solar system virtual reality
TRANSCRIPT
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SOLAR SYSTEM VIRTUAL REALITY
NORHARYANA BINTI HASSAN
BACHELOR OF INFORMATION TECHNOLOGY
(INFORMATIC MEDIA) WITH HONOURS
UNIVERSITI SULTAN ZAINAL ABIDIN,
TERENGGANU, MALAYSIA
2019
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DECLARATION
I here by declare that this report is based on my original work except for quotations and
citations, which have been duly acknowledged. I also declare that it has not been
previously or concurrently submitted for any other degree at Universiti Sultan Zainal
Abidin or other institutions.
Name : Norharyana Binti Hassan
Date : ……..…………………….
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COMFIRMATION
This is to comfirm that Solar System Virtual Reality application was prepared and
submitted by Norharyana Binti Hassan (Matric Number : BTDL17047071) and has
been found satisfactory in terms of scope, quality, and presentation as partial fulfillment
of the requirement for the Bachelor of Information Technology (Informatics Media)
with honors in University Sultan Zainal Abidin. The research conducted and writing of
this report was under my supervisor.
Signature : …………………………...
Supervisor : Dr. Ismahafezi Bin Ismail
Date : ……………………………
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DEDICATION
Firstly and foremost praised to Allah, for giving me the opportunity to complete my
final year project, Solar System Virtual Reality application using android smartphone
for give me the strength and ability to finish this report. I also would like to express my
gratitude to my supervisor, Dr. Ismahafezi Bin Ismail for valuable advice, guidance,
and ideas given through the development of research until the end of my final year
project. In addition, thanks to my friend and family that give courage and motivation
during my research. Finally, special thanks to all lecturers that giving a guideline for
my research during my presentation on Solar System Virtual Reality application’s
project.
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ABSTRACT
The Virtual Reality (VR) is the latest technology that encompasses various sectors such
as education, entertainment, military and good industry sales. Virtual reality is a
technology that allows users to interact with the environment that is simulated by the
computer. VR presents objects in 3D. This research is conducted to develop mobile
applications that operate using the android platform. The objective of this study is to
produce current VR applications that focus on solar system learning for student year 4.
This app not only focus on entertainment but the combination of entertainment and
education. Therefore, this mobile application is developed using multimedia elements
to deliver information about solar systems. The results of this application development
are expected to attract users to know more about the solar system.
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ABSTRAK
Realiti Maya (VR) adalah teknologi terkini yang merangkumi pelbagai sektor seperti
pendidikan, hiburan, jualan ketenteraan dan industri yang baik. Realiti maya adalah
teknologi yang membolehkan pengguna berinteraksi dengan persekitaran yang
disimulasikan oleh komputer. VR membentangkan objek dalam 3D. Penyelidikan ini
dijalankan untuk membangunkan aplikasi mudah alih yang beroperasi menggunakan
platform android. Objektif kajian ini adalah untuk menghasilkan aplikasi VR semasa
yang memberi tumpuan kepada pembelajaran sistem solar untuk tahun pelajar 4.
Aplikasi ini bukan sahaja memberi tumpuan kepada hiburan tetapi gabungan hiburan
dan pendidikan. Oleh itu, aplikasi mudah alih ini dibangunkan menggunakan elemen
multimedia untuk menyampaikan maklumat mengenai sistem solar. Hasil dari
perkembangan aplikasi ini diharapkan dapat menarik pengguna untuk mengetahui
lebih banyak tentang sistem solar.
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CONTENTS
DECLARATION i
CONFIRMATION ii
DEDICATION iii
ABSTRACT iv
ABSTRAK v
CONTENTS vi
LIST OF FIGURES vii
LIST OF TABLES ix
CHAPTER 1 INTRODUCTION 1
1.1 Project Background 1
1.2 Problem Statement 2
1.3 Objectives 2
1.4 Scope 2
1.4.1 User Scope 2
1.4.2 Admin Scope 3
1.5 Expected Result 3
1.6 Limitation 3
1.7 Milestone and Activities 4
1.8 Summary of Chapter 4
CHAPTER 2 LITERATURE REVIEW 5
2.1 Introduction 5
2.2 VR Platform 6
2.3 Existing Application 7
2.3.1 The Planet VR 7
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2.3.2 VR Solar System 8
2.3.3 Solar System Scope 9
2.3.4 Solar System 3D. 10
2.3.5 Science Year 4 Teks Book 11
2.4 Overall Analysis 12
2.5 Summary of chapter 13
CHAPTER 3 METHODOLOGY 14
3.1 Introduction 14
3.2 ADDIE Model 14
3.2.1 Analysis Phase 15
3.2.2 Design Phase 16
3.2.3 Development Phases 19
3.2.4 Implementation 20
3.2.5 Evaluate Process 20
3.3 Framework 21
3.4 Hardware and Software Requirements 21
3.5 Method 25
3.6 Summary of Chapter 25
REFERENCE 26
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LIST OF FIGURES
Figure 2.1 View interface The Planet VR 7
Figure 2.2 View interface VR Solar System 8
Figure 2.3 View interface Solar System Scope 9
Figure 2.4 View interface Solar System 3D 10
Figure 2.4 5 Science Year 4 Teks Book 11
Figure 3.1 Addie Model 15
Figure 3.2 Prototype Page Main Menu 17
Figure 3.3 Prototype Page Play 17
Figure 3.4 Prototype Page Credit 18
Figure 3.5 Prototype Page Help 18
Figure 3.6 Framework 21
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LIST OF TABLES
Table 1.1 Gantt Chart 4
Table 2.1 Comparison Existing Product 12
Table 3.1 Comparison Existing Product 16
Table 3.2 List of Hardware requirement 23
Table 3.3 List of software requirement 24
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CHAPTER 1
INTRODUCTION
1.1 PROJECT BACKGROUND
Virtual reality is a technology that allows users to interact with the environment
that is simulated by the computer. By looking at the screen in front of them, users can
interact with the 3D world. Virtual reality are the combination of video and audio ,it
give experiences that make users feel the real world sensation. Virtual reality usefulness
in many fields and as a result of the attention given to it by the media. This trend is
expected to continue in the future with the advancement of technology in areas like
computer graphics, computer vision, controls, image processing, and other technology-
affiliated components. The project to be developed is an application to learn about solar
systems, named "SOLAR SYSTEM VR". The concept of virtual reality used is
expected to help students in studying solar systems in 3 dimensions, as if they were
context of real space situation. These applications employ interaction as a means of
communicating information to the general public in new and exciting ways.
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1.2 PROBLEM STATEMENT
In my literature review about existing products, many virtual reality applications
developed is not focused on solar systems for student year 4. So, about this problem, I
take an alternative to developing applications that for learning solar systems for student
year 4. Secondly, the existing learning only uses book, this causes student easily bored.
So, with this app, it can attract them to learn about solar systems. Lastly is there has
been a move away from the traditional experience to technology experience.
1.3 OBJECTIVE
There are the objectives in this project to be achieved to make this project
successfully complete:
i. To study and identify current VR application and solar system.
ii. To design interface and to develop Travel the Solar system application.
iii. To test the application is functional and beneficial to the user
1.4 SCOPE
The scopes for this project are identified to make the application development
process easier. The scope is divided into two which are user scope and admin scope.
1.4.1 User Scope
i. Student year 4
ii. Science teacher year 4
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1.4.2 Admin Scope
i. Able to update this application.
1.5 EXPECTED RESULT
The expected result for this application are :
i. This app is expected to be implemented in mobile-based and users can
explore this virtual reality app using the VR Headset.
ii. Hope this app can give the user experience feel like being in the real space.
1.6 LIMITATION
The limitations in conducting this application are:
i. Limit on mobile base only
ii. Need VR Headset to play this application.
iii. Only android user can access this application.
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1.7 MILESTONE AND ACTIVITIES (GANTT CHART)
The guideline of the SOLAR SYSTEM VR application is important to make the
process of this project will smooth and follow the procedure.
Table 1.1 Gantt Chart
1.8 SUMMARY OF CHAPTER
The chapter covers the overall description of the application such identifies the
problem statement, objective, scope, expected result and project management plan.
Moreover, this application is designed to help the user get information about solar
systems.
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CHAPTER 2
LITERATURE REVIEW
2.1 INTRODUCTION
The purpose of this chapter is to present selected literature review, which is very
important for the research. This chapter explains of the literature review carried out on
the application that will be used as references in developing this application. The
existing application will also be discussed in this session. Literature review aims to
review the critical points of the current knowledge on a particular topic. Therefore, the
purpose of the literature review is to find, read and analyses the literature or any works
or studies related to this system. It is important to well understand about all information
to be considered and related before developing this application. Some research has been
studied to understand to implement in the Solar System Virtual Reality application.
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2.2 VR PLATFORM
In virtual reality, the platform used in the production of an application depends
on the selection made before the builder. In this application I use VR Headset as
the main platform. VR Headset is a virtual reality (VR) platform developed for is a
head-mounted device that provides virtual reality for the wearer. Virtual reality
(VR) headsets are widely used with video games but they are also used in other
applications, including simulators and trainers. Users can either build their own
viewer from simple, low-cost components using specifications published by
Google, or purchase a pre-manufactured one. To use the platform, users run the VR
Headset compatible applications on their phone, place the phone into the back of
the viewer, and view content through the lenses.
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2.3 EXISTING APPLICATION
The existing application has been similar for Solar Systems VR apps in terms of
functions, problem-solving, types of information and other. Such an example of that
app is The Planet VR, VR Solar System, Solar System Scope, Solar System 3D and
Science Year 4 Teks Book.
2.3.1 The Planet VR
Based on figure 2.1 is show the screenshot of The Planet VR. This application
lets user to travel the planets and explore moon and the surface in virtual reality.
User can choose any site and then once user reach the planet surface. User can
explore the planet by tilting their head left and right to change the direction of
viewpoint. Looking up and down will change your altitude and in the settings you
can enable a head up display to help you navigate further. This application is focus
to entertainment. User only can see the object, this application do not have any
audio or written information.
Figure 2.1: Screenshot of The Planet VR
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2.3.2 VR Solar System
Based on figure 2.2 is show the screenshot of the VR Solar System. This
application is a journey through the space in Virtual Reality and only guide with
audio. User will possibility to see the planet and learn from them like never before.
User will get new experience live and learn as an astronaut, the experience of
traveling in the solar system. The application takes us through the planets. This
application do not have any written information. This application is focus to
education.
Figure 2.2: Screenshot of the VR Solar System
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2.3.3 Solar System Scope
Based on figure 2.3 is show the screenshot Solar System Scope. This application is
a fun way of exploring, discovering and playing with the Solar System and Outer Space.
It’s contains many views and space simulations, but most of all - it brings user closer to
the furthest reaches of our world. This application also lets user experience lots of
fantastic space sceneries. User can see a model of Solar System, Night sky and Outer
Space in real time, with accurate positions of objects and lots of interesting facts. This
application focus in education. Solar System Scope is well suited for all audiences and
ages.
Figure 2.3: Screenshot Solar System Scope.
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2.3.4 Solar System 3D.
Based on figure 2.3 is show the screenshot of Solar System 3D. This application
can explore our Solar System and get the information about our planets. This app also
contains information providing Orbital period, Average orbital speed, Mean anomaly,
Inclination, Longitude of ascending node, Argument of perihelion, and much more
about stars, planets, and satellites in our Solar System. User can get all the details and
information about stars, planets, and satellites. User also can zoom the planet .This
application focus in education. Solar System 3D is well suited for all audiences and
ages.
Figure 2.4 Screenshot of Solar System 3D
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2.3.5 Science Year 4 Teks Book.
Figure 2.5 Science Year 4 Teks Book. In chapter 9, topic Solar System.
Learning Solar System using books only in 2D image, so it is less interacting.
User can get all the details and information about stars, planets, and satellites.
By using this book it’s do not have any animation element.
Figure 2.5 Science Year 4 Teks Book
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2.4 OVERALL ANALYSIS
This table about comparison existing product. The comparison with year publisher,
advantage, and disadvantage. So, the weakness of the existing product can be identified
went make the comparison. The comparison shown in Table 2.1.
Title Year
Publisher
Advantages Disadvantages
The Planet VR 2017 Attractive
layout
not interesting
Less attractive
layout
Do not have sound
effect
do not have
information
VR Solar System 2018 Attractive
layout
not interesting
Less attractive
layout
Do not have sound
effect
do not have
information
Solar System Scope 2018 Have sound
effect
Environment
design very
nice
Complex
information
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Solar System 3D. 2019 Attractive
layout
No sound effect
Do not have
detailed information
Teks Book Science
Year 4
2014 Environment
design very
nice
Have detailed
information in
teks
Less attractive
layout
Only use 2D model
Table 2.1 : Comparison Existing Product
2.5 SUMMARY OF CHAPTER
This chapter discusses the information about the study on the VR Platform to
find the best software and technique that use to develop this application and study
about existing product VR. This study is more to focus on development and guide
to the successful project, to come out with the new application will benefit all user.
Next chapter will discuss the methodology to develop the application.
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CHAPTER 3
METHODLOGOLY
3.1 INTRODUCTION
In this chapter is about process of developing project from the beginning until the
end of this project. The flow of the project will discuss briefly to give more
understanding of design and develop of this application. There are many methods that
can be used for developing this project. The methodology that can be decide in this
project is ADDIE. In this methodology is based on phases for each development process.
Every phases of this methodology will be explained.
3.2 ADDIE
In this project, the most suitable methodology that can be used to develop mobile
VR application is ADDIE. The ADDIE model is the generic process traditionally used
by instructional designers and training developers. Addie is an acronym for the five
stages of a development process that stand from Analysis, Design, Development,
Implementation and Evaluation as illustrated in the Figure 3.1. The ADDIE model relies
on each stage being done in the given order but with a focus on reflection and interation.
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The model gives a streamlined, focused approach that provides feedback for continuous
improvement.
Figure 3.1 : ADDIE MODEL
3.2.1 ANALYSIS PHASE
In the analysis phase, the designer identifies the learning problem, the goals and
objectives, the user’s needs, existing knowledge, and any other relevant characteristics.
Analysis also considers the learning environment, any constraints, the delivery options,
and the timeline for the project. The analysis is also carried out by doing market survey
on existing product. So, the weakness of the existing product can be identified. The
comparison of existing product as show in Table 3.1.
Title Year
Publisher
Advantages Disadvantages
The Planet VR 2017 Attractive
layout
not interesting
Less attractive
layout
Do not have sound
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effect
do not have
information
VR Solar System 2018 Attractive
layout
not interesting
Less attractive
layout
Do not have sound
effect
do not have
information
Solar System Scope 2018 Have sound
effect
Environment
design very
nice
Complex
information
Solar System 3D. 2019 Attractive
layout
No sound effect
Do not have
detailed information
Teks Book Science
Year 4
2014 Environment
design very
nice
Have detailed
information in
teks
Less attractive
layout
Only use 2D model
Table 3.1 : Comparison Existing Product
3.2.2 DESIGN PHASE
In the design phase deals with learning objectives, assessment instruments,
exercises, content, subject matter analysis, and lesson planning and media selection.
The design phase should be systematic specifying learning objectives. In these phases,
storyboard and prototype making. Storyboarding is also a part of multimedia design
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process. The storyboard can show the look and feel of the application that will be
developed. Some of the storyboards can be seen in Figure 3.2 until Figure 3.5.
Figure 3.2 show the Prototype of the main menu. On this interface, there are 4
buttons. Play button, help button, credit buttons and exit buttons. If the user clicks on
the play button. Users will enter the play interface and the user can see the space in 360
view. When the user clicks on the buttons help, the user will enter the help interface.
Next, if the user clicks on the button credit, the user will enter the interface credit.
Finally, when the user clicks on exit buttons, the user will exit the application.
Figure 3.2 : Prototype Page Main Menu
Figure 3.3 show the prototype of the page play. On this interface, the user can see
the planet in 360 view. On this interface the user needs to gaze on the planet to find out
the information about the planet. In this interface there are also have 2 buttons, the home
button and exit buttons. If the user clicks on the home button, the user will return to the
main menu interface and if the user clicks on the exit button, the user will exit from the
application.
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Figure 3.3 : Prototype Page Play
Figure 3.4 shows the prototype of the credit interface, in this interface the user can
find out about the developer's information. In this interface there are also 2 buttons, a
home button and a exit button. If the user clicks on the home button, the user will return
to the main menu interface and if the user clicks the exit button, the user will exit from
the application.
Figure 3.4 : Prototype Page Credit
Gaze the planet to learn more
Gaze the planet to learn more
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Figure 3.5 shows the prototype of the help interface, in this interface the user can
find out about the function of the buttons. In this interface there are also 2 buttons, a
home button and a exit button. If the user clicks on the home button, the user will return
to the interface main menu and if the user clicks the exit button, the user will exit from
the application.
Figure 3.5 : Prototype Page Help
3.2.3 DEVELOPMENT PHASES
The development phase is where the developers create and assemble the content
assets that were created in the design phase. Multimedia applications should be used
based on the designs established through the design phase. The development of this
design refers to the process of software development using a variety of existing
applications such as programming applications, authoring, video, animation and so on.
At this phase, have three stages include pre-production, production and post production.
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3.2.4 IMPLEMENTION
During the implementation phase, a procedure for training the facilitators and the
learners is developed. The facilitators’ training should cover the course curriculum,
learning outcomes, method of delivery, and testing procedures. Preparation of the
learners include training them on new tools (software or hardware), student registration.
This is also the phase where the project manager ensures that the books, hands on
equipment, tools, CD-ROMs and software are in place, and that the learning application
or Web site is functional.
3.2.4.1 Test run
This is when the developer test runs the project by herself. This is to
ensure that the project can be used and is running accordingly.
3.2.4.2 User Test Run
Before presenting the final product, a demo version is given to alpha
and beta testers to ensure that the project is meeting their criteria.
Criticisms and constructive feedback are taken into account to be
implemented later on.
3.2.5 EVALUATE PROCESS
The evaluation phase is which the project is being subjected to meticulous final
testing regarding the what, how, why, when of the things that were accomplished of the
entire project. This phase can be broken down into two parts: Formative and Summative.
The initial evaluation actually happens during the development stage. The Formative
phase happens while students are conducting the study, while the Summative portion
occurs at the end of the program. The main goal of the evaluation stage is to determine
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if the goals have been met, and to establish what will be required moving forward in
order to further the efficiency and success rate of the project.
3.3 FRAMEWORK
Based on the figure 3.7 show the project conducted based on the framework and
flow of process in order to achieve the aim of the project which to analysis Solar System
Virtual Reality using VR Headset can be accomplished successfully. The framework
show user has to apply VR Headset when using this application. When the user uses
VR Headset, VR Headset connect with the application. To develop this application,
needed Autodesk Maya 3D and unity. After finish develops this application, the
application gives VR view to VR Headset and VR Headset give immersive view to a
user.
Figure 3.7 : Framework
3.4 HARDWARE AND SOFTWARE REQUIREMENT
Software and hardware are important in the making this project as it is needed for
the application development. Table 3.2 illustrate the hardware and table 3.3 illustrate
the software are used to develop this application.
Travel Solar System(VR)Application
Travel Solar System(VR)
Application
APPLY GOOGLE
CARDBOARD
IMMERSIVE
CONNECT
VR VIEWUSER
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HARDWARE USE FIGURE
Laptop To create the sketches for the
characters, background and
create scripts or documents
related to application. Also
used for on the go coding and
3D modelling.
External Hard
Disk
To backup all project data
VR Headset Used for test runs and overall
final product.
Headphones Used for development and
test runs of the projects as
well as used for the finished
project to amplify immersion.
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Mobile Phone To run and test the
application.
Mouse Mouse is used during coding
and 3D modelling process.
Table 3.2 : List of Hardware requirement
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SOFTWARE USE FIGURE
Unity Used to create the Virtual
Reality app and overall project
and animate 3D characters
Maya 2018 Used to create 3D character
models
Adobe Illustrator To design interface, posters and
logo application.
Adobe Photoshop Used to create sketches of
background, characters and
posters.
Adobe After
Effects
To edit or fine tune SFX if
required
Table 3.3 : List of software requirement
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3.5 METHOD
The point of gaze is recorded and used in real time as an input in the user computer
interaction. Researchers in this field develop more efficient and novel human computer
interfaces to support users with and without disabilities. Person's point of gaze can be
used in a variety of ways to control user interfaces, alone or in combination with other
input modalities, such as a mouse, keyboard, sensors, or other devices. Other gaze
interaction research focuses on the more general use of real-time eye tracking data in
HCI to improve user–computer interaction and explore novel user interfaces.
3.6 SUMMARY OF CHAPTER
This chapter discussed the methodology used is to complete this project. The
selection of good methodology is very important to make sure the development of
application can be done within the exact time given. The ADDIE methodology is used
because every phase during the application development follows the project
methodology that is mentioned in this chapter. It also explains the required hardware
and software that are used in this project that guides to the success of this project.
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REFERENCES
M.Phil. ( 2012 ) An introduction to virtual reality techniques and its
applications. International Journal of Computing Algorithm, 59-62.
Richard Culatta (2019) Instructional Design Model. Retrieved from
https://www.instructionaldesign.org/models/addie/
Kurt, S. (August 29, 2017) "ADDIE Model: Instructional Design,"
in Educational Technology. Retrieved from
https://educationaltechnology.net/the-addie-model-instructional-design/
D. Herlangga (Mar 7, 2016) Virtual Reality dan Perkembangannya. Retrieved
from https://www.codepolitan.com/virtual-reality-dan-perkembangannya