sports and tv sports provide a scenario for what tv does best -- live, dramatic, suspenseful action...
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Sports and TV
Sports provide a scenario for what TV does best -- live, dramatic, suspenseful action
Televised sporting events (Super Bowl, World Series and Olympics) often rank among the highest viewed programs of all time
Broadcast sports touch almost every American household
Sports and Culture
Sports provide entertainment Sports affect civic “pride” Sports impact community development and
economic fortunes – every Notre Dame home game generates over $7 million in the SB community
Sports often provide a backdrop for other forces in society
Sports and TV
200 million Americans call themselves sports fans (seven out of eight adults)
In 2005-06, Americans spent $15 billion on tickets to sporting events ($9 billion on movies)
Companies spent $8.31 billion on sponsorships of sporting events (out of $12 billion overall total)
Sporting events took in $18.6 billion in revenue
Sports Broadcasting History
Major college football games were broadcast on WEAF in 1925.
Every Chicago Cub baseball game was broadcast on radio beginning in the late ‘20s.
NBC, with one camera, produced the first telecast of a sporting event, a Princeton-Columbia baseball game, in 1939.
Sports Broadcasting History
The telegraph provided baseball scores to subscribers around the nation in the early 1900s
The first radio broadcast of the sporting event was a prize fight in Pittsburgh on KDKA, April 11, 1921.
KDKA broadcast a Davis Cup tennis match on August 4, 1921, and a Pittsburgh Pirate baseball game a day later.
Sports Broadcasting History
Invention of videotape (1956) and satellite transmissions (1962) spurred the growth of television sports.
Monday Night Football (ABC) began in 1970. ESPN debuted in 1979. The all-sports network
reaches over 85 million households.
Sports Provide Television:
A programming base for broadcast networks on weekends
A promotional vehicle for other network programming
An image builder for networks and local stations A lure for non-regular viewers A community tie-in for local stations A venue for advertisers
Television Provides Sports:
Exposure Public Relations Money
However. . .
Nearly every entity that televises a sporting event loses money
ESPN is the only network to turn a profit in sports Morgan Stanley estimates total sports programming
losses of $1 billion annually.– $500-$600 million at broadcast networks– $400-$500 million at cable networks
Sports and Television
Television networks spent $6.7 billion in television rights fees in 2005-06. Production costs run into the millions
The ESPN networks telecast 51,000 hours of programming this year – triple the amount in 1994.
ABC, CBS, Fox and NBC spent more than $1 billion on sports in 2005-06, compared with $750 million on series and entertainment programming and $400 million on news.
Sports and Television
Over 94 million watched the 2007 Super Bowl
Sports and Television
Advertisers – from Budweiser to General Motors, from McDonald’s to Cialis – will spent $7.4 billion to purchase commercial time in telecasts of 2006-07 sporting events.– Auto: $1 billion– Beer: $412 million– Financial Institutions: $372 million– Telecommunications: $354 million
Sports and Television
Traditional Commercial Spots Product Placement Promotional Tie-ins-Contests Sponsorships of
– Pregame/Halftime/Postgame shows– Players of the Game– Plays of the Game– Events
Sports and Television
Commercials– $2.6 million in Super Bowl– $200,000 spot in MNF– $350,000-$400,000 on NBC’s Football in America
game
Fundamentals of Sports Television
RIGHTS’ FEES -- Whoever owns, creates or stages the sporting event also makes the decision of who gets to televise (or broadcast via radio, the internet, pay-per-view, etc.) that event.
No one can televise or broadcast an event without securing those rights.
Fundamentals of Sports Television
The owner determines the market value of the television rights and then seeks the highest bidder for those rights. The owner may be an individual team, a league, a conference, etc.
Rights’ Fees have escalated over the last decade. These fees help pay salaries for athletes and provide income for teams, leagues and conferences or the event promoter.
Rights’ Fees
NFL ESPN -- $8.8 billion ($1.1 billion annually) for Monday
Night Football through 2013 Fox -- $4.27 billion ($712.5 million annually) for NFC
Sunday afternoon package. Super Bowl in 2008 and 2011. Pro Bowls in 2008 and 2011
CBS -- $3.73 billion ($622.5 million annually) for AFC Sunday afternoon package. Super Bowl in 2007 and 2010. Pro Bowls in 2007 and 2010
Rights’ Fees
NBC: $3.6 billion ($600 million annually) for Thursday night season opener, Sunday night package, Super Bowls in 2009 and 2012; Pro Bowls in 2009 and 2012
Direct TV: $3.5 billion ($700 million annually) for NFL Sunday Ticket
TOTAL VALUE: $23.9 billion ($3.7 billion a year)
Rights’ Fees
The Olympics $793 million for Athens Games $2.2 billion for 2010 and 2012 games (NBC bid
$1 billion more than the next highest bidder)
Rights’ Fees
NCAA Men’s Basketball: CBS paid $6 billion for the NCAA sports package
over 11 years ($545 million annually) NBC pays about $5 million annually for ND
home football games
Rights’ Fees
NHL: NHL’s deal with NBC was based on profit
sharing plan – split advertising revenue after NBC deducted production costs
Television Sports
Regional/Cable Networks League/Team Owned Networks (YES, Big Ten
Network) Local TV Station Sports
– News– Locally Produced Events
Pay-Per-View
HBO pioneered this concept with boxing matches.
Now, many leagues offer game packages through satellite services.
Sports Production
Televising sports is expensive. Costs often can’t be recouped through
advertising.
Problems of Televised Sports
Pressure to win Creation of inflated sports environment Control over starting times and time outs Advertising sponsorships Sports created for television (XFL, WWF, WCW,
Extreme Games) Cross Promotion Ownership Issues
Why Don’t We See. . .
More women’s sports. . . Horse racing. . . College “Olympic” sports. . . High school sports. . . Little league games. . .