spycraft ccg - sample missions deck

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  • 7/29/2019 Spycraft CCG - Sample Missions Deck

    1/3

    SPYCRAFTandallrelatedmarksare

    andAlderacEntertainmentGroup,Inc.Allrightsreserv

    ed.

    SPY

    CRAFT:OperationNightfall

    SampleDeck:MissionDeck

    7The Warlords Fortress

    ATTACKER

    After your agents performcombat or transport actions,

    expose them.

    D E F E ND E R

    Your agents may perform the actionMission Combat: Wound an

    opposing Exposed agent.

    INTRIGUE PRIVATE COMBAT +4

    OPERATION : N IGHTFALL

    Illus. A4H Design 2004 AEG. 326 349

    2

    MISSION 5

    5Destroy the Biochem Lab

    ATTACKER

    After one of your agents iswounded, move that agent

    to your headquarters.

    DEFENDER

    After one of your agents iswounded, move that agent

    to your headquarters.

    FIGHT PUBLIC COMBAT +3

    OPERATION : N IGHTFALL

    Illus. A4H Design 2004 AEG. 337 349

    5

    MISSION 22

    7Containment

    ATTACKER

    You immediately win the mission ifthere are 4 wounds on Subject 0.

    D E F E ND E RYou have an additional agent in this

    mission: Subject 0 with skills = 0, whodoesnt count against agent limits and

    cant perform actions. Subject 0 cant beretired through wounds or sent to HQ.

    FIGHT PUBLIC TRANSPORT +6

    OPERATION : N IGHTFALL

    Illus. A4H Design 2004 AEG. 348 349

    2

    MISSION 3

    5Sky Drop

    ATTACKER

    Your inactive agents may not betargeted by enemy agents.

    DEFENDER

    Your agents may perform MissionCraft X: Send an opposing agent to

    his headquarters. The TN is thetargets transport.

    INTRIGUE PRIVATE TRANSPORT +4

    OPERATION : N IGHTFALL

    Illus. A4H Design 2004 AEG. 335 349

    5

    MISSION 20

    6Raid on the Motor Pool

    ATTACKERYour agents may perform: Mission

    Transport X: Wound an opposingagent. The TN is the targets transport

    or cover, whichever is higher.

    D E F E ND E RYour agents may perform: Mission

    Transport X: Wound an opposingagent. The TN is the targets transport

    or cover, whichever is higher.

    INTRIGUE PRIVATE TRANSPORT +5

    OPERATION : N IGHTFALL

    Illus. A4H Design 2004 AEG. 346 349

    5

    MISSION 1

    5Safe House Tussle

    ATTACKER

    Your agents may perform thefollowing: React: After this agentretires an opposing leader: Reduce

    this missions objective by 4.

    DEFENDER

    Your agents may perform thefollowing: React: After this agentretires an opposing leader: Increase

    this missions objective by 4.

    FIGHT PUBLIC COMBAT +5

    OPERATION : N IGHTFALL

    Illus. A4H Design 2004 AEG. 333 349

    5

    MISSION 17

    5R&R Interrupted

    ATTACKER

    If you extend to this mission,this missions objective is

    not increased.

    D E F E ND E RIf the Attacker extends to this

    mission and fails it, you collect thismission as well as previous missions

    the attacker won this turn.

    FIGHT PRIVATE CHARISMA +4

    OPERATION : N IGHTFALL

    Illus. A4H Design 2004 AEG. 344 349

    3

    MISSION 8

    7Escape the City

    ATTACKER

    After you assign a team to thismission, remove a mission type trait

    (chase, fight or intrigue) fromthis mission.

    DEFENDER

    After you assign a team to thismission, remove a mission type trait

    (chase, fight or intrigue) fromthis mission.

    CHASE FIGHT INTRIGUE PUBLIC CRAFT +5

    OPERATION : N IGHTFALL

    Illus. A4H Design 2004 AEG. 331 349

    5

    MISSION 15

  • 7/29/2019 Spycraft CCG - Sample Missions Deck

    2/3

    SPYCRAFTandallrelatedmarksare

    andAlderacEntertainmentGroup,Inc.Allrightsreserv

    ed.

    SPY

    CRAFT:OperationNightfall

    SampleDeck:MissionDeck

    6Pleasant Country Drive

    ATTACKER

    Your agents with a Vehiclegear may perform the action

    Mission Transport: Reducethis missions objective by 3.

    D E F E ND E R

    Your agents with a Vehiclegear may perform the action

    Mission Transport: Increasethis missions objective by 3.

    CHASE PRIVATE COMBAT +6

    OPERATION : N IGHTFALL

    Illus. A4H Design 2004 AEG. 342 349

    0

    MISSION 13

    5A Night At The Opera

    ATTACKER

    Your agents may perform MissionCombat X: Wound an opposingExposed agent. The TN is the

    targets charisma.

    DEFENDER

    Your agents may perform MissionCombat X: Wound an opposingExposed agent. The TN is the

    targets charisma.

    FIGHT PUBLIC CRAFT +5

    OPERATION : N IGHTFALL

    Illus. A4H Design 2004 AEG. 329 349

    3

    MISSION 10

    7The Direct Approach

    ATTACKER

    You may not send theDefenders agents totheir headquarters.

    D E F E ND E R

    Your agents have +3 cover.

    FIGHT PUBLIC COMBAT +5

    OPERATION : N IGHTFALL

    Illus. A4H Design 2004 AEG. 340 349

    3

    MISSION 11

    6Wipe the Mainframe

    ATTACKER

    If you win this mission,remove the Exposed trait

    from all of your agents.

    DEFENDER

    If you win this mission,expose an agent.

    INTRIGUE PRIVATE CRAFT +3

    OPERATION : N IGHTFALL

    Illus. A4H Design 2004 AEG. 341 349

    5

    MISSION 12

    5Verbal Sparring

    ATTACKER

    While you have more cards inyour hand than the Defender,

    your agents gain +2 craft.

    D E F E ND E R

    While you have more cards inyour hand than the Attacker,

    your agents gain +2 charisma.

    INTRIGUE PRIVATE CHARISMA +3

    OPERATION : N IGHTFALL

    Illus. A4H Design 2004 AEG. 343 349

    1

    MISSION 9

    5Manhunt at Carnaval

    ATTACKER

    All Vehicles are considered blankduring this mission. Your agents

    may use craft instead of transportto meet a skill check.

    DEFENDER

    All Vehicles are considered blankduring this mission. Your agents

    may use craft instead of transportto meet a skill check.

    CHASE PRIVATE TRANSPORT +4

    OPERATION : N IGHTFALL

    Illus. A4H Design 2004 AEG. 330 349

    6

    MISSION 14

    6Safety Slugs Only!

    ATTACKER

    Exposed agents have cover ofzero. You may not perform

    charisma actions.

    D E F E ND E R

    Exposed agents have cover ofzero. You may not perform

    transport actions.

    FIGHT PUBLIC CHARISMA +4

    OPERATION : N IGHTFALL

    Illus. A4H Design 2004 AEG. 345 349

    6

    MISSION 4

    5Surveillance at Marseilles

    ATTACKER

    After you assign a team to thismission, expose one of your

    unexposed agents.

    DEFENDER

    If the attacker wins thismission, expose all of

    your agents.

    INTRIGUE PUBLIC CHARISMA +2

    OPERATION : N IGHTFALL

    Illus. A4H Design 2004 AEG. 332 349

    4

    MISSION 16

  • 7/29/2019 Spycraft CCG - Sample Missions Deck

    3/3

    SPYCRAFTandallrelatedmarksare

    andAlderacEntertainmentGroup,Inc.Allrightsreserv

    ed.

    SPY

    CRAFT:OperationNightfall

    SampleDeck:MissionDeck

    5The Side Streets of Bern

    ATTACKERAfter your agents perform each Mission

    action, discard the top card of yourdeck. Send to their headquarters allactive agents with a transport lower

    than the discards bravado.

    D E F E ND E RAfter your agents perform each Mission

    action, discard the top card of yourdeck. Send to their headquarters allactive agents with a transport lower

    than the discards bravado.

    CHASE PUBLIC TRANSPORT +2

    OPERATION : N IGHTFALL

    Illus. A4H Design 2004 AEG. 347 349

    3

    MISSION 2

    7Tracking Subject Zero

    ATTACKER

    Your mission team must havea combined transport of 7 orgreater to win this mission.

    DEFENDER

    Your actions have +2 TN.

    CHASE PUBLIC CHARISMA +4

    OPERATION : N IGHTFALL

    Illus. A4H Design 2004 AEG. 334 349

    5

    MISSION 18

    5Snow Killers

    ATTACKER

    Your agents may perform:Mission Transport 8: Reduce

    this missions objective by 2.

    D E F E ND E R

    Your agents may perform:Mission Transport 8: Increase

    this missions objective by 2.

    FIGHT PRIVATE TRANSPORT +4

    OPERATION : N IGHTFALL

    Illus. A4H Design 2004 AEG. 349 349

    1

    MISSION 19

    5The Sting

    ATTACKER

    At the end of this mission beforethe winner is determined, send all

    of your agents but one to yourheadquarters.

    DEFENDER

    At the end of this mission beforethe winner is determined, send all

    of your agents but one to yourheadquarters.

    INTRIGUE PRIVATE CHARISMA +2

    OPERATION : N IGHTFALL

    Illus. A4H Design 2004 AEG. 336 349

    2

    MISSION 21

    5Flight of the Intruder

    ATTACKERAfter one of your agents performs

    a Mission action, send the active agentat the mission with the l owest transport

    to their headquarters (your choiceif there is a tie).

    D E F E ND E RAfter one of your agents performs

    a Mission action, send the active agentat the mission with the lowest transport

    to their headquarters (your choiceif there is a tie).

    CHASE PUBLIC COMBAT +2

    OPERATION : N IGHTFALL

    Illus. A4H Design 2004 AEG. 327 349

    3

    MISSION 6

    5Air Chase Over Nice

    ATTACKER

    You may not assign morethan 3 agents to this mission.

    DEFENDER

    You may not assign morethan 4 agents to this mission.

    CHASE PRIVATE TRANSPORT +3

    OPERATION : N IGHTFALL

    Illus. A4H Design 2004 AEG. 338 349

    1

    MISSION 23

    4High-Speed Melee

    ATTACKER

    You may perform combatactions as if this were a

    fight mission.

    D E F E ND E R

    You may perform combatactions as if this were a

    fight mission.

    CHASE PUBLIC TRANSPORT +4

    OPERATION : N IGHTFALL

    Illus. A4H Design 2004 AEG. 328 349

    5

    MISSION 7

    6Escape the Khans Lair

    ATTACKER

    After a transport actionremoves an agent from this

    mission, wound him.

    DEFENDER

    After a transport actionremoves an agent from this

    mission, wound him.

    CHASE PRIVATE CHARISMA +5

    OPERATION : N IGHTFALL

    Illus. A4H Design 2004 AEG. 339 349

    6

    MISSION 24