smoke and mirrors_the magic of emerging media
TRANSCRIPT
Topics
• What is Emerging Media?
• The Free Economy
• Reversible Business Models
• IT Innovation at Amazon.com
• Creating Your Own Videos and Apps
• Augmented Reality and QR codes
• Using Virtual Worlds, Games & Simulations
• The Future
What is Emerging Media?
• Social Networks & Social Media• Virtual Worlds & Machinima• Augmented Reality & QR codes• Mobile Devices & Apps• Cloud Computing• Web Privacy & Security• Web Engineering• Game-Based Cultures
Economic Innovation
• Reversible business models
– Derek Strivers, CD Baby
• Gym in Denmark
– From Free by Chris Anderson
• Innovation at Amazon
• The Flipped Classroom
– Homework in class, lectures at home
• Massive Open Online Course (MOOC)
Animoto Creates Streaming Videos from Images
What are these?
Quick Response (QR) Codes
• QR codes link to content on the Web• Easy to create, transmit and use
• For more information– 1 Tool at a Time ISTE SIGilt Webinar on QR Codes
• http://www.slideshare.net/kchristo/1-tool-at-a-time-webinar-topic-qr-codes
Using Twitter
Twitter – micro blogging 140 character messages
http://www.twitter.com/lyrlobo
Using Twitter Hash Tags as a search index#sigilt #sigml #sigve
Create your own hash tag for easy search and retrieval
Teaching in a Virtual World
Mars Expedition Learning Center
Grand Prize Winner 2010
Mission to Mars
Hostage Rescue Game
Game Operations Center
Mobile Games Created in Unity3DFrom a Virtual World to a Mobile App
Benefits of Game-Based Cultures
Games can stimulate
• Problem solving• Critical thinking• Digital literacy• Strategy & tactics• Motor skill development• Collaboration• Leadership & courage• Socialization
Game-based learning
• Vision & creativity• Sustainability• Immersion • Learning retention• Heutagogy• Knowledge networks• Socio-technical skills• Entrepreneurship
Gamification in Business
• Transforming work into a game– Recognition for accomplishments– Reputation, titles and badges– Incentivizes life– Simple game development– Uses a similar assessment strategy– Benefits of cooperative work and competition
References and ResourcesKapp, C. (2010). Visualizing the future: How augmented reality can empower
faculty, inspire students and bring ideas to life in the classroom. TCC 2011 Worldwide Online Conference Keynote Address, [Video]. April 12, 2011. http://www.tcconlineconference.org/2011/keynote_kapp/
Anderson, C. (2009). Free: The Future of a Radical Price. Hyperion: New York. http://www.slideshare.net/alexgoncalves/free-the-future-of-a-radical-price-chris-anderson
Keinath, S. (2012). Easy Mobile Website & App Creation (no coding required!). ISTE 2012 Conference Poster, Table 30, June 26, 2012. http://bit.ly/ISTE12mobile
Christo, K. (2010). QR Codes, 1 Tool at a Time: Build Your Toolbelt, SIGilt & SIGms. http://www.slideshare.net/kchristo/1-tool-at-a-time-webinar-topic-qr-codes
Games and the Quality of LifeJane McGonigal (2010). : Gaming can make a better world. Ted Talks.
http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html
CNN. (2010). Gaming to save the world. Jane McGonigal on Evoke. http://www.cnn.com/video/?/video/tech/2010/03/09/am.game.solves.problems.cnn#/video/tech/2010/03/09/am.game.solves.problems.cnn
Schell, J. (2010). When games invade real life. http://www.ted.com/talks/jesse_schell_when_games_invade_real_life.html
ScienceDaily. (2011). Gamers Succeed Where Scientists Fail: Molecular Structure of Retrovirus Enzyme Solved, Doors Open to New AIDS Drug Design, ScienceDaily, Sep. 19, 2011. http://www.sciencedaily.com/releases/2011/09/110918144955.htm
Reeves, B., and Read, J.L. (2009). Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete. Harvard Business Press: Boston. http://www.totalengagement.org/index.html
Games and ResearchWright, W. (2010). Games as Tools for Science and Society. GameTech.
Slides: http://www.slideshare.net/guesta79ddf9/orando2010-5
Video: http://www.youtube.com/watch?v=fulyfB0c_CQ
McGonigal (2010). Reality is Broken. http://realityisbroken.org/
McCrea, B. (2012). WoWing Language Arts. The Journal, September 2012. http://online.qmags.com/TJL0912/default.aspx?pg=24&mode=1#pg24&mode1
Boyle, A. (2011). Gamers solve molecular puzzle that baffled scientistshttp://cosmiclog.nbcnews.com/_news/2011/09/18/7802623-gamers-solve-molecular-puzzle-that-baffled-scientists?lite
Steinkuehler, C. 2010. MMOs, Learning & The New Pop Cosmopolitanhttp://web.nmc.org/files/2010-nml-symposium/constance-steinkuehler-slides.pdf
NMC Horizon Report http://www.nmc.org/horizon-project/horizon-reports
Pathways for Learning Anywhere, anytime - a Network for Educators (PLANE) http://my.plane.edu.au/
Dr. Cynthia Calongne
Colorado Technical University
Lyr Lobo in Second Life
Smoke and Mirrors
The Magic of Emerging Media
Questions?