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Zot Pockets | Pallavi Arunika |

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Powerpoint made for business school presentation for the team Zot Pockets by Pallavi Arunika in 2009

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Page 1: Social networking 01

Zot Pockets | Pallavi Arunika |

Page 2: Social networking 01
Page 3: Social networking 01

Journey So Far…

Bulletin

Board System

1970

1999

AsianAvenue

LinkedIn

Orkut Bebo Facebook

1999

2003

2003

2005

2006200

22003

2004

2006

LiveJournal

Friendster

Myspace

Facebook [.edu]

Twitter

Page 4: Social networking 01

Social Networking Land space , Now…

Page 5: Social networking 01

Social Networking Industry GrowthM

ore

Users

Over 1 Billion worldwide (23% growth)

¾ of the US online population

More

Com

pan

ies

More than 220 players in the Industry

More

Tim

e

Average minutes spent on site, per user per day rose from 6.7 minutes on 2007 t0 7.1 minutes in 2008

Page 6: Social networking 01

The Problem $ Money !!!Advertising revenue Model is not enough

(in fact Social networks are not Profitable)

Facebook founder Mark Zuckerburg even said

“I don’t think social networks can be monetized in the same way that search did…in three years from now we have to figure out what the optimum model is.”

Page 7: Social networking 01

How to Go Forward

Facebook and other Social networking sites must improve their revenue earning model by including more premium memberships, paid features and applications, and expanding search partner relationships and CPM earnings (cost /thousand page impressions).

Page 8: Social networking 01

Porter’s Five Force

SNS

Competition

Buyer Power

Supplier PowerNew Entrants

Substitutes

Page 9: Social networking 01

Competition

MySpace : Launched in 2003. Users are more geared towed teens and popular with musicians and bands. US based audience.

Twitter : Launched in 2006. The rising star in Social networking Industry. Currently 3rd ranked site. Experienced explosive 4/09 visitor growth, jumping 83% to 17 million visitors. Uses simple micro-blogging model displaying “What are you doing” updates.

Orkut : Launched by Google in 2004. Popular in Brazil, India and Pakistan

Friendster : Launched in 2003. This site used to be the top US player until it lost market share to MySpace. Still popular in South East Asia.

LinkedIn : Launched in 2003. Focused on building professional networks. Also charges for premium memberships. Based on the higher market demographic, the site can charge a premium for advertising.Competition is

High

Page 10: Social networking 01

User !!! Web Marketers : Companies paying for pop up

ads, banner ads etc. Search Engines. Search Engines pay Sites

millions to be the primary search engine. Mobile. Cell phone companies pay Social

Networks the ability to host featured applications on mobile devices

Buyer Power is High

Who is Buyer ?

Page 11: Social networking 01

Server Providers Bandwidth Providers Storage system providers Application Developers Technology Companies Users—Network Effects

 Supplier Power is low to moderate

Who is the Supplier ?

Page 12: Social networking 01

Low Cost to start a site. Low Switching Costs for users. No Track Record means little to attract

web marketers No Profits for established players Hard to get Network effects

 Threat of New Entrants is Moderate

New Entrants

Page 13: Social networking 01

Older forms of Communication Phone, Mail, Fax

In Person Communication Web Browsers Email Applications

Threat of Substitute is moderate to high

Substitutes

Page 14: Social networking 01

People use SNS for…

Page 15: Social networking 01

Dynamics that are driving the industry

Technology that Fits a Customer Need

• News feeds. • Built-in spam filter.

Web 2.0

• Web 2.0 services use the Internet as an operating platform, in order to create products and/or services that could not exist outside of the Internet. Some of the key names that are often pointed to as part of the Web 2.0 paradigm are: Google, Wikipedia, Amazon.com, etc.

Page 16: Social networking 01

Changing Corporate Structure:

Dynamics that are driving the industry

Page 17: Social networking 01

Mobile Apps

• Google Latitude lets you broadcast your current location to a select few people based on where on the GPS from your mobile phone.

• Yahoo has unveiled a mobile app designed to help consumers keep up to date on the latest happenings on a number of different social networks.

• The new software called Eos by CISCO, will allow media and content companies to build online communities for niche groups.

Dynamics that are driving the industry

Page 18: Social networking 01

Facebook

Launched in 2004

In October 2007, 240M investment from Microsoft 1.6% equity stake

Microsoft is Facebook’s exclusive banner Ad partner

Cast a Wide Net in Social network Target Market (One size fits all)

Page 19: Social networking 01

Facebook

200 million worldwide monthly active users in April and Facebook growing by 5 million users a week overall, 1 million in US

Page 20: Social networking 01

Facebook

More than 40 translations available on the site, with more than 50 in development

About 70% of Facebook users are outside the United States

There are more than 30 million active users currently accessing Facebook through their mobile devices.

There are more than 150 mobile operators in 50 countries working to deploy and promote Facebook mobile products

Page 21: Social networking 01

Facebook Financials

• Privately OwnedFiscal Year

2007 2008 2009E

Revenue $150 $265 $550

EBITDA $30 $50 ???

Headcount

450 800 1000+

$12 M on electricity

$6M on bandwidth

$100M on server

$100 on storage systems

$15M on office and data centre

$120 M on payroll

$100M on capital expenditure

Page 22: Social networking 01
Page 23: Social networking 01

Challenges

Volatility of social networking space

Older users remain on the sidelines

Privacy concerns

Monetization (Outside of niche sites)

Page 24: Social networking 01

Volatility of Social Networking Space

Not everyone’s winning: in US, slightly more decliners than advancers

US Worldwide0

20

40

60

80

100

120

140

Time on Site Down Y/YTime on Site Up Y/Y

Page 25: Social networking 01

Older Users Remain on the Sidelines

18-25 26-33 34-41 42-49 50-57 58+0%

20%

40%

60%

80%

100%

90%74%

62%49% 41%

23%

% of users in each age group that visited a social networking site at least one a

month

Page 26: Social networking 01

Younger Users Tend to Be Heavy Users; Older Users More Likely to Check in

Occasionally

1-4 times a month More than 30 times a month

0%

10%

20%

30%

40%

50%

60%

70%

80%

14%

34%

45%

9%

73%

5%

18-3334-4950+

% among those who visit social networking sites

Page 27: Social networking 01

Privacy Concerns

Desire to Hide

Desire to Share

Reduces the growth of social networking

Features that meet users’ need for expression are likely to catch on, even if they carry with them incremental privacy concerns.

Page 28: Social networking 01

Monetization

$ Low utilization of personalized information

$ Low advertising rates

Billion Question

How can social networking sites turn their large user base and extreme popularity into profits?

Page 29: Social networking 01

Recommendations

Search partnersContinue to raise CPMsPaid premium membershipsClassifiedsA menu of paid featuresPaid applicationsVirtual goodsE-CommerceLead GenerationEndorsement

Page 30: Social networking 01

How to Go Forward

Monetize Grow