social player analytics in a facebook health game (hci korea)
TRANSCRIPT
S O C I A L P L AY E R A N A LY T I C S I N A FA C E B O O K H E A LT H G A M E
L E N N A RT N A C K E , M A T T H I A S K L A U S E R , A N D PA U L P R E S C O D
U N I V E R S I T Y O F O N TA R I O I N S T I T U T E O F T E C H N O L O G Y A N D A Y O G O H E A LT H I N C .
A B O U T M E
• Research in Human-Computer Interaction and Games
• Psychophysiological Sensors
• Gameplay Experience
• Loves game design
• twitter.com/acagamic
• facebook.com/hcigames
• youtube.com/hcigames
• www.acagamic.com
M A I N R E S E A R C H Q U E S T I O N
• How can we quantify socially-engaging gameplay behaviour based on player interactions?
O V E R V I E W
1. The game
2. Motivation
3. Related Work
4. Data gathering and metrics
5. The study
6. Results
7. Takeaways
T H E G A M E : H E A LT H S E E K E R
• HealthSeeker motivates better lifestyle choices for people living with diabetes
• To improve both their nutritional and physical health habits
H E A LT H S E E K E R : A C T I O N S / M I S S I O N S
• Missions are based on healthy everyday actions
• Goals, missions and simple action steps help players get started on the road to better health
• Kudos: Players can show support to one another’s missions
M O T I VAT I O N
• Get access to a real Facebook health game
• Analyse user behavior in social games
• Which functions are important for users?
R E L AT E D W O R K
• Drachen et al.’s work on game analytics
• Kirman et al.’s and Wohn et al.’s work on social game analyses
• Games for Health, for example, Grimes et al.’s work on the Order Up game
D ATA G AT H E R I N G P R O C E S S
• Worked together with health game company Ayogo to create and refine the data set
• Filtering active players out of the data set
• Focus on social analysis of the game
Restructured Dataset
Filter Data
Statistical AnalysisIterations
Visualisation Social Network
Creating new Variables
HealthSeekerDatabase
U S E R - C E N T R E D M E T R I C S
User Data
Social Metrics
…
Virality Actions
Success Metrics
1. Missions 2. Challenges 3. Wall posts 4. Kudos 5. Invitations 6. Friends 7. Actions
R E S E A R C H Q U E S T I O N S
• RQ1: Are players with more friends more successful, and do they show more engagement in the game than players with fewer friends?
• RQ2: Do players who are socially active solve more missions in the Social Network Game?
R E S U LT S : F R I E N D S
• Active players solve more missions than players without friends (F (27,780) = 13.799; p < .001; η² = .283; ω = .456)
• More friends, more missions completed (F (1, 775) = 152,043; p < 0.001; η² = .14; ω = .372)
R E S U LT S : A C T I V E S O C I A L A C T I O N S
• Sending kudos (F (27,780) = 13.799; p < .001; η2 = .283; ω = .456)
• Sending challenges (F (1, 775) = 152,043; p < 0.001; η2 = .14; ω = .372)
TA K E A W AY S
• A well-connected social network can improve a user’s success to solve healthy missions and therefore help to live healthier
• Social interactions are important to motivate and encourage users to be more active/successful in the game
• The kudos system in the game seems to work perfectly for engaging and motivating users to complete missions
• Defining valid users or other user groups based on observed behaviour is a good way to group users
K E E P I N T O U C H
• Email: [email protected]
• Twitter: twitter.com/acagamic
• Facebook: facebook.com/hcigames