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^ _____________________________________________________ ^ ^/ \^ .''. ^/ \^ // \\ | Please click the link above to recommend this FAQ | // \\/ | | \ | to other users. This is the best way you can show | / | | \| | | | | your appreciation for my FAQs. Thank you very much! | | | | | | | | | '._______________________________________________________.' | | | | |_||_| |_||_|_______________________________________________________________________________ Cheatmasters.com -and- Blitz Knight Stunt Present: _________________________________________________________________________ o'''''''''''''''''''''''''''''''''''''o( -=- GameFAQs.com: One Million Hits: June 12th, 2012 -=- ) o_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_o _____ _ _____ _ _ _____ _ _ _____ |_ _| |_ ___ | __| |_| |___ ___ | __|___ ___ ___| | |___ | | | | | | | -_| | __| | . | -_| _| |__ | _| _| . | | |_ -| | | | |_| |_|_|___| |_____|_|___|___|_| |_____|___|_| |___|_|_|___| \___/ ____________________________________________________________________________ ____ _____ _____ _____ _____ _______ _____ ____ ____.dMMMbM MMM MMM !MM MM! 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"QT/ "7 What is better - to be born good, or to overcome your evil nature through great effort?--------------------------------------------------------------------------------------------------------------------------------------------------------------Game Name: The Elder Scroll V: Skyrim Platform: PS3 / 360 / PCDeveloper: Bethesda Game Studios Authored: Bkstunt_31Publisher: Bethesda Softworks Guide Started: 11/11/11Release: 11/11/11 Last Updated: 9/29/14Emails: gregorio31[at]gmail[dot]com Latest Version: 2.50--------------------------------------------------------------------------------------------------------------------------------------------------------------- Homepage: http://bkstunt.com --- Facebook: Facebook.com/bkstunt ---- This document Copyright 2012 Gregory Michael Wright --- The Elder Scroll V: Skyrim Copyright 2011 Bethesda Softworks ---------------------------------------------------------------------------------------------------------------------------------------------------------------This may not be reproduced under any circumstances except for personal, privateuse. It may not be placed on any web site or otherwise distributed publiclywithout advance written permission. Use of this guide on any other web site oras a part of any public display is strictly prohibited, and a violation ofcopyright.============================================================================== - TABLE OF CONTENTS -============================================================================== To navigate much easier through this guide, I added the search system, whichworks just by following these simple steps:- Highlight the "Section Code" of the section which you wish to go and copy it (CTRL+C).- Press CTRL+F to bring up the search sub-menu.- Paste (CTRL+V) the "Section Code" and press ENTER twice to be where you wanted to be. Just like magic! This takes you to where you want to go easily and FAST, which is importantsince this guide is HUGE. It sure beats scrolling through this text documentfor 30+ minutes, right?=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=~~~~~> Section Section Code gregorio31[at]gmail[dot]com ) | \ |/ __ \| | \ \____|__ /__| \___ / \____/|___| /__(____ /___| /____________________\/_____/_____/_____________\/________\/_____\/_____________ This reptilian race, well-suited for the treacherous swamps of their BlackMarsh homeland, has developed a natural resistance to diseases and the abilityto breath underwater. They can call upon the Histskin to regenerate healthvery quickly. o Racial Starting Stats: Lockpicking +10 Alteration +5 Light Armor +5 Pickpocket +5 Restoration +5 Sneak +5 o Racial Abilities: Histskin: Invoke the power of the Hist to recover health ten times faster for 60 seconds. Resist Disease: Your Argonian blood is 50% resistant to disease. Waterbreathing: Your Argonian lungs can breath underwater. __________ __ \______ \_______ _____/ |_ ____ ____ | | _/\_ __ \_/ __ \ __\/ _ \ / \ | | \ | | \/\ ___/| | ( ) | \ |______ / |__| \___ >__| \____/|___| /________________________\/______________\/_________________\/__________________ In addition to their quick and perceptive grasp of spellcraft, even thehumblest of High Rock's Bretons can boast a resistance to magic. Bretons cancall upon the Dragonskin power to absorb spells. o Racial Starting Stats: Conjuration +10 Alchemy +5 Alteration +5 Illusion +5 Restoration +5 Speech +5 o Racial Abilities: Dragonskin: Absorb 50% of magicka from hostile spells for 60 seconds. Magic Resistance: Breton blood grants a 25% resistance to magic. o Extra Starting Spell: Conjure Familiar: Summons a Familiar for 60 seconds wherever the caster is pointing. ________ __ ___________.__ _____ \______ \ _____ _______| | __ \_ _____/| |_/ ____\ | | \\__ \\_ __ \ |/ / | __)_ | |\ __\ | ` \/ __ \| | \/ < | \| |_| | /_______ (____ /__| |__|_ \ /_______ /|____/__|____________________\/_____\/___________\/_________\/__________________________ Also known as "Dunmer" in their homeland of Morrowind, dark elves are notedfor their stealth and magic skills. They are naturally resistant to fire andcan call upon their Ancestor's Wrath to surround themselves in fire. o Racial Starting Stats: Destruction +10 Alchemy +5 Alteration +5 Illusion +5 Light Armor +5 Sneak +5 o Racial Abilities: Resist Fire: Your Dunmer blood gives you 50% resistance to fire. Ancestor's Wrath: For 60 seconds, opponents that get too close take 8 points per second of fire damage. o Extra Starting Spell: Sparks: Lightning strike that does 8 points of shock damage to Health and Magicka per second. ___ ___ .__ .__ ___________.__ _____ / | \|__| ____ | |__ \_ _____/| |_/ ____\ / ~ \ |/ ___\| | \ | __)_ | |\ __\ \ Y / / /_/ > Y \ | \| |_| | \___|_ /|__\___ /|___| / /_______ /|____/__|____________________\/___/_____/______\/__________\/___________________________ Also known as "Altmer" in their homeland of Summerset Isle, the high elvesare the most strongly gifted in the arcane arts of all the races. They cancall upon their Highborn power to regenerate Magicka quickly. o Racial Starting Stats: Illusion +10 Alteration +5 Conjuration +5 Destruction +5 Enchanting +5 Restoration +5 o Racial Abilities: Highborn: Regenerate Magicka faster for 60 seconds Highborn: High Elves are born with 50 extra magicka. o Extra Starting Spell: Fury: Creatures and people up to level 6 will attack anything nearby for 30 seconds. .___ .__ .__ | | _____ ______ ___________|__|____ | | | |/ \\____ \_/ __ \_ __ \ \__ \ | | | | Y Y \ |_> > ___/| | \/ |/ __ \| |__ |___|__|_| / __/ \___ >__| |__(____ /____/_________________________\/|__|________\/______________\/______________________ Natives of Cyrodiil, they have proved to be shrewd diplomats and traders.They are skilled with combat and magic. Anywhere gold coins might be found,Imperials always seem to find a few more. They can call upon the Voice of theEmperor to calm an enemy. o Racial Starting Stats: Restoration +10 Block +5 Destruction +5 Enchanting +5 Heavy Armor +5 One-Handed +5 o Racial Abilities: Voice of the Emperor: Calms nearby people for 60 seconds. Imperial Luck: Anywhere gold coins might be found, Imperials always seem to find a few more. ____ __.__ __.__.__ __ | |/ _| |__ _____ |__|__|__|/ |_ | < | | \\__ \ | | | \ __\ | | \| Y \/ __ \_ | | | || | |____|__ \___| (____ /\__| |__|__||__|_____________________________\/____\/_____\/\______|___________________________ Hailing from the province of Elsweyr, they are intelligent, quick, and agile.They make excellent thieves due to their natural stealthiness. All Khajit cansee in the dark at will and have unarmed claw attacks. o Racial Starting Stats: Sneak +10 Alchemy +5 Archery +5 Lockpicking +5 One-Handed +5 Pickpocket +5 o Racial Abilities: Claws: Khajiit claws do 15 points of damage. Night Eye: Improved night vision for 60 seconds. _______ .___ \ \ ___________ __| _/ / | \ / _ \_ __ \/ __ | / | ( ) | \/ /_/ | \____|__ /\____/|__| \____ |________________________________\/__________________\/_________________________ Citizens of Skyrim, they are a tall and fair-haired people. Strong and hardy,Nords are famous for their resistance to cold and their talent as warriors.They can use a Battlecry to make opponents flee. o Racial Starting Stats: Two-Handed +10 Block +5 Light Armor +5 One-Handed +5 Smithing +5 Speech +5 o Racial Abilities: Battle Cry: Target flees for 30 seconds. Resist Frost: Your Nord blood gives you 50% resistance to Frost. ________ \_____ \_______ ____ / | \_ __ \_/ ___\ / | \ | \/\ \___ \_______ /__| \___ >___________________________________\/____________\/____________________________ The people of the Wrothgarian and Dragontail Mountains, Orcish smiths areprized for their craftsmanship. Orc troops in Heavy Armor are among the finestin the Empire, and are fearsome when using their Berserker Rage. o Racial Starting Stats: Heavy Armor +10 Block +5 Enchanting +5 One-Handed +5 Smithing +5 Two-handed +5 o Racial Abilities: Beserker Rage: You take half damage and do double damage for 60 seconds. __________ .___ .___ \______ \ ____ __| _/ ____ __ _______ _______ __| _/ | _// __ \ / __ | / ___\| | \__ \\_ __ \/ __ | | | \ ___// /_/ |/ /_/ > | // __ \| | \/ /_/ | |____|_ /\___ >____ |\___ /|____/(____ /__| \____ |__________________\/_____\/_____\/_____/____________\/___________\/____________ The most naturally talented warriors in Tamriel, the Redguards of Hammerfellhave a hardy constitution and a natural resistance to poison. They can callupon an Adrenaline Rush in combat. o Racial Starting Stats: One-handed +10 Alteration +5 Archery +5 Block +5 Destruction +5 Smithing +5 o Racial Abilities: Adrenaline Rush: Stamina regenerates 10x faster for 60 seconds. Resist Poison: Your Redguard blood gives you 50% resistance to poison. __ __ .___ ___________.__ _____ / \ / \____ ____ __| _/ \_ _____/| |_/ ____\ \ \/\/ / _ \ / _ \ / __ | | __)_ | |\ __\ \ ( | ) /_/ | | \| |_| | \__/\ / \____/ \____/\____ | /_______ /|____/__|__________________\/____________________\/__________\/_________________________ The clanfolk of the Western Valenwood forests, also known as "Bosmer". Woodelves make good scouts and thieves, and there are no finer archers in all ofTamriel. They have natural resistances to both poisons and diseases. They canCommand Animals to fight for them. o Racial Starting Stats: Archery +10 Alchemy +5 Light Armor +5 Lockpicking +5 Pickpocket +5 Sneak +5 o Racial Abilities: Resist Disease and Poison: Your Bosmer blood gives you 50% resistance to poison and disease. Command Animal: Make an animal an ally for 60 seconds.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~-~ ~-~ ~-~ 2.4] Using the Compass ~-~ ~-~ ~-~=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.BK204.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= '-----' The Compass appears in the center of the screen on top to show variouslocations, from cities to dungeons and even enemies. Take a look at the CompassASCII below and SOME symbols so you can get a better grasp of yoursurroundings. _____________________________________________________________________ /\ /| |\ /\/ \X/| |\X/ \\ /X\| |/X\ / \/ \| |/ \/ _______________________________________________________________________.;^|`:.|| |\ | | DIRECTION: This only shows where North is so you can find |||| | \ | | your way more easily. Note that there are letters for |||| | \ | | EAST, SOUTH, and WEST as well (well, duh!). |||| | \| | ||||--------------+------------------------------------------------------------|||| __/\__ | ACTIVE QUEST TARGET: This shows the location of the next |||| \ \/ / | objective for the quest that you are doing at the moment, |||| \ / | of course. NOTE that this shows up when the objective is |||| \/ | outdoors. ||||--------------+------------------------------------------------------------|||| __/\__ | CUSTOM TARGET: The symbol is the same as the previous one, |||| \ \/ / | only that this one is blue, hence the "~B". These are |||| \~B/ | markers that you put on the map. |||| \/ | ||||--------------+------------------------------------------------------------|||| __/\__ | QUEST TARGET THROUGH DOOR: This shows the location of the |||| |\ \/ /| | next objective of the quest that you are doing at the |||| | \ / | | moment. NOTE that this shows up when the objective is |||| | \/ | | located indoors or through a door. |||| |______| | ||||--------------+------------------------------------------------------------|||| .-. | ENEMY: When there's an enemy nearby, a red orb like this |||| ( ) | attempt appears, so you don't lose track of the enemy. |||| '-' | ||'~._____________|___________________________________________________________,~' Note that these ARE only some of the symbols, but the most common. The restare used for the different types of dungeons, or for cities and whatnot.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~-~ ~-~ ~-~ 2.5] Leveling Up ~-~ ~-~ ~-~=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.BK205.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= '-----' Here we'll discuss leveling up and HOW to do it. In past games, the levelingsystems was... a tad bit confusing to say the least, but in Skyrim the processhas been stream-lined. You have EIGHTEEN (18) different skills in the world of Skyrim (see theskills and perks section below). EACH skill has its own level up bar, butyour character also has a level up bar. Here's why this is important: EVERYTIME you level up one of those eighteen skills, a section of your MAIN levelup bar fills up. So technically you can level up without FIGHTING at all. You COULD just stayin town and, say, use the BLACKSMITH FORGERY (to level up your SMITHINGskill), go on a LOCKPICKING SPREE, and PICKPOCKET a bunch of people. Do this(or any skill) enough and you'll level up your main level bar, advancing youto your next level. Each level you gain will let you increase your HEALTH, MAGIC, or STAMINA by10 points. You'll also be given a SKILL POINT, which lets you choose a PERKto learn (again, more about perks in the next section). So as you can see, the only way to level up and get stronger in the game isto use your skills! In other words, play the game and the levels will come!=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~-~ ~-~ ~-~ 2.6] Skills and Perks ~-~ ~-~ ~-~=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.BK206.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= '-----' Here we'll list the game's EIGHTEEN skills. We'll also list all of the PERKSthat you can get by investing SKILL POINTS into those skills. Note that youneed to level up your skills to a certain level before you can learn the perksyou want. Hey, good things come with time! Knowing how to level up skills is... pretty self-explanatory. Well, for themost part. All you do is USE what you want to level up after all. Here's someskills that you may be wondering how to level:o-------------.---------------------------------------------------------------o| Heavy Armor | In order to level up Heavy Armor, just take damage while || | WEARING Heavy Armor. ||-------------|---------------------------------------------------------------|| Light Armor | In order to level up Light Armor, just take damage while || | WEARING Light Armor. ||-------------|---------------------------------------------------------------|| Speech | In order to level up Speech, buy and sell items at a store. || | You can also choose PERSUADE and INTIMIDATE options while || | talking. |o-------------'---------------------------------------------------------------o Down below is the list of ALL the 18 skills, as well as their tree ASCII andthe skill list. Have fun with reading it all and plotting out your character! _____ .__ .__ / _ \ | | ____ | |__ ____ _____ ___.__. / /_\ \| | _/ ___\| | \_/ __ \ / < | | / | \ |_\ \___| Y \ ___/| Y Y \___ | \____|__ /____/\___ >___| /\___ >__|_| / ____|______________________\/__________\/_____\/_____\/______\/\/___________________ An alchemist can create magical potions and deadly poisons. [ 9 ] -------------------. | | [ 5 ] .------------------- [ 8 ] | | | | | | [ 4 ] -------------------' [ 7 ] | | | | [ 3 ] -------------- [ 2 ] -------------- [ 6 ] | | [ 1 ] _______________________________________________________________________.;^|`:.|| Number :|: 1 |||| Name :|: Alchemist [0/5] |||| Lv. Required :|: 0/20/40/60/80 |||| What it does :|: Potions and Poisons you make are 20/40/60/80/100% |||| :|: stronger. ||||---------------+-----------------------------------------------------------|||| Number :|: 2 |||| Name :|: Physician |||| Lv. Required :|: 20 |||| What it does :|: Potions you mix that restore health, magicka or stamina |||| :|: are 25% more powerful. ||||---------------+-----------------------------------------------------------|||| Number :|: 3 |||| Name :|: Poisoner |||| Lv. Required :|: 30 |||| What it does :|: Poisons you mix are 25% more effective. ||||---------------+-----------------------------------------------------------|||| Number :|: 4 |||| Name :|: Concentrated Poison |||| Lv. Required :|: 60 |||| What it does :|: Potions applied to weapons last for twice as many hits. ||||---------------+-----------------------------------------------------------|||| Number :|: 5 |||| Name :|: Green Thumb |||| Lv. Required :|: 70 |||| What it does :|: Two ingredients are gathered from plants. ||||---------------+-----------------------------------------------------------|||| Number :|: 6 |||| Name :|: Benefactor |||| Lv. Required :|: 30 |||| What it does :|: Potions you mix with beneficial effects have an |||| :|: additional 25% greater magnitude. ||||---------------+-----------------------------------------------------------|||| Number :|: 7 |||| Name :|: Experimenter [0/3] |||| Lv. Required :|: 50/70/90 |||| What it does :|: Eating an ingredient reveals first two/three/all effects.||||---------------+-----------------------------------------------------------|||| Number :|: 8 |||| Name :|: Snake Blood |||| Lv. Required :|: 80 |||| What it does :|: 50% resistance to all poisons. ||||---------------+-----------------------------------------------------------|||| Number :|: 9 |||| Name :|: Purity |||| Lv. Required :|: 100 |||| What it does :|: All negative effects are removed from created potions, |||| :|: and all positive effects are removed from from created |||| :|: poisons. ||'~.______________|__________________________________________________________,~' _____ .__ __ __ .__ / _ \ | |_/ |_ ________________ _/ |_|__| ____ ____ / /_\ \| |\ __\/ __ \_ __ \__ \\ __\ |/ _ \ / \ / | \ |_| | \ ___/| | \// __ \| | | ( ) | \ \____|__ /____/__| \___ >__| (____ /__| |__|\____/|___| /________________\/_______________\/___________\/____________________\/_________ The School of Alteration involves the manipulation of the physical world andits natural properties. This skill makes it easier to cast spells likeWaterbreathing, magical protection, and Paralysis. [ 9 ] [ 10 ] | | | | '------- [ 8 ] -------' | | [ 7 ] -------------- [ 6 ] | | [ 4 ] -------------- [ 3 ] -------------- [ 5 ] | | [ 2 ] | | | | | '------------------- [ 1 ] _______________________________________________________________________.;^|`:.|| Number :|: 1 |||| Name :|: Novice Alteration |||| Lv. Required :|: 0 |||| What it does :|: Cast novice level alteration spells for half magicka. ||||---------------+-----------------------------------------------------------|||| Number :|: 2 |||| Name :|: Alteration Dual Casting |||| Lv. Required :|: 20 |||| What it does :|: Dual casting an alteration spell overcharges the effects |||| :|: into an even more powerful version. ||||---------------+-----------------------------------------------------------|||| Number :|: 3 |||| Name :|: Apprentice Alteration |||| Lv. Required :|: 25 |||| What it does :|: Cast apprentice level alteration spells for half magicka.||||---------------+-----------------------------------------------------------|||| Number :|: 4 |||| Name :|: Mage Armor [0/3] |||| Lv. Required :|: 30/50/70 |||| What it does :|: Protection spells (like Stoneflesh) are 2/2.5/3 times as |||| :|: strong if not wearing armor. ||||---------------+-----------------------------------------------------------|||| Number :|: 5 |||| Name :|: Magic Resistance [0/3] |||| Lv. Required :|: 30/50/70 |||| What it does :|: Blocks 10/20/30% of a spell's effects. ||||---------------+-----------------------------------------------------------|||| Number :|: 6 |||| Name :|: Adept Alteration |||| Lv. Required :|: 50 |||| What it does :|: Cast adept level alteration spells for half magicka. ||||---------------+-----------------------------------------------------------|||| Number :|: 7 |||| Name :|: Stability |||| Lv. Required :|: 70 |||| What it does :|: Alteration spells have longer duration. ||||---------------+-----------------------------------------------------------|||| Number :|: 8 |||| Name :|: Expert Alteration |||| Lv. Required :|: 75 |||| What it does :|: Cast expert level alteration spells for half magicka. ||||---------------+-----------------------------------------------------------|||| Number :|: 9 |||| Name :|: Atronach |||| Lv. Required :|: 100 |||| What it does :|: Absorbs 30% of the magicka of any spells that hit you. ||||---------------+-----------------------------------------------------------|||| Number :|: 10 |||| Name :|: Mater Alteration |||| Lv. Required :|: 100 |||| What it does :|: Cast master level alteration spells for half magicka. ||'~.______________|__________________________________________________________,~' _____ .__ / _ \_______ ____ | |__ ___________ ___.__. / /_\ \_ __ \_/ ___\| | \_/ __ \_ __ < | | / | \ | \/\ \___| Y \ ___/| | \/\___ | \____|__ /__| \___ >___| /\___ >__| / ____|_____________________\/____________\/_____\/_____\/_______\/___________________ An Archer is trained in the use of bows and arrows. The greater the skill,the more deadly the shot. .------------------- [ 9 ] -------------------. | | | | [ 7 ] [ 8 ] | | | | [ 4 ] [ 5 ] [ 6 ] | | | | | | [ 2 ] -------------------' [ 3 ] | | | | '------------------- [ 1 ] -------------------' _______________________________________________________________________.;^|`:.|| Number :|: 1 |||| Name :|: Overdraw [0/5] |||| Lv. Required :|: 0/20/40/60/80 |||| What it does :|: Bows do 20/40/60/80/100% more damage. ||||---------------+-----------------------------------------------------------|||| Number :|: 2 |||| Name :|: Eagle Eye |||| Lv. Required :|: 30 |||| What it does :|: Pressing block while aiming will zoom in your view. ||||---------------+-----------------------------------------------------------|||| Number :|: 3 |||| Name :|: Critical Shot [0/3] |||| Lv. Required :|: 30/60/90 |||| What it does :|: 10/15/20% chance of a critical hit that does extra |||| :|: damage. ||||---------------+-----------------------------------------------------------|||| Number :|: 4 |||| Name :|: Power Shot |||| Lv. Required :|: 50 |||| What it does :|: Arrows stagger all but the largest opponents 50% of the |||| :|: time. ||||---------------+-----------------------------------------------------------|||| Number :|: 5 |||| Name :|: Steady Hand |||| Lv. Required :|: 50/60 |||| What it does :|: Zooming in with a bow slows time by 25/50%. ||||---------------+-----------------------------------------------------------|||| Number :|: 6 |||| Name :|: Hunter's Discipline |||| Lv. Required :|: 50 |||| What it does :|: Recover twice as many arrows from dead bodies. ||||---------------+-----------------------------------------------------------|||| Number :|: 7 |||| Name :|: Quick Shot |||| Lv. Required :|: 70 |||| What it does :|: Can draw a bow 30% faster. ||||---------------+-----------------------------------------------------------|||| Number :|: 8 |||| Name :|: Ranger |||| Lv. Required :|: 60 |||| What it does :|: Able to move faster with drawn bow. ||||---------------+-----------------------------------------------------------|||| Number :|: 9 |||| Name :|: Bullseye |||| Lv. Required :|: 100 |||| What it does :|: 15% chance of paralyzing the target for a few seconds. ||'~.______________|__________________________________________________________,~' __________.__ __ \______ \ | ____ ____ | | __ | | _/ | / _ \_/ ___\| |/ / | | \ |_( ) \___| < |______ /____/\____/ \___ >__|_ \_____________________________\/_________________\/_____\/______________________ The art of blocking an enemy's blows with a shield or weapon. Blockingreduces the damage and staggering from physical attacks. .------------------- [ 9 ] -------------------. | | | | [ 7 ] [ 8 ] | | | | [ 5 ] [ 6 ] | | | | [ 3 ] [ 4 ] | | | | | [ 2 ] | | | | | | | '------------------- [ 1 ] -------------------' _______________________________________________________________________.;^|`:.|| Number :|: 1 |||| Name :|: Shield Wall [0/5] |||| Lv. Required :|: 20/40/60/80/100 |||| What it does :|: Blocking is 20/40/60/80/100% more effective. ||||---------------+-----------------------------------------------------------|||| Number :|: 2 |||| Name :|: Quick Reflexes |||| Lv. Required :|: 30 |||| What it does :|: Time slows down if you are blocking during an enemy's |||| :|: power attack. ||||---------------+-----------------------------------------------------------|||| Number :|: 3 |||| Name :|: Deflect Arrows |||| Lv. Required :|: 30 |||| What it does :|: Arrows that hit the shield do no damage. ||||---------------+-----------------------------------------------------------|||| Number :|: 4 |||| Name :|: Power Bash |||| Lv. Required :|: 30 |||| What it does :|: Able to do a power bash. ||||---------------+-----------------------------------------------------------|||| Number :|: 5 |||| Name :|: Elemental Protection |||| Lv. Required :|: 50 |||| What it does :|: Blocking with a shield reduces incoming fire, frost and |||| :|: shock damage by 50%. ||||---------------+-----------------------------------------------------------|||| Number :|: 6 |||| Name :|: Deadly Bash |||| Lv. Required :|: 50 |||| What it does :|: Bashing foes five times more damage. ||||---------------+-----------------------------------------------------------|||| Number :|: 7 |||| Name :|: Block Runner |||| Lv. Required :|: 70 |||| What it does :|: Able to move faster with a shield raised. ||||---------------+-----------------------------------------------------------|||| Number :|: 8 |||| Name :|: Disarming Bash |||| Lv. Required :|: 70 |||| What it does :|: Chance to disarm when power bashing. ||||---------------+-----------------------------------------------------------|||| Number :|: 9 |||| Name :|: Shield Charge |||| Lv. Required :|: 100 |||| What it does :|: Sprinting with a shield raised knocks down most targets. ||'~.______________|__________________________________________________________,~' _________ __ __ .__ \_ ___ \ ____ ____ |__|__ ______________ _/ |_|__| ____ ____ / \ \/ / _ \ / \ | | | \_ __ \__ \\ __\ |/ _ \ / \ \ \___( ) | \ | | | /| | \// __ \| | | ( ) | \ \______ /\____/|___| /\__| |____/ |__| (____ /__| |__|\____/|___| /__________\/____________\/\______|_________________\/____________________\/____ The School of Conjuration governs raising the dead and summoning creationsfrom Oblivon. This skill makes it easier to cast these spells as well as SoulTrap and bindings. .------------- [ 14 ] [ 15 ] | | | | | | | | [ 13 ] | | | | | | | | | | [ 11 ] | [ 12 ] | | | | | | | | [ 9 ] | [ 10 ] | | | | | | | | | | [ 7 ] | [ 8 ] | | | | | | | | [ 5 ] '--------. [ 6 ] | | | | | | | | | [ 2 ] [ 3 ] | | [ 4 ] | | | | | | | | | | '------------------'--- [ 1 ] ----'------------------' _______________________________________________________________________.;^|`:.|| Number :|: 1 |||| Name :|: Novice Conjuration |||| Lv. Required :|: 0 |||| What it does :|: Cast novice level conjuration spells for half magicka. ||||---------------+-----------------------------------------------------------|||| Number :|: 2 |||| Name :|: Summoner [0/2] |||| Lv. Required :|: 30/70 |||| What it does :|: Can Summon Atronachs or raise undead twice/three times |||| :|: as far away. ||||---------------+-----------------------------------------------------------|||| Number :|: 3 |||| Name :|: Conjuration Dual Casting |||| Lv. Required :|: 20 |||| What it does :|: Dual casting a conjuration spell overcharges the spell, |||| :|: allowing it to last longer. ||||---------------+-----------------------------------------------------------|||| Number :|: 4 |||| Name :|: Apprentice Conjuration |||| Lv. Required :|: 25 |||| What it does :|: Cast apprentice level conjuration spells for half |||| :|: magicka. ||||---------------+-----------------------------------------------------------|||| Number :|: 5 |||| Name :|: Atromancy |||| Lv. Required :|: 40 |||| What it does :|: Double duration for conjured Atronauchs. ||||---------------+-----------------------------------------------------------|||| Number :|: 6 |||| Name :|: Mystic Binding |||| Lv. Required :|: 20 |||| What it does :|: Bound weapons do more damage. ||||---------------+-----------------------------------------------------------|||| Number :|: 7 |||| Name :|: Necromancy |||| Lv. Required :|: 40 |||| What it does :|: Greater duration for reanimated undead. ||||---------------+-----------------------------------------------------------|||| Number :|: 8 |||| Name :|: Adept Conjuration |||| Lv. Required :|: 50 |||| What it does :|: Cast adept level conjuration spells for half magicka. ||||---------------+-----------------------------------------------------------|||| Number :|: 9 |||| Name :|: Elemental Potency |||| Lv. Required :|: 80 |||| What it does :|: Conjured Atronachs are 50% more powerful. ||||---------------+-----------------------------------------------------------|||| Number :|: 10 |||| Name :|: Soul Stealer |||| Lv. Required :|: 30 |||| What it does :|: Bound weapons cast Soul Trap on targets. ||||---------------+-----------------------------------------------------------|||| Number :|: 11 |||| Name :|: Dark Souls |||| Lv. Required :|: 70 |||| What it does :|: Reanimated undead have 100 more health. ||||---------------+-----------------------------------------------------------|||| Number :|: 12 |||| Name :|: Expert Conjuration |||| Lv. Required :|: 75 |||| What it does :|: Cast expert level conjuration spells for half magicka. ||||---------------+-----------------------------------------------------------|||| Number :|: 13 |||| Name :|: Oblivion Binding |||| Lv. Required :|: 50 |||| What it does :|: Bound weapons will banish summoned creatures and turn |||| :|: raised ones. ||||---------------+-----------------------------------------------------------|||| Number :|: 14 |||| Name :|: Twin Souls |||| Lv. Required :|: 100 |||| What it does :|: You can have two Atronachs or reanimated zombies. ||||---------------+-----------------------------------------------------------|||| Number :|: 15 |||| Name :|: Master Conjuration |||| Lv. Required :|: 100 |||| What it does :|: Cast master level conjuration spells for half magicka. ||'~.______________|__________________________________________________________,~' ________ __ __ .__ \______ \ ____ _______/ |________ __ __ _____/ |_|__| ____ ____ | | \_/ __ \ / ___/\ __\_ __ \ | \_/ ___\ __\ |/ _ \ / \ | ` \ ___/ \___ \ | | | | \/ | /\ \___| | | ( ) | \ /_______ /\___ >____ > |__| |__| |____/ \___ >__| |__|\____/|___| /__________\/_____\/_____\/__________________________\/____________________\/___ The School of Destruction involves the harnessing the energies of fire, frostand shock. This skill makes it easier to cast spells like Fireball, Ice Spike,and Lightning Bolt. [ 14 ] | | [ 12 ] [ 13 ] | | | | | [ 10 ] | [ 11 ] | | | | | | | | [ 8 ] | | [ 9 ] | | | | | | | | | | | | | [ 7 ] +--------------' | | | | | | | | | [ 4 ] | [ 5 ] [ 6 ] | | | | | | '------------. | .------------' | [ 2 ] ------------------- [ 1 ] ------------------- [ 3 ] _______________________________________________________________________.;^|`:.|| Number :|: 1 |||| Name :|: Novice Destruction |||| Lv. Required :|: 0 |||| What it does :|: Cast novice level Destruction spells for half magicka. ||||---------------+-----------------------------------------------------------|||| Number :|: 2 |||| Name :|: Augmented Flames [0/2] |||| Lv. Required :|: 30/60 |||| What it does :|: Fire spells do 25/50% more damage. ||||---------------+-----------------------------------------------------------|||| Number :|: 3 |||| Name :|: Destruction Dual Casting |||| Lv. Required :|: 20 |||| What it does :|: Dual casting Destruction spell overcharges the effects |||| :|: into an even more powerful version. ||||---------------+-----------------------------------------------------------|||| Number :|: 4 |||| Name :|: Augmented Frost [0/2] |||| Lv. Required :|: 30/60 |||| What it does :|: Frost spells do 25/50% more damage. ||||---------------+-----------------------------------------------------------|||| Number :|: 5 |||| Name :|: Apprentice Destruction |||| Lv. Required :|: 25 |||| What it does :|: Cast apprentice Destruction spells for half magicka. ||||---------------+-----------------------------------------------------------|||| Number :|: 6 |||| Name :|: Impact |||| Lv. Required :|: 40 |||| What it does :|: Most Destruction spells will stagger an opponent when |||| :|: dual cast. ||||---------------+-----------------------------------------------------------|||| Number :|: 7 |||| Name :|: Augmented Shock [0/2] |||| Lv. Required :|: 30/60 |||| What it does :|: Shock spells do 25/50% more damage. ||||---------------+-----------------------------------------------------------|||| Number :|: 8 |||| Name :|: Intense Flames |||| Lv. Required :|: 50 |||| What it does :|: Fire damage causes target to flee if their health is low.||||---------------+-----------------------------------------------------------|||| Number :|: 9 |||| Name :|: Adept Destruction |||| Lv. Required :|: 50 |||| What it does :|: Cast adept level Destruction spells for half magicka. ||||---------------+-----------------------------------------------------------|||| Number :|: 10 |||| Name :|: Disintegrate |||| Lv. Required :|: 70 |||| What it does :|: Shock damage disintegrates their target if their health |||| :|: is low. ||||---------------+-----------------------------------------------------------|||| Number :|: 11 |||| Name :|: Rune Master |||| Lv. Required :|: 40 |||| What it does :|: Can place runes five times farther away. ||||---------------+-----------------------------------------------------------|||| Number :|: 12 |||| Name :|: Deep Freeze |||| Lv. Required :|: 60 |||| What it does :|: Frost damage paralyzes targets if their health is low. ||||---------------+-----------------------------------------------------------|||| Number :|: 13 |||| Name :|: Expert Destruction |||| Lv. Required :|: 75 |||| What it does :|: Cast expert Destruction spells for half magicka. ||||---------------+-----------------------------------------------------------|||| Number :|: 14 |||| Name :|: Master Destruction |||| Lv. Required :|: 100 |||| What it does :|: Cast master level Destruction spells for half magicka. ||'~.______________|__________________________________________________________,~' ___________ .__ __ .__ \_ _____/ ____ ____ | |__ _____ _____/ |_|__| ____ ____ | __)_ / \_/ ___\| | \\__ \ / \ __\ |/ \ / ___\ | \ | \ \___| Y \/ __ \| | \ | | | | \/ /_/ > /_______ /___| /\___ >___| (____ /___| /__| |__|___| /\___ /_____________\/_____\/_____\/_____\/_____\/_____\/_____________\//_____/_______ The more powerful the enchanter, the stronger the magic he can bind to hisweapons and armor. .------------------- [ 9 ] | | | | [ 7 ] [ 8 ] | | | | [ 4 ] [ 5 ] [ 6 ] | | | | | | [ 2 ] | [ 3 ] | | | | | | '------------------- [ 1 ] -------------------' _______________________________________________________________________.;^|`:.|| Number :|: 1 |||| Name :|: Enchanter [0/5] |||| Lv. Required :|: 0/20/40/60/80 |||| What it does :|: New enchantments are 20/40/60/80/100% stronger. ||||---------------+-----------------------------------------------------------|||| Number :|: 2 |||| Name :|: Fire Enchanter |||| Lv. Required :|: 30 |||| What it does :|: Fire enchantments on weapons and armor are 25% stronger. ||||---------------+-----------------------------------------------------------|||| Number :|: 3 |||| Name :|: Soul Squeezer |||| Lv. Required :|: 20 |||| What it does :|: Soul gems provide extra magika for recharging. ||||---------------+-----------------------------------------------------------|||| Number :|: 4 |||| Name :|: Frost Enchanter |||| Lv. Required :|: 40 |||| What it does :|: Frost enchantments on weapons and armor are 25% stronger.||||---------------+-----------------------------------------------------------|||| Number :|: 5 |||| Name :|: Insightful Enchanter |||| Lv. Required :|: 50 |||| What it does :|: Skill enchantments on armor are 25% stronger. ||||---------------+-----------------------------------------------------------|||| Number :|: 6 |||| Name :|: Soul Siphon |||| Lv. Required :|: 40 |||| What it does :|: Death blows to creatures, but not people, trap 5% of the |||| :|: victim's soul, recharging the weapon. ||||---------------+-----------------------------------------------------------|||| Number :|: 7 |||| Name :|: Storm Enchanter |||| Lv. Required :|: 50 |||| What it does :|: Shock enchantments on weapons and armor are 25% stronger.||||---------------+-----------------------------------------------------------|||| Number :|: 8 |||| Name :|: Corpus Enchanter |||| Lv. Required :|: 70 |||| What it does :|: Health, magicka, and stamina enchantments on armor are |||| :|: 25% stronger. ||||---------------+-----------------------------------------------------------|||| Number :|: 9 |||| Name :|: Extra Effect |||| Lv. Required :|: 100 |||| What it does :|: Can put two enchantments on the same item. ||'~.______________|__________________________________________________________,~' ___ ___ _____ / | \ ____ _____ ___ _____.__. / _ \_______ _____ ___________ / ~ \_/ __ \\__ \\ \/ < | | / /_\ \_ __ \/ \ / _ \_ __ \ \ Y /\ ___/ / __ \\ / \___ | / | \ | \/ Y Y ( ) | \/ \___|_ / \___ >____ /\_/ / ____| \____|__ /__| |__|_| /\____/|__|________\/_______\/_____\/______\/______________\/____________\/_______________ Those trained to use Heavy Armor make more effective use of Iron, Steel,Dwarven, Orcish, Ebony, and Daedric armors. [ 8 ] | | [ 6 ] [ 7 ] | | | | [ 4 ] [ 5 ] | | | | [ 2 ] [ 3 ] | | | | '------------------- [ 1 ] -------------------' _______________________________________________________________________.;^|`:.|| Number :|: 1 |||| Name :|: Juggernaut [0/5] |||| Lv. Required :|: 0/20/40/60/80 |||| What it does :|: Increases armor rating for heavy armor by 20/40/60/80 |||| :|: 100%. ||||---------------+-----------------------------------------------------------|||| Number :|: 2 |||| Name :|: Fists of Steel |||| Lv. Required :|: 30 |||| What it does :|: Unarmed attacks with heavy armor gauntlets do their |||| :|: armor rating in extra damage. ||||---------------+-----------------------------------------------------------|||| Number :|: 3 |||| Name :|: Well Fitted |||| Lv. Required :|: 30 |||| What it does :|: 25% armor bonus if wearing all heavy armor: head, chest, |||| :|: hands, feet. ||||---------------+-----------------------------------------------------------|||| Number :|: 4 |||| Name :|: Cushioned |||| Lv. Required :|: 50 |||| What it does :|: Half damage from falling if wearing all heavy armor: |||| :|: head, chest, hands, feet. ||||---------------+-----------------------------------------------------------|||| Number :|: 5 |||| Name :|: Tower of Strength |||| Lv. Required :|: 50 |||| What it does :|: 50% less stagger when wearing only heavy armor. ||||---------------+-----------------------------------------------------------|||| Number :|: 6 |||| Name :|: Conditioning |||| Lv. Required :|: 70 |||| What it does :|: Heavy armor weighs nothing and doesn't slow you down |||| :|: when worn. ||||---------------+-----------------------------------------------------------|||| Number :|: 7 |||| Name :|: Matching Set |||| Lv. Required :|: 70 |||| What it does :|: Additional 25% armor bonus if wearing a matched set of |||| :|: heavy armor. ||||---------------+-----------------------------------------------------------|||| Number :|: 8 |||| Name :|: Reflect Blows |||| Lv. Required :|: 100 |||| What it does :|: 10% chance to reflect melee damage back to the enemy |||| :|: while wearing all heavy armor: head, chest, hands, feet. ||'~.______________|__________________________________________________________,~' .___.__ .__ .__ | | | | | __ __ _____|__| ____ ____ | | | | | | | \/ ___/ |/ _ \ / \ | | |_| |_| | /\___ \| ( ) | \ |___|____/____/____//____ >__|\____/|___| /__________________________________________\/_______________\/__________________ The School of Illusion involves manipulating the mind of the enemy. Thisskill makes it easier to cast spells like Fear, Calm and Invisibility. .------------------- [ 13 ] | | [ 11 ] .------------------- [ 12 ] | | | | | | | [ 10 ] | | | | | | | [ 8 ] | [ 9 ] | | | | | | | [ 7 ] | | | | | | | [ 5 ] -----. | [ 6 ] | | | | | | | [ 3 ] [ 4 ] | | | '-------------| | | | [ 2 ] -------------- [ 1 ]--------------------' _______________________________________________________________________.;^|`:.|| Number :|: 1 |||| Name :|: Novice Illusion |||| Lv. Required :|: 0 |||| What it does :|: Cast novice level illusion spells for half magicka. ||||---------------+-----------------------------------------------------------|||| Number :|: 2 |||| Name :|: Illusion Dual Casting |||| Lv. Required :|: 20 |||| What it does :|: Dual casting an illusion spell overcharges the effects |||| :|: into an even more powerful version. ||||---------------+-----------------------------------------------------------|||| Number :|: 3 |||| Name :|: Hypnotic Gaze |||| Lv. Required :|: 30 |||| What it does :|: Calm spells now work on higher level opponents. |||| :|: Cumulative with Kindred Mage and Animage. ||||---------------+-----------------------------------------------------------|||| Number :|: 4 |||| Name :|: Animage |||| Lv. Required :|: 20 |||| What it does :|: Illusion spells now work on higher level animals. ||||---------------+-----------------------------------------------------------|||| Number :|: 5 |||| Name :|: Apprentice Illusion |||| Lv. Required :|: 25 |||| What it does :|: Cast apprentice Illusion spells for half magicka. ||||---------------+-----------------------------------------------------------|||| Number :|: 6 |||| Name :|: Kindred Mage |||| Lv. Required :|: 40 |||| What it does :|: All illusion spells work on higher level people. ||||---------------+-----------------------------------------------------------|||| Number :|: 7 |||| Name :|: Aspect of Terror |||| Lv. Required :|: 50 |||| What it does :|: Fear spells work on higher level opponents. Cumulative |||| :|: with Kindred Mage and Animage. ||||---------------+-----------------------------------------------------------|||| Number :|: 8 |||| Name :|: Adept Illusion |||| Lv. Required :|: 50 |||| What it does :|: Cast adept illusion spells for half magicka. ||||---------------+-----------------------------------------------------------|||| Number :|: 9 |||| Name :|: Quiet Casting |||| Lv. Required :|: 50 |||| What it does :|: All spells you cast from any school of magic are silent |||| :|: to others. ||||---------------+-----------------------------------------------------------|||| Number :|: 10 |||| Name :|: Rage |||| Lv. Required :|: 70 |||| What it does :|: Frenzy spells on higher level opponents. Cumulative with |||| :|: Kindred Mage and Animage. ||||---------------+-----------------------------------------------------------|||| Number :|: 11 |||| Name :|: Expert Illusion |||| Lv. Required :|: 75 |||| What it does :|: Cast expert Illusion spells for magicka. ||||---------------+-----------------------------------------------------------|||| Number :|: 12 |||| Name :|: Master of the Mind |||| Lv. Required :|: 90 |||| What it does :|: Illusion spells work on undead, daedra and automatons. ||||---------------+-----------------------------------------------------------|||| Number :|: 13 |||| Name :|: Master Illusion |||| Lv. Required :|: 100 |||| What it does :|: Cast Master level illusion spells for half magicka. ||'~.______________|__________________________________________________________,~' .____ .__ .__ __ _____ | | |__| ____ | |___/ |_ / _ \_______ _____ ___________ | | | |/ ___\| | \ __\ / /_\ \_ __ \/ \ / _ \_ __ \ | |___| / /_/ > Y \ | / | \ | \/ Y Y ( ) | \/ |_______ \__\___ /|___| /__| \____|__ /__| |__|_| /\____/|__|____________\/_/_____/______\/_______________\/____________\/__________________ Those trained to use Light Armor make more effective use of Hide, Leather,Elven, and Glass armors. [ 5 ]-----------------------------------------[ 6 ] | | | | [ 3 ] [ 4 ] | | '------------------------.------------------------' | [ 2 ] | | [ 1 ] _______________________________________________________________________.;^|`:.|| Number :|: 1 |||| Name :|: Agile Defender |||| Lv. Required :|: 0/20/40/60/80 |||| What it does :|: Increase light armor rating by: 20/40/60/80/100%. ||||---------------+-----------------------------------------------------------|||| Number :|: 2 |||| Name :|: Custom Fit |||| Lv. Required :|: 30 |||| What it does :|: 25% armor bonus if wearing all light armor: head, chest, |||| :|: hand, feet. ||||---------------+-----------------------------------------------------------|||| Number :|: 3 |||| Name :|: Unhindered |||| Lv. Required :|: 50 |||| What it does :|: Light armor weighs nothing and doesn't slow you down |||| :|: when worn. ||||---------------+-----------------------------------------------------------|||| Number :|: 4 |||| Name :|: Matching Set |||| Lv. Required :|: 70 |||| What it does :|: Additional 25% armor bonus if wearing a matched set of |||| :|: light armor. ||||---------------+-----------------------------------------------------------|||| Number :|: 5 |||| Name :|: Wind Walker |||| Lv. Required :|: 60 |||| What it does :|: Stamina regenerates 50% faster in all Light Armor: head, |||| :|: chest, hand, feet. ||||---------------+-----------------------------------------------------------|||| Number :|: 6 |||| Name :|: Deft Movement |||| Lv. Required :|: 100 |||| What it does :|: 10% chance of avoiding all damage from melee attack while|||| :|: wearing all light armor: head, chest, hands, feet. ||'~.______________|__________________________________________________________,~' .____ __ .__ __ .__ | | ____ ____ | | ________ |__| ____ | | _|__| ____ ____ | | / _ \_/ ___\| |/ /\____ \| |/ ___\| |/ / |/ \ / ___\ | |__( ) \___| < | |_> > \ \___| |_______ \____/ \___ >__|_ \| __/|__|\___ >__|_ \__|___| /\___ /____________\/__________\/_____\/|__|___________\/_____\/_______\//_____/______ The art of Lockpicking is used to open locked doors and containers fasterand with fewer broken lockpicks. [ 11 ] -------------------. | | [ 10 ] -------------- [ 9 ] -------------- [ 8 ] | | [ 7 ] -------------- [ 6 ] -------------- [ 5 ] | | [ 4 ] -------------- [ 3 ] -------------- [ 2 ] | | [ 1 ] _______________________________________________________________________.;^|`:.|| Number :|: 1 |||| Name :|: Novice Locks |||| Lv. Required :|: 0 |||| What it does :|: Novice locks are much easier to pick. ||||---------------+-----------------------------------------------------------|||| Number :|: 2 |||| Name :|: Apprentice Locks |||| Lv. Required :|: 25 |||| What it does :|: Apprentice locks are much easier to pick. ||||---------------+-----------------------------------------------------------|||| Number :|: 3 |||| Name :|: Quick Hands |||| Lv. Required :|: 40 |||| What it does :|: Able to pick locks without being noticed. ||||---------------+-----------------------------------------------------------|||| Number :|: 4 |||| Name :|: Wax Key |||| Lv. Required :|: 50 |||| What it does :|: Automatically gives you a copy of the picked lock's key |||| :|: if it has one. ||||---------------+-----------------------------------------------------------|||| Number :|: 5 |||| Name :|: Adept Locks |||| Lv. Required :|: 50 |||| What it does :|: Adept locks are much easier to pick. ||||---------------+-----------------------------------------------------------|||| Number :|: 6 |||| Name :|: Golden Touch |||| Lv. Required :|: 60 |||| What it does :|: Find more gold in chests. ||||---------------+-----------------------------------------------------------|||| Number :|: 7 |||| Name :|: Treasure Hunter |||| Lv. Required :|: 70 |||| What it does :|: 50% greater chance of finding special treasure. ||||---------------+-----------------------------------------------------------|||| Number :|: 8 |||| Name :|: Expert Locks |||| Lv. Required :|: 75 |||| What it does :|: Expert locks are much easier to pick. ||||---------------+-----------------------------------------------------------|||| Number :|: 9 |||| Name :|: Locksmith |||| Lv. Required :|: 80 |||| What it does :|: Pick starts to the lock opening position. ||||---------------+-----------------------------------------------------------|||| Number :|: 10 |||| Name :|: Unbreakable |||| Lv. Required :|: 100 |||| What it does :|: Lockpicks never break. ||||---------------+-----------------------------------------------------------|||| Number :|: 11 |||| Name :|: Master Locks |||| Lv. Required :|: 100 |||| What it does :|: Master locks are much easier to pick. ||'~.______________|__________________________________________________________,~' ________ .__ .___ .___ \_____ \ ____ ____ | |__ _____ ____ __| _/____ __| _/ / | \ / \_/ __ \ ______ | | \\__ \ / \ / __ |/ __ \ / __ | / | \ | \ ___/ /_____/ | Y \/ __ \| | \/ /_/ \ ___// /_/ | \_______ /___| /\___ > |___| (____ /___| /\____ |\___ >____ |_________\/_____\/_____\/_______________\/_____\/_____\/______\/____\/_____\/__ The are of combat using one-handed weapons, such as daggers, swords, macesand war axes. Those trained in this skill deliver deadlier blows. .------------------------ [ 10 ] | | | | [ 7 ] [ 8 ] [ 9 ] | | | | | | '--------- [ 5 ] ---------' [ 6 ] | | | | | .----------------------' | | | | [ 3 ] | | [ 4 ] | | | | | | | | | | | '--------- [ 1 ] -'-------'------------------------ [ 2 ] _______________________________________________________________________.;^|`:.|| Number :|: 1 |||| Name :|: Armsman [0/5] |||| Lv. Required :|: 0/20/40/60/80 |||| What it does :|: One-handed weapons do 20/40/60/80/100% more damage. ||||---------------+-----------------------------------------------------------|||| Number :|: 2 |||| Name :|: Dual Flurry [0/2] |||| Lv. Required :|: 30/50 |||| What it does :|: Dual wielding attacks are 20/35% faster. ||||---------------+-----------------------------------------------------------|||| Number :|: 3 |||| Name :|: Hack & Slash [0/3] |||| Lv. Required :|: 30/60/90 |||| What it does :|: Attacks with war axes cause extra/more/even more |||| :|: bleeding damage. ||||---------------+-----------------------------------------------------------|||| Number :|: 4 ||||