standard properties - google search

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CRAFTING PHYSICALLY-BASED MATERIALS Filament ANISOTROPY/GRAYSCALE Defines whether the material appearance is directionally dependent, that is isotropic (0.0) or anisotropic (1.0). Brushed metals are anisotropic. Values can be negative to change the orientation of the specular reflections. ISOTROPIC ANISOTROPIC 0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0 CLEAR COAT ROUGHNESS/GRAYSCALE Defines the perceived smoothness (0.0) or roughness (1.0) of the clear coat layer. It is sometimes called glossiness. This may affect the roughness of the base layer. GLOSSY CLEAR COAT ROUGH CLEAR COAT 0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0 CLEAR COAT/GRAYSCALE Strength of the clear coat layer on top of a base dielectric or conductor layer. The clear coat layer will commonly be set to 0.0 or 1.0. This layer has a fixed index of refraction of 1.5. NO CLEAR COAT 0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0 5% 2% 16% Common dielectrics Gemstones All dielectrics No real-world material 0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0 SAMPLES Water 90, 90, 90 2% Glass 119, 119, 119 3.5% Others 2% to 5% Liquids 2% to 4% Diamond 255, 255, 255 16% Default 127, 127, 127 4% Gemstones 5% to 16% Ruby 180, 180, 180 8% REFLECTANCE/GRAYSCALE Specular intensity for non-metals. The default is 0.5, or 4% reflectance. ROUGHNESS/GRAYSCALE Defines the perceived smoothness (0.0) or roughness (1.0). It is sometimes called glossiness. NON-METALLIC METALLIC 0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0 0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0 METALLIC/GRAYSCALE Defines whether a surface is dielectric (0.0, non-metal) or conductor (1.0, metal). Pure, unweathered surfaces are rare and will be either 0.0 or 1.0. Rust is not a conductor. NON-METAL/DIELECTRIC METAL/CONDUCTOR 0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0 BASE COLOR/SRGB Defines the perceived color of an object (sometimes called albedo). More precisely: the diffuse color of a non-metallic object the specular color of a metallic object Metal range 170-255 Non-metal range 10-240 BASE COLOR LUMINOSITY METALLIC SAMPLES Silver 250, 249, 245 #faf9f5 Aluminum 244, 245, 245 #faf5f5 Titanium 206, 200, 194 #cec8c2 Platinum 214, 209, 200 #d6d1c8 Iron 192, 189, 186 #c0bdba Copper 251, 216, 184 #fbd8b8 Gold 255, 220, 157 #fedc9d Brass 244, 228, 173 #f4e4ad NON-METALLIC SAMPLES Coal 50, 50, 50 #323232 Rubber 53, 53, 53 #353535 Vegetation 123, 130, 78 #7b824e Mud 85, 61, 49 #553d31 Wood 135, 92, 60 #875c3c Brick 148, 125, 117 #947d75 Sand 177, 168, 132 #b1a884 Concrete 192, 191, 187 #c0bfbb

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Page 1: Standard Properties - Google Search

CRAFTINGPHYSICALLY-BASED MATERIALS

Filament

ANISOTROPY/GRAYSCALEDefines whether the material appearance is directionally dependent, that is isotropic (0.0)or anisotropic (1.0). Brushed metals are anisotropic.Values can be negative to change the orientation of the specular reflections.

ISOTROPIC ANISOTROPIC

0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0

CLEAR COAT ROUGHNESS/GRAYSCALEDefines the perceived smoothness (0.0) or roughness (1.0) of the clear coat layer.It is sometimes called glossiness.This may affect the roughness of the base layer.

GLOSSY CLEAR COAT ROUGH CLEAR COAT

0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0

CLEAR COAT/GRAYSCALEStrength of the clear coat layer on top of a base dielectric or conductor layer.The clear coat layer will commonly be set to 0.0 or 1.0.This layer has a fixed index of refraction of 1.5.

NO CLEAR COAT

0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0

5%2% 16%Common dielectrics Gemstones

All dielectrics

No real-world material

0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0

SAMPLES

Water90, 90, 902%

Glass119, 119, 1193.5%

Others

2% to 5%

Liquids

2% to 4%

Diamond255, 255, 25516%

Default127, 127, 1274%

Gemstones

5% to 16%

Ruby180, 180, 1808%

REFLECTANCE/GRAYSCALESpecular intensity for non-metals. The default is 0.5, or 4% reflectance.

ROUGHNESS/GRAYSCALEDefines the perceived smoothness (0.0) or roughness (1.0).It is sometimes called glossiness.

NON-METALLIC

METALLIC

0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0

0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0

METALLIC/GRAYSCALEDefines whether a surface is dielectric (0.0, non-metal) or conductor (1.0, metal).Pure, unweathered surfaces are rare and will be either 0.0 or 1.0.Rust is not a conductor.

NON-METAL/DIELECTRIC METAL/CONDUCTOR

0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0

BASE COLOR/SRGBDefines the perceived color of an object (sometimes called albedo). More precisely:

→ the diffuse color of a non-metallic object→ the specular color of a metallic object

Metal range170-255

Non-metal range10-240

BASE COLOR LUMINOSITY

METALLIC SAMPLES

Silver250, 249, 245#faf9f5

Aluminum244, 245, 245#faf5f5

Titanium206, 200, 194#cec8c2

Platinum214, 209, 200#d6d1c8

Iron192, 189, 186#c0bdba

Copper251, 216, 184#fbd8b8

Gold255, 220, 157#fedc9d

Brass244, 228, 173#f4e4ad

NON-METALLIC SAMPLES

Coal50, 50, 50#323232

Rubber53, 53, 53#353535

Vegetation123, 130, 78#7b824e

Mud85, 61, 49#553d31

Wood135, 92, 60#875c3c

Brick148, 125, 117#947d75

Sand177, 168, 132#b1a884

Concrete192, 191, 187#c0bfbb