smart learning solutions
DESCRIPTION
Smart Learning Solutions. Our team. Concept. learning & development consultancy learning solution design. Content. learning solution manuscripting effective storytelling. animation design graphics design video & audio expertise media technology expertise. Presentation. - PowerPoint PPT PresentationTRANSCRIPT
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Smart Learning Solutions
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Our teamConcept
Content
Presentation
Delivery
learning & development consultancy learning solution design
learning solution manuscripting effective storytelling
animation design graphics design video & audio expertise media technology expertise
learning infrastructure expertise learning delivery channel implementation community-based learning service
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Our customers
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Different situations? Different solutions.Sales and product training example
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1 UnderstandMeeting you to explore your needs is where we start all our projects.
2 DefineTogether we create a pedagogically sound concept for your tailored Smart Learning Solution.
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This is where the magic happens! Our team of instructional designers, content experts, writers, graphic designers and developers work away to bring the concept to life.
3 Create
We can then ensure everything is ready and working well; let us know if we need to make some final tweaks.
4 Review
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Then we will send you your new Smart Learning Solution, ready for implementation.
5 Deliver
Each project ends with ensuring your satisfaction and receiving feedback that we can use to improve and develop going forward.
6 Follow-up
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Han
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Individual services mLe
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Goal Anim
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Prod
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Product training Sales training
Customer training Care training
Online technology training
Increasesales
Enhance customer satisfaction
Increase productivity & quality
Soci
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Mainstream Considerable future potential
Web
cast
Solution map
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Company details
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Bitville: Details» Founded in 1996
» eLearning & multimedia production since 1996
» Strong focus on mobile communications-related material production
» Technical documentation production since 2004
» Application development since 2007
» Team of approximately 15 persons
» Staff consists of content experts, writers, graphical designers, media experts and programmers
» More than 500 eLearning projects completed
» Office in Innopoli Technology Center, Espoo.
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Long-lasting cooperation Student projects Work placement & summer jobs Thesis works Recruitment Lectures and labs Experimental projects
Bitville & Metropolia
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Common production types
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Bitville: eLearning production» eLearning since 1996
» Focus on mobile communications, telecom and IT
» Custom eLearning projects for customer-specific products and technologies
» Various media elements can be used, including animation, audio, and video.
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Bitville: Multimedia production
» Video production, audio production, graphic design and web content
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Bitville: Technical documentation» All writers hold at least a M.Sc. degree
» Complete technical documentation projects including technical writing, graphics production, information coordination, and library planning
» User guides, manuals, installation guides, commission guides, etc.
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Bitville: competences and roles
Project manager Expertise: content expert, technology expert, language
consultant Design: pedagogal designer, concept desinger, graphical
designer Copywriting: scriptwriter, techical writer Development: multimedia developer, web developer,
software developer Picture & video: director, cameraman, video
editor/colorist, photographer Audio: voice actor, audio recorder, audio editor
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Project types, environments and tools (1/2)
eLearning Planning / Pedagogical Design Storyboarding Multimedia Production / Integration
Flash, Photoshop
Technical Documentation Technical Writing Information Coordination Language Consulting
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Project types, environments and tools (2/2)
Multimedia Production Animation Production (Flash) AV Production (Premiere, After Effects, Sound Forge) Website Production Webcasts / Online Presentations
Internet Applications Ruby on Rails applications HTML5, JavaScript User Interface Design Application Development Consulting
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eLearning
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eLearning: general
Learning aided by information and communication technologies
Uses multimedia, user experience design and high availability to add value for the learning
Is used to complement traditional learning, not to replace it
Implies cost savings Directly (material, travel and space savings,
reproducibility) Indirectly (distribution speed, up-to-date information)
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Typical eLearning view
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eLearning types
Online learning Standalone or grouped eLearning-courses Delivered through internet or company intranet Usually distributed using an LMS:n (Learning Management System)
Mobile learning(mLearning) Mobile phones and other personal devices accessible anywhere Content and presentation are limited by the target device resources
Virtual Classroom Classroom training/learning converted to online distribution I.e. online-seminars, real-time training sessions (webcasts etc) Might include tutoring, exercises, tests
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Flash as a tool for eLearning
Flexibility:• Animation• Video• Audio• Exercises• Language versions and
localization (XML)• Modular development
Compatibility:• Single point of entry for
different web browsers• Wide operating system
support
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1-5writers
~1000+learners
1- 3 years
publication
eLearning: Before
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~1000+contributors
Single users
1- 3 months
Information repository
eLearning: Future
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Future of online learning
Bitville OyAntti Keurulainen
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Our two focus areas» Community based
learning» Campaign based
implementation
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Community based learning
Liberate knowledge Share learners knowledge (polls…)
Allow distributed ownership Allow learners to participate to the content
creaiton
Reward for participation Highlight best performance (top lists…)
Make contribution easy and fun Bring the content to learners
Share interest Community shares best practices
(comments…)
Focus on people Create content based on learners needs and
posiblities
Discover expertise Highlight experts and share their knowledge
Reveal innovation Create feedback channel
Exploit user motivation Highlight most motivated users
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Campaign based implementation
Time
Learning
Building awareness
Allowingconsideration
Action
Engagement
Required intensity
Intensity
TimePre-workPre-infoInformationPre-testInvitationLaunch
ClassroomConference WebinarWorkshopCampaignOnline courses
Using in daily workAssessing in real worldSharing experiencesEmbedded to daily work
Sharing best practicesSharing interestInnovating improvements
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Desktop browsers
1) http://en.wikipedia.org/wiki/Usage_share_of_web_browsers
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HTML5 support in desktop
1) http://edudemic.com/wp-content/uploads/2010/06/html5infographic.jpg http://html5demos.com/
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Desktop vs Mobile
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Tablets vs Smartphones growth rate
1) http://success.adobe.com/assets/en/downloads/whitepaper/13926.tablets-brand-engagement-v5.pdf
“At this faster growth rate, tablet visits will surpass smartphone visits by early 2013 and generateover 10% of website visits in 2014.” 1)
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How we use our smartphones
1) http://www.telegraph.co.uk/technology/mobile-phones/9365085/Smartphones-hardly-used-for-calls.html#
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Tech demos» http://responsejs.com/
» share.yu-as.com/smokers/#
» http://discover.store.sony.com/tablet/#specs/details
» www.mediaelementjs.com (video)
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Flash as a tool
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Flash: Overview
What it might mean? Environment or technology Authoring tool(s) Player
Graphical environment for animation and application design/development
Support for vector graphics Support for embedded media (audio & video) Extensive scripting/programming framework ”Compiled” from source authoring files
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Flash: Usage
Mainly used for web content Online video Ads & animations Rich user interfaces & web applications
Possible to use for offline applications Published as executable containing the player Adobe AIR MDM Zinc or other third-party projector tools
Other uses Prototyping, showcasing, rapid application development Creating utilities for specific purposes
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Flash: Possibilities
Authoring & workflow Lot of things can be done in a single
application No need for deep knowledge when starting the
authoring Integration with other Adobe’s tools
Usage & viewing Less browser and OS specific differences Widely available Controlled look & feel Possibilities to enhance user experience
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Flash: Challenges
Not an open standard Performance issues Aggressive usage in ads Availability not perfect
Might need a separate player installation Not available for some OS’s
Mobile usage is limited by technology and business decisions
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Flash: Alternatives
HTML5 (online video) JavaScript (AJAX) Microsoft SilverLight Java
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Questions?
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Tips
Introduce yourself to new tools & workflows Find your area of interest First, learn only the major points Learning how to work with projects and teams Keep things agile
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Contact usCEOAntti Keurulainen
+358 40 580 0802
Smart Learning Solutions
Jouko Ranta
Learning Solution Consultant
+ 358 40 579 8098
You can visit us at:Tekniikantie 12 (Innopoli 1 technology center)02150 Espoo, Finland+358 10 759 [email protected] HelsinkiEspoo
Smart Learning Solutions
Edward Ford
Learning Solution Consultant
+ 358 44 702 1406
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Thank you!