steven weitz & mary e. rasley - the edugaming framework

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Steven Weitz & Mary Rasley The Edugaming Framework Keeping the Quiz Out of Educational Games to Create Effective Learning Environments [email protected] & [email protected] NSF-ATE Grants 1003154 & 1304216 - Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation

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Page 1: Steven Weitz & Mary E. Rasley - The Edugaming Framework

Steven Weitz & Mary Rasley

The Edugaming Framework

Keeping the Quiz Out of Educational Games to Create Effective Learning Environments

[email protected] & [email protected]

NSF-ATE Grants 1003154 & 1304216 - Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation

Page 2: Steven Weitz & Mary E. Rasley - The Edugaming Framework

Educational games have a reputation for being terrible…… because many educational games are terrible.

Page 3: Steven Weitz & Mary E. Rasley - The Edugaming Framework

But they don’t have to be!

What’s w

rong with m

any educational games?

That’s actually 2 questions…

Page 4: Steven Weitz & Mary E. Rasley - The Edugaming Framework

What’s wrong with many educational games?

That’s actually 2 questions…

Page 5: Steven Weitz & Mary E. Rasley - The Edugaming Framework

Why don’t games cause a deeper understanding?

1.

Why aren’t educational games engaging?

2.

Page 6: Steven Weitz & Mary E. Rasley - The Edugaming Framework

They are quizzes pretending to be games

Page 7: Steven Weitz & Mary E. Rasley - The Edugaming Framework

They are quizzes pretending to be games

Quizzing has a place in the classroom.

Page 8: Steven Weitz & Mary E. Rasley - The Edugaming Framework

Quizzing has a place in the classroom.

Quizzing significantly detracts from games.

Page 9: Steven Weitz & Mary E. Rasley - The Edugaming Framework

Quizzing has a place in the classroom.

Quizzing significantly detracts from games.

Page 10: Steven Weitz & Mary E. Rasley - The Edugaming Framework

Bloom’s Taxonomy

Page 11: Steven Weitz & Mary E. Rasley - The Edugaming Framework

Why don’t games cause a deeper understanding?

1.

Why aren’t educational games engaging?

2.

Page 12: Steven Weitz & Mary E. Rasley - The Edugaming Framework

Why don’t games cause a deeper understanding?

1.

Why aren’t educational games engaging?

2.

Page 13: Steven Weitz & Mary E. Rasley - The Edugaming Framework

Assessment is NOT learning

Page 14: Steven Weitz & Mary E. Rasley - The Edugaming Framework

“Constant testing will no more address the problems with our

education system than constantly putting an

overweight person on the scale will cure obesity.”

- Anna Quindlen

Assessment is NOT learning

Page 15: Steven Weitz & Mary E. Rasley - The Edugaming Framework

“Constant testing will no more address the problems with our

education system than constantly putting an

overweight person on the scale will cure obesity.”

- Anna Quindlen

Page 16: Steven Weitz & Mary E. Rasley - The Edugaming Framework

Games are NOT great for fact retention

Page 17: Steven Weitz & Mary E. Rasley - The Edugaming Framework
Page 18: Steven Weitz & Mary E. Rasley - The Edugaming Framework

What the player does is what will be

reinforced.

Page 19: Steven Weitz & Mary E. Rasley - The Edugaming Framework

All games “teach” something.

We’re trying to make games that teach something useful.

Page 20: Steven Weitz & Mary E. Rasley - The Edugaming Framework

The educational content needs to be the play.

Page 21: Steven Weitz & Mary E. Rasley - The Edugaming Framework

The educational content needs to be the play.pla

y play

Page 22: Steven Weitz & Mary E. Rasley - The Edugaming Framework

Why don’t games cause a deeper understanding?

1.

Why aren’t educational games engaging?

2.

Page 23: Steven Weitz & Mary E. Rasley - The Edugaming Framework

Why don’t games cause a deeper understanding?

1.

Why aren’t educational games engaging?

2.

Page 24: Steven Weitz & Mary E. Rasley - The Edugaming Framework

It’s about Choices

Page 25: Steven Weitz & Mary E. Rasley - The Edugaming Framework
Page 26: Steven Weitz & Mary E. Rasley - The Edugaming Framework
Page 27: Steven Weitz & Mary E. Rasley - The Edugaming Framework
Page 28: Steven Weitz & Mary E. Rasley - The Edugaming Framework

Two choices…

… one right answer

Page 29: Steven Weitz & Mary E. Rasley - The Edugaming Framework

“A game is a series ofinteresting choices.” – Sid Meier

Page 30: Steven Weitz & Mary E. Rasley - The Edugaming Framework

Interesting choices.” – Sid Meier“A game is a series of

Interesting

Page 31: Steven Weitz & Mary E. Rasley - The Edugaming Framework

Quiz =/= Engaging Game.

Page 32: Steven Weitz & Mary E. Rasley - The Edugaming Framework

=/= Engaging Game.Quiz

Page 33: Steven Weitz & Mary E. Rasley - The Edugaming Framework

Quiz + Luck =/= Engaging Game.

Page 34: Steven Weitz & Mary E. Rasley - The Edugaming Framework

Quiz +

Luck =/= Engaging Game.?Twitch Skill

Page 35: Steven Weitz & Mary E. Rasley - The Edugaming Framework

Quiz + Twitch Skill?

Page 36: Steven Weitz & Mary E. Rasley - The Edugaming Framework
Page 37: Steven Weitz & Mary E. Rasley - The Edugaming Framework

Quiz + Twitch Skill?

Page 38: Steven Weitz & Mary E. Rasley - The Edugaming Framework

Quiz + Twitch Skill?

Page 39: Steven Weitz & Mary E. Rasley - The Edugaming Framework

Quiz + Twitch Skill?

Reinforces reflexes and fast recall…

NOT understanding.

Page 40: Steven Weitz & Mary E. Rasley - The Edugaming Framework

Educational games that aren’t quizzes

Easier said than done.

...

Page 41: Steven Weitz & Mary E. Rasley - The Edugaming Framework

The Edugaming Framework

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1) Identify the specific concept to be learned

Page 43: Steven Weitz & Mary E. Rasley - The Edugaming Framework

2) Analysis: Break the concept intoits component pieces

Page 44: Steven Weitz & Mary E. Rasley - The Edugaming Framework

2) Analysis: Break the concept intoits component pieces

Question:

Page 45: Steven Weitz & Mary E. Rasley - The Edugaming Framework

What pieces must be present to form the concept?

Question:

Page 46: Steven Weitz & Mary E. Rasley - The Edugaming Framework

• 2 is a piece• + is a piece• (- 4) is a piece• X is a piece• = is a piece

• 2 is a piece• + is a piece• (- 4) is a piece• X is a piece• = is a piece

An example:2 + (- 4) = X

GENERALIZE

Page 47: Steven Weitz & Mary E. Rasley - The Edugaming Framework

• 2 is a piece• + is a piece• (- 4) is a piece• X is a piece• = is a piece

An example:2 + (- 4) = X

GENERALIZE

Page 48: Steven Weitz & Mary E. Rasley - The Edugaming Framework

• is a piece

An example:2 + (- 4) = X

• is a piece

(- 4)

2• 2 and (- 4) are valuesvalues

Page 49: Steven Weitz & Mary E. Rasley - The Edugaming Framework

• 2 and (- 4) are values

An example:2 + (- 4) = X

Page 50: Steven Weitz & Mary E. Rasley - The Edugaming Framework

• + is a means of adjusting the values• is a piece+

An example:2 + (- 4) = X• 2 and (- 4) are values

adjusting

Page 51: Steven Weitz & Mary E. Rasley - The Edugaming Framework

• + is a means of adjusting the values

• is a pieceX• is a piece

An example:2 + (- 4) = X

=

• X = the results of the adjustment

• 2 and (- 4) are values

results

Page 52: Steven Weitz & Mary E. Rasley - The Edugaming Framework

• values• adjusting• results• X = the results of the adjustment

• + is a means of adjusting the values

An example:2 + (- 4) = X• 2 and (- 4) are values

results

adjusting

values

Page 53: Steven Weitz & Mary E. Rasley - The Edugaming Framework

What pieces must be present to form the concept?

Page 54: Steven Weitz & Mary E. Rasley - The Edugaming Framework

An example:

• values• adjusting• results

2 + (- 4) = X

Page 55: Steven Weitz & Mary E. Rasley - The Edugaming Framework

3) Consider the interactions of the pieces as they relate to the concept

Page 56: Steven Weitz & Mary E. Rasley - The Edugaming Framework

Back to our example…

• values• adjusting• results

2 + (- 4) = X

Page 57: Steven Weitz & Mary E. Rasley - The Edugaming Framework

Back to our example…

• values• adjusting• results

2 + (- 4) = X

How do these pieces relate to each other and the topic?

Page 58: Steven Weitz & Mary E. Rasley - The Edugaming Framework

• values• adjusting• results

How do these pieces relate to each other and the topic?

Page 59: Steven Weitz & Mary E. Rasley - The Edugaming Framework

Values can be adjusted to achievedifferent results.

• values• adjusting• results

valuesadjustingresults

How do these pieces relate to each other and the topic?

Page 60: Steven Weitz & Mary E. Rasley - The Edugaming Framework

Values can be adjusted to achievedifferent results.

Page 61: Steven Weitz & Mary E. Rasley - The Edugaming Framework

Values can be adjusted to achievedifferent results.

This is the essence of the topic

Page 62: Steven Weitz & Mary E. Rasley - The Edugaming Framework

4) The interactions of the component pieces become the

core gameplay via an action the player performs continuously

Page 63: Steven Weitz & Mary E. Rasley - The Edugaming Framework

4) The interactions of the component pieces become the

core gameplay via an action the player performs continuously

=core gameplay

continuous action

Page 64: Steven Weitz & Mary E. Rasley - The Edugaming Framework

=core gameplay continuous action=What the player will learn

Page 65: Steven Weitz & Mary E. Rasley - The Edugaming Framework

continuous action=core gameplay

=What the player will learn

=The interactions of the pieces

Page 66: Steven Weitz & Mary E. Rasley - The Edugaming Framework

continuous action=core gameplay

=What the player will learnThe interactions of the pieces

=

Page 67: Steven Weitz & Mary E. Rasley - The Edugaming Framework

=core gameplayThe interactions of the pieces

Back to our example…2 + (- 4) = X

Values can be adjusted to achieve different results.

Page 68: Steven Weitz & Mary E. Rasley - The Edugaming Framework

The interactions of the pieces

Core Gameplay

Values can be adjusted to achieve different results.

Back to our example…2 + (- 4) = X

Players manipulate values by combining numbers to achieve different results.

Page 69: Steven Weitz & Mary E. Rasley - The Edugaming Framework

5) Decide what you want the User Experience (UX) will be.

Page 70: Steven Weitz & Mary E. Rasley - The Edugaming Framework

6) Build the rest of the game around the core gameplay,

within the desired experience.

Page 71: Steven Weitz & Mary E. Rasley - The Edugaming Framework

7) Refine the game through iterative playtesting.

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Always perform a core check:

Is the educational content still the core play of the game?

Page 73: Steven Weitz & Mary E. Rasley - The Edugaming Framework

Steven Weitz & Mary [email protected] & [email protected]

NSF-ATE Grants 1003154 & 1304216 - Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation