silent hill shattered - the eye · 2019. 1. 3. · silent hill: shattered memories basics climax's...

61
Silent Hill: Shattered Memories Guide Not counting the text adventure rendition on the Japanese Game Boy Advance, Konami has managed for ten long years to avoid remaking or rereleasing the original Silent Hill, the 1999 classic that has done more than any other game to pioneer horror and weird fiction in its field. Now, a decade later, Climax (the developer of Silent Hill Origins) brings us Shattered Memories, which revisits Harry Mason's terrifying nights at the cursed town. Danger and madness still lurk there, but what disturbing truths do they hide? Discover the chilling answers behind this clever "remake" by delving into IGN's Silent Hill: Shattered Memories guide. In this Silent Hill: Shattered Memories strategy guide, you'll find: BASICS // Myriad tips including a breakdown of all controls, plus more helpful strategies. HIDDEN BONUSES // A list of all mementos, haunted objects, camera ghosts & UFOs. WALKTHROUGH // A complete Silent Hill: Shattered Memories walkthrough for all seven chapters, packed with screenshots of hidden items. © 2009, IGN Entertainment, Inc. May not be sold, distributed, transmitted, displayed, published or broadcast, in whole or part, without IGN’s express permission. You may not alter or remove any trademark, copyright or other notice from copies of the content. All rights reserved. Page 1 of 61 © 2009 IGN Entertainment, Inc.

Upload: others

Post on 29-Jan-2021

12 views

Category:

Documents


0 download

TRANSCRIPT

  • Silent Hill: Shattered Memories Guide

    Not counting the text adventure rendition on the Japanese Game Boy Advance, Konami has managed for ten long years to avoid remaking or rereleasing the original Silent Hill, the 1999 classic that has done more than any other game to pioneer horror and weird fiction in its field. Now, a decade later, Climax (the developer of Silent Hill Origins) brings us Shattered Memories, which revisits Harry Mason's terrifying nights at the cursed town.

    Danger and madness still lurk there, but what disturbing truths do they hide? Discover the chilling answers behind this clever "remake" by delving into IGN's Silent Hill: Shattered Memories guide.

    In this Silent Hill: Shattered Memories strategy guide, you'll find:

    � BASICS // Myriad tips including a breakdown of all controls, plus more helpful strategies.

    � HIDDEN BONUSES // A list of all mementos, haunted objects, camera ghosts & UFOs.

    � WALKTHROUGH // A complete Silent Hill: Shattered Memories walkthrough for all seven chapters, packed with screenshots of hidden items.

    © 2009, IGN Entertainment, Inc. May not be sold, distributed, transmitted, displayed, published or broadcast, in whole or part, without IGN’s express permission. You

    may not alter or remove any trademark, copyright or other notice from copies of the content. All rights reserved.

    Page 1 of 61© 2009 IGN Entertainment, Inc.

  • Silent Hill: Shattered Memories Basics

    Climax's Shattered Memories borrows many names and figures from Konami's original Silent Hill, but make no mistake; this is a completely different adventure that's built from the ground up, with radically changed gameplay, controls, areas, and even character backgrounds. Those new to the Silent Hill series need not worry about missing anything from before, because all the tricks from the previous installments are irrelevant here.

    The game generally swings between two modes. The first mode consists of the exploration scenes, where the hero - Harry Mason - is free to search and interact with his surroundings without fear of any danger.

    The second mode consists of the icy death nightmares, where Harry's goal is to reach the end of a maze-like obstacle course while dodging unkillable enemies. Occasionally he may need to solve a puzzle along the way, but the focus lies on evading the bad guys. There is no direct fighting at all - no weapons, no ammo, and no health drinks. Harry can only fling off the monsters who latch onto him.

    Don't be discouraged whenever Harry gets overwhelmed and blacks out; he'll just get warped back to a checkpoint, and there is no penalty for this at all. Just use the opportunity to practice the run-throughs of the mazes and to experiment with different paths.

    The Wii version of Shattered Memories requires the use of both the Remote and the Nunchuk. Due to an occasional glitch, the Nunchuk may not be calibrated properly upon starting the game. To fix this, simply unplug and then reconnect the Nunchuk to the Remote.

    BASIC CONTROLS (WII)

    Aiming Sensor (Remote's Pointer) Turn, and aim the cursor.

    Movement Stick (Nunchuk's Thumbstick) Walk, and sidestep. Hold the Run But ton (Z) to move forward more quickly . When running at fu l l speed, Harry wi l l automat ica l ly open doors, c l imb ledges, crawl through low passageways, and take f lares. Also, when cl imbing and crawl ing, shake the Nunchuk i tse l f to perform those act ions more rapid ly.

    Shoving Controls (Remote and Nunchuk together) F l ing of f enemies. When monsters la tch onto Harry, shove the Remote and the Nunchuk in tandem toward their d i rec t ions to bump them away. (Shove stra ight lef t , st ra ight r ight, st raight forward in a push, or st raight backward in a pul l . ) For better ef fect , make long, fast, v iolent shoving motions.

    Action Button (Remote's A Button) Perform context-sensi t ive act ions l ike opening doors, c l imbing over fences, c l imbing through open windows, and checking objects of in terest. Whi le checking such objec ts, hold the Zoom Button (B) and the Act ion But ton (A) at the same t ime to grab onto points that can be held, as indicated by the fu l ly ex tended f ingers of the hand icon.

    « Game Overview & Controls Basic Tips »

    Game Overview

    Game Controls

    Page 2 of 61© 2009 IGN Entertainment, Inc.

  • Zoom Button (Remote's B Button) Zoom in for a bet ter v iew. This a lso works when using the mobi le phone's camera funct ion and when v iewing mementos.

    Run Button (Nunchuk's Z Button) Run ins tead of walk . This works only when moving forward (unl ike in the orig inal S i lent H i l l ) . To turn around quick ly, press th is whi le stepping backward. When running at fu l l speed, Harry wi l l automatical ly open doors, c l imb ledges, crawl through low passageways, and take f lares.

    Flare Button (Nunchuk's C Button) Use an emergency f lare, i f one has been obta ined. Flares are temporary i tems found dur ing the icy death n ightmares, and they can incapaci tate any enemies who approach. Only a single f lare can be held at a t ime, and the mobi le phone can' t be used whi le a f lare is l i t .

    Flashlight Button (Remote's Plus Button) Turn the f lashl ight on and of f , or drop any f lare that i s l i t . Dropping f lares isn ' t very useful , because enemies can easi ly s idestep them.

    Glance Backward Button (Remote's D-Pad Down) Look backward w i thout turn ing.

    MOBILE PHONE AND MENU CONTROLS (WII)

    Cancel Button (Remote's Minus Button) Back out to the previous menu, or bring up the mobi le phone when not doing anyth ing e lse. Keep hold ing th is to quick ly c lose and put away the mobi le phone.

    Dial Shortcut Button (Remote's D-Pad Up) Use the mobi le phone's d ial funct ion when not doing anyth ing else. Use the D-Pad to navigate the phone's menus themselves.

    Map Shortcut Button (Remote's D-Pad Left) Use the mobi le phone's GPS map funct ion when not doing anyth ing else. Whi le v iewing the real-t ime mini-map, press the A Button again to pause and v iew the fu l l map. (Unl ike in the or ig inal S i lent Hi l l , the map can be v iewed without turn ing on the f lashl ight.)

    Camera Shortcut Button (Remote's D-Pad Right) Use the mobi le phone's camera funct ion when not doing anything e lse.

    Page 3 of 61© 2009 IGN Entertainment, Inc.

  • Pause Button (Remote's 1 Button) Br ing up the pause menu, where the mementos can be viewed, the main opt ions can be adjusted, and most cutscenes can be skipped.

    Delete Button (Remote's 2 Button) Delete photos in the mobi le phone's gal lery , and delete prof i les on the prof i le selec t menu.

    EXPLORATION TIPS

    Wii Audio Tip: In order to p lay the mobi le phone's audio ef fects through the main speakers ( instead of the Remote), press the Remote 's 1 But ton to br ing up the pause menu, go to the opt ions menu, and then enable the TV Phone Audio opt ion.

    This game supports only manual saving. Use the mobi le phone's Save Game opt ion to record a l l the progress up to the most recent doorway, even during the icy death n ightmares. Try to make a good habi t of doing so regular ly . Very rare ly, a g l i tch concerning the mobi le phone's and f lashl ight 's act ions wi l l occur, keeping Harry stuck in an area, and sav ing per iodical ly is the best insurance against th is.

    Dur ing the explorat ion parts , there are no enemies or t ime l imi ts at a l l . Al l the locked doors and other puzz les have their keys located somewhere nearby. Objects that can be checked up close are marked by f loat ing t r iangle icons.

    ACTION TIPS

    Dur ing the icy death nightmares, there are often mult ip le paths to the end point (marked by a b lue X on the map), sometimes wi th checkpoints along the way. Look for the neon b lue out l ines that h ighl ight doorways and cl imbable ledges. When th ings are re lat ive ly calm, check the map for the b lack dots that indicate useable doors. There are no i tems to f ind except the emergency f lares in these scenes, so don' t bother searching every corner.

    The background music dur ing icy death n ightmares ref lects the a ler t status of the enemies. When they cry out sharply and the music turns f rant ic, start running l ike hel l . Sometimes, i f Harry manages to run far away enough, the music wi l l revert to i ts neutra l state, and Harry wi l l gradual ly recover his normal running posture.

    « Game Overview & Controls Basic Tips »

    Basic Tips

    Page 4 of 61© 2009 IGN Entertainment, Inc.

  • Harry can mainta in h is steal th a l i t t le longer by turn ing off h is f lashl ight dur ing icy death n ightmares. The d istor t ion and humming noises grow loudest when the cursor is pointed d irect ly in the d irec t ions of nearby enemies, g iv ing advance warning of their presence even beyond doors. However, the enemies can suddenly appear at random, so don' t expect a perfec t steal th record.

    Pul l ing down structures to form obstac les dur ing icy death nightmares can brief ly s low down pursuing enemies. (With the Wi i cont rols , shove the Remote and the Nunchuk in tandem in the d irect ion shown by the on-screen prompt .) Hid ing ins ide large c losets or under beds is general ly a waste of t ime, because the enemies wi l l a lways f ind Harry eventual ly, and there's no point in lagging around.

    FLARE TIPS

    The f lares are the best protect ion against the enemies. I f one is found, hang onto i t unt i l gett ing in to danger of being real ly overwhelmed, and then act ivate i t then. Using a f lare wi l l automatical ly knock away any enemies who are la tching on, and i t wi l l s tun al l nearby bad guys unt i l i t burns out ( i .e . grant ing Harry temporary invulnerabi l i ty) . Use th is t ime to keep moving forward. Watch out , though - Harry can' t use h is f lashl ight or h is mobi le phone whi le a f lare is l i t un less he drops i t .

    Throwing down a l i t f lare (by pressing the Flashl ight But ton whi le i t 's burn ing) is ef fect ive only i f al l the enemies nearby are grouped together behind Harry in a narrow corr idor. Keeping a burning f lare is general ly a bet ter and more re l iable tact ic.

    Silent Hill: Shattered Memories Hidden Bonuses

    There are multiple types of bonus items: mementos, haunted objects, camera ghosts, and UFOs. These are all optional things that aren't directly useful to Harry, but they reveal additional details about the game's world, and they reflect the current playing style (and ultimately the ending). All of them are located in the exploration parts and other safe areas, so don't worry about looking for them during the icy death nightmares.

    Mementos are various trinkets that can be picked up. They are all hidden in various kinds of containers. To view the mementos that have been collected, go to the pause menu, and choose the mementos option. (With the Wii controls, press the Remote's 1 Button.)

    Haunted objects can be triggered simply by being touched. They cause the flashlight to flicker and make extremely noticeable humming noises, which grow the loudest when the cursor is pointed directly at them (like with the enemies during icy death nightmares).

    Camera ghosts can be photographed with the mobile phone's camera function. They appear as unmoving, shadowy apparitions that leave scratchy distortions on the screen, but they don't make loud static noises at first. Successfully photographing a camera ghost is sufficient; saving the snapshot afterward isn't required.

    UFOs are the small flying saucers, and they're associated with the series' running joke with space aliens. After finishing the game at least once, when replaying the game with the same profile, United Fruitcake Outlet (UFO) signs will replace some billboards in the first chapter. To enable the UFO challenge, dial the UFO telephone number (555-3825) as soon as the mobile phone becomes available. The UFOs are similar to camera ghosts, except they are fully visible, and they disappear after Harry enters and then leaves their areas, making them easy to miss forever. As with camera ghosts, successfully photographing a UFO is enough; saving the snapshot afterward isn't mandatory. Photograph all 13 flying

    Telephone Numbers Mementos Haunted Objects Camera Ghosts UFOs

    Bonus Item Overview

    Page 5 of 61© 2009 IGN Entertainment, Inc.

  • saucers and then finish the game to get the UFO ending.

    Telephone Numbers

    Konami Customer Support220-8330

    Listed in the manual and the hints menu. (This is the same as dialing 573.)

    Silent Hill Customer Service Center 311

    Listed on a sign at the gas station.

    Information Services411

    --

    Toluca Security (Bedrock Security) 555-0207

    Listed at the mall's salon and back corridors.

    Towing555-0719

    Listed on a street sign at the road corner before the pawn shop.

    Time555-1212

    --

    Southside Salvage555-2212

    Listed on a sign at the gas station. (Disconnected)

    Planetarium555-2264

    Listed on a sign at the planetarium.

    Big Bear555-2327

    Found at the planetarium for a puzzle there.

    Lakeview Hotel555-2502

    Listed on a sign at the gas station.

    Water Tours555-2628

    Listed on the signs between the telescope and Annie's Bar.

    Cybil555-2925

    Acquired after the forest's Orion Lodge.

    Lakeside Amusement Park555-3253

    Listed at the amusement park's main entrance.

    Lisa555-3323

    Acquired during the initial visit to the mall.

    Jimmy Capra (Bridge Control)555-3411

    Listed at the drawbridge control tower.

    State Department of Natural Resources 555-3474

    Listed on the board north of the boat house.

    Page 6 of 61© 2009 IGN Entertainment, Inc.

  • Michelle555-3587

    Acquired during the initial visit to the mall.

    Cine-Fone555-3663

    Listed on a sign at the theater, near the refreshment counter.

    Bodkin Health Insurance555-3800

    Listed on various billboards in the first chapter.

    United Fruitcake Outlet (UFO)555-3825

    Listed on various billboards in the first chapter.

    Brodie Home Insurance555-3900

    Listed on various billboards in the first chapter.

    Building Superintendent (Nightingale Apartments) 555-4139

    Listed on a note on the pillar outside Lisa's apartment.

    Riverside Motel55-4340

    Listed on a sign at the gas station.

    Fir Tree Garage555-4341

    Listed on a sign at the gas station. (Disconnected)

    Home (Cheryl)555-4663

    Acquired after the mobile phone becomes available.

    Midwich High School555-5122

    Listed on the school sign at the east parking lot.

    Toluca Conservation Police555-5253

    Listed on a bulletin board at the docks.

    Mr. Gordon555-5464

    Listed at Classroom 4D, on the folded desks with a coat near a door.

    Club (Brothel)555-5477

    Listed at the front entrance of the brothel.

    Eastway Gas555-5612

    Listed on a sign at the gas station. (Disconnected)

    Lost Children555-5678

    Listed at the amusement park, after the ticket booth corridor.

    Woodland Lodge555-6128

    Listed on a sign at the gas station.

    Toluca Mall555-6255

    Listed on a sign near the west entrance along Odier St.

    Page 7 of 61© 2009 IGN Entertainment, Inc.

  • Wonderland (Fast Food Restaurant) 555-6328

    Listed near the restaurant's front counter.

    Police Station555-6358

    Listed on a sign at the gas station and on Cybil's police car.

    Waitress Ad555-6649

    Listed near the door to the chemistry lab at the school's courtyard.

    How Am I Driving?555-7243

    Listed on the truck's bumper sticker in front of the X Shack.

    Toy Recall555-7325

    Listed on a poster behind the counter at the toy shop.

    Tammy555-7588

    Listed in the graffiti at the school's Building A.

    Weather Service555-7669

    Listed near the pump station's ladder. (Confused with 555-7659)

    School Magazine555-7857

    Listed on a poster in the long locker corridor.

    TALK (Suicide Line)555-8255

    Listed near Locker 1037 at the school's short locker corridor.

    Dahlia555-8432

    Acquired after the school's planetarium or art studio.

    Shadows555-8465

    Found at the art studio for a puzzle there.

    Join Tookie555-8665

    Listed on a wall facing the front of the theater entrance at the mall.

    State Forestry Department555-8733

    Listed on a sign south of the boat house.

    Alchemilla Radio555-8814

    Found at the emergency room for a puzzle there.

    Brookhaven Hospital555-9300

    Listed on a sign at the gas station.

    Alchemilla Hospital555-9400

    Listed on a sign at the gas station.

    Valerie555-9433

    Listed on the note at the principal's secretary's monitor.

    Page 8 of 61© 2009 IGN Entertainment, Inc.

  • Memento A Winter Beacon (Snow Globe) - Before leaving the d iner or bar, the f i rs t memento can be found. At the d iner, open the cabinet a long the wal l behind the counter , below the microwave oven. At the bar, open the cabinet on the wal l near the front door, in the smal l a lcove. This shows a scene wi th a l ighthouse and a g ir l in a red dress. "$9.93" is pr inted on i ts pr ice tag.

    Memento H idden Fire (Cigaret te Box) - Ins ide Cybi l 's pol ice car, open the g love compartment. (Take th is before leaving the car.) This is a "Hemingway"-brand pack of ul t ra l ights, wi th fourteen Class A c igarettes.

    Memento Frozen Waters (Marble) - To the south of the ranger s tat ion, at the base of the water tower, open the tool compartment. (The water tower is the unlabeled oval spot on the map.) This has b lue swir ls and r ings.

    Memento A Moveable Feast (Kni fe) - At the Or ion Lodge's bedroom (wi th the bunk beds), open the cabinet on the wal l . "A l l stor ies end in Death" is engraved on i ts wooden handle.

    Memento A Broken Ward (Broken Flashl ight) - At the Orion Lodge's sofa room, open the drawer of the smal l cabinet. "Safety Flashl ight" is pr inted on i ts red handle.

    Memento P inned Beauty (But ter f ly) - After the forest , a t the over look, open the trunk of the red car. "Xerces Blue" is wr i t ten on i ts label .

    Konami Customer Support573

    This is the same as dialing 220-8330.

    Emergency Services911

    Works better in real life than in this game, but don't abuse it.

    Bonus Item Overview

    Mementos Haunted Objects Camera Ghosts UFOs

    Chapter 1 Mementos

    Chapter 2 Mementos

    Page 9 of 61© 2009 IGN Entertainment, Inc.

  • Memento Suffocated Forever (Amber Insect) - On the brothel 's second f loor, open the heart-shaped jewelry box atop the cabinet.

    Memento My Plast ic Perfect Gir l (Gir l Dol l ) - At the fas t food restaurant 's k i tchen, open the ref r igerator . This has blue eyes. "Teenie" is wri t ten on i ts back.

    Memento Heavenly Protect ion (Medal l ion) - At the school 's equipment storeroom (lost property of f ice) , open the gray maintenance cabinet on the wal l , above a f i re ext inguisher that is ly ing on the f loor . "St . Chr istopher protect us" is engraved on i ts back.

    Memento A Fr igid Jewel (B lue Ring) - At the school 's bio logy lab, on the f ront le f t s tudent desk, pul l the scalpel in the frog. " Ice Gem" is engraved on i ts band.

    Memento An Eternal Rose (Rose Paperweight) - After the p lanetar ium or the ar t studio, at the short locker corr idor (wi th the keypad), open Locker 1037, near the foot of the sta i rcase. "Eternal Love" is pr in ted on i ts s ide.

    Memento In f in i te Jest (Skul l Ring) - At L isa 's apartment 's bathroom, p lay the music box. (This can a lso be obta ined at the beginning of the next chapter , before the in i t ia l v is i t to the shopping mal l . ) "Ophel ia" is engraved on i ts band.

    Memento Synthet ic Femur (Toy Bone) - Af ter f i rst leav ing Lisa's apartment but before return ing there, at the warehouse's off ice room, open the copy machine near the door to the large s torage area. "Not Real Bone" is pr inted on i t .

    Memento Memories Undeveloped (Fi lm Rol l ) - At the mal l 's pet shop, open the hamster cage on the shelves near the counter . This is a "Doda"-brand ro l l o f th i r ty- f ive-mi l l imeter f i lm, wi th twenty seven exposures. The spel l ing of "Colour" is used, because Cl imax is European after al l .

    Chapter 3 Mementos

    Chapter 4 Mementos

    Chapter 5 Mementos

    Page 10 of 61© 2009 IGN Entertainment, Inc.

  • Memento My Fly ing Lizard (Toy Dino) - At the toy shop, open the smal l safe at the back corner. Turn the safe 's lock s lowly unt i l a heavy c l ick is heard (about when 70 is posi t ioned at the top of the d ia l ) , and then pul l the handle. "Lost Wor ld Terry" is pr inted on i ts label .

    Memento The Modern Prometheus (Frankenste in 's Monster Figure) - At the mal l 's theater 's lobby, p lay the crane game (The Toy Zone). I t 's free to p lay . Press the r ight arrow switch and then the up arrow switch to automatical ly l ine up the claw wi th the f igure.

    Memento We, Ouroboros (Serpent Ring) - Before going up the s ta i rs to the pawn shop's second f loor , enter the booth, and open the smal l blue box. The message " love is a hungry drug" is engraved on i ts band.

    Memento Poetry as Precise as Geometry (Founta in Pen) - Inside John's car, open the g love compartment . (Take th is before leaving the car.) "Everyth ing one invents is t rue" is engraved on i ts s ide.

    Memento A Happy Bond (Bracelet ) - At the sewer 's s ide path, at an open p ipe a long the wal l , pul l the hook in the f ish. (This is before receiv ing a phone cal l f rom Cheryl .) "Sweet ie" is engraved on i ts bead.

    Memento Memories Untaken (Camera) - After the manhole but before the souvenir shop, in f ront of the c igar shop (The Indian Runner) , open the box in the wooden statue 's arms. This is a p ink kiddie camera. "Lakes ide Amusement Park" is pr in ted on i ts top.

    Memento A Beacon, a Key (L ighthouse Key Chain) - At the souvenir shop, s l ide open the jewelry counter 's s ide panel , and then pul l out the tray. This is a l ighthouse-shaped key chain.

    Memento Your Diamond Heart (Diamond Ring) - Af ter the souvenir shop but before Annie 's Bar, at the west end of Sanford St . , grab the telescope's red handle and point the te lescope to the le ft toward the d is tant l ighthouse, unt i l the l ight shines br ight ly through the viewing lens and the yel low compartment opens. (Take this before enter ing Annie 's Bar.) "Journeys end in lovers meet ing" is engraved on i ts band.

    Chapter 6 Mementos

    Page 11 of 61© 2009 IGN Entertainment, Inc.

  • Memento The Dragon (Toy Dragon) - Before the f ront of the amusement park 's main ent rance, open the cardboard box on the last bench on the street, near the water f ront. "Myths and Legends at Lakeside" is pr in ted on i ts label .

    Memento Eve (Female Portra i t) - At the amusement park , at the Arcade Jack Pot at tract ion, win at the slot machine by pul l ing the red handle three t imes. (This is before the Tunnel of Love at tract ion. ) "True Happiness" is engraved on i ts sur face.

    Memento Adam (Harry Portra i t) - At the cl in ic 's reception hal l , open the head of the bust at the corner. (This pendant hal f forms a pair wi th the "Eve" hal f . ) "Never Forget" is engraved on i ts sur face.

    Haunted Object TV Set or Red Dress - These two are mutual ly exclusive, due to their locat ions. When revis i t ing the v ideo shop, touch the large unmarked TV set at the corner. When revis i t ing the dress shop, touch the red dress at the corner.

    Haunted Object Cabin Telephone - Outs ide the ranger s tat ion ( the f i rst cabin just af ter the pol ice car) , touch the publ ic phone near the front door.

    Haunted Object F lower Wreath - To the southeast of the water tower, touch the f lower wreath on a tree.

    Haunted Object S leeping Bag - At the narrow t ra i l area, between the boat house and the pump stat ion 's ladder, touch the b loody b lue sleeping bag, a long the side of the t rai l .

    Chapter 7 Mementos

    Bonus Item Overview

    Mementos Haunted Objects Camera Ghosts UFOs

    Chapter 1 Haunted Objects

    Chapter 2 Haunted Objects

    Page 12 of 61© 2009 IGN Entertainment, Inc.

  • Haunted Object Deer Skul l - Between the Orion Lodge and the X Shack, touch the deer skul l hanging on a tree, a long the west s ide of the smal l s tream. (This t ree is upstream f rom the br idge.)

    Haunted Object Far West Cabin Scene - At the far west cabin, touch the icy f igures. (This is associated w i th the bi rd puzz le. )

    Haunted Object Warning Poster - After the footbal l f ield but before the fast food restaurant , at the east s ide of Bui ld ing A, touch the warning poster on the wal l near the b ike s tands.

    Haunted Object Unf in ished Meal - At the fast food res taurant 's d in ing area, touch the unf in ished meal on the very c luttered table, near the front windows.

    Haunted Object Red Apron - At the fas t food restaurant 's k i tchen, touch the b loody red apron hanging on a hook on the wal l , facing the foot of the stai rcase.

    Haunted Object B lue Car - At the school 's east parking lo t (w i th the nai l - locked window), touch the b lue car, near a theater poster .

    Haunted Object Photo on Bench - After the school 's equipment storeroom ( los t property of f ice) but before the courtyard, at the long locker corridor, touch the smal l photo on a bench. (This is the same bench where the phantom k id in i t ia l ly s i ts.)

    Haunted Object Lunchbox - At the school 's courtyard, to the south of the statue, touch the yel lowish lunchbox on a table near some sta irs.

    Haunted Object Paper Sheets - At the p lanetarium, touch the paper sheets on one of the upper back row seats. (This can' t be found i f Harry goes through the ar t studio.)

    Chapter 3 Haunted Objects

    Page 13 of 61© 2009 IGN Entertainment, Inc.

  • Haunted Object B lue Prom Poster - Af ter the planetar ium or the ar t studio, at the short locker corr idor (wi th the keypad), touch the b lue prom poster at the end of the hal lway.

    Haunted Object Red Bal loon - Before the f ront of the gymnasium entrance, touch the red bal loon t ied to one of the benches. (Get th is before enter ing the gymnasium.)

    Haunted Object School Exi t Corr idor Scene - At the school 's smal l exi t corr idor, touch the icy f igures. (This is associated wi th the photo puzzle. )

    Haunted Object Emergency Room Scene - At the hospi ta l 's emergency room, touch the icy f igures. (This is associated wi th the radio puzzle.)

    Haunted Object Candy Shop Scene - At the mal l 's candy shop, touch the icy f igures. (This is associated wi th the gumbal l puzzle.)

    Haunted Object Cof fee Cup - At the mal l ' s car display area, near the book shop (Pageturners) , touch the coffee cup on the tray wi th some doughnuts, atop a garbage can.

    Haunted Object Dog Dish - At the mal l 's pet shop, touch the dog d ish in the cage at the back corner, near the f ish tanks.

    Haunted Object Red Bal l - At the mal l 's toucan statue area, touch the red bal l on the bench near the l inger ie shop (Chica Bel la) .

    Haunted Object Gi f t Card Shop Keypad - At the gi f t card shop, touch the keypad. (This can' t be found i f Harry goes through the salon. )

    Chapter 4 Haunted Objects

    Chapter 5 Haunted Objects

    Page 14 of 61© 2009 IGN Entertainment, Inc.

  • Haunted Object Magazine Book - After the g i f t card shop or the salon, at the mal l 's secur i ty corr idor, touch the magazine book on one of the greenish garbage cans. ( I ts locat ion depends on the area from which Harry enters this corr idor, being on the garbage can that i s farther away f rom his point of entry. )

    Haunted Object F lash Memory Card Rack - At the mal l 's of f ice supply shop, touch the f lash memory card rack at the corner, between the shelves of p icture frames.

    Haunted Object Road Map - Af ter the manhole but before the souvenir shop, touch the road map on the red car 's hood. (This is near an in formation board about Toluca Lake.)

    Haunted Object Swan Boat Scene - At the Tunnel of Love attract ion, touch the icy f igures in the middle swan boat. (This is associated wi th the swan boat puzzle. )

    Camera Ghost Swing Seat - When revis i t ing the p layground, photograph the ghost s i t t ing on the swing seat.

    Camera Ghost Underground Grat ing - At the dead-end corr idor near the bottom of the pump stat ion's ladder (which connects to the narrow tra i l area), photograph the ghost behind the underground grat ing, grasping at the bars. To get in to th is dead-end corr idor, hop over the p ipes in the way.

    Camera Ghost Lodge Sink - At the Or ion Lodge's k i tchen, photograph the ghost on the sink.

    Chapter 6 Haunted Objects

    Chapter 7 Haunted Objects

    Bonus Item Overview

    Mementos Haunted Objects Camera Ghosts UFOs

    Chapter 1 Camera Ghosts

    Chapter 2 Camera Ghosts

    Page 15 of 61© 2009 IGN Entertainment, Inc.

  • Camera Ghost Open Car Door - After the forest , a t the over look, photograph the ghost s i t t ing by the red car's open f ront r ight door.

    Camera Ghost Sofa wi th Wig - On the brothel 's f i rst f loor , photograph the ghost s i t t ing on the sofa wi th a wig, between the bar counter and the stai rcase.

    Camera Ghost Hanging Bel t - At the school 's equipment storeroom ( los t property of f ice) , photograph the ghost by the bel t hanging f rom a hook on the wal l .

    Camera Ghost Mal l Bench - Before the front of the theater 's ent rance, photograph the ghost s i t t ing on the mal l bench in the taped-of f area, next to a b loody spot on the f loor . This is between the theater 's entrance and the homeware shop (Housewife 's Bazaar) .

    Camera Ghost White Car - After the theater but before the pawn shop, photograph the ghost on the ground behind the whi te car.

    Camera Ghost Cut-Out Stand - At the amusement park , photograph the ghosts behind the cut-out s tand of a knight and a pr incess. (This is near the Myths and Legends medieval cast le att rac t ion.)

    Chapter 3 Camera Ghosts

    Chapter 5 Camera Ghosts

    Chapter 7 Camera Ghosts

    Page 16 of 61© 2009 IGN Entertainment, Inc.

  • After finishing the game at least once, when replaying the game with the same profile, United Fruitcake Outlet (UFO) signs will replace some billboards in the first chapter. To enable the UFO challenge, dial the UFO telephone number (555-3825) as soon as the mobile phone becomes available. UFOs disappear after Harry enters and then leaves their areas, so he must be extra alert at finding and photographing them. (Successfully photographing a UFO is enough; saving the snapshot afterward isn't mandatory.) Photograph all 13 flying saucers and then finish the game to get the UFO ending.

    UFO Number 1 - When revis i t ing the a l leyways behind the video shop or the dress shop, photograph the saucer f loat ing near a lamppost . (This appears in both a l leyway areas, so going through ei ther shop doesn' t matter . )

    UFO Number 2 - At the forest 's boat house, at the north room with the hammock, photograph the saucer f loat ing above the hole in the corner of the cei l ing.

    UFO Number 3 - Outs ide along the Or ion Lodge's northeast s ide, photograph the saucer s i t t ing on a barrel , near the door to the lodge's bedroom.

    UFO Number 4 - At the school 's footbal l f ie ld, photograph the saucer f loat ing between the goal posts on the east s ide. (This can a lso be photographed just before the end of the previous chapter .)

    UFO Number 5 - At the roof top path between the brothel and the fast food restaurant, photograph the saucer f loat ing above a rooftop to the northeast .

    UFO Number 6 - At the school 's courtyard, photograph the saucer f loat ing above the statue.

    UFO Number 7 - Before the gymnasium entrance, photograph the saucer stuck in a tree 's branches. Fac ing the gymnasium entrance, turn r ight to f ind th is t ree.

    Bonus Item Overview

    Mementos Haunted Objects Camera Ghosts UFOs

    Chapter 1 UFOs

    Chapter 2 UFOs

    Chapter 3 UFOs

    Page 17 of 61© 2009 IGN Entertainment, Inc.

  • UFO Number 8 - At the second level exter ior walkway wi th the locked mal l doors, photograph the saucer to the north of the br idge ra i l ings. (This can be photographed over or through the ra i l ings.)

    UFO Number 9 - At the mal l ' s pet shop, photograph the saucer inside the upper f ish tank at the corner near the ent rance door.

    UFO Number 10 - At the pawn shop, photograph the saucer on a top shel f near the ent rance door.

    UFO Number 11 - At the sewer, photograph the saucer f loat ing behind the grat ing bars to the r ight of the ladder that leads to the valve door.

    UFO Number 12 - Af ter the amusement park, at the docks, photograph the saucer stuck in the lamppost at the dead-end jet ty.

    UFO Number 13 - At the l ighthouse shores but before the c l inic , photograph the saucer ly ing in the water jus t of f the north shores.

    Chapter 5 UFOs

    Chapter 6 UFOs

    Chapter 7 UFOs

    Page 18 of 61© 2009 IGN Entertainment, Inc.

  • Silent Hill: Shattered Memories Walkthrough

    This walkthrough treats the segments between the scenes at the doctor's office (with the patient and Dr. Kaufmann) as chapters. Please refer to the relevant chapter for in-depth tips.

    TOC 01 02 03 04 05 06 07 08 »

    Walkthrough Table of Contents

    01 Chapter 1: Car Crash to First Nightmare

    02 Chapter 1 (cont.)

    03 Chapter 1 (cont.)

    04 Chapter 2: Forest to Overlook

    05 Chapter 2 (cont.)

    06 Chapter 2 (cont.)

    07 Chapter 3: School to River Drawbridge

    08 Chapter 3 (cont.)

    09 Chapter 3 (cont.)

    10 Chapter 3 (cont.)

    11 Chapter 3 (cont.)

    12 Chapter 4: Hospital to Apartment Building

    13 Chapter 5: Mall to Pawn Shop

    14 Chapter 5 (cont.)

    15 Chapter 5 (cont.)

    16 Chapter 5 (cont.)

    17 Chapter 6: Sewer to Tourist Area

    18 Chapter 6 (cont.)

    19 Chapter 7: Amusement Park to Lighthouse

    20 Chapter 7 (cont.)

    Page 19 of 61© 2009 IGN Entertainment, Inc.

  • DOCTOR'S OFFICE: PERSONALITY QUESTIONNAIRE

    The game begins with the patient meeting Dr. Michael Kaufmann in his office room - and with Harry Mason crashing his car right into Silent Hill. Looks like his driving skills haven't improved since the original game.

    Anyway, respond to Dr. Kaufmann's questions regarding a few personal traits. (This certainly isn't a full inventory, but just go with it.) Check the boxes to answer the questions. (With the Wii controls, press the Remote's A Button to check the boxes.) Once the list is completed, it will be automatically submitted. When Dr. Kaufmann asks about the last question (on fidelity), nod or shake to answer yes or no. The answers to these questions will affect a plethora of cosmetic details throughout the game.

    CAR CRASH - SALVAGE YARD:

    The action starts with Harry waking up from his nap after the car crash and picking up his trusty flashlight. For first-time players, follow the on-screen tutorials (assuming they're enabled on the options menu), and get accustomed to the game's controls. Harry can't use his mobile phone yet, but don't worry; it'll become available a little later.

    This is an exploration part, so there are no enemies or any other hazards. There are also no items of note to grab yet, although Harry can look closely at certain objects and make various small comments.

    GAS STATION:

    From the car crash at the salvage yard, climb over the fence-like gate. Open the backdoor into the garage of a gas station, and go through the corridors connecting to the convenience shop and the restrooms. (Near the busted public phone in these corridors, there is a sign showing various phone numbers. Later, when the mobile phone becomes available, Harry can dial most of these numbers for fun.)

    Past the counter in the shop, in the next corridor, the door is locked by a bolt. Check this door, grab and pull out the red locking pin, and then grab and pull the red handle of the bolt. (With the Wii controls, hold the Remote's B Button and A Button together to grab these objects.) Now that the bolt is out of the way, this door can be opened as usual.

    Outside the gas station, continue through the streets until reaching the shops at the other end.

    VIDEO SHOP OR DRESS SHOP:

    Enter either the video shop or the dress shop. The choice of path will influence the details of future scenes, and the puzzles for each area is different.

    At the video shop (Clear Picture), the door behind the counter is locked. Go to the security station in the side room. Check the monitor set, turn the dial to Camera 3 (overlooking the locked door), and press the red button to unlock it.

    At the dress shop (Theresa's), the backdoor in the rear room is locked. A note posted on it and the tape recorder

    TOC 01 02 03 04 05 06 07 08 »

    Chapter 1: Car Crash to First Nightmare

    Page 20 of 61© 2009 IGN Entertainment, Inc.

  • at the front counter reveal that an employee (Jane) has left the key in a coat. In the rear room, look for the three coats on some mannequin torsos. Pull down their zippers to open them. The key will appear under the first coat that is opened, but the choice of coat will affect the details of the later scenes. Harry will automatically use the key when he goes to open the backdoor.

    Outside behind the video shop or the dress shop, proceed through the alleyways, until climbing over a long wooden fence into the playground.

    PLAYGROUND:

    At the playground (Alice Darling Memorial Playground), the next door is also locked. Look for a bunch of beverage cans at one corner of this playground, in the wagon-like structure. Check these cans, shaking them to hear something clinking inside one of them. (The correct can is randomly determined.) Pick up this can, and rotate it upside down to make the key drop out.

    Continue down the next street until reaching the diner and the bar.

    DINER OR BAR:

    Either the diner or the bar will be open. (If Harry has passed through the dress shop and opened the middle coat, which has no other garment beneath it, the bar will usually be open instead of the diner.) However, Harry's experiences will be pretty much the same regardless of which establishment he enters.

    Inside the diner (Diner 52) or the bar (Good Old Days Sports Bar), Harry's mobile phone will become available. With the Wii controls, press the Remote's D-Pad Up, Left, and Right Buttons for shortcuts to some of the functions. Press the Minus Button to cancel and back out to the previous menu, or hold it to quickly close and put away the mobile phone.

    Wii Audio Tip: In order to play the mobile phone's audio effects through the main speakers (instead of the Remote), press the Remote's 1 Button to bring up the pause menu, go to the options menu, and then enable the TV Phone Audio option.

    TOC 01 02 03 04 05 06 07 08 »

    Chapter 1: Car Crash to First Nightmare (cont.)

    Page 21 of 61© 2009 IGN Entertainment, Inc.

  • Memento A Winter Beacon (Snow Globe) - Before leaving the d iner or bar, the f i rs t memento can be found. At the d iner, open the cabinet a long the wal l behind the counter , below the microwave oven. At the bar, open the cabinet on the wal l near the front door, in the smal l a lcove. (Mementos are opt ional bonuses that aren' t d i rect ly useful to Harry, but they serve as fun col lect ibles .)

    Enabling the UFO Challenge: After finishing the game at least once, when replaying the game with the same profile, United Fruitcake Outlet (UFO) signs will replace some billboards in the first chapter. To enable the UFO challenge, dial the UFO telephone number (555-3825) as soon as the mobile phone becomes available. Photograph all 13 flying saucers and then finish the game to get the UFO ending.

    RETURN TO EARLIER STREETS:

    After leaving the diner or bar, Harry should backtrack through the playground and the video shop or the dress shop. Now that the mobile phone is available, Harry can also begin to find optional hidden objects. Camera ghosts can be photographed with the mobile phone's camera function. They appear as unmoving, shadowy apparitions that leave scratchy distortions on the screen, but they don't make loud static noises at first. Haunted objects can be triggered simply by being touched. They cause the flashlight to flicker and make extremely noticeable humming noises, which grow the loudest when the cursor is pointed directly at them.

    Camera Ghost Swing Seat - When revis i t ing the p layground, photograph the ghost s i t t ing on the swing seat.

    UFO Number 1 - When revis i t ing the a l leyways behind the video shop or the dress shop, photograph the

    TOC 01 02 03 04 05 06 07 08 »

    Chapter 1: Car Crash to First Nightmare (cont.)

    Page 22 of 61© 2009 IGN Entertainment, Inc.

  • saucer f loat ing near a lamppost . (This appears in both a l leyway areas, so going through e i ther shop doesn' t mat ter .) To enable the UFO chal lenge, after f in ish ing the game at least once, when replay ing the game with the same prof i le , d ia l 555-3825 as soon as the mobi le phone becomes avai lable.

    Haunted Object TV Set or Red Dress - These two are mutual ly exc lus ive, due to their locat ions. When revis i t ing the v ideo shop, touch the large unmarked TV set at the corner. When revis i t ing the dress shop, touch the red dress at the corner.

    STREET MAZE - ICY DEATH NIGHTMARE:

    Page 23 of 61© 2009 IGN Entertainment, Inc.

  • After Harry returns to the streets outside in front of the video shop or the dress shop, he'll receive a strange call, and big trouble will come. Start the action by finding the alleyway door (in front of the vehicle with the car alarm).

    This is the first icy death nightmare. In scenes like this, where the world warps into a distorted maze-like obstacle course, Harry's primary goal is to reach the end point that's marked by the blue X on the mobile phone's map. Look for the neon blue outlines that highlight doorways and climbable ledges. When things are relatively calm, check the map for the black dots that indicate useable doors. There are multiple paths, but as long as Harry keeps moving in the general direction toward the end point, he should have little problem reaching it.

    The main threat comes from the enemies. These monsters cannot be killed, and they randomly appear and roam about. If they tackle Harry, he will need to fling them off. (With the Wii controls, shove the Remote and the Nunchuk in tandem toward the direction of the clinging enemies. For better effect, make long, hard, violent shoves in a straight line.)

    The emergency flares are temporary items that are marked by narrow red columns of light. Grab them, and save them up for moments when there are too many enemies. They can be used even if the bad guys are clinging onto Harry.

    The end point is the gate to a house's front yard on Levin St. To get there, Harry will eventually need to go through a swimming pool building (Stillwater Municipal Pool), including some locker rooms and the empty pool.

    DOCTOR'S OFFICE: COLORING SHEET

    Respond to Dr. Kaufmann's questions regarding relationships with others, and then use the color pens on the drawing of a home. Don't worry about being neat. The coloring will determine the hues seen in the following cutscene (for the house, the car, and the homeowners' clothes). Leaving the drawing alone (in black and white) is okay, too.

    TOC 01 02 03 04 05 06 07 08 »

    Chapter 2: Forest to Overlook

    Page 24 of 61© 2009 IGN Entertainment, Inc.

  • CYBIL'S POLICE CAR:

    After the incident at the Levin St. house, Harry winds up sitting inside Officer Cybil Bennett's police car. (Unlike in the original game, she is stationed at Silent Hill instead of Brahms. What the heck; it's close enough.) When the windows get iced-over and she goes out to inspect the road, she mysteriously vanishes. At this point, Harry can move to the front seats. (With the Wii controls, press forward on the Nunchuk's Thumbstick.) To find a bonus item, don't exit the patrol car yet.

    Memento H idden Fire (Cigaret te Box) - Ins ide Cybi l 's pol ice car, open the g love compartment. (Take th is before leaving the car.)

    When ready, exit the police car by going to either front seat, pulling up the door lock, and then pulling down the door handle. Harry can't re-enter the car once he leaves.

    RANGER STATION:

    Outside the police car, there is only one path to the ranger station in the forest nearby. Hop over the low wooden fence beside the road to get there.

    Haunted Object Cabin Telephone - Outs ide the ranger s tat ion ( the f i rst cabin jus t af ter the pol ice car) , touch the publ ic phone near the f ront door.

    The ranger station itself is a small cabin with a radio set. The backdoor is locked. Open the green first-aid cabinet on the wall to find the key. Exit via the backdoor to reach the wide forest area.

    Page 25 of 61© 2009 IGN Entertainment, Inc.

  • WIDE FOREST AREA:

    The wide forest area is pretty big, but to avoid getting lost, just check the mobile phone's map.

    Memento Frozen Waters (Marble) - To the south of the ranger stat ion, at the base of the water tower, open the tool compartment . (The water tower is the unlabeled oval spot on the map.)

    Haunted Object F lower Wreath - To the southeast of the water tower, touch the f lower wreath on a t ree.

    From this wide forest area, there are two ways to reach the narrow trail area: through the boat house, or through the pump station.

    Page 26 of 61© 2009 IGN Entertainment, Inc.

  • BOAT HOUSE:

    Located along the shores of Caldecotte Pond, the boat house consists of two rooms. Harry can go through this area or the pump station to reach the narrow trail area.

    UFO Number 2 - At the forest 's boat house, at the north room with the hammock, photograph the saucer f loat ing above the hole in the corner of the cei l ing.

    PUMP STATION:

    Enter the pump station by climbing over the fence from the wide forest area or by climbing down the ladder from the narrow trail area.

    Camera Ghost Underground Grat ing - At the dead-end corr idor near the bottom of the pump stat ion's ladder (which connects to the narrow tra i l area), photograph the ghost behind the underground grat ing, grasping at the bars. To get in to th is dead-end corr idor, hop over the p ipes in the way.

    NARROW TRAIL AREA:

    From the boat house or the pump station, the narrow trail area leads to the Orion Lodge.

    Haunted Object S leeping Bag - At the narrow t ra i l area, between the boat house and the pump stat ion's ladder, touch the b loody b lue sleeping bag, a long the s ide of the tra i l .

    TOC 01 02 03 04 05 06 07 08 »

    Chapter 2: Forest to Overlook (cont.)

    Page 27 of 61© 2009 IGN Entertainment, Inc.

  • ORION LODGE:

    The lodge is divided into two separate pairs of rooms that can be accessed via different doors. One pair is the bear room and the bedroom. The other pair is the sofa room and the kitchen. The bear room can change in appearance (a standard stuffed trophy look or a horrific blood-soaked look, depending on the answers to the earlier questions).

    Memento A Moveable Feast (Kni fe) - At the Or ion Lodge's bedroom (wi th the bunk beds), open the cabinet on the wal l . (Sorry, p layers ; Harry is too s tupid to use th is kni fe as a weapon.)

    Memento A Broken Ward (Broken Flashl ight) - At the Orion Lodge's sofa room, open the drawer of the smal l cabinet.

    Camera Ghost Lodge Sink - At the Or ion Lodge's k i tchen, photograph the ghost on the sink.

    Page 28 of 61© 2009 IGN Entertainment, Inc.

  • UFO Number 3 - Outs ide along the Or ion Lodge's northeast s ide, photograph the saucer s i t t ing on a barrel , near the door to the lodge's bedroom. VERY IMPORTANT NOTE: Because UFOs disappear af ter Harry enters and then leaves their areas, he should photograph th is saucer as soon as he comes out to this s ide of the lodge, before going back in there to search for any other th ings.

    Going through the lodge, exit via the doors to the northeast side. Head toward the small stream and the bridge, and then turn north toward the X Shack (the building listed as X on the map).

    STREAM AND BRIDGE AREA:

    Haunted Object Deer Skul l - Between the Orion Lodge and the X Shack, touch the deer skul l hanging on a tree, a long the west s ide of the smal l s tream. (This t ree is upstream f rom the br idge.)

    Continue northeast to the shack listed as X on the map.

    Page 29 of 61© 2009 IGN Entertainment, Inc.

  • X SHACK:

    For the shack listed as X on the map, the door is locked. Go to the wooden pallets beside this X Shack, near the jacket on the bloody snow, and open the bright pink wallet to find the key.

    Inside the X Shack, move toward the pit in the rear to see a phantom kid running back out. There is nothing really special left to find here, so when ready, head back out the door.

    FOREST MAZE - ICY DEATH NIGHTMARE:

    This is the second icy death nightmare. The end point is the unnamed building near a large bridge to the south, but to get there, Harry will need to make a weaving run through the Caldecotte Sawmill, the far west cabin, and the Woodland Lodge along the way.

    The same rules from before still apply: keep moving forward, look for the neon blue lights that highlight doorways and climbable ledges, and check the map for the black dots that indicate useable doors. To avoid wandering off track in the open forest terrain, follow the bright lantern lights in the distance. (These eerie-looking distant lights always point Harry in the correct general direction; they don't appear if he turns back or if he passes them.) After the sawmill, Harry will reach a checkpoint at the far west cabin.

    FAR WEST CABIN - BIRD PUZZLE:

    The far west cabin is a checkpoint, and it's a safe area. The door at the other side is barred, being linked to a puzzle here.

    Haunted Object Far West Cabin Scene - At the far west cabin, touch the icy f igures. (This is associated w i th the bi rd puzz le. )

    TOC 01 02 03 04 05 06 07 08 »

    Chapter 2: Forest to Overlook (cont.)

    Page 30 of 61© 2009 IGN Entertainment, Inc.

  • Check the bird toy on the sofa. Following the message's clue about the bird cries, press the buttons in the following order: Duck, Owl, Parrot, Parrot, and Chicken. (Their sounds are Quack, Hoot, Squawk, Squawk, and Cluck.) The next door will now be unbarred.

    After solving the bird puzzle, resume going south and east, cutting through the Woodland Lodge. Again, the end point is the unnamed building to the south. Harry will need to go up the stairs beside this building to enter it on the upper level.

    OVERLOOK:

    Upon reaching the large bridge at the end of the forest, the world will revert to normal. Whew. Cross the bridge to the overlook (Bryant Overlook), where a red car is parked.

    Memento P inned Beauty (But ter f ly) - After the forest , a t the over look, open the trunk of the red car.

    Camera Ghost Open Car Door - After the forest , a t the over look, photograph the ghost s i t t ing by the red car's open f ront r ight door.

    When ready, hop through the open window of the tourist information booth, and go out via the door to the back. Crawl through the hole in the fence, and then climb over another fence to reach the football field of the high school.

    Page 31 of 61© 2009 IGN Entertainment, Inc.

  • DOCTOR'S OFFICE: SCHOOL LIFE

    Respond to Dr. Kaufmann's questions regarding school life and favorite class subjects. Answering these questions will, as usual, affect the cosmetic details of the upcoming scenes.

    FOOTBALL FIELD:

    This chapter is the longest, most of it taking place at the high school. (Come on, it's not that much different from the elementary school in the original Silent Hill, is it?) Snowdrift barriers are blocking places here and there, so Harry will need to make quite a detour in order to get into the main school grounds.

    UFO Number 4 - At the school 's footbal l f ie ld, photograph the saucer f loat ing between the goal posts on the east s ide. (This can a lso be photographed just before the end of the previous chapter .)

    Past the bleachers, the door leading into Building A is locked. Go to the other side of this part of the building, and open the small side window to find the key on some shelves.

    STREETS EAST OF SCHOOL:

    Go through the janitor's area in Building A. A locker here contains some chemicals and a few other things that can be seen but not taken. Come out to the streets on the east side of the school.

    Haunted Object Warning Poster - After the footbal l f ield but before the fast food restaurant , at the east s ide of Bui ld ing A, touch the warning poster on the wal l near the b ike s tands.

    These streets and alleyways here connect to the fast food restaurant and the brothel. The way onward into the school is the backdoor of the fast food restaurant's kitchen, but there are some bonus items that can be found first.

    TOC 01 02 03 04 05 06 07 08 »

    Chapter 3: School to River Drawbridge

    Page 32 of 61© 2009 IGN Entertainment, Inc.

  • BROTHEL:

    The brothel (whose name can vary) is an optional area that lies behind the fast food restaurant. It can be reached either along the streets and alleyways at the ground level or across the rooftops at the second floor level.

    Camera Ghost Sofa wi th Wig - On the brothel 's f i rst f loor , photograph the ghost s i t t ing on the sofa wi th a w ig, between the bar counter and the sta i rcase.

    Memento Suffocated Forever (Amber Insect) - On the brothel 's second f loor , open the heart-shaped jewelry box atop the cabinet .

    UFO Number 5 - At the roof top path between the brothel and the fast food restaurant, photograph the saucer f loat ing above a rooftop to the northeast .

    FAST FOOD RESTAURANT:

    The fast food restaurant (Wonderland) has two floors. Enter this place through the front entrance from the streets or across the rooftops from the brothel.

    Page 33 of 61© 2009 IGN Entertainment, Inc.

  • Haunted Object Unf in ished Meal - At the fast food restaurant 's d in ing area, touch the unf in ished meal on the very c lut tered table, near the front windows.

    Haunted Object Red Apron - At the fas t food restaurant 's k i tchen, touch the bloody red apron hanging on a hook on the wal l , fac ing the foot of the s ta i rcase.

    Memento My Plast ic Perfect Gir l (Gir l Dol l ) - At the fast food restaurant 's k i tchen, open the refr igerator .

    To proceed to the main school grounds, exit via the kitchen's backdoor, near the refrigerator.

    SCHOOL EAST PARKING LOT:

    The fast food restaurant's backdoor leads past some snowdrift barriers to the school's east parking lot.

    Haunted Object B lue Car - At the school 's east parking lo t (w i th the nai l - locked window), touch the b lue car, near a theater poster .

    The main school grounds can be reached from this parking lot. Check the blue-framed, nail-locked window. Pull out the four loose nails, and then lift open the window.

    TOC 01 02 03 04 05 06 07 08 »

    Chapter 3: School to River Drawbridge (cont.)

    Page 34 of 61© 2009 IGN Entertainment, Inc.

  • EQUIPMENT STOREROOM:

    Climb through the window from the east parking lot to reach a small side room and then the equipment storeroom (lost property office), which has lots of boxes and some sports equipment.

    Camera Ghost Hanging Bel t - At the school 's equipment storeroom ( los t property of f ice) , photograph the ghost by the bel t hanging f rom a hook on the wal l .

    Memento Heavenly Protect ion (Medal l ion) - At the school 's equipment storeroom (lost property of f ice) , open the gray maintenance cabinet on the wal l , above a f i re ext inguisher that is ly ing on the f loor .

    LONG LOCKER CORRIDOR:

    After the equipment storeroom is a long, wide hallway with lockers that are sealed shut. The phantom kid is sitting on a bench next to some doors to the courtyard, fleeing when approached.

    Haunted Object Photo on Bench - After the school 's equipment storeroom ( los t property of f ice) but before the

    Page 35 of 61© 2009 IGN Entertainment, Inc.

  • courtyard, at the long locker corr idor, touch the smal l photo on a bench. (This is the same bench where the phantom kid ini t ia l ly s i ts. )

    Head out via the doors near that bench or through Classroom 4D to go to the central courtyard outside.

    COURTYARD:

    The central courtyard has a statue of the school's founder.

    Haunted Object Lunchbox - At the school 's courtyard, to the south of the statue, touch the yel lowish lunchbox on a table near some s ta irs.

    UFO Number 6 - At the school 's courtyard, photograph the saucer f loat ing above the s tatue.

    Toward Building D, behind the statue, open the doors to the chemistry and biology labs, which are interconnected.

    BIOLOGY LAB:

    The biology lab is next to the chemistry lab. A bonus item can be found here.

    Memento A Fr ig id Jewel (Blue Ring) - At the school 's b io logy lab, on the f ront le f t s tudent desk, pul l the

    « 09 10 11 12 13 14 15 16 »

    Chapter 3: School to River Drawbridge (cont.)

    Page 36 of 61© 2009 IGN Entertainment, Inc.

  • scalpel in the f rog.

    Past the biology and chemistry labs, go up the stairs to the planetarium and the art studio.

    PLANETARIUM OR ART STUDIO:

    Enter either the planetarium or the art studio. The choice of path will influence the details of future scenes, and the puzzles for each area is different.

    At the planetarium, the door at the other side is locked. Begin by pressing the projector switch at the control panel to turn on the main lights for the stars. Next, swivel the projector until the constellation of Ursa Minor (the "small bear" or the "little dipper") rolls into view. It has the very bright Polaris (the "North Star") at one end. Then, press the square button at the control panel to briefly turn on the laser outlines for the constellations, revealing a phone number (555-2327) scribbled next to the outline of Ursa Minor. Dial 555-2327 to unlock the door.

    Haunted Object Paper Sheets - At the p lanetar ium, touch the paper sheets on one of the upper back row seats . (This can' t be found i f Harry goes through the ar t studio.)

    At the art studio, the door at the other side is locked. Studying the sketch drawing as needed, arrange the moveable objects on the table to recreate the scene in the sketch. The objects will project shadows onto the white sheets on the wall (under the numbers 555), revealing the last four digits of a phone number. (The two figures holding their balls: 8. The single figure: 4. The swans' necks: 6. The hinged valve and the swivel pipe: 5.) Dial 555-8465 to unlock the door.

    Page 37 of 61© 2009 IGN Entertainment, Inc.

  • SHORT LOCKER CORRIDOR:

    Memento An Eternal Rose (Rose Paperweight) - After the p lanetar ium or the ar t studio, at the short locker corr idor (wi th the keypad), open Locker 1037, near the foot of the sta i rcase.

    Haunted Object B lue Prom Poster - Af ter the planetar ium or the ar t studio, at the short locker corr idor (wi th the keypad), touch the b lue prom poster at the end of the hal lway.

    The door leading outside is locked. The numbers scratched into the corner of the keypad indicates the locker that contains the real answer, so follow it. Open Locker 1053 (near the blue prom poster), and look at the photo of the football players and their jersey numbers (10 and 31). Go back to the keypad, and enter the code 1031.

    Leave Building D and go out to the field in front of the gymnasium.

    Page 38 of 61© 2009 IGN Entertainment, Inc.

  • FIELD BEFORE GYMNASIUM:

    The field in front of the gymnasium has several trees.

    UFO Number 7 - Before the gymnasium entrance, photograph the saucer stuck in a tree 's branches. Fac ing the gymnasium entrance, turn r ight to f ind th is t ree.

    Haunted Object Red Bal loon - Before the f ront of the gymnasium entrance, touch the red bal loon t ied to one of the benches. (Get th is before enter ing the gymnasium.)

    GYMNASIUM:

    Inside the gymnasium, approach the stage at the other end to meet Michelle Valdez, a seemingly nice lady. Her appearance, along with other details, can vary.

    PRINCIPAL'S OFFICE:

    Michelle will automatically lead Harry to the principal's office, where he needs to break into the student records database. The current password isn't known, so click on the "forgot password" option. The three back-up questions are randomly determined, but they can all be answered with the clues provided in this area.

    Zodiac sign SCORPIO. (See the calendar near the secretary's desk to learn the principal's birthday, and then see the zodiac chart on the cabinet at the other side of the same desk.)

    Ex-wife's name VALERIE. (See the note taped to the secretary's monitor, showing the phone number 555-9433, and dial it to learn her name.)

    « 09 10 11 12 13 14 15 16 »

    Chapter 3: School to River Drawbridge (cont.)

    Page 39 of 61© 2009 IGN Entertainment, Inc.

  • Son's name OTTO. (See the child's drawing leaning against the shelves near the principal's desk.)

    Place of losing bachelorhood HAWAII. (See the wedding honeymoon photo on a shelf near the principal's desk.)

    True four-legged friend NICKY. (See the tag with the dog leash on the coat hanger.)

    Shakespeare's comedy TWELFTH NIGHT. (See the bookshelf at the corner near the coat hanger.)

    Baseball team's name SHINERS. (See the baseball cap hanging on a chair in front of the principal's desk.)

    King of sports RACQUETBALL. (See the silver trophy along the wall in front of the principal's desk.)

    Major GEOLOGY. (See the diploma on the wall behind the principal's desk.)

    After answering the three questions, the password will be reset to SUNDAY45.

    SCHOOL MAZE - ICY DEATH NIGHTMARE:

    When Harry leaves the principal's office and makes his phone call, the world will warp again. This is the third icy death nightmare, and it's a little more complicated than the previous one. Again, look for the neon blue lights that highlight doorways and climbable ledges, and check the map for the black dots that indicate useable doors.

    The end point is the small exit corridor next to the administrative hall, but due to the distorted world, Harry will need to make a wide looping run to the north, to the west, and then back south. Head through Building C, across the northwest parking lot (beside Building D), and then through Building D or the gymnasium to reach the small exit corridor.

    SCHOOL MAZE - PHOTO PUZZLE:

    Upon reaching the end point, which is a safe area, Harry will find the exit door barred by three icy figures.

    Haunted Object School Exi t Corr idor Scene - At the school 's smal l exi t corr idor, touch the icy f igures. (This is associated wi th the photo puzzle. )

    After touching the icy figures and receiving a voice message, Harry will soon receive a text message requesting three paparazzi-style photos. He must go back into the earlier enemy-infested areas and get these photos in order to unseal

    « 09 10 11 12 13 14 15 16 »

    Chapter 3: School to River Drawbridge (cont.)

    Page 40 of 61© 2009 IGN Entertainment, Inc.

  • the exit door.

    The photo locations are now marked by eerie red lights, and they are also marked by blue Xs on the map. Harry only needs to snap a shot of them; actually saving the pictures isn't necessary. He can get the photos one at a time, returning to the small corridor each time, or he can get them all at once if he wants. Watch out for the enemies, because they can still get in the way at the photo locations. As usual, Harry can maintain his stealth longer if he begins by turning his flashlight off. (Harry gets a checkpoint at the small corridor, so if he gets overwhelmed, he'll just get booted back here.)

    The "courtyard" photo At the courtyard outside the end point's corridor, at the northwest corner. (Look for the red light.) Photograph the ghosts through the window.

    The "parking lot" photo At the northwest parking lot (beside Building D), on the high level at the north side. (Look for the red light.) Photograph the ghosts sitting in the car.

    The "locker rooms" photo At the wall of Building F, near the gymnasium. (Look for the red light.) Photograph the ghost through the opening in the wall.

    After snapping all three required photos and returning to the end point's corridor, the icy figures will disappear, unbarring the exit. Get out, and the world will return to normal.

    WALKING TO THE NIGHTCLUB:

    Finally leaving the school, Harry will meet Michelle again. He should follow her through the streets and Millais Park to the nightclub where she works, so they can borrow a car there. The walk will take a while, but the two can strike up a conversation during this time.

    NIGHTCLUB:

    Page 41 of 61© 2009 IGN Entertainment, Inc.

  • Nobody else is at the nightclub (The Balkan, which shares the name of the church from the original Silent Hill). Harry should go into the staff area. Open either the darker bluish door or the lighter reddish door. Michelle's room will always be reached, but the choice of door will affect the details of the later scenes. (The lighter reddish door is the more openly passionate decision.)

    The car key is hidden somewhere in Michelle's room. It appears after Harry searches a certain number of spots, but the choice of which spots he probes first will also influence the details of future scenes. They include the curtains, the multi-compartment jewelry box, the cookie jar inside the curved cupboard, the purse on a chair by the table, and the hamper. After finding the key, go back down to rejoin Michelle.

    DRAWBRIDGE CONTROL TOWER:

    Harry has found the car key, and despite the strange change of companion, he proceeds to the drawbridge on Dixon Rd. The drawbridge is raised, so it needs to be lowered. (The control tower looks a bit different since the original Silent Hill, but the gist remains the same.)

    Climb the ladder to the second level walkway, and enter the control booth. Open the maintenance cabinet on the wall to see the bridge operator's phone number (555-3411). Dial 555-3411 to ask the operator (Jimmy Capra) for help. The call will get cut off, but the bridge operator will leave a voice message containing the instructions.

    To lower the bridge, begin by pressing the square power button. Now, look at the four color lights, and act accordingly as they light up one by one.

    Red light Move the left lever.

    Blue light Move the middle lever.

    Yellow light Move the right lever.

    Green light Don't touch anything, and wait for the next light.

    After the levers are correctly moved a few times, the bridge will begin lowering into place.

    RIVER - SINKING CAR TROUBLE:

    Once the drawbridge is lowered, go back out to the car to continue driving onto the bridge. Before Harry knows what's going on, a special icy death nightmare hits him. The driver will be fine, so don't worry about her.

    Looks like Harry himself is in trouble, though. The doors can't be opened yet, so just sit around and enjoy the view. Harry has dropped his flashlight during the fall, but it will eventually float up over one of the rear seats, after the car hits the river bottom with a loud thump. Go grab it when it pops up, so the game can continue to the next part.

    After Harry recovers his flashlight, a few enemies outside will pound on the car, and creepy messages will appear on the windows. The entire cabin will be flooded, but don't worry too much - Harry can hold his breath for an amazing period of time.

    At this point, there are two ways out of the car. To escape faster, stay at the front right seat, and when the radio dial flashes brightly, turn it until the song becomes clear, magically removing the ice in the car. As soon as the icy barricades vanish, using any door, pull up the lock and pull down the door handle to exit. Alternatively, Harry can just stay inside the

    Page 42 of 61© 2009 IGN Entertainment, Inc.

  • car, and he will automatically escape later.

    DOCTOR'S OFFICE: DEAD VERSUS ASLEEP

    Respond to Dr. Kaufmann's questions regarding whether the people on the cards are dead or merely asleep. As expected by now, the answers will influence the details of future scenes.

    HOSPITAL:

    Harry wakes up to find that Cybil has brought him to Alchemilla Hospital. (This place has received one heck of a makeover since the original Silent Hill.) This chapter is a very brief one, but it begins with an intense icy death nightmare.

    HOSPITAL MAZE - ICY DEATH NIGHTMARE:

    While Harry is still in the wheelchair, the enemies won't come yet. For now, just roll forward through the corridors. (With the Wii controls, push the Remote and Nunchuk forward together.) Harry will automatically steer himself. At the stairs outside the reception building, Harry will get back on his feet and move about normally again.

    This icy death nightmare isn't as lengthy as the preceding one, but it can be much tougher due to the relatively higher concentration of enemies. Once more, look for the neon blue lights that highlight doorways and climbable ledges, and check the map for the black dots that indicate useable doors.

    The end point is the emergency room (ER) building at the northeast. To get there, cut through Wards 3 and 4 and then the parking building, or work around along the east via the train yards.

    EMERGENCY ROOM - RADIO PUZZLE:

    The emergency ward hallway is a safe area, but the next door in the emergency room is barred.

    Haunted Object Emergency Room Scene - At the hospi ta l 's emergency room, touch the icy f igures. (This is associated wi th the radio puzzle.)

    In the emergency ward hallway, see the poster to learn about Alchemilla Radio's frequency channel (101.6). Returning into the emergency room, check the radio set, and turn its dial to 101.6. The announcer will give instructions for requesting a song. Now, see the available songs that are listed on another poster inside this emergency room. Putting together all this material and other hints shouldn't be very tough. Dial 555-8814 to request the proper song, and it will unbar the door. (Make sure the radio set is still tuned to 101.6, or else this won't work.)

    « 09 10 11 12 13 14 15 16 »

    Chapter 4: Hospital to Apartment Building

    Page 43 of 61© 2009 IGN Entertainment, Inc.

  • WALKING TO THE APARTMENT BUILDING:

    Past the emergency ward, Harry will come across Lisa Garland, a seemingly friendly nurse. (Once again, her character receives another redesign, the last one being in Silent Hill Origins.) For some reason, Lisa will invite Harry to follow her back to her apartment. Why not? The two can talk a bit while they walk there.

    LISA'S APARTMENT:

    Lisa lives in a first floor suite at Nightingale Apartments (HA HA HA). While waiting for her to change, Harry can be good by watching some TV (after using the remote control on the table) or by staring at the walls, or he can be evil by continuously looking at Lisa via the mirror through her bedroom doorway.

    No matter how things go, Lisa will lie down and boss Harry around by telling him to go fetch her a pill of a certain color (red, blue, green, or yellow). This color can vary, so take care in remembering it - or not. Step through the bedroom and into the bathroom.

    LISA'S APARTMENT'S BATHROOM'S CABINET'S LOWER SHELF:

    Memento In f in i te Jest (Skul l Ring) - At L isa 's apartment 's bathroom, p lay the music box.

    Continuing with Lisa's request, open the wooden cabinet on the wall over the sink. The four bottles each contain pills of a different color. Unscrew their caps and rotate them upside down to make the pills drop out. Grab a pill, and bring it back to her. Giving her the correct pill she has requested or not will affect the details of the later scenes. (Harry can carry only

    Page 44 of 61© 2009 IGN Entertainment, Inc.

  • one pill. Lisa won't look at it when she eats it. And she calls herself a professional.)

    DOCTOR'S OFFICE: ORDER OF GUILT

    Respond to Dr. Kaufmann's questions regarding guilt for the story about the king, the princess, the prince, and the bull. Arrange them from left to right in the perceived order of decreasing guilt.

    FIRST ATTEMPT TO ENTER THE MALL:

    Lisa snoozes away, so Harry should leave and resume his quest for Cheryl. (If Harry hasn't done so already, this is his last opportunity to take the memento in Lisa's bathroom.) Open the metal gates and exit the apartment building through the front doors. Something will come up soon, but for now Harry needs to approach the second floor main doors of the shopping mall (Toluca Mall).

    There are two ways to get to the mall's main doors. One way is through the west entrance along Odier St. (This is the street parking entrance.) A large sign here shows the mall's mascot - a cartoon toucan. (For a clue in a later puzzle, Harry can photograph the toucan, especially the colors of its beak.) The other way is through the warehouse and loading area along the south side. For an extra item, go along this second path.

    WAREHOUSE:

    The warehouse complex (Golden Leaf Warehouse) is just across the intersection from the apartment building. Climb over the fence into the loading area, and then climb across the blue container into the open window of a small side room, which leads into an office room.

    Memento Synthet ic Femur (Toy Bone) - Af ter f i rst leav ing Lisa's apartment but before return ing there, at the warehouse's off ice room, open the copy machine near the door to the large s torage area.

    SECOND LEVEL EXTERIOR WALKWAY - RETURNING TO LISA'S APARTMENT:

    No matter which path he takes, Harry will wind up on the second level exterior walkway, before the mall's main doors. At this moment, Lisa will call Harry to say that she doesn't feel so great. The mall doors are locked anyway, so turn around and backtrack to her apartment. However, if Harry is undertaking the UFO challenge, there is something else to do here first.

    « 09 10 11 12 13 14 15 16 »

    Chapter 5: Mall to Pawn Shop

    Page 45 of 61© 2009 IGN Entertainment, Inc.

  • UFO Number 8 - At the second level exter ior walkway wi th the locked mal l doors, photograph the saucer to the north of the br idge ra i l ings. (This can be photographed over or through the rai l ings. )

    When ready, return straight to Lisa's apartment. (If Harry hasn't done so already, this is his last opportunity to take the memento in the warehouse's office room.)

    MALL MAZE - ICY DEATH NIGHTMARE:

    Things don't turn out well with Lisa, and another icy death nightmare hits Harry. This is another tough one, due in large part to the highly convoluted layout of this place. Like before, look for the neon blue lights that highlight doorways and climbable ledges, and check the map for the black dots that indicate useable doors.

    The end point is the second floor candy shop in the mall, but to get there, Harry will need to weave wildly through the middle of the mall. If he reaches an exterior courtyard-like high area that has a flare, he should continue through the single doorway somewhere below the stairs (not above them), on the same level as the flare. Eventually, he will need to run up to a large rooftop area. From here, he should go through the Garage Access South or North doorways at the rooftop corners, climb down the stairs to the second floor walkway, and then open the middle door that leads to the end point.

    CANDY SHOP - GUMBALL PUZZLE:

    The candy shop is a safe area and a checkpoint, but the door at the other side is barred.

    Haunted Object Candy Shop Scene - At the mal l 's candy shop, touch the icy f igures. (This is associated wi th the gumbal l puzzle.)

    The message contains a clue about the correct gumball colors matching the beak colors of the mall's toucan mascot (Tookie). Normally, to see these colors, Harry will have to go back out into the middle of the mall (marked by another blue X on the map) or, if it's available, refer to a photograph saved earlier of the mall sign near the west entrance. The colors are purple, pink, red, and yellow. (Due to display issues in the game, however, the proper colors may be difficult to distinguish on some monitors.)

    Check the gumball machine. Grab and shake the main spherical container to change the next gumball, and turn the dial to drop this next gumball. Following the colors of the toucan's beak, starting from the tip, drop the gumballs in this order: PURPLE, PINK, RED, and YELLOW. (This is the order of how they're dropped; obviously, they'll appear reversed as they stack together along the rail.)

    Page 46 of 61© 2009 IGN Entertainment, Inc.

  • CAR DISPLAY AREA:

    The area past the candy shop has some contest prize cars on display.

    Haunted Object Cof fee Cup - At the mal l ' s car display area, near the book shop (Pageturners), touch the cof fee cup on the t ray wi th some doughnuts, atop a garbage can.

    Open the next door into the pet shop.

    PET SHOP:

    The pet shop (The Family Pet) connects to a maintenance corridor that leads further onward. There are some items to find here, though.

    UFO Number 9 - At the mal l ' s pet shop, photograph the saucer inside the upper f ish tank at the corner near the entrance door.

    Haunted Object Dog Dish - At the mal l 's pet shop, touch the dog d ish in the cage at the back corner, near the f ish tanks.

    Memento Memories Undeveloped (Fi lm Rol l ) - At the mal l 's pet shop, open the hamster cage on the shelves near the counter .

    « 09 10 11 12 13 14 15 16 »

    Chapter 5: Mall to Pawn Shop (cont.)

    Page 47 of 61© 2009 IGN Entertainment, Inc.

  • TOY SHOP:

    The toy shop (Fun and Games) is yet another store through the mall. There are a few things to find here, too.

    Memento My Fly ing Lizard (Toy Dino) - At the toy shop, open the smal l safe at the back corner. Turn the safe 's lock s lowly unt i l a heavy c l ick is heard (about when 70 is posi t ioned at the top of the d ia l ) , and then pul l the handle.

    The front door of the toy shop is locked. Check the model train set. Push the red lever to change the tracks, and press the button to make the train move. With the tracks changed, the train will eventually crash into the road block, causing the key it's carrying to drop out.

    TOUCAN STATUE AREA:

    Outside the toy shop is the toucan statue (the same one that can be used for the gumball puzzle).

    Haunted Object Red Bal l - At the mal l 's toucan statue area, touch the red bal l on the bench near the l inger ie shop (Chica Bel la) .

    Page 48 of 61© 2009 IGN Entertainment, Inc.

  • This area connects to the gift card shop and the salon.

    GIFT CARD SHOP OR SALON:

    Enter either the gift card shop or the salon. The choice of path will influence the details of future scenes, and the puzzles for each area is different.

    At the gift card shop (Celebration Time Gift Shop), the door behind the counter is locked. The haunted keypad yields a message containing a clue tied to the musical anniversary cards (strings for the 20th, and jazz for the 50th), so enter the code 2050 at the keypad.

    Haunted Object Gi f t Card Shop Keypad - At the gi f t card shop, touch the keypad. (This can' t be found i f Harry goes through the salon. )

    At the salon (New Looks), the backdoor is locked. Check the three sinks. Twist the dials to hot, and turn the handles to open the water faucets, letting the steam reveal messages written onto the mirrors above the sinks. The left mirror will show the message "Code 1789" in reverse, so enter the code 1789 at the keypad.

    Past the gift card shop or the salon is the security corridor.

    SECURITY CORRIDOR:

    The security corridor is the one after the gift card shop and the salon. A locker here contains a radio handset, a bag of evidence, and a few other things that can be seen but not taken.

    Haunted Object Magazine Book - After the g i f t card shop or the salon, at the mal l 's secur i ty corr idor, touch the magazine book on one of the greenish garbage cans. ( I ts locat ion depends on the area from which Harry enters this corr idor, being on the garbage can that i s farther away f rom his point of entry. )

    To proceed, go up the stairwell to the office supply shop.

    Page 49 of 61© 2009 IGN Entertainment, Inc.

  • OFFICE SUPPLY SHOP:

    The office supply shop (Photographic Memory) is on the way to the theater.

    Haunted Object F lash Memory Card Rack - At the mal l 's of f ice supply shop, touch the f lash memory card rack at the corner, between the shelves of p icture frames.

    OUTSIDE IN FRONT OF THE THEATER:

    Camera Ghost Mal l Bench - Before the front of the theater 's ent rance, photograph the ghost s i t t ing on the mal l bench in the taped-of f area, next to a b loody spot on the f loor . This is between the theater 's entrance and the homeware shop (Housewife 's Bazaar) .

    THEATER:

    The theater (Cinereal) will show a film that can vary. The lobby contains a few Konami coin-operated arcade games dating back to the 1980s: Gradius, the sci-fi space shooter; Rush 'n Attack, the side-scrolling action game that is originally called Green Beret; and Contra, the 2-player action shooter that remains a well-known Konami classic. Sadly, none of the arcade machines can be played by Harry here.

    « 09 10 11 12 13 14 15 16 »

    Chapter 5: Mall to Pawn Shop (cont.)

    Page 50 of 61© 2009 IGN Entertainment, Inc.

  • Memento The Modern Prometheus (Frankenste in 's Monster Figure) - At the mal l 's theater 's lobby, p lay the crane game (The Toy Zone). I t 's free to p lay . Press the r ight arrow switch and then the up arrow switch to automatical ly l ine up the claw wi th the f igure.

    When ready, continue through the next corridor to the viewing room.

    THEATER VIEWING ROOM:

    There is some distortion heard in the viewing room at first, but it's just for the images that will be projected onto the screen. Exit via the double doors to the left of the front row seats.

    ALLEY AND STREETS AFTER THE THEATER:

    After the theater's exit corridor, the alleyway and the following section of streets lead to the pawn shop.

    Camera Ghost White Car - After the theater but before the pawn shop, photograph the ghost on the ground behind the whi te car.

    PAWN SHOP:

    Page 51 of 61© 2009 IGN Entertainment, Inc.

  • The pawn shop (Green Lion, in reference to the original Silent Hill's antiques shop) is the place listed as Harry's new residence, on Simmons St.

    UFO Number 10 - At the pawn shop, photograph the saucer on a top shel f near the entrance door.

    The staff door is locked. Check the front side of the booth's counter. Unscrew the bolt of the wooden shelf to drop the key down to the turntable, and then pull the red handles of the turntable to spin it into reach.

    Memento We, Ouroboros (Serpent Ring) - Before going up the stai rs to the pawn shop's second f loor, enter the booth, and open the smal l blue box.

    When ready, proceed up the stairs to the second floor corridor.

    Page 52 of 61© 2009 IGN Entertainment, Inc.

  • PAWN SHOP MAZE - ICY DEATH NIGHTMARE:

    After the meeting in the pawn shop's bedroom, Harry enters the last real icy death nightmare in the game. This is a seemingly nonsensical jumble of corridors and rooms that corresponds to the "Nowhere" dungeons of the earlier installments, and using the map here won't work. Luckily, it isn't very difficult, and only two of the areas will have enemies.

    "Nowhere" - First Area Try to exit the pawn shop, going down the very long staircase. (There are no enemies here.) Jump down the very big drop, and enjoy the scenery while flying down.

    "Nowhere" - Second Area This is the large dark room with a chair marking the starting point. (There are no enemies here.) Run forward into the darkness, turning slightly right from the starting position. Find and follow the distortion source. The humming grows loudest when the reticle is aimed over this source. Reach it to magically warp to the next part.

    "Nowhere" - Third Area Harry is now in the corridor of a house. (There are no enemies here.) Go through either doorway to a living room with a TV set and a sofa. Go through any of the next doorways, down the stairs into a larger room, and touch the mirror to warp again.

    "Nowhere" - Fourth Area Enemies are present here. This is the first looping maze, with magically interconnected doorways. Find and open the doors that have an illuminated ceiling light hanging high up in front of them. (If they can't be found in the current room, just open another door and try again, until seeing these high lamps.) Getting the correct doors will lead to a creepy, large, pitch-black corridor that is a safe area, with a lone door leading onward.

    "Nowhere" - Fifth Area Harry now finds himself going through a series of twisting bedrooms and distorted living rooms. (There are no enemies here.) Just trudge forward through the place. Jump down another very big drop, and enjoy more scenery while flying down.

    "Nowhere" - Sixth Area This is the room with invisible walls. (There are no enemies here.) Use the flashlight to see the outlines of the invisible walls against