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Smooth Path Planning Using Splines For Unmanned Planetary Vehicles By Anurag Kamasamudram A Thesis Presented in Partial Fulfillment of the Requirements for the Degree Master of Science in Computer Science Approved November 2013 by the Graduate Supervisory Committee: Dr.Srikanth Saripalli, Co-Chair Dr.Georgios Fainekos, Co-Chair Dr.Pavan Turaga ARIZONA STATE UNIVERSITY December 2013

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Page 1: Smooth Path Planning Using Splines For Unmanned Planetary ... · PDF fileSmooth Path Planning Using Splines For Unmanned Planetary Vehicles By Anurag Kamasamudram A Thesis Presented

 

Smooth Path Planning Using Splines

For Unmanned Planetary Vehicles

By

Anurag Kamasamudram

A Thesis Presented in Partial Fulfillment of the Requirements for the Degree

Master of Science in Computer Science

Approved November 2013 by the Graduate Supervisory Committee:

Dr.Srikanth Saripalli, Co-Chair Dr.Georgios Fainekos, Co-Chair

Dr.Pavan Turaga

ARIZONA STATE UNIVERSITY

December 2013

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ABSTRACT

One of the main challenges in planetary robotics is to traverse the shortest path

through a set of waypoints. The shortest distance between any two waypoints is a direct

linear traversal. Often times, there are physical restrictions that prevent a rover form

traversing straight to a waypoint. Thus, knowledge of the terrain is needed prior to

traversal. The Digital Terrain Model (DTM) provides information about the terrain along

with waypoints for the rover to traverse. However, traversing a set of waypoints linearly

is burdensome, as the rovers would constantly need to modify their orientation as they

successively approach waypoints. Although there are various solutions to this problem,

this research paper proposes the smooth traversability of the rover using splines as a

quick and easy implementation to traverse a set of waypoints. In addition, a rover was

used to compare the smoothness of the linear traversal along with the spline

interpolations. The data collected illustrated that spline traversals had a less rate of

change in the velocity over time, indicating that the rover performed smoother than with

linear paths.

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TABLE OF CONTENTS

Page CHAPTER 1 INTRODUCTION ...............................................................................................1 2 BACKGROUND LITERATURE .......................................................................3 3 METHODOLOGY ..............................................................................................7 4 DATA ANALYSIS AND RESULTS ..................................................................9 5 CONCLUSION ..................................................................................................26 Future Research.........................................................................................26 REFERENCES .................................................................................................................28

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Chapter 1 INTRODUCTION In planetary robotics, the initial challenge for planetary vehicles is to traverse the

shortest path through a set of waypoints given the structure of the environment. The

shortest traversable path between any 2 given waypoints is a straight line; however, this

linear trajectory might not be traversable due to the variations in the terrain. The

variations might be physical restrictions that prevent a rover from navigating directly to a

waypoint. To obtain this information about the terrain, I will be utilizing a Digital Terrain

Model (DTM), which provides a 3D (x, y, z) map of the geographical environment.

Given this information, I will be developing a path-planning algorithm that generates the

smoothest and shortest path through a set of waypoints. There are several path-planning

algorithms for navigating a rover; however, in my research, I will be focusing on the

smoothness of the generated path. Smoothness represents a kinematically smooth path.

Vehicles that are kinematically smooth traverse paths that don’t involve abrupt changes

in velocity. However, smoothness does not take the dynamics, such as acceleration and

slip, of the rover into concern. Although the dynamics of the rover are an area of interest,

they will be applied to future implementations of this research.

The path planner for waypoint navigation will incorporate splines to generate the

shortest traversable smooth path. Smoothness can be implemented using other methods,

such as clothoids, which are utilized for curve fitting. However, clothoids are non-trivial

in generating piece-wise functions for arbitrary starting and ending points. [Shin, Singh;

1990] Therefore, splines are more suitable because they can represent segments of linear

projections by piece-wise polynomial functions and can be modified to fit the constraints

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of the DTM. In this way, splines can be implemented in two methods: by fitting a spline

directly on the terrain to traverse the path or generate a piece-wise continuous path (linear

projections) and fit a curve to that path. Furthermore, to test the applicability of the path

planner, I will be utilizing a lunarbot, which is a 4-wheel drive rover used in the

lunarbotics competition. The lunarbot will be equipped with a GPS sensor to navigate

through a set of GPS waypoints and the path traversed will be analyzed with the

projected path from the path planner. The next portion of this document will examine a

couple recent publications in this field and how it goes along with the research that I am

conducting.

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Chapter 2

BACKGROUND LITERATURE

Several papers propose terrain modeling techniques to map the environment for

waypoint navigation. The 3D Terrain Mapping for Rover Localization and Navigation

paper proposes the development of a 3D terrain map reconstruction that obtains high-

resolution data of different view-points from a 3D range sensor to generate a point cloud.

[Bakambu, Nsasi, Allard, Dupuis; 2006] The point cloud is translated into a triangular

mesh, which can be used for path planning. As shown in Figure 2.1 below, the shortest

path generated from this implementation utilizes the triangular mesh and runs Djikstra’s

algorithm between the starting and ending waypoints.

Figure 2.1. [Bakambu, Nsasi, Allard, Dupuis; 2006]

However, Dijkstra’s algorithm is employed in graphs, which have linear edges

connecting vertices. Thus, it does not factor smoothness into the generated path, as the

rover’s velocity with respect to time isn’t continuous.

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The Autonomy for Mars Rovers: Past, Present, and Future paper discusses terrain

navigation on the twin Mars Exploration Rovers (MER). [Bajracharya, Maimone,

Helmick; 2008] Stereo camera pairs were mounted to navigate the rover autonomously

by capturing images to create a terrain map and detect hazards by simulating rover-sized

patches from the mapped data. As shown below, the white lines indicate considered paths

based on the immediate stereovision analysis.

Figure 2.2. [Bajracharya, Maimone, Helmick; 2008]

This was beneficial for navigating through incremental stretches in an unknown global

environment. However, the MER was inefficient in conducting long-range autonomous

navigation because no global path planner was available. This limited the rover to

predicting one or two motions ahead of its current location. This research illustrates the

importance of having a global terrain map of the waypoints that need to be traversed.

This enables autonomous navigation by analyzing the terrain and creating a traversable

path prior to navigation, which ensures a traversable path that connects all waypoints.

To address the smoothness issue, the Continuous-Curvature Path Planning for

Car-Like Vehicles paper proposes continuous curve path planning using line segments

and clothoid arcs. [Scheuer, Fraichard; 1997] It presents a path planner that creates a

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continuous collision-free path with at most eight pieces of line segments or clothoid ars,

known as SCC paths (Simple Continuous Curvature paths). Although, this

implementation generates a collision free continuous path, it is not ideal for smoothness

path planning because of the eight-segment limitation and requiring the need for linear

portions. For sharp turns, connecting linear segments with clothoid arcs requires looking

into the dynamics of the rover; hence, splines bypass this dependency as a finite number

of linear segments can be fitted to a smooth curve creating a short and kinematically

smooth path.

Spline path following is a research topic that contains several implementations for

real-time traversal and is useful when precision is required. The Robust and Efficient

Computation of the Closest Point on a Spline Curve examines two approaches for

computing the closest point on a spline to a given point. [Wang, Kearney, Atkinson;

2002] The two approaches described include quadratic minimization and newton’s

method, the latter being more suitable for real-time usage because its runtime complexity

was more efficient than the former approach. Both these approaches are iterative

implements of finding the closest point with initial guesses. For the quadratic

minimization, 3 initial guesses are required to reduce the distance equation in finding the

closest point in 3 dimensions. Although, this research is only concerned with 2

dimensions, the number of iterations would not change. Newton’s method on the other

hand, requires a single guess, relatively close to the spline. The reason for this is that it

iteratively finds the y value at the given guess value and observes if the slope of the

iterative points is repetitive. If this is true, then the closest point has been found; however,

there are drawbacks to this method. If the guess is not close to the spline, then the

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iterative process might never converge to the closest point on the spline. This would be

an appropriate solution in this research because the initial guess value would be the

rover’s starting location. Thus, if the rover does not vary far away from the spline, the

closest point can be found in a couple iterations.

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Chapter 3

METHODOLOGY

There are several parts prior to the experimentation in this research. These parts

include linear GPS waypoint navigation, spline generation given a set of GPS waypoints,

developing a traversable path algorithm and testing the spline interpolation. GPS

waypoint navigation involves the localization of the rover in its environment and

navigating through a set of GPS waypoints. The rover, a lunarbot utilized in the

lunarbotics competition, is equipped with an on-board GPS sensor to track its

movements. The GPS device is an MTi-G measurement unit that provides GPS position

and orientation, which is integrated with the ROS platform to provide input data to the

controller. The position values will be converted to UTM coordinates to provide a 2

dimensional grid of the terrain to test with. This is beneficial because of its simplicity,

accuracy in data analysis and useful for orientation while localizing and path following.

The first set of experiments will be conducted to perform linear GPS waypoint

navigation through a set of training data points. This will map the position and velocity

data of the rover’s traversal through the set of waypoints. This data will be used for

comparison with the spline interpolation results. Next, a cubic spline will be generated

from a set of GPS waypoints provided by the DTM. The spline that will be computed will

need to be split into several portions, which is defined by a step size specified by the user.

The step size is beneficial for having a more accurate path traversal as the higher the

number of waypoints to traverse through; the more accurate the rover can follow the path.

However, the distance of each portion/segment, defined by two points, needs to be atleast

twice the size of the length of the rover. This is necessary for the rover to traverse as

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having a waypoint to continuously pursue, a concept known as carrot chasing, keeps the

rover in the projected path.

The rover is equipped with padding on the plastic wheels and a flat cement

surface provides a suitable traction for the traversal. For the rover to follow the trajectory

path, generated either through linear paths or using splines, a real-time system is

necessary to track its position relative to the generated path. Thus for this

implementation, a proportional controller will suffice for two primary reasons, which

include its easy implementation and lengthy distances between waypoints. Although

accuracy would be optimal, it is not imperative for a smooth traversal. Thus, the P

controller provides a quick and easy implementation for path following. It abides by the

formula below:

𝑃 = 𝐾!𝑤∗,𝑤ℎ𝑒𝑟𝑒  𝑤∗ = 𝑝∗ − 𝑝!

𝑝∗ =  𝑝𝑜𝑖𝑛𝑡  𝑜𝑛  𝑠𝑝𝑙𝑖𝑛𝑒

𝑝! = 𝑟𝑜𝑣𝑒𝑟!𝑠  𝑙𝑜𝑐𝑎𝑡𝑖𝑜𝑛

The error between the rover’s location and the expected location on the spline,

𝑤∗, is computed everytime the GPS data is updated for the rover. Once we compute the

distance between the point on the spline with the rover’s location, we multiply that with a

gain, 𝐾!. Refining this formula with a suitable gain for the generated path should result in

a traversal where the overshoot of the rover from the expected path is minimized. Finally,

position and velocity data will be collected in all experiments and smoothness of the

traversal will be analyzed.

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Chapter 4

DATA ANALYSIS AND RESULTS

Prior to starting the rover’s traversal, regardless of linear paths or spline

interpolation, an important observation is the variance of the GPS location due to the

usage of the kalman-filtered data from the MTi-G. For a precise traversal, the GPS data

needs to be accurate. Thus, the rover should not start traversing until the GPS data is

accurate to the rover’s position. An arbitrary accuracy of 3m radius was chosen for

testing. Figure 4.1 below illustrates all the GPS data prior to starting the traversal; it

demonstrates the variation of the GPS data. The red point represents the rover’s position

while the blue points represent all the GPS data. The duration for the GPS data to become

accurate enough to start traversal is variable and cannot be quantified as it varies with

each test.

Figure 4.1

3697980'

3697985'

3697990'

3697995'

3698000'

3698005'

3698010'

413730' 413735' 413740' 413745' 413750' 413755' 413760' 413765' 413770' 413775'

UTM

$Northing$Va

lues$

UTM$Eas4ng$Values$

GPS$Variance$

GPS'Posi1on'

Rover's'Posi1on'

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The first set of experiments conducted illustrates the rover’s linear traversal (point

to point) through a set of waypoints. These experiments were conducted to observe the

acceleration of the rover with respect to time and observe differences in accelerations

with the spline traversal data. Figure 4.2 displays position data of the rover’s traversal of

the set specified by the four red points in the figure. The blue points in the diagram

represent the GPS data collected while traversing through the red set of GPS waypoints.

Figure 4.2

3697960&

3697965&

3697970&

3697975&

3697980&

3697985&

3697990&

3697995&

3698000&

3698005&

3698010&

3698015&

413755& 413760& 413765& 413770& 413775& 413780& 413785& 413790&

UTM

$Northing$Va

lues$

UTM$Eas4ng$Values$

Square$linear$traversal$

Rover's&Posi4on&

GPS&Waypoints&

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This position data is a combination of two portions of the rover’s traversal to

traverse all waypoints. Due to the GPS data variance, the rover stops traversal when the

GPS data diverges from the path by more than 15m. The velocities of both portions for

this traversal are represented by the figures below. These velocities are global values

whose polarity represents rover’s direction. Since the rover is traversing in a 2d plane, the

velocity in the third dimension is irrelevant in the analysis. Thus, the velocity data of the

x and y dimensions are displayed.

Figure 4.3

!10$

!8$

!6$

!4$

!2$

0$

2$

4$

6$

8$

0$ 50$ 100$ 150$ 200$ 250$ 300$

Velocity)(m

/s))

Time)(seconds))

1st)por5on)velocity)vs)5me)

X$velocity$

Y$velocity$

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Comparing these velocities would not provide a good metric to evaluate

smoothness. Instead, we can plot the acceleration of the rover for each portion and

compute the mean, maximum and minimum values of both portions. From this analysis,

we will be able to evaluate smoothness. The diagrams below illustrate the acceleration of

the rover for both portions of the traversal. For readability, the x and y accelerations are

illustrated in separate diagrams.

Figure 4.4

!7#

!6#

!5#

!4#

!3#

!2#

!1#

0#

1#

2#

3#

0# 50# 100# 150# 200# 250# 300#

Velocity)(m

/s))

Time)(seconds))

2nd)por5on)velocity)vs)5me)

X#velocity#

Y#velocity#

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Figure 4.5

Figure 4.6

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1st portion X acceleration Y acceleration

Mean 0.00016469 -0.00000657503

Minimum -0.45834 -0.266441

Maximum 0.483121 0.33105

Table 4.1  

Figure 4.7

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Combining the metrics for the two portions will provide a benchmark to evaluate

smoothness with the spline interpolated data. The table below combines the acceleration

data from the two portions.

2nd portion X acceleration Y acceleration

Mean 0.00002599 -0.0000579617

Minimum -0.21391 -0.37463

Maximum 0.258938 0.56838

Figure 4.8

Table 4.2

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Due to the variance in GPS data, the rover was unable to interpolate through all

the waypoints in a single run. However, to overcome this issue, the rover was tested in

segments, which had appropriate GPS data. To determine which portions of the traversed

spline had appropriate GPS data, segments of the spline had to be quantified by the GPS

data accuracy. Segment lengths and its duration were dependent on the GPS data

variance. The rover would start traversing only when the GPS data was within a 3m

radius of the rover’s location. During traversal, the P-controller aims to reduce the error

between the rover’s location and the segmented waypoints path. If the GPS data varies in

a specific domain of the spline to where the location is diverging farther away (greater

than 15m radius) from the segmented waypoints, the rover stops and the duration and

length of the traversal is considered as a segment of the overall spline path. Testing is

resumed by setting the current rover’s location as the new starting location. This

segmented process is repeated until the goal point is reached. Figures 4.9 displays the

position data from the first segment that the rover traversed with the variance in GPS data

during which the rover is stopped. The variance is observed towards the end of the

segment where the GPS data diverges from the spline path and thus the rover stops

traversal. Figure 4.10 displays the position of the rover in the first segment with

erroneous GPS data omitted.

Square traversal X acceleration Y acceleration

Mean 0.00019608 -0.000051387

Minimum -0.67225 -0.641071

Maximum 0.742059 0.89943

Table 4.3

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3697985  

3697990  

3697995  

3698000  

3698005  

3698010  

413735   413740   413745   413750   413755   413760   413765  

UTM

 Northing  Values  

UTM    Easting  Values  

1st  segment  rover  traversal  with  GPS  variance  data  

Rover's  location  

3697988  3697990  3697992  3697994  3697996  3697998  3698000  3698002  3698004  3698006  3698008  

413735   413740   413745   413750   413755   413760   413765  

UTM

 Northing  Values  

UTM    Easting  Values  

1st  segment  rover  traversal  without  GPS  variance  data  

Rover's  location  

Figure 4.9

Figure 4.10

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Figure 4.11 displays the position data of the rover’s traversal in the second

segment of the spline. Figure 4.12 combines the segment data with the spline to see the

actual travel of the rover in relation to the spline.

3698005  

3698010  

3698015  

3698020  

3698025  

3698030  

3698035  

3698040  

3698045  

3698050  

413750  413755  413760  413765  413770  413775  413780  413785  

UTM

 Northing  Values  

UTM  Easting  Values  

2nd  segment  rover  traversal  

Rover's  position  

Figure 4.11

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From Figure 4.12 above, it can be observed that the rover is relatively following

the path except for the divergence towards the end of the second segment. We can

examine the smoothness of this path by observing its x and y velocities of both segments

and comparing the mean, maximum and minimum values with the velocity data from

linear trajectories. Figure 4.13 and figure 4.14 show the velocities of the rover with

respect to time.

3697980  

3697990  

3698000  

3698010  

3698020  

3698030  

3698040  

3698050  

413720   413740   413760   413780   413800   413820   413840  

UTM

 Northing  Values  

UTM  Easting  Values  

Cubic  spline  with  traversed  segments  

cubic  spline  

2nd  segment  

1st  segment  

Figure 4.12

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!1.5%

!1%

!0.5%

0%

0.5%

1%

1.5%

2%

0% 100% 200% 300% 400% 500% 600% 700% 800% 900%

Velocity)(m

/s))

Time)(seconds))

1st)segment)veloci5es)vs)5me)

X%velocity%

Y%velocity%

Figure 4.13

!2#

!1.5#

!1#

!0.5#

0#

0.5#

1#

1.5#

2#

2.5#

0# 20# 40# 60# 80# 100# 120#Velocity)(m

/s))

Time)(seconds))

2nd)segment)veloci5es)vs)5me)

X#velocity#

Y#velocity#

Figure 4.14

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From the figure above, we observe that the acceleration is bound between (-

0.1,0.1) for the traversal until 700 seconds, at which point, the acceleration starts to vary

dramatically. From this data, we can compute the mean, min and max values for the first

portion of the traversal as shown in the table 4.4.

Figure 4.15

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1st segment X acceleration Y acceleration

Mean -0.0000284574 0.00000464628

Minimum -0.462885 0.344103

Maximum 0.34117 -0.462855

Figure 4.16

Table 4.4

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Figure 4.17

Figure 4.18

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Similar to the linear traversal data, we combine the two segments into a single set of data

for evaluating smoothness.

Taking these metrics into account, we can hypothesize whether spline

interpolation has a smoother traversal compared to linear paths. Although the paths

traversed are different, since the terrain is the same we can compare the X and Y

accelerations of both traversals. We observe that average X acceleration for both

traversals is higher in linear paths. This indicates that the rover had a higher change in

velocity over a period of time. From figures 4.5, 4.6, 4.7 and 4.8, we observe that the

acceleration has extreme changes in acceleration relative to the accelerations in the

spline-interpolated data. This comparison is observed in figures 4.15, 4.16, 4.17, 4.18.

The maximum and minimum accelerations between the two traversals are to observe

2nd segment X acceleration Y acceleration

Mean -0.000014728 -0.0001606

Minimum -0.996287 -0.351336

Maximum 0.262738 0.242691

Spline X acceleration Y acceleration

Mean -0.0000431861 -0.000156

Minimum -1.459152 -0.814191

Maximum 0.603908 0.586794

Table 4.5

Table 4.6

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potential drastic changes in the acceleration. For example, the maximum acceleration

values for linear paths are higher than the spline interpolations. This could be that the

data was an outlier or that this is a continuous trend over time. By observing the

acceleration figures over time for linear paths, we see that there are sharp changes in

acceleration throughout the traversal path. This indicates that the maximum was not an

outlier but rather a pinnacle of a consistent change in accelerations during the traversal.

From this data, we hypothesize that the spline interpolation has a smoother traversal than

the linear paths because the acceleration data indicates that the linear paths had a higher

rate of change in velocity than the spline paths.

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Chapter 5

CONCLUSION

From the data collected by experimenting with linear and spline paths in this

research, it can be hypothesized that spline paths have smoother traversals on the basis of

acceleration on a 2d plane. The research examined the rate of change in velocity over

time to observe any drastic changes in the acceleration over time. The mean, minimum

and maximum acceleration values for each dimension (x and y) were calculated as

metrics to evaluate smoothness. This is simply a hypothesis from a qualitative

observation of the data collected. For a more robust analysis, several experiments need to

be performed on various linear and spline paths on different terrains. The data collected

from this research can be utilized to compare with these tests and observe if similar

trends appear.

Future Research

A couple future implementations of this research include incorporating Newton’s

method, incorporating stereo visual feedback and testing the applications in different

terrains. Although Newton’s method, used for finding the closest point on a spline from

the rover’s location, has its drawbacks, it is appropriate for this research. The initial point

used in its implementation would be the first waypoint in the spline. This means that a

good guess is already available prior to starting the traversal, which enables the Newton’s

method to find the closest point to the spline within 2-4 iterations, which will be useful

for real-time spline traversal. Moreover, incorporating a stereo visual feedback would be

a beneficial tool to reduce the error in traversal and will be useful for object detection and

avoidance. This research focused on the traversal of a spline assuming a terrain is

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provided that is traversable. However, in real-world applications, incorporating visual

feedback enables roboticists to identify and avoid obstacle in real-time. This is especially

beneficial on planetary surfaces. In addition, testing spline interpolation in various

terrains would provide insight into modifying the rover to adapt to various environments

and reduce the error in traversal. Although a flat terrain was used to test on, rocky terrain

on planetary surfaces would be difficult to traverse with the mechanics of rover that was

used. Enhancing traction in the wheels and testing on various terrains will show insights

into the traversability in different environments.

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REFERENCES

Chilian, Annett, and Heiko Hirschmuller. "Stereo camera based navigation of mobile robots on rough terrain." Intelligent Robots and Systems, 2009. IROS 2009. IEEE/RSJ International Conference on. IEEE, 2009. Maurette, M. "Mars rover autonomous navigation." Autonomous Robots 14.2-3 (2003): 199-208. Lacroix, Simon, et al. "Autonomous rover navigation on unknown terrains: Functions and integration." The International Journal of Robotics Research21.10-11 (2002): 917-942. Gennery, Donald B. "Traversability analysis and path planning for a planetary rover." Autonomous Robots 6.2 (1999): 131-146. Pai, Dinesh K., and L-M. Reissell. "Multiresolution rough terrain motion planning." Robotics and Automation, IEEE Transactions on 14.1 (1998): 19-33. Lacaze, A., et al. "Path planning for autonomous vehicles driving over rough terrain." Intelligent Control (ISIC), 1998. Held jointly with IEEE International Symposium on Computational Intelligence in Robotics and Automation (CIRA), Intelligent Systems and Semiotics (ISAS), Proceedings. IEEE, 1998. Shiller, Zvi. "Motion planning for mars rover." Robot Motion and Control, 1999. RoMoCo'99. Proceedings of the First Workshop on. IEEE, 1999. Shiller, Zvi. "Obstacle traversal for space exploration." Robotics and Automation, 2000. Proceedings. ICRA'00. IEEE International Conference on. Vol. 2. IEEE, 2000. Tompkins, Paul. Mission-directed path planning for planetary rover exploration. Diss. Jet Propulsion Laboratory, 2005. Shin, Dong H., and Sanjiv Singh. Path generation for robot vehicles using composite clothoid segments. No. CMU-TR-90-31. CARNEGIE-MELLON UNIV PITTSBURGH PA ROBOTICS INST, 1990. Bakambu, Joseph Nsasi, Pierre Allard, and Erick Dupuis. "3D terrain modeling for rover localization and navigation." Computer and Robot Vision, 2006. The 3rd Canadian Conference on. IEEE, 2006. Bajracharya, Max, Mark W. Maimone, and Daniel Helmick. "Autonomy for mars rovers: Past, present, and future." Computer 41.12 (2008): 44-50.

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Scheuer, Alexis, and Th Fraichard. "Continuous-curvature path planning for car-like vehicles." Intelligent Robots and Systems, 1997. IROS'97., Proceedings of the 1997 IEEE/RSJ International Conference on. Vol. 2. IEEE, 1997. Wang, Hongling, Joseph Kearney, and Kendall Atkinson. "Robust and efficient computation of the closest point on a spline curve." Proceedings of the 5th International Conference on Curves and Surfaces. 2002.