stone librande creative director, ea/maxis supply chain elective b
DESCRIPTION
: Oil and other fuel sources. : Diamonds and other precious gems. : Metals and other structural materials. : “Futurium” and other high-tech components. Card Themes The numbers on the cards represent the quality of that resource. Ace of Clubs = 1 unit of low grade metal, 10 of Clubs = 1 unit of pure metal. Ace of Clubs = 1 unit of low grade metal, 10 of Clubs = 1 unit of pure metal.TRANSCRIPT
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Stone LibrandeCreative Director, EA/Maxis
Supply Chain
Elective B
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• Divide up into 6 tables.• Each group will make a simple card game.
You are making WarioWare type games, not Risk.
• Different groups will be making different games.• Details about each game will given at the table.
Design Mini-Games
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: Oil and other fuel sources.: Diamonds and other precious gems.: Metals and other structural materials.: “Futurium” and other high-tech
components.
Card Themes
The numbers on the cards represent the quality of that resource.
Ace of Clubs = 1 unit of low grade metal, 10 of Clubs = 1 unit of pure metal.
![Page 4: Stone Librande Creative Director, EA/Maxis Supply Chain Elective B](https://reader036.vdocument.in/reader036/viewer/2022062311/5a4d1b6b7f8b9ab0599b31e0/html5/thumbnails/4.jpg)
• Nominate one person from each table to be a Trader.• Traders travel back and forth between Miners and
Manufacturers. • Buy from Miners at $1 per card point.
For example, the 5 of Clubs costs $5.• Auction your cards to Manufacturers for whatever
you can get. • If you were a Miner, you can only buy from your
table.• If you were a Manufacturer, you can only sell to your
table.
Traders
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• Miners extract cards and sell them to Traders.• Traders buy cards from Miners and auction them
to Manufacturers.• Manufacturers try to build goods and sell them
at list price.• The game lasts 15 minutes.• The 3 players (1 Miner, 1 Trader, 1 Manufacturer)
with the most money win!
Play Session #1
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• Traders, return to your original groups.• What did you like? • What went wrong?
Regroup
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• Does this type of “departmental design” seem familiar to any of you?
• Big games need several teams of designers.
Distributed Design
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• Does this type of “departmental design” seem familiar to any of you?
• Big games need several teams of designers.• How could we enhance communication to
make Supply Chain easier to design?
Distributed Design
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• Nominate someone as a “business liaison”. One Miner from each table switches places with
one Manufacturer from another table.• Iterate on your games based on your new
knowledge.
Business Liaison
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• Nominate a new Trader from each table.• Play again for 15 minutes.
Play Session #2
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• Strategies for playing• Strategies for designing
First vs. second iteration• Did the business liaison help?• Final thoughts
Wrap Up