smoke and mirrors_the magic of emerging media

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Page 1: Smoke and mirrors_the magic of emerging media
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Topics

• What is Emerging Media?

• The Free Economy

• Reversible Business Models

• IT Innovation at Amazon.com

• Creating Your Own Videos and Apps

• Augmented Reality and QR codes

• Using Virtual Worlds, Games & Simulations

• The Future

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What is Emerging Media?

• Social Networks & Social Media• Virtual Worlds & Machinima• Augmented Reality & QR codes• Mobile Devices & Apps• Cloud Computing• Web Privacy & Security• Web Engineering• Game-Based Cultures

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Economic Innovation

• Reversible business models

– Derek Strivers, CD Baby

• Gym in Denmark

– From Free by Chris Anderson

• Innovation at Amazon

• The Flipped Classroom

– Homework in class, lectures at home

• Massive Open Online Course (MOOC)

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Animoto Creates Streaming Videos from Images

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What are these?

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Quick Response (QR) Codes

• QR codes link to content on the Web• Easy to create, transmit and use

• For more information– 1 Tool at a Time ISTE SIGilt Webinar on QR Codes

• http://www.slideshare.net/kchristo/1-tool-at-a-time-webinar-topic-qr-codes

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Using Twitter

Twitter – micro blogging 140 character messages

http://www.twitter.com/lyrlobo

Using Twitter Hash Tags as a search index#sigilt #sigml #sigve

Create your own hash tag for easy search and retrieval

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Teaching in a Virtual World

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Mars Expedition Learning Center

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Grand Prize Winner 2010

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Mission to Mars

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Hostage Rescue Game

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Game Operations Center

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Mobile Games Created in Unity3DFrom a Virtual World to a Mobile App

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Benefits of Game-Based Cultures

Games can stimulate

• Problem solving• Critical thinking• Digital literacy• Strategy & tactics• Motor skill development• Collaboration• Leadership & courage• Socialization

Game-based learning

• Vision & creativity• Sustainability• Immersion • Learning retention• Heutagogy• Knowledge networks• Socio-technical skills• Entrepreneurship

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Gamification in Business

• Transforming work into a game– Recognition for accomplishments– Reputation, titles and badges– Incentivizes life– Simple game development– Uses a similar assessment strategy– Benefits of cooperative work and competition

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References and ResourcesKapp, C. (2010). Visualizing the future: How augmented reality can empower

faculty, inspire students and bring ideas to life in the classroom. TCC 2011 Worldwide Online Conference Keynote Address, [Video]. April 12, 2011. http://www.tcconlineconference.org/2011/keynote_kapp/

Anderson, C. (2009). Free: The Future of a Radical Price. Hyperion: New York. http://www.slideshare.net/alexgoncalves/free-the-future-of-a-radical-price-chris-anderson

Keinath, S. (2012). Easy Mobile Website & App Creation (no coding required!). ISTE 2012 Conference Poster, Table 30, June 26, 2012. http://bit.ly/ISTE12mobile

Christo, K. (2010). QR Codes, 1 Tool at a Time: Build Your Toolbelt, SIGilt & SIGms. http://www.slideshare.net/kchristo/1-tool-at-a-time-webinar-topic-qr-codes

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Games and the Quality of LifeJane McGonigal (2010). : Gaming can make a better world. Ted Talks.

http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html

CNN. (2010). Gaming to save the world. Jane McGonigal on Evoke. http://www.cnn.com/video/?/video/tech/2010/03/09/am.game.solves.problems.cnn#/video/tech/2010/03/09/am.game.solves.problems.cnn

Schell, J. (2010). When games invade real life. http://www.ted.com/talks/jesse_schell_when_games_invade_real_life.html

ScienceDaily. (2011). Gamers Succeed Where Scientists Fail: Molecular Structure of Retrovirus Enzyme Solved, Doors Open to New AIDS Drug Design, ScienceDaily, Sep. 19, 2011. http://www.sciencedaily.com/releases/2011/09/110918144955.htm

Reeves, B., and Read, J.L. (2009). Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete. Harvard Business Press: Boston. http://www.totalengagement.org/index.html

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Games and ResearchWright, W. (2010). Games as Tools for Science and Society. GameTech.

Slides: http://www.slideshare.net/guesta79ddf9/orando2010-5

Video: http://www.youtube.com/watch?v=fulyfB0c_CQ

McGonigal (2010). Reality is Broken. http://realityisbroken.org/

McCrea, B. (2012). WoWing Language Arts. The Journal, September 2012. http://online.qmags.com/TJL0912/default.aspx?pg=24&mode=1#pg24&mode1

Boyle, A. (2011). Gamers solve molecular puzzle that baffled scientistshttp://cosmiclog.nbcnews.com/_news/2011/09/18/7802623-gamers-solve-molecular-puzzle-that-baffled-scientists?lite

Steinkuehler, C. 2010. MMOs, Learning & The New Pop Cosmopolitanhttp://web.nmc.org/files/2010-nml-symposium/constance-steinkuehler-slides.pdf

NMC Horizon Report http://www.nmc.org/horizon-project/horizon-reports

Pathways for Learning Anywhere, anytime - a Network for Educators (PLANE) http://my.plane.edu.au/

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Dr. Cynthia Calongne

Colorado Technical University

[email protected]

Lyr Lobo in Second Life

Smoke and Mirrors

The Magic of Emerging Media

Questions?