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Spark a Revolution The Hunger Games Thanksgiving Teen Program Blaise Barron, Stephanie Cheek

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Page 1: Spark a Revolution

Spark a RevolutionThe Hunger Games Thanksgiving

Teen ProgramBlaise Barron, Stephanie Cheek

Page 2: Spark a Revolution

Program Information• Age: 16-18• Length of Program: 3 Hours (2 hours for challenges,

1 hour feast)• Type of Participants: Geared towards teens who

enjoy adventure and athletics• Number of Staff Needed:• 20 staff members for the entire program • Program Description: This program is a re-creation

of the Hunger Games, an arena style game from the popular book series, The Hunger Games. Players will be split up into districts 1 through 12 and race to survive paintballs and challenges that test their physical and mental capabilities. The team of tributes from whichever district is the last to “survive” becomes the victors at the Victor’s Feast and wins a prize.

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Program Information• Marketing/Promotion:

– Advertise at local high schools and at the resort’s yearlong teen program.

– Website and when guests make reservations to stay during Thanksgiving week we will let them know about the program.

– Utilize social media to gain attention and gear people towards the online registration. As guests check into the resort, have the front desk attendants advertise through brochures and flyers.

• Costs:– Total Cost: Estimated $1,549.50– Fee per Person: $120 per person ($2,880 total collected)– Potential Profit: $1,330.50

• Minimum/Maximum # of Participants: – 22-24, If uneven number of participants sign up then staff member will

fill in for the team

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Supplies Needed• Paintball Guns/Ammo (Rented if resort doesn’t own)

– 2,000 rounds of paint and 24 Co2 Can $530 (guns and safety apparel owned by resort)

• Ropes Course ( 3 elements utilized) – resort provides

• Bows, Arrows, and Targets – $160 for 8 target stations (rent if needed)

• Panem Map Puzzle – 12 puzzles $36.00• Maze to lead to Puzzle Station

– String – (4 Rolls Needed) $13.00– Wooden Stakes – (75 Needed) $ 110.25

• Megaphone – (3 Needed) $71.97• Walkie Talkies (for staff) – resort provides• Red Bandanas - $30 for 24 bandanas• 25 Boxes of Multiple sizes - $7.00• Silver Spray-paint - $15 (5 cans)• Water Bottles - $6 for 36 water bottles• Envelopes - $4.10 pack of 50 (resort may provide)• Rubber Bands - $2.00 for 600 rubber bands (resort

may provide)• Hole Punch- Resort will provide• Hula Hoops - $12 for 12 hoops

• Prizes– 2 Gift Baskets:– Gift Cards (Programmers can

choose) - $80 for 4 cards– Gift Certificate for Resort Recreation

– resort will provide certificate for resort

– Boxes of Candies - $20 for 20 boxes of candy

– Spark the Revolution Shirts and Victor Shirts (2) - $250 for 24 shirts

• During Sign Up/Registration Competitors will be responsible for bringing sneakers, needed medication (inhaler), clothing based on weather, and anything that they personally will need.

• Light weight Tables (5 needed) – resort provides

• Victor’s Feast– Pizza (cheese, pepperoni, and

Victor(s)’ choice) - $120 for pizza– Chips/Pretzels - $10 for 32 snack

pack – Soda/Water - $72– Paper Plate/Cups/Napkins – resort

providing

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Rainy Day• In case that it rains, the game will

still go on as planned being outdoors. All equipment will be double checked for safety reasons. The ropes course will be altered with the zip line and the bridge eliminated. The puzzle pieces and outline will be laminated so they will not be damaged when wet.

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Questions?

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Setup/Design• Beginning of Hunger Games:

Hula Hoops will be surrounding (in a ring shape) the Cornucopia.

• Ropes Course: Already set up, only the 3 obstacles will be open the rest will be closed. The entire course will be closed to the public for those 3 hours.

• Archery: 8 targets will be set up in a line, there will be a line spray painted in the grass 25 feet from the target. Arrows will be given to team upon arrival.

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Setup/Design• Maze: Wooden stakes will be placed in the

ground in a pattern chosen by staff. First the staff needs to place a stake in each corner to create an equal square. Then two stakes will create an entrance on one side, and two more stakes will create an exit on the other. Then begin filling in the pattern that is chosen until you run out of stakes. Then tie the string in the pattern that you have chosen to create “walls”.

• The finish line should face the puzzle tables.

• Refer to the map for an example of a maze pattern.

• We suggest you draw out a pattern on paper to determine the correct number of stakes needed.

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Setup/Design• Five rectangle tables will be lined up

parallel to the exist of the maze. All five tables will be touching on their shorter side.

• Laid out on the tables will be the puzzle outline, 2 outlines per table.

• The staff will have two extra puzzles outlines, just in case all teams make it to the end.

• The pieces will be the center icon in the middle of the ring with the districts name on it.

• Five tables of 4, and one table of 2 (Victor’s table) will be set up in the Lodge food court for the Victor’s Feast. This will create the illusion of one really long table.

• Five other tables with five chairs each will be set up for the staff who worked the event.

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Questions?

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Implementation• Have all participants arrive half an

hour earlier than the allotted 3 hours to properly check in, sign liability waivers, prepare their gear, and make sure all equipment is working properly.

• All 24 participants will place their name in a hat, and draw for partners. Try to keep the teams one boy and one girl if possible. Assign each team a district number by them drawing a number from a separate hat. Once all teams are geared up, one staff will explain the rules, regulations, and safety procedures for the game.

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Rules and Regulations• There will be a total of 11 to 12 districts, each with a team of two.

Each team has 8 lives; each time they are hit by a paintball they loose a life. – For example: If one team player has been hit 7 times, and their

partner has been hit none, they are still both in the game but if either gets hit once more they are both eliminated.

• The Hunger Games involves 4 challenges and all need to be completed, as a team, within two hours.– Mini Ropes Course (3 activities)– Archery Challenge– Life Size Maze– Final Puzzle

• All challenges must be completed by both members of the team.• At each challenge the team will pick up puzzle pieces, which will be

used to complete the final puzzle.• No one is permitted to shoot paintballs at any tribute that is

performing the ropes course or archery challenge for safety reasons. They may shoot during the maze and puzzle.

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Rules and Regulations• The Cornucopia boxes contain extra paintballs, extra lives, and

short cuts for all challenges except the puzzle.• If your team has been eliminated proceed to the closest staff

member who will direct you to the Mutt Coordinator.• Once you are a mutt you are given a red bandana and 10 minutes

at the half time mark to re-enter the game. During this time mutts will not be able to participate in challenges but you may attack “living” tributes still in the game.

• In defense, “living” tributes may shoot mutts; if a mutt is hit 5 times (individually) then they are once again out of the game.

• First team to remain alive and complete all challenges becomes the Victors.

• If more than one team completes all challenges then the team with the fastest time wins.

• No shooting of paintballs at staff is permitted except at the two staff members in the Cornucopia.

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Implementation• Each team will start the Hunger Games inside

their districts’ designated hula-hoop. If a team steps out of the hoop before start is called they will have 3 lives taken from their team life count.

• Once “GO” is said after the countdown the teams may step out of their hoop and begin the game:– Script: “Welcome to the 1st Annual Round Top

Hunger Games, let the odds be ever in your favor. We will begin in 5, 4, 3, 2, 1, GO!”

• If teams choose they can enter the center of the arena, the Cornucopia. Here teams will find tools, and short cuts to complete the game. There will be two staff members hidden around the Cornucopia with loaded paintball guns.

• The Cornucopia will be made by stacking sliver boxes to create a mountain shape. Each box can be opened, but not all boxes will contain tools.

• If a team shall choose they can pick up a box and run with it, however there is no guarantee that it will contain a tool.

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Implementation• Hidden in the Cornucopia:

– Extra Lives (notecard in envelope, envelopes filled with 1, 2, 3 extra) = 6 Envelopes Total (2 each containing each number)

– Extra Ammo/Paintballs (packs of 20) = 6 packs available– Shortcuts for each challenge – 6 total shortcuts (at the challenge,

short cut notecard must be given to staff member located at challenge)• Archery Challenge – Shoot 7 arrows on target instead of 10• Ropes Course – Only have to climb half way up rock wall• Maze – Eliminate 30 seconds off of total time

• Each team must complete each challenge once. The only two challenges that can be completed in either order are the ropes course and the archery challenge. The life sized maze must be done third and the puzzle completed last.

• As each challenge is completed the teams will collect a total of 6 puzzle envelopes (each envelope will contain 2 puzzle pieces).

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Questions?

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Implementation: Ropes Course

• Climb the net ladder up to the zip line (grab a puzzle envelope)

• Zip line to the swinging bridge, once across the bridge (grab a puzzle envelope)

• Propel down a wall• Proceed to the rock wall: Each

team then needs to climb to the top of the wall (grab a puzzle envelop) then propel down the wall.

• Challenge Completed.

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Implementation: Archery• Each team will have to shoot 10

arrows and hit all 10 onto the target.

• Once they have shot 5 arrows onto the target they will receive a puzzle envelope.

• Once they have shot all 10 then they receive a puzzle envelop.

• Done as a team, so each team must hit the target a total of 10 times.

• Challenge Completed.

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Implementation: Maze• When the team arrives at the

maze they will be given their final envelope with puzzle pieces.

• As a team they will then proceed through the string maze trying to get to the other side where the tables with the puzzle outlines will be set.

• This may be where the most “deaths” from paintballs occur.

• Challenge Completed.

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Implementation: Panem Puzzle

• Once the teams get to a puzzle outline they then empty the contents of all the puzzle envelopes that they have collected.

• The puzzle will be connecting the outlined district number to what that district produces for the country of Panem.

• Several staff members will have a copy of the completed puzzle so that once the team(s) believes they have finished, it can be checked. If correct they are the Victors, if incorrect they must continue working. The staff members are to give no hints as to the answers of this puzzle.

• Victors Decided.• **If two teams are working on the puzzle and they are close to

death, staff can use own discretion to announce via the megaphone that the rules have changed and the number of lives each team has is bumped up to 11 instead of 8. The life count of each team is collective not individual.

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Panem Puzzle• District 1: Luxury Items• District 2: Masonry• District 3: Technology• District 4: Fishing• District 5: Power• District 6: Transportation• District 7: Lumber• District 8: Textiles• District 9: Grain• District 10: Livestock• District 11: Agriculture• District 12: Mining (Coal

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Questions?

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Implementation: Mutts• When eliminated during the first half of the game:

– If a district team is “killed” by being collectively shot 8 times, then they are disqualified from becoming a Victor.

– They must proceed to the nearest staff member, who will then direct them to the Mutt Coordinator.

– The Mutt Coordinator is in charge of distributing red bandanas, explaining the new rules to the mutts, and timing the mutt attack.

– After an hour of the game (half-time), all mutts will be released into the arena.

– They will have the opportunity to shoot the remaining tributes that are not participating in the ropes course and archery (safety precaution).

– They will have 10 minutes to attack– The tributes can defend themselves by shooting back at the mutts; if a

mutt is hit individually 5 times they are out of the arena yet again.

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Implementation: All Eliminations

• All tributes that have been eliminated, before and after the mutt attack, will then be free to utilize the low ropes course nearby until Victors have been crowned. They are also free to stay and watch the final puzzle if they so choose.

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Implementation: Feast• Once the Victors have won, all tributes and staff

members will head to the lodge food court where a pizza party will be held.

• The Victor’s Feast includes pizza, chips/pretzels, and soda.

• At the Victor’s Feast the winners are awarded their gift baskets. Each person gets a basket with $40 worth of gift cards, a resort gift certificate, and candy.

• Before tributes leave, they will complete a form that asks for their t-shirt size and their home address. We will have two Victor t-shirts made and 20 to 22 basic participant t-shirts made and mailed to everyone.

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Shirt Examples

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Questions?