spring, 2006 “jump in” quick start officiating course by cris maloney
TRANSCRIPT
Valid: Spring, 2006 [email protected]: 6
Whistling
Pop! (whistle, don’t whimper)
Pound! (misconduct & goals)
Tweet-tweet-tweet (out-of-play or “look at me”)
Valid: Spring, 2006 [email protected]: 7
Signalling
More like karate, way less like wet spaghetti, delivered w/style & flair.
“Look Good”
Valid: Spring, 2006 [email protected]: 10
Equipment
Whistles, Stop Watch,
Penalty Cards, Stick Ring,
Record Keeping Material,
and the Rules
Valid: Spring, 2006 [email protected]: 11
Tackling
Do not penalize just because there is
a noise or it looks bad or the tackler
is in what appears to be an
impossible position
Be MOST STRICT on
play-stopping tackles
Valid: Spring, 2006 [email protected]: 12
Danger
1. If an athlete can reach the ball with her hands
without moving her feet and the ball might hurt the
athlete’s hand, it is dangerous.
2. If a ball hits the opponent above her knees and the
opponent was less than 5 meters away, it is
dangerous.
Low hits over a defender’s stick in a controlled manner that
hit the shins are not dangerous.
Valid: Spring, 2006 [email protected]: 13
Penalty CornersMake the attack wait until you are STANDING in your ready position.
If any player enters the circle before the ball is put in play – shut it down right away (whistle it dead).
An Umpire Coach will help you manage your first penalty corner.
Valid: Spring, 2006 [email protected]: 14
Penalty Strokes
The penalty stroke is a major decision for a
major foul!
An Umpire Coach will help you manage your first penalty stroke.
Valid: Spring, 2006 [email protected]: 15
Injuries
If an athlete gets hurt, stop the
game UNLESS the play is really,
really, super far away from the
injured athlete.
Stop the game as soon as play
turns toward the injured athlete.