standards for very serious games david o. ross wargame technology lead decision support systems...
TRANSCRIPT
STANDARDSfor Very Serious Games
David O. RossWargame Technology Lead
Decision Support Systems BranchAir Force Research Laboratory
Rome, NY [email protected]
V 1.3
This document is personal opinion only
Introduction• 42 years as hobby gamer• 19 years in the Research Laboratory• 12 years as serious gamer• 8 years as owner of serious game company• 8 years on hardware standards committees
Baseline• This is an attempt to identify areas for
standardization of use to the military
• Gaming Standards probably most readily accepted by niche markets and small groups– Serious games is one such area
Military Gaming Areas• Training
– Provides the teachers right answer
• Education– Experience for fledgling commanders– Refinement for experienced commanders
• Experimentation– Testing without risking blood and treasure
• Mission Rehearsal– Last chance to “Save Game”
Drivers• Security
– “You’re not paranoid if they ARE out to get you”.
• Ease of scenario development– Original software organization independence– Minimize overhead – Maximize potential pool of “modders”
• Often employed in austere environments– Proverbial “Foxhole in Mogadishu”
Security• Security, Security, Security
– The more standardized, the easier secured• Although once infected, monocultures = pandemic
– Modular– Annotated– Encryption
• “You’re not paranoid if they are out to get you”.– They ARE out to get you
Standard Mod Tools• Accessible Editors
– Environment depiction– Graphics– AI behaviors– Parametrics– Physics
• Original software organization independence
• Minimizes overhead and maximizes mod pool
Data Transfer/ Interoperability • Internet data transfer protocols
– Easy interoperability with other MS&G tools• Questions will be asked about HLA interoperability • Also with DIS interoperability
– Upload updates and new scenarios• Secure• Low bandwidth
– Employed in austere environments• “Foxhole in Mogadishu”
Instrumentation• Ability to figure out what happened in the scenario
• Instrumentation Package or I/O for:– Who, What, Where, When, Why, How
• Scenario walk-throughs
In Conclusion• Security
• Standard Mod Tools
• Data Transfer/ Interoperability
• Instrumentation
• Supporting:– Training– Education– Experimentation– Mission Rehearsal
Questions?