stanford university, spring 2002 ed 225xs “persuasive technologies and education” art smart...
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Stanford University, Spring 2002Ed 225xs “Persuasive Technologies and Education”www.captology.org
Art SmartKara Blond & Josie Chou
Slide #1
Art SmartA conceptual captology design by
Kara Blond and Josie Chou
Design ChallengeTo design a mobile phone application that attempts to
motivate or influence users.
Time limit: 10 hours
Stanford University, Spring 2002Ed 225xs “Persuasive Technologies and Education”www.captology.org
Art SmartKara Blond & Josie Chou
Slide #2
Art Smart
Persuasive Purpose– To increase self-efficacy by
convincing hesitant museum visitors to see themselves as capable of understanding, creating and critiquing artwork
– To persuade them to return to the Museum of Art
1 What’s the Story?
2 Critic’s Corner
3 I’m an Artist!
4 Build My Gallery
Art SmartMonet’s Sunrise
Industrial Design
Stanford University, Spring 2002Ed 225xs “Persuasive Technologies and Education”www.captology.org
Art SmartKara Blond & Josie Chou
Slide #3
User Description
Local tourists who feel obligated to visit art museums but do not feel engaged or invested in the experience
They are likely…
• Ages 15-50
• Cell phone owners
• Comfortable using technology
Stanford University, Spring 2002Ed 225xs “Persuasive Technologies and Education”www.captology.org
Art SmartKara Blond & Josie Chou
Slide #4
IdeationBodystorming
Magazine Cutouts
Mind Mapping
Stanford University, Spring 2002Ed 225xs “Persuasive Technologies and Education”www.captology.org
Art SmartKara Blond & Josie Chou
Slide #5
Storyboard: BJ in New York
At each stop, BJ can choose whether to hear a story about the piece, critique it, recreate the artwork or add it to his customized gallery. BJ records his critique and sends it to the service center. He is excited to learn that his critique will be available for other visitors to hear.
BJ also tries the morph function and downloads the “Woman with Yellow” artwork to his cell phone. He manipulates the artwork into “Woman with Red” and saves it to his personalized gallery website.
For his upcoming trip to NY, BJ plans to visit all the Museum of Art. BJ’s friend in NY reminds him to take his cell phone with him, because a new technology called “Art Smart” enables mobile phone users to explore the art museum without renting an audio guide.
While visiting the Museum of Art, BJ is excited to see a kiosk at the entrance teaching visitors how to use “Art Smart” on their cell phones. He dials “#64” to connect to the guiding center.
The phone guide welcomes BJ and gives him options of exhibitions to view. Guided tours range from 45 to 90 minutes. BJ chooses the 60-minute tour.
When BJ returns to his hotel, his “artworks” are ready for viewing anywhere he has Internet access. He sends out emails to his friends to show his new adventure with “Art Smart” in NY.
Stanford University, Spring 2002Ed 225xs “Persuasive Technologies and Education”www.captology.org
Art SmartKara Blond & Josie Chou
Slide #6
Features/Functionality
• Visitor comes to museum and uses his/her own cell phone (free minutes are co-sponsored by museum and phone company)
• Dial number to access museum system• “Phone guide” helps visitors through exhibit• Visitor makes choices about what to see• Visitors can hear narrative about artwork,
critique artwork as memo, save activities to their gallery and access the gallery online
• Online gallery is accessible two weeks
Stanford University, Spring 2002Ed 225xs “Persuasive Technologies and Education”www.captology.org
Art SmartKara Blond & Josie Chou
Slide #7
Welcome to
Art Smart
Use your keypad toenter your name.
____________
Kiosks near the museum entrance explain Art Smart.
Dial # when done.
Prototype of Art Smart
Visitors dial #64 as instructed, and then see the screen at right.
Each visitor’s experience will be accessible at their personal web gallery after the museum visit.
Stanford University, Spring 2002Ed 225xs “Persuasive Technologies and Education”www.captology.org
Art SmartKara Blond & Josie Chou
Slide #8
Art Smart
Hi BJ! Welcome to the Museum of Art!
Where to? 1 Banned in ’40s 2 Took 5 years 3 Sold for $20 mil
Click for sound
• Phone guide welcomes the visitor; gives options for artwork to view
• Artwork is presented within narrative structure
• The guide then directs the visitor through the exhibit to the piece
• Time-saving guided tours are also offered
Stanford University, Spring 2002Ed 225xs “Persuasive Technologies and Education”www.captology.org
Art SmartKara Blond & Josie Chou
Slide #9
1 What’s the Story?
2 Critic’s Corner
3 I’m an Artist!
4 Build My Gallery
Art SmartMonet’s Sunrise
At each stop, the visitor has four choices:
1. Hear the story of the piece.
2. Critique it and hear others’ critiques.
3. Morph the artwork.
4. Add to their customized gallery.
Stanford University, Spring 2002Ed 225xs “Persuasive Technologies and Education”www.captology.org
Art SmartKara Blond & Josie Chou
Slide #10
1 What’s the Story?
2 Critic’s Corner
3 I’m an Artist!
4 Build My Gallery
Art SmartWhat’s the Story
1. What’s the Story?
The phone guide will tell a story about the piece, perhaps about its history, the artist, how it was made, etc.
Stanford University, Spring 2002Ed 225xs “Persuasive Technologies and Education”www.captology.org
Art SmartKara Blond & Josie Chou
Slide #11
2. Critic’s Corner
Visitors may record critiques of the artwork by pressing the memo button on the phone and saving the recording.
Visitors may upload the critique to their web gallery or share it with others.
Visitors can also listen to others’ recent critiques.
Art SmartCritic’s Corner
1 Submit Critique
2 Hear Critiques
Save Rerecord
Stanford University, Spring 2002Ed 225xs “Persuasive Technologies and Education”www.captology.org
Art SmartKara Blond & Josie Chou
Slide #12
Art SmartI’m an Artist!
Art SmartI’m an Artist!
3. I’m the Artist!
Visitors can download the artwork to their screen and use the menus to morph the image, adding silly features, changing colors, etc.
These can besaved to the visitor’s web gallery.
Stanford University, Spring 2002Ed 225xs “Persuasive Technologies and Education”www.captology.org
Art SmartKara Blond & Josie Chou
Slide #13
1 Original Sunrise
2 My Artwork
3 My Critique
Art SmartBuild My Gallery
4. Build My Gallery
Here, the visitor will see a list of the activities they have completed. For each, they may choose to save it to their website, or delete it.
Later, visitors can see their work by going to:
www.mymuseum.org/name
Save Delete
Stanford University, Spring 2002Ed 225xs “Persuasive Technologies and Education”www.captology.org
Art SmartKara Blond & Josie Chou
Slide #14
Here’s what I saw…
Dali’s Persistence of MemoryMonet’s SunrisePicasso’s Self-PortraitVan Gogh’s Starry Night
My Museum GalleryI’m BJ and I visited the Museum of Art on April 22.
Monet’s Sunrise
The Story
My Critique(15 visitors have listened to your critique)
www.mymuseum.org/bj
For two weeks, visitors can access their personal web gallery, hear and view what they saved, and send out the URL to family & friends.
Stanford University, Spring 2002Ed 225xs “Persuasive Technologies and Education”www.captology.org
Art SmartKara Blond & Josie Chou
Slide #15
Theoretical Justifications
Persuasive Strategies• Personalization – with your personal web
gallery & customized tour• Pregiving – of the free cell minutes; promise of
the website• Self-feeling Positive – offers a chance to be
creative, gives encouraging feedback• Improve self-efficacy by:
– Social Proof (People listen to me! I’m part of an art community.)
– Fun (This part is something I’m already comfortable with.) puts them in a receptive mood
Stanford University, Spring 2002Ed 225xs “Persuasive Technologies and Education”www.captology.org
Art SmartKara Blond & Josie Chou
Slide #16
Success!?
What does success look like for visitors?
• They go home and view/share their website
• They want to come back
• They tell others about the museum
• They think of themselves as enthusiastic museum-goers capable of enjoying, critiquing and creating artwork
Stanford University, Spring 2002Ed 225xs “Persuasive Technologies and Education”www.captology.org
Art SmartKara Blond & Josie Chou
Slide #17
Results of User Testing
• Avi, 27– His phone has a small display – could be a problem– “I’d definitely be more likely to recommend it [the museum].”– “I’m not a big fan of museums, but I think I’d have fun with this.”– Worries that cell number would be given to telemarketers– Wouldn’t use art manipulation tool/better for kids
• Ken, 32– Would use the product– Technology is flexible and adaptive to his schedule– Persuades him to upgrade his cellular phone– Long using hours might run out of the battery power– Cellular reception quality might be a issue for indoor usage– Worries about cell phone radiation exposure
Stanford University, Spring 2002Ed 225xs “Persuasive Technologies and Education”www.captology.org
Art SmartKara Blond & Josie Chou
Slide #18
Shortcomings of Design
• Not every visitor has a cell phone• Difficult to convince wireless service providers
to join the sponsorship• During weekend, the signal traffic may be too
busy for the network to run effectively• Limited accessible time for personal gallery• Reception may be fuzzy in museum• May be too complicated for average user
Stanford University, Spring 2002Ed 225xs “Persuasive Technologies and Education”www.captology.org
Art SmartKara Blond & Josie Chou
Slide #19
Expansion - What else is possible?
• Museum visitors’ chat room• Use phone to vote for favorite artwork• Color star system for recognizing return
visitors (shows up on website)• Allows return users to access old critiques/art• After two weeks, website displays a link to the
museum calendar• Based on Art Smart choices, phone alerts you
to museum events of particular interest to you
Stanford University, Spring 2002Ed 225xs “Persuasive Technologies and Education”www.captology.org
Art SmartKara Blond & Josie Chou
Slide #20
Next Steps in Design Process
• Build rapid prototype of Art Smart• User test in a museum with our target audience
(Is the phone is distracting? Other major concerns?)
• Get programmers to consider feasibility of technology
• Iterate• Focus groups with different target users• Build more technical prototype• Usability and learner studies
Stanford University, Spring 2002Ed 225xs “Persuasive Technologies and Education”www.captology.org
Art SmartKara Blond & Josie Chou
Slide #21
Evaluation of Captology Design Project
How well does the design idea fit into the realm of captology?
0 1 2 3 4 5 6 7
How well does the design match the design brief?
0 1 2 3 4 5 6 7
How viable/convincing is the proposed solution?
0 1 2 3 4 5 6 7
Stanford University, Spring 2002Ed 225xs “Persuasive Technologies and Education”www.captology.org
Art SmartKara Blond & Josie Chou
Slide #22
Evaluation continued…
How effectively did the presentation communicate?
0 1 2 3 4 5 6 7
How well does the document communicate?
0 1 2 3 4 5 6 7
Bonus Points
How clever is the proposed solution?
0 1 2 3 4 5 6 7