snail farming in georgia - esri · • modified delphi using googledocs, game-like approach reveals...
TRANSCRIPT
Snail Farming in Georgia
Brian Orland Geodesign examples by Mackenzie Battista, LinnaYuan, Chloe Weigle, David Hasslinger.College of Environment+Design, University of Georgia
Presented at Geodesign Summit, Redlands, CA. January 27, 2016
Participation in design and planning• Geodesign analyses are precise,
broad-scale and insightful• Models are increasingly scalable,
robust and verifiableBUT• Non-experts may not know how
to participate• Non-expert voices may not be
taken seriously• The language of Geodesign may
seem opaque to non-experts• Poor outcomes guarantee future
lack of interest
Geodesign for designers and citizens• Faced with wicked problems, individuals are frequently
quite naïve about others’ disciplines, and thus unable to effectively weigh each others’ contributions or concerns.
• Geodesign has the potential to be a leveler in solving problems where citizens, scientists and policy-makers are all involved, if:– Each participant can see their own point of view represented– Each feels competent to evaluate others’ contributions– Each feels their contribution is getting fair consideration– Each can comprehend and validate the analyses that emerge
Tackling the “on ramp” for Marcellus shale1. Scoping: Critical citizen concerns are expressed in stories framed around common environmental issues
3. Role playing game in real-world GIS data environment reveals trade-offs
4. Stories and games inform scope and implications of issues addressed via geodesign
10,910 hectaresimpacted by pipelines
2. Serious games reveal interactions among different aspects of those environmental issues
GIS: Timothy Murtha, Rick Hammond, Penn StateGame: Xin Wen, Penn StateGame: Chujun Zeng, Penn StateAnimation Dengke Chen, Penn State
The geodesign on-ramp for designers and citizens• What tools model the steps I want to follow?
– Steinitz Geodesign Framework
The geodesign on-ramp for designers and citizens• What tools model the steps I want to follow?
– Steinitz Geodesign Framework
Stories and games
Prioritization via GoogleDocs “Delphi”
GeoPlannerStoryMaps
Geodesign Hub(not available)
Consider the mollusc, an introduction to Geodesign• Inspired by L’Escargot Margot,
La Sapine, 42260 Souternon, France
• Personal and crowd-sourced stories, images, shared/compiled via websites – identify themes and issues
How should the study area be described?
“Being in the woods is great whenever, but this spot is special. It may the slight change of cover between tall baby oaks and early succession grasses...or the surprise of crossing the creek over mossy rocks before the water takes a ride on a small waterfall...or the novelty of seeing the preserved errors of our past as we made our way up a terraced hill...or it could be all of these things! It was so much fun to explore! “ Chloe’s story
How does the study area operate?• i-Tree “serious games” to explore ecosystem services
Other examples – NetLogo, Minecraft
• Modified Delphi using GoogleDocs, game-like approach revealsindividual preferences while maintaining anonymity
How might area be altered, how should it be changed?
Modify ESRI tutorials – Snail farm suitabilityAdd Data Appropriate to Design Constraints
Our criteria for determining the suitable area for snail farming include proximity to waterbodies, roads and vegetation. • Locate snail farm should be 100ft
from waterbodies to protect them from farm operations.
• Farm should be 100ft from all roadways for security/privacy
• Production areas at least 50ft from tree canopy to minimize shading
Let’s search for some data that can be used in our project that includes waterbodies, roads and vegetation.
Stories, analyses, conclusions• Storymaps, webpages used to assemble initiating stories, design
scenarios and evaluations
1. tell stories about what we see, 2. agree what is important, 3. explore analogous systems,….grow the ability to ask appropriate questions, so as to .…4. jointly sketch potential solutions,5. evaluate solutions,6. develop consensus and choose.
Image credits:Snails: http://www.heliciculture.net/, http://www.roysfarm.com/, http://www.molluscs.at
NetLogo: Uri Wilensky and Northwestern UniversityMinecraft: John Krajewski, Strange Loop Games; Swedish Centre for Architecture and Design, Blockholm
Brian the Snail: Magic Roundabout ( Le Manège enchanté), BBC 1965https://www.flickr.com/photos/12553333@N05/5791106471
[email protected] Family Foundation /UGAF Professor of Geodesign
University of Georgia