sonia yu. motives (why?) methods of learning (how?) use of time (when?) physical environment...
TRANSCRIPT
![Page 1: Sonia Yu. Motives (Why?) Methods of learning (How?) Use of time (When?) Physical environment (Where?) Social environment (With Whom?) Performance](https://reader034.vdocument.in/reader034/viewer/2022051821/5697bfc31a28abf838ca54bb/html5/thumbnails/1.jpg)
Sonia Yu
![Page 2: Sonia Yu. Motives (Why?) Methods of learning (How?) Use of time (When?) Physical environment (Where?) Social environment (With Whom?) Performance](https://reader034.vdocument.in/reader034/viewer/2022051821/5697bfc31a28abf838ca54bb/html5/thumbnails/2.jpg)
Motives (Why?) Methods of learning (How?) Use of time (When?) Physical environment (Where?) Social environment (With Whom?) Performance (What?)
![Page 3: Sonia Yu. Motives (Why?) Methods of learning (How?) Use of time (When?) Physical environment (Where?) Social environment (With Whom?) Performance](https://reader034.vdocument.in/reader034/viewer/2022051821/5697bfc31a28abf838ca54bb/html5/thumbnails/3.jpg)
Ten Research Principles of Multimedia Learning:1. Multimedia – People learn better from words and pictures than from
words alone2. Contiguity – People learn better when corresponding words and
pictures are presented near rather than far from each other3. Coherence – People learn better when extraneous words, pictures
and sounds are excluded4. Modality – People learn better from words and pictures when words
are spoken5. Redundancy – People learn better from animation and narration
rather than animation, narration and on-screen text6. Personalization – People learn better when words are presented in
conversational style7. Voice – People learn better from human voice8. Signaling – People learn better when stresses are used9. Interactivity – People learn better when they can control the pace of
presentation10. Pretraining – People learn better when they received pretraining
![Page 4: Sonia Yu. Motives (Why?) Methods of learning (How?) Use of time (When?) Physical environment (Where?) Social environment (With Whom?) Performance](https://reader034.vdocument.in/reader034/viewer/2022051821/5697bfc31a28abf838ca54bb/html5/thumbnails/4.jpg)
Design process: Goal SettingPositive reinforcement (verbalization – voice principle)
![Page 5: Sonia Yu. Motives (Why?) Methods of learning (How?) Use of time (When?) Physical environment (Where?) Social environment (With Whom?) Performance](https://reader034.vdocument.in/reader034/viewer/2022051821/5697bfc31a28abf838ca54bb/html5/thumbnails/5.jpg)
Incorporate: Rehearsal strategies
for factual materials Elaboration
strategies for linking new information
Organizational strategies with visuals (multimedia and contiguity principle)
![Page 6: Sonia Yu. Motives (Why?) Methods of learning (How?) Use of time (When?) Physical environment (Where?) Social environment (With Whom?) Performance](https://reader034.vdocument.in/reader034/viewer/2022051821/5697bfc31a28abf838ca54bb/html5/thumbnails/6.jpg)
• Adhere to Coherence Principle (People learn better when extraneous words, pictures and sounds are excluded) so that time is utilized efficiently for the student
![Page 7: Sonia Yu. Motives (Why?) Methods of learning (How?) Use of time (When?) Physical environment (Where?) Social environment (With Whom?) Performance](https://reader034.vdocument.in/reader034/viewer/2022051821/5697bfc31a28abf838ca54bb/html5/thumbnails/7.jpg)
Ideas to increase ease of access:• Web based applications• Minimal downloading• Minimal system requirements
![Page 8: Sonia Yu. Motives (Why?) Methods of learning (How?) Use of time (When?) Physical environment (Where?) Social environment (With Whom?) Performance](https://reader034.vdocument.in/reader034/viewer/2022051821/5697bfc31a28abf838ca54bb/html5/thumbnails/8.jpg)
Vyew.comCourseworkBlackboardFacebook
![Page 9: Sonia Yu. Motives (Why?) Methods of learning (How?) Use of time (When?) Physical environment (Where?) Social environment (With Whom?) Performance](https://reader034.vdocument.in/reader034/viewer/2022051821/5697bfc31a28abf838ca54bb/html5/thumbnails/9.jpg)
Personalization principle
Interactivity principle