step 5—3d animator 3d animation - 2d/3d class at … animate to sound. o explain timeline...

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3D Animation Revised 8/6/2014 Page 1 Step 5—3D Animator 3D Animation Activity Sheet Focus on rigging and animation—the first step towards becoming a 3D Animator, which is also a prerequisite for the Motion Graphics Artist career major. Look around you—our world is filled with animation. Animation is becoming an integral part of our society, as the entertainment industry has evolved to encompass all types of businesses and organizations who cater to a diverse group of individuals with high expectations, that constantly desire more. Prepare with Purpose | Pursue | Persist | Polish | Produce | Problem-Solve | Perform with Promise master the following skills: Rigging: Adopts habits and techniques to support industry standards for rigging. These techniques can be applied to realworld unpredictable situations and include: SetDriven Keys, relationships; constraints; bones/joints; binding; Character, facial, inanimate objects, deformers, expressions, scripting, caching, etc. Animation Techniques: Adopts habits and techniques to support industry standards for animation. This includes: Keyframing & manipulation; curve editor & types, paths, nonlinear, facial, to sound, expressions/scripts, timeline controls; deformers, blend shapes, frame rate, inanimate objects, layers, characters, body mechanics in relation to characters, etc. Motion Capture: Adopts industryrecognized habits and techniques to support data acquired through motion capture. These techniques can be applied to realworld unpredictable situations and include: Capturing data, using data, cleaning data, retargeting data, etc. A detailed checklist of skills you may be required demonstrate is provided on the following page.

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Page 1: Step 5—3D Animator 3D Animation - 2D/3D Class at … Animate to sound. o Explain timeline controls, frame rate, animation layers, etc. o Animate with deformers: jiggle, lattice,

3D Animation • Revised 8/6/2014 • Page 1

Step 5—3D Animator 3D Animation Activity Sheet Focus on rigging and animation—the first step towards becoming a 3D Animator,

which is also a prerequisite for the Motion Graphics Artist career major. Look around you—our world is filled with animation. Animation is becoming an integral part of our society, as the entertainment industry has evolved to encompass all types of businesses and organizations who cater to a diverse group of individuals with high expectations, that constantly desire more.

Prepare with Purpose | Pursue | Persist | Pol ish | Produce | Problem-Solve | Perform with Promise

master the fo l lowing sk il ls:

Rigging: Adopts  habits  and  techniques  to  support  industry  standards  for  rigging.  These  techniques  can    be  applied  to  real-­‐world  unpredictable  situations  and  include:  Set-­‐Driven  Keys,  relationships;  constraints;  bones/joints;  binding;  Character,  facial,  inanimate  objects,  deformers,  expressions,  scripting,  caching,  etc.  

Animat ion Techniques:

Adopts  habits  and  techniques  to  support  industry  standards  for  animation.  This  includes:  Keyframing  &  manipulation;  curve  editor  &  types,  paths,  non-­‐linear,  facial,  to  sound,  expressions/scripts,  timeline  controls;  deformers,  blend  shapes,  frame  rate,  inanimate  objects,  layers,  characters,  body  mechanics  in  relation  to  characters,  etc.  

Motion Capture:

Adopts  industry-­‐recognized  habits  and  techniques  to  support  data  acquired  through  motion  capture.  These  techniques  can  be  applied  to  real-­‐world  unpredictable  situations  and  include:  Capturing  data,  using  data,  cleaning  data,  re-­‐targeting  data,  etc.    

A  detailed  checklist  of  skills  you  may  be  required  demonstrate  is  provided  on  the  following    page.  

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3D Animation • Revised 8/6/2014 • Page 2

Competencies Checklist: Demonstrate the skills you need to get the job! Rigging:

o Adopts  habits  and  techniques  to  support  industry  standards  for  rigging.  These  techniques  can  be  applied  to  real-­‐world  unpredictable  situations  and  include:  Set-­‐Driven  Keys,  relationships;  constraints;  bones/joints;  binding;  Character,  facial,  inanimate  objects,  deformers,  expressions,  scripting,  caching,  etc.

o Understand constraints when rigging. o Rig joints/bones and apply appropriate binding techniques for characters, facial animation,

inanimate objects, etc. o Build control systems. o Design rigs that can be re-used. o Understand deformers. o Build relationships between objects; driven-key relationship o Create, edit, and replace bones and joints while conforming to proper naming and hierarchy

conventions. o Utilize expressions, scripting, set-driven keys, and other techniques for rigging and animation.

Animation Techniques o Adopt  habits  and  techniques  to  support  industry  standards  for  animation.  This  includes:  Keyframing  &  

manipulation;  curve  editor  &  types,  paths,  non-­‐linear,  facial,  to  sound,  expressions/scripts,  timeline  controls;  deformers,  blend  shapes,  frame  rate,  inanimate  objects,  layers,  characters,  body  mechanics  in  relation  to  characters,  etc.

o Perform advanced keyframing functions. o Construct complex animations, using independent judgment, creativity and technology. o Build relationships between objects using set-driven keys. o Work with the animation curve editor; understand and identify curve and tangent types. o Animation with expressions and scripts. o Perform different types of animation: path, non-linear, facial, inanimate objects, etc. o Animate to sound. o Explain timeline controls, frame rate, animation layers, etc. o Animate with deformers: jiggle, lattice, squash, twist, etc. o Understand and use Blend Shapes. o Explain body mechanics in relation to characters. o Determine appropriate scripting techniques to automate tasks and add efficiency to workflow. o Produce an accurate digital representation of motion for film and/or video games. o Export 3D Animations for a variety of applications.

Motion Capture: o Adopts  industry-­‐recognized  habits  and  techniques  to  support  data  acquired  through  motion  capture.  

These  techniques  can  be  applied  to  real-­‐world  unpredictable  situations  and  include:  Capturing  data,  using  data,  cleaning  data,  re-­‐targeting  data,  etc.

o Integrate motion capture technology with 3D Motion Graphics. o Perform motion capture as needed to support motion graphics. o Re-target animation data. o Produce and clean motion capture and employ techniques for advanced animations.

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3D Animation • Revised 8/6/2014 • Page 3

Resources and Skil l Mastery

What Learn the essentials of animation and creative methods for using Maya's animation tools.

Objective: Students will utilize 3D animation tools and techniques for advanced key frame animation, animation layering, and motion as they produce an accurate digital representation of motion for film and/or video games. Techniques will include motion capture technology, and designing rigs that can be re-used as a basis for articulating similar characters and/or objects.

Why Look around you—our world is filled with animation. Animation is becoming an integral part of our society, as the entertainment industry has evolved to encompass all types of businesses and organizations who cater to a diverse group of individuals with high expectations, that constantly desire more.

How Instruction: Maya Animation Rigging Techniques MotionBuilder Integration

College Credit: TECH 2003 dm18 3D Animation

Certif ication: ODCTE: 3D Animator

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3D Animation • Revised 8/6/2014 • Page 4

Creative Blitz Portfolio Challenge Autodesk STEAM 3D Animation: OR 11-Second Club OR Animated Greeting Card OR Choice* * (If choice, must be pre-approved.)

Project Guidelines—READ & PREPARE before starting Creative Brief: Check out the monthly competition at the 11-second club and enter!

Client: Dana Myers

Industry: Entertainment

Project Goals: The 11-second club provides the audio clip and rigged characters so you can focus on animation. You’ll need to join the club to enter. Download the audio files and other assets and become familiar with their rules. You can also choose to use pre-developed assets from an online resource library to make an animated greeting card or other animation of your choice that is pre-approved.

Objectives:

• Animation should be realistic, according to the character’s personality; use source footage of yourself acting out the scene to use for comparison/documentation and include those as a side-by-side comparison in the final footage.

• Final will utilize their audio and rigged assets, as well as segments of the source footage you create, compared to the final scene.

• Do not spend time modeling characters, use their assets.

Target Market: Gender: M & F Age: 10+ Additional Info: May use 2D scene for background

Message: To be determined by 11-second club audio.

Initial reference ideas:

• Start with a normal walk cycle for your character, an event causes your character to be angry—most facial animation occurs at this point. Include a walk cycle, typical for the movements of this character. Finally, there is resolution, and your character jumps up and down happily. Lip-syncing could occur at end with some joyful proclamation.

• Conversation not necessary during all scenes, but there should be enough to support story and requirements. Consider audio background music to correlate with mood of story.

• Research walk cycles, (Animator’s Survival Guide Workbook); Use source footage of self acting out mood of various walk cycles.

• Research your character—save your research for documentation. • Check out the 11-second club monthly competition, http://www.11secondclub.com

Technical requirements listed on following page.

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3D Animation • Revised 8/6/2014 • Page 5

Technical requirements: • Deadline: 30 hours • Use an appropriate background scene for animation. (May be 2D) • Review rubric prior to starting for quality indicators for success • Write out the storyboard. • Animation should incorporate various angles, shots, and views. • Use the Motion Capture studio to generate some of the animation. While doing so, capture footage

of yourself acting out the scene, and include this as a “side by side” or reference in the final video. • Use your own animation skills within in Maya for a portion of the scene—no motion capture. • Use titling and captions, as appropriate. • Study Life! Research your character and document your research. Be prepared to show source

footage and research data to instructor. You may wish to include this in your final video, at least in the credits section.

• Use Grab and/or IShowU to document any formulas or scripting utilized as well as file-naming conventions within Maya.

• At least 5 Peer Reviews completed (ask instructor to assign one peer) • Post your work in progress to Behance AND the 11-second club. • Prior to beginning, for any animations in your scene, you must shoot raw footage of yourself

acting out the scene to use as comparison for accuracy. • For this animation, details of characters are not as important as fluid, realistic movements—

according to your character, and animations. • The animation should include at least one the following, at a minimum:

o The following walk cycles and/or movements: ! normal walk cycle/angry or excited walk cycle ! jumping or acrobatic movement

o Facial Animation OR Lip Syncing o Incorporate at least two different angels and four different shot types. o Motion Capture

• Considering secondary motion, momentum is calculated by multiplying the mass of an object by its velocity.

• Use IShowU and/or Grab to document development as well as advanced techniques used for animation. Save often and save versions; consider using these versions in IShowU documentation. This will enable you to show various stages of development, and progression of your animation.

• The Work in Progress posting must include a side-by-side comparison of your source footage to the animation. Render, Optimize, and Publish animation to YouTube and/or Vimeo, and also embed in portfolio. Publish your work, as completed in phases to Behance, using the Work in Progress section to communicate regularly with your client to keep them updated.

• Prior to publishing, print & complete self-evaluation on rubric and submit reflection. • Schedule a meeting with client for final approval and payment.

This is for a Quack award and will be featured in your portfolio. Do your best ☺ You are responsible for reviewing the rubric prior to beginning for additional requirements, and to be sure you earn all your points. During production, problem-solve and refine your design as

needed to submit an awesome project you will be proud of showcasing in your portfolio.

Supplemental Resources:, • Photospin, http://www.photospin.com

• Soundsnap, http://www.soundsnap.com/

• Freeplaymusic, http://freeplaymusic.com/

• Adobe Story – for scriptwriting

• The following are available on the class site:

• http://curriculum.autodesk.com/student/public/level1/digital/software_id/3/category_id/  

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3D Animation • Revised 8/6/2014 • Page 6

Skil l Requirements & Resources The bottom line . . . In order to receive credit for course completion and learn skills that will help you succeed, complete assignments from the weekly milestones outlined below.

As you are mastering the foundation skills and starting to add more advanced skills, you have more opportunities to customize your learning—as long as the rigor and objectives for the course are consistent, and any accommodations are pre-approved by the instructor. New tutorials are released by Digital Tutors on a weekly basis; review them for the most up-to-date learning opportunities, and schedule a meeting to customize your training when appropriate. Always challenge yourself! Don’t slack--stay on track! Note: To be a great animator requires passion and dedication; additional practice will be required beyond these course requirements, including some to be done on your own time.

Weekly Milestones: 3D Animation (Refer to Course page for addit ional resources)

Week Hrs File(s) to be completed; special instructions to receive credit.

Week 1: 15 • Review The Modeling and Animation Handbook, Autodesk – Scan and use for reference

• Visit – the class site, animatedfuture.com, to view resources and specific assignments/requirements for the course 3D Animation Techniques.

• Read – the guidelines for the creative blitz.

• Note – weekly breakdown of milestones, indicating when, where, and how assignments are to be submitted. This should also help you establish goals to maintain adequate progress. Reminder: your progress grade is determined by the amount of hours successfully completed.

• Complete – project management documentation using Basecamp. Be sure to document the start date on the calendar and establish goals for when assignments should be completed. Be sure this project has been shared with instructor.

• Prepare – Conquer milestones, completing the tasks below at the end of each week, as indicated:

• Take all quizzes and tests for each course.

• Complete Quick Start to Rigging in Maya, Vol. 1, 2 hrs, 54 minutes and project assignment; http://www.digitaltutors.com/tutorial/1218-Quick-Start-to-Maya-Rigging-Volume-1

• Complete Quick Start to Rigging in Maya, Vol. 2, 1 hr 38 minutes, http://www.digitaltutors.com/tutorial/1224-Quick-Start-to-Maya-Rigging-Volume-2

Update Portfolio/Publish

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3D Animation • Revised 8/6/2014 • Page 7

Week 2: 15 • Complete Quick Start to Rigging in Maya, Vol. 3, 3 hrs, 5 minutes, http://www.digitaltutors.com/tutorial/1231-Quick-Start-to-Rigging-in-Maya-Volume-3

• Complete Quick Start to Rigging in Maya, Vol. 4, 2 hrs, 23 minutes, http://www.digitaltutors.com/tutorial/1236-Quick-Start-to-Rigging-in-Maya-Volume-4

• Reminder--Complete all quizzes as you go, this will prepare you for the test at the end of the course, which counts for a grade!

• Update Portfolio/Publish—publish to Behance, Work in Progress section.

o Comment on your experience so far. What has been challenging? Any successes? Frustrations? Do you need additional reinforcement for a particular skill? Suggestions/Comments?

o Comment on your progress. Are you ahead of schedule, behind, or on schedule? If you are behind schedule, what are your plans to get back on track?

• Update your goals as needed and make adjustments to the calendar.

Update Portfolio/Publish Week 3: 15

• Complete Quick Start to Rigging in Maya, Vol 5, 40 min, 2 seconds, http://www.digitaltutors.com/tutorial/1240-Quick-Start-to-Rigging-in-Maya-Volume-5

• Complete Quick Start to Animation in Maya: Volume 1 58 min 38 sec; http://www.digitaltutors.com/tutorial/1694-Quick-Start-to-Animation-in-Maya-Volume-1

• Complete Quick Start to Animation in Maya: Vol 2; 39 min, http://www.digitaltutors.com/tutorial/1695-Quick-Start-to-Animation-in-Maya-Volume-2

• Complete Quick Start to Animation in Maya Vol 3; http://www.digitaltutors.com/tutorial/1696-Quick-Start-to-Animation-in-Maya-Volume-3

• Complete Quick Start to Animation in May a Vol 4;

• Complete Facial Animation in Maya 2012; 2 hours, 28 minutes, http://www.digitaltutors.com/tutorial/65-Facial-Animation-in-Maya

• Update Portfolio/Publish to Behance, Work in Progress section.

• Review your Creative Blitz and (on your own,) start the planning process.

• Update Portfolio/Publish Week 4: 15

• Complete Creating Walk Cycles in Maya 2011; 2 hrs, 46 minutes, http://www.digitaltutors.com/tutorial/354-Creating-Walk-Cycles-in-Maya

• Review MotionBuilder, if needed.

• Complete Creating Walk Cycles in MotionBuilder; 1 hr, 24 minutes, http://www.digitaltutors.com/tutorial/184-Creating-Walk-Cycles-in-MotionBuilder

• Review the motion capture studio training tutorials—see instructor for a copy.

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3D Animation • Revised 8/6/2014 • Page 8

• Spend a day in the motion capture studio—get some footage for an animation you will develop next week. No storyboard? You’ll be doing the hokey-pokey!

• Complete this video—watch and take notes, https://www.youtube.com/watch?v=uIfR7QKW6Rw&list=WL3RPCl5u3nl2CIOs9-dN-j_miTa-i9AUD

• Practice using your own captured footage. If you don’t have a rig, see instructor for a Lizard rig.

• Update Portfolio/Publish Link

• Update Portfolio/Publish—select at least 2 Lessons to publish to Behance, Work in Progress section.

o Comment on your experience so far. What has been challenging? Any successes? Frustrations? Do you need additional reinforcement for a particular skill? Suggestions/Comments?

o Comment on your progress. Are you ahead of schedule, behind, or on schedule? If you are behind schedule, what are your plans to get back on track?

• Update your goals as needed and make adjustments to the calendar Week 5: 15 • Review Cleaning your MoCap data.

• Complete your mocap project.

• Update Portfolio/Publish to Behance, Work in Progress section.

Update Portfolio/Publish

Take Charge of Your Learning! Week 6: 12

3 hrs

• Review the course competencies. What do you need practice with?

• Select tutorials to reinforce these skills from any of the following: o Digital Tutors o Lynda o How to Cheat in Maya o Advanced Maya training text

Take 3D Animator Quiz in Blackboard; Prep/Take ODCTE Certification Exam – 3D Animator. (See instructor to schedule.) Check out some of the 11-second club monthly competition Start Final Project

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3D Animation • Revised 8/6/2014 • Page 9

Week 7: 15

• Polish – Research Criteria/Rubric/Requirements for creative blitz.

Note – this is for your portfolio as well as a Quack Award, and should represent your best work. Be sure your project demonstrates the skills you have acquired. The instructor is now your client.

Reminder--intentionally integrate the art of storytelling, artistry, and technical skills in a matter that will please the audience. Be entertaining, innovative, engaging, and awesome ☺

• Plan – a prototype for your ideas before starting. • Develop your prototype(s), profile, and/or other documents

needed to document your planning and intentions. (Refer to Creative Blitz guidelines and rubric for specific requirements.) These documents will be drafts, but enough work should be completed to satisfy the planning requirements for a great project.

• Document your plan using Basecamp. Be sure to share your project with the client.

• Publish your documents to the Work in Progress section of Behance.

• Solicit at least five reviews from your peers. Specifically, they should address the following: • Provide at least 3 suggested improvements (Be specific,

not vague) • Provide at least 3 positive comments • Rate the overall project, using a scale of 1 – 4, with 4

being exceptional. • Develop a plan for revisions based on these comments,

documenting what will be done and the timeline established for these changes on the calendar.

• Check for file formats, resolutions, miscellaneous delivery requirements, etc.

• Meet with the client to review your plans and revisions, and to define a date this project will be delivered.

• Continue working on project. Take 3D Animation Techniques Quiz in Blackboard

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3D Animation • Revised 8/6/2014 • Page 10

Week 8: 15 • Perform – Submit a stellar product--maintain the Passion for Excellence!

! Continue Creative Blitz. ! Review Creative Blitz rubric, making sure all requirements

are being met. ! Publish versions of your completed work to the Work in

Progress section of Behance. ! Finalize Creative Blitz.

Progress Update/Reflection/Publish Creative Blitz/Share Your Success

! Review Creative Blitz rubric, confirming all requirements have been met.

! Print and then complete a self-evaluation, using the rubric. ! Publish your Creative Blitz to your Behance portfolio. ! Submit a reflection of your work using Basecamp.

• Evaluate your experiences with this unit of study. Be sure your answers to the following questions are grammatically correct, and written in paragraph form, appropriate for viewing by a potential employer.

o What was your favorite part of the course? What skills have you acquired and what do you feel are your strong points? Did you learn less or more than you thought you would?

o What challenges did you encounter? What additional reinforcement is needed, and how can instruction for this unit be improved? What else did you wish to learn about this subject?

o Evaluate your final project. How do you think it turned out? Does it accurately represent the client’s preferences? Do you think it is an effective product? What do you like about the product? What was the most challenging part of designing the product? What corrections were made, based upon peer suggestions and the self-evaluation? What problem-solving techniques did you employ, and what was necessary to research/solve? Explain the selection process for the final design, including any textures and the rationale for why you made the final selection. What would you do differently next time for a similar project?

• Evaluate your progress. When was this project due? Did you complete the project on time, late, or early?

• What unique resources did you find? Please provide a link to each resource and explain why they were helpful.

• Payday--Schedule a time for final review/delivery/payment from the client, and submit your work for a Quack Award. Reserve a spot in the Loft3d Creativity team meeting, where you will celebrate and showcase your achievements that reach epIK Dimensions!

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3D Animation • Revised 8/6/2014 • Page 11

Quack Award It’s time to do your very best work—this project will be featured in the Quack

Award entries ☺ 11-Second Club Animation OR Animated Greeting Card Refer to the rubric and project guidelines for quality indicators.

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Alternate STORYBOARD TEMPLATE Commitment Statement: __________________________________________ NOTES Shots/Location/Props/Talent/Special Equipment Needed

VIDEO/ILLUSTRATION AUDIO (Should attach script, List of questions, Music selection, etc.)

Instructor Approval/Date: __________________________________________________________ (Submit shot list, deliverables, storyboard, scripts, project proposal)

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3D Animation • Revised 8/6/2014 • Page 13

Peer review Prior to beginning, ask the instructor to assign a classmate to conduct periodic peer reviews. Overview Revision is an important part of the design process. In addition to conducting review and redesign cycles personally and with your client, using peer review can also be beneficial to your project. Peer review occurs in many professional environments, and it is an essential skill to starting learning. When giving a peer review, be sure to make both positive and negative points. Give critiques as suggestions, not commands. When receiving peer review, do not feel disenchanted or think you did a bad job based on one review. Every review is different and what one person may not approve, the next person may find exemplary. Once you have a draft developed of your project, have your assigned classmate read this document and review your work to give suggestions. They should also review it again before you present your final project to the instructor. They should use the Final Evaluation Grade Rubric form as a guide, and the form on the following page for comments. Evaluatee: Process for presenting work for peer review • Ask the instructor to assign a peer for review purposes—you want a different, objective perspective • When presenting your work for a peer review, state the purpose, audience, and goals of your project and point out any concerns you have. • After someone else reviews your work, your first response should be to reiterate their suggestions, make sure you understand their comments, and ask for additional clarification, if needed. • To conclude, have the student summarize the suggestions on the back side of this form, and start revising, as needed. Evaluator: Guidelines for giving comments and suggestions • Before making any comments, review the goals of the project and then the entire project, making sure you understand the student’s intentions. • Point out the strengths as well as the weaknesses of the project (composition, storyboard, research, design, technical skills, timing, so on). • Offer suggestions, not commands. For instance, do not say “You should do this....” Instead, use “I” statements: “I see that...” or “I’m confused about....” • Be respectful and considerate of your peer’s feelings. Do not say or write anything you wouldn’t want to hear about yourself. There is no reason to be rude. • Make sure your comments are clear and specific so your peer knows what you are referring to. Give specific examples and point to techniques, examples, script writing, and so on to make your point. (Comments such as “This is unclear” or “This is too vague” are too general to be helpful. Rather, make a comment such as “I’m confused by this scene because it seems out of place.”) • When you are writing your comments, reread them before giving them to your peer. Make a list of positive comments and a list of suggested improvements. Make sure your comments make sense and are easy to follow.

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3D Animation • Revised 8/6/2014 • Page 14

NAME:

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3D Animation • Revised 8/6/2014 • Page 15

Treatment (Optional new form) Project title: _________________________________ Producing team: ______________________________ Completion date (est): _________________________ Client: ______________________________________ Business: ___________________________________ Contact information: __________________________ The concept Use your research to create a concept statement—a very brief summary of the theme and purpose of the animation. Scene description Identify the number of scenes and briefly describe the action for each scene. Use a shot list to further develop each scene. The approach (style) Explain what techniques you will use to effectively communicate your message/story. (Examples: You will use composited video to create action scenes. You will use black-and-white filters and music from the past to give your project the feel of a documentary.) Music style: __________________________________________________________________________________ Narration style: _______________________________________________________________________________ Font style: ___________________________________________________________________________________ Transition type: _______________________________________________________________________________ Video effects: _________________________________________________________________________________ Other style: __________________________________________________________________________________ Client signature: _______________________________________________ Instructor signature: __________________________________________ Team Initials:

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3D Animation • Revised 8/6/2014 • Page 16

Shot list/Frames/Illustration Sequence (Optional new form) Name(s): ____________________________________________________________________________________ Project: ______________________________________________________________________________________ ο Shot _______________________________________________________________________________________ Location ____________________________________ Talent ______________________________________ Props ______________________________________ Special Equipment ____________________________ ο Shot _______________________________________________________________________________________ Location ____________________________________ Talent ______________________________________ Props ______________________________________ Special Equipment ____________________________ ο Shot _______________________________________________________________________________________ Location ____________________________________ Talent ______________________________________ Props ______________________________________ Special Equipment ____________________________ ο Shot _______________________________________________________________________________________ Location ____________________________________ Talent ______________________________________ Props ______________________________________ Special Equipment ____________________________ ο Shot _______________________________________________________________________________________ Location ____________________________________ Talent ______________________________________ Props ______________________________________ Special Equipment ____________________________

ο Shot _______________________________________________________________________________________ Location ____________________________________ Talent ______________________________________ Props ______________________________________ Special Equipment ____________________________ ο Shot _______________________________________________________________________________________ Location ____________________________________ Talent ______________________________________ Props ______________________________________ Special Equipment ____________________________

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3D Animation • Revised 8/6/2014 • Page 17

Assessment 3D Animation—Challenge (Multiply final values by 5) Category Excellent

4 Good

3 Satisfactory

2 Needs

Improvement 1

Points Received Self/Teacher

Research, Storyboard, Peer Review, Script, Raw Footage, Research, Preparations before starting

Story Structure and Storyboard sheets were detailed and included script, camera angles/shots, props, and sources. Animation and had a beginning, middle, and an ending. Story supported theme, “rule of thirds”, and had good use of color. Script, Peer Review, Raw Footage, and Storyboard completed prior to starting.

Story Structure, Storyboard sheets were prepared and included script, camera angles/shots, props. Story had a beginning, middle, and an ending. Storyboard completed, uploaded to Behance, & approved prior to starting. Animatic completed prior to final.

Storyboard lacked necessary information and/or details specified. Story was not appealing. Self-Evaluation on Rubric and storyboard were completed and printed prior to assessment and/or blog not grammatically correct.

Storyboard not completed. Self-Evaluation on Rubric and/or storyboard or blog has not been completed and/or not printed prior to assessment. Project was lacking source footage for comparison.

Length, Camera shots, Angles, Timing, Message, Grammar

Animation utilized at least 2 angles and 4 shots and was 11 seconds in length. Used Pan/Zoom features appropriately. Timing was appropriate. Message: positive and appropriate for ages 3+ and was grammatically correct.

Animation used few angles/shots and/or timing was off. Message could have been improved and strengthened.

Length was not appropriate and/or message was not incorporated into animation, and/or camera shots, angles were missing. Grammar required few corrections.

No consideration given to message, camera angles, shots, or length. Final story not grammatically correct.

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3D Animation • Revised 8/6/2014 • Page 18

Animation Requirements

Animation demonstrated an understanding of and included at least two of the following:

o a walk cycle o angry walk cycle o jumping motion o facial animation or lip syncing. o Motion capture

AND o Source footage was taken, utilized, and side-by-side comparison included in Behance WIP section.

Animation demonstrated an understanding of and included at least one of the following:

o a walk cycle o angry walk cycle o jumping motion o facial animation or lip syncing. o Motion capture

AND o Source footage

was taken, utilized, and side-by-side comparison included in Behance WIP section.

Animation could appear more realistic and/or needed improvement, but project guidelines are followed. Source footage included as specified.

Project guidelines were not met.

Originality All products developed show significant evidence of originality and inventiveness and are unique. Majority of content and ideas are fresh, original, and inventive. No copyright laws are violated.

Work mostly shows evidence of some originality however a small portion resembles existing design.

Efforts show evidence of some originality however a small amount resembles current products. May have violated copyright laws. Not unique.

Model developed is copied or very closely resembles current products for existing business or product.

Audio, Required Components, Assets

Royalty-free audio/voice-over was clear, at an appropriate, even volume, easy to understand, and supported message. All assets developed were exceptional quality.

Royalty-free audio included; quality is Adequate, at an appropriate volume and pace. No grammatical errors.

Quality of royalty-free audio could be improved and/or had grammatical errors. Audio supported message, but volume fluctuated, and/or enunciation was not clear. All assets were adequate

Audio/Voice-Over, or any other assets developed were lacking or of poor quality.

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Reflection and Self-Evaluation

Reflection and self-evaluation completed and submitted prior to evaluation. Reflection was grammatically correct, used paragraphs, answered all questions, and was appropriate to share with potential employer. Links to resources used were shared and explanation of why resource was helpful provided.

Submitted prior to evaluation. Reflection had a few errors, or some answers were missing.

Reflection and self-evaluation submitted prior to evaluation, but had a few errors, and/or some answers were missing.

Reflection and/or self-evaluation not submitted prior to evaluation; and/or reflection lacking information or required correction.

Project management: Updates to project and Behance. Communications with client regarding achievements and progress.

Project was thoroughly planned & documented before starting. Weekly updates were published to Behance and Basecamp. Design process and techniques were documented using Grab and/or IShowU. Multiple versions of work were saved. Client was updated weekly regarding progress and achievements.

Project planned & documented. At least one update published to Behance and Basecamp. Multiple versions of work saved. Client updated regularly.

Project was planned before starting. No updates were published to Behance and Basecamp. Client was familiar with progress and achievements.

No evidence project was planned before starting. Client was unfamiliar with progress and achievements.

Raw Footage, Side-by-Side Comparison, Sources, Accuracy

Used creativity to include raw footage alongside animation to demonstrate accuracy. Labels were provided, showing comparisons that were easily understood. Animations were accurate according to character. Could cite sources used.

Taw footage was shown alongside animation. Labels or creativity could be improved. Animations were accurate, according to character. Sources were used, but not easily identified.

Used raw footage alongside animation to demonstrate accuracy. Animations were close. Sources lacking.

Failed to use raw footage for side by side comparison, or animation was not close to raw footage.

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Peer Review and Problem-Solving

Thorough peer review completed by assigned mentor prior to starting final; revisions made based upon peer suggestions and self-evaluation. Student took initiative in problem-solving and correcting as needed, and was able to explain revision and problem-solving process.

At least 5 peer reviews completed; revisions made based upon suggestions and self-evaluation. Problem-solving skills and explanation of techniques used were adequate.

Less than 5 peer review completed; revisions made based upon peer suggestions and self-evaluation. Problem-solving skills need improvement and/or student couldn’t explain problem-solving process.

Peer review lacking; and/or design lacked revisions for improvements; and/or there was a lack of problem-solving.

Target Market; Branding, Marketing; Collaboration Bonus Point

Design is unique, appropriate for ages 10+, and depicts the intent of the client. Community forums utilized for problem-solving and/or review of work; links to resources were shared with client and peers, including an explanation of their value. Bonus point awarded for Grab shot of formulas and/or scripts used.

Design is unique, appropriate, and integrated most of client requests. All but one requirement was published. Links to resources were shared, including an explanation of their value.

Design met most specifications. Additional details at could have improved animation. Links to resources were shared.

Design needs improvement and/or some of requirements were not published and/or there was no collaboration with others regarding problem-solving or sharing resources

Effective Use of Time; Pride and Quality of Work Established Delivery Date: Actual Delivery Date:

Design was not rushed, and was also completed on time. Time was taken to critique design and make improvements so that final version represents student’s best work. Design submitted in a timely manner, according to guidelines. All products submitted (reflection, video, and design,) are at a high level of quality, appropriate for portfolio.

Design was rushed and/or completed up to two days late. Design was average and could have been improved prior to publishing. Most products submitted were at an average level of quality, but appropriate for portfolio.

No delivery date was established. Design was rushed and/or not completed on time. Design was average and could have been improved prior to publishing. Most products submitted were at an average level of quality, but appropriate for portfolio.

Improvements required, but not made prior to publishing. Design was rushed when more time would have resulted in improvements. Some products needed improvements or were lacking.

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Animation Techniques, Student Understanding, Scale

Animation techniques employed exceeded a basic skill level. Student could compare techniques used to skills acquired during instruction; explanation was thorough, and demonstrated understanding.

Animation techniques were appropriate. Student could compare techniques used to skills acquired during instruction; explanation.

Animation techniques were basic when more advanced techniques would have improved, or student could not compare skills or give explanation.

More than one item in this category was not met.

Creative Artistry, Entertainment Value

Animation is very creative and appealing. Good design principles have been applied and “personality” is evident. Animation is innovative and entertaining.

Animation is creative and/or appealing. Good design principles applied. Product is clean and simple.

Animation is average; message is lacking; audience is not aware of the purpose.

Animation is not appealing; principles of animation/design are lacking.

52 Points Possible: Total Points Earned:

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Technical Competencies: 4 - Skilled; 3 - Moderately Skilled; 2 - Limited Skill; 1 - No Exposure

Skill Competency Rating

Rigging  Within  Maya,  must  be  able  to  demonstrate  the  following:  

o Establish Set-Driven Keys, build relationships between objects o Application of Deformers o Utilization of Expressions, scripting o Demonstrate constraints when rigging o Rig joints/bones and apply appropriate binding

techniques for characters, facial animation, inanimate objects, etc. (Smooth, Rigid, Weights, etc.)

o Build control systems o Design rigs that can be re-used o Create, edit, and replace bones and joints while conforming to proper naming

and hierarchy conventions.

Animation  Techniques  Within  Maya,  must  be  able  to  demonstrate  the  following:  

o Perform advanced keyframing functions using various methods, and manipulate keyframes, as needed.

o Work with the curve editor to manipulate paths and simulate fluid, realistic movements.

o Understand and identify curve and tangent types. o Animate with expressions and scripts. o Perform different types of animation: path, non-linear, facial, inanimate

objects, etc. o Animate to sound. o Explain timeline controls, frame rate, animation layers,

etc. o Animate with deformers: jiggle, lattice, squash, twist,

etc. o Understand and use Blend Shapes. o Explain body mechanics in relation to characters. o Export 3D Animations for a variety of applications.

Motion  Capture  Within  MotionBuilder  and  Maya,  must  demonstrate  the  following:    

o Integrate motion capture technology with 3D Motion Graphics. o Perform motion capture as needed to support motion graphics. o Re-target animation data. o Produce and clean motion capture and employ

techniques for advanced animations.

 

Performance  Test/Test  preps  (2)/DT  Test  Critique/analyze  completed  results  to  determine  if  objectives  are  achieved.  (1  point  each)  

Pull  up  Quick  Start  Guides—what  did  you  do/learn?   Week  6  Take  Charge!  Pull  up  your  completed  projects—what  did  you  do/learn?   Demonstrate  four  unique  things  you  learned  not  on  this  list.  

31 POINTS s