story mode debug

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Post on 28-Sep-2015

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Load bank dataLoad campaign bankLoad Liberty InfoCannot find Liberty bankStory Unit Splitter = 0Story Unit Hunter = 0Story Unit Hydralisk Impaler Burrowed = 0Story Unit Hydralisk Lurker Burrowed = 0Story Unit Corpser = 1Story Unit Vile = 1Story Unit Carrion = 0Story Unit Creeper = 0Story Unit ArmyUnit/Name/SwarmHostSplitARooted = 0Story Unit ArmyUnit/Name/SwarmHostSplitBRooted = 0Story Unit Torrasque = 0Story Unit Noxious = 0Story Unit Raptor = 1Story Unit Swarmling = 1Story Unit Splitter = 0Story Unit Hunter = 0Story Unit Corpser = 1Story Unit Vile = 1Story Unit Impaler = 0Story Unit Lurker = 0Story Unit Brood Lord = 0Story Unit Viper = 0Story Unit Carrion = 0Story Unit Creeper = 0Story Unit Noxious = 0Story Unit Torrasque = 0Story Unit Raptor = 1Story Unit Swarmling = 1Load mission sectionsUpdate campaign dataOpen banks for save purposeApply TechAdd Unit Type To Unit Help Panel HydraliskBurrowed History Store = TrueAdd Unit Type To Unit Help Panel RoachBurrowed History Store = TrueAdd Unit Type To Unit Help Panel Zergling History Store = TrueAdd Unit Type To Unit Help Panel Roach History Store = TrueAdd Unit Type To Unit Help Panel Hydralisk History Store = TrueAdd Unit Type To Unit Help Panel Queen History Store = TrueAdd Unit Type To Unit Help Panel SpineCrawler History Store = TrueAdd Unit Type To Unit Help Panel SporeCrawler History Store = TrueAdd Unit Type To Unit Help Panel ZerglingBurrowed History Store = TrueUI optionsEnd game optionsCampaign Stats Bank LoadedSet story activity = 4 (Stopping 0)Moving to room 11 from 11Set story activity = 4 (Stopping 4)Moving to room 11 from 11Set story activity = 0 (Stopping 4)Moving to room 0 from 11Set story activity = 1 (Stopping 0)Set story activity = 0 (Stopping 1)Set story activity = 4 (Stopping 0)Moving to room 1 from 0Moving to room 1 from 1Set story activity = 1 (Stopping 4)Set story activity = 0 (Stopping 1)Moving to room 0 from 1Set story activity = 1 (Stopping 0)Set story activity = 0 (Stopping 1)Moving to room 1 from 0Set story activity = 1 (Stopping 0)Set story activity = 0 (Stopping 1)Moving to room 0 from 1Set story activity = 1 (Stopping 0)Set story activity = 0 (Stopping 1)Moving to room 4 from 0Set story activity = 1 (Stopping 0)Set story activity = 0 (Stopping 1)Moving to room 0 from 4Set story activity = 1 (Stopping 0)Performing on exit transition save