story on board #6
DESCRIPTION
Boardgames magazineTRANSCRIPT
5 Essen, behind the scenes
18 How to spend...
20 Through the ages
22 Why I hate Tom Vassel
24 Impulse (riddle)
27 Neuroshima Tactics
- Toxic Clouds
Editor: Ignacy Trzewiczek Translation: Marcin ’Joker’ Karbowski, Danai ’Smoczyca’ Chondrokouki Design, layout and DTP: Maciej ’Scorn’ Mutwil
PORTAL PUBLISHING, ul. Św. Urbana 15, 44-100 Gliwice, [email protected], www.portalpublishing.eu
Here it is - STORYonBOARD dedicated to Essen 2012. It is the most important show here in Europe. This is the moment of the year. We work whole year to bring our best game to Essen, to promote it, to show it to players and publishers and end a year with a smile on face. This year we were in Essen with Robinson. It was a great adventure. We write about our Essen, how we experienced the show and what was important for us during these few crazy days. It was the most important moment of 2012. We are looking forward to 2013. Will we come to US conventions? Will Origins, Gen Con or BGGcon became the new most im-portant event of the year. I don’t know. But I am looking forward to new adventures. It will be fun!
Ignacy Trzewiczek
We have released sheet with stickers for pawns for Robinson Crusoe (as a PDF file). Pawns will look nicer and what is more it will be easier for you to explain the rules to new players with sticker or brawn meeple on pawn! Have a good time with Robinson!
Z-Man announced that new print of Robin-son will be available in March 2013. Few co-pies of first print (from Portal) were available during BGG.con
We gathered all questions from BGG forums dedicated to Robinson and created a FAQ for Robinson. We hope it will help you with playing Robinson without doubts and qu-estions! Big thanks to Mr Mjeh for his sup-port and help with FAQ! Here you will find the file. http://files.neuroshima.org/RC_FAQ_v1_ENG.pdf
There are new reviews of Robinson on BGG, here and here. Both reviewers strongly re-commend the game and bad news is that Robinson is sold out… New print in March 2013. This is crazy!http://boardgamegeek.com/thread/888008/thank-you-for-this-gamehttp://boardgamegeek.com/thread/888074/metagames-review-robinson-crusoe
In Gallery section we posted few new pho-tos of Robinson Crusoe. In Files section we posted PDF file with items from scenarios. If you find it easier for you to play – you can print them and put them on main board to remind you that you can build them. Check out Robinson’s page.
We posted a short video to show you how our booth in Essen looked like and how we were doing during Essen 2012. It takes 4 minutes, is has English subtitles and we hope it gives you a glimpse of atmosphere in Essen! You can watch video here!https://vimeo.com/54533145
One of the most respected BGG users, ThinWhi-teDuke (author of great articles about strategy in Stronghold) published a deep, great review of Robinson Crusoe. We strongly encourage you to give it a shot and read this amazing piece of work. You will find review here.h t t p : / / b o a r d g a m e g e e k . c o m / a r t i c -le/10654470#10654470
We are happy to announce that we signed new contracts – Robinson Crusoe will be released in 2013 in Russia (published by Hobby World) and China (published by MYBG Co.). These are fifth and sixth local editions along with previous En-glish (Z-Man), French (Filosophia), German (Pe-gasus Spiele) and of course Polish (Portal).
Ignacy Trzewiczek:
Day 0 – Wednesday,
8:00 AM. Hulk.
Have you ever been thinking
how these all games get to
publishers booth? I’ll tell you
how - we bring them there. I
may not look like Hulk, but this
is exactly how it works – trans-
port company like UPS delivers
palettes of games to halls and
then we need to unpack all
these palettes and take all ga-
mes to out stand.
1500 copies of Robinson.
1000 copies of Convoy. 1000
copies of Winter. 1000 copies
of Dancer. 1000 copies of older
stuff like Pret-a-Porter, The
New Era, 51st State or Steel
Police. Nearly 20 palettes all
together.
And there are three of us to
do that. Rest of the team arri-
ves to Essen in the evening.
I may not look like Hulk
but being honest, after day 0
and unpacking few thousands
copies of games I am not sure
why the hell I don’t look like
Hulk. On Wednesday we carried
few tons of games. I talked
with Petr from CGE – they had
nearly 10 tons of games. They
don’t resemble Hulk neither.
Well, some publishers look
little bit tired in the first day of
the show. Try a guess why...
Day 0 – Wednesday,
2:00 PM. Willson.
At 2 PM I have demo of
Robinson on BGG live stream.
I go to BGG stand. I am a little
bit nervous. Did you hear about
stage fright? Yes, I did hear
about it too. So I am there, but
BGG schedule is torn in pieces.
They have 30 minutes of delay.
I have to wait and trust me,
waiting is not helping. Waiting
is making me nervous. Waiting
is making me think about few
things... That English is not my
native language. That BGG has
delay and I have to shorten
my presentation because they
want to lower this time pro-
blem. That in a few minutes I
am going live. Worldwide.
Sophie from Z-Man Games
appears at BGG stand. She
greets me. She wishes me a
good presentation. She will
keep her fingers crossed. I
tell her that I am prepared. I
tell her that demo of Robinson
will be great. I tell her to not
worry.
There is only one thing I
don’t tell her. I don’t tell her
about stage fright. Yes, it just
got me and hold me tight.
Finally BGG is ready. They
give me microphone. We can
start. We start. I am no more
nervous. No more care about
stage fright. I just do what I
can do the best. I talk about
my beloved Robinson. And this
is live. And worldwide. Yes, it
is.
30 minutes later we are
done. My mobile starts to
beep every few seconds. Many
friends from Poland send me
immediate feedback. They say
it was good demo. I am happy.
photos: Piechu, Merry
Few days later, when Essen is done I finally can watch
it. Robinson’s demo happens to be – as far as I can
see - most popular video from Essen 2012. 1800 views.
Woow.
Day 0 – Wednesday, 5:00 PM.
Z-Man’s crew
That day at 5PM demo guys from Z-Man came to our
stand. We did teach them how to demo Robinson and
Convoy. You know, doing demo during convention or fair
is not a piece of cake. There is no space for improvi-
sation. This something you have to prepare for.
We’ve spent whole week at Portal’s office
training how to explain rules of Robinson in the
easiest way possible. At the beginning it was
taking us 30 minutes. Later that week we were
able to explain rules of Robinson in 10 minutes. It
was hard work and lots of trainings.
You need to cut off the crap. Cut off all rules
that are not important at the very beginning. Cut
off all unnecessary details. Be focused. Be clear. Be
understandable.
You have to remember about one important thing
– in Essen you will meet gamers from Germany,
from France, from Italy, from whole damn world, ga-
mers for whom English is not a native language. Your
demo has to be simple. Your demo can not involve
sophisticated vocabulary. Your demo has to be easy to
understand for any one who can barely speak English.
We spent an hour with guys from Z-Man. We did
teach them a special, dedicated for Essen set up for
the game with the easiest events and cards, set up that
makes demo easy. And we were lucky. Z-Mans crew was
a bunch of great gamers. They picked up things in a
second. I was sure we were in a good hands.
Later on I visited Z-Man’s stand to check if everything
is going well and if they need any help. They showed
me that they changed a little bit set up of the game.
They start demo from second turn so the game speeds
up from the very beginning. It was a great idea. They
knew what they were doing. No need to worry. I was
happy.
unboxing Robinson
building the fortification
Day 0 – Wednesday, 7:00
PM. Everything is set
At 7PM we were ready to
go, 11 hours after leaving ho-
tel, 11 hours of work without
lunch break, dinner break,
any break. Few thousand
games were set at our stand.
Demo of Robinson was live on
BGG site. Z-Man’s crew was
ready to present Robinson
and Convoy.
We were tired. We were
hungry. And yes, we were
damn happy. Man, it’s Essen.
We were waiting for that day
for whole year!
Day 1 – Thursday, 11:00 AM.
Frank.
I have a demo game of Ro-
binson scheduled with Frank
Kulkmann. For those of you
who may not know it – Frank
is one of the most famous and
respected German reviewers.
He runs an amazing website
at boardgame.de and year
after year he reviews tens of
games that are released in
Essen. His Essen reports are
extremely popular in Ger-
many. During this 4 days of
Essen Trade Shows he plays
tens of games and reviews
them right during fair.
How is it possible?
Frank reads rulebooks befo-
re the fairs. He doesn’t waste
time for publisher to explain
him the game. He just sits
and plays. He’s prepared. He’s
scorn and his banner
a professional.
So, Frank comes to our stand. He sits to
Robinson with two other gamers who were
also interested in testing Robinson and...
starts to explain them the rules. Just like
that, he sits and he teaches them how to
play. I try to help, but Frank says that he
can handle it. I go to the second table to
present Robinson.
Yes, Frank is a pro.
Day 1 – Thursday, 01:00 PM,
Tables, tables!
We have two tables to play Robinson,
8 people at one moment can play the
game. Is it enough? OK, try to guess.
We are under a storm of gamers. I made a huge buzz
and now I am in trouble – we are crowded with gamers
who want to test Robinson.
We need to react. We need to redesign our stand. We
move tables, we take one table from Rebel, we put it all
in new order. Now we have two tables to play and one
table to explain the game - short explanation just to give
a glimpse of the game. From the moment we make it
available, till the very end of Essen fair it is crowded with
people. We talk about Robinson all the time.
Three people are assigned to this table. It’a a very exhau-
sting work, you have to talk all the time, you have to talk
loud because of the noise all around, you have to repeat the
same monologue time and time again. We take turns every
30 minutes. It’s tough.
Day 1 – Thursday, 06:32 PM.
BGG BUZZ
I receive a SMS from a friend from Poland. You are on the 7th
place in BGG Buzz ranking. Woow. We were so busy, I forgot
about it. I forgot that BGG is making this poll to check which
game is the most popular. Our hall and our booth is far away
from BGG booth. I am so happy that despite of that some play-
ers went there and voted for us.
I am very tired after 9 hours of explaining Robinson. Ho-
wever, this BUZZ news gives me new adrenaline boost. I am
truck with our games
joker explaining neuroshima tactics
happy that people like Robinson.
Day 1 – Thursday, 09:00 PM.
Hotel tournament
Before Essen my wife Merry scheduled a little tourna-
ment with gamers from Hungary: Gabor and Krisztina.
Gabor states that he managed to have 128 points play-
ing Winter (he is one of our testers and had Winter many
months before its release in Essen). My Merry couldn’t
believe it. She said she will meeet him in Essen and
kick his ass.
Yeah.
Merry convinced our friend from Gdansk, Hubert,
to join the game. Two players from Poland, two play-
ers from Hungary. They were waiting for that for a
few weeks arguing on FB chat who will win.
So they meet in the hotel. They sit at the table, re-
ady to show who is best 51st State player in Europe.
Ready to rock. I smile. I ask them: ‚BTW, anyone has
51st State with him?’
They look at each other. I start to laugh. No one has
the game. Brilliant.
Day 2 – Friday, 09:00 AM.
Fluency
It’s the second day of the fairs. We no longer have
problems with English, our demo games and presenta-
tions are smooth and fluent. Number of players wan-
ting to test Robinson is ridiculous. We decide that we
have to shorten the demo games. We ask players to finish after
4th round of the game. They understand. They see queue of other
players wanting to test the game. We were afraid how players will
react when we ask them to stop after the 4th round but players
act awesome. They understand the situation. They test the game,
and then they make space for other gamers. Geeks play fair.
Respect for all of you!
Day 2 – Friday, 01:00 PM.
Interviews
During Essen many people want to do make an interview with
me, want me to talk about Robinson. They don’t know it is a risky
business to talk with me about Robinson. For Friday I have schedu-
playing robinson
ignacy in work
led interview with Paco from G*M*S Magazine. Paco
asks me about Robinson so yes, I talk about Robin-
son. And you know, when I talk about Robinson this
is like ‚Fatality’ in Mortal Kombat series. You can’t
defend. You can’t resist. You are unprotected.
Paco didn’t know that. This lesson costs him 45
euro. We finish the interview and then he buys Robin-
son. 24 hours earlier the same mistake was made by
John Knoerzer from BGG crew. He sat with me when
I was presenting Robinson on BGG live. He shouldn’t
let me talk about Robinson... Yeah, 45 euro from his
pocket to mine...
Never, ever let me talk about my games.
Day 2 – Friday, 03:00 PM. Going green
At some moment of the day our booth is visited by
His Green Majesty Friedmann Friese. He buys Ro-
binson. I congratulate Friedmann that Friday finally
found his master and we have a good laughter. Then
I have this crazy idea - Let’s make a photo together!
Robinson and Friday!
Friedmann has sense of humor. He immediately agre-
es. My Merry takes a photo of us. Few days after Essen
I upload it on BGG. Immadiatelly we are on #1 place in
gallery on BGG. We have a nice souvenir from Essen.
Day 2 – Friday, 06:00 PM. Android Jan
In previous post I mentioned that on Thursday we
decided that we need not only tables for play. We
also need at least one table to talk about Robinson,
to explain it, to present it in a just few words. This
was a hardest spot, it was most exhausting part of
the job, it was place where work was so hard that
we had to take shifts. I mentioned that in a previous
post.
Czech Games Editions had a beautiful big demo
version of Tzolk’in. Always crowded. Always busy.
Since 9:00 AM till 7:00 PM. No break. No single pau-
se. Always crowded.
This demo version of Tzolk’in was managed by one
person. One. Just one.
I am not sure if he was a human. I’d rather say he
was some kind of android. Terminator. Cyborg.
At the beginning we were working hard and he
was working hard. But then, we died (all 3 of us) of
exhaustion. He didn’t. Czech android.
Some about 4:00 PM it was getting ridiculus. It was
his 7th hour of talking about Tzolk’in. Without a damn
break.
At about 5:00 PM Merry came to him and give him
a chocolate. We were afraid that he will – sooner or
later – just faint. He said ‚Thanks’, but he couldn’t eat
it. He had to explain Tzolk’in. Without a break.
It was about 6:00 when we spoted that Tzolk’in
demo version is empty and Czech android is gone!
OK, he died we thought. He was damn good. He
worked for 9 hours without a break. Let him rest in
peace... Few second later we realised he sits with a
group of players at the table and he teaches them
how to play Tzolk’in... This was really crazy.
After the fair, on Sunday we came to the guy and
congratulated him his work during Essen 2012. His
name is Jan Kudela. He is the hardest working demo
guy I have ever seen in my life. And man, trust me,
I saw a lot. Jan, if you read it, once again I’d like to
say: ‚You did an awesome work this Essen’
Day 2 – Friday, 09:00 PM. Winter has come
Second evening in the hotel. Hungarians against
Poles. 51st State competition. Krisztina and Gabor
against Merry and Hubert. I am going to watch and
be judge if there are any problems with rules.
ignacy and friedemann friese
They look at me. They want me to play. They don’t need
judge. They want to play with me.
I am tired. I don’t like to play my games. But what the hell,
Essen is once in a year. I play.
Krisztina plays well. Gabor plays very well. I play with Mer-
chants and I have difficulty to burn him down and stop him.
Other players are either blind either stupid not getting him and
kill him. In round third I finally do my best and my peacefull
Merchants visit Gabor and start burning. It is at least one turn
too late. He is already damn strong.
I am pissed off. I won’t let some Hungarian player kick my
ass! No way!
60 minutes later it turns out that I will. Gabor is
fuckin’ good. He kicks my ass. And Merry’s, Krisztina-
’s and Hubert’s ass too. At the end of the game Gabor
has more points than Merry and Hubert together. This is
knock out. I am second, but far away from Gabor.
Merry invites Gabor and Krisztina to Poland. They will
visit us again. Kicking ass is on the way. I don’t think I can
defeat that guy...
Day 3 – Saturday, 06:00 PM, Marvin Gaye
I start to sound like Marvin Gaye. For 3 days we were taking
all medications we could to protect our throat and voice but
now, after 3 days of presenting Robinson on our stand they
don’t work anymore. Because of that noise in the Essen’s halls
you have to shout when you present or explain the game.
You can’t shout for 3 days in a row without consequences.
Se here they come. The consequences. I sound like Marvin
Gaye. I kinda like it. Merry likes it too...
Day 4 – Sunday, 08:00 AM, It will be hard day
Half of our team has to go back to Poland. They were our
supporters, but they don’t work in Portal, they have their nor-
mal jobs and they have to go to work on Monday morning.
There are only 3 of us left on the stand. We are – however –
not scared. For many years Sunday was boring day for us. On
Sunday halls are always crowded with avarage German fami-
lies not geeks. Games like Neuroshima Hex, Pret-a-Porter or
The New Era never atracted them. On Sunday we were always
bored and had nothing to do.
Soon it turns out that Robinson is interesting for German
families. We have as much work as every other day. We are adrian from nst team
alek
ignacy teaching
robinson
crowded. They want to play. They want to listen abo-
ut the game. The theme is very interesting for them.
And there are only 3 of us. One is selling. One is
explaining. One is teaching. No coffea break.
Day 4 – Sunday, different hours, Prototypes
Before Essen I set meetings with different authors
for Sunday. I was going to play prototypes and see if
there is something interesting out there.
On Sunday I was going to have spare time.
Situation however is different. Our stand is crow-
ded. We are selling Robinson, we are demoing Robin-
son, we have hands full.
No chance to play prototypes. I have to say big big
sorry to authors who had a meeting with me. I have
no chance to play. I feel awfull. I feel guilty. In a fact
I am guilty. I should feel awfull.
I promise them I will play these prototypes as soon
as I am back in Poland.
Day 4 – Sunday, 04:00 PM, Fatality
I am extremely tired. We have no shifts on demo
table. Piechu sells, Scorn teaches how to play, I have
this demo table. I feel like Czech android – whole day
talking again and again...
I have moments of weakness. People come to
the table and wait for explanation and I have no
strenght to come ther and explain the game. They
walk away after looking just on components of the
game. I feel guilty. But I am terribly tired.
At some moment another group of three people
comes to the table. I take a deep breath. I look at
them. And finally I come to the table. I am pissed of
on myself and my weakness. I motivate myself in my
mind. I promise myself to never ever give up. And
I start again: ‚Robinson is a cooperative game. You
are castaways of deserted island and your goal is to
survive. There are 6 different scenarios in the game
and I will talk about them later on...’
I do my best. I find every bit, every single piece of
passion I have left and I use them.
From among these 3 people that listened me, all 3
decided to buy Robinson. And what is more, one ga-
mer who was just walking by and saw that they are
very excited after my presentation and they all buy
the game... He decided to buy the game too.
Three people listened. Four Robinson boxes sold.
I am very tired. But I am back in action.
Day 4 – Sunday, 06:00 PM, The End
On 6:00 PM lights dims. Essen 2012 is done. Whi-
stles and applause fills the hall. Every publisher here
is extremely tired. Every publisher here is happy that
part of our crew
scorn and his banner again
this is the end. This is tradition since few years. Li-
ghts dims, and hall burns into whistles and applause.
This is for short moment. Than we have to go to
work. Every published here has to clean the stand.
All games not sold have to be packed back into
boxes, then on palletes and then on trucks.
All games sold to distributors need to be packed on
palletes and moved to their stand.
All furniture, banners, stuff have to be packed into
boxes and put on trucks.
I think that if I did a poll right here and ask you
how much time we need to do all that stuff, no one
would know the right answer. Let me show you...
It’s 07:00 PM, you are probably taking shower after
great fair. First hour of moving heavy boxes...
It’s 08:00 PM, you are probably at home already
eating dinner. We are packing games.
It’s 09:00 PM, you are tired after fair, but you are
very excited and you are unboxing games you bo-
ught. We are packing games. Still.
It’s 10:00 PM, you checked all games you bought.
You search internet for news after Essen. We are pac-
king games. We dream about lunch. We had no time
for lunch today.
It’s 11:00 PM, you are tired. You go to sleep. We
are packing games. It’s 15th hour since we left hotel.
We dream about anything to eat.
It’s 11:30 PM. Yes, we are still there working...
It is hard to believe, but this is really really true –
when I reached our car on Essen parking it was exac-
tly 00:01 AM. Very symbolic moment. After these all
days of work during fair we needed to find strenght
and pack all these boxes of games for another 6 ho-
urs. Without a break.
We reached our hotel at 00:40. Would be 00:20 but
I was so tired while driving that I got lost in Essen. At
01:00 AM we ate small lunch. At 08:00 AM we drove
back to Poland...
That’s my friends Essen behind the scenes. I hope
you enjoyed this ride...
Post-fair psychotherapyEssen Spiel 2012:
Flashbacks
Text: Michał Walczak, Rafał Szyma, Marcin Karbowski
Yes, we went to the fair. Yes, we were impressed.
Yes, we came back exhausted. And yes, we wanted
to tell you all about it. This time though, instead of a
piechu with our friends
during interviewv
...
general review, we’ll share with you a couple of anec-
dotes – the things that made Essen Spiel 2012 stand
out from the previous editions.
Walec:
Merc graveyard
We started out for Essen in an ancien mercedes.
The brand name can bring into mind images of posh,
luxurious cars, but in our case it was a vehicle with a
loose clutch, unable to go faster than 130km/h. The
speed wasn’t really a problem, though, because only
someone with a death wish would speed in a car with
crooked brake discs…Basically, we drove to Essen in
a car, that apparently knew it was going back to its
motherland. And decided to die there.
100 kilometers away from our destination, after 12
hours of driving, I happily declared that we’re just
about an hour away… 90 kilometers from the hotel,
I was excited to see the name of the town on the
billboards. 80 kilometers from the much-desired hotel
beds we heard an ill-boding hiss… At 74 kilometers
the clutch was still loose, the brakes rattled – eve-
rything was bad, but steady. Except for the wedge
belt, which melted. The power steering, accumulator
charger and engine cooling also went down.
So, it’s 2:36 in the morning, we’re just a stone-
’s throw away from our hotel. By pure momentum
we managed to roll into a small parking lot and we
called our boss, who said something along the lines
of „Look, I’m very sorry, but everyone’s asleep, you
gotta take a nap on the parking lot, in the morning
someone’ll pick you up, and then I’ll kill you.”
Pondering the last night of our lives, we wrapped
ourselves in whatever we had handy, and fell asleep.
After a 12 hour drive even a car seat seems like a
decent place for your night’s rest.
Disregarding what the car had in mind, we didn’t
let it die in peace in its motherland. We had it fixed
at a arm-and-leg price and came back home. The in-
teresting fact is that for the past three years the car
never failed me – it only decided to do so when we
left for Essen. The moral of this story?
Never trust machines!
Multidej:
A taste of the fair
Day of arrival
A soup with minced meat and melted cheese.
Thick, but not too much, filling you up without that
feeling of grogginess. The taste – surprising, well-
-ballanced, detached from its original components,
now transformed into a new entity. The dish was
prepared accordingly to the the aintopf philosophy
(germ. „Ein Topf” – one pot). Accompanied by a lager
beer.
First day
A deceptively small lasagne, which upon consump-
tion proved to be equally tasty and filling. One of its
greatest pros proved to be the texture of the pasta,
soft and pliant, withouth a trace of unwanted hard-
ness. Accompanied by a lager beer.
Day two
Meatballs and potatoes with a side of – watch it
- bouillon. This gave the diners the possi-
bility to choose between having a
thick, starchy and meaty soup,
or a solid dish, drizzled with a
light sauce. Each of the diners
needed to answer this tough
question for him/herself. Accom-
panied by a lager beer.
Day three
A filleted fish, served in four
different styles: breaded, with
mushrooms, with spinach or with
cheese. The taste – dazzling, in
spite of its origin being a hiper-
market. Boiled potatoes and cauli-
flower rounded the dish perfectly,
making me ignore the pangs of
fullness sent out by my desperate
stomach and continue the feast.
Accompanied by a lager beer.
Day four
A gas-station hot-dog, supersized,
and a standard coffee. Nausea within
bearable limits. We’re going home.
Joker:
Discreet charm of sales
The Essen expo is a real test of will. It’s not even
about saving home budget – with that kind of mind-
set, it’s better you don’t go at all – it’s about not
ruining it utterly and completely. I knew about that
for about a month before going, and I dreaded the
event, because when it comes to board games, I
have an exceptionally weak will. In the end, I retur-
ned victorious, but it was tough.
Day one
I promised myself I would refrain from purchases
at least on the first day. I lasted about 30 minutes.
I would probably manage a bit longer, if it wasn’t
for Alek (our friend, living right next to Essen), who
dropped by our NST stand. „Do youknow they’ve got
Cash&Guns for 5 e?” . I couldn’t miss an opportu-
nity like this. When I was standing in the line, the
C&G box in my hands, I spotted a WoW - Adventure
Game. For 10 e. Well…Since I had already broken my
vow anyway…
Day two
WoW is now two times cheaper. I feel like a noob.
So I get another game, to cheer myself up – Ubon-
go. It’s supposed to be great. The others also buy
it – even Scorn, who doesn’t do board games. Later,
I ask people what the game’s about. No one knows
a thing. But everyone bought it. It’s some kind of a
mass madness. In the end I manage to reach the
source of all this hassle: „’Cause, you see…Alek came
by in the morning, and said that the game was wic-
ked awesome”. I should’ve known better.
s.o.b. team with gunter
Day three
The crescendo of sales. Percents everywhere.
-30%, -50%. Games that usually cost around 40-50
e zł, now selling out for 5. I’m trying just to hang out
and survive untill Sunday. But, alas, in the afternoon
Alek visits again. I buy a Wow expansion. A couple
of hours later Piechu, with a condescending smile,
explains to me the subtle difference between WoW-
-Adventure Game and WoW - the Boardgame, for
which I bough the expansion. I got an expansion for
which I don’t have the core game. Oh, well, at least it
was cheap.
Return
Finally came the glorious moment when I was back
home with all my spoils (and there were quite a few,
some not mentioned earlier), and had a chance to
have a closer look at them. That’s when I noticed my
Cash & Gun was in french.
S.O.B. team aga in
Piechu:
My first Essen
This year it was the first time I attended SPIEL
fair in Essen. If you haven’t been there but have
seen some photos, read some reports or heard some
stories, you know what to expect. The halls are huge,
there are hundreds of games and thousands of pe-
ople buying them. And they don’t buy 1 or 2 games
but a dozen or two. AEG was selling special bags for
games, bags so big that you could carry a small man
inside it. If only there was more space at the halls,
you would probably use a shooping trolley. It’s crazy
but it happens only once a year.
Apart from explaining Robinson Crusoe at Portal’s
booth, I was there as a representative of a Polish
boardgame magazine Świat Gier Planszowych. My
first task was to attend a press conference opening
the fair. It was held in German and I don’t speak
German so while other guys were unloading a track
full of games, I was sitting in a warm place, eating
sandwiches and taking some photos. That’s how I can
work ;)
So my job was to meet with some publishers and
designers, so I met Martin Wallace, Friedemann
Friese, Max Holliday (Eaten by Zombies), Denys
Lonshakov (Ruthenia), Filip Neduk (Goblins, Inc.). I
also talked to guys from CGE, Lookout Games, Indie
Boards & Cards, Pegasus Spiele, Eggertspiele and
more. Quite nice for a guy who’s the first time in
Essen, huh? ;)
Scorn:
I don’t like to write. Never liked. That is why I do
graphics, photos and music. I’d love to share with
you my photos from Essen, but... but I didn’t take
camera with me to Essen! I won’t write a song ne-
ither. So here I am writing...
Essen 2012 trip for me was a conclusion of my first
year in Portal. In Essen debuted Robinson, the game
I was preparing for two months day and night (with a
help from Multidej and Moracz). Countless number of
hours spent on the game. Not seeing home too much
those days...
I was terrified when we reached Essen. I havn’t
seen final product in Poland. First time I put my
hands on box of Robinson there, in Essen. Moment of
huge tension and... Uff... Everything is OK. That was
a moment of relief. That was a moment I could start
to enjoy Essen.
It didn’t last long for me. 4 days passed like a mo-
ment. I will - however - remmber it for a long time...
At nights I had additional events - I was visiting
industrial museums in Essen, old factories etc. It was
great.
Yeah, I can’t believe I didn’t take camera to Es-
sen...
on top of heap
tetraeder
industrial lan
dscapes
from ruhr ar
ea
I met Silent few years ago. He came to ‚Pawn’, conven-tion that I organize in Gliwice since 2006. He was like many gamers who attend con - had a bag full of games, had a passion in his eyes and was able to play games for two days without taking even a 5 minutes break.
After ‚Pawn’ he joined our gaming club. He lived in a dif-ferent city but for a man with passion this is not a problem. He was coming to Gliwice eve-ry single week.
Another edition of ‚Pawn’ was coming. Silent came to me and said: ‚I will help. I wo-n’t play. I will explain games to new gamers.’
We formed Orange Team. Most devoted members of our gaming club. Du-ring „Pawn” Orange Team didn’t play a single game.
Two days of gaming and they didn’t play even once. They were helping other players. They were explaining rules. For whole damn weekend.
That was incredible. At the end of convention I asked them to come to the stage. And then whole room burst into applause.
Now, 6 years later this is tradition. Every Pawn is sup-ported by Orange Team. Die Hard Gamers who decide to spend weekend on game co-nvention and yet play no sin-gle game...
Every single Pawn, at the
end of convention I invite them on stage and every single time there is one minute of ama-zing applause. 400 people claps their hands to say ‚Thank you’.
Goose-bumps...
‚It’s worth it’ Silent once said to me. It’s worth to explain rules for two days long, but to be there on the stage in that very moment, to see this 400 people in the room who say „Thank you”. This is moment of magic.
***
Silent was one of this first squad in the Orange Team. It was 6 years ago. This week-end we do XIX edition of Pawn. Quite close to a nice anniversary. Six years passed like a flick.
Silent no longer can afford to be member of our gaming club. He has job now. He lives in other place. He got married. Years passed.
He has no time for playing games as he used to have when he was 24. Life finally cat-ched him and holds him tight.
And yet...
I met Silent two weeks ago on a football pitch. ‚We do new edition of Pawn, you know’ I said. ‚Nice. When?’ ‚In a two we-eks’ I said. ‚Do you need a help?’ he asked. ‚Try a guess... But well I know it is harder every time...’ ‚I never turned you down, did I?’ he said. ‚You never...’ ‚I will be there. I am Orange Team. It won’t change.’
We shake hands. Two friends ready to go together to the end of the world.
***
First Pawn was in 2006. Since then about 20 new conventions appeared in Poland. Pawn was first board game convention in Poland. Orange Team was first supporters group. We all started that. Now you have Yellow Team in Gdansk, you have Blue Team in Wroclaw, you have such teams in every single board game convention in Poland.
And Poland is not an island.
There are conventions all over the world. There are people like Silent working hard to help you gamers all over the world. People who don’t play, but help. For whole damn weekend.
Silent, thank you.
Orange Team, thank you.
All teams and all supporters all around the world, thank you.
You guys do an amazing work. I salute you.
[this is my old text written almost three years ago I publish it because of two reaons. First: many of you probably didn’t read it. Second: it has a new ‚2012 conclusion’]
It is called Das verructe labyrinth. Known also as The aMAZEing Labirynth or just Labirynth. Published by Ravensburger in 1986 roku was then republished in 16 different editions and gave a birth of whole range of games with La-birynth in name. True classic. Best-seller. And – what is more – the boardgame of my childhood. I do really have no idea how it got into my ho-use. It was a deep communism in Poland then, no boardgames in stores. It must have been sent to us in some ‚help package’ from western Germany. I don’t know. It doesn’t matter. What matters is that I spent countless hours with it. It’s been more than 20 years ago. I still remember playing it with my parents and brother. I still have old photo in my pho-to album with me playing the game. I loved that game. I believed then I will play it till my last day. Well, unfortunately, I grew up. I got to know Role Playing Games, I got to know hundreds of exciting things to do. My box with Labirynth disappeared. Lost in time. Adventure has been finished. It seemed for ever. Well... Not for ever. Three years ago my friend Adam Hammudeh brought his copy of Labirynth to our gaming club. When I saw box, I felt thrill. My eyes ope-ned wide. Heart beat stronger. Memories be-come live again. I asked Adam if I can borrow the game. ‚No problem. Have a good time with your kids’ he said and I took Labirynth with me. It was nearly 15 years since I have it last time. It was amazing. It was time travel. I was sitting at my table, with my kids and I was playing Labirynth. Magical moment. Co-
uld I – 20 years ago – believe that when I will be adult, I will still play this game? I couldn’t. We played for a few months. I sat with my kids and together we fought to find best track to our goal items. Every single game of Labitynth with my kids was like a best game ever. I had a great time. Unfortunately, my kids grew up... I’ ve just packed my Labirynth to box. The adventure is finished, again. My son wants to play Galaxy Trucker, Nina wants to play Kingsburg, and in a fact, Descent is their favourite. ‚Dad, Labitynth is a kids game’ they
said. Me playing Labirynth... It is over again. Labi-rynth goes at the bottom of wardrobe. I will miss it. My youngest daughter has 2 years. In three years I will pull out the box from wardrobe. I will put it on my table. And again, I will be the hap-piest man on the planet. [2012 conclusion.Lena is almost 5 years old now. It’s time.]
[disclaimer: today
I was going to post
final part of my re-
port from Essen, but
in the meantime Tom
finished his Top 100
and I really needed
to celebrate this
and say something to
Tom]
You know me much
better than you knew
me a few months ago.
These days you know
that I can talk abo-
ut my games. You
know that I really
can show my passion.
You know that I talk
with a 100% belief
in my games. And
this belief is my
strongest weapon. My
weapon. The Weapon.
Tom Vasel can
speak with passion
too. Tom can speak
in a way that we ga-
mers are often de-
fenseless. He uses
the exact same we-
apon as I am using.
And damn, he is good
at it too.
When you let me
talk about Robin-
son, you will lo-
ose 45 euro. I will
make you buy the
game. I open my
mouth and you lose
45 euro. When Tom
talks about Nothing
Personal, I loose
60 bucks + 20 for
shipping. And you
know, I am from Po-
land. 80 bucks for
us is 16% of ava-
rage moth sallary
in Poland. 16% of
avarage sallary in
US is... It’s like
you’d pay 560$ for
Nothing Personal.
Quite a price, ri-
ght?
Yes, Tom is
good...
But this is not
why I hate him. I
use my weapon on
innocent gamers.
Tom does it too. It
is a fair trade.
But... [there
is always ‚a but’,
right?]
Tom makes his
Top 100 videos. He talks about 100 ga-mes other than Nothing Personal. He talks about them with the same passion. He talks with the same fire in his eyes. He talks with the same be-lief – he believes that the game he is just describing is for sure the best game on that very planet. He uses The Weapon again. This is not fair anymore. Few days ago he convinced me to buy Star Trek Fle-et Captains. Guys, I hate Star Trek. I really hate this movies. Star Trek sucks! And still, I decided to buy the game... I can not buy all of these 100 games. I simply can’t... And you know,
there are games on To-m’s list I don’t like. I played them and I think they suck. This is the moment of relief. ‚Ha!’ I think to myself when Tom talks about game I don’t like. ‚We like different games! I sho-uldn’t trust him! He knows nothing about good games! His recom-mendations suck. Ha!’ I am safe. I neu-tralised The Weapon. 10 seconds later Tom starts to describe another game. Game I don’t know. And again I start to trust him. Again I believe that this is the awesomest game on the planet. Again he uses The We-apon. He uses The We-apon against me! Against The Weapon Master! Stop it, Tom. Stop it now!
there are games on To-m’s list I don’t like. I played them and I think they suck. This is the moment of relief. ‚Ha!’ I think to myself when Tom talks about game I don’t like. ‚We like different games! I sho-uldn’t trust him! He knows nothing about good games! His recom-mendations suck. Ha!’ I am safe. I neu-tralised The Weapon. 10 seconds later Tom starts to describe another game. Game I don’t know. And again I start to trust him. Again I believe that this is the awesomest game on the planet. Again he uses The We-apon. He uses The We-apon against me! Against The Weapon Master! Stop it, Tom. Stop it now!
OBJECTIVE
Your objective is to move the Impulse through the La-byrinth, from the entrance [IN] to the exit [OUT], in such a way, so it doesn’t get eliminated on the go. In or-der to do that, you can use THREE of the many available Switches, which will change the qualities of the labyrinth. The particular fields and pa-ths of the labyrinth have their own rules, described further on.
To make your task a bit easier, you can use a couple of tokens (e.g. coins). You’ll need: 1 Impulse token, 3 acti-vated Switch tokens, a couple of additional ones (to mark e.g an inactive fuse, inactive Paths, leading into an disa-
bled quarter, etc.). Instead of coins, of course, you can use your memory or notes, and the Impulse can be lead by pointing a finger at the paper.
Place the Impulse token on the enterance field [IN].
Then use up to THREE to-kens, to activate the Switches of your choice (you’ll find the description below). There is at least one combination of ac-tive Switches, that will allow the Impulse to reach its tar-get without hindrances. The marked Switches are active from the beginning to the end of the Impulse’s movement, changing the rules of the bo-ard elements accordingly.
Pick the direction in which the Impulse will be pushed off from its starting position
[IN], and afterwards just lead it according to the rules, untill it reaches the Short Cir-cuit field, loops or exits the board.Note: After picking and acti-vating the Switches and pu-shing the Impulse from the [IN] field, the rest of the game is played out automa-tically, and the player cannot interfere in any way. You can only watch and see if the Im-pulse reached its target.
BOARD ELEMENTS
[IN] - the enterance field
[OUT] - the exit field
I’ve devised the mechanics of today’s riddle a couple of years ago for a supplement of the Neuroshima RPG game „Moloch - Escape from the City of Machines”. As a bonus, the box contained four puzzles, similar to the one I’m presenting today. If you happen to enjoy it, I promise more episodes utilising the „Impulse” rules.
WHITE PATHS - ba-sic Paths the Impulse can move on.
BLACK PATHS - to be used by the Im-pulse, those paths
need to be activated first, by using the Black Paths Switch [BPS]. If they are not swit-ched on, it’s as if they’re not on the board at all.
CROSSROAD - at the crossroad the Impulse picks the first
Path to the left or to the right, according to the little arrows on the given crossroad. At-tention! The black arrows on the Crossroad and some other fields are there in case the field arrows turned out to be too small and unreadable. Just like any other arrow in this game, they show you the way the Im-
pulse is supposed to go.
SHORT CIRCU-
IT - if the Impulse reaches the Short
circuit field, it is eliminated. Game over, try again.
JUMP - if the Impul-se reaches the Jump field, it moves to the
other Jump field on the bo-ard, and moves on according to the arrows there.
FORCED PATH - the Impulse has to go the way the big
arrow points to. If it’s not possible (e.g. the Path has been rendered inactive by some other active rule), go along the smaller arrows, just like in the case of a regular Cros-sroad.
RESISTOR - is a re-gular crossroad, but it can be blocked by
p lac ing one of the three to-kens on it. From this point on all the Paths leading directly to the Resistor field are con-sidered inactive, and are to be ignored as if they were not there. Note: Each Resistor is bloc-ked by a separate token, so if you choose to block all three of them, you’ll have to use all of your tokens.
FUSE - a regular crossroad, but after the Impulse has
gone through it, it becomes inactive. Mark that fact with an additional token(not one of the three you start with). The inactive Fuse is treated in the same way as a blocked Resistor.
SWITCHES
D I R E C T I O N SWITCH [DS]- the board is divided into
four quarters, with 4 Direction Switches. After turning on the given DS all the Crossroads (also - Forced Paths, Resi-stors and Fuses) in the given
quarter change their direction to the opposite.Note: The DS doesn’t affect the Forced Path nor Jump.
OFF - two of the quarters sport an OFF switch. After switching it on,
the whole quarter is disabled, and all of the paths leading
directly to this quarter are to be ignored, as if they were not the-re.
BLACK PATHS SWITCH [BPS] - after turning on the BPS, the Black Paths are active, and act like White Paths.
EXTORTION SWITH [ES] - after turning on the ES, the Forced Path fields are treated as regular Crossroads, meaning the Impulse moves by the small arrows.
IGNORE FIRST PATH SWITCH [IFPS] - when the IFPS is on, the Impulse picks not the first, but the second available Path to the left or right. This often me-ans it goes back using the same route.
SINGLE SHORT CIRCUIT BO-UNCE [SSCB] - if this switch is on, and the Impulse reaches the Short Circuit field, the Impulse bounces off and goes back the way it came from. After a single use the SSCB becomes inacti-ve for the rest of the Impulse’s movement (you need to remove the token).
Toxic clouds rules allow you to modify the basic NST rules to change the gameplay a bit. The rules are very simple and introduce some interesting options in the game. Wether you will use them in your games or not is up to you.
Toxic clouds A very interesting, yet dangerous phenomenon can be observed once again over the barren, empty lands of Radiated States. Toxical, gaseous clouds move ma-jestically through the dirty skies. They apperar from nowhere, and no one knows where they dissapear to, but one thing is sure - their pass leaves a trail of bo-dies, belonging once to those too foolish - or perhaps too slow - to move out of the way.
txt: Adrian Tyrakowskiillustrations: Mateusz Bielski, Tomasz Górnicki
Are the nimbus one of Moloch’s tricks or maybe they came into being due to atmo-spherical factors? Or maybe it’s the pollution?
Description: The clouds can be thick and viscous, leaving a tary residure on everything they touch. The black film causes all mechanical elements to jam, and it clogs the gas mask’s filters. Other-times, the clouds are jolting with electricity, frying the robotic circuits, or with bacteries, causing lethal damage to all living organisms. Those clouds, they’re damn dangerous.
Toxic clouds in play: Putting into play: The cloud covers a radius of 3”. Right after setting the battleboard and units, each player places a token, numbered respectively 1 and 2, within 6” from the middle line (but no clo-ser to the edges of the battleboard than 6”). Next, the active player rolls a k20, and de-termines which of the tokens represents the cloud (1-10 - token 1, 11-20 - token 2). Then s/he rolls out the type of cloud that will appear.
Movement: At the beginning of each turn you need to determine how the nimbus behaves:
If the cloud moves in a randomly cho-sen direction, each model standing in its way receives damage as if it was within its range. To determine the direction of the move-ment, you need to take a look at the die after you rolled to determine the how far the cloud will move. The direction is shown by the top of the triangle with the number on your k20 die.
Illustration 1.
The roll result showed that the cloud mo-ves rapidly in a randomly chosen direction. The roll determining the the distance will simultaneously determine the direction. The result on the die is a 4, so the cloud moves by 3” in the direction the top of the triangle points at.
Types of clouds Toxical gas Each unit coming into touch with the edge of the cloud, or being within it, rece-
ives a light wound (armour modifiers do not apply). Moloch’s units, due to the heavy pol-lution nad effacing of the mechanical parts, also recieve light wounds. The cloud obscures the vigilance field in the same way a smoke granade would. Additionally, each round every model within the cloud has to roll a Constitution test. If the test is failed, the unit loses one action due to asphyxiating, nausea and other unpleasant effects of the deadly toxin being in the air. Moloch’s units are immune to poison, so they don’t have to make a Constitution test.
Radioactive fallout Place a token in each spot the cloud stops at. Each unit within a 3” radius from the to-ken receives light damage and loses one ac-tion per round for the rest of the game, due to nausea. Moloch’s machines are immune to the radiation effects.
Powerstorm Electric discharges constantly take place wi-thin the cloud - but although they look vicio-us, they do no harm to organic units. Unfor-tunately, Moloch’s units within the cloud (or on its course), recieve light wounds. Additio-nally, the powerstorm has a negative effect on the robots: within 5” from the epicenter of cloud they lose 1 Operativity point due to heavy static. The effect is in game untill the next round, unless the unit stays within the range of the negative influence.
Biohazard This cloud is not only toxic, but also a pe-sthole. Any living unit that enters the deadly
fume must roll an additional Constitution test - if failed, the unit is infected by the virus, and recieves a -1 penalty to all of its stati-stics until the end of the game. Moloch’s ro-bots are immune to viruses.
Power Pack The cloud doesn’t charge the Power Pack or Reaction points. The only way the cloud inte-racts with the Power Pack is if you choose to use the Power Pack Effect „Breeze”. The nim-bus doesn’t dissolve, like regular smoke, but you get to roll for a cloud Movement.
To order Neuroshima Tactics figures, visit the following
stores:
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