sports product hss 3000/5263 sport marketing brian turner
TRANSCRIPT
Sports ProductSports Product
HSS 3000/5263
Sport Marketing
Brian Turner
What is the sport product?
• “… a good, a service, or any combination of the two that is designed to provide benefits to a sports spectator, participant, or sponsor”
What is the sport product?
• Goods
• Services
What is the sport product?
• Tangibility
• Standardization/consistency
• Perishability
• Separability
Branding
• “…name, design, symbol, or any combination that a sports organization uses to help differentiate its products from the competition”
Branding
• Brand names– Element of the brand that can be vocalized– Guidelines
• Positive, distinctive, generate positive feelings and associations, be easy to remember, and easy to pronounce
• Translatable to a dynamite attitude-oriented logo
• Imply the benefits the sports product delivers
• Consistent with the image of the rest of the product lines, organization, and/or city
• Legally and ethically permissible
Branding
• Brand mark or logo
Branding Process
• Brand awareness
• Brand image
• Brand equity
Branding Process
• Brand Loyalty
What is a licensed product?
• “… not manufactured by leagues, teams, or schools, but rather by independent companies under an agreement with a sport entity.”
• Licensing– “…a contractual method of developing and
exploiting intellectual property by transferring the rights of use to third parties without transfer of ownership.”
What is a licensed product?
• Trademark– “… any word, name, symbol, or device or
combination thereof adopted and used by a manufacturer or merchant to identify his goods and distinguish them from those manufactured or sold by others.”
What is a licensed product?
• Trademark infringement– “… the reproduction, counterfeiting, copying,
or imitation in commerce of a registered mark.” – Bars companies that do not pay for the right to
use these trademarks from manufacturing products bearing those marks.
What makes licensing work?
• Intangibility of sport
• Support/involvement with a team
• Brand awareness
What makes licensing work?
• Licensee advantages– Positive association with the sports entity
– Greater levels of brand awareness
– Save time/money in building brand equity
– Receive initial distribution with retailers
– Expanded and improved shelf space
– May be able to charge higher prices
• Licensee disadvantages– Athlete, league, or sport may fall into disfavor
– Success depends on success of team
– Styles change quickly
What makes licensing work?
• Licensor advantages– Expansion into new markets– Generate awareness of the sports entity– Increase its brand equity– Very little risk
• Licensee disadvantages– May lose some control over the elements of the
marketing mix
How does licensing work?
• Licensees pay an initial, one-time licensing fee
• They take on production issues and assume risk by manufacturing product
• They then pay a royalty for the use of specific trademarks on specific products
Licensed-Product Revenues
Retail Sales of Licensed
Sport Products in the US
• 1990 -
• 1995 -
• 1996 -
Approach of ProfessionalSport Leagues
• NFL
• MLB
• NHL
• NBA
Collegiate Licensing
• Up to the 1970s, manufacturers did not pay royalties
• Significant revenues began in the late 1980s
Quality
• Service quality– SERQUAL– TEAMQUAL
Quality
• Product quality– Performance– Features– Reliability– Conformance– Durability– Serviceability– Aesthetics– Perceived quality
New Sports Products
• New products from organizational perspective– New to the world– New product category entries– Product line extensions– Product improvements– Repositionings
New Sports Products
• New products from the consumer’s perspective– Discontinuous innovations– Dynamically continuous innovations– Continuous innovations
New Product Development
• Idea generation
• Idea screening
• Analysis of the concept or potential
• Development
• Test marketing
• Commercialization
New Product Success Factors
• Product considerations– Trialability– Observability– Perceived complexity– Relative advantage– Compatibility
New Product Success Factors
• Other marketing mix considerations– Pricing– Promotion– Distribution
• Marketing environment considerations– Competition– Consumer tastes– Demographics
Product Life Cycles
• Introduction
• Growth
• Maturity
• Decline
Product Life Cycles
• Fad
• Classic
• Seasonal