some interesting research

18
NMSU Learning Games Lab Some Interesting Research Kids play computer games regularly Ages 2-7 play ~43 minutes/day Ages 8-12 play ~56 minutes/day Ages 13-17 play ~78 minutes/day Most kids play computer games 92% of kids ages 2-17 play video and computer games (Gentile & Walsh, 2002) Low income kids play computer games at home Game play is their primary reason for using computers (Jackson et al., 2005)

Upload: blake-chang

Post on 31-Dec-2015

26 views

Category:

Documents


2 download

DESCRIPTION

Some Interesting Research. Kids play computer games regularly Ages 2-7 play ~43 minutes/day Ages 8-12 play ~56 minutes/day Ages 13-17 play ~78 minutes/day Most kids play computer games 92% of kids ages 2-17 play video and computer games (Gentile & Walsh, 2002) - PowerPoint PPT Presentation

TRANSCRIPT

Page 1: Some Interesting Research

NMSU Learning Games Lab

Some Interesting Research

• Kids play computer games regularly– Ages 2-7 play ~43 minutes/day– Ages 8-12 play ~56 minutes/day– Ages 13-17 play ~78 minutes/day

• Most kids play computer games– 92% of kids ages 2-17 play video and computer games

(Gentile & Walsh, 2002)

• Low income kids play computer games at home– Game play is their primary reason for using computers

(Jackson et al., 2005)

Page 2: Some Interesting Research

NMSU Learning Games Lab

NMSU LearningGames Labhttp://www.learninggames.org

Barbara Chamberlin, [email protected]

Jeanne Gleason, [email protected]

Page 3: Some Interesting Research

NMSU Learning Games Lab

Learning in Games or Play

• Content-based

• Technology skills

• Learning to learn

• Working with others

• Planning and design

Page 4: Some Interesting Research

NMSU Learning Games Lab

NMSU Learning Games Lab

• Testing space for games we develop

• Expanding the “fun” into educational games

• Provide exposure to newest trends

• Expose gamers todesign process, foster interestin related careers, develop analytical skill

Page 5: Some Interesting Research

NMSU Learning Games Lab

NMSU Game Development

• We’re educational game developers

• We do regular testing with our games and audiences

• We’re falling behind

Page 6: Some Interesting Research

NMSU Learning Games Lab

NMSU Learning Games Lab

Page 7: Some Interesting Research

NMSU Learning Games Lab

Research Strategies

• No “one” set of preferences for kids or for games• No “one” set of

methodologies for gathering information about game preferences

Page 8: Some Interesting Research

NMSU Learning Games Lab

What do kids doin the Learning Games Lab?

• Play games

• Review games

• Learn game principles

• Engage in game design

Page 9: Some Interesting Research

NMSU Learning Games Lab

Game Lab Think Tanks

• 1 week sessions

• 2 week sessions

• School holiday sessions

• After school clubs

• College student game analysis class

Page 10: Some Interesting Research

NMSU Learning Games Lab

Game Review Strategies

• Paper and pencil and forms– UGGGH!

Page 11: Some Interesting Research

NMSU Learning Games Lab

Game Review Strategies

• Blogs– Develop writing and

analytical skill– Gives authors an audience– Free on blogger.com– Consultant blog

• Question of the day

– Researcher blog• Observation, agenda

Page 12: Some Interesting Research

NMSU Learning Games Lab

Game Review Strategies

• Focus Groups and Interviews– Establish questions

ahead of time– Paper printouts as

prompts– Group, 2, 3 or 4

at a time

Page 13: Some Interesting Research

NMSU Learning Games Lab

Game Review Strategies

• Game Design Activities– Start specific

• Design a character• Revise an existing game• Group work• Encourage drawing and

storyboards• Design a game that teaches

______

Page 14: Some Interesting Research

NMSU Learning Games Lab

Game Review Strategies

• Game Learning Activities– What is a game?– Game types

activity– How to make a

game that doesn’t stink– Who makes games…

look at game credits… what does each person on the team do?

Page 15: Some Interesting Research

NMSU Learning Games Lab

Game Review Strategies

• Video closet– Specific question posted– Good for reflection– Immediate editing good

for access

Page 16: Some Interesting Research

NMSU Learning Games Lab

Game Review Strategies

• Podcasts– Review of games for

game developers– Student written and

produced– Develops many skills

outside of game analysis– Informs ed game

developers

Page 17: Some Interesting Research

NMSU Learning Games Lab

PR for Games and PlayGame based learning is valid

• What are the learning goals and objectives?

• “Games” to kids, “educational software” to adults

• Exit poll with kids, “What did you do and learn today?”

• Newsletter home that recaps learning

Page 18: Some Interesting Research

NMSU Learning Games Lab

References

• Jackson, L. A., Von Eye, A., Biocca, F., Barbatsis, G., Zhao, Y., & Fitgerald, H. E. (2005). How low-income children use the internet at home. Journal of Interactive Learning Research, 16(3)(Fall 2005), 259-272.

– Michigan State University conducted a longitudinal study of 140 low-income children and their Internet use at home; participants reported game play as their primary reason for using their computers (Jackson et al., 2005).

• Gentile, D. A., & Walsh, D. A. (2002). A normative study of family media habits. Applied Developmental Psychology, 23, 157-178.

– American children aged 2-7 play computer games an average of 43 min/day, children aged 8-12 play an average of 56 min/day, and children aged 13-17 play an average of 78 min/day (Gentile & Walsh, 2002) .

• National Institute on Media and the Family. (2001). Sixth Annual Video and Computer Report Card Retrieved October 19, 2005, from http://www.mediafamily.org/research/report_vgrc_2001-2.shtml

– According to a national survey conducted by the National Institute on Media and the Family, 92% of kids age 2-17 play video and computer games (National Institute on Media and the Family, 2001)