sir wellington's xin guide
TRANSCRIPT
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S+ S- FAV REPORT
20KVIEWS
5COMMENTS
4VOTES
BUILD GUIDE DISCUSSION (5) MORE XIN ZHAO GUIDES
CHEAT SHEET
Doran's Blade Health Potion WardingTotem
STARTING OPTION 1
Long Sword Health Potion WardingTotem
STARTING OPTION 2
Boots ofMobility
Youmuu'sGhostblade
WardingTotem
EARLY CORE
Boots ofMobility
Youmuu'sGhostblade
Blade of theRuined King
Cha in V es t Gre at erStealth Totem
MIDGAME CORE
LATEGAME CORE
TEAM 1
StandardXIN ZHAO BUILD
COMMUNITY CUPS
VIEW ALL TOURNAMENTS ON MOBAFIRE
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XIN ZHAO BUILD GUIDE BY SIR WELLINGTON
[5.17] BE A MAN - A Manly Xin Zhao Guide for Top Lane.Sir Wellington Last updated on September 13, 2015
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Teleport is considered the standard for top laners now. Top laners without TP
lose out on so much map presence and lane safety. Even if ignite helps xin split
push, I think it is still more desirable for him to have TP to be able to help out his
team if his team gets initiated on. -3
The only reason to have AD
quints instead of AS quints is if
your champion scales
exceptionally well with AD. Xin
doesn't quite make the cut.
Plus, xin uses AS much betterthan most people.
-3
I'd just take out starting
option number 2. Smart
laning coupled with TP
will make even a difficult
lane survivable. -2
I disagree with the mobi boots choice - I think that merc treads will
allow xin to stick to his targets better through CC effects. -2
Most tanks will rush armor against you. I believe that armor kinda
counters ghostblade, so I almost wonder if bork rush would be
better.
Also, I'm pretty sure jax still destroys you even after ghostblade.
OP Garen and Fiora probably do well too, so I'd say that finishing
ghostblade is a powerspike for xin
instead of saying that he outduels
everyone. -2
17/50; See comments below.
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Boots ofMobility
Youmuu'sGhostblade
Blade of theRuined King
Dead Man'sPlate
Spirit Visage GreaterStealth Totem
Boots ofMobility -
Alacrity
Youmuu'sGhostblade
Blade of theRuined King
Dead Man'sPlate
Spirit Visage Trinity Force GreaterStealth Totem
EXAMPLE FULL BUILD
1 4 5 7 9
3 14 15 17 18
2 8 10 12 13
6 11 16
ABILITY SEQUENCE
MASTERIES
TABLE OF CONTENTS
Introduction
Pros / Cons
Runes
Masteries
Summoner Spells
Manly Abilities
Ability Combos
Manly Items
Example Builds
Lane Phase Gameplay
Midgame Strategies
Lategame Teamfights and Objectives
Advanced Techniques/Random Tips
Matchups
WHAT WOULD AP XIN ZHAO DO?
1/1 4/4
1/1 3/3
1/1 3/3
3/3 1/1
1/1 2/3
1/1
2/2 2/2
1/1 3/3
1/1
Well at least give your readers an idea of what
to pick! -2
Just a personal preference - I prefer feast
butcher to expose weakness and double
sword. -1
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Credits/Changelog
Introduction
"What am I reading?"
Welcome to the most thorough Xin Zhao guide on MOBAfire. It contains everything you need to know about
how to play, carry, and win games with Xin Zhao. This guide is primarily aimed at everyone from level 1 to Silver I,
but higher ranked players can still benefit from the more advanced stuff.
"That's way too much to read."
You're right. Most people don't spend a full hour reading a guide on MOBAfire, which is why most of the super in-
depth information is tucked away in spoilers or listed off to the side. If you want a concise overview, just read the
"Quick and Dirty" summary at the top of each chapter.
"Who is this guy anyway?"
My name is Sir Wellington. My brother got me hooked on League of Legends way back at the beginning of Season
II. I reached Gold III rank in Season 4, and have 250+ overall ranked Xin Zhao games at a 57% win rate (plus
500+ normals at a much higher win rate). I'm not the best player in the world, but I know a lot about Xin and
want to share what I know so you can play him more effectively.
"Ok, but who is Xin Zhao?"
Xin Zhao (pronounced "Shin Jow") is the MANLIESTchampion in the League! Some would argue that newcomers
like Braumstole that title, but Xin is the veteran who taught everyone how to be a man in the first place. He
has a manly playstyle, manly lore, manly skins, a manly spear, and most of all, the manliest theme song ever.
In terms of actual gameplay, Xin can be an assassin, tank, or anything in between. He can snowball fast and carry
hard, use his strong initiation and tanky items to set up plays for his teammates, or do just about anything else
because of how flexible he is. He's one of the few champions that benefits A LOT from cooldown reduction because
the %reduction from items synergizes so well with the flat reduction from Three Talon Strike.
Pros / Cons
Powerful Pros
+ Very high damage early on
+ Crazy snowball potential
+ Top tier duelist
+ Versatile builds/roles
+ Multiple CC abilites
+Innate sustain and resistances
+ Knocks down towers like a BOSS
Critical Cons
- AD scaling is unimpressive
- Damage falls off if he gets behind
- Few escape options
- Zero poke/sieging ability
- Vulnerable to kiting via CC
- No innate tankyness without his ult
- Pretty poor waveclear w/o Hydra
Runes
RUNES
Greater Mark of
Attack Damage
9
Greater Seal of
Scaling Health
9
Greater Glyph of
Cooldown Reduction
6
Greater Glyph of
Scaling Magic Resist
3
Greater Quintessence
of Attack Damage
3
I take flat AD marks because Xin autoattacks a lot and mitigates enough armor
through his passive. Flat armor penetration or attack speed make decent
alternatives.
I take scaling health seals because they're generally the strongest seals in the
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game in terms of raw stats. I used to take armor seals because most of the
damage you receive in lane phase is usually physical, so they make a good
alternative if you wish.
I combine 5% CDR from the glyphs and 5% from Sorcery to start every
game with 10% CDR. Fill the other 3 glyph slots with scaling or flat MR,
whichever you prefer (I always get scaling).
I take flat AD quints for the same reason as marks - they give you the most
damage early game. You can get armor pen or attack speed as alternatives, but
if you do make sure to get AD marks.
Masteries
Quick and Dirty:
21/9/0 setup. If you want to be tanky, go 9/21/0.
MASTERIES
1/1 4/4 1/1 3/3 1/1 3/3 3/3 1/1 1/1 2/3 1/1 2/2 2/2 1/1 3/3 1/1
21/9/0 is the standard setup for Xin, which gives him a lot of damage with some tankyness on the side. You could
also go 9/21/0 for a more tanky approach, or 21/0/9 for extra movespeed, warding range, summoner spell CDR,
and biscuits (yummy).
Offense:
Always get Sorcery instead of Fury . 5% CDR > 5% AS. Warlord requires 3 points to max out, so if you
aren't going to get much bonus AD then put 1 point in it and the other 2 somewhere else.
Defense:
Block and Unyielding reduce a lot of damage from early trades. Veteran's Scars and Juggernaut (along
with scaling health runes and a Doran's Blade) let you start with an impressive 719 health at level 1. Finally,
Swiftness makes it harder for enemies to kite you, which is awesome. If you don't like the extra health from
Juggernaut , Tenacious is a great alternative.
Utility:
I usually don't spec into the Utility tree since it's not as good as the Defense tree, but it does have some nice stuff.
Scout lets you ward across walls more easily (warding the bottom tribrush from inside the Dragon pit is
awesome). Summoner's Insight shaves 30 seconds off your Flash cooldown, which lets you make big plays
more often. Intelligence is also a great substitute for Sorcery or your CDR glyphs because it also offers 10%
CDR on item actives, which you'll be using a lot.
Summoner Spells
Quick and Dirty:
Always take Flash. Take Ignite for kills, or
take Teleport for strategic advantage.
Ignite is your "I want to carry
hard" spell. Take this if you want
to crush your enemies and get a
lot of kills. The healing reduction is
also useful against sustain
champions like Fiora. Ignite is
best for normals and bronze-gold
solo queue.
Flash is the best spell in the game.
It gives you so much playmaking
potential! You can use it to extend
your dash range by 425, jump
across walls, surprise ult people
into your tower, and more. It also
gives you a much needed escape
from ganks. Always take this in
every game you play.
Teleport is a more strategic spell
than Ignite. It gives you the ability
to backdoor, splitpush, gank other
lanes with a Homeguard boost, or
just get back to your lane faster.
Because this requires a strong
knowledge of the game and
coordination with your team, use
this for ranked teams or high level
solo queue.
If you don't spec into it, don't even mentio
Alternatively, you can and SHOULD teach
readers how to teleport effectively. If you
your readers will actually get quite a bit ou
guide. -4
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Ghost is the best alternative to
Flash. The extended movement
speed bonus greatly benefits Xin's
chasing playstyle. It doesn't have
nearly the same big play potential
or sheer utility that Flash does,
but it has a shorter cooldown and
longer duration.
Exhaust is a great spell against
bursty champions like Rivenor
Zed. It also completely shuts
down an AD carry's damage and
mobility, which lets you kill your
target more easily. If you want to
use Exhaust, replace Ignite or
Teleport with it.
I've never used Heal with Xin
Zhao, but it's not a terrible spell.
The short movement speed burst
comes in handy for chasing, and
you can use Heal to bait enemies
into towerdiving you. If you want
to use Heal, replace Ignite or
Teleport with it.
Manly Abilities
Quick and Dirty:
There's an icon and brief description of each ability
on the left side.
Long and Nerdy:
More detailed information and tips and tricks are
on the right side.
Challenge ( passive)
...............................
Challenge is a very strong passive that your whole
team benefits from. It doesstack with The Black
Cleaver, and it has really cool synergy with his
ultimate (more on that below).
Xin's targets are usually squishy damage
dealers liks AD carries, which don't build
much armor, but that doesn't make it
useless against them. A target with 80
armor at level 18, for instance, would have
12 armor reduced.
If you Challenge a tank, 15% armor
reduction then becomes MASSIVE.
Xin synergizes very well with other AD
champions because with Black Cleaver, he
can reduce 40% of his target's armor, which
is pretty scary.
Three Talon Strike (Q)
...............................
Three Talon Strike (TTS) is Xin's primary source of
damage and hard CC.
This ability is an autoattack reset. This
means if you cast it just after you
autoattack, TTS will reset Xin's autoattack
animation and attack again, so you can
double-tap your target. Practice this method
often so you can get the timing downperfectly.
When you have TTS active, your three autos
will have a noticeably faster attack
animation.
This ability gives you more damage at level 1
than almost any other top laner, because of
the high raw damage, autoattack reset
mechanic, and knockup (which gives you a
free auto while your target is CCed).
Since it scales off total AD, you can build
tanky items and still benefit from the scaling.
Battle Cry (W)
...............................
Xin gains attack speed and sustain by yelling at his
opponents. What a man.
The hit count doesn't have a cooldown like
Jax's ultimate does. You can hit somethingtwice and wait 3 minutes, but you will always
heal on the 3rd hit.
You don't have to deliberately press W after
Q. You can press both keys simultaneously
and still get the cooldown reduction from the
first Q hit. It makes playing Xin a bit simpler.
There's only two reasons you should use this
ability in the early levels: if you know you'll be
fighting your opponent for more than a
couple seconds, or if you have to land that
knockup as fast as possible. If you use it for
every trade, you risk running OOM.
If you decide to build AP/AS, this ability gives
HILARIOUS levels of healing.
Remove these.
I recommend using tables. Tables can ma
like this look quite nice.
Yeah. So why isn't Black cleaver in your c
again? -2
Use this spell on cooldown to reduce the c
of long spells like your ultimate. -2
Word this better - let your readers know th
active of this should only be used for prol
trades, or something along those lines.
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Audacious Charge (E)
...............................
Audacious Charge gives Xin fantastic sticking
power and decent CC.
The AOE slow doesn't diminish on the edges
like Ravenous Hydra or Grand Skyfall.
Everyone gets slowed and damaged for the
full value.
Try to save your dash for when an enemy
tries to escape via Flash, Arcane Shift,
etc. It's usually not possible to do, but
sometimes you can pull it off by simply
running up to someone, hiding in an
unwarded brush, or flanking them.
At 40% CDR, this ability has a 6 second
cooldown. After your 3 Q hits, it has a 3
second cooldown. Three seconds.That's
terrifying.
Crescent Sweep (R)
...............................
Xin Zhao whips his long spear around in a circle like a
boss, sending everyone around him flying backwards,
and then stuns them after the knockback, like
Alistar's Headbutt. A Challenged target won't be
knocked back, so Xin can immediately start stabbing
its face in.
Dashing to a clumped enemy team and
ulting them is one of the most disruptive
things you can do in this game. They are
knocked everywhere like bowling pins, and if
you caught more than one in the dash aoe,
they're slowed too.
Don't be afraid to use it as an escape. If
you're being chased by bloodthirsty idiots,
simply press R when they get in range. It
doesn't have a terribly long cooldown and
your Q will shorten it.Since it deals %current health damage, it's
best used at the start of a fight (usually).
Always try to use the knockback + stun part
of it to your advantage (you can do this
many different ways).
Ability Combos
Quick and Dirty:
Just read the actual combos on the left side and
practice the more difficult ones.
Long and Nerdy:
Detailed instructions on the left and an example
video on the right.
>> AA >> Difficulty: easy
This is your basic trading combo in lane phase.
Dash to an enemy, autoattack, reset with Q, then
hit 3 times. Make sure to weave forward
movement in between your attacks so you keep
up with your retreating enemy laner. Unless you're
going for the kill, it's best to back off after you
knock up your target. Sometimes you'll want to
back off after the first Q hit (like if the enemy
dashes away or Vladimir uses his pool).
>> AA >> + Difficulty: easy
This is your all-in combo pre-6. Use this combo
when you need to land your 3 Q hits quickly or
I like the videos! Great addition
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when you know the other enemy champ will stand
and fight back for more than a couple seconds.
Again, keep moving with your opponent if he
retreats back to his turret.
>> >> AA >> +Difficulty: medium
This is your all-in combo after level 6. Keep in mind
this combo will usually scare the pants off your
enemies, so be prepared to chase them down if
they run away. Sometimes I use this combo when
I get back into lane after level 6. By immediately
jumping on the enemy laner and dumping all my
skills on him, I leave him at well below half HP
while remaining relatively unscathed, and thus
assert lane dominance.
This is also your teamfight initiating combo. Dash
to someone in the middle of the enemy team, ult
everyone, and maul your Challenged target while
the enemy team is scattered. You don't always
have to Challenge the AD carry either sometimes
displacing the rest of the enemy team is better
than simply isolating the carry. You can also use it
to peel for your own team if the enemy team is all-
in comp like Malphite and Yasuo.
>> AA >> + Difficulty: Hard
This is a great combo for knocking a target where
you want him to be (like under your turret) and
then dumping QW on him. Once again, save E for
any escapes. Ganking lanes with this combo
almost always results in a kill because you knock
your target away from his turret and closer to your
ally, while still having your gapcloser up.
>> Difficulty: Hard
When you combine Flash with Audacious
Charge, you basically have a gapcloser with 1025
range. It ALWAYS catches enemies off guard and
sets up a sweet combo for you and usually a kill.
Just make sure to cast both spells very quickly
(almost simultaneously), and make sure your
opponent is actually within range. Flashing and not
dashing is the worst because you look like an idiot
who just burned his summoner )
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>> Difficulty: Hard
This combo's a lot of fun, but very difficult to do
perfectly. If you time it right, you can actually
press R a millisecond beforeyou flash, which
reduces the cast time a little bit. Practice this in a
custom game until you get the hang of it (once
again, press both buttons almost simultaneously).
>> >> >> Difficulty: Almost impossible
This is probably the hardest Xin Zhao combo,
but it's the most rewarding: run up to your target
(boosted with Youmuu's), flash behind him, press
R to knock him forward and E to catch up to him.
What a man.
Manly Items
Quick and Dirty:
Get these:
and then assess the context of each game to
figure out the last item.
Xin Zhao is the total opposite of champions like Talon or most AD carries, who have very strict build paths and
buy almost the exact same items every game. Because Xin benefits from so many stats and can fill so many roles,
there's maybe 7 items in the whole game that are truly bad for him. The stats he needs most are cooldown
reduction (CDR), attack damage, attack speed, and some kind of movement speed boost like Phage,
Youmuu's Ghostblade, etc. Lifesteal, critical chance, and/or general tankiness make great secondary stats. Always
be looking at the enemy team (and your own) to determine which items are best for a particular game
and adjust your build path accordingly.
My Personal Favorites
Youmuu's Ghostblade is Xin Zhao's best
damage item, period. This item alone gives
you enough damage to kill squishies, and it
synergizes perfectly with every possible
build. The stats may not seem impressive,
but the 20 flat armor pen is amazing, and
the active is even better because it lets you
outduel EVERYONE early/mid game (it also
has a short 45 second cooldown). I get this
item in almost every game I play.
Boots of Mobility are the key to Xin's scary
early/midgame snowball potential. These
boots are designed for roamers, so once you
get them do your team a favor and start
roaming. You can easily gank mid lane, invade
the enemy jungle, or even walk to bot lane
after you recalled for a lane gank. These boots
also help tremendously when you don't have
Teleport.
Spirit Visage is similar to Banshee's
Ah so this is why you get boots of mobility
all starting to come together now.
So give me some examples of a success
telling your readers EXACTLY why it wor
-3
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Dead Man's Plate is my favorite
health/armor for Xin Zhao. It's like Riot
decided to take the roaming passive from
Boots of Mobility and the slow resistance from
Boots of Swiftness and throw them on an
item with Randuin's Omen's stats, because
why not. It also comes with a little burst
damage and a slow, because...why not.
Veil, but tailored specifically for Xin Zhao. If
you have any lifesteal and 10-30% CDR,
this item outclasses Banshee's Veil
because you're making full use of its stats.
Otherwise, I'd get Banshee's because it's a
slightly better item in terms of general
defense.
How do I know when to buy certain items?
Assess the weaknesses and damage output of the enemy team and what your team needs out of you, then choose
accordingly. If you want to know the best situations to build a particular item, just open up the sections below for
more details.
STAB THINGS HARDER...
STAB THINGS FASTER...
LADIES LIKE ARMOR PLATING...
IF YOU DON'T BELIEVE IN MAGIC...
A HEALTH ITEM PER DAY KEEPS THE DEATH TIMER AWAY...
DON'T LIKE BOOTS OF MOBILITY? HEAD TO THE RUNETERRA SHOE OUTLET...
NOTE:
Most items not listed here can still be viable! I didn't include every single item because the lists would be
overwhelming. If you love Guinsoo's Rageblade, Iceborn Gauntlet, or Nashor's Tooth, feel free to use
them because they all work on Xin. For AP items in particular, check the AP/AS section at the bottom of the guide.
Example Builds
Quick and Dirty:
Read the build name on the left and look at the
item icons on the right.
Build Name Explanation Items
Balanced
This is a general-purpose build that works with basically
anything. You've got good damage and good survivability.
Get Phage early on, maybe after you finish Youmuu's, but
you don't have to complete Trinity Force until after you get
the other items.
Heavy Armor
Use this build if the enemy team has 3-4 AD champions.
Consider swapping Sunfire Cape for Thornmail if most of
their damage comes from autoattacks.
I'd include this in your cheat sheet. While
with a few things here and there, adding t
cheat sheet would make your guide a lot b
Most guide readers won't read down this f
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Heavy Mag Resist
Use this build if the enemy team has 3-4 AP champions
(only include the support if it's someone like Annie,
Morgana, or Brand with an AP item or two).
MASSIVE CRITS
Do you want to blow people up before they can react? If
you're snowballing hard, get these items and proceed to
WRECK the enemy team! I would only recommend using
this build once you've gotten a lot of experience with Xin
and have a hyperaggressive playstyle, since you're fairlysquishy.
Full Tank
Use this build if your teammates are carrying hard and
need a front line. Start with a Doran's Blade so you'll have
some sort of damage early on. You won't deal much
damage, so you don't have much dueling power. Stick with
your carries and either peel for them or initiate teamfights
for them, depending on what works best.
Tanky Magic Damage
This build is pretty weird, but it's fun if you want to mixthings up or if your team is mostly AD. You won't deal
huge amounts of damage, but the build is fairly balanced
overall. Get Sunfire Cape first if your opponent is AD, or get
Wit's End first if your opponent is AP. Consider getting an
early Stinger or Glacial Shroud for the CDR.
Wheaties
This build uses the cool new Juggernaut items, and gives
you stupid amounts of health. Don't use this build if you're
facing someone like Vayne or Kog'Maw, for obvious
reasons.
SPEEEEEED If you're a fan of Racecar Yi, well...have fun.
Gluey
Nobody will ever escape you. Ever. You can use this to
completely shut down a kite-heavy team comp, or to just
piss people off because they can't go anywhere :)
Lane Phase Gameplay
Quick and Dirty:
Harass with Q and autos at level 1 if possible,
reach level 2 first, try to get first blood the instant
you hit level 2, snowball from there, roam enemy
jungle if fed. Make sure to ward.
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Early game is where Xin shines. You can outdamage, outsustain, and out-CC almost everyone, so take advantage
of that by fighting often. Keep in mind, however, at level 6 your opponent might have a bigger power spike than
you (like Riven). Any jungler who respects Xin's early game threat will probably gank top lane at least once or
twice, so expect them and don't be caught by surprise.
Objectives:
Reach level 2 first.When the first minion waves pile together, there's two different scenarios that
can happen.
IS YOUR OPPONENT MELEE?
IS YOUR OPPONENT RANGED?
Get first blood. Once you reach level 2, INSTANTLY jump on your opponent and go crazy! (btw, it's
much faster to press ctrl+E than clicking the button to level up E). Make sure to use your AA reset,
and make sure to walk with your opponent by moving forward in between each attack. Use
Ignite and/or Flash if necessary - this kill is very important.
MY OPPONENT FLASHED AWAY :(
Put your trinket out and watch the minimap closely. If you're on purple side, ward the river
bush. If you're on blue side, ward the tribrush. Put your ward down after you killed your opponent,
or around 3:00-3:30. Most junglers will see you sitting in lane at 30-40% health and try to gank
you (try to reach level 3 before you get ganked). At this point, most junglers are also level 3 (or
even 2) and around 50-70% health.
IF YOU'RE LEVEL 3 AND YOU HAVE MORE THAN 30%ISH HEALTH...
IF YOU AREN'T LEVEL 3 YET AND/OR YOU HAVE VERY LOW HEALTH...
Achieve lane dominance.Lane dominance means you can freely move around without fear of
the other laner, farm every minion, and push the other laner out of farming range. It means you
can do whatever you want because the other laner must stay at a respectful distance or die. At level
1, you'll have zero lane dominance vs. a ranged champ because you don't have E yet. But after level
2, it's possible to take lane dominance back from almost everyone.
Disrupt the enemy jungler.The easiest way to do this is to steal his buffs. Watch the minimap
carefully and keep an eye out for when they respawn (the first respawn is usually around 7:15-
8:00, or a couple minutes later if the jungler started on the bottom half of the jungle).
IF YOU'RE ON BLUE SIDE...
IF YOU'RE ON RED SIDE...
If you're snowballing, pitch a tent in the enemy jungle. You can only do this if you already
have a few kills and can comfortably 1v1 their jungler, top, and mid. Buy green wards, pink wards,
and/or upgrade your trinket so you can ward up the enemy jungle and punish the enemy jungler
for venturing into his YOUR jungle. Keep your lane shoved if possible and look for opportunities to kill
enemy champs. Just make sure to always play smart - if you see the enemy midlaner and top laner
missing from their lanes, they're probably converging on you, so get out. Also, don't be afraid to
rotate to mid lane - knocking down the mid lane turret early on is very nice.
If the opportunity arises, gank bot lane and/or pick up an early dragon. This is the best
way to snowball your bot lane. A double kill + dragon is absolutely devastating and creates a largeadvantage for your whole team.
"I'm losing lane :("The most important thing to do in this situation is to stop dying. Deny your
opponent any kills. If you give up one or two early on it'll sting, but it's nothing like giving up 6 kills
within the first 10 minutes. Give your opponent some respectful distance, and ask your jungler for a
gank ONLY IF you can gain a kill or lane dominance from it. Did you give up first blood to Darius?
He's an ideal target because he has no escapes. Did you waste everything trying to kill Gragas?
Not a good target to gank because he has an escape, CC, and he'll be hard to kill. Do not
automatically beg your jungler for ganks simply because you're behind. It will piss him off
and likely result in him NOT helping you :P
Try to farm under turret as well as you can, and look for opportunities to gank other lanes. I've
turned around many games where I started out 0/2 but went into midgame 5/3 because I roamed.
Tell me exactly when you expect them. Sh
through examples of how your lane oppon
telegraphed that his jungler is nearby.
Talk more about brush abuse. Also look in
about the surprise knockup - using 2 TTS
minions, and saving the third for your opp
instantly knock him up.
It's a little bit more complicated than just t
Ah yes - show me how you can identify th
opportunity, so I can hope that the xins in won't just sit in bot brush for 30 seconds.
Talk about how to tower dive your oppone
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Midgame Strategies
Quick and Dirty:
Kills are still important, but roaming and taking
objectives are equally important now. Kill/contest
dragon when possible, and try to knock down
towers. Warding is very important.
Midgame is where Xin's damage and snowball potential peaks. If you've farmed a decent number of minions (say
70+ by the 10 minute mark) or gotten a few kills then you'll probably have Boots of Mobility, one complete
item, and another item partially done. WHEN YOU REACH LEVEL 9, UPGRADE YOUR YELLOW TRINKET
ASAP. There is never an excuse for not doing this in every game you play. For 250g you get a MASSIVE amount of
wards, because they regenerate so fast. I cannot repeat this enough. Buy Greater Stealth Totem.
Objectives:
Control the upper half of the map. Assuming you've won your lane early game, you can do this
by continuing to shove top lane, which leaves the enemy team to either send their jungler top
(away from dragon), or else risk letting you dive their top laner and knock down yet another tower.
Ward the upper half of the enemy jungle well, and try to anticipate enemy movement. Always keep
track of the enemy red/blue buff, and take it as soon as it respawns.
WHY IS CONTROLLING SUCH A HUGE PART OF THE MAP IMPORTANT/NECESSARY?
Contest dragon.Killing the Dragon (and destroying the mid lane outer turret) are the two most
important midgame objectives. Ideally, you would also have the first top lane turret knocked down if
you dominated that lane earlier. Make sure to kill the scuttle crab for the zone control by dragon - it
makes teamfights there much easier. Also keep track of the respawn timer - the last place you want
to be when it respawns and your team starts fighting over it is blissfully farming top lane (if you
have Teleport, then it's ok and even recommended).
Create an overall gold advantage for your team. You'll hear the shoutcasters in pro League
games talk about gold leads/gold advantages often, because it's genuinely important. When you
create a several thousand gold lead over your opponents, it really pays off by lategame when your
team has more completed items and thus more stats.
HOW DO I CREATE THIS GOLD ADVANTAGE?
Get tanky. After you've finished your first two offensive items, it's very important to buy defensive
items as soon as possible because Xin needs them to survive more than a few seconds in
teamfights. This is the point where your team is beginning to group up and fight the enemy team,
so fights and skirmishes will happen frequently.
IF YOURE SUPER FED AND THE ENEMY TEAM DOESNT HAVE MUCH HARD CC...
Lategame Teamfights and Objectives
Quick and Dirty:
Objectives are key (Dragon, Baron, towers,
inhibitors). Don't get baited by a low health
enemy or squishy target. Work with your team,
and keep warding.
Now you have reached the point in the game where you really need a tanky item or two (or three) to survive more
than a couple seconds in teamfights, especially if you're part of the front line. You should also have 30-40% CDR bythis point so you can use your EQ combo more often. The enemy team is most likely grouped up, so if you see a
lonely squishy target it's most likely a trap. It's so easy to take the bait since you've been doing nothing but
jumping on squishy targets all game, but you h ave to resist the urge and first make SURE that you genuin ely did
catch someone off guard before you engage.
Objectives:
Secure map objectives. Individual kills simply don't compare to the value of a Dragon stack, a
Baron buff, or an inhibitor turret. If you haven't already done so, shift your focus away from hunting
people and instead push your team towards objective control.
If a teamfight breaks out, fight the enemy team in a fashion that best helps your own
team.You have to communicate with your team and be aware of what the main source of damage
is (is it your 2/5 vayne or your 8/3 ziggs with 200 farm? Is it YOU since you're fed, or is it your 4-
item Kog'Maw because you had a tough lane phase?).
Individual kills allow for the opportunity to
your lead further with things like towers, in
neutral objectives, though.
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WHAT TO DO IF YOU'RE THE TANK AND INITIATOR
WHAT TO DO IF YOURE PLAYING ASSASSINS CREED: LEAGUE
WHAT TO DO IF YOU HAVE A HYPERCARRY ADC
Once you destroy an inhibitor, pressure other lanes. This is a very common mistake in
Bronze/Silver: You destroy an inhibitor and then continue to blindly push the lane forward until the
enemy team respawns and pounces on you with Homeguard. Don't do this! You gotta believe in the
power of winions and pursue a different objective.
If you see a good opportunity to backdoor, take it. What makes a good opportunity? When
you already have a large minion wave building up when the enemy team is pushing down mid lane
but your team can withstand a siege for a few minutes, or when you're extremely fed and could kill
any single champion they send to stop you (which means they'd have to send 2 or 3).
What makes a poor opportunity? When you have an inhibitor down and the enemy team is
marching into your base when Baron or Dragon are about to be contested, or if the enemy team
has a fed champion who could kill you in a straight-up fight.
Advanced Techniques/Random Tips
Quick and Dirty:
Just a bag of tricks that improve your skills.
Combat
Since Three Talon Strike's attack animation is so
quick, you can consistently interrupt a LOT of
abilities with cast times, provided you can anticipate
them. This lets you win a lot of trades. It also lets
you hit people immediately after they dash or blink
away. As long as you land one autoattack before
they blink away and you reset your animation with
Q, that first Q will always hit. You can also hit
targets who go into stealth this way, like Akali or
Shaco.
Try to save Audacious Charge for when your
target tries to escape. You can do this by hiding in
bushes, using the fog of war, or simply running up
to them if you're fast enough.
When you're trading with your opponents in lane, be
aware of their ability cooldowns and work around
them. If it's an autoattack modifier like Empower
or Drunken Rage, make your opponent waste it
on a minion.
A question that I use to help my duo partn
pressure the right objectives is to ask mys
"exactly why am I here right now?" if I can
answer, I'll start looking for more suitable
be -2
This is especially important for skillshots
can dodge. For example, jayce loses a lo
pressure in his lane once his acceleration
shock blast combo is down. You can zon
a lot of CS.
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If you're trying to kill a squishy with an escape, save
R in case you burst him 90% down and then end up
chasing him just outside AA range, with E on
cooldown. If you can't catch up to him, swat him off
the map with R.
Utility
A good farming techique mid-late game is to use
Audacious Charge on the caster minions, then use
one Three Talon Strikefor each of them to finish
them off. It's quick and efficient.
You can (sort of) ward jump in the jungle. If you're
across the wall from a monster camp, you can toss
a ward on the camp, then dash to one of the
monsters to jump over the wall. Handy for escaping.
Just for fun
If you spam your joke (ctrl + 2) about 2 times every
second Xin will look like he's repeatedly kicking the
air. It's a good way to taunt someone.
If you right-click to move somewhere, then dance
(ctrl + 3) for about 1 second, then continue moving,
Xin does this cool flourish with his spear. You can
also achieve a similar effect by pressing the laugh
button instead (ctrl + 4). This is kinda
buggy/inconsistent and needs a little practice to get
down perfectly.
Matchups
Quick and Dirty:
Read the ability icons if you don't know a certain
champion. Difficulty = how hard it is to play
I don't cover matchups in my review. Let m
you have any particular matchups you'd li
look at
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against them. Threat = how dangerous they are.
- For each matchup there's a strategy/explanation, list of abilities, and difficulty/threat scales. Difficulty level means
how skilled and focused you have to be to beat them. Threat level means how dangerous that opponent is,
especially when fed. A fed Maokai can't really kill you, but a fed Rengar is a nightmare.
- Most of the things I point out in certain matchups are things you should be doing in every game, like asserting
lane dominance, monitoring enemy ability cooldowns, harassing melee-range champs with Q at level 1, trying to
dodge poke and harass from enemy champs, etc.
- Finally, remember that it takes several games facing each champion before you begin to feel comfortable playing
against them. Don't lose confidence or feel bad if you lost a matchup you should've won - you'll get better with
experience and make mistakes less often.
Aatrox
Aatrox has less damage and less
sustain when above 50% health,
and below 50% health you can
burst him down too quickly for his
healing to really pay off. Try to
pop his passive early, and zone
him from farming range to deny
his sustain. If he misses his Q
knockup, you will always win
trades. Otherwise you'll go about
even. Be wary of jungler ganks
though - Aatrox has a strongknockup and slow, so you can get
locked down easily.
__________ ____
_________
__________ ____
Difficulty level: 4/10
Threat level: 6/10
Akali
Akali is weak early, but she's tricky
because of her shroud. If she gets
in melee range, tap her a couple
times with Q to show her who's
boss. After level 6, you can knock
her out of her shroud for a second
or two by standing in it and ulting
(make sure she's not Challenged).
DO NOT feed her.
___________ ___
_________
___________ ___
Difficulty level: 4/10
Threat level: 8/10
Braum
You won't see him much in top
lane, but when you do you'll win
easily. Concussive Blows takes
4 hits to proc, while TTS only
takes 3 (plus you have more
attack speed). After you knock
him up, walk away to avoid
getting stunned. Try to keep a
meatshield minion in front of you
to eat his Q. Before you jump on
him, watch the minion waves
because he can jump to a minion
if there's one behind him to
escape.
___________ ___
_________
___________ ___
Difficulty level: 2/10
Threat level: 4/10
Cho'Gath
His skill at landing Rupture will
determine how much or how little
he feeds you, because if he doesn't
land it he's a free kill. If he's good,
he'll save Rupturefor when you
jump on him and target t he
ground he's standing on so you get
knocked up. To dodge this, jump
on him and immediately keep
moving forward or up/down. His
on-hit damage is weaker than TTS
so don't be afraid to duke it out
right at level 1. Be wary of his
___________ ___
_________
___________ ___
Difficulty level: 2/10
Threat level: 5/10
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ultimate even when building full
tank it does a scary amount of
true damage.
Darius
Play this one carefully. In order to
win, you have to reach level 2
before Darius does without taking
more than 1-2 Q hits at level 1.
Once you reach level 2, take E if
your health is above 60% or so, or
take W if Darius is aggressive and
your health is lower than his.
Attack him the INSTANT you hit
level 2, while you have the
advantage. If you lose lane
dominance, you will get zoned and
lose cs. If this happens, make sure
to ask your jungler for ganks
because Darius has no escapes.
__________ ____
_________
__________ ____
Difficulty level: 2/10
Threat level: 8/10
Fiora
Play this one carefully. Watch out
for Fiora's passive - she'll try to
maneuver around you to hit your
weak spot. If she's bad, she'll just
spam W when you start fighting,in which case you can simply use
a regular AA to break it. Try to
dodge her W if you can.
__________ ____
_________
__________ ____
Difficulty level: 2/10-8/10
Threat level: 8/10
Fizz
Play this one carefully. He can
outdamage you early game with
his stupid on-hit W. If you dash to
him, he can press E to delay a
second while you take minion
aggro, and then Q you at point-
blank range to escape. He's very
annoying and very dangerous, so
play safely and look carefully foropportunities to strike.
__________ ____
_________
__________ ____
Difficulty level: 7/10
Threat level: 9/10
Gangplank
He has excellent poke with Q, but
his all-in is sub-par and costs a lot
of mana. Try to take as little
harass at level 1 as possible, and
when you reach level 2, make him
pay for it. Force him to choose
between consuming his passive on
you and using it to farm (much
like Caitlyn's passive). Try to
contest his barrels, too: your AA-Q
reset can kill barrels faster than
his AA-Q. At level 6, don't stand inhis ultimate for the entire duration
because you'll take a LOT of
damage if you do. Pop ignite early
to anticipate his heal.
___________ ___
_________
___________ ___
Difficulty level: 4/10
Threat level: 5/10
Garen
All you have to do to beat Garen
early is to pay attention to his
ability cooldowns. If he uses Q or E
to farm, jump on him immediately.
His W can turn trades in his favor,
but only good Garens will time it
properly and it has a huge
cooldown (24 seconds). Try to keep
his passive down by trading often,
__________ ____
_________
__________ ____
Difficulty level: 2/10-6/10
http://www.mobafire.com/league-of-legends/champion/garen-51http://www.mobafire.com/league-of-legends/ability/demacian-justice-258http://www.mobafire.com/league-of-legends/ability/judgment-257http://www.mobafire.com/league-of-legends/ability/perseverance-254http://www.mobafire.com/league-of-legends/ability/decisive-strike-255http://www.mobafire.com/league-of-legends/ability/courage-256http://www.mobafire.com/league-of-legends/champion/gangplank-30http://www.mobafire.com/league-of-legends/ability/cannon-barrage-151http://www.mobafire.com/league-of-legends/ability/powder-keg-723http://www.mobafire.com/league-of-legends/ability/trial-by-fire-722http://www.mobafire.com/league-of-legends/ability/parrrley-148http://www.mobafire.com/league-of-legends/ability/remove-scurvy-149http://www.mobafire.com/league-of-legends/champion/fizz-87http://www.mobafire.com/league-of-legends/ability/chum-the-waters-443http://www.mobafire.com/league-of-legends/ability/playful-trickster-442http://www.mobafire.com/league-of-legends/ability/nimble-fighter-439http://www.mobafire.com/league-of-legends/ability/urchin-strike-440http://www.mobafire.com/league-of-legends/ability/seastone-trident-441http://www.mobafire.com/league-of-legends/champion/fiora-94http://www.mobafire.com/league-of-legends/ability/grand-challenge-726http://www.mobafire.com/league-of-legends/ability/bladework-725http://www.mobafire.com/league-of-legends/ability/duelists-dance-724http://www.mobafire.com/league-of-legends/ability/lunge-475http://www.mobafire.com/league-of-legends/ability/riposte-476http://www.mobafire.com/league-of-legends/champion/darius-98http://www.mobafire.com/league-of-legends/ability/noxian-guillotine-498http://www.mobafire.com/league-of-legends/ability/apprehend-497http://www.mobafire.com/league-of-legends/ability/hemorrhage-494http://www.mobafire.com/league-of-legends/ability/decimate-495http://www.mobafire.com/league-of-legends/ability/crippling-strike-496 -
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because your sustain comes from
fighting and his comes from
staying out of the fight.
Threat level: 5/10
Gnar
Mini Gnar is annoying, but very
squishy. Mega Gnar has more CC
and tankyness than you, but less
mobility. Try to dodge his Q at
early levels, and jump on him at
level 2. He'll probably hop away,
but not before you can get an E-
AA-Q combo off. The best time to
engage is right before he turns
back to Mini Gnar.
__________ ____
_________
__________ ____
Difficulty level: 4/10
Threat level: 6/10
Gragas
Gragas is tanky, so he's hard to
kill. He also has a lot of poke and
trading power. In other words,
he's a hard lane opponent. If you
use your EQ combo on him, he'll
likely dash away with Body
Slam, so try to play around that.
He can also knock you into his
tower with his ult, so watch out
for that if your lane is pushed.
__________ ____
_________
__________ ____
Difficulty level: 7/10
Threat level: 5/10
Heimerdinger
I hate Heimerdinger. You can blow
him up easily, but he can also blow
YOU up easily and completely zone
you out. Once he gets Zhonya's
Hourglassyou can't really attack
him without a magic resist item like
Spirit Visage. Don't ask for
ganks after level 6 if your jungler is
below 60% health or squishy
because Heimerdinger will probably
get at least 1 kill.
____________ __
_________
____________ __
Difficulty level: 7/10
Threat level: 5/10
Irelia
Play this one carefully.Irelia is
tough, but beatable. She has
slightly less damage than you, but
has similar sustain and tankyness.
In order to win you have to take
the small things into account like
minion aggro, summoner/ult
cooldown timers, and whether you
have more or less HP than her
when you engage. Harass her with
Q at levels 1-2 to assert lane
dominance.
____________ __
_________
____________ __
Difficulty level: 6/10
Threat level: 5/10
Jarvan IV
Play this one carefully. Jarvan is
like Darius he can outpoke you at
level 1 and assert lane dominance,
which he can maintain throughout
lane phase. He can go about even
with you in trades, but he doesn't
have sustain so if you can zone
him from the melee minions you
can heal back a little health. If you
can dodge his EQ combo you'll win
the trade. You can also dash to a
nearby enemy minion if available
to escape Cataclysm.
__________ ____
_________
__________ ____
Difficulty level: 8/10
Threat level: 6/10
Jax
http://www.mobafire.com/league-of-legends/champion/jax-15http://www.mobafire.com/league-of-legends/champion/jax-15http://www.mobafire.com/league-of-legends/champion/jarvan-iv-71http://www.mobafire.com/league-of-legends/ability/cataclysm-363http://www.mobafire.com/league-of-legends/ability/demacian-standard-362http://www.mobafire.com/league-of-legends/ability/martial-cadence-359http://www.mobafire.com/league-of-legends/ability/dragon-strike-360http://www.mobafire.com/league-of-legends/ability/golden-aegis-361http://www.mobafire.com/league-of-legends/ability/cataclysm-363http://www.mobafire.com/league-of-legends/champion/irelia-64http://www.mobafire.com/league-of-legends/ability/transcendent-blades-328http://www.mobafire.com/league-of-legends/ability/equilibrium-strike-327http://www.mobafire.com/league-of-legends/ability/ionian-fervor-324http://www.mobafire.com/league-of-legends/ability/bladesurge-325http://www.mobafire.com/league-of-legends/ability/hiten-style-326http://www.mobafire.com/league-of-legends/champion/heimerdinger-40http://www.mobafire.com/league-of-legends/ability/upgrade-200http://www.mobafire.com/league-of-legends/ability/ch-1-electron-storm-grenade-199http://www.mobafire.com/league-of-legends/ability/techmaturgical-repair-bots-201http://www.mobafire.com/league-of-legends/ability/h-28g-evolution-turret-197http://www.mobafire.com/league-of-legends/ability/hextech-micro-rockets-198http://www.mobafire.com/league-of-legends/item/spirit-visage-56http://www.mobafire.com/league-of-legends/item/zhonyas-hourglass-114http://www.mobafire.com/league-of-legends/champion/gragas-45http://www.mobafire.com/league-of-legends/ability/explosive-cask-228http://www.mobafire.com/league-of-legends/ability/body-slam-227http://www.mobafire.com/league-of-legends/ability/happy-hour-224http://www.mobafire.com/league-of-legends/ability/barrel-roll-225http://www.mobafire.com/league-of-legends/ability/drunken-rage-226http://www.mobafire.com/league-of-legends/ability/body-slam-227http://www.mobafire.com/league-of-legends/champion/gnar-120http://www.mobafire.com/league-of-legends/ability/gnar-666http://www.mobafire.com/league-of-legends/ability/hop-671http://www.mobafire.com/league-of-legends/ability/rage-gene-662http://www.mobafire.com/league-of-legends/ability/boomerang-throw-667http://www.mobafire.com/league-of-legends/ability/hyper-669 -
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Play this one carefully. Jax is
the supposedly perfect counter to
Xin Zhao, but you can still win
this. Jax has no sustain. You have
short cooldowns on Q and E. You
can dodge/bait his stun. You excel
at short trades, and they're mana-
efficient. You have sustain. See
where I'm going with this? In order
to beat Jax, you have to avoid toe-
to-toe slugfests and do fancy tricks
with Q and E to dodge his stun.
Tips on trading and baiting
Counter Strike:
- Use Q twice on minions, then EQ
to him for a very quick trade (not
very mana efficient, but it gets the
job done) and then immediately
back off.
- Just walk up to him and start
autoattacking (without Q). If he
activates E, walk backwards to
avoid it and pull the fight towards
your minions. Once he stuns you,
proceed to destroy him with E-Q-
W.
- Anytime after he uses E, you
have a 16 second window to tradefreely with him.
- After level 6, you can start
autoattacking him, wait for him to
press E, then hit a minion and ult
him away from you to dodge the
stun. Then you can jump on him
and wail away with your combo.
___________ ___
_________
___________ ___
Difficulty level: 4/10-9/10
Threat level: 8/10
Jayce
Jayce is squishy. Try to take as
little harass as possible at level 1,
then jump on him at level 2 like
usual. If he's not a complete idiot,
he'll stay in cannon form until you
jump on him, t hen switch t o
hammer form and knock you
away. Depending on his reaction
time, you can get 1-2 or maybe
even all 3 Q hits off before you get
knocked back. Just rinse and
repeat this process while dodging
his Shock Blastand you'll win
the lane.
__________ ____
_________
__________ ____
Difficulty level: 4/10
Threat level: 5/10
Kayle
To stay on top of Kayle and get all
three Q hits off, you need to
move with her in between your
attacks. Of course you should do
this with anyone who'll retreatwhen you jump on them, but it's
crucial with Kayle because she'll
kite you to death if you don't
knock her up. Stay away from
your own minions when she's
farming them with E to avoid the
splash damage. The best time to
engage on her is when she has
1-2 seconds left on E (you can
click on her and see how much
time is left on it on her status bar
in the upper left corner).
____________ __
_________
____________ __
Difficulty level: 4/10
Threat level: 5/10
Lee Sin
Lee Sin is like Garen - watch his
http://www.mobafire.com/league-of-legends/champion/kayle-2http://www.mobafire.com/league-of-legends/ability/intervention-11http://www.mobafire.com/league-of-legends/ability/righteous-fury-10http://www.mobafire.com/league-of-legends/ability/holy-fervor-7http://www.mobafire.com/league-of-legends/ability/reckoning-8http://www.mobafire.com/league-of-legends/ability/divine-blessing-9http://www.mobafire.com/league-of-legends/champion/jayce-100http://www.mobafire.com/league-of-legends/ability/mercury-hammer-578http://www.mobafire.com/league-of-legends/ability/acceleration-gate-576http://www.mobafire.com/league-of-legends/ability/hextech-capacitor-504http://www.mobafire.com/league-of-legends/ability/shock-blast-572http://www.mobafire.com/league-of-legends/ability/hyper-charge-574http://www.mobafire.com/league-of-legends/ability/shock-blast-572http://www.mobafire.com/league-of-legends/champion/jax-15http://www.mobafire.com/league-of-legends/ability/grandmasters-might-76http://www.mobafire.com/league-of-legends/ability/counter-strike-75http://www.mobafire.com/league-of-legends/ability/relentless-assault-72http://www.mobafire.com/league-of-legends/ability/leap-strike-74http://www.mobafire.com/league-of-legends/ability/empower-73http://www.mobafire.com/league-of-legends/ability/counter-strike-75http://www.mobafire.com/league-of-legends/champion/xin-zhao-55http://www.mobafire.com/league-of-legends/champion/jax-15 -
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ability cooldowns and engage
when one of them is on cooldown.
He's definitely more tricky though.
He can Safeguard to a nearby
minion, so watch the minion
waves to make sure he can't
escape that way. Tempest will
also lower your attack speed, so if
he lands that it hurts your dueling
power. Don't get knocked into his
tower if he jumps behind you with
an Insec move.
__________ ____
_________
__________ ____
Difficulty level: 4/10
Threat level: 8/10
Lissandra
She'll use W when you dash to
her, but as long as you don't take
too much Q harass from her you'll
win trades with E-AA-Q. Watch
out for her burst when she
reaches level 6, especially if
you're being ganked. If you see
her using E to escape, you can ult
her or knock her up to cancel it.
___________ ___
_________
___________ ___
Difficulty level: 4/10
Threat level: 6/10
Malphite
Malphite is another hard counter
because of his attack speed slow
from Ground Slam. However,
it has a pretty short range so he
might miss it if you aren't right
next to him. He is also NOT tanky
early on - the only thing he really
has is his passive shield. He is also
very mana hungry, so trade often
(wait for him to waste E or wait
for the slow to wear off).
___________ ___
_________
___________ ___
Difficulty level: 3/10-9/10
Threat level: 5/10
Maokai
Maokai actually has a decent
amount of damage and sustain if
played correctly, so don't play
recklessly thinking you'll auto-win.It's hard to dodge his sapling
explosions, but at least dodge the
damage from the initial toss.
Other than that, it's the usual: tap
him with Q if he gets in AA range,
jump on him if he's not sitting in a
pile of minions, and assert lane
dominance early.
___________ ___
_________
___________ ___
Difficulty level: 5/10
Threat level: 3/10
Nasus
If you don't kill him at least 1-2
times before he gets his first
complete item, Nasus has officially
won the lane :/ . He's SO
frustrating because you can't just
take lane dominance or zone him
under his turret, you actually have
to force him to recall multiple
times via poking (impossible with
Xin) or get multiple kills during
lane phase to truly shut him
down. If you don't, you won't be
fed coming out of lane phase and
it'll be much harder to snowball
midgame, and everyone knows
abo