source14: the age of living mobile
DESCRIPTION
At #Source14 (www.flurrysource14.com) on April 22, 2014, Flurry CEO and President Simon Khalaf presented "The Age of Living Mobile". This data-rich presentation for 500+ attendees covers mobile disruption industry-by-industry, the rise of mobile addicts and the massive business opportunities ahead. Video of his 20 minute talk is also available on YouTube: https://www.youtube.com/watch?v=N_gwwAay_vs&list=UU3CqvKG-iPJQr7isTLkvirQTRANSCRIPT
t Simon Khalaf, President & CEO @simonkhalaf
The Age of Living Mobile
Six Years In: Nothing But Growth
2
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20
40
60
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11
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Monthly Sessions Measured by Flurry from 500k+ Apps
Music Gaming M&E
Social Networking
Logistics & Travel
Retail
Messaging
Month
ly Se
ssion
s (Bi
llions
)
Messaging Apps’ Astronomical Growth
3
316%
115%
Messaging App Usage Overall
2012-2013 Growth Rate
Source: Flurry Analytics
Creating Overnight Telco Companies
4
700
465 355
300
105 100 66 34
China Mobile
WhatsApp WeChat Line AT&T Kakao Talk NTT Docomo
SK Telecom
Publicly Disclosed Number of Subscribers (in Millions)
App Telco
US M-Commerce Growth
5
60% Growth
2012 2013 Source: Internet Retailer
US M-Commerce Revenues (in Billions)
$20.5
$33B
Mobile Travel & Logistics Growth
6
1 2 3 4 5 6 7 8
0
5
10
15
2011 2012 2103
Revenue Usage
Reve
nue (
in Bi
llions
)
Usag
e (in
Billio
ns of
sess
ions)
Sources: Flurry, PhoCusWright
Mobile Travel Revenues Growing at 168% CAGR
Mobile Has Completely Absorbed Social
7
68% 98% 86% 100% 92%
0%
20%
40%
60%
80%
100%
Facebook Instagram Twitter Snapchat Pinterest
Mobile Desktop
Share of Time Spent Per Platform, US Only
Sources: Comscore, US 18+ Dec 2013
Back to Music: Mobile Disrupting Its Own
8
Physical 51%
Digital 39%
Rights 8%
Downloads 67%
Paid Streaming
17%
Other 16%
+51%
-2.3%
Digital’s Share of the 15B Music Industry; Mobile Streaming Hits $1B
DOWNLOADS PAID
STREAMING
Source: IFPI, 2013 data
2012-2103 Year-Over-Year Growth
2013 Music Sales
Music Industry Overall Digital’s Share
Mobile Now Means Apps
9 Source: Flurry Analytics, Comscore, NetMarketShare
Average Times Spent by iOS Devices on Flurry’s Network – US only
…And a 24/7/365 Activity
10
0
0.2
0.4
0.6
0.8
1
1.2
1.4
1.6
1.8
5:00 AM
6:00 AM
7:00 AM
8:00 AM
9:00 AM
10:00 AM
11:00 AM
12:00 PM
1:00 PM
2:00 PM
3:00 PM
4:00 PM
5:00 PM
6:00 PM
7:00 PM
8:00 PM
9:00 PM
10:00 PM
11:00 PM
12:00 AM
1:00 AM
2:00 AM
3:00 AM
4:00 AM
Games Social &Photo Sharing News & Magazines Music, Media & Entertainment Utilities & Productivity Lifestyle & Shopping Sports, Health & Fitness Other
Source: Flurry Analytics, August 2013
Mobile has Become a Worldwide Activity
11
Top Ten Countries on the Flurry Platform (Millions)
Source: Flurry Analytics, active devices as of March 2014
330 295
62 45 42 42 40 36 36 35 32
China United States
United Kingdom
Japan India Germany Russia Brazil France South Korea
Canada
With the US Losing its Lead in Software
12
Percentage of Active Apps by Developer Country
Source: Flurry, based on all apps in the Flurry system March of each year
65% 53% 46% 38% 34%
35% 47% 54% 62% 66%
PC Era 2011 2012 2013 2014
Other US
…And China Becoming An Exporter of Software
13
64%
8% 6% 5%
65%
16% 14% 8%
CHINA UK BRAZIL US
2013 2014
Share of Time Spent (% of total) by Apps Developed in China
Source: Flurry, based on a sample of 100k users (March 2013 and March 2014)
639
283
79
784
440
176
Under 16 Times 16 to 60 Times 60+ Times
Mar-13 Mar-14
Worldwide Daily App Usage Distribution (Millions)
23%
55%
123%
Tablets/Phones De-facto Wearables
Regular Users Super Users Addicts
Mobile Has Become Addictive
14 Source: Flurry Analytics
Women Over Index as “Mobile Addicts”
15 Source: Flurry, 100k Sample January 2014
-8%
+8%
Males
Females
Mobile Addicts vs. Average Mobile Users (Gender)
Average Mobile User
The Age of the “Mobile Addict”
16 Source: Flurry, 100k Sample January 2014
55+
35-54
25-34
18-24
13-17
Mobile Addicts vs. Average Mobile Users (Age)
Average Mobile User
-88%
40%
49%
25%
-42%
User
Age
The Persona of the “Mobile Addict”
17 Source: Flurry, 100k Sample January 2014
Moms
Parenting & Education
Gamer
Sports Fan
Auto Enthusiast
Parenting & Education
Gamer
Catalogue Shopper
10x
7x
7x
6.5x
9x
7x
6x
4x
Mobile Addicts vs. Average Mobile Users (Persona)
Males Females
t
We Have Achieved Great Things in the Last Six Years
t
And…
Mobile Gaming Is Still Only 14% of Total
20
Mobile 14%
Handheld 19%
PC 19%
Console 47%
Mobile’s Share of the 93B Gaming Software Industry in 2013
Source: Gartner
An $80B Worldwide Upside Potential
Mobile Advertising Is Still in its Infancy
21
Mobile’s Share of the $162B US Advertising Market
Other Channels 96%
Mobile Ads 4%
Sources: iAB, Zenith Optimedia
A $155B US Upside Potential
North American Mobile Payments Just 0.7% of Total
22
Mobile Payments 0.7%
Other 99.3%
Mobile’s Share of the $158B North American Payment Market
A $157B North America Upside Potential
Sources: eMarketer, Deutsch Bank, BCG
Mobile Is Still at 1% of Total US Retail Sales
23
Traditional Retail 91%
PC-Commerce 8%
M-Commerce 1%
Mobile’s Share of the US $3.25 Trillion Market
Sources: ComScore, Forrester.
A Trillion USD US Opportunity
t
…We Still Have a Lot of Exciting Work Ahead of Us