRASS|%LEAVES|%TEMP_VEGETATION)(%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(600)(VS)[levels/Login_ch/]Vegetation@Common_ZPassVS(%GRASS|%LEAVES|%TEMP_VEGETATION)(%_RT_VEGETATION|%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(VS)[levels/Login_ch/]Vegetation@Common_ZPassVS(%GRASS|%LEAVES|%TEMP_VEGETATION)(%_RT_VEGETATION|%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(600)(VS)

    [levels/Login_ch/]Vegetation@Common_ZPassVS(%GRASS|%TEMP_VEGETATION)(% _RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(VS)[levels/Login_ch/]Vegetation@Common_ZPassVS(%GRASS|%TEMP_VEGETATION)(% _RT_ALPHATEST|%_RT_QUALITY)(0)(0)(600)(VS)[levels/Login_ch/]Vegetation@Common_ZPassVS(%GRASS|%TEMP_VEGETATION)(% _RT_VEGETATION|%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(VS)[levels/Login_ch/]Vegetation@Common_ZPassVS(%GRASS|%TEMP_VEGETATION)(% _RT_VEGETATION|%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(600)(VS)[levels/Login_ch/]Vegetation@Common_ZPassVS(%LEAVES|%TEMP_VEGETATION)(%_RT_VEGETATION|%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(200)(VS)[levels/Login_ch/]Vegetation@Common_ZPassVS(%TEMP_VEGETATION)(%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(VS)[levels/Login_ch/]Vegetation@Common_ZPassVS()(%_RT_ALPHABLEND)(0)(0)(0

    )(VS)[levels/Login_ch/]Vegetation@Common_ZPassVS()(%_RT_ALPHABLEND)(0)(300)(0)(VS)[levels/Login_ch/]Vegetation@Common_ZPassVS()(%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(VS)[levels/Login_ch/]Vegetation@Common_ZPassVS()(%_RT_QUALITY)(0)(0)(0)(VS)[levels/Login_ch/]Vegetation@Common_ZPassVS()(%_RT_QUALITY)(0)(100)(0)(VS)[levels/Login_ch/]Vegetation@Common_ZPassVS()()(0)(0)(0)(VS)[levels/Login_ch/]Cloth@Common_GlowPassPS(%C2_NOISE_EFFECTS)()(0)(0)(0)(PS)[levels/Login_ch/]Humanskin@Common_GlowPassPS()()(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_GlowPassPS(%C2_NOISE_EFFECTS)()(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_GlowPassVS(%C2_NOISE_EFFECTS)(%_RT_NO_TESSELATION|%_RT_SKELETON_SSD)(0)(0)(0)(VS)[levels/Login_ch/]Illum@Common_ZPassPS(%C2_NOISE_EFFECTS)(%_RT_QUALITY|%_RT_NO_TESSELATION)(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_ZPassVS(%C2_NOISE_EFFECTS)(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SKELETON_SSD)(0)(0)(0)(VS)[levels/Login_ch/]Terrain@Common_ZPassVS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SKELETON_SSD)(0)(0)(0)(VS)[levels/Login_ch/]Vegetation@Common_GlowPassPS()()(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_GlowPassVS()(%_RT_NO_TESSELATION|%

     _RT_SKELETON_SSD)(0)(0)(0)(VS)[levels/Login_ch/]Vegetation@Common_ZPassVS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SKELETON_SSD)(0)(0)(0)(VS)

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    9/322

    [levels/Login_ch/]HDRPostProcess@HDRFinalScenePS(%BILINEAR_FP16)(%_RT_ SAMPLE1|%_RT_QUALITY|%_RT_SAMPLE0)(0)(0)(0)(PS)[levels/Login_ch/]HDRPostProcess@HDRCalculateAdaptedLumPS(%BILINEAR_FP16)()(0)(0)(0)(PS)[levels/Login_ch/]HDRPostProcess@HDRSampleLumInitialPS(%BILINEAR_FP16)()(0)(0)(0)(PS)[levels/Login_ch/]HDRPostProcess@HDRSampleLumIterativePS(%BILINEAR_FP1

    6)()(0)(0)(0)(PS)[levels/Login_ch/]HDRPostProcess@PreTransformedVS(%BILINEAR_FP16)()(0)(0)(0)(VS)[levels/Login_ch/]PostEffectsGame@CombineColorGradingWithColorChartPS()(%_RT_SAMPLE0)(0)(0)(0)(PS)[levels/Login_ch/]PostEffectsGame@CombineColorGradingWithColorChartVS()()(0)(0)(0)(VS)[levels/Login_ch/]HDRPostProcess@HDRFinalScenePS(%BILINEAR_FP16)(%_RT_QUALITY|%_RT_SAMPLE0)(0)(0)(0)(PS)[levels/Login_ch/]Cloth@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_ NO_TESSELATION|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/Login_ch/]Cloth@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_ 

    NO_TESSELATION|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/Login_ch/]Cloth@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_ HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/Login_ch/]Cloth@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_ NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/Login_ch/]Cloth@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_ NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/Login_ch/]Cloth@Common_SG_VS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/Login_ch/]Cloth@Common_SG_VS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(V

    S)[levels/Login_ch/]Eye@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO _TESSELATION|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/Login_ch/]Eye@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO _TESSELATION|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/Login_ch/]Eye@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW _PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/Login_ch/]Eye@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO _TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/Login_ch/]Eye@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO _TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/Login_ch/]Eye@Common_SG_VS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_ RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/Login_ch/]Eye@Common_SG_VS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_ RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/Login_ch/]Eye@Common_ZPassPS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_ NO_TESSELATION)(0)(0)(0)(PS)[levels/Login_ch/]Eye@Common_ZPassPS()(%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]Eye@Common_ZPassPS()(%_RT_QUALITY|%_RT_NO_TESSELATION)(0)(0)(0)(PS)[levels/Login_ch/]Eye@Common_ZPassVS()(%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(VS)[levels/Login_ch/]Eye@Common_ZPassVS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_ 

    NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD)(0)(0)(0)(VS)[levels/Login_ch/]Eye@Common_ZPassVS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD)(0)(0)(0)(VS)

  • 8/19/2019 Shader List Levels

    10/322

    [levels/Login_ch/]Glass@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_ NO_TESSELATION|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/Login_ch/]Glass@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_ NO_TESSELATION|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/Login_ch/]Glass@Common_ZPassPS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO_TESSELATION)(0)(0)(0)(PS)[levels/Login_ch/]Glass@Common_ZPassPS()(%_RT_QUALITY)(0)(0)(0)(PS)

    [levels/Login_ch/]Glass@Common_ZPassPS()(%_RT_QUALITY|%_RT_NO_TESSELATION)(0)(0)(0)(PS)[levels/Login_ch/]Hair@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/Login_ch/]Hair@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/Login_ch/]Hair@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/Login_ch/]Hair@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/Login_ch/]Hair@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_N

    O_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/Login_ch/]Hair@Common_SG_VS()(%_RT_QUALITY|%_RT_NO_TESSELATION|% _RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/Login_ch/]Hair@Common_SG_VS()(%_RT_QUALITY|%_RT_NO_TESSELATION|% _RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/Login_ch/]Humanskin@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|% _RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/Login_ch/]Humanskin@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|% _RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/Login_ch/]Humanskin@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|% _RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)

    [levels/Login_ch/]Humanskin@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|% _RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/Login_ch/]Humanskin@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|% _RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/Login_ch/]Humanskin@Common_SG_VS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/Login_ch/]Humanskin@Common_SG_VS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/Login_ch/]Illum@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_ NO_TESSELATION|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_ NO_TESSELATION|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_ HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/Login_ch/]Illum@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_ NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/Login_ch/]Illum@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_ NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/Login_ch/]Illum@Common_SG_VS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)

    [levels/Login_ch/]Illum@Common_SG_VS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)

  • 8/19/2019 Shader List Levels

    11/322

    [levels/Login_ch/]Illum@Common_ZPassPS(%BLENDLAYER)(%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_ZPassPS(%DETAIL_BUMP_MAPPING|%GLOSS_MAP)(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO_TESSELATION)(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_ZPassPS(%DETAIL_BUMP_MAPPING|%GLOSS_MAP)(%_RT_QUALITY|%_RT_NO_TESSELATION)(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_ZPassPS(%GLOSS_MAP|%BLENDLAYER)(%_RT_QUAL

    ITY)(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_ZPassPS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO_TESSELATION)(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_ZPassPS()(%_RT_QUALITY|%_RT_NO_TESSELATION)(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_ZPassVS()(%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(VS)[levels/Login_ch/]Illum@Common_ZPassVS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD)(0)(0)(0)(VS)[levels/Login_ch/]Illum@Common_ZPassVS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD)(0)(0)(0)(VS)[levels/Login_ch/]Metal@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_ 

    NO_TESSELATION|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/Login_ch/]Metal@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_ NO_TESSELATION|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/Login_ch/]Metal@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_ HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/Login_ch/]Metal@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_ NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/Login_ch/]Metal@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_ NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/Login_ch/]Metal@Common_SG_VS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)

    [levels/Login_ch/]Metal@Common_SG_VS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/Login_ch/]Metal@Common_ZPassPS(%DETAIL_BUMP_MAPPING)(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO_TESSELATION)(0)(0)(0)(PS)[levels/Login_ch/]Metal@Common_ZPassPS(%DETAIL_BUMP_MAPPING)(%_RT_QUALITY|%_RT_NO_TESSELATION)(0)(0)(0)(PS)[levels/Login_ch/]Metal@Common_ZPassPS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO_TESSELATION)(0)(0)(0)(PS)[levels/Login_ch/]Metal@Common_ZPassPS()(%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]Metal@Common_ZPassPS()(%_RT_QUALITY|%_RT_NO_TESSELATION)(0)(0)(0)(PS)[levels/Login_ch/]Metal@Common_ZPassVS()(%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(VS)[levels/Login_ch/]Metal@Common_ZPassVS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD)(0)(0)(0)(VS)[levels/Login_ch/]Metal@Common_ZPassVS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD)(0)(0)(0)(VS)[levels/Login_ch/]Terrain@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/Login_ch/]Terrain@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/Login_ch/]Terrain@Common_ZPassPS(%DETAIL_BUMP_MAPPING|%GLOSS_MAP)(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO_TESSELATION)(0)(0)(0)(PS)[levels/Login_ch/]Terrain@Common_ZPassPS(%DETAIL_BUMP_MAPPING|%GLOSS_MAP

    )(%_RT_QUALITY|%_RT_NO_TESSELATION)(0)(0)(0)(PS)[levels/Login_ch/]Terrain@Common_ZPassPS(%GLOSS_MAP)(%_RT_QUALITY)(0)(0)(0)(PS)

  • 8/19/2019 Shader List Levels

    12/322

    [levels/Login_ch/]Terrain@Common_ZPassPS()(%_RT_ALPHATEST|%_RT_QUALITY|% _RT_NO_TESSELATION)(0)(0)(0)(PS)[levels/Login_ch/]Terrain@Common_ZPassPS()(%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]Terrain@Common_ZPassPS()(%_RT_QUALITY|%_RT_NO_TESSELATION)(0)(0)(0)(PS)[levels/Login_ch/]Terrain@Common_ZPassVS()(%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(VS)

    [levels/Login_ch/]Terrain@Common_ZPassVS()(%_RT_ALPHATEST|%_RT_QUALITY|% _RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD)(0)(0)(0)(VS)[levels/Login_ch/]Terrain@Common_ZPassVS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD)(0)(0)(0)(VS)[levels/Login_ch/]Vegetation@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/Login_ch/]Vegetation@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE)(0)(0

    )(0)(VS)[levels/Login_ch/]Vegetation@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE|%_RT_ CUBEMAP0)(0)(0)(0)(VS)[levels/Login_ch/]Vegetation@Common_SG_VS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/Login_ch/]Vegetation@Common_SG_VS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/Login_ch/]Vegetation@Common_ZPassPS(%BLENDLAYER)(%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_ZPassPS(%DETAIL_BUMP_MAPPING)(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO_TESSELATION)(0)(0)(0)(PS)

    [levels/Login_ch/]Vegetation@Common_ZPassPS(%DETAIL_BUMP_MAPPING)(%_RT_QUALITY|%_RT_NO_TESSELATION)(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_ZPassPS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO_TESSELATION)(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_ZPassPS()(%_RT_QUALITY|%_RT_NO_TESSELATION)(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_ZPassVS(%LEAVES|%TEMP_VEGETATION)(%_ RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(VS)[levels/Login_ch/]Vegetation@Common_ZPassVS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD)(0)(0)(0)(VS)[levels/Login_ch/]Vegetation@Common_ZPassVS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD)(0)(0)(0)(VS)[levels/Login_ch/]DeferredShading@LightPassPS(%BILINEAR_FP16)(%_RT_LIGHT_ TEX_PROJ|%_RT_SAMPLE0|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/Login_ch/]DeferredShading@LightPassPS(%BILINEAR_FP16)(%_RT_LIGHT_ TEX_PROJ|%_RT_SAMPLE0|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0|%_RT_SAMPLE4)(0)(0)(0)(PS)[levels/Login_ch/]DeferredShading@LightPassPS(%BILINEAR_FP16)(%_RT_LIGHT_ TEX_PROJ|%_RT_SAMPLE0|%_RT_HW_PCF_COMPARE|%_RT_SAMPLE4)(0)(0)(0)(PS)[levels/Login_ch/]Eye@EyePS(%ENVIRONMENT_MAP|%IRIS|%IRIS_PARALAX_MAPPING)(%_RT_AMBIENT|%_RT_QUALITY)(1)(0)(0)(PS)[levels/Login_ch/]Eye@EyePS(%ENVIRONMENT_MAP|%IRIS|%IRIS_PARALAX_MAPPING)(%_RT_AMBIENT|%_RT_QUALITY)(1)(80)(0)(PS)[levels/Login_ch/]Eye@EyePS(%IRIS_PARALAX_MAPPING)(%_RT_AMBIENT|%_RT_QUALITY)(1)(0)(0)(PS)

    [levels/Login_ch/]Hair@SoftAlphaTestPassPS(%ANISO_SPECULAR|%VERTCOLORS|%WIND_BENDING|%SOFT_ALPHATEST)()(0)(0)(0)(PS)[levels/Login_ch/]Hair@ZPassPS(%ANISO_SPECULAR|%VERTCOLORS|%WIND_BENDING|

  • 8/19/2019 Shader List Levels

    13/322

    %SOFT_ALPHATEST)(%_RT_ALPHATEST)(0)(0)(0)(PS)[levels/Login_ch/]Humanskin@ZPassPS(%GLOSS_MAP)()(0)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%ENVIRONMENT_MAP|%GLOSS_MAP)(%_RT_AMBIENT|%_RT_QUALITY|%_RT_NO_TESSELATION)(1)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%ENVIRONMENT_MAP|%GLOSS_MAP)(%_RT_AMBIENT|%_RT_QUALITY|%_RT_NO_TESSELATION)(1

    )(80)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%DECAL)(%_RT_AMBIENT|%_RT_DECAL_TEXGEN_2D|%_RT_QUALITY)(1)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%DETAIL_BUMP_MAPPING|%GLOSS_MAP)(% _RT_AMBIENT|%_RT_QUALITY|%_RT_NO_TESSELATION)(1)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%GLOSS_MAP|%VERTCOLORS|%BLENDLAYER)(%_RT_AMBIENT|%_RT_QUALITY)(1)(0)(0)(PS)[levels/Login_ch/]Metal@MetalPS(%ANISO_SPECULAR)(%_RT_AMBIENT|%_RT_QUALITY|%_RT_NO_TESSELATION)(1)(0)(0)(PS)[levels/Login_ch/]ParticlesNoMat@ParticlePS()(%_RT_FOG|%_RT_AMBIENT|%_RT_ SOFT_PARTICLE|%_RT_ALPHABLEND|%_RT_QUALITY1)(1)(0)(0)(PS)[levels/Login_ch/]Vegetation@VegetationPS(%DETAIL_BENDING|%DETAIL_BUMP_MA

    PPING|%GRASS|%TEMP_VEGETATION)(%_RT_AMBIENT|%_RT_QUALITY)(1)(0)(0)(PS)[levels/Login_ch/]CabalMesh@CabalMeshPS(%STAGE1_BASIC|%STAGE1_OP_MUL4|%CABAL_USE_NORMAL|%CABAL_RADIATING|%CABAL_SCREENOBJECT)(%_RT_AMBIENT|%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]CabalMesh@CabalMeshPS(%STAGE1_BASIC|%STAGE1_OP_MUL|%CABAL_USE_NORMAL|%CABAL_RADIATING|%CABAL_SCREENOBJECT)(%_RT_AMBIENT|%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]Hair@HairOpaquePS(%ANISO_SPECULAR|%C2_AFFECT_TOD|%SOFT_ ALPHATEST)(%_RT_AMBIENT|%_RT_QUALITY)(1)(0)(0)(PS)[levels/Login_ch/]Humanskin@SkinPS(%C2_AFFECT_TOD|%GLOSS_MAP)(%_RT_AMBIENT|%_RT_QUALITY)(1)(0)(0)(PS)[levels/Login_ch/]Vegetation@VegetationPS(%LEAVES|%TEMP_VEGETATION|%MERGED_TEXTURES)(%_RT_AMBIENT|%_RT_QUALITY)(1)(0)(0)(PS)

    [levels/Login_ch/]Eye@EyeVS(%IRIS_PARALAX_MAPPING)(%_RT_SHAPEDEFORM|%_RT_ SKELETON_SSD)(1)(0)(0)(VS)[levels/Login_ch/]Eye@EyeVS(%IRIS_PARALAX_MAPPING)(%_RT_SHAPEDEFORM|%_RT_ SKELETON_SSD)(1)(80)(0)(VS)[levels/Login_ch/]Hair@HairVS(%ANISO_SPECULAR|%SOFT_ALPHATEST)(%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD)(1)(0)(0)(VS)[levels/Login_ch/]Hair@SoftAlphaTestPassVS(%ANISO_SPECULAR|%VERTCOLORS|%WIND_BENDING|%SOFT_ALPHATEST)(%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD)(0)(0)(0)(VS)[levels/Login_ch/]Hair@ZPassVS(%ANISO_SPECULAR|%VERTCOLORS|%WIND_BENDING|%SOFT_ALPHATEST)(%_RT_ALPHATEST|%_RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD)(0)(0)(0)(VS)[levels/Login_ch/]Humanskin@SkinVS(%SCREEN_SPACE_SSS)(%_RT_SHAPEDEFORM|%_ RT_SKELETON_SSD)(1)(0)(0)(VS)[levels/Login_ch/]Humanskin@ZPassVS(%SCREEN_SPACE_SSS)(%_RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD)(0)(0)(0)(VS)[levels/Login_ch/]Illum@IlluminationVS(%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%ENVIRONMENT_MAP|%GLOSS_MAP)(%_RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD)(1)(80)(0)(VS)[levels/Login_ch/]Illum@IlluminationVS(%DECAL)(%_RT_DECAL_TEXGEN_2D|%_RT_ ALPHABLEND)(1)(0)(2000)(VS)[levels/Login_ch/]Illum@IlluminationVS()(%_RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD)(1)(0)(0)(VS)[levels/Login_ch/]Metal@MetalVS(%ANISO_SPECULAR)(%_RT_NO_TESSELATION|%_RT _SKELETON_SSD)(1)(0)(0)(VS)[levels/Login_ch/]ParticlesNoMat@ParticleVS()(%_RT_FOG|%_RT_SOFT_PARTICLE

    |%_RT_HDR_MODE)(1)(0)(0)(VS)[levels/Login_ch/]Vegetation@VegetationVS(%DETAIL_BUMP_MAPPING|%GRASS|%LEAVES|%TEMP_VEGETATION)(%_RT_QUALITY)(1)(0)(0)(VS)

  • 8/19/2019 Shader List Levels

    14/322

    [levels/Login_ch/]Vegetation@VegetationVS(%LEAVES|%TEMP_VEGETATION)(%_RT_ QUALITY)(1)(0)(0)(VS)[levels/Login_ch/]CabalMesh@CabalMeshVS(%STAGE1_BASIC|%STAGE1_OP_MUL|%CABAL_USE_NORMAL|%CABAL_RADIATING|%CABAL_SCREENOBJECT)()(0)(0)(0)(VS)[levels/Login_ch/]Fallback@Sync_Comp_PS()()(0)(0)(0)(PS)[levels/Login_ch/]FixedPipelineEmu@FPPS()()(2d2d0202)(0)(0)(PS)[levels/Login_ch/]FixedPipelineEmu@FPVS()()(2d2d0202)(0)(0)(VS)

    [levels/Login_ch/]Hair@HairOpaquePS(%ANISO_SPECULAR|%SOFT_ALPHATEST)(%_RT_ AMBIENT|%_RT_QUALITY)(1)(0)(0)(PS)[levels/Login_ch/]Humanskin@SkinPS(%GLOSS_MAP)(%_RT_AMBIENT|%_RT_QUALITY)(1)(0)(0)(PS)[levels/Login_ch/]CabalBand@CabalBandPS(%CABAL_RADIATING)()(0)(0)(0)(PS)[levels/Login_ch/]CabalBillboard@CabalBillboardPS(%CABAL_ALPHA)()(0)(0)(0)(PS)[levels/Login_ch/]CabalBillboard@CabalBillboardPS(%CABAL_ALPHA2)()(0)(0)(0)(PS)[levels/Login_ch/]CabalBillboard@CabalBillboardPS(%CABAL_RADIATING)()(0)(0)(0)(PS)[levels/Login_ch/]CabalMesh@CabalMeshPS(%STAGE1_BASIC|%STAGE1_OP_MUL4|%CAB

    AL_USE_NORMAL|%CABAL_RADIATING|%CABAL_SCREENOBJECT)()(0)(0)(0)(PS)[levels/Login_ch/]CabalMesh@CabalMeshPS(%STAGE1_BASIC|%STAGE1_OP_MUL|%CABAL_USE_NORMAL|%CABAL_RADIATING|%CABAL_SCREENOBJECT)()(0)(0)(0)(PS)[levels/Login_ch/]CabalParticle@CabalParticlePS(%VERTCOLORS)()(0)(0)(0)(PS)[levels/Login_ch/]CabalParticle@CabalParticlePS(%VERTCOLORS|%CABAL_ALPHA|%SOFT_PARTICLE)()(0)(0)(0)(PS)[levels/Login_ch/]CabalParticle@CabalParticlePS(%VERTCOLORS|%CABAL_RADIATING)()(0)(0)(0)(PS)[levels/Login_ch/]Cloth@ClothPS(%DETAIL_BUMP_MAPPING)()(1)(0)(0)(PS)[levels/Login_ch/]Cloth@ClothPS(%WIND_BENDING)()(1)(0)(0)(PS)[levels/Login_ch/]Cloth@Common_CausticsPassPS()()(0)(0)(0)(PS)[levels/Login_ch/]Cloth@Common_CustomRenderPassPS()()(0)(0)(0)(PS)

    [levels/Login_ch/]Cloth@Common_DebugPassPS()()(0)(0)(0)(PS)[levels/Login_ch/]Cloth@Common_DetailPassPS()()(0)(0)(0)(PS)[levels/Login_ch/]Cloth@Common_EffectLayerPassPS()()(0)(0)(0)(PS)[levels/Login_ch/]Cloth@Common_GlowPassPS(%VERTCOLORS)()(0)(0)(0)(PS)[levels/Login_ch/]Cloth@Common_MotionBlurPassPS()()(0)(0)(0)(PS)[levels/Login_ch/]Cloth@Common_RainLayerPS()()(0)(0)(0)(PS)[levels/Login_ch/]Cloth@Common_SG_PS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE|%_ RT_CUBEMAP0)(0)(0)(0)(PS)[levels/Login_ch/]Cloth@Common_SG_PS()()(0)(0)(0)(PS)[levels/Login_ch/]Cloth@Common_ShadowPS()()(0)(0)(0)(PS)[levels/Login_ch/]Cloth@ZPassPS(%DETAIL_BUMP_MAPPING)()(0)(0)(0)(PS)[levels/Login_ch/]Cloth@ZPassPS(%WIND_BENDING)()(0)(0)(0)(PS)[levels/Login_ch/]Eye@EyePS(%ENVIRONMENT_MAP|%IRIS|%IRIS_PARALAX_MAPPING)()(1)(0)(0)(PS)[levels/Login_ch/]Eye@EyePS(%IRIS_PARALAX_MAPPING)()(1)(0)(0)(PS)[levels/Login_ch/]Fireparticles@FirePS()()(0)(0)(0)(PS)[levels/Login_ch/]Fireparticles_vs2@FirePS()()(0)(0)(0)(PS)[levels/Login_ch/]FixedPipelineEmu@FPVS()()(2a2d0502)(0)(0)(VS)[levels/Login_ch/]FogVolume@FogVolumeBoxPS()()(0)(0)(0)(PS)[levels/Login_ch/]FogVolume@FogVolumeEllipsoidPS()()(0)(0)(0)(PS)[levels/Login_ch/]Fx_velocitybeamparticles@GravityBeamPS()()(0)(0)(0)(PS)[levels/Login_ch/]Glass@Common_CausticsPassPS()()(0)(0)(0)(PS)[levels/Login_ch/]Glass@Common_MotionBlurPassPS()()(0)(0)(0)(PS)[levels/Login_ch/]Glass@Common_RainLayerPS()()(0)(0)(0)(PS)[levels/Login_ch/]Glass@Common_SG_PS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE|%_ 

    RT_CUBEMAP0)(0)(0)(0)(PS)[levels/Login_ch/]Glass@Common_SG_PS()()(0)(0)(0)(PS)[levels/Login_ch/]Glass@Common_ShadowPS()()(0)(0)(0)(PS)

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    15/322

    [levels/Login_ch/]Glass@GlassPS(%BILINEAR_FP16)()(1)(0)(0)(PS)[levels/Login_ch/]Hair@Common_CausticsPassPS()()(0)(0)(0)(PS)[levels/Login_ch/]Hair@Common_CustomRenderPassPS()()(0)(0)(0)(PS)[levels/Login_ch/]Hair@Common_MotionBlurPassPS()()(0)(0)(0)(PS)[levels/Login_ch/]Hair@Common_RainLayerPS()()(0)(0)(0)(PS)[levels/Login_ch/]Hair@Common_SG_PS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)

    [levels/Login_ch/]Hair@Common_SG_PS()()(0)(0)(0)(PS)[levels/Login_ch/]Hair@Common_ShadowPS()()(0)(0)(0)(PS)[levels/Login_ch/]Hair@HairOpaquePS(%ANISO_SPECULAR|%C2_AFFECT_TOD|%SOFT_ALPHATEST)()(1)(0)(0)(PS)[levels/Login_ch/]Hair@HairOpaquePS(%ANISO_SPECULAR|%SOFT_ALPHATEST)()(1)(0)(0)(PS)[levels/Login_ch/]Hair@HairOpaquePS(%ANISO_SPECULAR|%VERTCOLORS|%WIND_BENDING|%SOFT_ALPHATEST)()(1)(0)(0)(PS)[levels/Login_ch/]Hair@ZPassPS(%ANISO_SPECULAR|%VERTCOLORS|%WIND_BENDING|%SOFT_ALPHATEST)()(0)(0)(0)(PS)[levels/Login_ch/]HDRPostProcess@HDRSampleLumIterativePS(%BILINEAR_FP16)(% _RT_SAMPLE0)(0)(0)(0)(PS)

    [levels/Login_ch/]Humanskin@Common_CausticsPassPS()()(0)(0)(0)(PS)[levels/Login_ch/]Humanskin@Common_CustomRenderPassPS()()(0)(0)(0)(PS)[levels/Login_ch/]Humanskin@Common_DebugPassPS()()(0)(0)(0)(PS)[levels/Login_ch/]Humanskin@Common_MotionBlurPassPS()()(0)(0)(0)(PS)[levels/Login_ch/]Humanskin@Common_RainLayerPS()()(0)(0)(0)(PS)[levels/Login_ch/]Humanskin@Common_SG_PS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/Login_ch/]Humanskin@Common_SG_PS()()(0)(0)(0)(PS)[levels/Login_ch/]Humanskin@Common_ShadowPS()()(0)(0)(0)(PS)[levels/Login_ch/]Humanskin@SkinPS(%C2_AFFECT_TOD|%GLOSS_MAP)()(1)(0)(0)(PS)[levels/Login_ch/]Humanskin@SkinPS(%GLOSS_MAP)()(1)(0)(0)(PS)[levels/Login_ch/]Humanskin@SkinPS(%SCREEN_SPACE_SSS)()(1)(0)(0)(PS)

    [levels/Login_ch/]Humanskin@ZPassPS(%SCREEN_SPACE_SSS)()(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_CausticsPassPS()()(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_CustomRenderPassPS()()(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_DebugPassPS()()(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_DetailPassPS()()(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_EffectLayerPassPS()()(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_GlowPassPS(%CHARACTER_DECAL)()(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_GlowPassPS(%DECAL)()(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_GlowPassPS(%DECAL|%VERTCOLORS)()(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_GlowPassPS(%VERTCOLORS)()(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_MotionBlurPassPS()()(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_RainLayerPS()()(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_SG_PS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE|%_ RT_CUBEMAP0)(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_SG_PS()()(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_ShadowPS()()(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_ZPassPS(%BLENDLAYER)()(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_ZPassPS(%C2_NOISE_EFFECTS)()(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_ZPassPS(%DETAIL_BUMP_MAPPING)(%_RT_VEGETATION|%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_ZPassPS(%DETAIL_BUMP_MAPPING)()(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_ZPassPS(%DETAIL_BUMP_MAPPING|%BLENDLAYER)()(0)(0)(0)(PS)

    [levels/Login_ch/]Illum@Common_ZPassPS(%DETAIL_BUMP_MAPPING|%GLOSS_MAP)()(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_ZPassPS(%DETAIL_BUMP_MAPPING|%GLOSS_MAP|%PA

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    16/322

    RALLAX_OCCLUSION_MAPPING)()(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_ZPassPS(%GLOSS_MAP)(%_RT_QUALITY|%_RT_NO_TESSELATION)(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_ZPassPS(%GLOSS_MAP)()(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_ZPassPS(%GLOSS_MAP|%BLENDLAYER)()(0)(0)(0)(PS)[levels/Login_ch/]Illum@Common_ZPassPS(%GLOSS_MAP|%SPECULARPOW_GLOSSALPHA)

    ()(0)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%ANISO_SPECULAR|%DETAIL_BUMP_MAPPING|%ENVIRONMENT_MAP|%GLOSS_MAP)()(1)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%C2_NOISE_EFFECTS)()(1)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%CHARACTER_DECAL|%DECAL)()(1)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%CHARACTER_DECAL|%DECAL|%GLOSS_MAP)()(1)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%DECAL)()(1)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%DECAL|%DETAIL_BUMP_MAPPING|%GLOSS_ MAP)()(1)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%DECAL|%GLOSS_MAP)()(1)(0)(0)(PS)

    [levels/Login_ch/]Illum@IlluminationPS(%DECAL|%VERTCOLORS)()(1)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%DETAIL_BUMP_MAPPING)()(1)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%DETAIL_BUMP_MAPPING|%BLENDLAYER)()(1)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%DETAIL_BUMP_MAPPING|%ENVIRONMENT_MAP|%GLOSS_MAP)()(1)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%DETAIL_BUMP_MAPPING|%ENVIRONMENT_MAP|%GLOSS_MAP|%PARALLAX_OCCLUSION_MAPPING)()(1)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%DETAIL_BUMP_MAPPING|%GLOSS_MAP)()(1)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%DETAIL_BUMP_MAPPING|%VERTCOLORS|%BLENDLAYER)()(1)(0)(0)(PS)

    [levels/Login_ch/]Illum@IlluminationPS(%DISABLE_RAIN_PASS|%GLOSS_MAP|%VERTCOLORS)()(1)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%ENVIRONMENT_MAP)()(1)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%ENVIRONMENT_MAP|%GLOSS_MAP)()(1)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%GLOSS_DIFFUSEALPHA)()(1)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%GLOSS_MAP)(%_RT_AMBIENT|%_RT_QUALITY|%_RT_NO_TESSELATION)(1)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%GLOSS_MAP)()(1)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%GLOSS_MAP|%SPECULARPOW_GLOSSALPHA)()(1)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%GLOSS_MAP|%VERTCOLORS|%BLENDLAYER)()(1)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%VERTCOLORS)()(1)(0)(0)(PS)[levels/Login_ch/]Illum@IlluminationPS(%VERTCOLORS|%BLENDLAYER)()(1)(0)(0)(PS)[levels/Login_ch/]Liquid@ZPassPS()()(0)(0)(0)(PS)[levels/Login_ch/]Metal@MetalPS(%ANISO_SPECULAR)()(1)(0)(0)(PS)[levels/Login_ch/]Particles@Common_ShadowPS()()(0)(0)(0)(PS)[levels/Login_ch/]Particles@Particle_ShadowPS(%REFRACTION)()(0)(0)(0)(PS)[levels/Login_ch/]Particles@ParticleCustomRenderPS(%REFRACTION)()(0)(0)(0)(PS)[levels/Login_ch/]Particles@ParticlePS(%DEFORMATION|%ENVIRONMENT_MAP)()(1)(0)(0)(PS)[levels/Login_ch/]Particles@ParticlePS(%FAKE_SPECULAR)()(1)(0)(0)(PS)

    [levels/Login_ch/]Particles@ParticlePS(%REFRACTION)()(1)(0)(0)(PS)[levels/Login_ch/]Particles@ParticlePS(%SCREEN_SPACE_DEFORMATION)()(1)(0)(0)(PS)

  • 8/19/2019 Shader List Levels

    17/322

    [levels/Login_ch/]Particles@ParticlePS()()(1)(0)(0)(PS)[levels/Login_ch/]SkyHDR@SkyHDRPS(%BILINEAR_FP16)()(0)(0)(0)(PS)[levels/Login_ch/]Stereo@AnaglyphPS()()(0)(0)(0)(PS)[levels/Login_ch/]Stereo@CheckerboardPS()()(0)(0)(0)(PS)[levels/Login_ch/]Stereo@DualHeadPS()()(0)(0)(0)(PS)[levels/Login_ch/]Stereo@EmulationPS()()(0)(0)(0)(PS)[levels/Login_ch/]Stereo@IZ3DPS()()(0)(0)(0)(PS)

    [levels/Login_ch/]Stereo@LineByLinePS()()(0)(0)(0)(PS)[levels/Login_ch/]Stereo@NV3DVisionPS()()(0)(0)(0)(PS)[levels/Login_ch/]Stereo@SideBySidePS()()(0)(0)(0)(PS)[levels/Login_ch/]Stereo@StereoVS()()(0)(0)(0)(VS)[levels/Login_ch/]Templbeamproc@BeamPS(%MUZZLEFLASH)()(0)(0)(0)(PS)[levels/Login_ch/]Terrain@Common_CausticsPassPS(%TEMP_TERRAIN)()(0)(0)(0)(PS)[levels/Login_ch/]Terrain@Common_CausticsPassPS()()(0)(0)(0)(PS)[levels/Login_ch/]Terrain@Common_SG_PS(%TEMP_TERRAIN)()(0)(0)(0)(PS)[levels/Login_ch/]Terrain@Common_SG_PS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/Login_ch/]Terrain@Common_SG_PS()()(0)(0)(0)(PS)

    [levels/Login_ch/]Terrain@Common_ShadowPS()()(0)(0)(0)(PS)[levels/Login_ch/]Terrain@Common_ZPassPS(%DETAIL_BUMP_MAPPING)(%_RT_VEGETATION|%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(PS)[levels/Login_ch/]Terrain@Common_ZPassPS(%DETAIL_BUMP_MAPPING)()(0)(0)(0)(PS)[levels/Login_ch/]Terrain@Common_ZPassPS(%DETAIL_BUMP_MAPPING|%GLOSS_MAP)()(0)(0)(0)(PS)[levels/Login_ch/]Terrain@Common_ZPassPS(%DETAIL_BUMP_MAPPING|%GLOSS_MAP|%PARALLAX_OCCLUSION_MAPPING)()(0)(0)(0)(PS)[levels/Login_ch/]Terrain@Common_ZPassPS(%GLOSS_MAP)(%_RT_QUALITY|%_RT_NO_ TESSELATION)(0)(0)(0)(PS)[levels/Login_ch/]Terrain@Common_ZPassPS(%GLOSS_MAP)()(0)(0)(0)(PS)[levels/Login_ch/]Terrain@Common_ZPassPS(%GLOSS_MAP|%SPECULARPOW_GLOSSALPH

    A)()(0)(0)(0)(PS)[levels/Login_ch/]Terrain@Common_ZPassPS(%GLOSS_MAP|%TEMP_TERRAIN)()(0)(0)(0)(PS)[levels/Login_ch/]Terrain@Common_ZPassPS()()(0)(0)(0)(PS)[levels/Login_ch/]Terrain@TerrainLayerPS(%GLOSS_MAP|%TEMP_TERRAIN)()(1)(0)(0)(PS)[levels/Login_ch/]Terrain@TerrainLayerVS(%TEMP_TERRAIN)()(1)(100)(0)(VS)[levels/Login_ch/]Vegetation@Common_CausticsPassPS()()(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_DebugPassPS()()(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_DetailPassPS()()(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_MotionBlurPassPS()()(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_RainLayerPS()()(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_SG_PS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_SG_PS()()(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_SG_VS(%TEMP_VEGETATION)(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/Login_ch/]Vegetation@Common_ShadowPS()()(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_ZPassPS(%BLENDLAYER)()(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_ZPassPS(%DETAIL_BUMP_MAPPING)()(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_ZPassPS(%DETAIL_BUMP_MAPPING|%BLENDLAYER)()(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_ZPassPS(%DETAIL_BUMP_MAPPING|%GRASS|%TEMP_VEGETATION)(%_RT_VEGETATION|%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(PS)

    [levels/Login_ch/]Vegetation@Common_ZPassPS(%DETAIL_BUMP_MAPPING|%GRASS|%TEMP_VEGETATION)()(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_ZPassPS(%DETAIL_BUMP_MAPPING|%TEMP_VEG

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    18/322

    ETATION)()(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_ZPassPS(%GRASS|%TEMP_VEGETATION)()(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_ZPassPS(%TEMP_VEGETATION)()(0)(0)(0)(PS)[levels/Login_ch/]Vegetation@Common_ZPassPS()(%_RT_VEGETATION|%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(PS)

    [levels/Login_ch/]Vegetation@Common_ZPassVS()(%_RT_VEGETATION|%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(VS)[levels/Login_ch/]Vegetation@VegetationPS(%DETAIL_BENDING|%DETAIL_BUMP_MAPPING|%GRASS|%TEMP_VEGETATION)()(1)(0)(0)(PS)[levels/Login_ch/]Vegetation@VegetationPS(%DETAIL_BENDING|%GRASS|%LEAVES|%TEMP_VEGETATION)()(1)(0)(0)(PS)[levels/Login_ch/]Vegetation@VegetationPS(%DETAIL_BENDING|%GRASS|%TEMP_VEGETATION|%TERRAINHEIGHTADAPTION)()(1)(0)(0)(PS)[levels/Login_ch/]Vegetation@VegetationPS(%DETAIL_BUMP_MAPPING|%GRASS|%LEAVES|%TEMP_VEGETATION)()(1)(0)(0)(PS)[levels/Login_ch/]Vegetation@VegetationPS(%DETAIL_BUMP_MAPPING|%TEMP_VEGETATION)()(1)(0)(0)(PS)

    [levels/Login_ch/]Vegetation@VegetationPS(%GRASS|%TEMP_VEGETATION|%TERRAINHEIGHTADAPTION|%MERGED_TEXTURES)()(1)(0)(0)(PS)[levels/Login_ch/]Vegetation@VegetationPS(%LEAVES|%TEMP_VEGETATION)()(1)(0)(0)(PS)[levels/Login_ch/]Vegetation@VegetationPS(%LEAVES|%TEMP_VEGETATION|%MERGED _TEXTURES)()(1)(0)(0)(PS)[levels/Login_ch/]Vegetation@VegetationPS(%TEMP_VEGETATION)()(1)(0)(0)(PS)[levels/Login_ch/]Water@WaterPS(%BUMP_MAP|%SUN_SHINE)()(0)(0)(0)(PS)[levels/Login_ch/]WaterFogVolume@OceanIntoPS()()(0)(0)(0)(PS)[levels/Login_ch/]WaterFogVolume@OceanOutofPS()()(0)(0)(0)(PS)[levels/Login_ch/]WaterFogVolume@WaterVolumeOutofPS()()(0)(0)(0)(PS)[levels/Login_ch/]WaterSurface@WaterSurfacePS(%BUMP_MAP|%ENVIRONMENT_MAP|%WATER_VOLUME|%SUN_SHINE|%BILINEAR_FP16|%NO_FLOW|%FOAM|%SUN_SHADING)()(0)(0)(0)(P

    S)[levels/Login_ch/]WaterSurface@ZPassPS(%BUMP_MAP|%ENVIRONMENT_MAP|%WATER_VOLUME|%SUN_SHINE|%BILINEAR_FP16|%NO_FLOW|%FOAM|%SUN_SHADING)()(0)(0)(0)(PS)[levels/World5/]FixedPipelineEmu@FPVS()()(2a2a0505)(0)(0)(VS)[levels/World5/]AmbientOcclusion@Deferred_SSAO_VS()()(0)(0)(0)(VS)[levels/World5/]Common@TransformedClearVS()()(0)(0)(0)(VS)[levels/World5/]DeferredShading@AmbientQuadVS(%BILINEAR_FP16)()(0)(0)(0)(VS)[levels/World5/]DeferredShading@DecalVolumeVS(%BILINEAR_FP16)()(0)(0)(0)(VS)[levels/World5/]DeferredShading@LightPassVS(%BILINEAR_FP16)()(0)(0)(0)(VS)[levels/World5/]DeferredShading@LightVolumeVS(%BILINEAR_FP16)()(0)(0)(0)(VS)[levels/World5/]Distanceclouds@DistanceCloudsSimpleVS(%SIMPLE)()(0)(0)(2000)(VS)[levels/World5/]Eye@EyeVS(%IRIS_PARALAX_MAPPING)(%_RT_SHAPEDEFORM|%_RT_ SKELETON_SSD)(1)(0)(0)(VS)[levels/World5/]FrozenLayerWip@FrozenVS(%TEMP_VEGETATION)(%_RT_QUALITY)(1)(0)(0)(VS)[levels/World5/]Hair@HairVS(%ANISO_SPECULAR|%SOFT_ALPHATEST)(%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD)(1)(0)(0)(VS)[levels/World5/]Hair@SoftAlphaTestPassVS(%ANISO_SPECULAR|%VERTCOLORS|%WIND_BENDING|%SOFT_ALPHATEST)(%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD)(0)(0)(0)(VS)[levels/World5/]Hair@ZPassVS(%ANISO_SPECULAR|%VERTCOLORS|%WIND_BENDING|

    %SOFT_ALPHATEST)(%_RT_ALPHATEST|%_RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD)(0)(0)(0)(VS)[levels/World5/]HDRPostProcess@PreTransformedFogVS(%BILINEAR_FP16)()(0)

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    (0)(0)(VS)[levels/World5/]HDRPostProcess@TransformedVS(%BILINEAR_FP16)()(0)(0)(0)(VS)[levels/World5/]HDRPostProcess@TransformVS(%BILINEAR_FP16)()(0)(0)(0)(VS)[levels/World5/]Humanskin@SkinVS(%SCREEN_SPACE_SSS)(%_RT_SHAPEDEFORM|%_ RT_SKELETON_SSD)(1)(0)(0)(VS)

    [levels/World5/]Humanskin@ZPassVS(%SCREEN_SPACE_SSS)(%_RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD)(0)(0)(0)(VS)[levels/World5/]Illum@IlluminationVS()(%_RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD)(1)(0)(0)(VS)[levels/World5/]Illum@IlluminationVS()(%_RT_NO_TESSELATION|%_RT_SKELETON_SSD)(1)(0)(0)(VS)[levels/World5/]Illum@IlluminationVS()()(1)(180)(0)(VS)[levels/World5/]Illum@IlluminationVS()()(1)(80)(0)(VS)[levels/World5/]MotionBlur@MotionBlurVS(%BILINEAR_FP16)()(0)(0)(0)(VS)[levels/World5/]PostEffects@BaseVS(%BILINEAR_FP16)()(0)(0)(0)(VS)[levels/World5/]PostEffects@DownscaleZBufferVS(%BILINEAR_FP16)()(0)(0)(0)(VS)

    [levels/World5/]PostEffects@GaussBlurBilinearVS(%BILINEAR_FP16)()(0)(0)(0)(VS)[levels/World5/]PostEffects@TexToTexVS(%BILINEAR_FP16)()(0)(0)(0)(VS)[levels/World5/]ShadowBlur@SSAO_Blur_VS()()(0)(0)(0)(VS)[levels/World5/]ShadowMaskGen@DeferredShadowVS()(%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/World5/]ShadowMaskGen@FrustumClipVS()(%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/World5/]ShadowMaskGen@FrustumVolumeVS()()(0)(0)(0)(VS)[levels/World5/]ShadowMaskGen@StencilCullVS()()(0)(0)(0)(VS)[levels/World5/]Sky@SkyVS()()(0)(0)(0)(VS)[levels/World5/]Sky@SkyZVS()()(0)(0)(0)(VS)[levels/World5/]Sunshafts@BaseVS()()(0)(0)(0)(VS)

    [levels/World5/]Sunshafts@SunShaftsGenVS()()(0)(0)(0)(VS)[levels/World5/]Terrain@TerrainLayerVS(%TEMP_TERRAIN)()(1)(180)(0)(VS)[levels/World5/]Terrain@TerrainVS(%TEMP_TERRAIN)()(0)(0)(0)(VS)[levels/World5/]Vegetation@VegetationVS(%GRASS|%TEMP_VEGETATION)(%_RT_QUALITY)(1)(0)(0)(VS)[levels/World5/]AuxGeom@AuxGeomVS()()(0)(0)(0)(VS)[levels/World5/]CabalParticle@CabalParticleVS(%VERTCOLORS|%CABAL_ALPHA|%SOFT_PARTICLE|%CABAL_SCREENOBJECT)()(0)(0)(0)(VS)[levels/World5/]FixedPipelineEmu@FPVS()()(2a2d0502)(0)(0)(VS)[levels/World5/]CabalMesh@CabalMeshVS(%STAGE1_BASIC|%STAGE1_OP_MUL2|%CABAL_USE_NORMAL|%CABAL_RADIATING)()(0)(0)(0)(VS)[levels/World5/]CabalParticle@CabalParticleVS(%VERTCOLORS|%CABAL_RADIATING)(%_RT_FOG)(0)(0)(0)(VS)[levels/World5/]Minimap@FPVS()()(2a2a0505)(0)(0)(VS)[levels/World5/]Illum@IlluminationVS()(%_RT_NO_TESSELATION|%_RT_SKELETON_SSD)(1)(80)(0)(VS)[levels/World5/]LightPropagationVolumes@LPVApplyVS()()(0)(0)(0)(VS)[levels/World5/]CabalDistort@CabalDistortVS(%CABAL_ALPHA|%CABAL_DISTORT _NM)()(0)(0)(0)(VS)[levels/World5/]Cloth2@Common_GlowPassPS()()(0)(0)(0)(PS)[levels/World5/]Cloth2@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_ HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/World5/]Cloth2@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_ HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/World5/]Cloth2@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_ 

    NO_TESSELATION|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/World5/]Cloth2@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_ NO_TESSELATION|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)

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    20/322

    [levels/World5/]Cloth2@Common_SG_PS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/World5/]Cloth2@Common_SG_PS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/World5/]Cloth2@Common_SG_PS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/World5/]Cloth2@Common_SG_PS()(%_RT_QUALITY|%_RT_NO_TESSELATION|

    %_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/World5/]Cloth@Common_GlowPassPS()()(0)(0)(0)(PS)[levels/World5/]Cloth@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/World5/]Cloth@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/World5/]Cloth@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/World5/]Cloth@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/World5/]Cloth@Common_SG_PS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)

    [levels/World5/]Cloth@Common_SG_PS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE|% _RT_CUBEMAP0)(0)(0)(0)(PS)[levels/World5/]Cloth@Common_SG_PS()(%_RT_QUALITY|%_RT_NO_TESSELATION|% _RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/World5/]Cloth@Common_SG_PS()(%_RT_QUALITY|%_RT_NO_TESSELATION|% _RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/World5/]Eye@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_ PCF_COMPARE)(0)(0)(0)(PS)[levels/World5/]Eye@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_ PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/World5/]Eye@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO_ TESSELATION|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/World5/]Eye@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO_ 

    TESSELATION|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/World5/]Eye@Common_SG_PS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/World5/]Eye@Common_SG_PS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/World5/]Eye@Common_SG_PS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/World5/]Eye@Common_SG_PS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/World5/]Eye@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_ PCF_COMPARE)(0)(0)(0)(VS)[levels/World5/]Eye@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_ PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/World5/]Eye@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO_ TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/World5/]Eye@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO_ TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/World5/]Eye@Common_SG_VS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/World5/]Eye@Common_SG_VS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/World5/]Eye@Common_SG_VS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/World5/]Eye@Common_SG_VS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_R

    T_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/World5/]Eye@Common_ZPassPS()(%_RT_ALPHABLEND)(0)(0)(0)(PS)[levels/World5/]Eye@Common_ZPassPS()(%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)

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    21/322

    (0)(PS)[levels/World5/]Eye@Common_ZPassPS()(%_RT_QUALITY|%_RT_NO_TESSELATION)(0)(0)(0)(PS)[levels/World5/]Eye@Common_ZPassPS()(%_RT_VEGETATION|%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(PS)[levels/World5/]Eye@Common_ZPassPS()()(0)(0)(0)(PS)[levels/World5/]Eye@Common_ZPassVS()(%_RT_ALPHABLEND)(0)(100)(0)(VS)

    [levels/World5/]Eye@Common_ZPassVS()(%_RT_QUALITY)(0)(0)(0)(VS)[levels/World5/]Eye@Common_ZPassVS()(%_RT_QUALITY)(0)(300)(0)(VS)[levels/World5/]Eye@Common_ZPassVS()(%_RT_QUALITY|%_RT_NO_TESSELATION|% _RT_SHAPEDEFORM|%_RT_SKELETON_SSD)(0)(0)(0)(VS)[levels/World5/]Eye@Common_ZPassVS()(%_RT_QUALITY|%_RT_NO_TESSELATION|% _RT_SKELETON_SSD)(0)(0)(0)(VS)[levels/World5/]Eye@Common_ZPassVS()(%_RT_VEGETATION|%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(VS)[levels/World5/]Eye@Common_ZPassVS()()(0)(0)(0)(VS)[levels/World5/]Glass@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/World5/]Glass@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_H

    W_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/World5/]Glass@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/World5/]Glass@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/World5/]Glass@Common_SG_PS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/World5/]Glass@Common_SG_PS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE|% _RT_CUBEMAP0)(0)(0)(0)(PS)[levels/World5/]Glass@Common_SG_PS()(%_RT_QUALITY|%_RT_NO_TESSELATION|% _RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/World5/]Glass@Common_SG_PS()(%_RT_QUALITY|%_RT_NO_TESSELATION|% _RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)

    [levels/World5/]Glass@Common_ZPassPS()(%_RT_ALPHABLEND)(0)(0)(0)(PS)[levels/World5/]Glass@Common_ZPassPS()(%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(PS)[levels/World5/]Glass@Common_ZPassPS()(%_RT_QUALITY|%_RT_NO_TESSELATION)(0)(0)(0)(PS)[levels/World5/]Glass@Common_ZPassPS()(%_RT_VEGETATION|%_RT_ALPHATEST|% _RT_QUALITY)(0)(0)(0)(PS)[levels/World5/]Glass@Common_ZPassPS()()(0)(0)(0)(PS)[levels/World5/]Hair@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW _PCF_COMPARE)(0)(0)(0)(PS)[levels/World5/]Hair@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW _PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/World5/]Hair@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO _TESSELATION|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/World5/]Hair@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO _TESSELATION|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/World5/]Hair@Common_SG_PS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/World5/]Hair@Common_SG_PS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE|%_ RT_CUBEMAP0)(0)(0)(0)(PS)[levels/World5/]Hair@Common_SG_PS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_ RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/World5/]Hair@Common_SG_PS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_ RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/World5/]Hair@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW

     _PCF_COMPARE)(0)(0)(0)(VS)[levels/World5/]Hair@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW _PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)

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    22/322

    [levels/World5/]Hair@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO _TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/World5/]Hair@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO _TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/World5/]Hair@Common_SG_VS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0

    )(0)(0)(VS)[levels/World5/]Hair@Common_SG_VS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE|%_ RT_CUBEMAP0)(0)(0)(0)(VS)[levels/World5/]Hair@Common_SG_VS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_ RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/World5/]Hair@Common_SG_VS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_ RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/World5/]Humanskin@Common_GlowPassPS()()(0)(0)(0)(PS)[levels/World5/]Humanskin@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_ RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/World5/]Humanskin@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_ RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)

    [levels/World5/]Humanskin@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_ RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/World5/]Humanskin@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_ RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/World5/]Humanskin@Common_SG_PS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/World5/]Humanskin@Common_SG_PS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/World5/]Humanskin@Common_SG_PS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/World5/]Humanskin@Common_SG_PS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/World5/]Humanskin@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_ 

    RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/World5/]Humanskin@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_ RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/World5/]Humanskin@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_ RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/World5/]Humanskin@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_ RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/World5/]Humanskin@Common_SG_VS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/World5/]Humanskin@Common_SG_VS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/World5/]Humanskin@Common_SG_VS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/World5/]Humanskin@Common_SG_VS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/World5/]Illum@Common_GlowPassPS()()(0)(0)(0)(PS)[levels/World5/]Illum@Common_GlowPassVS()()(0)(0)(0)(VS)[levels/World5/]Illum@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/World5/]Illum@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/World5/]Illum@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_N

    O_TESSELATION|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/World5/]Illum@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)

  • 8/19/2019 Shader List Levels

    23/322

    [levels/World5/]Illum@Common_SG_PS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/World5/]Illum@Common_SG_PS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE|% _RT_CUBEMAP0)(0)(0)(0)(PS)[levels/World5/]Illum@Common_SG_PS()(%_RT_QUALITY|%_RT_NO_TESSELATION|% _RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/World5/]Illum@Common_SG_PS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%

     _RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/World5/]Illum@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/World5/]Illum@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/World5/]Illum@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/World5/]Illum@Common_SG_VS()(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/World5/]Illum@Common_SG_VS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(

    0)(0)(0)(VS)[levels/World5/]Illum@Common_SG_VS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE|% _RT_CUBEMAP0)(0)(0)(0)(VS)[levels/World5/]Illum@Common_SG_VS()(%_RT_QUALITY|%_RT_NO_TESSELATION|% _RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)[levels/World5/]Illum@Common_SG_VS()(%_RT_QUALITY|%_RT_NO_TESSELATION|% _RT_SHAPEDEFORM|%_RT_SKELETON_SSD|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(VS)[levels/World5/]Illum@Common_ZPassPS(%DETAIL_BUMP_MAPPING|%GLOSS_MAP)(% _RT_ALPHABLEND)(0)(0)(0)(PS)[levels/World5/]Illum@Common_ZPassPS(%DETAIL_BUMP_MAPPING|%GLOSS_MAP)(% _RT_QUALITY)(0)(0)(0)(PS)[levels/World5/]Illum@Common_ZPassPS(%DETAIL_BUMP_MAPPING|%GLOSS_MAP)(%

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    [levels/World5/]Terrain@Common_ZPassVS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SHAPEDEFORM|%_RT_SKELETON_SSD)(0)(0)(0)(VS)[levels/World5/]Terrain@Common_ZPassVS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_SKELETON_SSD)(0)(0)(0)(VS)[levels/World5/]Terrain@Common_ZPassVS()(%_RT_VEGETATION|%_RT_ALPHATEST|%_RT_QUALITY)(0)(0)(0)(VS)[levels/World5/]Vegetation@Common_GlowPassPS()()(0)(0)(0)(PS)[levels/World5/]Vegetation@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|% _RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/World5/]Vegetation@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|% _RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/World5/]Vegetation@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|% _RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/World5/]Vegetation@Common_SG_PS()(%_RT_ALPHATEST|%_RT_QUALITY|% _RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/World5/]Vegetation@Common_SG_PS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/World5/]Vegetation@Common_SG_PS()(%_RT_QUALITY|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/World5/]Vegetation@Common_SG_PS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE)(0)(0)(0)(PS)[levels/World5/]Vegetation@Common_SG_PS()(%_RT_QUALITY|%_RT_NO_TESSELATION|%_RT_HW_PCF_COMPARE|%_RT_CUBEMAP0)(0)(0)(0)(PS)[levels/World5/]Vegetation@Common_SG_VS(%TEMP_VEGETATION)(%_RT_ALPHATEST|%_RT_QUALITY|%_RT_HW_PCF_COMPARE)(0)(0)(0)(VS)

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