smart e-hospital

9
MARCH 2014

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DESCRIPTION

The Smart e-Hospital shows a new educational concept based on virtual experiential learning, which combines a virtual world, a gamified environment, social interaction, experience exchange and potentially pre-existing e-learning modules.

TRANSCRIPT

Page 1: Smart e-Hospital

MARCH 2014

Page 2: Smart e-Hospital

General structure

Training structure

Mini games structure

Gamification structure

AGENDA:

Social structure

Page 3: Smart e-Hospital

Training is set inside a virtual hospital.

Each floor of the hospital corresponds

to one day of training.

Free surfing on each floor.

In order to access the upper floor, it

is compulsory to complete the tasks

of the previous one.

Each floor is composed of different

rooms: library and rooms for testing.

Complete tracking of users

activities/experiences.

general structurePossibility to integrate pre-existing

training materials (for example, showing

e-learnings through a seminar room).

Page 4: Smart e-Hospital
Page 5: Smart e-Hospital

Library:all the training material is collected

Inside the room (text, video,…)

always available for students

Books and videos are divided by

categories/topics.

training structure

If a “lecture”is preparatory for

another one, a message will block

the consultation of the next training

material.

Training material for each lesson

Page 6: Smart e-Hospital

Each mini game represents a test.

In order to access mini game “x”

the user has to look at the supporting

material “y” available in the library.

There are different kinds of mini games

depending on the structure and on the

themes available in the didactic material.

mini games structure

Page 7: Smart e-Hospital

Badge after each task is completed.

Badge divided by category (eg. medical

competencies, social skills).

Badge will be used to define both ranking

and rewards allocation (eg. free download

of a specialised magazine for a limited

period of time).

gamification structure

Page 8: Smart e-Hospital

“Shoutbox” to share one’s own comments

or experiences with other users.

Possibility to vote comments (using “like”,

the typical function of social networks)

depending on their usefulness for users’

training.

Possibility to include the most voted

comments in the virtual space (these

create a kind of “knowledge base” that

can be classified as “best or worst

practices”).

social structure

Page 9: Smart e-Hospital

imaginary srl Innovation Network Politecnico di Milano

Via Mauro Macchi, 50 - 20124 MilanPhone +39 02 89458.576 Fax +39 02 89458.695

[email protected]

@imaginary_italy

imaginary presentation

Thank youfor yourattention!