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Stephen Vos Skills Presentation: Animation Major S

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S. Stephen Vos. Skills Presentation: Animation Major. S. Previous QUT Courses. S. Preferred Modelling & Animation Programs: Autodesk Maya, Zbrush Some experience with 3ds Max, Photoshop and After Effects Programming: Some experience in most languages Currently learning Unity - PowerPoint PPT Presentation

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Page 1: Stephen  Vos

Stephen Vos

Skills Presentation:Animation Major

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Page 2: Stephen  Vos

Previous QUT Courses

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Year Study Period Title

2011 Semester 2 Interaction Design

2011 Semester 2 Animation: CG Toolkit

2011 Semester 2 Charc Dev, Concep Des & Anim Layout

2011 Semester 1 Animation History and Practices

2011 Semester 1 Introduction to 3D Computer Graphics

2011 Semester 1 Animation Production

2011 Semester 1 Drawing for Design

2010 Semester 2 Introduction to Games Production

2010 Semester 2 Fundamentals of Game Design

2010 Semester 2 Animation and Motion Graphics

2010 Semester 2 Drawing for Animation

2010 Semester 1 Industry Insights

2010 Semester 1 Building IT Systems

2010 Semester 1 Computer Games Studies

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Technical Skills

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Preferred Modelling & Animation Programs:•Autodesk Maya, Zbrush•Some experience with 3ds Max, Photoshop and After Effects

Programming:•Some experience in most languages•Currently learning Unity•Good deal of experience using Eclipse (coupled with Corona SDK for Android Game development).

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Preferred Engine: Ureal Development Kit

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•Fully confident in my knowledge of the Unreal Development Kit in respect both to interacting with the Editor as well as scripting within Visual Studio utilising nFringe IDE.•Have scripted a custom UDK game mode with Game, Camera and Character controls.•Have developed a script which uses a very basic algorithm to spawn a field of cubes which are used as a floor in the world. •Have valid UDK Licence

NOTE## - As I become more confident with unity I will probably prefer to work with that

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Artistic Skills

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•Prefer to work with organic characters•Greatly enjoy creating character rigs and developing movement animations with these rigs. •Currently in the process of creating a character rig which I will then import into UDK to create a moveable custom character•Drawing: As is to be expected all my work starts off as a hand drawn concept.

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Example 2D Android Game: Blast Reaction

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•https://play.google.com/store/apps/details?id=com.games.blastreaction&feature=search_result#?t=W251bGwsMSwxLDEsImNvbS5nYW1lcy5ibGFzdHJlYWN0aW9uIl0

.•Solely developed by myself using a Corona SDK license (now expired) within Eclipse.

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Example: Rigging

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•This is my current WIP of a custom character rig, the model was acquired online to use as a workable example. •This is a very basic arm musculature rig which deforms the character skin in relation to muscle movement.

•I have previously worked with soft skin constraints and painted on weights for previous university tasks, but much prefer the natural deformation that comes with muscles

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Example: Rigging

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Example: Rigging

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Example: Rigging

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Example: Drawing

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Example: Previous University Tasks

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•The following is a link to my Vimeo account which was used for a large number of previous tasks in 2011. I’m not fully pleased with a number of these works particularly my main assessment pieces which I feel should not be used as an indication of my current level of skill. •https://vimeo.com/user4357978

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What can I bring to the group?

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•While like most of you, I would prefer to work on my own game idea, I am completely happy working just as diligently on a project that I am interested in.•I feel my modelling / animating skills as they currently are at a level where you can feel confident I can bring to life any vision you may have.•Additionally my programming and scripting skills (particularity within UDK) will allow me to assist with bringing all the separate elements that other participants may bring into a completed product. •I am fully committed to working within the Games Industry and have invested a lot of time (and money) like many of you into the pursuit of this dream, I hope to one day to build a small team to create a small games company. I see this final project as an opportunity to possibly build this team and would love if this educational endeavour turned into a professional one.

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Contact Information

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•Email: [email protected]•SMS: 0405487725•Friday Tutorials 3pm-5pm

•Feel free to contact me with any questions.