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Sacra Romanum ImperiumSacra Romanum ImperiumSacra Romanum ImperiumSacra Romanum ImperiumVersionVersionVersionVersion 6666.0.0.0.0

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CCCCONTENTSONTENTSONTENTSONTENTS 

Explanation Tables & Graphs

The Holy Roman EmpireThe Holy Roman EmpireThe Holy Roman EmpireThe Holy Roman Empire

The Emperor and the Electors 4

Imperial Sanctions and the “Rogue Factor” 5 14, 15

Imperial Power and Reform of the Empire 6 16, 18

The Reichstag and Voting in the Empire 8

Relations with the Member States of the Empire 10 21

Your Relations with the Electors 11 21

The Imperial Demesne (“Reichslande”) 12

How to form Germany 13

The Hegemony SystemThe Hegemony SystemThe Hegemony SystemThe Hegemony System

The Administration of your Country 22 23, 24, 27

Your Sphere of Influence 28 30

Governments and National Ideas 31

Parliaments 33

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Explanation Tables & Graphs

The Jewish PopulationThe Jewish PopulationThe Jewish PopulationThe Jewish Population

Jewish Settlements 40

States and the Jewish Population 41

Administration of ProvincesAdministration of ProvincesAdministration of ProvincesAdministration of Provinces

Dealing with Provincial Populations 42

Advanced Provincial Administration 45

TradeTradeTradeTrade

General Principles 47 49

Bonuses for Traders 48

The Reformation in the Holy Roman EmpireThe Reformation in the Holy Roman EmpireThe Reformation in the Holy Roman EmpireThe Reformation in the Holy Roman Empire

Historical Introduction 50

Renaissance-Era Social Conflicts 53

The War of the League of $PROVINCENAME$ 53 54

Social Revolution & the German Republic 55

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The Holy Roman EmpireThe Holy Roman EmpireThe Holy Roman EmpireThe Holy Roman Empire

The Holy Roman Empire began with the reign of Charlemagne in 800 C.E.. AsKing of the Germans and Emperor of the Romans, the Emperor was at once a secularruler and a spiritual guardian of the Catholic faith, as well as of the Roman legal tradition.

In the High Middle Ages, conflicts with powerful local lords had weakened theEmperors. By the 1400s, they were mere figureheads, presiding over a quarrelsomegroup of states who pursued their self-interests with little effective oversight by theEmpire.

Yet, the moral authority that came with the Imperial crown continued to carryconsiderable weight. Some later Emperors – notable Charles V in the 16th century –attempted to reshape the power relations in the Empire, attempting to centralize influence

in their hands by creating Empire-wide institutions, and by curbing the power of theElectors.

The Emperor and the ElectorsThe Emperor and the ElectorsThe Emperor and the ElectorsThe Emperor and the Electors

The Electors determine who gets to be King of the Germans. While this makesthe Emperor the legitimate “Emperor-Elect,” for the longest time, a Papal blessing wasrequired to become truly the Holy Roman Emperor. Each newly elected monarch – evenif directly succeeding his ancestor – must seek the Pope’s blessing, anew! Protestants

may never be crowned by the Pope. They must rely on the majesty of their office tobestow their reign with sufficient legitimacy.

For the most part, the Emperor depends on the Electors. On occasion, however,he may have a chance to suspend the Electorship of a Prince whose actions have violatedthe Laws of the Empire, or who has been accused of aiding and abetting heretics. Inhi hi h d h l f B h i d h P l i i If

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Imperial Sanctions and the “Rogue Factor”Imperial Sanctions and the “Rogue Factor”Imperial Sanctions and the “Rogue Factor”Imperial Sanctions and the “Rogue Factor” 

Even at its weakest, the German states recognized the role of the Empire as apeacekeeper. Instead of deciding territorial and dynastic conflicts by force, the Empireoffered a legal framework for peaceful solutions. When in doubt, ancient rights andvenerable traditions were regarded as more valid than claims based on sheer power.

In SRI, this is peace-keeping role of the Empire is modeled by “Imperial

Sanctions”. Any country holding a province on which it does not have a core will beconsidered in violation of Imperial Law. The Emperor prosecutes aggressors with thebacking of the Great Powers of Europe, who are interested in maintaining the balance of power on the continent. If the Empire has grown in importance, central institutions of theRealm may also aid the Emperor in his task of enforcing Imperial Law.

Just how severe your violation of the law will be depends on how many provincesyou own illegitimately, and how valuable these provinces are. The value of provinces

you occupy, and your relations with the Empire, determine your “Rogue Factor”. If youare a minor member of the Empire, stealing a valuable center of trade may not even putyou on the radar of Imperial authorities. If you are a large and aggressive outsider, likeFrance, stealing even a comparatively worthless province can get you in trouble.

 Rogue Factor  

See table on p. 14

Your “Rogue Factor”, in turn, determines the measures the Empire may takeagainst you. You are automatically sanctioned, once your Rogue Factor exceeds 40points. These sanctions continue in effect for as long as you hold any province, illegally.When such a province becomes your core (after 6-150 years, see the “Hegemony

System” manual), the rogue factor is recalculated, and your good standing restored.

An exception to this rule is the “court case brought by descendants of the originalowners.” Once such a case has been brought, the verdict of the court (which can take al o n g time to be handed down) may still take away your rights to that province, even if you gained a core.

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Every time you make a province decision that affects its status, your rogue factoris recalculated. Beware that buildings you added since your conquest will be counted

against you! After all, you developed the province to its full potential, and the original,legitimate owner could have done the same, had you not prevented him from doing so.

Your rogue factor is also recalculated every time the Emperor closes theReichstag – the changes to your behavior since the last meeting of the Reichstag willhave made an impression on the Princes assembled there, and the Emperor will draw hisconclusions from their judgment. He will adjust your Sanctions, accordingly.

 Imperial Sanctions  See table on p. 15

Imperial Power and Reform of the EmpireImperial Power and Reform of the EmpireImperial Power and Reform of the EmpireImperial Power and Reform of the Empire

During the Renaissance and Reformation, various Emperors attempted tocentralize the institutions of the Empire to increase its administrative capabilities. Theseattempts ultimately failed, because the conflict between the Emperor’s interest in

expanding his power ran up against the interest of powerful member states in protectingtheir privileges.

Most small member states will prefer to see the Empire strengthened so that it candefend them against aggressive, larger countries within and without Germany. The largermember states might favor strengthened Imperial institutions, because they hope they willweaken the Emperor. They will guard their own rights jealously, opposing any move bythe Emperor to expand the influence of his own home country at the expense of others.

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Any attempt to create strengthened Imperial institutions will have to navigate thistangle of interests. The better a central institution can defend the rights of all member

states of the Empire, the more likely it is to increase the power of the Empire.Strengthened centralized institutions can only be created as a federal effort. For instance,Electors will expect to be appointed as conveners in their home Circuit.

SRI uses the measure of “Imperial Power” to keep track of the ability of centralImperial institutions to set policy and enforce the law across all member states.Whenever an action you take influences this value, the tooltip will say so. The actions of AI countries also have an influence on this value. If you are the Emperor, you can

choose to be informed of such actions taken by the AI. You get a choice to be informedof every occurrence, all but the most minor occurrences, or only the most important ones.Imperial Power is always displayed in the HRE screen.

 Imperial Institutions  See graphic on p. 16

 Imperial Power   See p. 18

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The Imperial DietThe Imperial DietThe Imperial DietThe Imperial Diet and Voting in the Empireand Voting in the Empireand Voting in the Empireand Voting in the Empire

The Reichstag is an assembly of the rulers of all states within the Empire. Whenmember states of the Empire talk to each other at Reichstag sessions, it is usually a goodsign for the peace and quiet of the Realm (you will see occasional messages about suchcontacts). The Reichstag will also have a say in the creation of additional Imperialinstitutions, and determines replacements for Electors that have lost their title, or havebeen annexed.

The different categories of members sit on different benches. If the Emperorsuggests the creation of an Imperial Institution, the Reichstag usually has to vote on it.Each bench has one vote.

First Bench – Spiritual Lords(theocracies and religious orders)

Second Bench – Temporal Lords(monarchies who own at least three provinces or are an elector)

Third Bench – Minor Estates of the Realm(everyone else, like republics, free cities, minor monarchies, etc.)

Once the Emperor has submitted a proposal to create one of these ImperialInstitutions, a Reichstag member in each bench must pick up that proposal, and submit it

to the full bench for a vote. Once such a SPONSOR has emerged, the vote in that benchwill take place immediately.

For a country to sponsor a proposal, it must have excellent relations with theEmperor (160+). It must share the Emperor’s state religion, too, unless the Empire hasadopted an official policy of toleration. Even so, it may take as long as ten years for theReichstag to move.

Members will cast a vote of Aye, Nay, or Abstention, depending on multiple factors:

- Prestige, standing, and diplomatic abilities of the Emperor- Prestige of the Empire (“Imperial Power”)- Relations with the Emperor, the Rival, and foreign powers

Th t ' i t t

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If all three benches have approved the measure, the Emperor's proposal haspassed, and the proposed institution will be created.

If one bench did not approve, but two did, the Emperor may ask the dissentingbench to reconsider. If a second vote in that bench has the same outcome as before, theEmperor may create the institution by decree. This will harm Imperial Power, and willmake it less likely for the members of this bench to support future Imperial initiatives. If an elector who was an official supporter of the Emperor is a member of that bench, hewill immediately join the camp of the Emperor's rival, or at least abandon his support forthe Emperor.

If two or three benches did not approve, the measure is dead. The Emperor willbe unable to propose another measure for the next ten years. He may not be able topropose the exact same institution, again, for longer than that.

Not all institutions require a Reichstag vote by benches. Some institutions are

created by different rules, as shown here:

Institution Voting Modus

High Court Reichstag (as described above)

Law Code Reichstag

Imperial Circuits Reichstag

Force Law ReichstagEndowmentfor the Arts

no vote – member countries will be asked to make acontribution, and will decide based on their financial situation

Cabinet Reichstag

Imperial Army six Conveners must approve

Governing Council no vote – can be created as the result of simple negotiationsbetween the Emperor and the Conveners and Electors

Hereditary Emperor five Electors must approve

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Relations with theRelations with theRelations with theRelations with the MMMMember ember ember ember SSSStates of the Empiretates of the Empiretates of the Empiretates of the Empire

The member states of the Empire, and especially the Electors, are on guardagainst the designs of any ambitious ruler in Europe. It is much easier to offend or scarethem, than it is to win their trust. Their trust in your country is measured by a value wecall “Standing in the HRE”. Every action you take in relation to the Empire affects yourstanding. When you make decisions, you will see in the tooltip that they have an effect onyour relations with “The Holy Roman Empire.” Each point of relations corresponds to

one count of “Standing”. For example, if the tooltip says that your relations with the HolyRoman Empire will change by 10, you know that your standing changes by 10 counts.

You always know your country’s approximate current standing in the Empire bythe country modifier that will be displayed on the diplomacy screen for your country.Your initial standing depends on the size of your country, whether you are a memberstate, and whether you are an Elector or the Emperor. If you chose not to be notified of events in the Empire when you started the game, you will not have any standing in the

Empire, at all. If ever you go to war with a member state of the Empire, though, all of themember states will take notice of you, and you will acquire a standing.

For every province you conquer in the HRE, you lose ten counts of standing(unless you have a core on that province, already). If you are the Emperor, every decisionyou make that weakens the Empire will seriously affect your standing. This, in turn, willaffect your relations with Electors.

There are few ways to improve your standing. The most important one: Do notgo to war in the Empire, unless it is in defense of a member country against aggression!If you decide to come to the aid of an attacked member state, your standing may improve,right away.

Every fifty years, your standing will improve, by default, unless you have wageda war of aggression within the Empire. Other ways to improve your standing includesigning a trade agreement with a member state who owns a center of trade (or joining histrade league, if that state is a merchant republic), or entering into an alliance with amember state that is not your vassal.

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Your Relations with the ElectorsYour Relations with the ElectorsYour Relations with the ElectorsYour Relations with the Electors

The Electors take your standing very seriously. If you want to become, or remain,Emperor, make sure your standing is always “fair” or “good”. If you are not yourself amember state of the Empire, you can never hope for an Electoral vote, unless yourstanding is “good.”

The Electors have become much more disciplined in their choices. They will

usually be divided into two groups: Supporters of the Emperor, and supporters of theEmperor’s Rival. An Electors’ preference will be indicated by a modifier in his capitalprovince. Using regular bribes to gain the support of a committed Elector is futile! Thereare events that regulate the relations between Electors and others, and these events willcounteract any such bribes.

You can become rival by making a country decision, if one of the following is given:

 Dynastic Rival (only available, if no religious or political rival exists)a) The Emperor is of the same dynasty as your ruler, and lacks an heir, or his heirlacks a sufficient claim; or b) An Elector is of the same dynasty as your ruler, and supports your ruler

Political Rival (only available, if no religious or dynastic rival exists)

a) Your country is the strongest in the Empire, including the Emperor; or 

b) The Emperor has been aggressively expanding, and your country is thestrongest in the Empire, except for the Emperor

 Religious Rival (always available, if the Empire has proclaimed religious uniformity)

Must be the strongest country in your religious camp

To gain a supporter among the Electors, you must make a country decision tosend a substantial bribe. In some cases, making the decision to become rival may already

create some supporters, for free. For example, during periods of religious strife, andwhile the Empire has adopted a policy of uniform religion, the Electors will alwaysautomatically back the leader of their camp. A Dynastic Rival who claims rival status onaccount of being supported by another elector will automatically receive the support of that elector.

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The Imperial Demesne (“Reichslande”)The Imperial Demesne (“Reichslande”)The Imperial Demesne (“Reichslande”)The Imperial Demesne (“Reichslande”)

An exceptionally gifted Emperor may be able to expand the power of the crown,and to expand the territory under his control, without aggravating the Electors and othermembers states. He can do so by creating an Imperial Demesne. This is a territory that isgoverned by the Emperor, without being a part of the Emperor’s country.

Whenever the crown changes hands, so does this territory. As a result, becomingEmperor comes with an added bonus of income and manpower. Since the Emperor’s

country cannot claim this land as its core, it cannot recruit armies or navies here.The more provinces are added to the Demesne, the more powerful the institution of theEmperor will become. Provinces can become part of the Demesne in different ways:

An aggressor within the Empire may decide to turn over a province he conqueredto the Demesne, instead of to the original owner. The Emperor may on occasion be ableto do the same. And small member countries of the Empire might submit themselvesvoluntarily to the Demesne, if they believe they are better off under Imperial protection.

Finally, provinces outside of the Empire may be turned into a part of the Demesne by theEmperor after he conquered them.

As Emperor, you may release parts of the Demesne as vassals. Giving back itsindependence to a country will be good for the power of the Empire, even though thereleased territories will leave the Demesne and end their vassalization to you,immediately.

The Demesne can only be expanded if the Emperor has certain qualifications. If 

he lacks these, neither he nor any other member state can initiate the addition of aprovince to the Demesne.

If the Emperor has any of these minimum qualifications, he might have a chance toexpand the Demesne whenever he conquers a province:

•  Diplomatic AND Administrative Ability of 6

•  Diplomatic OR Administrative Ability of 7

• 5-Star Diplomat or Statesman Advisor

•  Prestige of 90

•  Imperial Power above 60

If the Emperor has any of these qualifications, he will always have a chance to expandthe Demesne if he conquers a province:

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How to form GermanyHow to form GermanyHow to form GermanyHow to form Germany

There are three different Germanies that you may form:

If you are the Emperor, and you have managed to make the title hereditary, youhave, for all practical purposes, transformed the old HRE into a territorial state, much likeFrance or England. As the leader of such a centralized Holy Roman Empire, you donot get to change the name of the country – but you have become the German Emperor,

more than the Holy Roman Emperor. This will be a proto-nation-state.

If a revolutionary movement has affected your country, and if you are theEmperor, an Elector, or the Convener of an Imperial Circuit, you may become the“Revolution Target.” At that point, your citizens will proclaim the state a republic,“Revolutionary Germany.” Even if another country has become the “RevolutionTarget,” your country may still become “Revolutionary Germany,” if it meets the aboveconditions.

Finally, you may form Germany, if the Holy Roman Empire has ceased to exist.If that is the case, you must meet the following conditions to form Germany:

  own one province, each, of all German culture groups except Dutch  own Berlin (Brandenburg), Frankfurt, or Vienna  own twenty provinces  be at peace

  have +3 stability

Once you meet all these conditions, you can become Germany by making a countrydecision.

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APPENDIX 1 – THE ROGUE FACTOR 

Per Occupied Province

add to

“Rogue Factor”

Example:

 Lübeck, taken by

 Hamburg

Example:

 Baden, taken by

France 

Base value 10 10 10

Is part of the Demesne 10 - -

Has a center of trade 10 10 -

Was someone’s capital 10 10 10Has a manufactory 10 - -

Has a workshop 2 2 -

Per 2 base manpower (above 4) 2 - (for 4 m’power) - (1 m’p)

Per 2 base tax (above 2) 2 6 (for 8 base tax) - (3 base tax)

Value of trade good produced min 2 (grain)

max 10 (gold)

3 (naval supp.) 4 (wine)

Population < 100,000 -5 -5 -5

Population 200,000-499,999 +5 - -Population < 500,000 +5 - -

Modifications based on your country’s

size and situation

per any core province you own +1 1 20 (estimated)

Not an HRE member +10 - 10

Fair standing -10 - -

Good standing -10 - -

Fewer provinces than the Emperor -5 -5 -

More provinces than Emperor +10 - 10

Smaller army than the Emperor -5 -5 -

Larger army than the Emperor +10 - 10

Totals in Examples: 27 69

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APPENDIX 2 – IMPERIAL SANCTIONS 

Roguefactor

Sanction Effects / HRE member

Effects / non-member

Other events that may apply, starting at this level of sanction:

0-39 None - - -

40-79 Admonition -10% tax income-1BB limit

+5% advisor cost

-0.2 diplomats, colonists,merchants, and

missionaries+0.1% prestige

-5% trade efficiency-1BB limit

+50% advisor cost

-5% spy defence+0.1 prestige

EmbargoDiplomatic Offensive

Use of Force Authorized

80-119 Reprimand -20% tax income

-2BB limit+10% advisor cost

-0.3 diplomats, colonists,

merchants, andmissionaries

+0.2% prestige

-10% trade efficiency

-2BB limit+100% advisor cost

-7.5% spy defence

+0.2 prestige

Imperial Agents

Demand to Step DownLoss of Electorship

Interventions to apply Force Law

120-159 Censure -30% tax income

-3BB limit

+25% advisor cost-0.4 diplomats, colonists,

merchants, and

missionaries

+0.5% prestige

-25% trade efficiency

-3BB limit

+200% advisor cost-10% spy defence

+0.3 prestige

Massive Revolt Incited

Imperial Army intervenes

160 or

more

Banishment -40% tax income

-4BB limit+33% advisor cost

-0.5 diplomats, colonists,

merchants, andmissionaries

+1% prestige

-50% trade efficiency

-4BB limit+300% advisor cost

-15% spy defence

+0.4 prestige

Palace Rebellion

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  16APPENDIX 3 A – IMPERIAL INSTITUTIONS 

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  17APPENDIX 3 B – HOW TO CREATE IMPERIAL INSTITUTIONS 

REQUIREMENTS 

FOR PROPOSALS 

High

Court

Law

Code

Imperial

Circuits

Cabinet Governing

Council

Endowment

for the Arts Heredity Force Law Imperial

Army

Voting Modus Reichstag Reichstag Reichstag Reichstag n/a n/a * Electors Reichstag Conveners

Existing Institution ./. High

Court 

 Law

Code

Circuits Cabinet Circuits Endowment 

 for the Arts

Circuits Force Law

Imperial Power 20 40 60 60 60 80 90 60 80

Emperor’s Prestige 20 40 60 80

By

negotiation

only –

100 100 60 80

Emperor’s Standing  Decent Fair Fair Decent Good Very Good Decent Fair 

Other Requirements Diplomat,

Jewish

Diplomat, orAmbassador

(any rating)

2000 d. cash

ADM 7

ADM 7

DIP 72000d. cash

Centrali-

zation

Army

Reformer(any rating) 

MIL 7

To propose any institution, the Emperor must be at peace, have less than 1% of his maximum allowed reputation, and have five diplomats  

Emperor must have one of the following:ADM 6 ADM 6 ADM 7 Nat. Idea

“Cabinet”

Convenersand the Rival

of the

Emperormay take the

initiative 

6 Artist 4 Diplomat MIL 6 6 Army

Reformer

DIP 7 DIP 7 DIP 7 ADM 6

and DIP 6

3 Jewish

Architect

4 Jewish

Diplomat

4 Army

Reformer

Sergeant-

Major-General

4 High

Judge

5 High

Judge

6 States-

man

Diplomat

3 Jewish

Philosopher

Ambassador

Quarter-

master

4 States-

man

5 States-

man

5 Jewish

Diplomat

4 States-

man

Army

Organizer

3 Jewish

Philosopher

5 Am-

bassador

Recruitmaster

5 States-

man 

Colonel

* All member states of the Empire will be asked to contribute money to the endowment

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APPENDIX 4 – EVENTS THAT RAISE OR LOWER IMPERIAL POWER 

Peace,Peace,Peace,Peace, WWWWar and Diplomacyar and Diplomacyar and Diplomacyar and Diplomacy

•  The Emperor annexes or vassalizes a country he had previously released (-50)

•  An Imperial Crusade ends in success (+20 to +50)

•  The Emperor’s capital falls into enemy hands (-20)

•  A member state of the Empire is annexed (-10)•  An Imperial Crusade ends in failure (-10)

•  The Emperor refuses to release an HRE vassal (-10)

•  The Emperor refuses to come to the defense of a member state (-8 to -16)

•  The Emperor has won a defensive war in support of a member state (+5)

•  A foreign power releases an HRE member from vassalage (+5)

•  A large HRE country or Elector is vassalized by a major foreign power (-5)•  The Emperor vassalizes a major, non-HRE country (+5)

•  A foreign power refuses to release an HRE vassal (-5)

•  The Emperor takes part in a war of aggression against a member states (-4 to -12)

•  In a peace deal, the Emperor has made another country release a one-province minor (+3)

•  A foreign power agrees to release an HRE vassal (+3)

• The Emperor vassalizes a large country, or an Elector (+3)

•  The Emperor agrees to release an HRE vassal (+3)

•  The Emperor releases Demesne provinces as a vassal (+3)

•  The Emperor comes to the defense of a member state (+2 to +6)

•  A foreign power removes an HRE member from his sphere of influence (+2)

•  A medium-sized HRE country is vassalized by a major foreign power (-2)

•  A member state has avoided a threat of annexation, or regained its independence (+1)

•  A country answers the call for an Imperial Crusade against the Turks (+1)

•  A country refuses to participate in an Imperial Crusade against the Turks (-1)

•  A small HRE country is vassalized by a major foreign power (-1)

•  The Emperor vassalizes a small or medium HRE country (+1)

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Religious ConflictReligious ConflictReligious ConflictReligious Conflict

•  A member state converts to a heretic religion (-5)

•  A member state converts to the true faith (+5)

Conquest and the Restoration of Provinces to their OwnersConquest and the Restoration of Provinces to their OwnersConquest and the Restoration of Provinces to their OwnersConquest and the Restoration of Provinces to their Owners

•  A one-province country decides to become part of the Demesne (+5)•  The Emperor illegally occupies a province (-5)

•  A claim on a province is filed at the Reich Court (+3)

•  The Demesne’s core is removed from a province (-2 to -5)

•  A province leaves the Empire (-2 to -3)

•  A province falls into the hands of non-Christian conquerors (-1 to -5)

•  The Emperor removes a province from the Demesne (-1 to -5)

•  A province joins the Empire (+1 to +3)

•  An province is restored to the rightful owner (+1 to +3)

•  The Emperor refuses to grant a lien (-1)

•  A province is expelled from the Empire for a violation of the law (+1)

•  A province is reclaimed from non-Christian conquerors (+1)

•  The Emperor offers to give an existing part of the Demesne as a lien (+1)

•  The rightful owner of a province in the Demesne renounces his claim on the prov. (+1)

PoliticsPoliticsPoliticsPolitics & Institutions& Institutions& Institutions& Institutions

•  The Reich Court decides a case against the Emperor (-5 to -10)

•  A nation declares itself the rival of the Emperor (-5)

•  The rival of the Emperor has to give up his claim to the crown (+3)

•  The Emperor proposes the establishment a new institution (+3)

•  A new institution is established (+3)

•  A friend of the Emperor’s gets in trouble under the Law Code (-1 to -5)

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EmperorsEmperorsEmperorsEmperors 

•  A hereditary Emperor is vassalized by someone (-50)

•  The Emperor dissolves the Reich Court, and usurps a hereditary title (-30)

•  The Emperor agrees to demands to give up his hereditary title (+30)

•  The Emperor becomes hereditary (+20)

•  The Emperor fails to become hereditary (-20)

•  The Emperor is vassalized by someone (-20)

•  The Emperor owns less than 60 provinces, after owning more than that (-15)

•  The Emperor gives concession, responding to demands to give up heredity (+10 to +20)

•  The Emperor accepts the word of the Reich Court, denying him a hereditary title (-10)

•  The Emperor loses his hereditary title (-10)

•  The Emperor’s country is annexed (-10)

•  The Emperor refuses to respond to demands to give up his hereditary title (+10)

•  The Emperor is crowned by the Pope (+10)•  The Emperor decides to abdicate and join a monastery (-10)

•  The Emperor is excommunicated (-10)

•  The Emperor converts away from Catholicism (-10)

•  The Emperor becomes Defender of the Faith (+10)

•  The Emperor becomes Curia Controller (+10)

•  The Emperor owns more than 60 provinces (+10)•  The Emperor has more than 10% overseas provinces (+8)

•  The Emperor’s income derives to 50% from trade (+8)

•  The Emperor owns less than 40 provinces, after owning more than that (-7)

•  The new Emperor is from the same dynasty as the old one (+5)

•  An “Enemy of the Emperor” becomes Emperor (-5)

• The Emperor owns more than 40 provinces (+5)

•  The Emperor owns less than 20 provinces, after owning more than that (-5)

•  The Emperor owns more than 20 provinces (+3)

•  The Emperor has less than 0 prestige (-2)

•  The Emperor has more than 50% prestige (+1)

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APPENDIX 4 – YOUR STANDING IN THE EMPIRE 

“Standing in the Empire” Variable Your Standing in the Empire< 20 Horrendous

20 - 39 Bad

40 - 59 Decent

60 - 79 Fair

>= 80 Good

APPENDIX 5 – RELATIONS BETWEEN YOU AND THE ELECTORS

Elector is…

You are… UndeclaredSupporter of Emperor

Supporter of Rival

EMPEROR 110-160 200+ <1

RIVAL 100-150 <40 200+

EMPEROR OR RIVAL, ..

.. but different religion from theElector 50-100.. but with a bad standing orreputation; and the Elector is atheocracy 50-100.. and all of the above 0-50.. but high sanctions, or bad standing -200-0 .. but low sanctions, and decent or fairstanding 1-100.. but low sanctions, and good standing 120-170

Emperor, but not HRE member; unlessyour standing with the Empire is“good” -10-40

NEITHER EMPEROR, NOR RIVAL All Electors

NOT AN HRE MEMBERany sanctions, or bad standing -200.. same, but ally, spouse, or overlord of 

Elector 1-100no sanctions, decent standing 1-100.. same, but ally, spouse, or overlord of Elector 100-150

HRE MEMBER

any sanctions or bad standing -100-50

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Hegemony SystemHegemony SystemHegemony SystemHegemony System

Your own provinces, your vassals and unions, and your colonies are part of acontinuum – the territory over which you exert hegemony. The entirety of this territorymakes a demand on your administrative abilities. This demand will be lowest forprovinces you rule by proxy, higher for provinces you rule directly, and highest forprovinces you rule without having a core on them.

This comprehensive system takes into account the administrative capacity of yourgovernment, and determines your ability to govern your country, annex vassals, inheritpersonal unions, and gain cores. It is based on a model developed by David Harper forMagna Mundi, and was adopted for SRI with his permission.

The Administration of your CountryThe Administration of your CountryThe Administration of your CountryThe Administration of your Country

ADMINISTRATIVE CAPABILITY 

The basic rule of this system is simple: If you want to govern a large empire, youmust improve the administrative capabilities of your government. If your government isnot capable of ruling effectively over the territory you control, you will suffer penaltiesapplied by modifiers. The more your empire overreaches, the stronger you will feel thepinch of its governmental weakness, exacerbating the problem by reducing your incomeand lowering your force-limits.

As you can see from TABLE 1, there are many ways to improve your country’s

administrative capabilities. The most convenient way is to adopt one of the two powerfulnational ideas. Over time, advances in government technology will mean that morecapable systems of government come available.

A N

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TABLE 1 – ADMINISTRATIVE CAPABILITY 

Factor AC %

YOUR RULER’S ADMINISTRATIVE RATING (ADM)

+2 per ADM rank – max for ADM 9 +6 – +18

YOUR COUNTRY’S GOVERNMENT 

Imperial City or Tribal +15

Feudal or Despotic Monarchy, Theocracy, or Merchant Republic +25

Noble Republic, Administrative Monarchy, Papacy, or Empire +35

Absolute Monarchy or Republican Dictatorship +45Enlightened Absolutism or Military Dictatorship +55

Constitutional Monarchy or Republic +60

Revolutionary Republic or Empire +65

Kingdom (added bonus) +5

NATIONAL IDEAS & POLICIES 

Bill of Rights +5

… with Free Subjects (0 or higher), add +5Bureaucracy +5

… with Centralization (-1 or lower), add +5

Guild Privileges and Moral Economy (-1 or lower) +5

National Bank and  Plutocracy or Market Economy (+1 or higher)

+5

Traditionalist Policy (+1 or higher) and  Church Attendance Duty, Deus Vult, or Divine Supremacy

+ 5

Innovative Policy (-1 or lower) and  Ecumenism, Humanist Tolerance, or Liberté, Egalité, Fraternité

+ 5

Aristocracy and Serfdom (both -1 or lower) +5

CENTRALIZATION /DECENTRALIZATION POLICY 

Fully decentralized (-1 per step) – 5

Fully centralized (+2 per step) +10

BUILDINGS 

per District Administration and Colonial Governor’s Offices +1PRESTIGE 

100% positive prestige (+0.5 per 10%, no penalty for negative prestige) +5

EMPEROR 

Imperial Power above 40 +5

Imperial Po er abo e 80 +5

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TABLE 2 – ADMINISTRATIVE NEEDS 

Type of province Weight

REGULAR CASES:

Non-core, within the HRE 1.75

Non-core, outside of the HRE 1.5

Core 1Core, with autonomy statute (inherited personal union) 0.75

Core, with autonomy statute (annexed vassal) 0.5

Colony 0.25Each province owned by any of your vassals 0.25

Each province owned by a country you rule in a personal union 0.25

EXCEPTIONS:

Imperial Demesne province owned by Emperor, or held as a lien 1

Non-core, overseas, settled by your country 1

Non-core, overseas, settled by someone else, but with autonomy statute 1

BONUSES AND PENALTIES:Any province whose owner has a current conflict with Parliament 0.2Any province whose owner has recently dissolved Parliament 0.5Any colonial province, if the owner has Viceroys -0.25Any province you own, if you are a vassal or the minor in a union -0.25Contested province (where a neighbor took offense at your conquest)* +0.5Any province with an active missionary +1Any province currently being resettled, in an effort to change the province

culture to your own primary culture

+1

Per Center of Trade +2* - see under “Conquest and Cores”, below 

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ADDITIONAL BURDENS 

If your country has high war exhaustion, but a ruler with a low military rating(MIL); or if it has a bad reputation, but a ruler with a low diplomatic ranking (DIP), yourcountry’s administration has to work overtime to compensate for these shortcomings.

For each point of military rating, your country can absorb two points of warexhaustion. If it goes beyond that, each point of war exhaustion adds one point of administrative need.

For each point of diplomatic rating, your country can absorb 10% of maximumallowable reputation (“badboy”). For each 10% of reputation beyond that, two points of administrative need are added.

Finally, if your country has a parliament (Constitutional Monarchy or Republic,or Revolutionary Republic), a conflict with Parliament will increase your administrativeneeds by 0.2 per province. Dissolving Parliament will add 0.5 per province. Bothpenalties will last as long as the modifier set in your capital province by the event thatcaused the conflict does. 

 Liberals and Radicals will favor free trade, free subjects, plutocracy, and innovation.Conservatives favor moral economy, serfdom, aristocracy, and tradition.

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ADMINISTRATIVE EFFICIENCY 

Your administrative efficiency results from holding your administrative needsagainst your administrative capability. Depending on how well or ill-suited yourgovernment is to its tasks, you will receive bonuses or penalties. TABLE 3 shows how wedetermine your country’s administrative efficiency.

Example:

Your country has 12 core provinces, 4 non-core provinces, and one vassal withfour provinces. That makes for an “administrative need” of 19 points.

Provinces Number Weight AdministrativeNeed

Core 12 1 12

Non-core 4 1.5 6Vassal 4 0.25 1

TOTAL 19

Now look at the table on the next page. The light-grey, horizontal line in themiddle of the table shows your administrative need (above 18, but below 22).

If your administrative capability is 50%, you’re just fine.If you have a capability of 60% or more, you enjoy excess administrative

efficiency, and vassals may ask you to be annexed.If you have a lower capability, your country will be penalized. As soon as it

reaches the “Disorganized” stage (with 35% or lower administrative capability, in thisexample), you start to risk losing vassals to independence movements.

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TABLE 3 – ADMINISTRATIVE EFFICIENCY 

   A   d  m   i  n   i  s   t  r  a   t   i  v  e

   N  e  e   d

BONUSES  Administrative Capability  PENALTIES 

   G  o  o   d

   G  o  v  e  r  n  m  e  n

   t

     C  a  p  a   b   l  e

C  o  m  p  e   t  e  n   t

I  n  e   f   f   i  c   i  e  n   t

D   i  s   t  r  a  c   t  e   d

D   i  s  o  r  g  a  n   i  z  e

   d

S   t  r  a   i  n  e   d

O  v  e  r  w   h  e   l  m

  e   d

1 >15

2 20 15

3 25 20 15 %

5 30 25 20 % 15

7 35 30 25 % 20 15

9 40 35 30 % 25 20 15

11 45 40 35 % 30 25 20 15

14 50 45 40 % 35 30 25 20 15

18 55 50 45 % 40 35 30 25 20

22 60 55 50 % 45 40 35 30 25

27 65 60 55 % 50 45 40 35 3034 70 65 60 % 55 50 45 40 35

43 75 70 65 % 60 55 50 45 40

54 80 75 70 % 65 60 55 50 45

67 85 80 75 % 70 65 60 55 50

84 90 85 80 % 75 70 65 60 55

105 95 90 85 % 80 75 70 65 60

131 100 95 90 % 85 80 75 70 65164 105 100 95 % 90 85 80 75 70

205 110 105 100 % 95 90 85 80 75

225 110 105% 100 95 90 85 80

248 110% 105 100 95 90 85

272 110 105 100 95 90

300 110 105 100 95

330 110 105 100

363 110 105

399 110

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Your Sphere of InfluenceYour Sphere of InfluenceYour Sphere of InfluenceYour Sphere of Influence

VASSALS AND PERSONAL UNIONS 

Under this system, vassals and junior partners in personal unions are consideredpart of your sphere of influence. They increase your administrative needs, and youradministrative efficiency will determine your relations with them. In general, vassalageand personal unions may break. The chance of that happening is highest for personalunions, less high for voluntary vassals, and lowest for countries you force-vassalized. Onthe other hand, voluntarily vassalized countries are much more likely than force-vassalized ones to ask for annexation.

If your administrative abilities are strongly inadequate to your administrativeneeds, vassals will demand to be released, and you are unlikely to inherit the minor

partner in a union. If, however, your country has excess administrative efficiency,vassals will ask you to be incorporated into your realm. This will instantly give youcores on all their provinces, at the price of granting the Estates of the former vassalextensive autonomy statutes (50% lower manpower and taxes, 20% lower trade income,but also 1% lower revolt risk and 10 points lower stability cost per province). If, at anypoint, your country has an administrative efficiency strongly in excess of its needs, youmay be able to revoke these autonomy statutes, integrating these provinces fully into yourrealm.

Countries that are in a personal union under your monarch will always insist onautonomy statutes for their Estates, if you are to inherit that country. If you deny themthat right, the union will break when your monarch dies. You have no control over thekind of autonomy statute put in place in provinces you gain by inheriting a countrythrough a personal union – that is up to their Estates. The three different types of autonomy statute that may be chosen by these Estates are less harsh than those granted toannexed vassals, but they still make it easier for you to govern there. Unlike with former

vassals, provinces gained in inheritance will enjoy autonomy only for 150 years. Afterthat, they become full-fledged core provinces of yours. If at any time you temporarilylose control of such a province, the duration of the statute is reset to 150 years.

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CONQUEST AND CORES 

A core on a province signifies that the people in that territory, and theinternational community, acknowledge your right to rule there. Whenever you gain aprovince that is your core, you can immediately integrate it into your realm.

The conquest of a non-core province, on the other hand, can have a wide range of consequences. If you have no hostile neighbors next to that province, and if thepopulation there shares your culture and religion, you may get a core here in as little as

25 years. If another country had its capital in this province, or if you have hostileneighbors, it will take much longer. The longest you will have to wait is 150 years.After you conquer a non-core province, an event will inform you how long it will take foryou to get a core. A modifier called “Resistance to Our Rule” is applied. Once itexpires, you will receive a core shortly after.

In a worst-case scenario, where your newly-conquered province borders territorywhose rulers see you as a threat, your conquest may even spawn an international incident.

A neighbor country will declare itself the protector of the local population. Such a contested province will be an added burden on your administrative needs.

If one of your vassals or a minor partner in a personal union you lead has a coreon one of your provinces, you may be asked by that dependent country to restore to themownership of that province. If you give them what they ask for, this dependent countrywill be much more likely to request annexation into your realm. For instance, a countrythat you forced into vassalage will forgive you this act of hostility when you restore to

them a province they claim.

Often, you will also have the choice of simply giving such a province to adependent nation by making a province decision. Ridding yourself of a high-maintenance territory, and instead giving it into the care of a country much better suitedto ruling the locals, can be a good way of lowering your administrative needs.

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TABLE 4 – HOW LONG DOES IT TAKE TO GAIN A CORE?

The default time for gaining a core on a province is one hundred and fifty years.You can speed up the process by making the province decision “Strengthen our Claims”.This decision sets a modifier, which can trigger an event that will give you a core. Thetime this takes can vary from six years to the maximum of one hundred and fifty years,depending on many factors. Losing the province to rebels or enemy troops may removethe modifier, forcing you to restart the process.

Factors delaying the acceptance of your claim to a province

•  Infamy

•  Is contested by another country

•  Country size (larger countries must wait longer)

•  Is overseas

•  Bad relations with other nations who have a core

•  Is part of the Imperial Demesne

•  Is part of the Empire•  Held in custody for the Holy Roman Empire

Factors accelerating the acceptance of your claim to a province

•  Diplomats, Jewish Diplomats, and Ambassador advisors

•  Ruler’s diplomatic ability

• Owned neighbor provinces (especially your own cores)

Factors that will accelerate or delay acceptance of a claim(the higher the value, the faster the process, and vice versa)

•  Tolerance to the local religion

•  Administrative efficiency

• Legitimacy

•  Prestige

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GovernmentsGovernmentsGovernmentsGovernments and National Ideasand National Ideasand National Ideasand National Ideas

TITLES AND GOVERNMENTS 

One of the early, popular mods (now a part of Magna Mundi and others) was ATAGE (“Additional Titles and Government Extensions”), which introduced distinctforms of government to reflect the historically different titles rulers held.  EU III – In Nomine has made it much easier for modders to give rulers and their realms historicallyaccurate titles. Presently, in vanilla EU III, all Christian monarchs are “Kings” bydefault, whereas in real life, this was a rare title, indeed.

SRI uses nation-specific titles. By default, an independent Christian monarchy isnow a Duchy, and a vassal is a County. Historically different titles – Archduchy forAustria, Margraviate for Brandenburg, etc. – are also reflected. Few countries can claim

the title of King for their rulers. These receive a different, parallel tier of monarchicalgovernments. Kingdoms enjoy the same government bonuses as their lesser counterparts.In addition, all Kingdoms receive a bonus to prestige (0.5%) and administrativecapability (5 points).

For example, as France you start as a Feudal Monarchy / Kingdom. Whenever anew form of government becomes available, you can make the switch as usual, using thenational policies, ideas, and government form screen. If you switch to a republic, you

lose the special status. If, however, you return to a monarchical form of government, youwill be able to revert to Kingdom status by national decision, if your ruler has therequired skills.

The only venue to becoming a Kingdom, if youdo not start out as one, is to inherit one. Merely annexinga Kingdom does NOT transfer the title. If a Kingdom

inherits another Kingdom, the title of the inherited minornation is forfeited. No one else can claim it in the future.If you inherited a Kingdom, you still have to ‘upgrade’your form of government by national decision, againrequiring certain minimum ruler skills. This decision willb i ibl i di t l ft i h it t k l

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  NATIONAL IDEAS 

SRI changes several National Ideas:

“Land of Opportunity” is now called “Settler Colonies”. It still increases colonialgrowth by 20%, but has additional uses. In some cases this idea is absolutelyrequired, while in other cases it makes it significantly easier, to enact certainprovince decisions that let you change the religious or cultural composition of the local population (such as ‘Settlement Policy’).

“Universal Rights of Man” is the idea formerly known as “Liberty, Equality,Fraternity”. It not just limits the rights of government versus the people(which is what the “Bill of Rights” does), but rather defines a set of inherentrights enjoyed by the people as individuals (property, religious freedom, freespeech, for instance). This idea thus defines your country as the champion of 

the people, which is why it becomes key to your mission of unifying your compatriotswho suffer under the rule of dynastic and foreign tyrants into a single nation, ruled by

you (see “ Nationalism” CB).

“ National Bank ” requires your country to reach level forty in trade technology.This is about the same time as the first major banking institutions (the Bank of Amsterdam and the Bank of England) were created.

“ Humanist Tolerance” and “ Ecumenism” now both increase your country'scultural tradition (Humanist Tolerance by 2% p.a., Ecumenism by1%).

“ Revolution & Counter-Revolution” can be freely picked by revolutionarygovernments or the revolution target. Republics that have embraced the

“Universal Rights of Man” may also pick this idea, if they follow policies of full plutocracy and free subjects. This idea still gives your country the“ Revolutionary War ” CB (see below), in addition to raising your manpowerby ten percent.

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ParliamentsParliamentsParliamentsParliaments

If you govern a constitutional republic or monarchy, or a revolutionaryrepublic, your power is shared with a Parliament, elected every 2-5 years. You canattempt to influence the election by endorsing progressive or conservative candidates,but if your ruler has low administrative skills, or if your country has high war exhaustion,such an endorsement may backfire.

If Parliament is dominated by parties of the left, you will see more legislativeactivity. Parliament will attempt to push national policies towards a free market, freesubjects, plutocracy, and innovation. It may also attempt to axe unpopular national ideas,such as Press Gangs and National Conscripts. Control of Parliament by the left will giveyou a bonus to tech research, and a malus to stability cost.

A Parliament dominated by the right will attempt to push the same policies in theopposite direction. Parliament will usually be more meek, but it will be more difficult to

convince it to raise taxes. If the right controls Parliament, your stability cost will belower, but tech research will be more expensive.

One of the benefits of parliamentary government is that you can ask for specialwar funds in a crisis situation. A war budget approved by Parliament will significantlyreduce your war exhaustion. You can ask Parliament for such support by making anational decision. You are very likely (80% chance) to have your request approved,although some social unrest may also result. The main downside of this step is that it will

increase the power of parliament.

THE POWER OF PARLIAMENT 

Action Change

 Legislative Process

Parliament is dissolved -1

Act is Vetoed -0.5Compromise is made -0.25

Compromise is rejected +0.25

Bill signed into law +0.5

Government asks for special war funds +1

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3

The more powerful Parliament is, the more likely it is to make bold demands. If its power falls below -10, you may be able to abolish Parliament, and change to anautocratic form of government (Constitutional Republic Bureaucratic Despotism;

Constitutional Monarchy Enlightened Absolutism).Conversely, if you are ruling as an autocrat, but are facing revolts in at least half 

the provinces of your nation, as well negative stability, the promise to share power withthe people can restore stability in one bold stroke. Your government will then change toa constitutional monarchy or republic, and elections for Parliament will take place. Thiswill start off Parliament as a fairly powerful institution (+3).

Both types of government change – towards popular participation, or towardsautocracy – can be made by national decision.

If the Power of Parliament exceeds +10, you might face the danger of aRevolution, even if your government is otherwise well-run and stable. Nothing to getthose pesky plebeians riled up than the notion that they have “rights”!

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WarfareWarfareWarfareWarfare

GGGGeneral Principleseneral Principleseneral Principleseneral Principles

The basic idea in SRI is to de-emphasize belligerence as a component of gameplay. To that end, some basic rules are different in this mod. Below, you find acomparison with vanilla values:

•  War Taxes last five years, rather than one year. In turn, they increase infamy,rather than war exhaustion.

•  Naval maintenance is six times higher than in vanilla. To compensate, naval

forcelimit increases as trade efficiency increases. It also increases per merchantplaced.

•  Land units take on average 50% longer to recruit (more, if there is loyalty to theold regime in the province).

•  Cavalry travels 20% faster.

•  Truces last twelve years, rather than five years.

•  The base supply limit in an inhabited province is 10% lower.

•  War exhaustion is increased by negative stability and simply being at war.

•  War exhaustion from naval blockades is 45% lower than in vanilla.

•  War exhaustion is reduced by the ruler’s military ability, not his administrativeability.

•  War exhaustion increases maintenance and recruitment cost of regiments and

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Casus BelliCasus BelliCasus BelliCasus Belli

DIPLOMATIC 

Run-of-the-mill casus belli will become available against other countries,whenever the diplomatic situation calls for them. An insult, a defected province, abroken union, a claim on someone’s province – all these can allow you to declare war on

some other country.

“Claim Throne” is a special CB enabled by the diplomatic action “Claim Throne”.But even if you are able to carry out that diplomatic action, you can only use this CB, if you have more than 80% legitimacy and over 75% prestige. You must also have moreprestige than the country you want to attack.

RELIGIOUS 

“ Holy War ” is available to Christians and Muslims neighbors against each other.Empires and the Defender of the Faith can use this CB even against non-neighbors, andany Christian country can use it against the official Crusade Target . Since the Pope can

only call Crusades until 1650, this CB will last be available in that year, too. Adoptingthe idea of Quest for the New World or Universal Rights of Man disables this CB – byadopting these ideas, your nation proclaims that it has shifted its political priorities toother pursuits.

“ Holy War of Expansion” is a special CB limited to certain regions – the IberianPeninsula, the Russian Steppes and Siberia, and the Balkans. It, too, can only be invokedby Christian and Muslim neighbors against each other. This CB does not come with a

time limit, and is not blocked by National Ideas. It is easier to use than the regular HolyWar, in that it gives more prestige and less infamy, and requires a lower war score. Theprovinces that can be taken when invoking this CB, however, are limited to the specificregion in question.

“H l T d W ” ll M li d Ch i ti t i d th

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  ENABLED BY NATIONAL IDEAS 

“ Nationalism” requires the new National Idea, Universal Rights of Man. Onceadopted, you can declare war on anyone holding provinces of your culture group. ThisCB is disabled for HRE member states, but with Universal Rights of Man, removing yourentire country from the Empire has become much easier. This, then, is the CB forcountries that don the mantle of freedom and strive to unite their countrymen under onegovernment – their own.

“ Imperialism” will be available to countries that have adopted any one of the fourColonial National Ideas. This casus belli can be invoked against countries that areneither in your technology group, not in your religion group, nor on the same continent asyour country. It is also not valid against “Primitives” (they get their own CB). In otherwords, this is the CB for overseas imperialist expansion. This CB is further limited byrequiring you to have at least twenty provinces, three or more ports (unless the enemyyou wish to attack is your neighbor), and an army larger than that of your enemy.

“ Revolutionary War ” will be made available for countries who have the NationalIdea Revolution & Counter-Revolution. With this CB, you may attack all countries thatare in your technology group or your culture group, and that have a form of governmentdifferent from your own (monarchy vs. republic).

“ Liberation” – the Bill of Rights-CB – is now limited to countries in the samereligion group. You can only invoke this CB, if your country has no infamy, more than50% prestige, and more prestige than the country you want to attack.

“ Religious Conformance” (idea-enabled) see RELIGIOUS CONFLICT, below

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  CASUS BELLI IN AND AROUND THE HOLY ROMAN EMPIRE 

Ad-Hoc Intervention by the Emperor

“ Imperial Liberation” allows the Emperor to declare war on anyone who hasannexed an HRE member, for 24 months after the annexation. It also will be activated if acountry refuses to fulfill a vassal's demand to be set free, if that vassal is a member stateof the Empire.

“ Illegal Occupation” will be available to the Emperor against anyone whorecently conquered an HRE province without having a core on it. The length of timeduring which this CB will be active depends on the response the Emperor gave whennotified about the occupation - the sharper his response, the longer the CB will last(keyed to the modifier “Illegal Occupation”).

“ Defection from the Empire” will be available to the Emperor against anyone whorecently removed a province from the HRE. The length of time during which this CB will

be active depends on the response the Emperor gave when notified about the occupation -the sharper his response, the longer the CB will last (keyed to the modifier “Removalfrom the Empire”).

“ Intervention in the Empire” gives the Emperor a standing CB against anyonewho has a Sphere of Influence in the HRE.

Enforcement of Legitimate Rule (before Landfriede is proclaimed)

“ Interference in the Empire” gives Christian countries in good standing with theHRE a CB against anyone who is in bad standing with the HRE (Admonition or worse),if the Emperor is weak. The adoption of the institution Landfriede removes this CB.

“Protecting our Imperial Circuit ” gives the Convener of an Imperial Circuit a CB

on anyone who illegally occupies provinces in his Circuit. The adoption of the institution Landfriede removes this CB.

Enforcement of Legitimate Rule (after Landfriede is proclaimed)

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 Religious Conflict in the Empire

“ Religious Conformance” (until 1525) is the CB the Emperor gets, if he took thediplomatic actions “Enforce Conformance”, and the target refused.

“ Religious Conformance” (idea-enabled) does not require a diplomatic action, andallows a Catholic Emperor to declare war on any non-Catholic HRE member state, aslong as the Empire has the national idea Unam Sanctam.

“ Interconfessional War ” can be invoked by the main players in the War of the League of $PROVINCECAPITAL$ against each other (the Emperor, the leaders of bothcamps, and foreign powers that decided to take an active part).

“War of Religion” is enabled, once the Thirty Years War (aka The Long War) hasbegun. It is broader than the “ Interconfessional War ” CB. While it is available to thesame players as that CB, it also can be invoked by nations with large armies, as well asby the papal controller and any defender of a faith, if he has at least twenty-one

regiments.

“ Imperial Crusade” will be available to the Emperor (and the Imperial Army)against Muslim nations who own provinces in the Empire, or which are “Claimed for theEmpire” during an Imperial Crusade started by decision or event.

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The Jewish PopulationThe Jewish PopulationThe Jewish PopulationThe Jewish Population

I have often heard that players missed Jews in  Europa Universalis. The Jewishpopulation in Europe and the Mediterranean World was one of the most important groupsof people for the intellectual and commercial development of the late Middle Ages andthe Early Modern Era.  Europa Universalis – In Nomine has added so many moddingtools, that the addition of this important group is now much more easily feasible.

Jewish SettlementsJewish SettlementsJewish SettlementsJewish Settlements

If Jews live in your country, you will receive a message at the start of the game.You will find that there are three distinct types of Jewish communities:

Ghetto – this is a separate part of town to which Jews are restricted. Historically, mostChristian nations forced Jews to live in ghettoes. Rulers and clergy were obliged toprotect Jews, but they asked a high price in extra taxes in return. Popular Christianitywas full of anti-Judaic stereotypes. Whenever lower-ranking clergy or nobles – oftendebtors to Jewish merchant-bankers – took up the cause of anti-Judaism, riots resulted.We call these “Pogroms”, after the Russian word. Anti-Judaic mobs would attempt tokill, convert, or expel Jews from their cities. In most of Germany, this kind of violence, and reluctance of states to quell it, drove away much of the Jewish

population by 1500.

Shtetl – this is a separate Jewish settlement in the countryside, almost exclusive to thePolish-Lithuanian Commonwealth, which invited many Jewish refugees fromGermany to settle in an area depopulated by the plague. This is where Yiddishdeveloped as a language, using Hebrew script, and German, Hebrew, and Polishwords. “Shtetl” means “small town” in Yiddish. While Jews enjoyed many freedomsunder the Polish-Lithuanian rulers, Kossack raids, most notably in the 1640s, took aterrible toll on the Jewish people. In the 1940s, most of the six million Jews killed bythe Germans had been living in shtetls in Eastern Europe.

Congregation – mostly under Islamic rulers, but also in the Iberian Peninsula, Jews livedin cities without being segregated from their gentile (non-Jewish) neighbors. In these

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States and the Jewish PopulationStates and the Jewish PopulationStates and the Jewish PopulationStates and the Jewish Population 

Christian and Islamic rulers followed widely different paths in their treatment of Jews. When a newly-unified Spain expelled its Jewish subjects in 1492, for instance, theOttoman Empire welcomed these refugees with open arms.

Expelling Jews – you can expel the Jewish population from you country. This may be acourse of action you wish to pursue if your native people are restive. Removing Jews

from your cities will reduce the revolt risk and give trouble-makers one less reason torebel against your rule. Once you have expelled Jews, you will be most unlikely toattract new Jewish settlers, if you change your mind at a later date.

Offering Refuge to Jews – if another country has expelled Jews, you may be able tooffer a new home to the refugees. If your country is qualified to make such an offer,you will have a country decision available. There is no guarantee that the leaders of the refugees will take you up on your offer. Even so, your willingness to receiverefugees will not be forgotten. If refugees decide to settle in your lands, you will haveto assign them to provinces by making decisions at the province level. This musthappen within a year of their arrival, or the refugees will move on. The refugees maketheir decision among the countries that have offered shelter to them based on thepolicies and ideas embraced by these nations. Humanist Tolerance and a policy of free subjects are the most important factors, but stability and the size of the countryalso matter. Only cities of at least 10,000 inhabitants can be picked for such

settlements! Every time you decide to allow a group of refugees to settle in yourlands, it will become more likely that Jews will seek shelter in your country, in thefuture

Giving More Rights to Jews – by default, Jews will settle in ghettos. If your nation hasembraced the idea of Humanist Tolerance, however, you may be able to dissolve theghettos, and allow the Jewish congregation to live freely among the gentiles. This willreduce the risk of revolt, significantly.

Establish Equal Citizenship – Jews will still live in your country, but they no longer arelimited to a special status. They are citizens like everyone else. This emancipatedJewish population will still produce advisors, but cannot be burdened with specialtaxes. They will, however, emigrate, if ever your country abandons the national ideasth t d ibl i ti i th fi t l

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Administration of ProvincesAdministration of ProvincesAdministration of ProvincesAdministration of Provinces

Under specific conditions, you may be able to implement far-reaching policychanges in your provinces. For example, you can change the local culture by resettling aprovince with your own subjects; and you may be able to put in place advancedadministrative offices that will have an impact on your entire country.

Dealing withDealing withDealing withDealing with ProvincialProvincialProvincialProvincial PopulationsPopulationsPopulationsPopulations at Homeat Homeat Homeat Home

INTERNAL COLONIZATION

You can make the province decision to enact a “Settlement Policy”, in an attemptto change the local culture to your own. You may only do this in a province affected byyour National Focus, and never in a province with an accepted culture.

Since this is a far-reaching step, the conditions under which it will be possible tomake this decision are fairly limited. The province whose culture you want to changemust share your state religion and must be your core. It may not have been settled as a

colony (by yourself or by another nation), and may not be in your culture group or have aculture your country accepts.

You can never colonize a province in the HRE, unless you are a non-Christianconqueror. If you are the Emperor, you may not colonize provinces that belong to theDemesne. You may also not colonize a province that enjoys an autonomy statute (as aformer vassal or minor partner in a personal union).

The province decision to colonize may be available in multiple provinces, butonce you take it in one of them, it will disappear from the others – your country can only

ever colonize one province at a time. The length of time it will take to complete theprocess of resettlement depends on a variety of factors. The average will be around fiftyyears

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Dealing with Provincial Populations OverseasDealing with Provincial Populations OverseasDealing with Provincial Populations OverseasDealing with Provincial Populations Overseas

IMMIGRATION 

In provinces you settled as colonies, but that have grown into a city, you will beable to settle additional immigrants from your capital province, if your capital has at least75,000 inhabitants. You can do the same in a province that was settled as a colony by

another country, but which you conquered. In that case, you must have at least 120,000people living in your capital. This will be good for your relations with the formermother-country, but will not change the province culture.

RELIGIOUS MINORITIES IN THE COLONIES 

If you are in the process of settling a colony, and you have a core provinceinhabited by people who belong to your state culture, but who adhere to a hereticreligion, this religious minority may be willing to leave the motherland for the promise of religious autonomy overseas. Making the province decision to “found a colony as areligious refuge” will pick one of your colonies that have not yet developed into a city,and will turn it into a city populated by this religious minority. This minority will beprotected by religious autonomy from future conversion by missionaries. In turn, the

home province whence these settlers came will be much reduced in population, and willbe returned to your state religion.

ETHNIC MINORITIES IN THE COLONIES 

If you have a core province inhabited by people of a culture your nation accepts,and you are afraid that spreading your state culture overseas will dilute this acceptedminority culture to the point where you lose it as an accepted culture, you can give one ormore of your colonies to this minority culture. You must have the national idea “Land of Opportunity” to be able to make this decision to “spread a minority culture overseas.”In their new home overseas these settlers will lead to an increase in population and will

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COLONIAL CULTURE-CLASH 

If you have conquered someone else’s former colony, you can choose from twoadditional options: replace the original inhabitants with settlers from your capitalprovince; or grant comprehensive autonomy to the local population.

If you replace the original inhabitants, they will go back to their former mothercountry, which will receive a casus belli against your nation. The province thuscolonized will change its culture to your own state culture, but will be suffering from aprotracted period of strife.

If you grant autonomy to the locals, you will not be suffering the normal penalties

for a province that has a non-accepted culture. Revolt risk will be lower, and yourrelations with the mother country of these original settlers will improve, significantly.

IMPORTANT:The decision you make in one of your provinces to expel the original settlers, or to give

them autonomy, will be applied to every province you own that shares the same culture as

these settlers, as long as it was also originally settled as a colony and is overseas.

RURAL PAUPERS 

A densely populated province that has a low tax value, or produces a low-value,agricultural trade good may experience rural poverty, prompting you to formulate apolitical response. You will have two options: Provide monetary support from yourtreasury, thus improving base tax income; offering a foreign country to use some of thesepaupers as mercenaries or colonists; or expelling many of these vagrants from yourcountry.

If a foreign country receives such an offer, it will have a choice to accept or rejectit. If it rejects it, other countries may receive the offer, in turn. If the homeland of these

paupers had decided to expel them, the country that receives these refugees will have achoice to settle them in one of its colonies without changing the local culture; or tochange the local religion and culture to that of the refugees, giving them extensive rightsof self-rule that will maintain the loyalty of these new subjects.

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Advanced Provincial AdministrationAdvanced Provincial AdministrationAdvanced Provincial AdministrationAdvanced Provincial Administration

DISTRICT ADMINISTRATION

District Administration offices can only be built by provincial decision. EachDistrict Administration increases your country’s tax income by 5%. You may build up to

six such buildings throughout your country, depending on the number of provinces youown. You must build your first District Administration in your capital city. It will beavailable once you reach the government tech level 34. If you have adopted Bureaucracyas a national idea, you can build them even at tech level 24.

District Administrations can only be established in your core provinces that arenot overseas. They may not be built within three provinces of one another.

 Each District Administration increases taxes across your country by 5%.

CENTER OF COLONIAL SETTLEMENT 

You may be able to make a province where you have established a colonial’ ffi i t h b f ttl t b ki i i l d i i th A

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COLONIAL GOVERNOR’S OFFICES

Colonial Governor’s Offices, likewise, can only be built by provincial decision.Each such building increases your country’s tariff efficiency by 10%. These buildingswill be available once you reach the government tech level 41, at the latest. If you haveadopted Viceroys as a national idea, or if a significant percentage of your provinces areoverseas, you may be able to build them as early as at tech level 24.

You may build up to four such buildings. They are only available in overseasprovinces that share your state culture; that enjoy colonial self-rule; or that are your coreand were settled by someone as a colony. The province must have a port, and must be

surrounded by provinces you own. Finally, you may only build one Colonial Governor’sOffice per continent, unless 80% of your provinces are located overseas. In that case,there must be at least four provinces between two Colonial Governor’s Offices.

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TradeTradeTradeTrade

General PrinciplesGeneral PrinciplesGeneral PrinciplesGeneral Principles

The policy slider “Moral Economy vs. Market Economy” now reflects more trulythe social transformation that accompanied the dissolution of the “embedded economy”of the Early Modern Era, and their replacement with capitalist exchange relations. Thefurther away you move from a moral economy, the more your country’s stability willsuffer – but the increased competitiveness of your merchants, and the resulting windfallfrom trade profits, may make it a worth-while move.

The events that happen when you change the “Moral Economy vs. Market

Economy” policy slider have also been adapted to this new design. Expect events thatare more in line with historical processes that accompanied conflicts over the extent anddegree of free-market relations.

In a future release of this mod, the new principles behind this policy slider will becarried through more rigorously in the way its settings affect the likelihood and frequencyof generic events (vanilla).

From the standpoint of game-play, this mod aims to make it worth-while for every

nation to engage in trade, but to require a specialization in policies and ideas to maketrade a major source of income. The most important factor in determining your basicprospects for placing merchants and gaining an income from them is the number of merchants your nation has placed. The more merchants your nation has, the harder it willbe to sustain profitable trade, as competition increase and your country’s traders becomethe favorite targets for those of other nations. For a comprehensive overview of factorsinfluencing trade, please refer to the table on page 49.

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Bonuses for TradersBonuses for TradersBonuses for TradersBonuses for Traders

If your country is either a weak trader or especially committed to trade, you mayreceive special bonuses. “Underdogs”, “Local Traders”, and “Regional Traders” arebonuses given to countries that have fewer than 20 merchants placed in Centers of Trade.These bonuses make sure that all nations have a shot at making at least some money fromtrade.

“Specialized Traders” is a bonus given to countries that make a special effort to

 focus on trade. It represents an accumulation of factors that contributed to your nation’strade acumen. If you reach six points of trade acumen, you will get this bonus. Thelarger your country, and the more feudal your policies, the less likely you are to enjoythis bonus. The main factor, however, is the adaptation of national ideas that promotetrade. The following table shows how to accumulate (and lose) points of trade acumen:

Factor Trade Acumen

Base +2.5

Merchant Republic +2

Imperial City +1

Plutocracy (0.2 per step) +1

Free Subjects (0.2 per step) +1

Market Economy (0.2 per step) +1

Per owned province - 0.25

Per Center of Trade owned - 1

Trade Shrewd Commerce Practice Ideas National Trade Policy

Merchant Adventures

One idea +2Two ideas +5

Three ideas +9

Examples:A country with one trading idea and maxed policies, or with two trading ideas, will lose the“Specialized Traders” bonus when it grows to 7 provinces.A country with all three trading ideas will lose the bonus at 23 provinces.

A country with the maximum factors (merchant republic, hosting a Kontor, maxed policies, threeideas) will lose the bonus at 43 provinces.

BONUSES ARE MUTUALLY EXCLUSIVE! If you are a “Specialized Trader” you cannot get any of the bonuses designed for weak

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FactorsFactorsFactorsFactors that Influence Tradethat Influence Tradethat Influence Tradethat Influence TradeCategory Effect

Factor \ TradeEfficiency

Compete Chance Tenacity Trade Income Merchant Cost Merchants

Base Base Level 40% 50% 1Weak traders Underdog + 12% + 20% - 40% + 1

Local Traders + 5% + 10% - 33% + 0.75

Regional Traders + 2.5% + 5% - 20% + 0.5

Strong traders Specialized Traders +10% +5% + 10% - 5% +1

Performance-based per 10 merchants placed - 2% - 3% - 10% + 5% - 0.5

100% trade efficiency 100% + 10%

Prestige, per 100% +/- 10% +/- 10%

Stability, per step +/- 2% +/- 1% +/- 3% +/- 0.3

Ruler ADM/level + 1% + 0.5% + 3%

Policy, per step Moral Econ. foreign -2%

own + 2%

+4% - 2%

Market Econ. + 2% - 4% + 2% + 0.2

Plutocracy + 1% + 4% + 0.2

Policy, flat Moral Econ., 0 or less + 1

Ideas Shrewd Commerce + 10%

National Trade Policy + 10%

Merchant Adventures + 1

Diplomacy per Embargo foreign -2% - 4%

per Trade Agreement +2%

Badboy/step foreign -1% - 2%

non-core COT foreign -15%

Owned COT (except non-core) own +12% + 0.5War - 1

War exhaustion / step - 0.5% +1%

Governments Tribal Federation + 10%

Merchant Republic - 5% +1

Admin. Republic + 10%

Const. Monarchy +10%

Const. Republic +15%

Advisors,

per star

Trader + 1% + 0.1

Collector + 1%

Jewish Merchant + 2% + 1% + 0.2

Special Status any monopoly + 0.1

Emperor, per HRE state + 0.1%

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The Reformation in the Holy Roman EmpireThe Reformation in the Holy Roman EmpireThe Reformation in the Holy Roman EmpireThe Reformation in the Holy Roman Empire

Historical IntroductionHistorical IntroductionHistorical IntroductionHistorical Introduction 

The Catholic Church of the Renaissance was part of a larger power structure of noblesand clergy exploiting the peasant population of Central Europe. After the Great Plague of the1300s, peasants and burghers had been able to expand their freedom and economic power, takingadvantage of a shortage of labor and the resulting increase in their bargaining power vis-à-vis thenoble landlords. In some instances, commoners (really members of the urban patriciate, a groupof people who governed cities as an hereditary oligarchy) were even able to buy landed estates,

moving up into the ranks of the aristocracy in fact, if not in title.The crisis of feudal production and land ownership freed up commercial energythroughout the city and countryside, leading to an expansion of trade and a money economy, andhelping individuals amass great fortunes. The Fugger family of Augsburg was only the best-known example. Their fortune helped bankroll the Habsburgs’ wars during the 1500s.

As the population and economy of Europe consolidated after the 1450s, landlords beganto tighten their feudal hold on the peasantry, once more. Ironically, their effort was exacerbated

by the expansion of the money economy, which added an early-capitalist impetus of money-making to the old feudal structure. In their efforts to squeeze wealth out of the peasantry, thearistocracy did not shy away from fraud and violence, producing forged documents that ‘proved’their entitlement to certain payments, and using force to collect these payments.

As ostentation became the norm for nobles and clergy, the need for revenue led toincreased pressure on the producers in society, peasants and artisans alike. In the case of the highclergy and the Papacy, the sale of indulgences was an effective means of procuring revenue. In

the words of one indulgence salesman, “Once the money in the box shall ring, the soul frompurgatory shall spring.”

Unabashed greed and mendacity was not the only thing that undermined the certainty of the faith of Catholic laity. The advance of the Ottoman Turks, which led to the fall of 

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and land, sometimes succeeding in gaining their freedom from duties to anyone but the distantEmperor. Peasant uprisings were common.

In the early 1400s, the Hussite movement in Bohemia represented a combination of allthese grievances, bundled and strengthened by the formulation of an alternative set of beliefs tothe dominant Catholic dogma.

Throughout the 1400s, social conflict rarely subsided. Hence, when Luther formulatedhis Ninety-Five Theses, it is hardly surprising that the peasantry and burghers of CentralGermany understood his teachings as an attack on the entirety of the established feudal power-structure, economic base and ideological superstructure alike.

In this sense, the great German Peasants’ War of 1524-1526 was inspired by Luther.Unlike Thomas Müntzer, another church reformer, however, Luther sided with the Princesagainst the peasant movement. Luther’s sharp condemnation of the peasant rebels secured bothhis future as a well-paid court ideologue for a dissident group of German Princes, and the defeatof the peasants. Vindictive nobles butchered as many as 100,000 peasants, once their rag-tagarmies had been defeated and disarmed. The economic devastation of Germany was felt forcenturies to come.

From the end of the Peasants’ War, the fight of Catholics against Protestants became amatter of dynastic rivalries, as much as a conflict over the right way to salvation. If Carlos I of Spain – as Karl V Emperor of the Holy Roman Empire – still worked hard to stamp out theProtestant heresy in Germany, it was a matter of his overall strategy of expanding the authorityof the Empire over individual rulers, as it was a matter of defending the one true church.

Against Karl V, the Protestant side gathered under the banner of the League of Schmalkalden, supported by France, the long-time rival of the Habsburgs. When France

abandoned the League, however, Karl’s armies defeated the Protestants at Mühlberg. To hisfrustration, he was unable to turn this victory into a lasting dominance of his dynasty in theEmpire. Karl hoped to make the Imperial Title hereditary for the Habsburgs, and this ambitiousplan drove even the Catholic Electors to oppose him.

Meanwhile, the Ottomans were pressing closer to the Empire from the East. The feudalstates of the Balkans had folded before their advances like a house of cards, their rulers oftenabandoned by their peasantry, which had been just as exploited here as their brethren in theEmpire, and thus were willing to give the Muslim Turks a try. Opportunistically, France allied

with the Ottomans against the Habsburgs.As a result, Karl V gave up his hopes for a unitarily Catholic, Habsburg-dominated

German Empire. At the Reichstag of Augsburg in 1555, the war against the League of Schmalkalden was concluded with an agreement of de-facto toleration. Even before thismomentous event, Karl had abdicated from the Emperorship, leaving his brother Ferdinand, of 

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of scripture of which several social groups who looked for an ideology to frame their grievancesavailed themselves. In the Low Country, Calvinism imbued the rebellious General Estates whosought independence from the Habsburgs with a powerful sense of mission.

The settlement of Augsburg assured some sixty years of peace. Then, in 1613, theElector of the Palatinate – a Calvinist – inherited the Bohemian throne. Suddenly, a ‘heretic’majority in the Electoral College had become a distinct possibility. Once again, the Habsburgsbegan a campaign to salvage what was left of Catholic predominance in the Empire. This time,however, Sweden’s brilliant military leader, Gustavus Adolphus, thwarted their ambitions. TheDutch, who kept the Habsburgs busy on another front, and the French, who were always ready tostab their fellow Catholics in the back whenever the Habsburgs stood poised to win the conflict,

contributed in their own ways.The Thirty Years’ War deepened the animosity between the Christian confessions into an

enduring hatred never since quite overcome. Only the complete collapse of society and economyin much of Germany, the depopulation of entire landscapes, and the destruction of whole cities,eventually led the war-weary parties to a negotiating table. Yet, so deep was the division, thatthe Catholic and Protestant sides each met in different cities – Münster and Osnabrück,respectively – and carried on negotiations with each other by sending envoys between thesetowns, some 40 miles apart.

In the negotiation in these cities in Westphalia, Dutch legal scholars provided theinnovative ideas of defining sovereignty in secular terms, and accepting states as not bound bymoral imperatives, but rather by their mutual balance of power, that became the foundation forthe order of international politics established in the Treaty of Westphalia. This idea of an“International System of States” still serves as the basis of foreign relations.

Modeling the Conflicts of the EraModeling the Conflicts of the EraModeling the Conflicts of the EraModeling the Conflicts of the Era

The complexities of social conflict, dynastic ambition, and religious ideas evident from

this brief (and simplified) historical account are now part of a new series of events in SRI, whichcomes in five parts:

1) Renaissance-Era Social Conflicts

2) Th W f th L f $PROVINCENAME$

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RenaissanceRenaissanceRenaissanceRenaissance----Era Social ConflictsEra Social ConflictsEra Social ConflictsEra Social Conflicts

These come in several shapes. Cities will demand old rights from their lords. Burghersand Patricians will fight for dominance in the cities. And well-prepared peasant armies under thecapable leadership of disgruntled, minor nobles (some of whom were ‘convinced’ to assumesuch leadership by the smell of burning torches) will demand an end to serfdom. Once theReformation begins, these peasant rebels will be very likely to also make religious demands, oreven convert entire provinces to a heretic faith. If these peasant hordes are defeated, vindictive

nobles may bring a reign of terror over provinces whose peasantry and burghers had dared tochallenge their God-appointed social superiors.

All these events will have a mutual influence on each other. Where the burghers havealready driven out their patricians, peasants will feel emboldened to challenge their landlords,and vice versa. Where prior uprisings were suppressed, a cowed populace will think twice aboutstaging another – but if they do, beware of their wrath!

The War of the League of $The War of the League of $The War of the League of $The War of the League of $PROVINCENAMEPROVINCENAMEPROVINCENAMEPROVINCENAME$$$$ 

Once the Reformation has begun, the Emperor must make a momentous choice. Shall

heresy be tolerated? Or shall the Empire use its combined force to stamp out any spark of dissent?

If the Emperor is Catholic – and unless he opts for universal toleration – the strongestPrince among the Protestant and Reformed creeds will get to respond by assembling a league of states. If the Emperor is not Catholic, the Catholic Princes of the Empire are always likely totake up arms, even if he proclaims toleration.

When a strong league has been formed, the Emperor will declare war on its leader. Evenif some members of the league now get cold feet and chicken out, the leader’s co-religionists willstill get a chance to help the war effort by contributing money, men, food, and clothing.

Provinces taken and battles won factor into the outcome of this conflict. You will see acountry modifier “Religious War in the Empire ” whose text description in your country

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TABLE 5 – THE OUTCOME OF THE INTER-CONFESSIONAL WARS

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TABLE 5 – THE OUTCOME OF THE INTER-CONFESSIONAL WARS 

War Outcome Description Possible consequences

-100 – - 50 Opposition wins Foreign powers may intervene on the side of the Emperor

- 50 – - 25 Opposition advantage

- 25 – + 25 Indecisive Social revolution may break outReichstag may initiate peace settlement

+ 25 – + 50 Emperor advantage

+ 50 – +100 Emperor wins Foreign powers may intervene on the side of the opposition

If the two sides make peace while the war outcome is still indecisive, the leader of theopposition or the Emperor (whoever is ahead) will get an option to wait it out, go back to war, oroffer an olive branch to the other camp.

If an olive branch is accepted, a compromise will be the result: universal toleration, andthe restoration of the Catholic bishoprics.

If the parties fight on, the outcome score continues to be adjusted with every event in thatwar.

The next time that the war has ended in a formal peace, the score will once again beevaluated, and the party that is ahead may once more decide what it wants to do – quit whilethey’re ahead, fight on for a more favorable outcome, or wait for a while before going back towar.

A peace settlement can also come about as the result of the initiative of the Reichstag.If war exhaustion climbs too high, this chamber may force the end of the conflict by passing aLaw that mandates the type of compromise outlined above, as the result of an olive branch.

If a clear victor emerges, his options for imposing his will in a peace treaty areprescribed by his confession and the margin of his victory:

TABLE 6 – CONSEQUENCES OF VICTORY – BY CONFESSION AND MARGIN OF VICTORY 

Margin of Victory Catholic winner Protestant/Reformed winner

- 25 – + 25  COMPROMISE 1) Restore all Bishoprics that have converted away from Catholicism2) Establish toleration

+ 25 – + 50 Restore bishoprics Toleration

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Social RevolutionSocial RevolutionSocial RevolutionSocial Revolution ––––

the German Republic of Burghers and Peasantsthe German Republic of Burghers and Peasantsthe German Republic of Burghers and Peasantsthe German Republic of Burghers and Peasants

If there is a critical mass of peasants and burghers who are emboldened by their victoriesin past struggles and/or frustrated by high war exhaustion, they might rise up to form a “GermanRepublic.” If the first uprising of this revolution happens in a province you own, you will get an

option to assume leadership of this movement, and change your country’s tag to become thisGerman Republic.

In the months after the Republic is founded, other provinces in the Empire may join it.The likelihood that the peasants and burghers of any given province will rise up to join theRepublic depends on the history of unrest in that province. It also depends on its distance fromthe nearest province of that republic. If the distance to the hearth of the revolution is too great,there may just be an uprising of rebels friendly to the German Republic. Finally, the chance of a

province joining the revolution depends on the character and policy of the German Republic.

The character and policy of the German Republic will be largely determined by thecircumstances of its founding. If the country that owns the first province to revolt takesleadership of the movement, the Republic will be more conservative. Consequently, it willattract fewer adherents from other regions of the Empire. If the Republic is founded in aprovince with a history of heresy, it will be driven in part by missionary zeal, making it lesslikely to appeal to those who do not share its state religion.

Two versions of the German Republic – note the different rulers, form of government, and national ideas!The coat-of-arms shows the peasant war Bundschuh flag and the Hussite chalice.

Once the initial wave of revolutionary fervor subsides, the German Republic has to makesome tough choices about its future If it has not gained a critical mass of provinces it may

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The Thirty Years’ WarThe Thirty Years’ WarThe Thirty Years’ WarThe Thirty Years’ War

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The Thirty Years War The Thirty Years War The Thirty Years War The Thirty Years War 

There are several scenarios that can cause renewed tension between the religious campsafter the settlement that ended the first big inter-confessional war. Such a fresh flare-up of fighting will lead to a prolonged conflict which can easily draw in other major powers in Europe.Their involvement will be driven as much by religious affiliation, as by their strategic interests.A large foreign country that shares the Emperor’s religion, but considers his country as one of itschief rivals, will sooner side with heretics than strengthen their rival co-religionist.

STARTING THE WAR 

A big religious war can begin under the following conditions:

1) Either religious camp has lost its majority in the College of Electors to the other2) Either religious camp has lost the Emperor’s crown to the other3) Either religious camp has a majority among the Electors, but one of its Electoral votes has

come under the control of a member of the other camp (either by vassalage, or by personalunion)

4) A Protestant Emperor institutes toleration, after a Catholic Emperor had imposed a unitaryreligion on the Empire

5) A Protestant Emperor institutes constitutional reform (denominational parity among theElectors, and a composition of the first bench of the Reichstag of Electors and the Emperor,rather than of Bishops)

FIGHTING THE WAR 

Once one camp has initiated the confrontation, the strongest member of the opposingcamp will be offered the leadership. If he passes up, the next strongest state in his camp will beasked, and so forth.

The Thirty Years' War sequence is not just about one war, but a series of wars. To

achieve your goals, you must reach a certain number of victory points

– an internal scoremeasuring the successes of both camps, based on battles and conquests. This is not identicalwith the “war score” in any individual war, but instead is a value that accumulates over a seriesof wars and battles.

Either side can also gain victory points by realizing some of its war aims. For instance,if th t t d b th C th li th li ti f C th li l t b

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WINNING THE WAR 

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The following table shows which events can lead to a gain of victory points. Unlike the“War of the League of $PROVINCENAME$,” where a specific victory score will result in afixed outcome (see p. 54), the material results of the Thirty Years’ War are determined in a set of complex negotiations at a peace conference.

While the number of victory points you earned limit your ability to make demands, youcan apply your Victory Points – converted into up to five Bargaining Credits when theconference begins – to a wide range of flexible goals, encompassing concessions, demands, orcombinations of the two in comprehensive “package deals.”

TABLE 7 – VICTORY POINTS 

Cause Measure VP’sWar starts(one-time only)

Per HRE province, if owned by a member of  your camp * +0.5

Per HRE province, if owned by a member of the other camp +0.25

Forced conversion Per province owned by the converted country +1

War score + 20 or more +4

40 or more +4

60 or more +4

80 or more +4

100 +10

A major foreign power intervenes on our side +4

A camp realizes

one of its war aims

Free an Elector from union or vassalage under an enemy country +10

Depose the Emperor +20Siege won Per HRE province captured +1

If owned by the leader of the other camp +2

If recapturing one’s own province +0.5

Major battle won Must involve at least 12 units on both sides +1

* Example: a Reformed province owned by a Protestant country will give points to the Protestant camp.+ Points are given once per war – can be gained again for the same count of war score only if the two faction

leaders had been at peace, in the meantime

TABLE 8 – WAR OUTCOME 

Victory Points Modifier Bargaining Credit

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TheTheTheThe Peace ConferencePeace ConferencePeace ConferencePeace Conference

INITIATING & HOSTING THE CONFERENCE 

Ending this war will be more difficult than starting it. The only durable solution will beto invite the powers of Europe and the member states of the Empire to a Peace Conference.

Only the winning side can extend an invitation to this conference, by making a national

decision. The leader of the other camp will respond. If he agrees, all member states of theEmpire can potentially become host to this conference. Once a host has been found, theconference begins.

This conference will debate five major fields of policy in the Empire and internationalrelations in Europe. In each field, several different settlements are possible (see table on p. 65).

BARGAINING CREDIT 

The leader of the winning side will receive a number of Bargaining Credits – at leastone, and at most five, depending on the military outcome of the war. To make demands costsBargaining Credit, while making concessions will earn you Bargaining Credit. The moremomentous a change you suggest, the higher the cost or gain in Bargaining Credit.

Example: You need six Bargaining Credits to suggest that your country should becomehereditary Emperor. Since you can only get up to five initial Credits, you must make aconcession to the other side to gain more Bargaining Credit. If you are Protestant, you couldstart by offering as a concession that all Catholic bishoprics shall be restored to their former

owners. This will earn you up to four Credits, and will be seen as bargaining in good faith.

GOOD FAITH 

The other important measure of your bargaining position is Good Faith. This is ayardstick of your willingness to make reasonable demands, and to strive earnestly for a lastingsettlement. Usually, making concessions will increase your good faith ranking, whiledemands decrease it. Suggesting that a peace conference be held will earn you one count of good faith – rejecting a conference proposed by the other side will diminish your good faithrating.

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THE CONFERENCE OPENS 

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This is a “major event,” so you will be informed of the beginning of the conference, even

if you are not directly involved in the conflict. The province in which the conference is heldwill be of crucial importance.

First, it must be kept secure. War or rebellion in or near that province will interrupt theconference.

Second, a battery of modifiers will show up in the province window. These indicate the stateof the proceedings.

Red Icons mean that a field of questions has not yet been discussed.

Blue Icons mean that a specific proposal has been made, and is under consideration, now.

Green Icons mean that a specific proposal has been adapted by the conference, and will becomepart of the closing document.

Place the mouse cursor over the icon to read the hover-help description – it tells you

exactly what things are currently being discussed, and what has already been decided.

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COMPREHENSIVE PROPOSALS 

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All member state of the Empire will be invited to this conference. In addition, the

Emperor and Electors, the leaders of the two main camps in the war, and the major foreignpowers that became involved in the conflict, will be allowed to participate.

As the delegates arrive for the conference – for ninety days after the official opening –there is a chance to pull a big diplomatic coup. Any country with exceptional credentials in thefield of diplomacy may make a comprehensive proposal, or “package deal,” that offers to settleall open questions in one bold stroke.

To make a comprehensive proposal, you must be a participant in the conference. Youneed at least 70% prestige and a DIP 7 ruler. In addition, you must have one of the following:

DIP 9 ruler100% prestige6-star Ambassador, Diplomat or Jewish DiplomatFive Bargaining Credits

Comprehensive proposals are submitted by making a national decision. Theadvantage of the package deals is that even your sworn enemies will be more likely to agree toit. You will receive additional good faith just for making such a broad proposal. Finally, asettlement like these could mean that the conference will be over very quickly – all the soonerrestoring peace and quiet.

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ITEMIZED PROPOSALS 

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If no country was able or willing to make a comprehensive proposal, the conference will

have to negotiate each field of policy, individually. This grueling process will begin once thedelegates have finished arriving – ninety days after the official opening.

At this stage, only countries that have Bargaining Credit may initiate proposals (bynational decision). That means that, at first, only the leader of the winning party has theability to make any proposals.

If you are the leader of the losing party, you cannot make proposals, because you do nothave Bargaining Credit . You may veto the proposals made by the other side (although this will

be seen as acting in bad faith).There is a chance that the other side will overstretch its bet, throwing the initiative in

your lap. This will happen if the other side has used up all its Bargaining Credit to make aproposal, but that proposal is voted down. At that point you will receive one Bargaining Credit.

Since only countries that have Bargaining Credit may submit proposals, and since yourcounterpart just squandered all of his, the ball is now in your court. Make a concession now andgaining additional credit for it, and you may be able you to reverse or ameliorate anunfavorable outcome of the war by playing the diplomatic game at the conference.

If you are not the leader of a faction, your influence is limited to voting (if you are aparticipant in the conference). Sorry!

Over a dozen proposals will be available in your  national decisions screen.

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COMPROMISE PROPOSALS 

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A situation may arise where no country is able to make any of the remaining proposals

that have not yet been rejected. In this case, a participant in the conference will eventually jumpin with a compromise proposal. This will also happen, if a country could make a proposal, butdecides not to.

 Bargaining Credit represents the ability of your country to make demands from the other side.You usually need at least one Credit to make any proposal – more, if this specific proposal would 

be seen as a demand, rather than a concession.

Example: If you are Protestant, proposing the restoration of the Catholic Bishoprics will earn you bargaining credit. If you are Catholic, making the same proposal will cost you bargainingcredit.

THE CONFERENCE DECIDES ON PROPOSALS 

Each proposal must be approved by the conference. But not all participants’ voices areheard equally. Naturally, the leaders of the two camps, the Emperor, the large foreign powers,

and the Electors, will have more of a say. But even otherwise minor players can magnify theirvoice, if they have a ruler or advisor with exceptional diplomatic skills.

TABLE 9 – HOW VOTES ARE WEIGHTED 

# of votes ExampleBase per country 1 43 participants

(40 HRE members, 3 foreign countries)43

Ruler DIPper point of 7 and above

+2 3 @ DIP 9, 3 @ DIP 8,10 @ DIP 7

50

Ambassador, per star +1 6 @ 1-star, 5 @ 2-star,2 @ 3-star,

1 each @ 4-6 starsDiplomat advisor, per star +1 37

Jewish Diplomat advisor per star +1

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THE VOTING PROCESS 

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Whenever a proposal is submitted, it will be on the table of the conference for 100 days.

A blue icon will appear in the province window of the province where the conference is held.You can check at any time what has been proposed by checking the hover-help for the icons inthat province window. During the 100 days that the proposal is on the table, countries willdecide whether to travel to the site of the conference to cast their vote. The main factor fordeciding how those countries that do attend the deliberations will vote is how they feel about thecountry that submitted the current proposal –

  is it in the same camp?

  do its ruler or advisors have high diplomatic skills?  does it enjoy high prestige?  is it bargaining in good faith now, or has it in the past overwhelmingly done so?  is the proposal in our strategic interest?  do we care enough to bother to travel to the conference for this vote?

The more questions that are answered affirmatively, the more likely a country is to votefor your proposal.

THE VETO 

Any country that participates in the conference and has eight or more provinces canveto a proposal currently under consideration. The Emperor and the leaders of both camps canveto a proposal even if they have fewer provinces. You can place a veto by making a nationaldecision. You must meet minimum qualifications of 30% prestige and ruler with diplomaticskills of 5 or more. Beyond that, you must have one of the following:

  one Bargaining Credit  one count of Good Faith  80% prestige 

a ruler with diplomatic skills of 8  a six-star Ambassador, Diplomat, or Jewish Diplomat

Vetoing a proposal will cost you one count of Good Faith. If a veto has been placed, thepending proposal can still be adapted by the conference, but it now requires a majority of 

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THE OUTCOME 

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Shortly after the 100-day period of deliberations has passed, the result of the vote will be

made public. If the proposal was accepted, a green icon will be placed in the province windowwhere the conference is held. It will be there until the end of the conference. The hover helpshows you what has been decided. If it has been rejected, a fresh proposal must be submittedby the bargaining leader. The rejected proposal may not be made again. The only exception tothis rule is the compromise proposal, which may bring back even already-rejected measures.

RESULTS OF THE PEACE CONFERENCE 

If a comprehensive proposal had been adopted, of if one proposal in every field of policyhas been passed by the conference, the conference adjourns. The proposed measures will be putinto practice, and a new era of peace and mutual understanding will commence. Or so the firstfive pages of the treaty will proclaim. The following table lists all possible proposals. Be awarethat some proposals may be unavailable, depending on the outcome of the war.

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TABLE 10 – PEACE CONFERENCE PROPOSALS 

R

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R E I C H S T A G  

Traditional Division 1st

Bench – Spiritual Estates

2nd Bench – Large Temporal Estates & Electors3

rdBench – Minor Estates & Republics

Unavailable, if Bishoprics were mediatized, unless

the conference decides their restoration

Division by Status 1st

Bench – Electors & Emperor

2nd

Bench – Large Estates

3rd

Bench – Minor Estates

Parliamentary System 1st

Bench (Upper House) – Representatives of the Governments

2nd

Bench (Lower House) – Representatives of the People

Usually requires an hereditary Emperor or

Reichsverweser

C O L L E G E O F E L E C T O R S  

Traditional Division Three spiritual & four temporal Electors Same as with Reichstag / Traditional Division

Parity Four Protestant or Reformed, & Four Catholic Electors

Protestant Hegemony Four Protestant or Reformed, & Three Catholic Electors

Abolition of C.o.E. The Electoral College will be abolished Requires an hereditary Emperor or Reichsverweser

E M P E R O R  

Elected The Emperor is elected by the College of Electors

Hereditary The designated country will hold the crown in hereditary succession

Reichsverweser A minor noble will rule as Acting Emperor. With parliamentary Reichstag, a strong Executive

R E L I G I O U S P O L I C Y  Toleration All Christian confessions will be equally protected.

Unitary Faith Catholicism will be the only legal religion in the Empire. Princes may not

attempt the conversion of their subject to heretic beliefs.

International System

of States

Sovereignty will replace Christian morality as the basis for international

politics. Christian countries may no longer pick “Unam Sanctum” as a

National Idea.

This encompasses toleration

S T A T U S O F T H E B I S H O P R I C S  

Status Quo The present status quo in these lands shall be made legal.

Mediatization These lands shall enter the Imperial Demesne.

Annexation Offer to the leader of the other camp the annexation of these lands. Gain Bargaining Credit , but lose good   faith.

Restoration All lands under the rule of spiritual lords before the Reformation shall be

restored to their rightful rulers.