sketchup lighting tut
DESCRIPTION
NOT MINETRANSCRIPT
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Learn about lighting in Shaderlight
The right lighting can make or break your render. To give you a helping hand, heres a quick overview of the different
types of artificial lights in Shaderlight and the best way to use them.
Types of Lights
Point Lights
Point Lights for Equal All Round Lighting
Point Lights give the most equal and all round lighting. The yellow dot in the centre of the light indicates that the light
is emitted in all directions.
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Light is Emitted in all Directions
Point Lights work well in lamps and light fittings where you would normally have a light bulb. You can use a series of
Point Lights to create tube and strip lighting. The colour and light intensity can be changed in the Light Editor when
you select your light.
Spot Lights
Spotlights -give directional light in the area you point them
Spot Lights give a directional light in the area you point them. The cone angle can be controlled to widen/lessen the
angle of light.
Change Colour and Intensity in the Light Editor
Shaderlight Spot Lights are generally used to simulate real Spot Lights. As well as changing the cone angle you can
change the colour and intensity in the Light Editor.
IES Lights
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IES Lighting
IES Web Profile Lights are supplied by the light manufacturer; they provide a realistic profile of the way the light will
be emitted from the physical light. We have teamed up with Visa Lighting and have made some of their 3D light
models with IES files for you to download from the 3D Warehouse. You can also change the Dimmer value and
Colour of the IES Lights in the Light Editor.
IES Viewer
A great tool to view IES files is the IES Viewer which is free to download. You can find out morehere.
Area Lights
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Area Lights are rectangular panels which emit smooth light from whole panel
Area Lights are rectangular panels which emit smooth light from the whole panel and produce soft shadows. The
larger the light, the softer the shadow. They are a good way to add subtle lighting to your Interior and brighten up
those areas which need a little more light.
Larger the light, the softer the shadow