starcraft rts ai competition at cig 2013

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1 Realtime Strategy Task Force StarCraft RTS AI Competition at CIG 2013 organized by Tobias Mahlmann, Antonio Mora, myself 10 maps 8 bots submitted software problems, ended up with programming an own tournament software (Tobias) good: very nice new, extendable software bad: software actually running since last Wednesday! and unfortunately had to disable read/write feature played 32 rounds random robin, makes 896 games each bot played 224 games

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StarCraft RTS AI Competition at CIG 2013. organized by Tobias Mahlmann, Antonio Mora, myself 10 maps 8 bots submitted software problems, ended up with programming an own tournament software (Tobias) good: very nice new, extendable software - PowerPoint PPT Presentation

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Page 1: StarCraft RTS AI Competition at CIG 2013

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Realtime Strategy Task Force

StarCraft RTS AI Competition at CIG 2013

• organized by Tobias Mahlmann, Antonio Mora, myself

• 10 maps

• 8 bots submitted

• software problems, ended up with programming an own tournament software (Tobias)

• good: very nice new, extendable software

• bad: software actually running since last Wednesday! and unfortunately had to disable read/write feature

• played 32 rounds random robin, makes 896 games

• each bot played 224 games

Page 2: StarCraft RTS AI Competition at CIG 2013

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Realtime Strategy Task Force

Maps I(2)HeartbreakRidge 128x96, (2)Destination 128x96

(3)TauCross 128x128, (2)Benzene 128x128, (3)Aztec.scx 128x128

Page 3: StarCraft RTS AI Competition at CIG 2013

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Realtime Strategy Task Force

Maps II(4)Python 128x128 (4)EmpireoftheSun 128x128

(4)CircuitBreaker 128x128 (4)Fortress 128x128 (4)Andromeda 128x128

Page 4: StarCraft RTS AI Competition at CIG 2013

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Realtime Strategy Task Force

Entries

bot name race main contributor

institution

Adjutant Terran Nicholas Bowen University of Central Florida

AIUR Protoss Florian Richoux University of Nantes

BTHAI Terran Johan Hagelbäck Blekinge Institute of Technology

ICEStarcraftBot Terran Nguyen Quang Kien

Ritsumeikan University

Nova Terran Alberto Uriarte Drexel University

Skynet Protoss Andrew Smith freelancer

UAlbertaBot Protoss David Churchill University of Alberta

Xelnaga Protoss Ho-Chul Cho Sejong University

Page 5: StarCraft RTS AI Competition at CIG 2013

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Realtime Strategy Task Force

Win Matrix Over Small/2-3-Player Maps

Page 6: StarCraft RTS AI Competition at CIG 2013

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Realtime Strategy Task Force

Win Matrix Over 4-Player Maps

Page 7: StarCraft RTS AI Competition at CIG 2013

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Win Matrix Over All Games

Page 8: StarCraft RTS AI Competition at CIG 2013

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Overall Result

#1 Skynet(204) = 91.1 %

#2 UAlbertaBot(151) = 67.4 %

#3 AIUR(123) = 54.9 %

#4 Xelnaga(120) = 53.6 %

#5 Adjutant(95) = 42.4 %

#6 ICEStarcraftBot2013(83) = 37.1 %

#7 Nova(72) = 32.1 %

#8 BTHAI(28) = 12.5 %

Page 9: StarCraft RTS AI Competition at CIG 2013

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Realtime Strategy Task Force

Conclusions

• more thorough data analysis needed

• shall have a look at the replays

• is the „bot order“ stabilizing?

• research groups on track now? how to attract newcomers?

• future: StarCraft I forever?