spycraft ccg - sample missions deck
TRANSCRIPT
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7/29/2019 Spycraft CCG - Sample Missions Deck
1/3
SPYCRAFTandallrelatedmarksare
andAlderacEntertainmentGroup,Inc.Allrightsreserv
ed.
SPY
CRAFT:OperationNightfall
SampleDeck:MissionDeck
7The Warlords Fortress
ATTACKER
After your agents performcombat or transport actions,
expose them.
D E F E ND E R
Your agents may perform the actionMission Combat: Wound an
opposing Exposed agent.
INTRIGUE PRIVATE COMBAT +4
OPERATION : N IGHTFALL
Illus. A4H Design 2004 AEG. 326 349
2
MISSION 5
5Destroy the Biochem Lab
ATTACKER
After one of your agents iswounded, move that agent
to your headquarters.
DEFENDER
After one of your agents iswounded, move that agent
to your headquarters.
FIGHT PUBLIC COMBAT +3
OPERATION : N IGHTFALL
Illus. A4H Design 2004 AEG. 337 349
5
MISSION 22
7Containment
ATTACKER
You immediately win the mission ifthere are 4 wounds on Subject 0.
D E F E ND E RYou have an additional agent in this
mission: Subject 0 with skills = 0, whodoesnt count against agent limits and
cant perform actions. Subject 0 cant beretired through wounds or sent to HQ.
FIGHT PUBLIC TRANSPORT +6
OPERATION : N IGHTFALL
Illus. A4H Design 2004 AEG. 348 349
2
MISSION 3
5Sky Drop
ATTACKER
Your inactive agents may not betargeted by enemy agents.
DEFENDER
Your agents may perform MissionCraft X: Send an opposing agent to
his headquarters. The TN is thetargets transport.
INTRIGUE PRIVATE TRANSPORT +4
OPERATION : N IGHTFALL
Illus. A4H Design 2004 AEG. 335 349
5
MISSION 20
6Raid on the Motor Pool
ATTACKERYour agents may perform: Mission
Transport X: Wound an opposingagent. The TN is the targets transport
or cover, whichever is higher.
D E F E ND E RYour agents may perform: Mission
Transport X: Wound an opposingagent. The TN is the targets transport
or cover, whichever is higher.
INTRIGUE PRIVATE TRANSPORT +5
OPERATION : N IGHTFALL
Illus. A4H Design 2004 AEG. 346 349
5
MISSION 1
5Safe House Tussle
ATTACKER
Your agents may perform thefollowing: React: After this agentretires an opposing leader: Reduce
this missions objective by 4.
DEFENDER
Your agents may perform thefollowing: React: After this agentretires an opposing leader: Increase
this missions objective by 4.
FIGHT PUBLIC COMBAT +5
OPERATION : N IGHTFALL
Illus. A4H Design 2004 AEG. 333 349
5
MISSION 17
5R&R Interrupted
ATTACKER
If you extend to this mission,this missions objective is
not increased.
D E F E ND E RIf the Attacker extends to this
mission and fails it, you collect thismission as well as previous missions
the attacker won this turn.
FIGHT PRIVATE CHARISMA +4
OPERATION : N IGHTFALL
Illus. A4H Design 2004 AEG. 344 349
3
MISSION 8
7Escape the City
ATTACKER
After you assign a team to thismission, remove a mission type trait
(chase, fight or intrigue) fromthis mission.
DEFENDER
After you assign a team to thismission, remove a mission type trait
(chase, fight or intrigue) fromthis mission.
CHASE FIGHT INTRIGUE PUBLIC CRAFT +5
OPERATION : N IGHTFALL
Illus. A4H Design 2004 AEG. 331 349
5
MISSION 15
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7/29/2019 Spycraft CCG - Sample Missions Deck
2/3
SPYCRAFTandallrelatedmarksare
andAlderacEntertainmentGroup,Inc.Allrightsreserv
ed.
SPY
CRAFT:OperationNightfall
SampleDeck:MissionDeck
6Pleasant Country Drive
ATTACKER
Your agents with a Vehiclegear may perform the action
Mission Transport: Reducethis missions objective by 3.
D E F E ND E R
Your agents with a Vehiclegear may perform the action
Mission Transport: Increasethis missions objective by 3.
CHASE PRIVATE COMBAT +6
OPERATION : N IGHTFALL
Illus. A4H Design 2004 AEG. 342 349
0
MISSION 13
5A Night At The Opera
ATTACKER
Your agents may perform MissionCombat X: Wound an opposingExposed agent. The TN is the
targets charisma.
DEFENDER
Your agents may perform MissionCombat X: Wound an opposingExposed agent. The TN is the
targets charisma.
FIGHT PUBLIC CRAFT +5
OPERATION : N IGHTFALL
Illus. A4H Design 2004 AEG. 329 349
3
MISSION 10
7The Direct Approach
ATTACKER
You may not send theDefenders agents totheir headquarters.
D E F E ND E R
Your agents have +3 cover.
FIGHT PUBLIC COMBAT +5
OPERATION : N IGHTFALL
Illus. A4H Design 2004 AEG. 340 349
3
MISSION 11
6Wipe the Mainframe
ATTACKER
If you win this mission,remove the Exposed trait
from all of your agents.
DEFENDER
If you win this mission,expose an agent.
INTRIGUE PRIVATE CRAFT +3
OPERATION : N IGHTFALL
Illus. A4H Design 2004 AEG. 341 349
5
MISSION 12
5Verbal Sparring
ATTACKER
While you have more cards inyour hand than the Defender,
your agents gain +2 craft.
D E F E ND E R
While you have more cards inyour hand than the Attacker,
your agents gain +2 charisma.
INTRIGUE PRIVATE CHARISMA +3
OPERATION : N IGHTFALL
Illus. A4H Design 2004 AEG. 343 349
1
MISSION 9
5Manhunt at Carnaval
ATTACKER
All Vehicles are considered blankduring this mission. Your agents
may use craft instead of transportto meet a skill check.
DEFENDER
All Vehicles are considered blankduring this mission. Your agents
may use craft instead of transportto meet a skill check.
CHASE PRIVATE TRANSPORT +4
OPERATION : N IGHTFALL
Illus. A4H Design 2004 AEG. 330 349
6
MISSION 14
6Safety Slugs Only!
ATTACKER
Exposed agents have cover ofzero. You may not perform
charisma actions.
D E F E ND E R
Exposed agents have cover ofzero. You may not perform
transport actions.
FIGHT PUBLIC CHARISMA +4
OPERATION : N IGHTFALL
Illus. A4H Design 2004 AEG. 345 349
6
MISSION 4
5Surveillance at Marseilles
ATTACKER
After you assign a team to thismission, expose one of your
unexposed agents.
DEFENDER
If the attacker wins thismission, expose all of
your agents.
INTRIGUE PUBLIC CHARISMA +2
OPERATION : N IGHTFALL
Illus. A4H Design 2004 AEG. 332 349
4
MISSION 16
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7/29/2019 Spycraft CCG - Sample Missions Deck
3/3
SPYCRAFTandallrelatedmarksare
andAlderacEntertainmentGroup,Inc.Allrightsreserv
ed.
SPY
CRAFT:OperationNightfall
SampleDeck:MissionDeck
5The Side Streets of Bern
ATTACKERAfter your agents perform each Mission
action, discard the top card of yourdeck. Send to their headquarters allactive agents with a transport lower
than the discards bravado.
D E F E ND E RAfter your agents perform each Mission
action, discard the top card of yourdeck. Send to their headquarters allactive agents with a transport lower
than the discards bravado.
CHASE PUBLIC TRANSPORT +2
OPERATION : N IGHTFALL
Illus. A4H Design 2004 AEG. 347 349
3
MISSION 2
7Tracking Subject Zero
ATTACKER
Your mission team must havea combined transport of 7 orgreater to win this mission.
DEFENDER
Your actions have +2 TN.
CHASE PUBLIC CHARISMA +4
OPERATION : N IGHTFALL
Illus. A4H Design 2004 AEG. 334 349
5
MISSION 18
5Snow Killers
ATTACKER
Your agents may perform:Mission Transport 8: Reduce
this missions objective by 2.
D E F E ND E R
Your agents may perform:Mission Transport 8: Increase
this missions objective by 2.
FIGHT PRIVATE TRANSPORT +4
OPERATION : N IGHTFALL
Illus. A4H Design 2004 AEG. 349 349
1
MISSION 19
5The Sting
ATTACKER
At the end of this mission beforethe winner is determined, send all
of your agents but one to yourheadquarters.
DEFENDER
At the end of this mission beforethe winner is determined, send all
of your agents but one to yourheadquarters.
INTRIGUE PRIVATE CHARISMA +2
OPERATION : N IGHTFALL
Illus. A4H Design 2004 AEG. 336 349
2
MISSION 21
5Flight of the Intruder
ATTACKERAfter one of your agents performs
a Mission action, send the active agentat the mission with the l owest transport
to their headquarters (your choiceif there is a tie).
D E F E ND E RAfter one of your agents performs
a Mission action, send the active agentat the mission with the lowest transport
to their headquarters (your choiceif there is a tie).
CHASE PUBLIC COMBAT +2
OPERATION : N IGHTFALL
Illus. A4H Design 2004 AEG. 327 349
3
MISSION 6
5Air Chase Over Nice
ATTACKER
You may not assign morethan 3 agents to this mission.
DEFENDER
You may not assign morethan 4 agents to this mission.
CHASE PRIVATE TRANSPORT +3
OPERATION : N IGHTFALL
Illus. A4H Design 2004 AEG. 338 349
1
MISSION 23
4High-Speed Melee
ATTACKER
You may perform combatactions as if this were a
fight mission.
D E F E ND E R
You may perform combatactions as if this were a
fight mission.
CHASE PUBLIC TRANSPORT +4
OPERATION : N IGHTFALL
Illus. A4H Design 2004 AEG. 328 349
5
MISSION 7
6Escape the Khans Lair
ATTACKER
After a transport actionremoves an agent from this
mission, wound him.
DEFENDER
After a transport actionremoves an agent from this
mission, wound him.
CHASE PRIVATE CHARISMA +5
OPERATION : N IGHTFALL
Illus. A4H Design 2004 AEG. 339 349
6
MISSION 24