steven allder, "everything is design. everything!" - paul rand

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Everything is design. Everything Dr Steven Allder Consultant Neurologist

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Page 1: Steven Allder, "Everything is design. Everything!" - Paul Rand

Everything is design. Everything

Dr Steven AllderConsultant Neurologist

Page 2: Steven Allder, "Everything is design. Everything!" - Paul Rand

Introduction

My Background• Doctor• Clinical Researcher• Consultant Neurologist• Interest in ‘Hysteria”• Management, leadership

and Improvement• Harvard Executive

Development Programme

My view of title and talk• Wow!• Resonated

• Resonated but, BUT…• Design is essential but on its own not

sufficient

• Design is a social process • Embedded in a social system• To fully exploit what design can offer

societies:

• we need to cultivate our understanding of these social elements = MIND

• DESIGN of our MINDS

Page 3: Steven Allder, "Everything is design. Everything!" - Paul Rand

Phase 1Phase 2

Phase 3Phase 4

Back to start!

I will be 68!

Born

QualifiedConsultant

Page 4: Steven Allder, "Everything is design. Everything!" - Paul Rand

The Healthcare challengeStability of growth of current system

Page 5: Steven Allder, "Everything is design. Everything!" - Paul Rand

There is hope!

Page 6: Steven Allder, "Everything is design. Everything!" - Paul Rand

Redesigning health care is possible…

Page 7: Steven Allder, "Everything is design. Everything!" - Paul Rand

My results were bewildering…CVA1 N1 4hr RTT CVA2 Medicology CVA3 Strateg

y JTTaunton

Step 1: CT SA own service

SA CD 8/2006 AMD NSS AMD post FT

CVA performance

FT Via JDY

Step 2: ACT 1 - Analysis

SA LOS IP SA SA SA FT risk table Mine-theirs

SL Good

Step 3: ACT 2 Deliver change

SA Via attending

Via OBS Via Dept

Via redesign

Medicology SW vs ESD Mandate

Program

Step 4:Provoke SC

JDP AW PDR GV/PV loads CST Strategic implications

Await AJ

In all 5!

Step 5: Name and see

TR TR IC after crisis

PV aftercrisis

Ian yes Yes 1:1 Dec

Step 6:SMT PLAY and explore

Step 7: Experiment 2

Step 8:Roll-in

Won..

Lost..

Won..

Battle

Won..

Lost

Won..

Lost

Supportive

Lost.. Lost Bury me

Managed better!

DESIGN ALWAYS

APPLICABLE!

SMALL SCALE SUCCESS!

LARGE SCALE FAILURE!

Page 8: Steven Allder, "Everything is design. Everything!" - Paul Rand

A sudden insight…

These board meetings feel like my consultations with my ‘hysterical’

patients!LEON FESTINGER

Cognitive dissonance

Page 9: Steven Allder, "Everything is design. Everything!" - Paul Rand

Design of the Mind: Three Loops

Stimulus

1. InnateWisdom

2. ConditionedIntuition

3a. ReasonedJudgement

DeliveredAction

Outcome

3b. ActionLogics

Moments: Embedded in

streams activity 500-

700ms

Ever present:Move Towards

or AwayControversial

idea

Implicit learning‘Good’ (Automatic)

‘Bad’ (Should)

Explicit awareness: Own view,

Choices and decisions Action

Options:CreateDeliverAvoid

Outcome:Who’s ‘Truth’

Extended choice theoryLearning

Loop (s)

Page 10: Steven Allder, "Everything is design. Everything!" - Paul Rand

Design of the Mind: Temporal development

Stimulus

1. InnateWisdom

2. ConditionedIntuition

3a. ReasonedJudgement

DeliveredAction

Outcome

3b. ActionLogic

Learning Loops

0-5 yrs moments (Reactive)

Learning to walkLearning to talk

5-23 yrs moments (Proactive)

Learning an instrumentLearning to drive

“Hysteria”Loop 1

buried..

Page 11: Steven Allder, "Everything is design. Everything!" - Paul Rand

Design of the Mind: The developed ‘successful’ mind

Stimulus

1. InnateWisdom

2. ConditionedIntuition

3a. ReasonedJudgement

DeliveredAction

Outcome

3b. ActionLogic

Learning Loops

With expertise comes:

More Choice, Opinions and

DecisionsCAPABILITY FOR

DESIGN!CreativityInfluence

Leadership

As we mature, 23 and beyond…

Page 12: Steven Allder, "Everything is design. Everything!" - Paul Rand

The prevailing MIND paradox!

Why Important?

Why Happens?

Beyond the Stable state:

VUCADesigned to exist in the

pack!

Page 13: Steven Allder, "Everything is design. Everything!" - Paul Rand

Design of the Mind: The dangerous rational delusion

Stimulus

InnateWisdom

ConditionedIntuition

ReasonedJudgement

DeliveredAction

Outcome

ActionLogic

Learning Loop

VITAL NEED FOR:Different Options, braver choices and

hard decisions

NEW ,NON ROUTINE, DESIGN!

True CreativityReal leadership

WHEN THE HEAT IS ON…

Prof Chris Argyris:99% of executive teams with critical moments act

defensively not creatively

Totally, unconscious..

Barry Oshry – Living Systems

Page 14: Steven Allder, "Everything is design. Everything!" - Paul Rand

ResultsCVA1 N1 4hr RTT CVA2 Medicology CVA3 Strategy

JTTaunton

Step 1: CT SA own service

SA CD 8/2006 AMD NSS AMD post FT CVA performance

FT Via JDY

Step 2: ACT 1 - Analysis

SA LOS IP SA SA SA FT risk table Mine-theirs

SL Good

Step 3: ACT 2 Deliver change

SA Via attending

Via OBS Via Dept Via redesign

Medicology SW vs ESD Mandate Program

Step 4:Provoke SC

JDP AW PDR GV/PV loads CST Strategic implications

Await AJ In all 5!

Step 5: Name and see

TR TR IC after crisis

PV aftercrisis

Ian yes Yes 1:1 Dec

Step 6:SMT PLAY and explore

Step 7: Experiment 2

Step 8:Roll-in

Won..

Lost..

Won..

Battle

Won..

Lost

Won..

Lost

Supportive Lost.. Lost Bury me Managed better!

The explanation: I was advocating a non-routine design

99% of executive teams mess up critical moments

Totally, unconscious..Emotional repression….

Page 15: Steven Allder, "Everything is design. Everything!" - Paul Rand

It can be overcome…Adult Cognitive Complexity

Small % of individuals

reclaimTheir creativity

Via Destructive process!

Page 16: Steven Allder, "Everything is design. Everything!" - Paul Rand

Reality of change currently..

Undeniable need to

change…

Page 17: Steven Allder, "Everything is design. Everything!" - Paul Rand

It really isNo pain, No gain…

Doesn’t really capture it…

HERD!

Courageous individuals!

Page 18: Steven Allder, "Everything is design. Everything!" - Paul Rand

I mean, real pain:Dante’s Inferno

Page 19: Steven Allder, "Everything is design. Everything!" - Paul Rand

A better way forward: Vertical Development

Stimulus

Meta-cognition (Mindset)“Prism”

InnateWisdom

ConditionedIntuition

ReasonedJudgement

DeliveredAction

Outcome

ActionLogic

Learning Loop

7

6

5

4

3

2

1

Page 20: Steven Allder, "Everything is design. Everything!" - Paul Rand

Design of the Mind: New Skills

Stimulus

Meta-cognition (Mindset)“Prism”

InnateWisdom

ConditionedIntuition

ReasonedJudgement

DeliveredAction

Outcome

ActionLogic

Clear Intent

Learning Loop

Re-learn to be

creative

Right teams

Realistic Theory

of change

Honest feedback:

Fail often, fail safely, know

failed

Reclaim your emotional

world via your body

7

6

5

4

3

2

1

Identify context specific critical

events and moments

Real time monitoring

Page 21: Steven Allder, "Everything is design. Everything!" - Paul Rand

IMPLICITPowerlessnessPoor Self worth

ACTING REQUIRES:

VulnerabilityAnd Courage

Increasingly Intangible…

Transpersonal phenomena

Broadening the PRISM: Why so hard?

Page 22: Steven Allder, "Everything is design. Everything!" - Paul Rand

Bob’s Big idea:The real reason we are getting older: the need for WISDOM

Page 23: Steven Allder, "Everything is design. Everything!" - Paul Rand

The route forward, is a lesson from ancient times – via our Hearts….

Brene Brown Barbara Friedrickson

Page 24: Steven Allder, "Everything is design. Everything!" - Paul Rand

Everything is design. Everything

Including the tool and environment in which design can contribute…